
the dot side in. When using squeeze key and with both paddles squeezed together, the iambic
operation feature allows sending of alternate dots and dashes. The first contact determines
whether a dot or dash occurs first.
II. MEMORY OPERATION
A. Recording
1. Turn the Selector Switch to the RECORD position.
2. Adjust SPEED control for the desired speed. Press a MEMORY ADDRESS button (A or B) and
start sending immediately. (NOTE; Recording will not start until a MEMORY ADDRESS button
is pressed while in the record mode.) Memory LED will light up when memory is in operation.
Message including spaces is being recorded as long as the LED is lit in the record mode. When
LED goes out, this indicates the memory is full. If LED goes out before sending is completed,
the message Is too long. When recording, the internal clock runs continuously to allow spaces
of any length to be entered into the memory; thus, there is a random delay from zero to the
length of one dot. This requires you to synchronize your sending with the keyer to some extent.
At low speed (10-15 wpm) dots may even be missed occasionally. This can be avoided by not
releasing the dot lever until a dot starts.
3. Occasionally, an unwanted dot may appear in the beginning of a recorded message: this is due
to improper erasing. To insure a complete erasure of previously recorded message in the mem-
ory when recording it is best to press he address button two or three times before sending.
Note that the MEMORY ADDRESS, when pressed, resets the memory to the beginning of that
address either record or play mode; therefore, the reset button need not be pressed when pro-
gramming. A recorded message can also be corrected by first playing the correct part of the
message and just before the mistake turn to record mode to complete recording the message.
NOTE: The memory keyer will key the transmitter in the record mode. It must be disconnected
from the transmitter during recording. The transmitter may also be disabled by switching the
transmit/receive switch to the receive mode.
B. Play Back
1. Turn the Function Switch to SEND. This puts the memory keyer in the play mode. Press the de-
sired MEMORY ADDRESS button.
2. The LED indicates memory is in operation. MEMORY ADDRESS resets message to the begin-
ning once it is pressed.
3. To interrupt a playing message or to make an insertion, simply send at the point where changes
are to be made. The message can be continued by pressing another MEMORY ADDRESS but-
ton which contains the remainder of the message.
4. To repeat, turn the function Switch to the REPEAT Position, then press the same MEMORY
ADDRESS button. The recorded message will repeat continuously until it is Interrupted. NOTE:
The repeat function will repeat both messages and any length of space at the end of a mes-
sage. Recording a pause at the end of a message will allow you to listen before the message is
repeated again.
Reprint: DC7XJ – XII.2015