Mitsubishi Electric GOT2000 Series User manual

MitsubishiGraphicOperationTerminal
GOT2000SeriesQuickStartGuide
FEATURES OF
THE GOT
FEATURES OF
GT Designer3
STEP1
CREATING
A PROJECT
STEP2
TRANSFERRING
THE PROJECT
STEP3
USING THE GOT
APPENDICES
Graphic Operation TerminalGraphic Operation Terminal
Let's start!
PREPARING
REQUIRED
DEVICES


SAFETY PRECAUTIONS
(Always read these instructions before using this product.)
Before designing a system, make sure to read the relevant manuals carefully and handle the product
properly with full attention to safety.
[PRECAUTIONS ON THE PRACTICAL TRAINING IN THIS DOCUMENT]
DANGER
●When power is on, do not touch the terminals not to cause any electric shock accident.
●Before opening the safety cover, power off the system or secure a safe environment.
CAUTION
●When installing or removing a module or unit, power off it in advance.
Doing so while power is on can cause the module or unit to fail or an electric shock.
●When any error or malfunction occurs, stop using the module or unit immediately.
[GOT2000-RELEVANT MANUALS]
For detailed information, refer to each manual of GOT2000.
The GOT2000-relevant manuals can be downloaded from the MITSUBISHI ELECTRIC FA Global Website
(http://www.mitsubishielectric.com/fa/).
* This document uses GT Designer3 (GOT2000) Version 1.117X for explanation.
Depending on the version used, the display of the menu and screens may differ.

1INDEX
INDEX
HOW TO READ MARKS
Refers to information required for operation and precautions.
Refers to useful information.
Introduces reference manuals and pages that describe details.
CONTENTS
FEATURES OF THE GOT 3
1. High-speed processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2. Increased memory capacity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
3. Multi-touch gesture function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
4. Clear text and parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
5. Enhanced lineup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
6. GOT's appearance and enhanced interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
FEATURES OF GT Designer3 6
1. SCREEN LAYOUT OF GT Designer3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2. SCREENS THAT CAN BE CREATED WITH GT Designer3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
PREPARING REQUIRED DEVICES 9
1. DEVICES REQUIRED TO OPERATE THE GOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
STEP1 CREATING A PROJECT 10
1. CREATING A NEW PROJECT 10
1-1. Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2. CREATING AN OBJECT 17
2-1. Creating a RUN Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2-2. Creating a STOP Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2-3. Creating a Running Lamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
2-4. Creating a Numerical Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
3. CREATING A FIGURE 31
3-1. Creating a Figure (Rectangle). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
3-2. Creating Figures (Text) 1 to 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3-3. Creating Figures (Text) 4 and 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

INDEX
INDEX 2
4. SETTING THE SCREEN GESTURE FUNCTION 37
4-1. Setting the Screen Gesture Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
5. CHECKING THE CREATED SCREEN 41
5-1. Checking the Display (Screen Preview) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5-2. Checking Data Errors (Data Check) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
5-3. Checking Operations (Simulator) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
6. SAVING THE PROJECT 49
6-1. Saving the Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
STEP2 TRANSFERRING THE PROJECT 50
1. TRANSFERRING THE PROJECT DATA 50
1-1. Transferring the Project Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
2. CONNECTING THE GOT AND PLC 53
2-1. Connecting the GOT and the PLC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
STEP3 USING THE GOT 57
1. CHECKING THE ON/OFF ACTION OF SWITCHES 57
1-1. Checking the ON/OFF action of switches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
2. USING THE SCREEN GESTURE FUNCTION 59
2-1. Using the Screen Gesture Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
APPENDIX 1 NEW FUNCTIONS 61
1. UTILIZE DATA FUNCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
2. INPUT ASSIST FUNCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
3. HELP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
APPENDIX 2 FUNCTION UPDATE 65
1. SCREEN DESIGN SOFTWARE UPDATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
APPENDIX 3 GOT FUNCTIONS 66
1. LIST OF GOT FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
APPENDIX 4 RELEVANT CATALOGS AND MANUALS 71

FEATURES OF THE GOT
3FEATURES OF THE GOT
FEATURES OF THE GOT
GOT is the abbreviation of "Graphic Operation Terminal".
Switches and lamps had been conventionally attached to an operation panel as hardware. However, by
using the screen design software, those can be created, and displayed and operated on the monitor screen
of the GOT, the touch-panel HMI.
Advantages of the GOT
(1) Downsizing the operation panel
Since switches and lamps are created using software, the number of components attached to the
operation panel as hardware can be reduced and the panel itself can be downsized.
(2) Cutting costs for wiring
Wiring between components inside the operation panel is replaced with screen design by software,
eliminating the need for the wiring, which requires a large amount of time and cost.
(3) Standardizing operation panels
Even though required specifications changes, you just need to change settings using software.
Therefore, operation panels can be standardized.
(4) Adding extra values as an HMI (Human Machine Interface)
The GOT can easily display graphics, text, and alarms in addition to switches and lamps.
Therefore, the extra value of your entire equipment can be improved.
Space
saving
GOT
Cost
reduction
Conventional
operation panel

FEATURES OF THE GOT
FEATURES OF THE GOT 4
FEATURES OF
THE GOT
FEATURES OF
GT Designer3
PREPARING
REQUIRED
DEVICES
STEP1
CREATING
A PROJECT
STEP2
TRANSFERRING
THE PROJECT
STEP3
USING THE GOT
APPENDICES
The following shows the features of the GOT2000 series.
1High-speed processing
Compared with the GT16 model of the GOT1000 series, the monitoring performance has been improved
more than twice.
Even highly-loaded processing including logging, script, alarm, and device data transfer can be operated
easily.
2Increased memory capacity
The project data compression technology allows users to use project data of up to 128 MB without using an
SD card.
3Multi-touch gesture function
You can scroll and zoom in and out screens using the gesture function.
4Clear text and parts
You can create highly-attractive screens with fonts and parts that are clear even when the screen is zoomed
in or out.
5Enhanced lineup
The standard model (black) and the white model are available. You can select the colors for your needs.
Since the white model has no USB interface on the GOT front face, cleaning is easy.
You can select an appropriate model and use it at various situations.
More than
twice
<GT16>
GT27/GT16 Monitoring performance comparison
<GT27>
Monitoring performanceHigh
GT27/GT16 ROM capacity comparison
Approx.
9 times
<GT16>
15 MB
<GT27> 57 MB
128 MB (Actually storable data size)

5FEATURES OF THE GOT
FEATURES OF THE GOT
6GOT's appearance and enhanced interface
The following shows the GOT2000's appearance and its enhanced interface.
[Front face]
[Rear face]
*GT27 (15" and 12.1" only)
The GOT detects an operator and
displays its screen automatically.
When no one is around,
the backlight turns off to
save energy.
The stylish and simple design with
a linear motif is sleek and
complements any machine design.
Data can be transferred without
opening the cabinet.
The long life cycle minimizes
maintenance and replacement costs.
Screen data can be transferred
and data in the GOT can be
retrieved using a USB memory.
A USB mouse and keyboard
can be connected.
Human sensor Simple design
LED backlight
USB device
USB host
*The USB device is on the rear face for the
white model and GT21.
*GT27 and GT25 only. The USB host is on
the rear face for the white model.
Extension interface
Ethernet
RS-422/485
SD card slot
Communication and option units
can be mounted.
Various FA devices, barcode reader,
serial printer can be connected.
A large amount of data including
alarms and logging data
can be saved.
Various FA devices can be
connected.
Up to four types of PLCs from
different manufacturers*can be
connected simultaneously
by Ethernet.
Side interface
USB host
A USB memory can be mounted
to save alarms and logging data.
A USB mouse and keyboard can
be connected.
RS-232
*GT27 and GT25 only
*This image is GT2712.
*GT27 and GT25 only
USB device
The GOT can be connected
to a personal computer
to transfer data.
*White model only
*Up to two types of PLCs for GT21

FEATURES OF GT Designer3 6
FEATURES OF
THE GOT
FEATURES OF
GT Designer3
PREPARING
REQUIRED
DEVICES
STEP1
CREATING
A PROJECT
STEP2
TRANSFERRING
THE PROJECT
STEP3
USING THE GOT
APPENDICES
FEATURES OF GT Designer3
FEATURES OF GT Designer3
GT Designer3 is the software to create screens for the GOT2000 series and the GOT1000 series.
This software enables you to create and simulate a project, and transfer data between the GOT and a
personal computer.
GT Designer3 consists of the following screen design software.
• GT Designer3 (GOT2000): Screen design software for GOT2000 series
• GT Designer3 (GOT1000): Screen design software for GOT1000 series
This document describes creating a screen for GOT2000 with GT Designer3 (GOT2000).
Screen image of GT Designer3 (GOT2000)
Project creation
simulation
Personal computer (GT Designer3)
Data transfer
GOT

7FEATURES OF GT Designer3
FEATURES OF GT Designer3
1SCREEN LAYOUT OF GT Designer3
The following shows the screen layout of GT Designer3.
Title bar
Displays the software name, a project name, and a file name.
Menu bar
GT Designer3 can be operated from pull-down menus.
Tool bar
GT Designer3 can be operated by buttons. You can place the toolbar on the left, right, top, or bottom.
Docking window
Windows that can be docked with the screen of GT Designer3.
Editor tab
Displays the tabs of the windows and screen editors which are displayed on the work window.
Work window
Displays screen editors, the [Environmental Setting] window, the [GOT Setup] window, and other
windows.
Screen editor
Creates a screen to be displayed on the GOT by placing figures and objects on the screen editor.
Status bar
Displays information according to the position of the mouse cursor, the status of a selected figure or
object.
1
2
3
4
5
6
7
8
3
4
3
1
2
3
4
5
6
7
8

FEATURES OF GT Designer3
FEATURES OF GT Designer3 8
FEATURES OF
THE GOT
FEATURES OF
GT Designer3
PREPARING
REQUIRED
DEVICES
STEP1
CREATING
A PROJECT
STEP2
TRANSFERRING
THE PROJECT
STEP3
USING THE GOT
APPENDICES
2SCREENS THAT CAN BE CREATED WITH GT Designer3
(1) Base screen
A screen that is displayed as a base screen of the GOT.
The screen switching device controls the display of a base screen.
(2) Window screen
A screen displayed as an overlap window, superimpose window, key window, and dialog window
on the GOT.
(a) Superimpose window
A window superimposed on a base screen and displayed as a part of the base screen.
Up to two superimpose windows (superimpose window 1 and 2) can be displayed
simultaneously.
A screen switching device controls the display of a window screen.
(b) Overlap window
A pop-up window displayed over a base screen.
Up to five overlap windows (overlap window 1 to 5) can be displayed simultaneously.
The display position of an overlap window can be moved with a touch operation or a display
position specification device.
A screen switching device controls the display of a window screen.
(GT21 can display up to two overlap windows (overlap window 1 and 2) simultaneously.)
(c) Key window
A pop-up window displayed on a base screen for the numerical input and others.
The display position of the key window can be moved with a touch operation.
Two types of key windows are provided: GOT standard key window and user-created key window.
(d) Dialog window
A window displaying error messages, warning messages, and GOT system messages in the
foreground.
While a dialog window is displayed, other screens cannot be operated.
A screen switching device controls the display of a window screen.
(3) Report screen
A window for outputting the data by the report function.
This screen is not displayed on the GOT.
Superimpose window
Key window
Dialog window
Overlap window
Screens created with GT Designer3
Screen displayed on the GOT
348B
A1254
Production status screen 1
Base screen
348B
A1254
Production status screen 1
Base screen
Window screen
screen 1

9PREPARING REQUIRED DEVICES
PREPARING REQUIRED DEVICES
PREPARING REQUIRED DEVICES
1DEVICES REQUIRED TO OPERATE THE GOT
To operate the GOT, the GOT ( ), cables ( ), a personal computer and software ( ), and a controller
( ) are required.
For how to install the screen design software, refer to the following.
• GT Works3 Installation Instructions BCN-P5999-0066/0071
For the connecting method of the GOT and a controller, refer to the following.
• GOT2000 Series Connection Manual (Mitsubishi Products) For GT Works3 Version1 SH-081197ENG
1
2
3
4
Personal
computer
GT Designer3 (GOT2000)
GT Designer3 (GOT2000) Help
GOT2000 (GT27)
USB cable
(GT09-C30USB-5P)
Ethernet cable PLC
(QnUDV series)
* Built-in Ethernet type
GOT Cable
Personal computer and software
Controller
MODEL SW1DND-GTWK3-J
COPYRIGHT(C)2009
MITSUBISHI ELECTRIC CORPORATION
ALL RIGHTS RESERVED
GX Works2
2 3
4
1

STEP1 CREATING A PROJECT
1. CREATING A NEW PROJECT
1. CREATING A NEW PROJECT 10
FEATURES OF
THE GOT
FEATURES OF
GT Designer3
PREPARING
REQUIRED
DEVICES
STEP1
CREATING
A PROJECT
STEP2
TRANSFERRING
THE PROJECT
STEP3
USING THE GOT
APPENDICES
STEP1 CREATING A PROJECT
1. CREATING A NEW PROJECT
1-1 Creating a New Project
The following screen is created in this document.
(1) RUN switch, STOP switch
Touch each switch to turn on or off a bit device of the PLC.
➠2-1 Creating a RUN Switch
➠2-2 Creating a STOP Switch
(2) Running lamp
Turns on or off according to the status of the bit device of the PLC.
➠2-3 Creating a Running Lamp
(3) Numerical display
Displays the value stored in the PLC.
➠2-4 Creating a Numerical Display
(4) Figure (Rectangle)
Place rectangles to make switches and lamps more visible.
➠3-1 Creating a Figure (Rectangle)
(5) Figure (Text) 1) to 5)
Characters that describe screens, switches, and lamps are displayed.
➠3-2 Creating Figures (Text) 1 to 3
➠3-3 Creating Figures (Text) 4 and 5
(6) Screen gesture switch
Pinch in the screen to zoom out the screen and pinch out the screen to zoom in the screen with this
switch.
➠4-1 Setting the Screen Gesture Function
(1) (2)
(6)
(3)
(5)
(4)

STEP1 CREATING A PROJECT
1. CREATING A NEW PROJECT
11 1. CREATING A NEW PROJECT
1. Creating a new project
Start GT Designer3 (GOT2000) and follow the wizard to configure the settings.
GT Designer3 can be started from the desktop when a shortcut icon was created at the installation.
Select [MELSOFT Application] →[GT Works3]
→[GT Designer3] from the start menu of
Windows.
Click the [New] button in the Select Project
dialog.
Click the [Next] button on the start screen of
New Project Wizard.
Click!
1
1
Click!
2
2
Click!
3
3

CREATING A PROJECT
1. CREATING A NEW PROJECT
1. CREATING A NEW PROJECT 12
FEATURES OF
THE GOT
FEATURES OF
GT Designer3
PREPARING
REQUIRED
DEVICES
STEP1
CREATING
A PROJECT
STEP2
TRANSFERRING
THE PROJECT
STEP3
USING THE GOT
APPENDICES
Check the settings on the system setting
window and click the [Next] button.
• Series: GOT2000
• GOT Type: GT27**-V (640×480)
• Use the gesture function: Selected
• Standard Language: English
• Outline Font
Alphanumeric/Kana: Selected
Kanji: Cleared
Hangul: Cleared
Check the displayed settings and click the
[Next] button.
Select [MELSEC-Q/QS, Q17nD/M/NC/DR,
CRnD-700] in a drop-down list of [Controller
Type] on the communication settings window.
Click the [Next] button.
Click!
4
4
Click!
5
5
Click!
7
Select
6
6
7

STEP1 CREATING A PROJECT
1. CREATING A NEW PROJECT
13 1. CREATING A NEW PROJECT
Click the [GOT Standard Ethernet Setting] button to change the IP address of the GOT.
Select [Standard(Ethernet):Multi] in a drop-
down list of [I/F].
Click the [Next] button.
Check the communication driver setting and
click the [Detail Setting] button.
Communication Driver: Ethernet(MELSEC),
Q17nNC, CRnD-700, Gateway
The window shown left appears. Change the
value of [GOT Station].
GOT Station: 2
Click the [OK] button.
Click!
9
Select
8
8
9
Click!
10
10
Click!
11
Click!
12
11
12

CREATING A PROJECT
1. CREATING A NEW PROJECT
1. CREATING A NEW PROJECT 14
FEATURES OF
THE GOT
FEATURES OF
GT Designer3
PREPARING
REQUIRED
DEVICES
STEP1
CREATING
A PROJECT
STEP2
TRANSFERRING
THE PROJECT
STEP3
USING THE GOT
APPENDICES
Click the [Next] button.
Check the displayed settings and click the
[Next] button.
Check the screen switching devices of the
base screen and click the [Next] button.
Base Screen: GD100 (Default)
Click!
13
13
Click!
14
14
Click!
15
15

1. CREATING A NEW PROJECT 16
HINTS1.?????????????
FEATURES OF
THE GOT
FEATURES OF
GT Designer3
PREPARING
REQUIRED
DEVICES
STEP1
CREATING
A PROJECT
STEP2
TRANSFERRING
THE PROJECT
STEP3
USING THE GOT
APPENDICES
When GT Designer3 (GOT1000) is started
GT Designer3 starts the screen design software that was used to save a project last time.
When GT Designer3 (GOT1000) is started, start the screen design software for GOT2000 by either of
the following methods.
(1) Starting GT Designer3 (GOT2000) from the menu
Select [Project] →[Start GT Designer3 (GOT2000)] from the menu bar to start GT Designer3
(GOT2000).
(2) Starting GT Designer3 (GOT2000) from the wizard
Select [GOT2000] for [Series] on the [New Project Wizard] dialog to start GT Designer3
(GOT2000).
When the screen design software for GOT1000 is started

STEP1 CREATING A PROJECT
2. CREATING AN OBJECT
17 2. CREATING AN OBJECT
2. CREATING AN OBJECT
2-1 Creating a RUN Switch
1. Placing a switch
Select [Object] →[Switch] →[Bit Switch] from the menu bar to place a switch.
You can select the item from the toolbar as well.
Placing an object
When an object is selected from the menu or the toolbar, the shape of the cursor changes to "+".
Click any area where the object is to be placed on a screen editor.
The object can be placed in any size when placing it by dragging the cursor.
Click Place
Drag Place
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19
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