Polyend Tracker Mini User manual

I
The Tracker Mini Notebook : Reference & Guide
Polyend
Tracker Mini
Manual
An Ofcial Reference for The Polyend Tracker Mini

Polyend Tracker Mini is a handheld version of
Polyend’s desktop Tracker. This is a modern
hardware implementation of a classic software
music application which emerged in the late
80’s as music making tools mainly on gaming
machines and later on personal computers. A
Tracker is a utility that assembles a linear
series of notes that typically triggers samples
and associated parameters. Unlike standard
digital audio workstations (DAW’s), Trackers
generally run top to bottom when playing
tracks. Trackers usually had a niche community
of followers and never reached the same height
of popularity as other DAW’s. Polyend Tracker
Mini reignites the interest and presents the
composition features of a Tracker into a
portable and immediate format. Don't be fooled
by this quirky programming style of music
making which may appear unusual, but does
provide a very powerful and creative approach
to production. Polyend Tracker Mini presents
this vintage application in a modern and stylish
handheld box with 8 sequenced tracks and a
variety of effects, MIDI and Audio In / Out and
multiple workow environments. With a small
form factor and rechargeable battery, Tracker
Mini is an ideal portable ‘all in one’ workstation.
The feature set is wide with some interestingly
creative functions. Tracker Mini isn't a particularly
difcult instrument to use but the unusual and
less familiar core concept and workow may
mean that getting started is a little confusing and
the learning curve is drawn out. This may be a
different twist on music production but hey, that’s
what makes it fun. This guide aims to help with
the speed up of learning and also to get the very
best from the device. As always the Synthdawg
notebook style allows for your notes to be added
and to make the guidebook personal for you. The
Tracker Mini journey is unusual, yet fun and at
the same time a powerful music making unit
giving some rewarding results. Enjoy.
Overview
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1

Overview1
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Overview
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On / Off ButtonUSB Power Charge Input
USB-C to USB-A Cable Supplied
Line In Line Out MIDI In MIDI Out
Stereo audio output also
serves as headphone out.
Micro SD Card Slot.
Pins facing to the front panel.
16GB Micro SD Card & Adapter Supplied
3.5mm Male Stereo TRS Jack
to 2 x 6.3mm TR Mono Female.
Adapter supplied.
3.5mm Jack to 5 Pin MIDI.
Adapter (Type B) supplied
1.1 How to Use This Notebook
Sections are laid out to cover the full workow with walkthroughs, step by
step guides and tips. Some pages carry a wide margin and some are
intentionally blank enabling you to make your own notes.
Control conventions.
(Enter)
D-Pad for navigation options are shown with rounded parentheses. These
represent the 5 physical direction buttons. These include, (Up), (Down),
(Right), (Left) as well as the central (Enter) button.
[+] / [-]
The Master [+] & [-] buttons navigate and for some parameters adjust it’s
values. The outer buttons make changes in larger increments. Also used to
adjust the master volume level.
[Function]
Square parentheses contain general functions that are selectable by one of
the other 15 physically dedicated buttons - either as a primary or secondary
function. Examples are [Rec], [Play], [Shift]. .
When using the [Menu] button, the pop-up menu will open while the button
is held. Highlight the specic menu option by navigating with the D-Pad
Navigation buttons while holding [Menu]. Options with multiple pages are
shown by the dots underneath the option text. The currently highlighted
option is selected when the [Menu] button is released.
[Function] + [Option]
Functions which require multiple button selections simultaneously are
shown with a + symbol between each required button. An example is the
[Shift] + [Copy] command.
[Dynamic Screen Key]
The 8 dynamic screen buttons located directly under the display will be
written using italic text. The actual function that each button serves will
change depending on the current context. The function it serves will be
labelled on the screen label above each button on the device. Currently
unavailable options will show on the screen as dimmed text. Dynamic
screen key examples include [Create Project], [Up] or [Down] options.
1.2 Hardware Overview
Your Notes Can be written here Here
Did you know?
Music Trackers emerged
in the late 1980’s on
gaming computers?
130 mm
170 mm
20 mm
NOTES
Master Volume
+
-
+
-

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LCD Display
5 Inch, LCD TFT 800 x 480 Display. Screen Buttons
Dynamic [Screen buttons] are dependant on the
function displayed above each button.
Dedicated Note Button
Selection of the [Note] element of a step. Dedicated Instrument Button
Selection of the [Instrument] for a step.
Dedicated FX1 Button
Effect selection for [FX1] of a step.
Function Buttons
Assignable function buttons. Default: 1 - Pattern,
2 - Inst Automation, 3 - Sample Playback, 4 - Master.
Menu Button
Hold to open the menu. Navigate to highlight a selection
from the available options. Release to select.
Play Button
Plays when pressing [Play] the pattern or song. Pressing
again stops playback. Play again restarts.
Insert / Home Button
Pressing [Insert] will insert. Pressing [Shift] + [Insert] will
return ‘home’, to the top of the pattern.
Rec Button
Pressing [Rec] will toggle the record mode on or off for
editing patterns and perform settings.
D-Pad Navigator Buttons
Four navigation pad buttons (Up), (Down), (Left), (Right)
and one (Enter). Manoeuvre through the grid and options.
Dedicated FX2 Button
Effect selection for [FX2] of a step.
Master [+] / [-] Buttons - Course
Adjusts the master volume +/- in large increments. Also
navigates and adjusts values within certain menus.
Microphone
Internal microphone.
Master [+] / [-] Buttons - Fine
Increases the master volume +/- in ne increments.
Also navigates and adjusts values within certain menus.
Copy Button
Pressing [Copy] will copy the selected item.
Use [Shift] + [Copy] to paste any copied item.
Delete Button
Pressing [Delete] will reset or step back.
[Shift] + [Delete] will backspace delete the selected item.
Shift Button
Pressing [Shift] + Another button will select its
secondary function.
Overview1
Overview
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Note Instr FX1FX2
Play Rec
Master Volume
Insert Menu
Delete Copy
Shift
Line In MIDI InLine Out MIDI Out
21 3 4
+
-
+
-
Master Volume
1
5
4
10
15
5
7
15 16
1817
9 10
11 12
13 14
6
11
16
16
7
12 17
18
8
13
9
14
8
6
4
2
2
3
3
1
NOTES 1.3 Start Up
Tracker Mini is powered from the an internal rechargeable battery which is
charged using the supplied USB cable and charger. When restarting
Tracker Mini the previously open project will be be re-opened.
▌ POWERING ON / OFF TRACKER MINI
1. To recharge Tracker Mini, connect the supplied USB-C Mains cable
between Tracker Mini and the supplied USB plug to charge the unit.
Once charged Tracker Mini will operate without the USB power supply
being connected.
2. Ensure the SD Card is installed correctly for Tracker Mini to operate.
Pins should face up towards the front panel.
3. To power up, hold the small power on/off button located on the top right
(looking from the front) for 1 second. Start up will open the previously
opened project.
4. To power off, press and hold the small power button located on the top
right (looking from the top) until the timer bar ends. Tracker Mini will
then power off.
5. To check battery power charge when the unit is off, press quickly the
power button. The battery indicator will display for a short period to
indicate the charging state. The battery state is also displayed if the
power cable is connected while powered off.
The charging supply is 5V, 2A from the supplied mains to USB adapter.
Press the On/Off Button to Power Up
Hold the On/Off Button to Power Down

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1.4 Generic Button & Control Functions.
There are a number of button commands that operate generically
throughout Tracker Mini. These are applied in a variety of situations.
Main Menu Browsing
Typically the [Menu] Button is held while navigating the main menu. The
navigation can be performed by various button combinations.
+
-
+
-
Hold
Release
(Up)
(Down)
(Left) (Right)
Up button scrolls one row up the order.
Hold [Menu] button throughout the navigation process.
The menu item is selected when [Menu] button is released.
+ Scrolls multiple steps in the menu.
Left button scrolls one column left.
Right button scrolls one column right.
Down button scrolls one row down the order.
- Scrolls one item down the order.
+ Scrolls one item up the order.
- Scrolls multiple items down the order.
NOTES
Overview1
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NOTES
Menu
Menu
Pattern
Song
Perform
Sample
Playback
File
Sample
Recorder
Instrument
Parameters
Sample
Loader
Sample
Editor
Master
Config
Games
1.5 Generic Parameter Editing.
Pages may contain parameters and functions which once selected can be
adjusted in value. These are applied in a variety of situations.
Parameter Editing
A page will need to be selected which contains the parameters to edit. For
example the ‘Master’ page contains a series of adjustable settings. The
highlighted and selected parameter will be indicated with a red bounding
box. It is this parameter that will be changed when using the D-Pad
Navigator and +/- buttons.
Within xed page menu options, the D-Pad navigation buttons and +/-
master buttons will scroll through the available options. The option is also
automatically selected when it is highlighted. The respective screen button
may also cycle through menu options when pressed repeatedly in pages.
* Inner +/- and D-Pad Up / down may operate in similar fashion in some menu and value setting options
+
-
+
-
(Up)
(Down)
(Left) (Right)
Up button increases parameter value.
D-Pad Navigation
Master +/- Buttons
D-Pad Menu Navigation
Menu Page
Master +/- Buttons
[+] Increases value in larger increments.
Left button navigates parameter selection.
Right button navigates parameter selection.
Down button decreases parameter value.
[-] Decreases value, same as (Down) Button*.
[+] Increases value, same as (Up) Button*.
[-] Decreases value in larger increments.
The central navigation button typically acts as a ‘select’ or ‘enter’ button

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1.6 Functions Buttons.
There are 4 dedicated function buttons which allow quick access to 8 pre-
dened pages. These are numbered 1 - 4 for the rst 4 functions and also
have an additional set of 4 functions by using [Shift]. These function buttons
are assignable and can be recongured to a range of page options but it is
recommended to start with the defaults in order to build your workow.
Using the assignable Function Buttons
Tap one of the Function buttons or use [Shift] + Tap, to immediately access
the dened page. The default pages that are assigned are illustrated below.
There are 12 available functions which can be assigned to the Function
buttons with up to 8 slots available, 2 for each button. Other than those
assigned by default, the ‘Sample Recorder’, ‘Sample Editor’, ‘Perform’ and
‘Games’ functions can also be assigned in place of the default settings. The
process of binding a page to a button is explained in the conguration
settings section.
The processes described in this manual will assume the default function
button assignments as stated here. The [Menu] options are an alternate
method of selecting a specic function page.
Pattern
Song
Instrument
Parameters
Sample
Loader
Sample
Playback
File
Press [1] - [4] to Select a Dened Function Page
Hold [Shift] + [1] - [4] to Select a Dened Function Page
Master
Cong
The main page is selected when pressing the function buttons. If multiple pages exist,
continue to tap the respective function button to cycle through the available pages.
Shift
21 3 4
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NOTES 1.7 First Steps with Factory Projects.
At rst glance, operation of Tracker Mini appears unusual. However the
workow is quite simple once a few fundamentals are clearly understood.
The quick start button commands shown here can be applied with the
factory projects to get familiar with the essential processes to help speed
up the learning curve. Ensure the SD Card is installed.
▌ OPENING A PROJECT
1. When powering on, the previous project will be restored. Projects can
be changed or new ones created. Tracker Mini will only be able to view
up to 100 Projects per folder although user folders can be created.
2. Hold [Shift] + Function [3] to perform a quick selection of the ‘le’
function page. This assumes the default ‘File’ assignment for button 3.
3. Alternatively use the menu navigation to access the le menu.
• Hold [Menu] + Press (Up), (Down), (Left) or (Right) to scroll to
highlight the ‘File’ option. The red bounding box will indicate the
highlighted item.
• Release the [Menu] button. Releasing the button will select and
open the highlighted ‘File’ option.
4. Press [Open] - 2nd screen button from the left. The list of available
projects will be displayed on the screen.
5. Press (Up) or (Down) to navigate the list of project options. Alternatively
press 1st screen button for [Up] or 2nd screen button for [Down] to scroll
the list selection. The highlighted option will show with a bounding box.
6. With the desired project highlighted, Press [Open] - 8th / last screen
button to open the project.
7. If the currently active project has been edited a prompt, ‘Do you want to
save the changes to xxxx’ will be presented. Press [Save] - 8th / last
screen button to save or [Don’t Save] - 7th screen button to proceed
without saving. The option to cancel is also presented.
8. Although not essential, it is usually good practice to select and display
the pattern page at this stage. If required, Function key [1] is assigned
by default to display the pattern page or navigate within the [Menu].

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The master volume may be set loud when initially starting up. Care should
be taken when playing songs and especially if listening with headphones. It
is advised to rstly set the master volume lower before listening into a song
▌ QUICK ADJUSTMENT OF THE MASTER VOLUME.
1. Hold [Shift] + [+] / [-] Buttons. The upper and lower +/- buttons change
in larger increments and the central +/- in ne increments.
▌ GENERAL ADJUSTMENT OF THE MASTER VOLUME.
1. Hold Function [4] + Press [-] to reduce the master volume. Use the
outer buttons for larger increments in volume. This assumes the default
assignment of button [4] to the Master function pages.
2. To reduce in smaller increments:-
• Hold [4] + Press [-] inner button.
or
• Hold [4] + Press (Down)
3. Hold Function [4] + Press [+] to increase the master volume. Use the
outer [+] button for larger increments in volume. This assumes the
default assignment of button [4] to the Master function pages.
4. To increase in smaller increments:-
• Hold [4] + Press [+] inner button.
or
• Hold [4] + Press (Up)
5. The Master page can also be selected from the Menu options. Hold
[Menu] and use the (Left), (Right), (Up) and (Down) D-Pad buttons.
6. The Master Volume, as displayed on the left side bar indicator and can
be adjusted between -51.5dB to +12dB.
▌ PLAYING A PATTERN FROM THE PATTERN OR ANY GENERIC PAGE.
1. Ensure a project with patterns is loaded.
2. Although not essential, it is usually good practice to display the pattern
page at this stage. If required, Press Function [1] to display the pattern
page, this button is assigned as default. Pattern page can also be
selected in the [Menu] options.
3. Press [Play] to play the currently active pattern. Note that this process
will only play and loop the currently selected pattern and not the entire
song, unless the Song page is on display when pressing [Play].
4. Press [Play] to stop playback on the current step.
• Pressing [Play] again restarts from the pattern beginning.
• Pressing [Shift] + [Play] will restart playback from the current
paused position.
• Press [Shift] + [Insert] when play is stopped to reset the playhead to
the start position without commencing play.
▌ PLAYING A SONG FROM SONG PAGE.
1. Select song mode, Hold [Shift] + [1] where this is the default Function
button assigned. This will be applicable only when a song structure has
previously been created. Songs are typically setup in factory projects.
2. Press [Play] to play from the currently active song row. Playback in the
Song page is different to the generic pattern play from within other page
views. Each row will represent a series of patterns across the 8 tracks
and will play the rows top to bottom.
3. Press [Play] to stop playback on the current row.
• Pressing [Play] again restarts playback starting from the beginning
of the current row.
• Pressing [Shift] + [Play] will toggle loop playback for the current row
on or off. If playback is in a stopped state, playback will start at the
beginning of the current row.
• Press [Shift] + [Insert] when play is stopped to reset the playhead to
the start of the song without commencing play.
NOTES
Overview1
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NOTES

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NOTES
Overview1
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NOTES 1.9 QWERTY Keyboard.
Some pages will require text editing for naming tracks or projects etc. The
same functionality applies whenever the Alpha numeric pop-up editor is
used. The screen will display the QWERTY keys and the text to edit. The
screen buttons are used to enter, cancel or save while the D-Pad Navigator
buttons perform the editing. Auto naming is also an option.
The characters and the title can be selected by using (Up), (Down), (Left) or
(Right) to navigate and Press the centre D-Pad Navigator button or Press [Insert]
or Press [Enter] - 1st Screen Button to select and add the selected character.
Option to [Cancel] - 7th from Left Screen Button is also possible.
Save when complete using [Save] - 8th Screen Button to save the name.
Enter Auto name RenameCancel
The screen will display the keys laid out in a QWERTY formation.
The Tracker Mini buttons operate in the naming editor screen when presented:-
• D-Pad (Up), (Down), (Left), (Right) will navigate the selection across the
keyboard. Will also navigate left / right in the text of the name when the
name is highlighted .
• D-Pad Navigator (Centre) button or [Insert] will insert the currently
highlighted character into the name at the cursor position. Also a screen
button option.
• [Delete] to delete characters and use with [Shift] to backspace in the name
from the text cursor position.
Note Instr FX1FX2
Play Rec
Insert Menu
Delete Copy
21 3 4
1
q
a
z
4
r
f
v
7
u
j
m
0
p - +
@
2
w
s
x
5
t
g
b
8
i
k
Backspace
Caps Lock
Space
3
e
d
c
6
y
h
n
9
o
l
1.8 Introduction to Tracks
Tracker Mini has 8 tracks, each of which can be congured with unique
patterns made up of one or more instrument combinations. Tracks are
structural elements and the track mixer is found in the master section.
Some specic track commands are also available in the pattern pages, for
example muting tracks. By default 4 tracks are displayed for patterns and
the pattern page is assigned to Function button [1].
▌NAVIGATING TRACKS IN THE PATTERN PAGE
1. Press Function [1] to open the pattern page. 4 Tracks are displayed by
default. The pattern page can also be selected in the [Menu].
2. Press (Left) or (Right) to navigate across all 8 tracks. The green or red
highlighted step will anchor the navigation point on the track columns.
▌MUTING TRACKS IN PATTERN PAGE
1. Press [1] to ensure pattern page is selected. 4 Tracks are displayed by
default. The pattern page can also be selected in the [Menu].
2. To mute / unmute, Press [Shift] + [Screen] button for the respective
track. All 8 tracks are presented by the screen buttons when holding the
shift button. Muted tracks are displayed with the screen keys dimmed.
3. Muting will be applied immediately the screen button is pressed. This is
different behaviour than in the track mixer, where muting is applied
when the mute button is released.
▌CHANGING TRACK VIEW FOR THE PATTERN PAGE
• 8 Tracks with only Note parameter: Press [1] + [Note].
• 8 Tracks with Instrument parameter: Press [1] + [Instrument].
• 8 Tracks with only FX1 parameter: Press [1] + [FX1].
• 8 Tracks with only FX2 parameter: Press [1] + [FX2].
• 8 Tracks with 2 selected parameters: Press [1] + [P1] + [P2], where
‘P1’ and ‘P2’ are 2 from; [Note], [Instrument], [FX1], FX2].
• Revert to 4 track mode, Press [1].
(Up) (Down)
(Enter)(Left) (Right)

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1.11 Example Workow.
The workow adopted with Tracker Mini will of course develop to t your personal approach. To get
started a typical journey is described below.
NOTES
Overview1
Overview
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S
E
1
2
3
4
5
6
7
8
10
11
12
13
15
14
9
Create & Save New Project
Set Project Tempo
Load Samples to SD Card
Sample Audio into Tracker Mini
Select Audio Sample for Project
Create Instruments
Create Pattern
Add Steps and Develop Pattern
Add Master Effects
Mix the Tracks
Congure Performance Options
Render Audio Out
Housekeeping
Save Project
Arrange Patterns into a Song
The SD Card must be installed to start a new
project and use Tracker Mini. Projects are stored
on the SD Card. Create a new project
Project Tempo 40-800 BPM. FX can apply
variations as the patterns develop.
Global settings usually setup or
performed once before or at the
start of a new project.
Instruments are created by
conguring samples with
additional settings and features.
Steps are assembled to create
beats and melodies in a
number of patterns.
Patterns arranged into a song.
Master effects can be adjusted
as can a mix of all 8 tracks to
nalise the complete song
production.
Performance settings can be
applied, ideal for a live set.
The project can be saved (is in
fact auto saved) and audio
rendered if required by bouncing
to audio stems.
Project
Instruments
Pattern
Song
Master & Mix
Perform
Output
Option to manually load uncompressed 44.1KHz,
16bit WAV samples to the SD card from PC or
Mac and accessible to Tracker Mini projects.
Also audio can be recorded as monophonic les
and stored in the audio pool.
Samples can be stored on the SD Card and then
loaded into the project audio pool. Up to 48
instruments can be created in a project.
Instruments are created using a sample as the
source. Editing of parameters are applied.
Example instruments include a wavetable or
granular synth or a sample of sliced beats.
An empty pattern can be created by setting the
tracks, length etc. A project can holds up to 255
patterns. Multiple patterns can be created.
An empty pattern is populated with steps. A step
contains a Note, Instrument and has 2 FX slots.
Assemble steps by track into beats, bass-lines,
leads, pads etc.
While effects can be added to instruments, a
master effect section handles the combined
audio at the output stage. Effects include a
limiter, space, bass boost and EQ
Mix and balance the 8 tracks.
Perform mode allows conguration and live
performances with dened control over specic
elements. Adds variety and improvised creativity.
Render out audio stems to mix and master further
in DAWs or to share with others maybe to create
remixes.
Although projects are auto-saved, it is always
good practice to manually save a nished
production. Maybe rename with ‘Save As’.
Yeah yeah…. The boring bit. But it will help as
projects develop to keep things tidy. Maybe delete
old projects or backup the SD Card.
A song is the arrangement of patterns into a
single track. This is the arrangement of a
complete song where patterns are played in a
dened order.
ACTION COMMENTSPROCESS
1.10 Page Layout.
Each page will display the information and control options for the selected
function. While this may be unique to the context there are some common
features and navigation principles that apply across all (or most) of the
generic pages of Tracker Mini.
C3 04 ---- P-20
D3 04 ---- P-10
D3 04 ---- P-10
D3 04 ---- P-10
C4 12 ---- A 4
C4 12 ---- A 4
Pattern
1
1 1
2C5 40 ---- P-25
C5 40 ----
C5 40 ---- P-25
-- --- ---- ----
-- --- ---- ----
-- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ----
-- --- ---- ----
P 25 -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
C5 02 ---- P-20
C5 40 ---- H-25 C5 40 ---- P-20
2
3 3
4 4
5 5
6 6
7 7
9 9
11 11
13 13
15 15
8 8
10 10
12 12
14 14
Length
32
Step Jump
0
Fill Preview Undo Redo More
Track 2 Track 3 Track 4Track 1
Pattern 1 0m:00s P1.008 1.Analog 3 18p
Pattern
1
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
15 15
Length
32
Step Jump
0
Fill Preview Undo Redo More
1 1
C5 40 ---- P-25 C5 40 ---- H-25 C5 40 ---- P-20 C5 40 ---- P-25
Track 2 Track 3 Track 4Track 1
Pattern 1 0m:00s P1.008 1.Analog 3 18p
Central area contains specic
information for the selected function
and settings.
Function / Page currently
selected and represented on the
page. Where multiple pages exist
this will also be shown i.e. 2/3
Time position in Minutes &
Seconds of the current
playhead. This is total play time
not time in a pattern or song
Current Pattern and
Step position
Transport status
Physical Screen Buttons
represent the command displayed
on the screen directly above.
Up to 8 selectable context based
options. These can be menu options,
navigation commands or blank.
The button underscore colours represent the mode in which the command is available. Options
underscored in red are available only in [Rec] mode. Green options are available generically.
Options are dimmed when not currently
available. For example, these may need
an item to be selected rst.
Selected instrument displayed,
although not shown on all pages.
This shows current project when in
the ‘File’ menu page.

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Overview1
Overview
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Function Action Tracker Mini Buttons Description
Master Master Volume Hold [Shift] + [+] or [-] Adjusts the master output. The +/- offer ne and course
adjustment options. Also use (Up) or (Down)
General General Navigation (Up), (Down), (Right), (Left) D-Pad, generally navigate, scroll menu selections and options
General Copy [Copy] Depending on the context, will copy and paste between
functions ie copy patterns. Use [Shift] + [Copy] to Paste.
General Delete [Delete] Depending on the context, will delete. Will reset any selected
parameter to its default state. Also use with shift to backspace
Pattern Pattern Mode Page [1] Selects the pattern mode page. Button 1 is by default assigned
to pattern page in the congurable page settings.
Pattern Play Pattern [Play] Plays the pattern from the start. Stops / Pauses the pattern if it
is already playing. Restarts play if paused mid pattern.
Pattern Continue Play [Shift] + [Play] Restarts play of the pattern from the currently paused position
Pattern 8 Track Note View [1] + [Note] Display all 8 tracks with only notes instead of default 4 tracks.
2 elements can be displayed i.e. + [FX1], [FX2], [Instrument]
Pattern 8 Track Inst View [1] + [Instrument] Display 8 tracks with only instrument instead of 4 tracks.
2 elements can be displayed i.e. + [FX1], [FX2], [Note]
Pattern 8 Track FX View [1] + [FX1] or [FX2] Display all 8 tracks with only FX instead of default 4 tracks.
2 elements can be displayed i.e. + [Note], [Instrument]
Pattern 4 Track View [1] Restores default 4 tracks when viewing 8 tracks
Pattern Select Pattern [1] + (Up), (Down) or [+] / [-] Select Pattern by number.
Pattern Sequential change [1] + (Left) or (Right) When playing, selects a new pattern to cue playback to start
when the current pattern ends. Pattern blinks red.
Pattern Sequential change [Pattern] + (Left) or (Right) When playing, selects a new pattern to cue playback to start
when the current pattern ends. Pattern blinks red.
Pattern Immediate change [1] + (Up) (Down) or [+] / [-] When playing, selects a new pattern to trigger and starts
playback in sync, immediately.
Pattern Immediate change [Pattern] + (Up) (Down) or [+] / [-] When playing, selects a new pattern to trigger a start
playback, in sync, immediately.
Pattern Multiple Step Select
[Shift] + (Up) (Down) (Left) (Right)
Will select a range of multiple steps for editing collectively.
Pattern Select Top Row [Shift] + [Insert] When stopped, resets the playhead to the top row start.
Pattern Multiple Step Select [Shift] + (Up)
When on the rst step
Will select all steps for the currently selected track
Pattern Multiple Step Select [Shift] + (Up) (Up)
When on the rst step
Will select all steps for all of the tracks
Pattern Mute Tracks [Shift] + [Screen] Button Screen button 1 - 8 will toggle mute or unmute for tracks 1 - 8
respectively when in pattern mode page.
Pattern
Parameter Selection
Tap Dedicated Param Button Will lock the selection of the Note, Instrument, FX1 or FX2
parameter when editing or navigating.
Pattern Arm / Disarm [Shift] + [Rec] + [Screen] Button Arms or Disarms the track for recording. Disarmed tracks will
not allow recording. Screen buttons represent tracks.
Pattern Live Rec Start [Shift] + [Rec] Start Live Recording. Requires an external keyboard to record
notes into the pattern.
Pattern Live Rec > Play [Rec] When live recording, pressing [Rec] will continue to play but
exit recording mode.
Function Action Tracker Mini Buttons Description
Song Mode Song Press [Shift] + [1] Pressing [Song] switches to song page.
Song Mode Song Hold [Shift] + [1] long press Holding buttons will temporarily display song page from within
another page i.e. from Pattern page. Release [1] before [Shift]
Song Mode Select Row Press (Up) (Down) or [+] / [-] Navigate the song row slot / pattern. One row can be selected
Song Mode Select Top Row [Shift] + [Insert] When stopped, resets playhead to the top row start.
Song Mode Play Song [Play] Plays the song from the start of the selected slot / pattern row.
Song Mode Stop Song [Play] Stops / Pauses the song playback. Pressing Play again will
restart in the song at the start of the current slot / pattern row.
Song Mode Loop Row [Shift] + [Play] Loops playback on the current song slow / pattern row.
Essentially plays the selected pattern.
Song Mode Tempo
Hold [Tempo] + (Up) (Down)
Adjust project tempo, 40 - 800 BPM in 1 BPM increments
Song Mode Tempo
Hold [Tempo] + [+] / [-]
Adjust project tempo, 40 - 800 BPM in 10 BPM increments
when using outer +/- and 1 BPM increments with inner +/-
Perform Perform Use Menu to select perform
Perform Play [Play] Plays current pattern on loop. Also stops playback.
Perform Play [Shift] + [Play] Plays the song on loop. Also toggles pattern / song playback.
Perform Edit [Rec] Edit mode selected. Navigation and slot values in red.
Perform Navigate Column (Left) or (Right) Selects one of the 12 effect slot columns.
Perform Select [Track x] Selects tracks to apply any triggered effect. Track labelled red.
Perform Trigger effect [+], [+], [-], [-] Triggers, while held, one of the effect value slots in perform,
green mode. In Rec mode this will allow editing of the values.
Perform In Rec Mode (Up), (Down) Change performance effect in the current slot
Perform In Rec Mode [Shift] + (Left) or (Right) Swap effects between slots
Perform In Rec Mode [+] / [-] + (Up) or (Down) Edit the effect value offset for the respective effect and row
Perform Remix
[Track x] + (Up) (Down) or [+] / [-]
Load a new pattern for the selected track(s). Plays
immediately. Live remix mode.
Perform Remix [Track x] + (Left) or (Right) Arm a new pattern for the selected track(s) once the current
pattern completes. Live remix mode.
Perform Mute / Unmute [Shift] + [Track x] Mute or unmute the selected track
1.12 Quick Reference Commands
Assumes default assignment of function buttons [1] to [4]. D-Pad Navigation referenced in rounded () parenthesis. Dynamic screen keys in italic.
1.12 Quick Reference Commands
Assumes default assignment of function buttons [1] to [4]. D-Pad Navigation referenced in rounded () parenthesis. Dynamic screen keys in italic.

Make no mistake, Tracker Mini is a unique yet
comprehensive device. There are so many
features that are less obvious to producers
more familiar with more traditional sequencers
and DAW’s. The overall structure of Tracker
Mini can seem at rst glance, confusing.
However spending a little time to understand
the overall architecture and its terminology will
set a good starting foundation. For this reason
there are no apologies for taking time to get
intimate with the architecture of the overall
device and bringing this summary upfront in
this guide. Getting a solid understanding and
awareness of the Tracker Mini’s structure will
help enormously in getting to grips later with
the rest of the device. The two basic elements
needed is Tracker Mini itself (of course) fully
charged and the correctly congured Micro SD
Card which is integral to Tracker Mini’s
operation. While more in depth details for
specic topics are covered in the following
sections of this notebook, the overall foundation
and structure is laid out in this chapter. The
hierarchical structure and organisation of data
and functions such as Projects, Patterns and
Steps are summarised collectively and how they
work together. It is therefore worth the
investment of time and focus in understanding
the architectural hierarchy. Developing a
fundamental workow and efcient process will
help get the most out of Tracker Mini’s features.
Architecture
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NOTES
2

Architecture2
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2.1 Glossary of Terms
While you may think this should be hidden at the back of this book, understanding the terminology
associated with these topics and especially the Tracker Mini will help unlock it’s power and
performance. It makes sense to become familiar early with the essential terms to help embed into
your workow
Architecture
2
Beta: Pre-release software versions used for
testing purposes. Polyend often release beta
versions of Tracker Mini.
Effects: Refers to the master effects used across
the overall output audio.
Envelope: An envelope is used to modulate and
shape parameters and audio over time. Tracker
Mini has Envelopes which can be assigned
FX: A number of assignable effects are provided to
steps in the pattern. These are not traditional style
effects but more like mini-applications and
automation controls.
Instrument: In Tracker Mini, an instrument starts
with a sample as its source. Various parameter
congurations can be applied including wavetable
or granular synth applications to operate as the
sound within a step. MIDI instruments to set
channel and settings also can be congured.
Instrument List: Also called an instrument pool or
audio pool. This is the internal memory. Samples
and instruments are loaded here to be accessed
by patterns.
LFO: Low frequency oscillator which is not
specically used for sound generation but to
modulate parameters for sound design and
movement. Tracker Mini has LFO’s which can be
assigned.
Looping: The process of replaying audio or a
pattern continuously in a dened cycle e.g. start to
end then start to end.
MIDI: MIDI stands for Musical Instrument Digital
Interface and is a standard protocol used for
communicating between equipment. MIDI is
normally applied using 5 Pin MIDI DIN connections
which in some cases (i.e. with Tracker Mini) are
interfaced via a MIDI 5 Pin to 3.5mm MIDI Dongle.
Mod File. Legacy tracker les such as .mod and .it
were used in classic trackers. Not compatible with
current Polyend Tracker OS versions.
Mute: Muting offers variations that can be created
by silencing the play out of tracks and patterns for
sound design purposes and especially when
playing live sets.
Note: A musical note assigned to a samples pitch
and assigned to track steps to create a melody or
percussive beat.
OS: Operating System is the core software that
makes Tracker Mini work. It handles how it
operates and periodic updates from Polyend bring
new features into use.
Parameter: The individual value of a specic
function or control element. A parameter can be
adjusted to affect a sound or a functions operation.
Pattern: This is the backbone and core of a
Tracker Mini sequence and contains all steps in a
sequence. Patterns control how steps are played.
Perform: A mode in Tracker Mini that provides an
environment with 12 selectable effects which can
be triggered live and during improvisations.
Power Bank. A portable rechargeable battery
devices used to power or recharge portable
equipment.
Project: The overall structural container for
patterns, samples, instruments etc. A project
should always be loaded to work with Tracker Mini.
RAM Memory: While Tracker Mini operates with
the Micro SD card, on board RAM memory is also
used for instruments and samples in the project.
Render: This is like internal sampling. To internally
capture patterns, tracks or songs into an
exportable audio sample. Sometimes render is
also called ‘bounce’ in the producer community.
Reset: The process of restarting Tracker Mini by
loading a random OS rmware.
Sample: The basic audio element recorded or
loaded into Tracker Mini and used to create an
instrument.
Sampling: The act (and art) of recording and
capturing audio to be edited and creatively
assembled into a new musical composition.
SD Card: A storage device that is used in Tracker
Mini for holding data, samples, project etc. Tracker
Mini is supplied with a 16GB Micro SD Card.
Solo: The ability to select an individual track to play
alone and effectively mutes other tracks.
Song: A combination of tracks and patterns
combined and structured into a full arrangement.
Step: In Tracker Mini a step is the building block for
creating melodies and beats. Each step contains a
note, instrument and 2 FX slots per track and is
displayed in the track rows.
Track: Tracker Mini contains 8 tracks each which
controls a voice. Tracks are used for structuring the
sequencing of steps. These can be congured with
steps to play a variety of instruments and develop
a complete melody and beat across the 8 tracks.
Tracker: Tracker is a digital audio workstation for
music production. Trackers use a linear top to
bottom sequencing environment where elements
are programmed into lines of Tracker code.
Update: The process of installing the newest
rmware. This brings new features and xes bugs
associated with previous versions.

2.2 Tracker Mini Audio Structure
Architecture2
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Architecture
2
Track 1
Bit-crusher
Limiter
Overdrive
Space
Filter
Bass Boost
EQ
Saturation
Delay Reverb
Reverb
Send & Return
Delay
Send & Return Mix & Pan
MIDI Engine &
Parameters
Instrument
Instrument
Instrument
FX
FX
FX
Sample
+
Wavetable Granular
Out Right
MIDI Out
Line in
MIDI In
Mic In
Out Left
Step
Mix
Note Instrument FX1 FX2
Step
Step
Track 8
Track 8
1
128
Project
Firmware Instruments Mod TrackerLog
Micro SD Card
Tracker Mini
Games Manual Projects Samples
Project
Project
Pattern
Song
Master
Instrument Audio Engine
FX Applications
Sampler
A correctly formatted SD Card must be installed to
operate Tracker Mini. Card default folders shown.
Loaded Project
Maximum 255 Patterns per Project
Maximum 48 Instrument slots are available per Project
A variety of effects are selectable from the list of 29 FX.
E.g. G
E.g. T
E.g. m
….. 8 Tracks / Voices per Project …..
….. Max 128 Steps per Track …..
.…. .….
100 Projects are visible and accessible from within Tracker Mini.
More than 100 could be stored on the SD Card.
Track 1
Pattern
Pattern
Pattern
Pattern
Pattern
Pattern
2.3 SD Card Structure.
The Micro SD Card is an integral part of Tracker Mini and must be inserted
to operate correctly. An alert message is displayed if Tracker Mini is
powered up without an SD Card installed. It is important that the correct
format is applied to the Micro SD Card. This should be FAT32 with Master
Boot Record (MBR) Partitioning.
The default le structure will expand as different functions are used. For
example a snapshots folder is created when capturing screen images, also
export and recording folders created once these les are rstly generated.
Files and folders can be accessed with a PC or Mac. A USB adapter is
supplied with Tracker Mini.
Micro SD Can be connected to a
PC / Mac with the USB adapter.
NOTES
Root

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Architecture
2
Sub Folders
SD Card
/Root Directory
/Firmware
Default SD Card Structure
/Drum Kits
/Quick Start
/ProjectName
/FactoryPacks
Tracker Mini comes with 50 factory genre-based packs installed onto the SD Card.
/Instruments
/Samples
/Patterns
/Progressions
/Instrument Kits
/Synths
/Games
/Instruments
/Manual
/Mod
/Projects
/Samples
/TrackerLog
Polyend Tracker Mini_1.0.0.ptf
New OS versions can be located here to update Tracker Mini Mini
Contains xxx.pti instrument les in the sub-folders
1.jpg, 2.jpg, 3.jpg, 4.jpg, 5.jpg, 6.jpg, 7.jpg, 8.jpg
Contains project les located in sub-folders
Legacy .mod or .it Tracker les. May not exist on newer SD Cards
Sample Packs located in sub-folders
Project.mt
2.4 Internal Help & Tips.
Tracker Mini has a series of built in tips and instructions to help get started
with the functions and features. These are automatically available as text
hints which appear at various stages of navigating and manoeuvring
through the options and menus.
This ofcial manual and Q&A is available on the Polyend website. A limited
version of quick start is also available as the onboard manual.
▌VIEWING THE ONBOARD QUICK START
1. Hold [Shift] + Function [4] to open the conguration settings. The
secondary function [4] button by default is assigned to ‘Cong’
2. Navigate with the 1st and 2nd Screen Buttons to select the ‘Manual’. Also
the D-Pad Navigator buttons can be used.
3. In the middle page pane, Press the 4th or 5th Screen Buttons to navigate
to ‘Quick Start’.
4. Press [Enter], 6th Screen Button to select the options. The pop-up
window will appear.
5. Navigate pages, Press (Left) or 1st Screen button or (Right) or 8th
Screen button. The [+] / [-] buttons also turn pages.
6. Select any other function button page to exit.
NOTES NOTES
Lo1.ptl

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Architecture
2
[Song]
[Perform]
[Master]
1/3 2/3 3/3
[Reverb]
[Delay]
[Limiter]
[EQ]
[Master] [Master]
2.5 Menu Page Map
As a quick guide to the page hierarchy in Tracker Mini the following
diagram illustrates the main pages accessed under the [Menu] option.
NOTES NOTES
Master Volume
+
-
+
-
[File]
[Cong]
[Sample Playback]
[Sample Editor]
[Sample Recorder]
[Pattern]
The Pattern page is the place where most time will be spent in the Tracker Mini workow
Project Settings, General, MIDI,
Metronome, Firmware, Manual, Credits
[Sample Loader]
[Export]
[Games]
[Select Effect]
[More]
[1]
[3]
[4]
[Shift] + [1]
[Shift] + [2]
[Shift] + [4]
[Shift] + [3]
Default quick page button 1 - 4 assignments are also shown under the page name.
Master Volume
+
-
+
-
Pattern
Song
Perform
Sample
Playback
File
Sample
Recorder
Instrument
Parameters
Sample
Loader
Sample
Editor
Master
Config
Games
Audio
1/2 2/2
[Instrument Parameters]
[Effects]
[Instrument Parameters]
[2]

Projects are the highest order structural
element in Tracker Mini. A project contains all
the elements of a full track. Think of each
project as a fully arranged song for an album
or a song for live set. Tracker Mini auto saves
projects which are stored on the installed Micro
SD Card. Although the card itself can contain
more, Tracker Mini will have up to 100 projects
visible and accessible. A project should be
opened for playback and editing. New projects
can also be created from scratch. Each project
contains a maximum of 255 patterns across 8
tracks. While patterns are the musical
composition functions, some elements, such
as the 48 available instruments are managed
at project level, and hence accessible to all
patterns. Projects are structural and
organisational functions more so than part of
the creative environment but nevertheless
serve an important purpose in the Tracker Mini
workow. Tracker Mini has an extended project
memory for audio samples. This holds almost 12
minutes of mic recorded audio as standard
although this may vary depending on the audio
quality and format. Samples are stored on the
Micro SD Card but can be also are held in the
Tracker Mini on board sample pool where
samples effectively become instruments.
Projects have an instrument pool populated with
samples or instruments to be available when
creating steps. This is prerequisite to creating
sequences. This section covers the general
project management in Tracker Mini and it’s SD
card plus some key specic project level
functions such as tempo.
Projects
3
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NOTES

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3.1 Project Overview
A project is the highest order of Tracker Mini’s functions. It allows projects
to be managed, saved and loaded and also new projects to be created.
Think of a project as container for a complete song for an album or live set.
Access to project level features exists in various parts of Tracker Mini’s
functions and does not have a dedicated single point of access.
3.2 Opening & Saving a Project
Projects are auto saved but can also be manually saved and renamed.
Loading of a saved project is also possible, although on power up the
previously active project will be restored. The project management
functions are in the [Menu] ‘File’ function or accessed by default with [Shift]
+ [3]. Note that projects copied to the SD card must be in the main project
folder. Sub folders are not viewed directly from the ‘le’ menu.
▌ CREATING A NEW PROJECT
1. Hold [Shift] + [3] to open the le browser menu or access with [Menu].
2. Press [New Project] - 1st screen button. An option to save the current
project may be presented.
3. A blank project named ‘New Project’ is created.
▌ OPENING AN EXISTING PROJECT
1. Hold [Shift] + [3] to open the le browser menu or access with [Menu].
2. Press [Open] - 2nd screen button. The project list is displayed. SD Card
list in the left window and the recently loaded projects centre. Use (Left)
or (Right) to switch between windows and lists.
3. Press (Up) (Down) or [+] / [-] to navigate the list of projects to load. Also
press [Up] - 1st screen button or [Down] - 2nd screen button to scroll the
list. The highlighted option will show with a bounding box.
4. With the desired project highlighted, Press [Open] - 8th screen button.
5. If the currently active project has been edited a prompt ‘Do you want to
save the change to ‘xxxx’’ will be presented. Press [Save] - 8th / last
screen button or Press [Don’t Save] - 7th screen button to save or exit.
6. If the current pattern is new, a ‘Save As’ command is activated.
7. If required, Press [1] to display pattern page.
▌ MANUALLY SAVING THE CURRENT / EXISTING PROJECT
1. Hold [Shift] + [3] to open the le browser menu or access with [Menu].
2. Press [Save] - 5th screen button from left.
3. The project will be saved and overwrite the previous version.
NOTESNOTES
Projects3
Projects
3
Projects - Multiple projects with 100 visible per Project folder.
More projects can be available in the SD Card projects or user folders.
Tracks - 8 Per Project
Tracks are used to organise parts of a pattern such as bass, drums, etc
Patterns - 255 Patterns Per Project
Patterns are sequenced into tracks to create musical elements.
Steps - 128 Steps per pattern
These are the discrete building blocks each with a note, instrument and effects
Song - 255 Slots (Slots = Rows for the 8 Tracks)
A song is an arrangement of patterns to create a complete production

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▌ SAVING THE CURRENT PROJECT - FIRST TIME
1. Hold [Shift] + [3] to open the le browser menu or access with [Menu].
2. Press [Save] - 5th screen button from left or Press [Save As] - 6th screen
button from left. If using ‘Save’ for the rst time the ‘Save As’ function is
triggered to request a name.
3. The naming function will appear to allow a new name to be created.
The D-Pad buttons will allow navigation and select within the alpha-
numeric keyboard. Project names can be a max of 32 characters.
4. Alternatively, press [Auto Name] - 6th screen button from left. This will
generate a random name for the project and present it in the editor.
5. With the desired name created, Press [Save] - 8th / last screen button.
6. The project is saved and the keyboard editor function is closed.
The option to create a new folder also exists in the le menu under the ‘Open’
function. This will also require a name to be created.
Enter Auto name SaveCancel
QWERTY Keyboard is represented by the visual grid. The ‘f’ and ‘j’
keys are highlighted and lit on the pads to serve as a reference. The
Screen buttons offer the main commands in the context of the editor.
The following Tracker Mini buttons also operate in the naming editor
when the naming screen is presented:-
• (Up), (Down), (Left), (Right) will navigate the selection across
the keyboard. Will navigate left / right in the text of the name
when the name is highlighted .
• [Insert] will insert the currently highlighted character into the
name at the cursor position.
• [Shift] + [Insert] to delete characters and backspace in the name
from the text cursor position.
3.3 Deleting a Project.
The option to delete a project can be performed in the project browser. The
currently active project cannot be deleted. Change to another project to
delete. Note that deleting a project will also remove it from the SD Card.
▌ DELETING A PROJECT
1. Hold [Shift] + [3] to open the le browser menu or access with [Menu].
2. Press [Open] - 2nd screen button from left. The list of available (max
100) projects will be displayed on the left of the screen.
3. Press (Up) (Down) or [+] / [-] to navigate the list of projects to load. Also
press [Up]- 1st screen button or [Down] - 2nd screen button to scroll the
list. The highlighted option will show with a bounding box.
4. With the desired project highlighted, Press [Delete] - 3rd screen button
from the left.
5. A prompt ‘Do you want to delete project ‘xxxx’’ ?’ will be presented.
6. To conrm, Press [Delete] - 8th screen button to conrm deletion.
Alternatively, Press [Cancel] - 7th screen button from left to exit without
deleting the project.
7. Project will be deleted from the SD Card and no longer visible in the
project list on Tracker Mini *.
* Projects also manually deleted externally from the SD Card using a PC or Mac
will no longer be visible in Tracker Mini.
1
q
a
z
4
r
f
v
7
u
j
m
0
p - +
@
2
w
s
x
5
t
g
b
8
i
k
Backspace
Caps Lock
Space
3
e
d
c
6
y
h
n
9
o
l
NOTESNOTES
Projects3
Projects
3

39
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38 Polyend Tracker Mini Manual
3.4 Project Tempo
The overall tempo of the project is set in the ‘Song’ section of Tracker Mini
and has a dened range of 40 - 800 BPM. Tempo can also be modulated
by using the FX slots in a step with the ‘T’ Tempo effect. Note that the MIDI
clock output is based on the project tempo.
Note: Pressing [Tempo] + [Delete] in the song page will reset to the default 130
BPM. This is generic behaviour, where the [Delete] button will reset any selected
parameter to it’s default value.
Tap tempo can be applied in Song Mode by tapping the Tempo
Screen key a minimum of 4 times at the BPM desired. Count
will be displayed when tapping.
Hold [Shift] + [1] to open the ‘Song’ page.
In Song Mode,
Hold [Tempo] + (Up) (Down) or [+] / [-]
To adjust in larger Increments use the upper
and lower [+] and [-] buttons
BPM Range
800 BPM
40 BPM
Tempo
130.0 BPM
▌ ADJUSTMENT OF THE PROJECT TEMPO
1. Hold [Shift] + [1] to open Song mode.
2. Hold [Tempo] + (Up) (Down) or [+] / [-] to change the tempo in small
iterations. Range is 40 - 800 BPM.
3. Use the upper or lower [+] and [-] buttons for larger increments.
▌ TAP TEMPO ADJUSTMENT
1. Hold [Shift] + [1] to open Song mode.
2. Tap [Tempo] - screen button, a minimum of four taps. The tap count will
be displayed during tapping.
3. The tempo recorded is based on the speed of the taps played.
Note that the FX option ‘T’ Tempo triggers a tempo change between 10% - 400%
which can therefore extend the project base tempo range.
NOTESNOTES
Projects3
Projects
3
Play
Pattern
Play
Song
Undo Add
Slot
Delete
Slot
Pattern Tempo
130.0 BPM
Track 1 Track 5Track 3 Track 7Track 2 Track 6Track 4 Track 8 Slot
1
Pattern
1
Song 0m:00s P1.008
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