Simmons SD1 User manual

SD1
Practice Pad
www.simmonsdrums.net

FCC Statements
1. Caution: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the
equipment.
2. Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and,
if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference
will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
•Reorientorrelocatethereceivingantenna.
•Increasetheseparationbetweentheequipmentandreceiver.
•Connecttheequipmentintoanoutletonadifferentcircuit.
•Consultanexperiencedradio/TVtechnicianforhelp.

SD1
www.simmonsdrums.net 1
congratulations!
Taking Care of Your Digital Drum Pad
Location
•Keeptheunitawayfromdirectsunlight,hightemperaturesources,andexcessive
humidity to prevent deformation, discoloration, or more serious damage.
Power Supply
•TurnthepowerswitchOFFwhentheSD1isnotinuse.
•TheACadaptershouldbeunpluggediftheSD1isnottobeusedforanextended
period of time.
•AvoidpluggingtheACadapterintoanoutletthatisalsopoweringhigh-consumption
appliancessuchaselectricheatersortelevisions.Alsoavoidusingmulti-plugadapters,
since these can reduce sound quality, cause operation errors and result in
possible damage.
•TurnOFFtheSD1’spowerswitchandallrelateddevicespriortoconnectingor
disconnecting cables to avoid damaging the unit.
Handling and Transport
•Neverapplyexcessiveforcetocontrols,connectors,andotherparts.
•Unplugcablesbygrippingtheplugrmly.Donotpullonthecables.
•Disconnectallcablesbeforemovingthemodule.
•Physicalshockscausedbydropping,bumping,orplacingheavyobjectsonthemodule
can result in scratches and more serious damage.
Cleaning
•Cleanthemodulewithadry,softcloth.
•Aslightlydampclothmaybeusedtoremovestubborngrimeanddirt.
•Neverusecleanerssuchasalcoholorpaintthinner.
•Toavoiddiscoloration,donotplacevinylobjectsontopofmodule.
Electrical interference
•Themodulecontainsdigitalcircuitryandmaycauseinterferenceifplacedtoocloseto
radioortelevisionreceivers.Ifthisoccurs,movetheSD1furtherawayfromthe
affected equipment.
Service and Modification
•Therearenouser-serviceablepartsinthedrummodule.
•Donotattempttoopenthedrummoduleormakeanychangeinthecircuitsorpartsof
the unit. This would void the warranty.
Thank you for purchasing the Simmons SD1 Digital Practice Pad. This pad has been developed to play
like an acoustic drum, but with greater functionality. Before you use the SD1, we recommend that you
read through this manual, so you may get the very best out of your new pad.

SD1 User’s Manual
digital drum kit
table of contents
2
•Summary 3
MainFeatures 3
•SettingUp 3
PowerSupply 3
UsingTheAC-Adapter 3
UsingTheBatteries 3
WhenToChangeTheBattery 3
UsingTheHeadphones 4
MountingTheDigitalDrumonaStand 4
PrecautionsWhenFoldingTripod 4
ExternalPedal/PadSetup 4
•Panel 5
Top Panel 5
Side Panel 6
Rear Panel 6
•LCDDisplay 7
•PlayingTheDrum 8
ChangingtheParameters 8
TimeSignature 8
Rhythm 8
ClickSound 9
ClickVolume 9
ChangingThePadSound 9
Tempo/Tap 9
•TrainingMode 10
ChangingTheExerciseFunction 10
BeatCheck 10
BeatCheckLevel 10
Balance 10
Pattern 11
Pattern Type 11
Follow Me 12
GradualUp/Down 12
What is BPM? 12
Count 13
Timer 13
Game 14
•RecordMode 15
Start Recording 15
StopRecording 14
Playback 15
•ParameterSaveAndFactorySet 16
Factory Setting 16
Battery 16
•Appendix 17
PadSoundList 17
GameDemoList/SongList 17

SD1
www.simmonsdrums.net
Main Features
•65padsoundsand6metronomesounds
•24rhythmtypes
•Beatchecktraining
•Patterntraining
•Strokebalancetraining
•“Follow-me”training,forbuildingsenseoftiming
•Gradualup/downtraining,fordevelopingyourtempofeels
•Counttraining
•Gamewith60levels,forpracticingbuilt-inpatterns
•Recordandplayback
•Phoneoutput,forconnectingstereoheadphones
•Comeswithtwofootswitches,forbassdrumandhi-hatperformance.
SETTING UP
TheSD1runseitheron4AAbatteries,ortheincluded9VACadapter.Followthe
instructions below for whichever power source you intend to use.
Using the AC-Adapter
ConnectthepoweradaptertotheDCjacklocatedontherearpaneloftheunit,andplug
theACpoweradapterintoanACpoweroutlet.
Donotuseanyadapterotherthantheoneprovided.Thetechnicalspecicationsofthe
adapterare9VDCoutput,500mA,center-positivetype.
Using Batteries
Press down and slide the lid off of the battery compartment located on the bottom of
the unit.
Placethebatteriesintothetray,makingsurethattheirpositiveandnegativesidesmatch
the[+]and[–]marksontheunit.
When to Change the Battery
ThebatteryLOWindicatoratthelowerrightofthedisplaywillashwhenthebattery
powerdrops.Insufcientbatterypowerlowersthevolumeleveloftheminispeakerand
causes unstable operation. Replace the battery as soon as possible.
Note:Werecommendusingalkalinebatteries.
3
AC power
socket
9V
*The estimated life span of the batteries is 4 hours
ACPowerSocket
*Thebatteriesestimatedlifespanis4hours.
The SD1 is an easy-to-use digital drum pad with advanced functions for comprehensive training. The
training functions include beat check, balance, pattern, “Follow-me,” gradual up/down, and count.
Each function contains a unique set of exercises specifically designed to help everything from speed and
accuracy, to stamina and better timing skills. What’s more, the GAME function allows users to practice all
those skills along with backing tracks. Combining the high-quality sounds, multi-function display, and the
extensive training features, the SD1 is perfect for professional and amateur drummers alike.
summary
Power supply

SD1 User’s Manual
digital drum kit
Anoptionalsetofstereoheadphonescanbeconnectedtotheheadphonejack,located
ontherearpanel.Whenapairofheadphonesisconnectedtothejack,theinternal
speakersoftheunitwillswitchoffautomatically,allowingforprivatepractice.Ifyouwant
touseanexternalsoundsystem,theheadphonejackcanalsobeusedtoconnectthe
digital drum to a stereo system or mixing console.
TurnthepowerOFFonallequipmentbeforemakinganyconnections.
TheSD1cantanystandardsnarestand,oritcanbescrewedontoany8mmcymbal
stand via the threaded section on its underside.
Whicheverstandyouuse,makesurethatthetripodlegsareopenenoughtokeepthe
stand secure.
Ifusingasnarestand,simplymounttheSD1intheclawswhereyouwouldnormally
place the snare, and then close them tight enough until they grasp the unit firmly but are
not squeezing it hard enough to do any damage.
Ifusingan8mmcymbalstand,attachthewingscrewandwasherintheordershownin
thegure.Attachthepad’sthreadedsectiontothescrew.Turnituntilthescrewisjust
aboutallthewayin;thenadjusttheangleofthepadandtightenthewingscrewfromthe
sidetothestand.Donotturnthepadforcefullyafterthescrewisinalltheway.Doingso
may damage the screw.
Precautions When Folding the Tripod
Usecarewhenfoldingtripodlegs.Fingerscanbepinchedwhilehandlingstands.
External Pedal / Pad Setup
ConnecttheKickand/orHi-Hatpedalstotheircorrespondinginputsontherearpanel
with cables.
4
HI-HAT
CONT ROLKICK HI-HAT PHONES
C
KICK
HI-HAT
CONT ROLKICK HI-HAT PHONES
Kick
11.8in(30cm)
Wingscrew
Tightentheknob
USING HEADPHONES
MOUNTING THE DIGITAL DRUM ON A STAND

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1. Volumeknob–Adjuststhe
sound level.
2. [START/STOP]button–Startsorstops
the metronome.
3. [RECORD]button–Enters
record mode.
4. [METRO]button–Selectspadsounds
and sets the metronome.
5. [TEMPO/TAP]button–Adjuststhe
1
tempo(from30to240).Holdand
pressthisbuttontoenterTAPmode.
6. Beat Indicator – Flashes in quarter
notetiming.Redindicatorasheson
accent beats.
7. LCDdisplay–Displaystheparameter
for current operating item.
8. [VALUE+]&[VALUE-]buttons–
Changes the value of each parameter.
9. [Training]button–Selectsthe
training mode.
10. [GAME/TIMER]button–Entersgame
mode. Hold and press this button to
enter TIMER mode.
11. Drumpad
12. Minispeaker–Playsthe
metronome sound
Panel
using the metronome/click feature
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2
3
4
5
6
7
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9
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2
3
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SD1 User’s Manual
digital drum kit
6
POWER
ON OFF
9V
KICK
CONTROL
HI-HAT
HI-HAT
1. 9VPowerConnection–
Connect9Vadapterhere.
2. Power Switch – Turns the
poweron/off
1. Kickjack–Connectincludedpedalor
othercontrollertoplaykick.
drums.(Mono)
2. HI-HATControljack-Connect
includedpedalforhi-hattransitions.
3. HI-HATjack–Connectincludedpedal
crash or cymbal pads to unit.
4. Phoneoutput–Supportsstereo
headphones or an amplifier as an
output device.
SIDE PANEL
REAR PANEL
KICK
HI-HAT
CONTROL HI-HAT
PHONES
1
2
1
3
4
1 2 3 4
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2

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1. Beat/BarCount–Showswhichbeatof
the bar you’re on.
2. Beat Count – Shows how many beats
are in your one or two bar metronome
patterns.
3. BeatCheckIndicators–Showshow
you are performing against the Beat
Checkfunction.
4. IndicatorsforTempo,Record,Score,
Timer,&Gamemodes.
5. OKindicator–Showsthatyoucan
move to the next level in
Game 2 mode.
6. Drum/Temp/Training/GameMode
Parameters–Displaysdrum,tempo,
timer, score, or level information,
depending on which mode you are in.
7. Metronome–Inmostmodes,asimple
metronomeneedleisusedtomarkthe
time. In counting mode, it is used as
anindicatortotrackyourprogress.
8. ParameterDisplay–Arrowspointto
the current parameter.
9. Drum&Barindicators–Showsthe
dropping bars in the game mode.
10. BeatDivisionsIndicators–Showsthe
beat division set in the rhythm
parameter.
11. DrumIndicators–Showswhichdrum
soundsareactive(pad,kick,and/or
hi-hat).Eachoneashestoindicate
when it is being hit.
12. TAPIndicator–Showswhenyouare
in Tap Tempo mode.
13 BatteryLevelIndicator–Willash
when batteries are low.
LCD Display
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2
3
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7
8 9 10 11 12 13 9

SD1 User’s Manual
digital drum kit
PLAYING THE DRUM
Pressthe[METRO]buttontoselecteachparameter,includingthebeat,rhythm,click
sound,clickvolume,padsound,andmetronome.
Pressthe[+]or[-]buttonstoadjusttheparameterforeachitem.ThearrowontheLCD
will point to the selected parameter.
Pressthe[START/STOP]buttontoturnthemetronomeonandoff.
Pickthetimesignatureforthemetronomebychoosingfromthelistofbeatcountsshown
below. The bottom note value for all beat counts is always a quarter note. Choose from
singlebarsof0–9beats,orthefollowingtwo-barcombinations:2+3,3+2,3+4,4+3,
4+5,5+4,5+6,6+5,6+7,7+6,7+8,8+7,8+9,9+8.
Thereare24rhythmstylestochoosefrom.
Numbe
r
Type
Type Nu mber
Type Nu mber
Numbe r
Type
CHANGING THE PARAMETER
TIME SIGNATURE
RHYTHM
8

SD1
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Thereare6clicksoundstochoosefrom:
•1/Metronome
•2/Claves
•3/Sticks
•4/Cowbell
•5/VoiceCount
•6/Electronic
Click Volume
AdjustVolumefrom0-4
PresstheMETRObuttontoenterpadsoundselectionmode.
Thereare65padsounds.Pressthe[+]or[-]buttonstoselectthesound.
Press[TEMPO]toenterTempomode.TheLCDtemporarilydisplaysthetempovalue
withatempoiconforthreeseconds.Pressthe[+]/[-]buttonstoadjustthetempovalue.
MinimumBPMis30.Maxis240.
Youcanalsosetthemetronometempobyhittingthepadandbrieyholdingdownthe
[TEMPO]buttonforthreesecondstoentertapmodewhilethe“TAP”iconashes.Hitthe
pad4timestosetthetempo.Thevalueisdeterminedbytheintervalofthelasttwohits.
Note: In Game mode, tap function is disabled.
TEMP O
TAP
BEAT
Press the button for 3 seconds
TEMP O
BEAT
TEMP O
BEAT
9
1
2
3
1
2
3
1
2
3
TEMP O
TAP
BEAT
Press the button for 3 seconds
TEMP O
BEAT
TEMP O
BEAT
TEMP O
TAP
BEAT
Press the button for 3 seconds
TEMP O
BEAT
TEMP O
BEAT
Pressthebuttonfor3seconds
CLICK SOUND
CHANGING THE PAD SOUND
TEMPO/TAP
TEMP O
TAP
BEAT
Press the button for 3 seconds
TEMP O
BEAT
TEMP O
BEAT
TEMP O
TAP
BEAT
Press the button for 3 seconds
TEMP O
BEAT
TEMP O
BEAT

SD1 User’s Manual
digital drum kit
Training Mode
Pressthe[TRAINING]buttontoselectthedesiredfunction.
Pressthe[+]or[-]buttonstoselecttheexerciseitem.ThearrowontheLCDpointstothe
selectedfunction.Pressthe[START/STOP]buttontostartorstoptheexercise.
TheBeatCheckmodeisusedwithallothertrainingmodes.Regardlessofhowthe
metronomesoundisplayedinothertrainingmodes,therhythmwillbechecked
accordingtothebeatchecksetting.Thebeatcheckresultappearsonthedisplay.
Beat Check Level
•L-1/Quarternote(relativelyeasiertiming)
•L-2/Quarternote(moreexacttiming)
•L-3/8thnote(relativelyeasiertiming)
•L-4/8thnote(moreexacttiming)
•L-5/16thnote(relativelyeasiertiming)
•L-6/16thnote(moreexacttiming)
•L-7/16thnotetriplets(relativelyeasiertiming)
•L-8/16thnotetriplets(moreexacttiming)
Thisfunctionchecksthedifferencesinplayingdynamicsbetweentheleftandrighthands
(oronehand).
Pressthe[START/STOP]buttontostartorstoptheexercise.
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2
3
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5
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2
3
4
5
1
2
3
4
5
1
2
3
4
5
1
2
3
4
5
This function has a unique set of exercises specifically designed to help build speed, accuracy, stamina,
and better timing skills.
changing the exercise function
beat check
balance
10

SD1
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This function is based on a traditional warm up exercise, and is designed to help learn
various rhythmic patterns. The metronome plays through a series of beats and beat
division patterns. Play along, and try to match the patterns as consistently and accurately
as possible. Each one is played for 2 measures before moving on to the next.
Pressthe[+]or[-]buttonstoselectthepatterntypeforthisexercise.
Pressthe[START/STOP]buttontostartorstoptheexercise.
Pattern Type:
GOOD
P-1
P-2
P-3
P-4
P-5
P-6
P-7
P-8
pattern
11

SD1 User’s Manual
digital drum kit
In this mode, the metronome sound plays a pattern and then goes silent for
a bar or more, doing so in one of the selected patterns. This cycle will repeat
untilyoupressthe[START/STOP]buttontostoptheexercise.
Thereare4typestochoosefrom:
F-1:1measurecycle,(thismeansonemeasurewillplayatnormal
volume&onemeasurewillplaymuted)
F-2:2measurecycle
F-3:4measurecycle
F-4:8measurecycle
Pressthe[+]or[-]buttonstoselecttheexercisetype.
Pressthe[START/STOP]buttontostartorstoptheexercise.
This function is designed to improve your playing stamina by
increasing and decreasing the metronome speed. The tempo
will increase until it reaches the max tempo you set, then it
will decrease until it reaches the original tempo.
The starting tempo is whatever the metronome is set at before
youstarttoplay.Themaxtempocanbesetbypressing[TEMPO]
during the exercise, when it reaches the speed you want. It will then
automatically begin to count down.
There are 5 tempo variation types to choose from:
G-1Thetempowillincreaseordecreaseby1BPMoneverybeat.
G-2Thetempowillincreaseordecreaseby1BPMeverytwobeat.
G-3Thetempowillincreaseordecreaseby2BPMevery8measures.
G-4Thetempowillincreaseordecreaseby5BPMevery8measures.
G-5Ifyouplaycorrectlyforeightmeasuresthedrumwillacknowledge
this and advance 5 BPM faster.
What is BPM?
BPMisanabbreviationfor“beatsperminute”(numberofquarter-note
beatsinaone-minuteperiod).Itisalsoreferredtoastempo.
Pressthe[+]or[-]buttonstoselecttheexercisetype.
Pressthe[START/STOP]buttontostartorstoptheexercise
TEMP O
follow me
graDUAL UP/DOWN
12

SD1
www.simmonsdrums.net
This function helps you count the amount of pad hits within a fixed time.
Fixed time mode counts the number of hits in a given time, which is chosen with
the[+][-]buttons.Choosefrom15,30,or60seconds.
Inxedhittingamount,youcancounthowlongittakesyoutoreachaspecic
amounts of hits. Choose the amount by hitting [+] button beyond the fixed time
choices.Choosefrom200,500,or1000.
Press[START/STOP]tobegintheexercise.
InFixed-TimeAccountingmode,afteraone-measurecount-in,thepadhitcountwillbe
displayedontheLCDinreal-time.ThemetronomesectionontheLCDwillcountdownthe
time.Whenitrunsout,thecountwillstopautomatically,andthepadhitvaluewillash.
InFixed-HittingCountmode,afteraone-measurecount-in,aclockwillappeartocount
downthetime.ThemetronomesectionontheLCDwillcountdownthehitsyouhaveleft.
Whenthetimerunsout,thecountdownwillstopautomaticallyandyourtimewillash.
WhentheLCDashesthevalue,pressthe[+][-]buttonstoexitthismodeandpress
[START/STOP]tostop.
Thetimercanbesetfrom1to60minutes,allowingyoutopracticeforwhateverperiod
of time you determine.
Brieyholddownthe[GAME]buttonfor3secondstoentertheTimermode.TheTimer
indicator will then light up.
Pressthe[+]or[-]buttonstosetthetime.
Pressthe[START/STOP]buttontostartthetimer.
TIME R
TIME R
13
COUNT
TIMER

SD1 User’s Manual
digital drum kit
Thegamefeatureteachesyoutoplaydifferentrhythmsalongtobackingtracks,by
followingbarsdroppingontheleftandrightoftheLCD.Whenthedroppingbarsreach
thepadiconsatthebottomofthescreen,strikethepad.TheSD1has61rhythmsand31
backingtracks,rangingfromeasytohard.
Thereare3gamemodestopracticein:GAME,GAME1,GAME2.
Press[GAME]buttononcetoenterGamemode.Init,thebackingtrack’sdrumsoundis
audible to compliment to your own playing. This is so you can hear where you should be
hitting the pad, in addition to seeing the bars. This mode is not scored.
Press[GAME]buttontwicetoentertheGame1mode,inwhichonlyyoursoundis
audible––notthebackingtrack.Thismodewillscoreyourpractice.
Press[GAME]buttonthreetimestoentertheGame2mode.Again,thebackingtrack’s
drumsoundismuted,andyourpracticeisscored.Ifyourscoreismorethan60,the
OKiconwillappearontheLCD,andyoucancontinuetoplaythenextrhythm.Your
progresswillbetracked.
Press[METER],[TRAINING],or[RECORD]buttonstoexittheGamemode.
GAME
GAME 1
GAME 2
GAME
GAME
GAME 1
GAME 2
14
GAME
GAME 1
GAME 2
GAME
GAME 1
GAME 2
GAME
GAME 1
GAME 2
GAME
GAME 1
GAME 2
Press the button for
the first time
Press the button for
the second time
Press the button for
the third time
Preparetostrikethepad Strikethepad

SD1
www.simmonsdrums.net 15
Record Mode
Pressthe[RECORD]buttontoenterRecordmode.TheRecordindicatorwillappearon
theLCD.TheLCDwillashiftherecordeddatahasbeenstoredtothedigitaldrum.
InRecordmode,pressthe[RECORD]buttontostartrecordinganewpattern.
Thedrumwillnowplaythepattern(i.e.beatandrhythm)thatissetinthemetronome.
You can play according to this pattern.
Ifyou’dliketomutethebackgroundpattern,setthemetronome’svolumeto0
before recording.
Stop Recording
InRecordingmode,pressthe[START/STOP]buttontostoptherecording.
Playback
InRecordmode,pressthe[START/STOP]buttontoplaybacktheuserpattern.
RECORD
RECORD
RECORD
RECORD
RECORD
RECORD
RECORD
RECORD
RECORD
START RECORDING

SD1 User’s Manual
digital drum kit
Thedigitaldrumsavesyourcurrentsettingsforbeat/rhythmtype,click/padsound,
tempo value, and more.
Thedigitaldrumwillresettothefactorysettingsifyoupressboththe[+]and[-]buttons
before turning the power on.
Whenusingthebatterytosupplypower,theLCDwilldisplaythebatterylevelindicator.
When full, the system will perform at its best.
The battery level indicator at the lower right of the display will be lit when the battery
powerdrops.Thesystemwillworknormally,butnotethatinsufcientbatterypowermay
cause unstable operation.
Whenthebatterylevelindicatorisemptyandbeginstoash,pleasereplace
the batteries.
Parameter Save and Factory
Settings
factory setting
Battery
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SD1
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Appendix
01 Standardsnare
02 Standardsnarerim
03 Rocksnare
04 Rocksnarerim
05 Roomsnare
06 Roomsnarerim
07 Jazzsnare
08 Jazzsnarerim
09 Funksnare
10 Funksnarerim
11 Hiphop snare
12 Hiphop snare rim
13 Electronicsnare1
14 Electronicsnare2
15 Electronicsnare3
16 Electronicsnare4
17 Electronicsnare5
18 Electronicsnare6
19 Electronicsnare7
20 Electronicsnare8
21 Electronicsnare9
22 Electronicsnare10
Kick (Bank 12)
23 Standardkick
24 Rockkick
25 Roomkick
26 Jazzkick
27 Funkkick
28 Hiphopkick
29 Electronicsnare1
30 Electronicsnare2
31 Electronicsnare3
32 Electronicsnare4
Tom (Bank14)
33 Standardtom1
34 Standardtome2
35 Standardtop
36 Standardtop
37 Standardtop
38 Standardtop
39 Electronictop
40 Electronictop
41 Electronictop
42 Electronictop
43 Electronictop
44 Electronictop
CRASH (Bank 18)
45 Standardhihatcl
46 Standardhihatped
47 StandardhihatOp
48 RockhihatCl
49 Rockhihatped
50 RockhihatOp
51 Standard hihat cl_op
52 Rockhihatcl_op
53 Jazzhihatcl_op
54 Standardcrash
55 Rockcrash
56 Standard ride
57 Rockride
METRO (bank 20)
58 METRONOME-1
59 METRONOME-2
60 CLAVES-1
61 CLAVES-2
62 STICK-1
63 STICK-2
64 COWBELL-1
65 COWBELL-2
# Name # Name # Name # Name
Game Demo List / Song List
Easy
1 Country_easy 4/4 Country
2 County_hard 4/4 Country
3 6/8Ballad_easy 6/8 Ballad
4 6/8Ballad_hard 6/8 Ballad
5 8beatballad_easy 4/4 Ballad
6 8beatballad_hard 4/4 Ballad
7 PopBossa_easy 4/4 Latin
8 PopBossa_hard 4/4 Latin
9 Funk_1_easy 4/4 Funk
10 Funk_1_hard 4/4 Funk
11 8beatpop_easy 4/4 Pop
12 8beatpop_hard 4/4 Pop
13 Ballad_easy 4/4 Ballad
14 Ballad_hard 4/4 Ballad
15 Blues_1_easy 4/4 Blues
16 Blues_1_hard 4/4 Blues
17 Bossa_easy 4/4 Latin
18 Bossa_hard 4/4 Latin
19 Dance_1_easy 4/4 Dance
20 Dance_1_hard 4/4 Dance
Medium
21 Bigband_easy 4/4 Jazz
22 Bigband_hard 4/4 Jazz
23 Dance_2_easy 4/4 Dance
24 Dance_2_hard 4/4 Dance
25 Funk_2_easy 4/4 Funk
26 Funk_2_hard 4/4 Funk
27 Funk_3_easy 4/4 Funk
28 Funk_3_hard 4/4 Funk
29 Fusion_easy 4/4 Fusion
30 Fusion_hard 4/4 Fusion
# Name Beat Style
31 Jazz_1_easy 4/4 Jazz
32 Jazz_1_hard 4/4 Jazz
33 Jazz_2_easy 4/4 Jazz
34 Jazz_2_hard 4/4 Jazz
35 March_1_easy 4/4 March
36 March_1_hard 4/4 March
37 Reggae_easy 4/4 Reggae
38 Reggae_hard 4/4 Reggae
39 Latinjazz_easy 4/4 Rock
40 Latinjazz_hard 4/4 Rock
Hard
41 March_2_easy 4/4 March
42 March_2_hard 4/4 March
43 RockShufe_easy 4/4 Rock
44 RockShufe_hard 4/4 Rock
45 Metal_easy 4/4 Rock
46 Metal_hard 4/4 Rock
47 Pop_easy 4/4 Pop
48 Pop_hard 4/4 Pop
49 R&B_easy 4/4 R&B
50 R&B_hard 4/4 R&B
51 Rock_1_easy 4/4 Rock
52 Rock_1_hard 4/4 Rock
53 Rock_2_easy 4/4 Rock
54 Rock_2_hard 4/4 Rock
55 Samba_easy 4/4 Latin
56 Samba_hard 4/4 Latin
57 Shufe_easy 4/4 Fusion
58 Shufe_hard 4/4 Fusion
60 Swing_easy 4/4 Jazz
61 Swing_hard 4/4 Jazz
# Name Beat Style
Pad Sound List
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SD1 User’s Manual
digital drum kit
18
One(1)YearLimitedWarranty
Subjecttothelimitationssetforthbelow,Simmons®herebyrepresentsandwarrantsthatthecomponentsofthisproductshallbefreefromdefectsinworkmanshipand
materials,includingimpliedwarrantiesofmerchantabilityortnessforaparticularpurpose,subjecttonormaluseandservice,forone(1)yeartotheoriginalowner
from the date of purchase.
Retailer and manufacturer shall not be liable for damages based upon inconvenience, loss of use of product, loss of time, interrupted operation or commercial loss or
any other incidental or consequential damages including but not limited to lost profits, downtime, goodwill, damage to or replacement of equipment and property, and
anycostsofrecovering,reprogramming,orreproducinganyprogramordatastoredinequipmentthatisusedwithSimmons®products.Thisguaranteegivesyouspecic
legal rights. You may have other legal rights which vary from stateto state. Some states do not allow limitations on how long an implied warranty lasts, so the above
limitation may not apply to you.
California Prop 65 Warning
Thisproductmaycontainachemical[s]knowntothestateofCaliforniatocausecancer,birthdefects,orotherreproductiveharm.
Simmons
P.O.Box5111
ThousandOaks,CA91359-5111
Alltrademarksandregisteredtrademarksmentionedhereinarerecognizedasthepropertyoftheirrespectiveholders.
Made in China
0908-8199.01
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