
Super Shot JR
Assembly and Operating Manual
Game Overview
Skee-Ball Super Shot Junior is designed to be universal by offering an array of programming capabilities in
hopes that you, the game operator, will have the setting regarding tickets, coins, number of balls, etc. that
you need, available for your location.
A. Power On and Reset Test
Following the Reset or Power Up operation, the game will do several quick tests. Prior to leaving your
game for open play, you should do a visual verification that the test information is acceptable. See
“Reset Tests” .
B. Options
The game must be programmed according to the specific location and operator desires and any special
circumstances. See “Game Options”.
C. Idle Display (Attract Mode)
The game will display the score of “00” for each player for 30 seconds. Then the display will turn off,
leaving several segments cycling in a clockwise fashion. Every so often (see “Game Options - Attract
Time” ), the game will play a small segment of the theme music while waiting for some coins to be
entered.
D. Coins
1. Insert coin(s). (Not necessary if the game is set for free play. See “Game Options - Coins Per
Credit” )
2. The number of coins required for one credit is adjustable. See “Game Options - Coins Per Credit” .
E. Press Start Button Or Buttons
After inserting one (1) or more coins or credits, the scoreboard will display the credits and coins and the
last score in a continuous cycle. This display will be active until the player presses a start button. The
credit and coin display show full credits, and coins that have not added up to a credit yet. Due to the
restrictions inherent in the 7-segment display, the messages on the left side will look like this “CrEd” and
“Coin”. Note: during this phase, the attract mode sounds will still be active. Two (2) seconds after the
first start button is pressed, the gate will start to release the balls, after an additional 2 seconds, the
second player will be unable to join the game in progress.
F. Game Play
The object is to score as many points as possible in the time given (see “Game Options - Game Time” ).
There is a possibility of 3 point bonus baskets at the end of the game (see “Game Options - 3-Point
Bonus Time” ). In a one player game, both baskets add to the single players score. In a 2 player game,
the baskets are tied to the player only, so don’t give your opponent any points! The left basket and left
ticket dispenser are for player 1, and the right side equipment is for player 2.
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