Suncom Animation Station User manual


Introduction
Welco
me
to
the
Suncom
Animallon
Stallon
and
Deslgnlab
-
Software
t
Forget
the
c
omplicated
keyboard
routines
that
have
kept
you
away
from
computer
graphli:s
mthe
past,
and
enjoy
creating
your
own
designs
merely
wlih
the
touch
01
a
stylus
Deslgnlab's
MAIN
MENU
oilers
18
opllons,
each
represented
by
easily
-
recognizable
icons,
and
each
available
by
plaCing
the
cursor
on
the
Icon
a
nd
pressing
one
of
the
bUllons
on
the
pad.
You
can
generate
black
,
while,
or
colored.
dots,
lines,
ovals,
circles,
squares,
boxes,
or
pre-stored
shapes.
You
can
ske
t
ch
freehand.
or
you
can
automatli:ally
generate
a
variety
01
geometric
shapes
You
can
draw
wlih
Imes
that
are
wide,
narrow.
or
made
up
01
'
~rush
stokes"
of
dlflerent
shapes
.
When
you've
drawn
the
shapes
you
want,
you
can
iiI/them
wllh
plam
or
textured
color,
or
you
can
''spray''
color
into
them
eilher
lighrly
or
heavily
II
you
want
to
add
Ime
details
,
you
can
zoom
m
on
speclfli:
area
s
to
examme
what
you
are
domg,
pixel
by
pixel
To
add
tMto
your
illustratIOns,
you
can
c
hoo
se
be
tween
different
character
set
s,
and
type
text
on
the
screen
With
your
computer
ke
yboard.
Deslgnlab
even
co
m
es
with
liS
own
librar
y
01
popu
lar
s
hapes
--
ammals,
p
eopl
e,
trees,
house
s,
cars
,el
c.
- m
''shape
la
bles"
Ihal
c
an
be
used
to
gi
ve
a
profeSS
io
na
l
lauch
10
your
drawmgs
.
You
can
make
cOPies
01
your
drawmgs
on
a
{IImter.
and
you
can
save
th
em
for
fuwre
use
.
E"/lff!
(QlllefllS
mc/udmg
IfIlS
booklel.
ploduCf
and
package
COPYRIGH
T1
98
4.
Suncom.
Inc
OeslWllac
c
198
4,
Baud!
'
!l/e
,lId A
nJlililfIDn
Sfillion
and
Deslgn{
ab
are
prODuc
ts
and
lradema
r;
s
01
SunCOIIJ
,
Inc..
260
/lo/blOnlc
Dovf',
W
heelmg,
It
60090
USAA
I/fights
resell
'
co
N
OIIllng
comamed
Ifl/he
Joo:
'e
rial
DC'
reproduced
m
II
'hole
Of
I)afl
;}
I/hOul
(?
J
{lfPS
S, trill/
en
pernliSS
l
on
01
S
uncom.
Inc
FEO
E
RIlL
LAW
PROHIBITS
U
NA
UTIIO
R
IZEO
DUPlIC
A
IIO
N A
I!
references
nldde
herein
10
A
pple.
Commoo'O!B
Of
an;
OIlier
comllll/Pf
svslelll
are
for
fe/eren!e
PlJrpnses
only
Suncom
glJfe/ullv
JcknO
i~
"edfjes
Ihe
cOnlflbUllOns
10
Ihls
prcduc
l
01
B
audi'll/e.
LI
d.
Cymbal
SofMare
and
{SO
,
emada,
Ma
le
' M
p.
r!la:
Je
fl
W
,ISOII,
Of'an
Oe~
'
olpl,
C/l:de
SalsQI'I('f.
and
P
i/
ll
y
DIre!

Table
of
Contents
-
Whllt
thll
AnimlltiDn
StlltiDn
is
lind
hDw
it
wDlks
HDw
to
hook
up
,DU'
AninllltiDn
Stlltion
.
A
nDte
Dn
·different
cDmputen
. . . .
Hlinlwllre
Requirements.
. . . . . .
HDw
tD
DPel'llte
,DU'
AnhnlltiDn
StII.tion
.
Stertup
Prot:edum
. . . .
.'.
.
HDw
the
MAIN
MENU
works.
: . . .
'.'
. . .
HDw
to
Cfflllte
pictures
with
,Du;Anitnlltion
StlltiDn
.
A
step-by-step,
DII-SCffllln
tutorial
b,
MENU
itllm
CLEAR
..
COLOR
..
BRUSH
SET
SKETCH.
BOX
..
FILL
..
BOX2
.
..
OVAL.
OVAL
2
DOTS.
SPRAY
LINE.
LINES.
ZOOM
.
....
SHAPES
ME!!U. . .
THE
SHAPES
MENU
.
TEXT
.
.....
.
WINDOW
.
...
.
DISK
.
.......
.
THE
DISK
unllTY
MENU
.
FORMAT
.
.....
.
SAVE
PICTURE.
. .
SAVE
WINDOW.
. .
RETURN
TO
PICTURE
LOAD
PICTURE.
. .
LOAD
WINDOW.
. .
.'
LOAD
SHAPE
TABLE.
.
LOAD
CHARACTER
SET.
CATALOq.
PRINTER
.....
.
..
Page
2
Page
3
Page
3
Page
3
Page
4
Page
5
Page·
6
.
'Page
7
Page.
9
Page
12
Page13
.
Page
13
Page
14
Page
15
Page
15
Page
16
Page
16'
Page
17
Page
17
Page
18
Page
19
Page
20
Page
20
Page
23
Page
24
Page
26
Page
26
Page
26
Page
26
·
Page?7
.'
Page27
..
Page28
·
Pag~28
·
.Page28
Page
29
·
Page29
·
Page30

2
What
the
Animation
Station
is
and
how
it
works
The
Animation
Station
is
a
pressure-sensitive
pad
that
converts
the
touch
of
a
stylus
on
its
surface
into
electrical
impulses,
which
are
fed
directly
into
your
computer.
PAD
SURFACE
~Suncom
The
Animation
Station
has
four
bunons
which,
in
conjunction
with
the
stylus,
enable
you
to
make
menu
selections,
move
back
and
forth
from
the
menus
to
the
picture
you
are
creating,
and
place
lines,
dots,
circles,
etc.,
on
the
screen.
The
bunons
on
either
side
duplicate
each
other
for
ease
of
operation.
An
easel
nips
down
from
the
back
so:
you
may
lay
the
pad
nat
or
prop
it
at
an
angle.
A
small
switch
at
the
lower
right
front
of
the
pad
allows
it
to
emulate
video
game
functions.
With
the·
Commodore
64.
slide
the
switch
·down
and
both
bon
am
bunons
will
work
like
video
game
firing
bunons.lf
you
are
using
an
AppliJl1,
11+,
IIc
.or
lie,
the
same
switch
allows
the
pad
to
emulate
an
analog
joystick.
Lift
the
stylus
from
the
pad,
the
cursor
will
automatically
center.
Two
centering
adjustments
are
located
on
the
back
of
the
pad.
A
wide
variety
of
supplemental
software
is
either
currently
under
development
or
already
available,
including
Art.
Design,
General
Education,
Aduh
Education,
Business,
and
Entertainment.
For
information,
write
to:'
Sunf:tJm,
Inc.
260
Holbrook
Drive
Wheeling,
Illinois
60090

How
to/look
up
your
Animation
Station
For
the
Commodore
64.
plug
your
Animation
Station
line
into
Control
Port
#1
on
the
right-hand
side.
For
the
Apple
lie
and
lie.
plug
the
lille
that
comes
out
of
your
Animation
Station
into
the
externaf9-pin
joystick
port.
If
you
are
using
an
Apple
II
or
Apple
11+.
use
the
enclosed
Suncom
SFAI
cable
adaptor.
Plug
the
pad
line
into
one
end
of
the·
adaptor
and
plug
the
other
end
of
the
adaptor
into
the
16-pin
I/O
port
on
the
circuit
board.
.
~---
......
-.-~--
....
SFAI
ANllllATION
STATION
WARNINGION
THE
APPLE
II
AND
11+,
MAKE
SURE
THAT
THE
COMPUTER
IS
I!FF
BEFORE
YOU
PLUG
IN
THE
SFAI.
A
note-
on
different
computers
Hookup
procedures.
as
well
as
loading
and
using
the
Oesignlab
program.
differ
slightly
from
one
computer
to
another.
Notes
relevant
to
your
particular
system
are
added
to
the
text
where
appropriate.
Hardware
Requirements
The
Animation
Station
runs
on
the
Commodore
64.
and
on
the
Apple
II,
11+.
lie.
and
lie
with
a
minimum
of
48k.
3

4
HDW
to.
Dperate
YDur
SunCDm
AnimatiDn
Station
Startup
PnJeedufBl
fDr
the
Apple
1.
With.
the
computer
turned
OFFand
the
Animation
Station
plugged
into
the
back-
panel
as
described
above,
insert
the
Oesignlah
program
disk
into
the
disk
drive
and
press
the
load
lever
down.
2.
Tum
on
the
computer's
power
switch
and
the
program
will/oad
itsellln a
few
seconds,
ihe
SuncomlOesignlab
logo
will
appear
on
the
sc;een.
Shortly
thereaher.
the
MAIN
MENU
will
appear
as
a
border
of
illustrated
squares
around
all
four
sides
of
the
logo.
Startup
PrtJc.dufBl
ftJr
the
CDmmtJdDfB
64
1.
With
the
computer
turned
ON
and
the
Animation
Statidn
jJlugged
into
the
side
as
described
above,
insert
the
Oesignlab
prog;am
disk
into
the
disk
drive
and
press
the
load
lever
down.
2.
Type:
LOAD"*';8
(and
press
the
RETURN
key)
3.
Then
type:
RUN
(and
press
the
RETURN
key)
4.
In
a
few
seconds,
the
SuncomlOesignlab
logo
will
appear
on
the
screen:
and
shortlyaherwards,
the
MAIN
MENU
will
appear
as
a
border
of
illustrated
squares
around
all
four
sides
of
the
logolsee
illustration
below).
FDr
bDth
the
Appl.
and
the
CDmmtJdDfB
Now,
touch
the
pad
with
the
stylus.
The
cursor
will
appear
on
the
screen.
Move
the
stylus
across
the
surface
of
the
pad
to
move
the
cursor
from
one
part
of
the
menu
to
another.

How
the
MAIN
MENU
Works
ci·iE·i·ii···:·····
·jffH·iiiOH······
·T·E·Xy·············
·!i"ii·Ap·ifs···
..
··.ffs·ir··
..
·······
i'
I...E:t]
1I:lIlh
II:::
~
.
IlllIlIlJ
o·y·Ai······
..
····:
.................................................................................
'p'R'j"M'T'lEii"
1IIIIIIIIIISuncom
//
11111
cfv·i·C···2
..
····
111111111111
.·iiX·······
..
·······
r······
..
1
.·0·X····2·········
//
//
// //
//
//
.//
•
//
/
t'~.11
<;
8"
B
f1
U D
V.
LLE
//
,
//
~
-.
·:Z·o·o~r···········
"Q'
41111~
••
·s·p..fi·ij
....
·····
·.;l!I!!II"-,ur.
·F·j"i:i·············
~
s·ifEy·cfir
..
··
·.fo·T·s···········
..
·(·fH·E·
..
··········
·CHfit's····
..
·
..
·~foro·ii·
....····
..................
...
,.1
.......
.
I ' •
•!................
. . .
.........
111
.............
111111111111
...........
1
....
1111111
...........
1
..
111
.....
1
........
1111
.....
111111
1--
~.~.~.~.~.~.~
.....
:
.........
:
.........
~
........
J
.........
~
....
....
.f..
...
....
-::...
.~.!.~.~
............
.
1.
The
DesignLab
MAIN
MENU
consists
of
18
squares
plus
"paint
brush"
options
(seven
brushes
for
the
Apple;
seven
pre-defined
brushes
and
one
user-defined
brush
for
the
eommodore).
Each
square
has
a
We
and
a
small
icon
that
symbolizes
the
menu
option.
2.
To
choose
the
menu
item
you
want.
move
the
stylus
across
the
pad
so
that
the
cursor
is
placed
within
the
borders
of
that
item.
Then
press
either
BOTTOM
BUTTON.
3.
Some
items
have
internal
menus,
which
appear
when
you
select
the
items.
Choices
in
these
menus
are
made
the
same
way
as
in
the
MAIN
MENU.
4.
When
you
have
made
your
choice,
lift
the
stylus
and
press
either
BOTTOM
BUTTON
again
to
return
to
the
MAIN
MENU.
5

6
6.
Before
you
do
anything
else,
format
a
data
storage
disk
as
follows:
/a)
Using
a
felt-tipped
pen,
write
SUNCOM
OATA
STORAGE
on
a
disk
label
and
stick
it
on
a
blank
disk.
(b)
Place
the
cursor
on
the
DISK
icon
and
press
a
BOrrOM
BUrrON.
•••••••••••••••••••••••••••
DISK
•••••••••••••••••••••••••••
(c)
When
the
DISK
menu
appears,
use
the
ARROW
keys
(Apple),
or
CURSOR
keys
to
highlight
FORMAT
DATA
DISK.
(d)
Remove
the
Oesignlab
program
disk
from
the
disfdrive
and
replace
it
With
the
blank
disk
you
just
labeled.
WARNINfllll
FORMArrlNfl
ERASES
ANY
DATA
THAT
IS
ALREADY
ON
A
DISK.
MAKE
SURE
THE
DISK
YOU
FORMAT
IS
EITHER
BLANK
OR
HAS
NOTHINfl
ON
IT
THAT
YOU
WANT
TO
SAVE.
(e)
Press
the
RETURN
key.
You
will
be
asked
by
the
screen
if
you
really
want
to
format.
Press
the
Y
key
for
"YES."
Formatting
will
proceed
automatically,
and
the
screen
will
tell
you
when
formatting
is
complete.
(t)
Remove
the
FORMArrED
DISKfrom
thli
drive
and
lay
it
aside
for
future
use.
(g)
Insert
the
Oesignlab
program
disk
into
the
disk
drive
and
push
the
load
lever
down.
How
to
create
pictures
with
your
Animation
Station
Creating
pictures
involves
four
steps:
1.
Choose
a
background
color
and
clear
the
screen
2.
Choose
the
color
with
which
you
want
to
draw
3.
Choose
the
brush
type
with
which
you
want
to
draw
4.
Choose
the
mode
i/7"Which
you
want
to
draw
(SKETCH,
LINE,
BOX,
DOT,
etc.).

On-screen
tutorial
by
MENU
item
let's
go
through
the
MAIN
MENU,
starting
with
the
CLEAR
option.
We'll
give
the
title
of
each
menu
option
and
an
illustration
of
its
icon.
A
note
fin
Instructions
All
menu
selections
are
made
by
moving
the
stylus
across
the
pad
until
the
cursor
is
on
the
icon
within
the
square
of
the
menu
Item,
then
pressing
and
releasing
either
of
the
pad's
BOTTOM
BUTTONS.
When
menu
selections
are
made,
unless
otherwise
noted,
I'll
just
say
"choose"
and
give
the
name
of
the
menu
item,
rather
than
repeating
instructions
on
how
selections
are
made.
Ready?
The
first
step
is
to
clear
the
screen.
IDe
sure
that
you
have
a
FORMATTED
DATA
DISK
handy!}
Title:
CLEAR
•••••••••••••••••••••••••••
CLEAR
1ft
••••••••••••••••••••••••••
1.
Unless
you
press
your
Apple
computer's
ESC
key
or
SPACE
bar,
your
Commodore's
SPACE
bar,
or
lift
the
stylus
and
press
one
of
the
pad
bu"ons
with
Apple
or
Commodore,
once
you
choose
this
option,
you
°are
on
the
way
to
a
clean
slate.
Choose
CLEAR
.
2.
The
Apple
computer
version
of
the
Designlab
software
offers
choices
between
8
colors;
the
Commodore
64
offers
choices
between
16.
3.
When
you
choose
the
CLEAR
option
while
using
an
Apple
computer,
the
CLEAR
COLOR
MENU
will
appear
in
the
ceilfer
of
the
screen
Isee
illustration
below).
This
menu
offers
several
choices
of
background
colors:
two
BLACKs,
GREEN,
ORANGE,
PURPLE,
BLUE,
and
two
WHITEs.
7

B
c"L·ifia··
..
··
..
·
·H·j·Mo·oH······
·y·ifxy·············
·sii'fpE·S······
·iffs·i[·············
t .
[f::~]U:IIII:III1:::'
~
IlllIJIt:
o·v·iili"i:·············
..
,
......................
:
......
,
................................................
'p'!i','My'ifa"
.........
'
I I
SELECT
COLOR TO
'........
.CLEAR
SCREEH
0·V·."(·
....
2
......
'1111111111
1
.·O·X·
....
···
........
•
·OX·
..
·2
..
·
......
• TO CAHCE," CLEAR
PRESS5p'",CE
BAR
..,.
-.
·jfOOH
....
·
........
"Q
4,1"~"
·s.ifi·ij·
........
';:iliill"~
......
......
·F·I'L'L:·
..
·
....
·
....
~
S·i[·Ey·4fii
..
··
..
'ifo'':;:'s'
...........
·(·H
..
if
....
·
......
·(·I'M·i·s·
........
·C·o·L·oa·
......
..
'
0"
,
•••••
,
.
..
:,.:', I
.:
•.•
.1
0
••
'
...
..
I,
................
.
"
,
,','
.........
.
.!
.......•..•••.•.
·
....
··
..
···
....
·
......
··I'III'IIII\\'
..........
\'n
.....
lfl"·
......
"I'''·
......
1
...........
1
1
..........
1
!.~.!.~.~.~.~.
"":
.........
:
.........
~
.......
;
..
L
......
!.
....
....
1..
...
...
::::...
.~.~.~.~
...........
..
4.
let's
choose
BLACK
because
it's
the
easiest
background
color
to
work
with.
The
menu'
will
disappear
alld
the
screen
will
clear
itself
until
it
is
completely
black.
The
screen
will
then
automatically
clear
in
the
color
you've
chosen.
N.te:
Colored
background
can
produce
a
variety
iJf
special
effects,
which
the
advanced
operator
can
use
to
enhance
certain
types
of
graphics.
6.
For
Commodore
version
CLEAR
color
section,
refer
to
"COLOR"
MENU
beginning
on
page
10,
paragraph.4
..
6.
The
next
step
is
to
decide
which
color
you're
going
to
use
to
draw
on
the
IlLACK
background
Move
the
cursor
to
the
COLOR
option
at
the
bouom
right-
hand
comer
of
the
screen.

TitIB:
COLOR
·c·o·I.:·o·.··········
111111111111111111
-..u~~
...............
.
.
1.
Choose
the
COLOR
option.
The
intemal
CtJLOR
MENU
will
appear,
offering
choices
between
8
colors
and
6
textured
hues
with
the
Apple,
·and
16
colors
with
the
Commodore
64.·
With
the
Apple,
each
color
selection
gives
textures
in
hues
corresponding
to
that
color.
The
color
selected
will
appear
in
the
COLOR
icon
box.
2.
Notice
the
MIX
option
at
the
bottom
right-hand
side
of
the
COLOR
MENU.
Any
two
colors
may
be
mixed
by
placing
the
cursor
in
the
MIX
square,
pressing
a
BorrOM
BUrrON,
then
placing
tkecursor
in
the
two
chosen
color
boxes
and
pressing
aBOrrO.
BUrroN
once
for
each
of
the
two
choices.
The
mixed
color
will
appear
in
the
color
icon
box.
Textured
hues
corresponding
to
the
mixed
color
will
also
appea.r.Colors
miied
with
white
yield
pastels.
Colors
mixed
with
black
yield
textured
designs.
9

3.
let's
keep
it
simple
tbe
first
time
and
cboose
WHITE.
Then
lift
tbe
stylus
and
press
eitber
a
TOP
or
a
BorrOM
BUrrON
to
go
back
to
tbe
MAIN
MENU.
.
'.
4.
The·
Commodore
version
of
Suilcom's
Oesignlab
software
offers
two
modes
of
color
selection:
BIT
OPTIMIZATION
and
REGISTER
SELECTION.
Wben
selecting
tbe
COLOR
option,
you
will
be
given
a
cboice
of
1IJ0des.
(a)
Place
tbecursor
on
the
COLOR
icon
and
press
a
BOrrOM
BiJrrON.
ci·E·i·ii
..
·······
·H·fM·D·OH"··
..
·
·y·ifxy····:········
·s·MA·p·E·s
..
·
..
·
·D·i's·if········
..
·
at
[i::}].
1I:IIII:u
II:::
~
IlIlIJII
iryAi··
..··..
···
........
:
.......
:
.........................
:
...........................
:
.......
:
....
'p'R'I'My'E;'ii"
11111111111
Sun
com
(
......
j
. .
'
.....
.
O
...
;·A'(··
..
'2
..
·
..
111111111111
iifox·············
..
·
1'
.........
,
ii"iiX····:i·······
..
•
//
.
//
,'/
.
//
//
//
//
// //
//
.
//
·Z·O·OH··········
..
..t:::'
",II~
••
·s·p·ii·i·ij
..
·
..··
..
..
;1!1!!1I"1iiJl
·F·fii
..
···········
~
..
elt····Cfp·t
fiiilZ"A·tlo"t·(O
..
···
..
··
......
····
..
···
....
··
..
·
..
······
·c·o"l:·o·ii
..··
....
·
.::::::1
COLOR
1
tim
1IIIIIm!!ill
1IIIIIIIIm
m
1111111
mm
111111
mmI
mm
mm!
mm
...........................................................................
:.?~.~.~
..
~
...
::~fg:::::Q:E:f.::
*
If
youcboose
tbe
BIT
OPTIMIZATION
mode,
tbe
BIT
OPTIMIZATION
COLOR
MENU
will
appear,
and
yoil
will
see
16
cboices
in
the
form
of
color
swatcbes,
plus
two
boxes
labeled
COLOR
1
and
COLOR
2,
a
MIX
option,
and
tbe
COLOR
ICON
box.
*
Cboose
WHITE
by
placing
tbe
cursor
on
tbe
WHITE
square
and
pressing
a
BOrrOM
BUrrON.
The
COLOR
ICON
box
will
become
wbite.
10

*
At
another
time,
if
you
decide
to
mix
the
colors,
first
place
the
cursor
on
the
COLOR
I
box
and
press
a
BOrrOM
BurrON.
Then
choose
a
color
for
that
box
by
placing
the
cursor
on
the
desired
color
square
and
pressing
a
BOrrOM
BurrON.
Follow
the
same
procedure
with
another
color
for
the
POLOR
2
box.
Then
place
the
cursor
on
the
MIX
square
and
press
a
BOrrOM
BurrON.
The
colors
in
COLOR
1
and
COt.{JR
2
will
be
mixed.
and
the
result
will
appear
.
in
the
COLOR
ICON
box.
For
the
purposes
of
this
tutorial,
however.
this
time
let's
stick
with
WHITE.
*
Press
a
BOTTOM
BUrrON'again
to
leave
the
BIT
OPTIMIZATION
COLOR
MENU.
(b)
If
you
choose
the
REGISTER
SELECTION
mode,
the
REGISTER
SELECTION
COLOR
MENU
will
appear.
and
in
addition
to
16
color
squares,
you
will
see
three
boxes
(labeled
COLOR
I,
COLOR
2,
and
COLOR
3),
a
MIX
option,
and
the
COLOR
FUNCTION
box.
c"L·ifi·if·
..
·····
·j·n·H·iHlH
....
I'
Lf.::}]
cfij·iAI:
....····
...............................
1
.................
"
..........
1
..........................
···1-:::·,:,:·:::.··:.·,"'·.::
....
···1
111111111111
B·O·x
............
··
..
1..
........
1
B·O·x
....
z
........
·
~
~~
//
.
1IIIIIIIni
Suncom
'lit
..
•
// //
,//
// //
//
//
.
'?'1~8"
B
~UDV
I
LLE
//
,
..........................
·
......
··
..
·
....
·
......
·
........
·
....
·
..
···Rtt;·!·S't··
II
1111118
••
11111118
mlllllll m
111111
III
•
11m
DIm
SELECTIO
I11III
COLOF~
1 •
COLOR
2 •
COLOR
3
.........................................................................................................
.
11'

*
Notice
that
COLOR
"
COLOR
2,
and
COLOR
3
correspond
to
bit
pattern
01,
10,
and
11.
These
options
give
you
choices
of
both
color
and
bit-pattern
for
your
drawing
operations.
For
the
purposes
of
this
tutorial,
let's
choose
any
register
and
the
color
WHITE.
*
Choosing
colors
for
any
of
the
three
COLOR
boxes
is
simple:
place
the
cursor
in
one
of
the
boxes
and
press
aBO"OM
BUrrON.
Then
place
the
cursor
in
a
color
square
and
press
a
BOrrOM
BUrrON.
If
you
choose
colors
for
all
three
boxes,
the
last
one
chosen
willappeai
in
the
COLOR
ICON
box.
*
Mixing
colors
is
equ"lIy
simple:
choose
different
colors
for
COLOR
"
COLOR
2,
or
COLOR
3.
Then
place
the
cursor
on
the
MIX
square
and
press
a
BOrrOM
BUrrON.
The
colurs
in
the
last
two
color
boxes
selected
will
be
mixed
and
the
result
will
appear
in
the
COLOR
ICONbox.
*
The
MIX
option
offers
another
feature:
ERASE.
When
this
option
is
chosen,
the
COLOR
FUNCTION
box
will
display
the
background
color,·
and
drawing
will
be
done
with
the
00
bit-pattern.
This
will
enable
you
to
erase
pans
of
your
picture
as
if
you
were
actually
using
a
pencil
eraser.
Title:
BRUSH
SET
I
I'R'U"siiis'lllIlt~m'II""':"'''I'''';''''I'''''f'''I''''j''''I''''7'''1""="'1
,
................
"
......
JII
••
III'
..............................................................
1
..
.
1.
The
currently-selected
brush
type
willne
bordered
by
heavy
purple
lines
on
the
Apple,
cyan
lines
on
the
Commodore'(also
note
thai
the
Apple
has
lbrush-width
options
and
the
Commodore
8).
Note
that
the
brush
types
are
made
up
of
dots.
The
system
defaults
to
the
two-dot
brush,
which
is
the
best
for
drawing.
Let's
stay
with
the
two-dot
brush
for
the
time
being.
If
you
want
later
to
choose
a
different
brush,
simply
place
the
cursor
on
the
desired
brush,
keep
it
there,
and
press
a
BOrrOM
BUrrON.
2.
Note
that
the
brush
chosen
will
also
affect
the
appearance
of
the
lines
and
borders
(in
the
case
of
boxes
and
ovals)
that
you
draw.
For
example,
a
slanted
brush
wiN
draw
lines
and
borders
with
a.
"ratchety"
appearance.
3.
Now
that
you've
chosen
background
color,
the
color
iNith
which
you'll
be
drawing,
and
the
brush
type
with
which
you'll
be
drawing,
you
are
ready
to
draw.
Move
the
12
stylus
across
the
pad
until
the
cursor
is
in
the
SKETCH
icon.

r",.:
SKETCH
•••••
...
, .
I • J
..:
•.
: I
II
I -..'
•••••
••••••••••••••••••••••••••
1
1.
Choose
the
SKETCH
option.
The
menu
will
disappeai;
to
be
replaced
by
a
completely
clear,
black'screen
.
2.
Hold
aBorrOMBurrON
dflwn
while
you
move
the
stylus
back
and
forth
across
the
pad.
A
line
will
appear
.
on
the
screen
as
you
move
the
Slylos
.
3.
When
you
want
to
stop
sketching,
release
the
buuon,
then
lift
the
stylus
from
the
pad.
/I
you
want
to
"undo"
what
you've
just
drawn,
press
either
TOP
BUrrDN.
4.
To
start
sketching
again,
touch
Ihe
stylus
to
the
pad.
hold
a
BOrrOM
BUrrDN
down,
and
move
the
stylus
in
any
direction.
When
you're
done
sketching,
lift
the
stylus,
and
press
aBorrOMBurrON
again
to
return
to
the
MAIN
MENU.
Title:
BOX
~·4ii~················1
••••••••••
1.
Choose
the
BOX
option:
.Thi!n
lift
the
stylus
and
a
pulsating
rectangle
will
radiate
from
the
place
where
you
initially
put
the
cursor.
The
box
WIll
elongate,
Hauen,
or
fauen,
depending
on
the
direction
in
which
you
move
the
sty/us
.
2.
When
the
box
is
the
size
and
shape
.
you
want,
press
a
BOrrOM
BurrON
again,
then
lift
the
sty/us.
The
box
will
be
"planted"
on
the
screen.
By
repeating
the
process,
you
caD
generate
additiooal40xes
of
all
shapes
and
sizes.
1
··········1 I
••••••••••••••••••••••••••
3.
You
can
"unhook"
the
initial
corner
of
a
box
/iy.lifting
ihestyluslJnrjpre.$sing
" :
aBorrOM
BUrrON.
You
can
undo
the
last
box
made
by
liftiflg
the·stYIus.
siid.
.
pressing
a
TOP
BUrrDN.
Make
four
or
five
boxes
for
later
use.
liftthti
stY/us
and
press
aBorrOM
BUrrD.N
to
return
to
the
MAIN
MENU.
13

14
4.
Now.
let's
fill
some
of
the
boxes
with
color.
Remember,
you're
still
in
the
.
.
WHffE
color
mode,
so
you71
have
to
change
color
before
going
to
FILL.
lift
the
stylus
and
press
a
BOrrOM
BUrrON
to
get
back
to
the
MAIN
MENU.
Then
cho.ose
COLOR.
Choose
from
the
internal
COLOR
MENU
a
color
to
fill
the
boxes.
TititJ:
FILL
•••••••••••••••••••••••••••••
FILL
~
•••••••••••••••••••••••••••
t.
Choose
the
FILL
option
.
2.
Place
the
cursor
in
one
of
the
boxes
you've
drawn.
Press
a
BOrrOM
BurrON
and
the
area
will
fill
with
the
coloryou've
chosen.
3.
A
Word
Df
CautiDn:
when
filling
an
enclosed
area
that
you
made
while
sketching,
be
sure
that
there
are
no
places
where
the
lines
don~
quite
meet.
Enclosed
areas
fill
from
the
bouom
upwards.
If
there
is
a
leak
in
the
border
of
the
area
that
is
filling,
the
"fill"
color
will
come
out
at
the
'7eak"
point
and
will
continue
to
filruntil
it
runs
into
a
boundary.
You
can
stop
leaks
with
either
dots
or
lines.
We
71
get
to
them
later.
4.
You
can
also
fill
the
boxes
with
texture.
Go
back
to
the
MAIN
MENU
and
select
COLOR
.again.
This
time,
when
the
COLOR
MENU
appears,
select
one
of
the
texture
options
to
the
left
instead
of
a
plain
color.
Then
select
FILL
again,
and
go
back
to
the
picture.
Fill
one
of
the
boxes
with
texture
the
same
way
you
filled
it
with
culor.
5.
Note
that
some
areas
that
are
already
colored
will
not
accept
the
filling
action.
With
the
Apple
version
of
OesignLab,
any
primary
color
can
be
refilled
with
another
color.
Textured
areas,
on
the
other
hand,
mayor
may
not
accept
colortill.
since
they
are
mixtures
of
textures
and
colors.
6.
If
you
want
to
stop
the
filling
process,
press
the
BorrOMBurrON.
You
can
undo
the
last
colorfillby
lifting
the
stylus
and
pressing
a
TOP
BUrrON
(try
i1."
it's
helpful
when
leaks
occur).
When
you
are
finished
with
colorfill.
lift
the
stylus
and
press
a
BOrrOM
BurrON
to
return
to
the
MAIN
MENU.

rdle:BOX2
••••••••••••••••••••••••••
BOX
2
II
••••••••••••••••••••••••••
1.
To
make
boxes
that
are
already
filled
with
color,
choose
BOX
2.
The
procedure
is
exactly
the
same
as
it
is
with
the
BOX
option,
eXC8/ltlbauhe
boxes
are
made
of
colormstead
of
being
''hollow''
boxes'
made
with
lines
.
2.
You've
got
squiggly
lines,
boxes,
and
colored
squares
or'rectangles
on
the
screen.
How
about
circles
or
ovals?
We
will
be
drawing
lines
allain,
so
go
back
to
COLOR
and
choose
WHITE
before
proceeding
to
OVAL.
Pres$
a
BOTTOM
BUrrON
to
return
to
the
MAIN
MENU.
Title:
OVAL
~.,
•••••••
I I
II
I.
•
.........
••••••••••••••••••••••••••
Choose
the
OVAL
option,
then
place
the
cursor
on
the
screen
anywhere.
you
wanlit,
then
press
and
release
a
BOrrOM
BUrrON.
Move
the
stylus
around
the
pad
and
an
oval
will
appear
the
same
way
the
box
appeared
above.
When
it's
the
size
you
want,
press
a
BorrOM
BUrrON
again
to
"plant"
the
oval
on
the
screen.
Make
a
few
ovals
of
.
different
sizes.
Note
that
you
can
''undo''
the
last
oval
you
made
by
pressing
a
TOP
BUrrON.
15

16
Title:
OVAL
2
..............................
OVAL
2:
111111111111
•••••••••••••••••••••
a
••••
Title:
DOTS
••••
~
••
a
•••••
aaQ~a.D
••
D
•••
DOTS
• • •
I
•••••••••••••••••••••
~
••••
OVAL
2
works
the
same
way
as
.
BOX
2:
ovals
appear
on
the
screen
as
colored
ovate
or
circular
shapes.
1.
Aher
you've
chosen
a
color
for
the
dots,
with
the
MAIN
MENU
on
the
screen,
choose
the
DOTS
option
.
2.
Place
the
cursor
anywhere
on
the
screen,
press
a
BOrrOM
BUrrON,
and
a
dot
will
appear.
Repeat
the
process
to
make
as
many
dots
as
you
want.
Note
that
if
you
have
chosen
a
slanted
brush,
the
dots
will
appear
as
small
slanted
lines.
Note
thatif
you
plant
black
dots
and
fill
with
another
colot,
pauerns
will
appear.

Title:
SPRAY
•••••••••••••••••••••••••••
This
option
simulates
an
airbrush:
you
can
"spray"
pilelsof
color
onto
the
screen.
The
"coat"
of
pilels
can
be
thick
or
thin.
If
you
want
to
spray
in
a
color
different
from
the
one
with
which
you
are
presently
drawing,
go
back
to
the
COLOR
option.
1.
Choose
the
SPRA
Y
option,
then
place
the
cursor
on
the
area
you
want
to
spray.
Press
and
hold
down
BOTTOM
BUTTON.
Move
the
stylus
without
lihing
it.
Color
will
appear
on
the
screen·
everywhere
you
move
the
cursor.
To
spray
a
'1hin"
coat,
move
the
cursor
once
over
the
area
you
wadf
to
color.
To.spraya
'1hick"
coat,
•
miJvethe
cursor
several
times
over
the
same
area.
2.
Now
let's
draw
some
straight
lines.
Press
a
BOTTOM
Bb
"ON
to
get
/Jack
to
tlie
MAIN
MENU,
then
go
back
to
COLOR
and
ch!"":e
WHITE
again.
Also,
don
1
forgel
that
brush-type
choice
will
affect
the
appearance
of
the
lines.
Title:
LINE
.,.
Choose
the
LINE
option.
2.
Place
the
cursor
anywhere
on
the
screen,
then
press
and
release
a
BOTTOM
BUTTON.
3.
Move
the
cursor
to
any
other
point
on
the
screen,
and
a
"rubber-banding"
line
will
appear
to
stretch
and
contract
between
the
initial
touch-point
and
.
the
point
where
the
cursor
is
now.
17

·18
,-
4.
Press
a
BOTTOM
BUTTON
again
to
"plant"
the
line
on
the
screen.
You
can
undo
a
line
by
pressing
a
TOP
BUTTON,
and
you
'can
unhook
a
line
by
lifting
the
stylus
and
pressing
a
BOTTOM
BUTTON.
5.
To
make
additionatlines,
repeat
the
process.
To
make
lines
in
a
differentway,
use
the
next
option.
Press
a
BOTTOM
BUTTON
to/eturn.to
the
MAIN
MENU.
Title:
LINES
I·.
I
..
I
0.
t c
••
e.
I
••.•
•
I
••••••••
•••
•••••••••••••••••••••••••••
The
LINES
option
enables
you
to
draw
lines
that
always
connect
to
the
last
line
drawn.
1.
Choose
the
LINES
option,
then
place
the
cursor
anywhere
on
the
screen
and
press
and
release
a
BOTTOM
BUTTON
.
2.
Now
move
the
stylus
to
another
point
on
the
screen:
and
a
"rubber-banding"
line
will/arm
between
the
initial
cursor
point
and
the
present
point
Press
a
BOTTOM
BUTTON
to
plant
the
line.
To
undo
the
line,
press
a
TOP
BUTTON.
Unhook
the
line
by
lifting
the
stylus
and
pressing
a
BOTTOM
BUTTON.
3.
Place
the
cursor
anywhere
on
the
screen
again.
A
line
will
now
form
between
the
end
of
the
first
line
and
the
present
cursor
position~
Press
a
BOTTOM
BUTTON
to
"piant"
the
line.
4.
Repeat
the
process
to
produce
more
lines.
Each
successive
line
will
be
connected
to
the
lasl
line
formed.
5.
Return
to
the
MAIN
MENU.
Table of contents