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  9. Yamaha DX9 User manual

Yamaha DX9 User manual

CONGRATULATIONS
Thank
you
for choosing
th
e Yamaha DX9 Digital Programmable Algorithm Synthesizer.
The
DX9
employs unique and sophisticated FM digital tone generation t
ec
hnology
combined with microcomputer control to permit creation
of
vo
ices
that
are
more "live"
than
vo
ices
available with any other system available.
We
urge
yo
u to read this owner's manual thoroughly to ensure proper operation and
maximum performance
of
the instrument.
Features
------------------------
---------.
• The
DX9
has
a 20-voice internal memory, while
external cassette tape
can
be
used
to
store and
load other voices. The
DX9
is
provided
with
a
voice tape containing 120 pre-programmed voices.
• Extensive
microcomputer
programming
control
makes
it
possible
to
edit
existing voices
to
change
their
character, or produce
entirely
new voices.
New voices
can
also
be
created
"from
scratch."
• Edited or new voices can
be
stored either in the
instrument's internal memory, or on
an
external
cassette tape,
so
sounds you create
can
be
saved
for
future
use
.
PRECAUTIONS
LOCATION
Avo
id pl
ac
ing your synthesizer in direct sunlight or cl
ose
to
a source
of
heat.
It
is
also
important
to
avoid locations in
which the instrument
is
likely
to
be
subjected
to
vibration,
excessive dust, cold or moisture.
HANDLING
Avoid applying excessive force
to
the instruments's knobs
and switches.
POWER
CORD
Always grip the power plug
directly
when unplugging.
Removing the power plug
from
the wall socket by pulling
on
the
power cord
can
result in damage
to
or
shorting
of
the power cord.
Be sure
to
unplug
your
synthesizer
if
you
wi
ll
not
be
using
it
for
an
extended period
of
time
.
RELOCATION
When moving the synthesizer once
it
has
been
set
up,
be
sure
to
disconnect
al
l cords
that
connect
to
other
equipment.
This
wi
ll help prevent accidental damage
to
or
shorting
of
interconnection
cab
l
es.
<I >
CONTENTS
PRECAUTIONS.
DX9
OUTLINE
.......
.
..
.....
.........
.
..
2
CONNECTIONS
...........................
4
PLAY
MODE
.. ..
.....
.
..
...
..
.
...
.
..
.. ..
. 5
FUNCTION
MODE
..
.. ..
. .
..
.
..............
6
FM
TONE
GENERATION
...
.................
9
EDIT
MODE .
...............
.
..
. . . . .
....
12
KEY
TRANSPOSE . . . . . . . . . . . . . . . . . . . . . . . . 16
S
TORE
/SAV
E / LO
AD
.
.. ..
..
. .
..
....
...
..
17
MIDI
. . . .
............
.
..............
..
21
LET'S
AC
TUALLY
CREATE
A VOICE
..........
23
LFO
BLOCKDIAGRAM
..
.
.. ..
....
..
. .
..
.
..
26
SPECIFICATIONS
. . . . . . . . . . . . . . . . . . 27
VOICE
DATA
LI
ST
. . . . . . . . . . . . . . . . .
28
CONNECTION
Careful
ly
follow
the
"CONNECTION"
instructions given
in this manual when setting
up
your
synthesizer.
Connection errors
can
lead
to
serious damage
to
the instru-
ment,
amplifier,
and speakers.
CLEANING
Do
not
use
solvents such
as
benzine or thinner
to
clean
your
synthesizer
as
these may
cause
discoloration
or
staining
of
the instrument's exterior.
Use
a soft,
dry
c
loth.
SAVE THIS
MANUAL
After
studyi
ng
this manual
thoroughly,
it
should
be
stored
in a safe place
for
future
reference.
LIGHTNING
In the event
of
an
electrical storm, the instrument's power
cord should
be
unplugged
to
eliminate the possibility
of
serious damage.
OTHER APPLIANCES
Use
your
synthesizer where its digital
circuitry
cannot
be
influenced by electromagnetic radiation
from
appliances
such
as
televisions, radios, etc.
DX9 OUTLINE
As stated in the feature summary
on
page
1, the
DX9
can
be
used
to
play pre-programmed voices, pre-programmed
voices
can
be
edited
to
alter
their
character,
or
completely new voices
can
be
created
from
scratch.
Newly
created
voices
can
be
memorized
for
future
use.
To
accomplish all this, the DX9
has
four
main operating modes:
• PLAY-MEMORY SELECT
Mode
This
is
the normal performance mode, and the mode in which pre-programmed voices
can
be
selected.
• FUNCTION
Mode
Th
is
mode permits setting parameters pertaining
to
the effect
of
th
e
controlle
rs (thumbwheel, breath controller)
and
is
also
used
for
loading and saving data.
•
EDIT
Mode
Thi
s mode permits setting parameters
that
determine
the
character
of
the voices, and
is
used
for
editing existing
voices
or
creating entirely new voices.
• STORE
Mode
Edited
or
newly
created voices
can
be
programmed
into
the memory in this mode.
All
functions
of
the DX9 are performed in one
of
the above modes. Proper understanding
of
the functions
of
each
mode
is
the key
to
successful operation
of
and performance
with
the
DX9.
1.Volume
2.
DATA
ENTRY
section
Connector jacks
3.
Mode Select key section
J_
---
-'
4.
Display panel
rr.,
cr6
p;;,~~~~~':~.;""'
I
5.
Voice/Parameter
Select key section Power switch
Headphone, breath
controller
connector jacks
8.
Keyboard
1 VOLUME
This
contro
ls the
output
level
of
the
DX9
and at the
same
time controls the volume
of
the headphones.
2
DATA
ENTRY
This
combination
of
keys and Iinear
control
is
used
to
enter
and
modify
data.
<2>
DATA ENTRY
MAX.
l
::=:
!iii~
:.:;:
r
::::
::;:
:;:;
::;;
;::;
These keys are
for
increasing
or
decreasing
the
values
by
1,
for
turning
a
function
on
or
off
.
MIN.
This
control
is
used
for
coarse value
adjustment
.
This
slide
controller
covers
the
entire
range
for
each
parameter
from
min
imum
to
maximum.
3 MODE SELECT
KEY
Selects
four
operating modes
of
the
DX9
(PLAY,
EDIT,
FUNCTION
, STO RE).
STORE FUNCTION
.-----+-r----'--1
~..
-----,
11
-·
--r------,
I
L,___..
_I
~I
~·;===
I
This
key sets
the
PLAY I
This
key sets
the
EDIT
mode
. PLAY
mode.
4 DISPLAY PANEL
This Liquid Crystal Display panel displays the parameters
in
eac
h mode.
r1E~10RY
SELECT
t·1RSTEP
f'-'~
·l
E
RD.J
[[HJ
r___i__
Preset voice
number
display I
Display
the
current
state
of
the
system.
5 VOICE/PARAMETER SELECT
KEY
Th
ese
keys
se
lect
th
e voices in the instrument's internal
memory. The
same
keys
are
also
used
to
select parameters
in
the
FUNCTION
or
EDIT
modes. One key
can
have a
maximum
of
four
different
functions.
The
function
of
th
ese
keys
is
determined
by
the Mode
Se
lect key.
MASTER
TUNE ADJ
Voice
Number
MODE TIME
PORTAMENTO
~
.
Functoon
Parameter
<3>
6 PITCH BEND WHEEL
The pitch bend range
is
set
in the
FUNCTION
mode. The
pitch bend wh
eel
th
en
permits upward and downward
pitch bend
throughout
the
set
range.
7
MODULATION
WHEEL
T
he
modulation
depth
range
is
set
in
the
FUNCTION
mode.
Th
e modul
atio
n wheel then permits
va
riation
of
mod
u-
lation depth
throughout
the
set
range.
8 KEYBOARD
The
DX9
has
a 61-key keyboard
with
16-voice
polyphonic
capability
(a
monophonic
mode
is
also selectable).
•
CASSETTEINTERFACE
An inexpensive cassette recorder
can
be
connected
to
the
cassette interface terminal
s,
permitting
saving and loading
voices
to
and
from
standard compact cassette tapes. The
DX9
is
supplied
with
a voice cassette containing 120
voices in 6 groups
of
20 voices each.
CONNECTIONS
• Setting Up and Applying Power
Th
e
DX9
does
not
have
an
internal power
amplif
ier, therefore either headphones or
an
external ampI
ifier
/speaker system
are
required. A high-
quality
keyboard ampI
ifier
system
is
recommended.
Hook up
yo
ur
DX9
as
shown in the diagram below.
Connections
ile concerning the
MIDI
connectors refer
to
page
21
.
AC
wall
outlet
,--------
(FC-4orFC
-5) :
-~~
I
I
Foot
switch
Foot
switch
Foot
controller
Mixer
(volume)
(portamento)
(sustain)
Headphones
(8 -
150
ohms)
•
Turn
POWER ON
Breath
controller
(BC1)
The
DX9
power switch
is
located
to
the right
of
the rear
panel (viewed
from
keyboard side) Turn the POWER
switch
ON
only
after all connections
to
other
equipment
(and
to
the AC suppl
y)
have
been
properly
made. The
display panel
will
appear
as
in the illustration below im-
med
ia
tely
after power
is
switched on.
After
a few seconds, the
same
mode
that
was
engaged
before power
was
turned
off
is
re-engaged. For exampl
e,
if
the PL
AY
mode
was
previously engaged, the PL
AY
mode
will
be
re-engaged and the previously
se
lected voice
will
be
ready
for
pe
rforman
ce
.
Th
e
same
applies
to
the ED
IT
and
FUNCTION
modes.
<4>
Attach
the
music stand
as
shown in
the
figure
ON
OFF
P
OWER
e::
e::.l
*
*
Speaker system
with
built-in
amplifier
VRMRHR
D::-
::
9 *
SYHTHESIZER
:+:
PLAY MODE
• Playing the Internal Voices
The DX9
has
20 internal voices, any one
of
whic
h
ca
n
be
se
le
cted simply
by
pressing the I
MEMORY
SELECT Ikey,
and then
by
pressing the appropriate Voice Select key.
Each
Voice Select key
has
a large numeral
that
corresponds
to
the voice number at its left
edge.
Select and play
each
voice
to
get a feel
for
the kind
of
sounds
that
are
available.
EDIT/ MEMORY
COMPARE
SE
LE
CT
L_
__
__JI
~~J
Press
the
Memory Select key,
c:::£\J
set
to
the
Play
mode
.
Select
t~~
J
~
~
preset
voice\)
vo1ce
number
Display
at
the
Play
mode
Display shows
the
last
parameter
at
the
Function
mode.
Fine adjustment
of
volume while playing
can
be
achieved using
an
optional FC-
3A
foot
contro
ller
plugg
ed
into
the
VOLUME
ja
ck on the
DX9
rear
panel. Remember
that
the
DX9
and
amplifier
volume
controls should
be
set
high enough
that
adequate
volume co
ntrol
range
is
available using the
foot
controller
.
Foot
controller
(FC-3A)
<S>
•
Set
the
desired VOLUME level
With power
to
the
DX9
and
your
amplifier
system ON,
gradually raise the volu
me
control
while playing a note on
the keyboard
until
the desired volume level
is
reached. Set
the volume
contro
l on
your
amplifier
so
the
optimum
volume
is
attained
with
the
DX9
volume
control
set
at
about
"8"
• Playing
the
External Voices
The voice data contained on the voice data cassette must
be
loaded i
nto
the
instrument before
it
can
be
played. Refer
to
the "
LOAD"
section
on
page
19
for
loading instructions.
When data
entry
is
initiated while in the
PLAY
mode,
the parameter selected at the end
of
the
FUNCTION
mode
can
be
controlled
.
FUNCTION MODE
• FUNCTION Mode .... Applying Effects
The
FUNCTION
mode permits tuning, pitch bend, modu-
lation, and application
of
other effects
while
playing,
as
well
as
voice data load/save operations.
Press
the I
FUNCTION!
key
to
enter
the
FUNCTION
mode.
Setting cont
roller
range
parameters, etc.,
is
carried
out
using
the
DATA
ENTRY
controls.
• Function parameters
are
memorized and maintained
even
when power
to
the
DX9
is
cut
off.
Unlike
voice
data, however,
function
parameters cannot
be
saved
in
internal or external memory.
OPERATOR
ON.QFF/EG
COPY
ALGOR
I"
2 3 4 /FEEDB1
11
11
2
11
3
11
4
IE
MASTER
POLY/MONO
PITCH BEND MODE TIME
TUNE ADJ RANGE PORTAMENTO
OSCILLATOR
EG
OPERATOR FREQUENCY DETUNE/
SELECT COARSE SYNC RATE
111
1112
114
IE
RANGE PITCH
EG
BIAS
RANGE
MODULATION WHEEL BREATH
Function
Parameter
• MASTER TUNE
11
MASTER
TUNE ADJ
MASTER
TUNE
adjusts the overall tuning
of
the
DX9
to
match its
pitch
with
other
instruments. Pitch
is
variable
over a 150 cent range.
Press
IMASTER
TUNE
Iand then
use
the
linear
DATA
ENTRY
control
for
tuning.
DATA ENTRY
• POLY/MONO
POLY/MONO
Only
the
linear
control
in
the
DATA
ENTRY
sec-
tion
functions
for
MASTER
TUNE.
Fine
adjustments using
the
+1,
-1
keys
is
not
possible.
L.__l-
1 ----'11'----+
1
-----'
Determines whether the
DX9
will
function
in the
poly-
phonic or monophonic mode.
Press
the
DATA
ENTRY
~
key
for
polyphonic
operation. and
the[±]]
key
for
monophonic operation.
• The range
of
the
portamento
effect
is
different
in the
polyphonic
and monophonic modes. Refer
to
the
PORTAMENTO
section below.
<6>
• PITCH BEND RANGE
PITCH BEND
RANGE
The range
of
pitch
bend
can
be
set
from
0 to 12. 0 range
is
equivalent
to
no
pitch
bend. A setting
of
12 permits
pitch
bend over a
±1200
cent (2 octave) range.
If
the
range
is
set
at 7, then pitch bend
will
be
possible over a
±700
cent range (i.e. plus
or
minus one
fifth).
Pitch bend wheel
• PORTAMENTO
MODE TIME
PORTAMENTO
The
portamento
effect varies according
to
whether
the
DX9
is
in the
polyphonic
or
monophonic
mode.
MONOPHONIC
MODE:
In this mode
press
the
DATA
ENTRY
GIJ
key
to
activate
"FINGERED
PORTA".
In this mode the legato
effect
is
applied
only
when a second note
is
played
while
a previ·
ously played note
is
still held.
Press
the
DATA
ENTRY
EiJ
key
to
activate
"FULL
TIME
PORTA".
In this mode portamento
is
always applied.
POLYPHONIC
MODE:
In the
polyphonic
mode
"FULL
TIME
PORTA"
is
always
activated.
TIME:
Adjusts
the
speed
of
the
portamento effect
from
0
to
99.
A 0 setting results in no effect,
while
a setting
of
99
pro-
duces the longest (slowest) portamento.
• The portamento effect
can
also
be
turned ON
or
OFF
using
an
optional FC-4 or FC-5
foot
pedal once the
portamento
function
has
been
turned on in the " F
ULL
TIME
PORTA"
mode.
Pressing
the
foot
pedal turns the
effect ON. The effect
is
OFF
when the
foot
pedal
is
released.
The
portamento
effect cannot
be
turned ON
or
OFF
in the
"FINGERED
PORTA"
mode.
•
An
FC-4 or FC-5
foot
pedal
can
also
be
connected
for
sustain pedal
control.
In the
monophonic
mode, a key
pressed
while
another key
is
held
will
take
priority,
and
the sustain effect
will
apply
to
the new key.
Releasing the pedal turns the sustain effect OFF.
• CASSETTE
L__
l7
___J
I
L__l
a
_____J
I
L__l
9
_____JI
L__
l10
___J
SAVE
/VE
RI
FY LOAD LOAD SINGLE REMOTE
CA
SSETTE
These keys
permit
saving all 20 internal
memory
voices
to
an
external cassette tape, or loading 20 voices or a specified
single voice
from
an
external cassette tape.
SAVE/VERIFY
, L
OAD,
LOAD
SING LE, and REMOTE
keys
are
provided. Refer
to
the STO R
E/SAVE/
L
OAD
instructions on
page
17.
SA
VE/VERIFY:
The
SAVE
function
saves
all 20 voices in the internal
memory
to
an
external cassette tape,
while
the VERI
FY
function
checks
to
make sure
that
all the voices were prop-
erly
saved.
Pressing
the I
SAVE/VERIFY
Ikey repeatedly alternates
between the
"SAVE
TO
TAPE?"
and
"VERIFY
TA
PE
?"
displays.
LOAD
:
This key permits loading 20 voices at a
time
from
an
external cassette tape
into
the internal memory.
LOAD
SI
NG LE:
This key permits loading a specifi
ed
single voice
from
a
group
of
voices previously
saved
on
a cassette tape. The
number
of
the voice in the group
from
which the desired
voice
will
be
loaded must
be
specified
(1
-20).
REMOTE:
This key permits remote
control
of
cassette recorders
that
have
a REMOTE terminal. Normally when the cassette
recorder's remote terminal
is
connected
to
the
DX9,
the
tape
will
not
run
until!
either the
LOAD
or
SAVE
fu
nction
is
initiated
even
if
the Play
or
Record controls
are
engage
d.
The REMOTE
function
makes
it
possible
to
sta
rt or stop
the
tape
to
facilitate locating the beginning
of
voi
ce
groupes,
etc.
<7>
•
MODULATION
WHEEL I BREATH CONTROLLER
111
1112
1113
1114
RANGE PITCH AMPLITUDE
EG
BIAS
MODULATION WHEEL
115
1
116
11
17
1118
RANGE PITCH AMPLITU
DE
EG
BIAS
BREATH CONTROL
The
modulation
wheel or breath
controller
can
be
used
to
control
LFO
modulation
depth applied
to
pitch,
amplitude
or envelope producing controllable
tremolo
or
vibrato
effects
while
playing. Setting the RANGE, P
IT
CH, AM-
PLITUDE
and ENVEL
OPE
GENERATOR
BIAS para-
meters
for
each
controller
is
basically the
same
process,
so
we'll
concentrate mainly on the
MODULAT
ION wheel.
Since LFO
modulation
is
the
effect in question, the voice
used
must have non-zero
set
for
PITCH
and/or
AMPLI-
TUDE
MODULATION
SENSITI
VITY
parameters in the
EDIT
mode.
Refer
to
the
MODULAT
ION
SENSITIVITY
section on
page
13
for
details.
1.
MODULATION
WHEEL
To
add
modulation effects
RANGE:
Range
can
be
set
from
0
to
99. No effect
is
produced
with
a 0 setting, and a setting
of
99 produces
maximum
effect.
PITCH:
Determines whether LFO
modulation
is
applied
to
pitch.
Pitch
is
modulated
if
ON, and
not
modulated
if
OFF.
AMPLITUDE:
Determines whether LFO modulation
is
appl
ied
to
ampl
i-
tude.
Amplitude
is
modulated
if
ON, and
not
modulated
if
OFF.
EG
(ENVELOPE
GENERATOR)
BIAS:
When
EG
BIAS
is
ON, volume
or
brilliance (wow) variation
effects
can
be
added
with
the controllers by varying the
level
of
each
operator's envelope generator. MOD. SENS
I-
TIVITY
(AMP
LITU
DE)
is
used
to
set
the sensitivity
(refer
to
page
13.)
Applying
EG
BIAS
to
a
modulator
results in brilliance
effects, while applied
to
a carrier
it
results in volume
variation effects. In some
cases,
if
the carrier sensitivity
is
maximum
and the
controller
is
set
to
its
minimum,
no
sound
will
be
produced.
As
for
"modulator"
and
"carrier",
refer
to
the FM
TONE
GENERAT
ION section on
page
9.
2.
BREATH
CONTROL
The LFO
modulation
effect programmed
can
be
contro
ll
ed
using
an
optional
BC1
breath controller. The effect
is
controlled by blowing
into
the
BC
l mouthpiece. The
effect
will
not
be
audible unless breath
is
applied
to
the
controller.
Controls
the
effects
according
force
of
breath applied
to
mouthpiece
-----
Breath
controller
(BCl)
•
EDIT
RECALL I VOICE
INIT
Pressing this key alternately switches
to
EDIT
RECALL
and VOICE IN IT.
119
EDIT
RE
CALL
I VOICE
IN
IT
EDIT
RECALL:
This
function
makes
it
possible
to
recal l a voice
that
was
previously being edited or created.
If,
for
example, the
PLAY
mode
is
accidentally or pur-
posely entered while editing, the voice
that
was
being
edited
can
be
recalled
with
this func
tion.
If
the I
EDIT
RECALL
I key
is
pressed, the display shows
"EDIT
RECALL?"
.
Pressing
the
DATA
ENTRY
IYES j
key then
causes
the
"ARE
YOU
SURE?"
display.
Verify
by pressing the IYES I key again, and the voice previously
being edited
will
be
restored.
<B>
VOICE IN
IT
(Voice Initialize):
This
function
sets
up
the
basic voice data
for
creating new
voices.
Press
theiVOICE
INITikey
and the display panel
will
read
"VO
I
CE
I
NIP"
Press
the IYES I key and the
DX9
will
respond
with
"ARE
YOU
SURE7"
Verify
by
pressing the IYES I key second time. This
sets
up the basic
voice data and activates the
DX9
ED
IT
mode.
•
BATTERY
CHECK
A backup battery power supply
is
built
into
the
DX9
so
that
voice data will
be
maintained
even
when power
to
the instrument
is
off
. The state
of
the backup system
can
be
checked
by
pressing the I
EDIT
RECALL/VOICE
INITI
key. The operational battery voltage range
is
from
2.2 volts
to
3.3 volts.
If
the backup battery voltage drops
be
l
ow
2.2
volts, replacement
of
the backup system
is
necessary. The
backup system consists
of
specia
l batteries which
can
be
replaced
only
by
a Yamaha dealer. Contact
your
nearest
Yamaha
dea
l
er
when replacement becomes necessary.
•
MEMORY
PROTECT
120
MEMORY
PROTECT
The
DX9's
internal
MEMORY
PROTECTION
function
will
prevent any accidental erasure
of
the internal voice data.
You
will
fir
st
have
to tu
rn the
MEMORY
PROTECT
OFF
in order
to
STORE
or
LOAD
the voice data. Also, do
not
forget
to
turn
the
MEMORY
PROTECT
function
back ON
after
storing or loading operation.
(Please
refer
to
page
17)
FM
TONE GENERATION
FM
Tone Generation .
...
Understanding the
Basics
The
DX9
is
an
entirely
new
type
of
synthesizer employing
an
entirely new FM digital tone generation system. This
unique Yamaha system permits finer
control
over subtle
musical nuances and vastly expanded voice creation poten-
tial compared
to
conventional synthesizers.
1. The
Meaning
of FM
FM stands
for
Frequency Modulation. FM radio broadcasts
use
the
same
principle. One
signal-the
modulator-modu-
lates a second
signal-the
carrier.
In FM radio the carrier
is
an
extremely high
"ratio"
fre-
quency and the
modulator
is
the music signal
to
be
braod-
cast. In effect, the carrier "carries" the
modulator
signal
through the atmosphere
to
your
receiving antenna.
FM broadcasting
Carrier wave
~
(signal
to
be
modulated),
Sound signal
1\J'V
FM
signal
(modulated
signal)
IMMNNMN
'-1~
Loose wave Dense wave
(modulator
signal)
Extremely
high carrier/
modulator
frequency
ratio.
The
"density"
of
the
transmitted
carrier
waveform varies accord-
ing
to
the
modulating
signal.
The FM tone generator system
is
similar in principle,
but
in
this
case
both the carrier and
modulator
are
audible signals,
and
their
frequencies
can
be
almost equal.
FM
tone
generation
Carrier
1\J'V
(sound
to
be modulated)
Modulator
1\J'V
(modulator
signal)
FM
sound (modulated sound)
Close
carrier/modulator
frequency
ratio
results
in
FM
sound.
<9>
2. FM
Tone
Generation In the
DX9
In the
DX9,
the carrier signal determines the
pitch
of
the
note produced and
modulator
determines the shape
of
the
waveform produced and therefore its timbre. This explana-
tion
may make
it
look like the carrier and
modulator
are
two
entirely separate things. In fact, they are one and the
same.
A special oscillator
unit
called
an
"operator"
can
be
used
as
either a carrier
or
modulator
in the
DX9.
Operator
Pitch
Modulation
data
The
frequency data and
modulation
data are
combined here
1) Pitch Frequency Data
Output
Envelope data
Pitch frequency data
from
the DX9's
microcomputer
sys-
tem determines the operator's oscillation frequency. When
the operator
is
used
as
a carrier, this frequency
is
equivalent
to
the pitch
of
the note produced. When the operator
is
being
used
as
a modulator, the ratio
of
its frequency
to
that
of
the carrier determines the
timbre
of
the note produced.
2)
Modulation Data
This
is
the modulation data received
from
the previous
operator's (modulator)
output.
3) Envelope Data
When the operator
is
used
as
a carrier the envelope data
de-
termines the volume envelope
of
the note produced. When
the operator
is
used
as
a
modulator
the envelope data
de-
termines the
timbre
envelope
of
the note produced.
For example, the
pitch
frequency data applied
to
an
oper-
ator
used
as
a carrier determines the frequency
of
the sine
wave
output
from
the operator.
Inputting
envelope data
results in
an
output
waveform similar
to
that
shown in the
figure.
Numerical
value
Operator
1\f\!V\JV
Sine wave
!'----\
Envelope data
• Basic Operator Functions
1) Relationship
of
Carrier
to
Modulator
An
·operator
can
be
used
as
either a carrier
or
modulator.
These
two
basic operator functions are the
basis
for
the FM
tone generation system.
Two
operators
can
be
combined in
two
different
ways.
1. Modulator and carrier combinations
Modulator Carrier
PITCH-
OP 1
~~
OP
2
~-o"''"'
~----------~MOD.
~-------------~r-
2. Carrier and carrier combinations
PITCH-
OP 1 -
Carrier
r----
Output
PITCH-
OP2
r---
Carner
3)
Modulator
and Carrier
In
the
modulator/carrier configuration using
two
operators,
shown in the figure, the operator on the
left
is
the modu-
lator
and the operator on the right
is
the carrier.
In
the FM
system, the last operator in a chain
of
two
or
more oper-
• Modulator and carrier combinations
Operator 1
PITCH
EG
PITCH
<I
O>
2)
Carrier and Carrier
This configuration results in a pure sine wave
output
from
both operators. The combination
of
these waveforms
can
sound much like a conventional organ.
• Carrier and carrier combinations
Operator
1
PITCH
Output
EG
Operator 2
PITCH
EG
ators
is
the carrier. By varying the ratio
of
the
modulator
and carrier frequencies, and by varying the envelope
of
the
modulator,
an
extremely broad
range
of
highly complex
waveforms (complex harmonic structure)
can
be
created.
Operator 2
r----o---
Output
EG
Examples
of
output waveforms
• Modulator and carrier combinations
Frequency ratio of modulator
to
carrier equals 1:1
+1
-1
Frequency
of
modulator
to
carrier equals 2:1
+1
Carrier 1
Carrier 2
-1
Frequency
of
modulator
to
carrier equals 3:1
+1
Carrier 1
Carrier 2
3. Algorithms .... Combining Several Operators
The
DX9
has
a
total
of
four
operators. The way in which
these operators are combined
is
known
as
an
"algorithm."
The
DX9
has
8
different
pre-programmed algorithms. The
8 algorithms are displayed graphically on
the
control
panel.
Taking
algorithm
number 5
as
an
example,
the
lowest
two
operators-1
and
3-
are carriers. The
two
operators above
the
carriers
wil
l
function
as
modulators.
The
output
of
operator 4
is
fed back (feedback)
to
its
input.
The above
is
a
brief
decription
of
the internal workings
of
the FM tone generator system. By varying the
pitch
fre-
quency,
modulation
and envelope data
it
is
possible
to
edit pre-programmed voices
or
to
create
entirely
new
voices.
<I
I>
Algorithm
5
cpc[J
ce__:p
Divided in
two
sections
/
~
Mod"'"~
~
HJ
__
M_o_d
_u-
la
-
to
_r
_.;
fi
:
H)
L
_____
_j Carrier
~
______
_j
Modulates
EDIT MODE
•
EDIT
MODE .... Creating Voices
The
EDIT
mode
can
be
used
to
edit
pre-programmed
voices
or
to
create entirely new voices.
Press
the IED
IT
I
COMPAREI
function
key
to
enter the
EDIT
mode.
Edit Mode
Parameter
LFO
4
WAVE
SPEED
DELAY
14
/s
11
7
IC
MODE
SAVE
/VERIFY
LOAD
PORTAMENTO
CASSETTE
KEYBOARD
SCALING
DETUNE/
SYNC RATE LEVEL RATE LEVEL
114
1115
11
16
11
17
IE
EG
BIAS RANGE PITCH AMPLITUDE
EG
BIAS
BREATH CONTROL
Setting
and
modifying
parameters
is
carried
out
using the
DATA
ENTRY
contro
ls just
as
in the
FUNCTIO
N mode.
A small
dot
will
appear
next
to
the voice number in the
display
if
any data
is
modified. The original voice
can
be
recalled at any
time
while editing by pressing the
I
EDIT
/COMPARE I key again. The voice number
will
flash indicating
that
you a
re
hearing the original voice.
To continue editing
press
the I
EDIT
/COMPARE I
butto
n
again.
Now
for
an
explanation
of
the DX9's functions and opera-
tion.
•
The
indicators
display
for
EDIT
mode
The
number
of
the
al- Display
the
current
gorithm
which
is
being
state
of
the
operators
. used
for
that
particui:Lr
from
OP1
through
OP4
Voice
preset
voice begining
at
the
left
number
~
RLG
1 1111
OP
1
~
F
CORPSE=
1.00
The
dot
will
appear
when
any
data
has
been
modified. Displays each
parameter
• OPERATOR ON-OFF/
EG
COPY
OPERATOR ON-OFF/
EG
COPY
The
operator
selected
will
be
displa'{1!d
only
for
the
parameters
that
can
modified
In
the ED
IT
mode these keys
permit
turning
any
of
the
operators on or
off,
and copying the
EG
data
of
any
operator to any
other
operator (EG COPY).
<
12>
OPERATOR
ON-OFF:
Pressing
keys W
corresponding operator
"0"
in the appropriate
through m
will
result in the
being turned
OFF,
indicated
by
a
location on the display panel (the
group
of
four
1
's
and/or
O's
corresponds
to
operators 1
through 4).
Press
the key again
to
turn
the operator back
on-indicated
by
a
"1"
on the display.
1: Signifies
that
the
operator
is
activated
\
0: Signifies
that
the
/
operator
is
disabled
~
~LG
4 1100
OP2
R~TE
SC~LING
=0
EG
COPY:
• No
sound
will be
produced
if
the
carrier
operators
have all
been
disabled.
Thi
s
function
copys the
EG
data
from
one operator
to
another. While holding the selector ISTORE Ikey,
press
the
number
of
the operator
from
whi
ch
yo
u wa
nt
to
co
py
EG
data.
While pressing
STORE
L~koy
EG
COPY
The
display panel
when
the
Store
key has
been
pressed.
EG
COPV
fr·or·l
OP2
to
OF'?
press
the
key for
the
operator
number
that
you
wish
to
copy.
fr-ol"l
OP2
to
OP
1
This
signifies
that
the
EG
data
of 0 P2 are
being
copied
to
OP1 .
•
ALGORITHM/
FEEDBACK
Pr
essing
this key alternately
sw
it
c
he
s
to
A
LGORITHM
and
FEEDBAC
K.
ALGORITHM
/FEEDBACK
/s
ALGORITHM:
Thi
s key permits
se
le
ction
of
one
of
the 8 algorithms.
Pr
ess
the
DATA
ENTRY
[ill
key
to
increment (advance)
the
number
of
the
se
le
cted al
gorithm,
and the
[J]
key
to
decrement the algorithm number. The slide
co
ntr
ol
can
be
used
for
lager variations.
This
value will change.
/_
r::~:-:-L=-6
-1.
----=-1-=-H-=-cJ
(=-·1
------,
RLGORITHM
SELECT
FEEDBACK:
One operator in
each
of
the 8 algorithms
has
its
outp
ut fed
back·
to
its
input.
Th
is
is
the feedback operator. The
amount
of
feedback applied
can
be
adjusted over a range
of
0
to
7.
By increasing the
FEEDBACK
le
ve
l the harmon-
ics
are increased, resulting in the generation
of
noise-like
sounds.
RLG
1
1111
FEEDBRCK
•
LFO
LFO
WAVE
SPEED
DELAY
PMD/
AMD
lr--6
-1...__17
_lir--a
--,1.___19
-
The Low Frequency Oscillator produces low-frequency
sine, saw-tooth
or
square waves, or a
SAMPLE/HOLD
waveform. The LFO waveform
can
be
used
to
apply
vibrato,
tremolo
or
"wow"
effects
to
the voices. The
amount
of
LFO modulation applied
can
be
controlled using the
modulation
wheel, or breath
controller
once appropriate
WAVE,SPEED and
DELAY
parameters
are
set. (Refer
to
page
26)
WAVE:
This selects
the
waveform
output
by
the LFO.
Any
of
the
six waveforms shown below
can
be
selected.
TRIANGL
SAW
OWN
SAW
UP
SQUARE
SINE
S/HOLD
A (Triangular wave)
~
(Number 1 sawtooth waveform)
/"'1
(Number 2 sawtooth waveform)
rl_j
Square wave
~
Sinewave
Sample and
hold
RLG
1
1111
~LG
1
1111
LFO
SPEED
'3'3
LFO
DELR\'
= 99
L-----------e.:This
value
will
change=t
<
13>
SPEED:
The
speed
(frequency)
of
the LFO
can
be
set
from
0
to
99. 0
is
the slowest LFO
speed
while
99
is
the
fastest.
DELAY:
This creates a delay between initial key closure and ap-
plication
of
LFO
modulation.
A setting
of
0 results in no
delay -LFO
modulation
begins the instant a key
is
pressed
-and
a setting
of
99
creates the long
est
delay.
PMD/AMD:
Pressing
this key alternately switches
to
PMD and
AMD.
PMD (Pitch
Modulation
Depth):
Varies, over a 0
to
99
range, the depth
of
LFO
modulation
applied
to
pitch. A 0 setting produces no pitch
modulation,
and a setting
of
99 produces maximum
modulation.
The PMD
function
is
separate
from
the effect
of
the con-
trollers, and
can
be
used
to
apply
vibrato effects
that
are
entirely
independent
of
the
controller
settings.
AMD
(Amplitude
Modulation
Depth):
Varies, over a 0
to
99
range, the depth
of
LFO modula-
tion
applied
to
amplitude. A 0 setting produces no ampli-
tude
modulation,
and a setting
of
99 produces
maximum
modulation.
Thf!
AMD
function
is
separate
from
the effect
of
the con-
trollers, and
can
be
used
to
apply
tremolo
effects
that
are
entirely
independent
of
the
controller
settings.
•
MODULATION
SENSITIVITY
MOD SENS.
PITCH/ AMP
110
This adjusts the sensitivity (depth)
of
pitch
and
amplitude
modulation. This parameter must
be
greater than 0 before
any
amplitude
or pitch modulation
can
be
applied.
Be
sure
to
check this parameter before using the modula-
tion
wheel or other controllers.
RU3
1
1111
p
t·10D
SEt~S
I = 1
PITCH:
RLG
1
1111
R
t·10D
SEt
·6 I
OP1
=0
Sensitivity
to
pitch
modulation
is
variable
from
0
to
7.
This value
sets
the modulation sensitivity
for
all oper-
ators.
Applying
pitch modulation results in vibrato
type
effects.
AMPLITUDE:
Sensitivity
to
ampIitude
modulation
is
variable
from
0
to
3.
Amplitude
modulation
sensitivity
is
set
independently
for
ea
ch operator.
Applying
amplitude
modulation
to
a mod-
ulator
creates "w
ow"
e
ffe
cts,
while
applied
to
a carrier
it
results in
tr
e
molo
effects.
Operators
are
selected using the I
OPERATOR
SE-
L
ECT!
key Pressing the IOPERAT
OR
SELEC
T!
key
successively selects
the
operators in order
from
1
to
4. T
he
number
of
the
se
lected operator
is
displayed
in
the
upper
right
hand corner
of
the display panel.
Operators that are turned OFF
will
be
"skipped"
and the number
of
the
next
active operator
wi
II
be
displayed.
Depress
to
select
Disabled
operator
the
operator
cannot
be
selec~-,----,.-,---L
RLG
1
1011
OF'1
RRTE
SCRL
I
t·H3=
•
OSCILLATOR
OSCILLATOR
FREQUENCY FREQUENCY DETUNE/
CO
ARSE FINE SYNC
1
12
1113
1.---114-
OPERAT
OR
SELE
CT
These keys
set
the
pitch
data
for
each
operator.
RLG
1
1111
OP
1
RLG
1
F
COR
PS
E=
1.00
F
FINE
1111
OF'
1
·-
- l
'00
L
Th
is
va
lue will change
__j
FREQUENCY
COARSE
/
FREQUENCY
FINE
:
Th
e oscillation
fr
equency
of
each
osc
il
la
tor is
set
using
th
e
!FREQUE
NCY
COA
RSE Iand IFR
EQUENC
Y
FINE
Ikeys.
With
a
va
lue of 1.00
as
standard (8 feet
),
th
e
FREQUENC
Y
CO
A RSE control can be used
to
set the fr
eq
uency
be
tween
0
.5
and
32
ti
mes.
Th
e
FREQUENC
Y
FINE
control then
permits
fi
ne frequency a
dju
stment
be
tween 1 and 1.99
times.
DETUNE
I
SYNC
:
Pressing this key alternately switches
to
DETUN E and
SYN
C.
RLG
1
1111
·
OP
1
RLG
1
1111
OSC
O
ET
U
t
·
~E
7
OSC
~:
:
:E
\
1
S\1
t·1C
:
UF
F
This value wi
ll
change
_j
This display will change
<
14>
DETUNE
:
The operator frequencies
as
determined by the FRE-
QUENCY
COARSE and F
REQUENCY
FI NE
controls
can
be
detuned over a
-7
to
+7 range.
+7
Po,;,;,
p;"h
'"""'
t
0 - Frequency set with
the
Negative pitch
detune
l frequency coarse
and
fine
controls
-7
SYNC
(Synchronize):
When the SYNC
function
is
ON, all operators begin oscilla-
tion
from
the
same
phase angle
(0
degrees) With SYNC
OFF
the phase angle at which
an
operator
begins oscilla-
tion
is
carried over
smoothly
from
the preceding note. In
the
polyphonic
mode,
for
example,
maximum
simultaneous
output
is
16 notes. If a 1
7th
key
is
pressed the
first
note
makes a smooth
transition
to
the
17th
note.
16
notes
at
once
I
I
First
note
------
1First
note
fades away
I
Second
note-----....1....-------
Sixteenth
note-----+-------
Seventeen
note
When on, oscillation
will always begin
from 0 phase
KEY
ON
:' When off, a
smooth
1
""
transition occurs
to
1
the
next note
I
-Previous
note
----.l-
Next
note-
I
•
EG
(Envelope Generator)
EG
rR'-'-AT'-"E'-------, rL
E=-V-=E=-L
------,
.__l1s
_
__JI
.___l1s
_
___J
I
The envelope generator determines h
ow
the
amplitude
(volume)
or
timbre
(tone)
of
a note
wi
ll vary over time.
Envelope modul
ation
of a
modulator
results in
time
-
based
tim
b
re
variations, while envelope
modulation
of
a carrier
produces ampl
it
u
de
variations.
The parameters which determine the "shape"
of
the enve-
lope
are
RATE 1 through
RATE
4 and
LEVEL
1 through
LE
VEL
4. The
RATE
parameters determine
how
long
it
takes the envelope
to
reach
one
LE
V
EL
from
another.
The envelope applied
to
each
operator
can
be
set
individual-
ly.
permitting
an
essentially
infinite
range
of
envelope
combinations.
LEVEL
1
RATE
4
(LEVEL
4)
LEVEL
4
t
KEY
ON
KEYOFFt
Modulator
Tone
will
change
c.";~,o~
!'-----\
~
Volume
will
change
RU3
1
1111
CIF'
1
RLG
1
1111
._E_'~-·
_P_R_T_E
__
l
__
·::~
,..:....J·j
El3
LEI...IEL
l
RATE
:
Pressing the I
RATE
Ikey successively selects RATE para-
meters 1 through
4.
Each
RATE parameters
can
be
set
from
0
to
99. A 0 setting produces the longest (slowest)
RATE,
and a
99
setting produces the fastest RATE.
LEVEL:
Pressing
the I
LEVEL
I key successively selects
LE
V
EL
parameters 1 through
4.
Each
LE
VEL
parameter
can
be
set
from
0
to
99
. 0
is
no
output,
while
99
is
maximum
level.
•
Normally
LEVEL
4
will
be
set
at
"0".
In this
case
LEVEL
1 should
be
greater than
"50"
to
ensure proper
EG
operation.
•
KEYBOARD
SCALING
KEYBOARD SCALING
RATE LEVEL
1
17
llr--18----,
The
EG
RATE
and
LEVEL
parameters
can
be
varied
as
the
frequency
of
the notes increases.
I=ILG
1
1111
OF'
1
RLG
1
1111
OP
1
RRTE
SCRL
It·
H3=
0
LI..JL
SCRL
It·m =
<
15>
RATE
:
The
EG
RATE
of
each
operat
or
can
be
set
to
get shorter
as
the
frequency
of
the notes increases-- similar
to
a piano.
RATE
can
be
set
from
0
to
7.
LEVEL
:
The
EG
LEVEL
of
each
operator
ca
n
be
set
to
decrease
as
the
frequency
of
the notes incr
eases.
LE
VE L
can
be
set
from
0
to
99.
• OPERATOR
OPERATOR
OU
TPUT
LEVEL
ALG
1
1111
CIF'
l
OUTPUT
LEI
._
!EL=
'3'3
This
value
will
change
_j
Per
mits setting the
output
level
of
each
operator.
OUTPUT
LEVEL:
Controls overall
EG
level, like the
EG
DEPTH controls in
conventional synthesizers. OUTPUT
LEVEL
ca
n
be
set
between 0 and 99.
For example,
if
a specific operator
is
found
to
be
unneces-
sary once a voice
has
been
created, its
output
level
can
be
set
to
0.
• Since the
OPERATOR
ON-OFF
function
operates
only
in the
EDIT
mode and OPERATOR ON-OFF
data
is
not
stored in memory, the
OUTPUT
LEVEL
of
all unnecessary operators should
be
set
to
0.
In order
to
maintain constant overall
output
level
even
when changing algorithms, the
output
level
of
all the
carrier operators have
been
preset
to
a suitable value.
•
KEY
TRANSPOSE
KEY
TRANSPOSE
120
RLG
1 1111
t·1IDDLE
C
=C
3
This
value
will
change
_j
Transposes
pitch
over a
±1
octave range in semitone steps
with
C3
as
standard.
Press
the I
KEY
TRANSPOSE
I,
and
then the keyboard key corresponding
to
the desired
amount
of
transposition according
to
the illustration on
page
16.
To transpose up one octave.
for
example.
press
the IKEY
TRAN
SPOS
E Ikey and then
press
C4
on the key-
board.
A
m
v
•
KEY
TRANSPOSE
c,
02
#
C2#
G2# C3#
F2# A 2#
03
#
F3# A J#
G
J#
0 2 F2 A 2
CJ
EJ G3 8 3
E2
G2 B2 0 3 FJ A J C4
C1
through
C2
Press
the
key
that
you
C4
through
C6
are
all C2 wish
to
transpose.
are all C4
Cs
You
can
transpose
in
You
can
transpose
in
semitones
for
-1
octave
sem
itones
for
+1
octave
ir
rrr
i
>"WT'<l;'il
I
••
I
•••
I
••
I
•••
I
••
I
•••
I
••
I
•••
I • • I • • • I
!II
i
~
'"~~
~
u
~
_ ·,
1-
:
T
I
I
I
I
:
:u
1
~
yyIiiIi
t I I I I I I
c,
~
i
~
'
Co
......
I I I
-
.....:::____
: I
' I
-
__
: C1
C4
*
For
example
,
when
transposing
up
1
octave
C4
Cs Cs
The
display
when
transposing
up
1
octave
KEY
(
lffi"~Aft"
pressing
,....,
\
01
.....
r"
RLG
1 1111
t·1IDDLE
C = C 4
Display
shows
"C4"
"
ITI
-<
-1
:::c
)>
z
en
.,
0
en
ITI
STORE/SAVE/LOAD
STORE/SAVE/LOAD
The
DX9
used
the
following
functions
to
move voice data
from
one location
to
another:
1. STORE
Stores a voice being edited in the
"edit
buffer"
into
one
of
the preset
memory
locations.
2. SAVE
Saves
all
20
voices
from
the internal
memory
onto
an
external cassette tape.
3.
LOAD
Loads a entire
block
of
20 voic
es
or
a single voice
from
external cassette tape
into
the internal memory.
•
SAVE/LOAD
Cautions
Note the
following
points when loading voices
from
the
supplied voice tape
or
when saving
or
verifying newly
created voices
onto
a tape:
1) The supplied voice data cassette tape (master tape) con-
tains the
same
data on
both
sides
A and B..However, the
method in which the recordings were made differs
be-
tween
sides
A and B
to
provide
compatibility
with
all
types
of
cassette tape recorders.
If
an
error occurs during
a
LOAD
operation, and
if
adjusting
the
level (volume)
fails
to
correct the error, reverse
the
cassette tape and
LOAD
the data
from
side
B.
This should correct the
problem.
2)
During a
SAVE
or
LOAD
operation,
don't
pick the tape
recorder
up
and move
it,
and
don't
subject
it
to
a shock
of
any kind.
Be
careful
not
to
touch the connections
either, since doing
so
may
cause
an
error.
3) Always
use
the
same
cassette recorder when handling
DX9
data. Using a
different
tape recorder may make
LOAD
operations
difficult
to
execute.
4)
It's
a good idea
to
make a backup copy
of
the master
voice data cassette tape, and always
use
your
backup
copies
for
day
to
day operations.
That
way,
if
your
tape
is
damaged in any way, you
can
always make
another new backup copy
from
the master. Refer
to
the section on loading data. When making a backup
copy,
LOAD
the data
from
the
master tape
into
the
DX9
memory, group
by
group. Then,
put
a fresh tape
in the cassette recorder and
read
the data back
onto
the new tape
with
the
SAVE
command.
5)
Before you
SAVE
voice data
onto
a cassette tape, index
the tape
by
making a microphone recording
of
the
information
you
need
prior
to
the start
of
voice data
recording on
the
tape.
6)
It's
not
possible
to
copy voice data
from
one tape
to
another
by
dubbing the tape between cassette recorders.
Always
LOAD
the data
into
the
DX9
memory
first,
then SAVE
it
on a fresh cassette tape.
<17>
1.
MEMOHY
PROTECT
When voices are loaded
from
external cassette tape
or
edited voices
are
stored in memory, the previous voice
is
erased. Turning the
MEMORY
PROTECT
function
ON
makes
it
impossible
to
accidentally
erase
voice data. MEM-
ORY
PROTECT must
be
turned
OFF
in order
to
carry
out
any
LOAD
or STORE operation.
MEMORY
PROTECT
is
automatically
turned
ON
whenever the instrument's
power switch
is
turned ON. Always
be
sure
to
turn
the
MEMORY
PROTECT
function
back
ON
after loading
or
storing voices.
FUNCTION
Set
to
Function
mode,
and
press
the
~~key
2. STORE
MEMOF
PROTEC.
Voices
that
have
been
edited or
entirely
new voices are
not
automatically
programmed
into
one
of
the internal
memory locations. Voices
are
edited and created in a
buffer,
and must
be
STORED in one
of
the
memory
locations
for
use.
1)
Turn
MEMORY
PROTECT OFF.
2)
Press
MEMORY
SELECT, then hold the !STORE! key
and
press
the preset key
to
which you want
to
program
the new voice.
FUNCTION NO
LS~J
~~~~~ion
mode,§~
MEMC
PROTEC,
E~l
OFF v
MEMORY
SELECT
and
set
the
Memory
Protect
to
"OFF".
~~
'""
<ho
Momo'y
Solod
koy.
STORE
L~J
While pressing
V
the
Store
key,
I~
~~\,~\
~
I
~
\
' > ' )
\.......
\,../
press
the
key for
the
voice
number
to
be stored.
When a voice
is
STORED in
th
is
manner, the voice data
that
was
previously in
that
memo
ry
location
is
erased,
so
be
sure
that
you either
ha
ve a copy
of
the
voice on tape
or
don't
need the voice befo
re
erasing
it
with
a STORE
operation.
Be
sure
to
turn
M
EMORY
PROTECT back on
after the STORE
OPERATIO
N.
• Connecting a Cassette Recorder
Connect the cassette recorder
to
the
DX9
using the
supplied connection cable
as
follows:
Connections
Handytype
Cassette
tape
recorder
t
to
the
EARPHONE
jack
-==OdlJTI;m!m
White
cord
to
the
MIC
jack
~
1
_R_ed_c_o_rd_-+--'
to
the
REMOTE
jack
Black
cord
1)
Connect the
DX9
"IN"
terminal and the cassette
recorder's
"EARPHONE"
or
"HEADPHONE"
jack
with
the
white
cord.
2) Connect
the
DX9
"OUT"
terminal and the
cas-
sette recorder's
"MIC"
jack
with
the
red
cord.
3) Connect
the
DX9
"REMOTE"
terminal and the
cassette recorder's
"REMOTE"
terminal
with
the
black cord. (No connection required
for
cassette
recorders
that
do
not
have a REMOTE terminal)
<18>
3. SAVE
The
SAVE
functions
saves
all
20
voices in the internal
memory
to
an
external cassette tape.
1) Make sure the cassette recorder
is
connected
properly
and load
the
cassette tape
to
which
you
wish
to
SAVE
the
DX9's
internal voices.
2) Enter the
FUNCTION
mode and set the display
to
read
"SAVE
TO
TAPE?"
using the
ISAV
E/VERIFY
I key.
3)
Press
the IYESI key and the display
will
read
"from
MEM
to
TAPE
all
ready?".
Press
the iYESI key again
and the
"ready"
portion
of
the display
will
disappear
and the
SAVE
operation
will
begin.
Press
the
Press
the
YES
E~J
ON
v
Press
the
key
FUNCTION
CONTROL
SRl.JE
TO
T~F'E
·-::·
froM
MEM
to
TRPE
a
11
t-
e.~d·=e
1
:S"
j
fror"l
t1EM
to
TRPE
b~keyagain
all
ON
1,._-------t
The
"ready"
portion
will
disappear
and
Save
operation
will begin.
4)
After
a brief
pause
a number
"1"
will
appear in place
of
"ready"
indicating
that
the
first
voice
is
being
saved.
Each voice
is
indicated
as
it
is
saved
(
1-20).
When the
SAVE
operation
is
completed, the display
wil
l
read
"VERIFY
TAPE
ready?"
4.
VERIFY
The
VERIFY
funcion
checks
to
make sure
that
all the
voices were
properly
saved
on external cassette tape
by
a
SAVE
operation.
It
is
advisable
to
always
use
the
VER
IFY
function
after
saving a group
of
voices
to
prevent accidental
loss
of
voices due
to
improper
connections
or
other
faults
during the
SAVE
process. Also,
be
sure
to
VERIFY
the
same
group
of
voices
that
were
saved
or
an
ERROR
mes-
sage
will
result.
1)
Set the cassette tape
to
the beginning
of
the voice
group
to
be
verified.
2) Make sure
that
the cassette recorder headphone jack
is
properly
connected
to
the
DX9.
3)
Press
the cassette recorder
PLAY
button,
then
press
the
DX9
IYES Ikey The tape
will
begin
to
play and a
pi
lot
tone wi
II
be
heard.
4)
Adjust
the cassette recorder volume
control
so
that
the
pilot
tone
is
at a
comfortable
listening level.
5)
When the data signal begins
(a
discontinuous tone)
the
bottom
right hand corner
of
the display should
read
"1"
through
"20"
as
each
voice
is
verified. When
verification
is
complete the display
will
read
"OK"
followed
by
"VERIFY
COMPLETED"
.
I
UERIFY
TRPE!
. 1
,..___Display
will
read
'-------------'
"1"
through
"20"
UERIFV
TRPE
nv'
·-::·e
-~
Display shows
indic:s
"OK!".
The
VERIFY
operation
can
be
carried
out
directly
(not
necessarily immediately
following
a
SAVE
opera-
tion)
by using the I
SAVE!VE
RIFY I key
to
set
the
display
to
"VERIFY
TAPE?"
in the
FUNCTION
mode.
•
REMOTE
Normally
when the cassette recorder's remote termi-
nal
is
connected
to
the
DX9
with
the
FUNCTION
CONTROL
TAPE REMOTE
OFF,
the tape
will
not
run
until
either the
LOAD
or
SAVE
function
is
initi-
ated
even
if
the Play or Record controls
are
engaged.
The REMOTE
function
makes
it
possible
to
start
or
stop the tape
to
facilitate locating the beginning
of
voice groups, etc.
1)
Press
the
"'I
R"E""M"'O""T""E=<I
key.
E~l
REMOV
FUNCTION
CONTROL
TRPE
REt·10TE
:
OFF
2)
Press
theION Ikey.
FUt·~CT
I
ot·~
CONTROL
TRPE
REMOTE
:
ON
This turns remote
control
ON
can
be
run
as
required.
YES
E~l
ON\)
so
the tape recorder
<19>
5. LOAD
Two
types
of
LOAD
functions
are
provided:
LOAD,
with
which
an
entire group
of
20
voices
is
loaded, and
LOAD
SINGLE,
with which any desired single voice
can
be
loaded.
1)
LOADing
an
entire 20-voice group.
(1) Make sure the cassette recorder
is
properly con-
nected
to
the
DX9,
insert the cassette containing the
desired voice group, and
set
the tape
to
the beginning
of
that
voice group (disengage the remote
control
function
to
do
this). Stop the cassette recorder.
(2)
Turn
MEMORY
PROTECT OFF.
~~I
PR0~~?0
,N_O
__
--,
FU~·~CT
I
ot·~
Cot·nROL
/
~~J
MEM.
PROTECT:OFF
\)
(3)
Press
the I
LOAD
Ikey and then the) YES Ikey and
the display
will
read
"from
TAPE
to
MEM all
ready?"
(the remote
co
ntrol
function
is
re-engaged).
(4) Make sure the cassette recorder's headphone jack
is
connected
to
the
DX9
and
press
the cassette recorder
PLAY
button.
(5)
Press
theIYES Ikey and the
"ready?"
portion
of
the
display
will
disappear, the tape
wi
ll begin
to
run, and the
pilot
tone
will
be
heard.
(6)
Adjust
the cassette recorder volume
control
to
set
the
pilot
tone at a
comfortable
listening level.
(7) When the data signal begins the
bottom
right
hand
corner
of
the display
will
read
"1"
through
"20"
as
the
corresponding voices
are
loaded
into
the internal memory.
froM
tRPE
to
MEM
~
11
Display
will
read
g 1
-"1"
through
"20"
'-----------~
(8) When the
LOAD
operation
is
completed the
DX9
PLAY
mode
will
be
engaged
and the cassette recorder
will
stop.
• Using a Cassette Recorder with
No
REMOTE
Terminal
The
SAVE
and
LOAD
procedures
are
basically
same
for
cassette recorders
with
or
without
a REMOTE terminal.
When there
is
no REMOTE terminal, the cassette recorder
must manually
be
set
to
the record or play mode after the
I
SAVE
I
or
I
LOAD
Iand IYES I keys
have
been
pressed
("ready?"
display).

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Roland GR-300 owner's manual

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