14 New communication behaviours in a Web 2.0 world
2.2.(iii)Contentbeingdeliveredfreeofcharge
Early adopters of Web 2.0 applications (content providers and peer-to-peer networks) made
most of the content available to the end-user free of charge. This makes it difcult for other
content providers entering the market to come up with sustainable business models, a process
also known as ‘commoditization of content’. Content providers are thus forced to change their
business models. To make up for the lack of revenue from the content itself they are looking to
alternative income streams: bundling the content with other services, for example, or bringing in
advertising.
If content is free the question arises: who is actually paying for the internet? Aside from
advertisements the main revenue streams are network connection fees. In fact some users
actually confuse payment for the internet connection with payment for content, believing that
paying for a connection gives them the right to download content free of charge and legally. The
result could be a business model in which internet providers partner with content providers to
develop common offerings for the end-user20.
Apart from connection fees, the main source of internet revenue is advertising. Analysis
indicates that more than 80 per cent of all revenues of social networks and other content
delivering applications comes from this source. However, despite the tremendous growth of
online advertising21, the income from advertising alone won’t be sufcient to make the industry
protable. Most of the spending will be split among a few players, with current leader Google
and its concept of content advertisements earning over $16.6 billion during 200722).
However, other possible sources of revenues are being examined. One is user payments, possibly
in the form of gate-keeping fees. In this system the user pays for access to an application or
premium content. Another is micropayments. Here, users buy small virtual items for virtual
money, allowing them to increase their user experience in the service. Other revenue sources,
albeit underdeveloped at the moment, include product afliations, whereby various companies
tie their products together, and corporate partnerships that capitalize the services of both
partners. For example, a social networking site might deliver tailored content from a partner
news site to registered users, thus expanding the user base of both sites23.
Peer-to-peer networks and video-sharing services such as YouTube, however, have also
uncovered a possibly sensitive area. A large proportion of the content shared in such instances
may in fact be breaching intellectual property rights, something that could be regarded as a
threat, in particular by the music and movie industries.
2.2.(iv) Online social networking as a new communication domain
Since the rst social networking portals were created in 2005, the new medium has enjoyed
tremendous growth, reaching an estimated 328 million online users in 2008. Growth is
expected to continue at 20 per cent a year until 2012, when these portals will reach 565
million users24, 25. Led mainly by young users, 42 per cent of all internet users in developed
countries regularly visit social networking sites26, 27. The share of users in developing countries
is also growing strongly.
Social networking services are very effective ways to communicate among people, in many
cases replacing email or mobile text messages. They also serve as a way to share content such as