
2.3. To access Virtual Reality experiences
Simply open the QR Scanner app on the headset and look at the
QRKey on the relevant lesson plan. You will hear a beep and the
related VR experiences will become available.
2.4. To access Augmented Reality resources
When you see the ARC logo on a plan or worksheet, that means you
can launch Augmented Reality content simply by looking at it! First
open the ARC app from the home screen of your VR headset, then
look at the image on the teaching resource to bring it to life.
To go back to the menu screen:
Afterthe ClassVRSession:
Wasthereanything unexpected? What clues were there that
thiswasnot a place on Earth? What questions do you still have
abouttheplanet? Share and note down ideas and questions to
usefurtherinto the topic.
Follow-Up Activities
›ResearchwhatMars’ atmosphere is like in comparison to Earth. Use
thistohelp decide which objects you would need to take with you on
atripto Mars. Justify the reasoning behind each item using scientific
factsortheories.
recreatethemovement of the Sun, the planets and some moons
inoursolar system. Use this to help understand the reasons behind
varyingdaylength etc.
›Investigateandresearch our understanding of gravity.
Explorethequestion ‘Would I be heavier on Mars?’ Students could
createmodelsof Earth and Mars to show their relative mass,
usingmodellingclay or dough. They can use this to help their
understandingofwhy they would weigh less on Mars than on Earth.
DESIGNANDTECHNOLOGY
Designingmechanicalsystems.
Researchthepurpose of Mars rovers. What do they need to be able to do?
Getstudentsto design and create their own moving Mars rover using their
understandingofthe planet as well as key design features that they will need to
integrateintotheir project.
MATHEMATICS
Placevalue.
Findoutfacts relating to the planets e.g. Distance from the Sun; mass; gravity;
understandingofplace value. Apply this learning within Science to understand
thecontextof these numbers.
ART
Artistsandtechniques.
Compare‘NewMoon’ by Camille Chew to real photos of the moon.
Howcanyou incorporate what you know about Mars into a piece of art?
Createasculpture or painting of the planet using a range of techniques.
ENGLISHLANGUAGE
Discussingcharacters.
Watchbriefclips of WALL-E to discuss how he might be feeling as a robot on
hisown.How can you tell how he is feeling? Students to create their own
stop-motionanimationwith a Mars rover as their central character. Focus on
conveyingemotionthrough facial expressions, sound and movements rather
thandialogue.
COMPUTING
Writingsimpleprograms.
OnScratch,J2Code or a similar program, use coding to create a simple maze
gameseton Mars for Curiosity to navigate.
MUSIC
Appreciatinggreatcomposers.
ListentoHolst’s The Planets – Mars – The Bringer of War. Link to learning of
RomanMythologyand explore the character of Mars. Why might this planet
havebeennamed after him? How does the piece of music help create the
imageofthis character?
LinksAcross the Curriculum
eanythingunexpected? What clues we
thiswasnot a place on Earth? What ques
eandnote down ideas and questions to
usefurtherinto the topic.
eincomparison to Earth. Us
thistohelp decide which objects you would need to ta
atripto Mars. Justify the
easoningbehindeach item using scientifi
eatethemovement of the Sun, the planet
inoursolar system. Use this to help understand the
chourunderstanding of gravit
ouldIbe heavier on Mars?’ Students cou
eatemodelsof Earth and Mars to show their
usingmodellingclay or dough. They can use this to help their
understandingofwhy they would weigh less on Mars than on Earth.
Designingmechanicalsystems.
overs.Whatdo they need to be able to do?
Getstudentsto design and c
understandingofthe planet as well as
LinksAcross the Curriculum
Getready for your next field trip…
toMars!
BeforeYourTripto Mars:
Establishwhatthe class already know about the solar system. Discuss the Mars
Onemission.Why do we want to find out more about the planet? What do they
knowaboutMars rovers? Imagine what it would be like to go there.
Discussthesepoints and share ideas with the class.
LearningAreas
›•Describingthe movement of the Earth, Moon and Sun
›•Usingthe idea of the Earth’s rotation to explain day and night
›•Understandinghow gravity acts on Earth
ImmersiveExperience
Allowstudentstime to explore the surface of Mars on their own first, making
surethatthey are in a safe position. After a minute or so of independent
studentsbackinto the room. Collect student ideas about points of note, then
divebackin, making sure you draw attention to:
›Thecolourof the surface. What may give it its reddish hue?
›Whatinformationshould the Mars rover collect?
SpaceCollection
SCIENCE
Is There Life on Mars?
SubjectAreaofStudy
SCIENCE EARTHANDSPACE
DesignandTechnologyDesign and make
EnglishLanguage Visualliteracy;narrative
Mathematics Placevalue
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Lookforthis icon
en-GB/20170622
Aorta
AorticValve
LeftAtrium
LeftVentricle
MitralValve
PulmonaryArtery
PulmonaryValve
PulmonaryVein
RightAtrium
RightVentricle
Septum
SuperiorVenaCava
TricuspidValve
TheHeart
SCIENCE
Labelthechambers on the heart diagram as well as the
surroundingbloodvessels.
Whynotchallenge yourself and label where in the body the
oxygenatedordeoxygenated blood is coming from or going to?
Follow-UpActivity
Name
Date
en-GB/20170622
LearningFocus
Nametheparts of the human circulatory system and
theirfunctions.
KeyQuestions
›
oftheheart?
›Canyouidentify the four chambers?
›Whichbloodvessels are veins and which are arteries?
›Whatishappening with each heartbeat?
›Howcanyou check how fast your heart rate is?
›Whatwouldchange if the human started doing
vigorousexercise?
›Whatdoyou noticeabout your own heart rate when you
starttorun on the spot?
TheHeart
AGE10-12
SCIENCE
VIEWMEWITH THE ARC APP!
Tilt your head to the left to scroll towards the left of the screen.
Tilt it to the right to scroll right.
To navigate left and right without turning around:
While wearing the headset, shake your head smoothly from side-to-side, or press the back
button on the left side of the headset.
3.1. Log in to your school’s ClassVR Portal
To manage your ClassVR headsets, you’ll need to log in to the ClassVR Portal
(http://portal.classvr.com) for your school. If your information was provided to us prior to
delivery as a Key Contact, you should receive an email invitation from Avantis.
If you have not received the email, please check your Spam, Junk or Clutter folder.
Click the link in the email to create your account.
Once you’ve entered your chosen password, you’ll be directed to our EULA. If you’re happy
with this, scroll to the bottom of the page and click ‘I Agree’.
Now that you have logged in, you should see the ClassVR Portal interface.
First of all, you will need to invite your colleagues to the ClassVR Portal.
To do this, click the circle at the top right of the page to access the management section:
Section 3
Set Up and Manage the ClassVR Headsets
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