Bron GRIP User manual

MANUAL

MANUAL
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TABLE OF CONTENTS
1. PREFACE 4
1.1 Minimum System Requirements...........................................................................................4
1.2 Installation .......................................................................................................................4
1.3 iLok Registration ...............................................................................................................5
2. QUICK START 6
3. GUI OVERVIEW 7
3.1 Header, Logo..................................................................................................................... 7
3.2 Controls........................................................................................................................... 7
3.2.1 Speed .............................................................................................................................................................. 7
3.2.2 Perspective......................................................................................................................................................7
3.2.3 Angle and Distance...........................................................................................................................................8
3.2.4 Grip ................................................................................................................................................................. 8
3.2.5 Blend Skid........................................................................................................................................................ 8
3.2.6 Skid Pitch ........................................................................................................................................................ 8
3.2.7 Surface Dropdown Menus.................................................................................................................................9
3.2.8 Detail Amount ..................................................................................................................................................9
3.2.9 Blend Surface................................................................................................................................................... 9
3.2.10 Vehicle types and Chassis interaction.............................................................................................................. 10
3.2.11 Chassis Intensity............................................................................................................................................ 10
3.2.12 Suspension Impacts ....................................................................................................................................... 10
3.2.13 Mute / Pause Button....................................................................................................................................... 11
3.2.14 Mixer Section ................................................................................................................................................. 11
4. TIPS AND TRICKS 12
4.1 Keep it moving ................................................................................................................ 12
4.2 Pinpoint cuts and movements before working a sequence ...................................................... 12
4.3 Odd combinations may just do the trick............................................................................... 12

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1. PREFACE
WHAT IS GRIP AND WHAT MAKES IT SPECIAL?
GRIP is a software plug-in for your favorite DAW that is used to create tyre and chassis sounds for motion picture.
This in-the-box solution gets the job done fast, 100% congurable, automation ready and pretty darn fun, admittedly.
Never waste your time again nding source audio for track laying vehicle movements!
Track laying audio for vehicles is a time consuming and dicult task that usually requires a lot of effort searching for suitable source
audio and editing that to picture.
GRIP is a very easy to use tool with a lot of power under the hood. It is loaded with a large variety of professionally recorded vehicle
interaction source material and it’s an easy task to automate its GUI so that the audio becomes perfectly aligned with a vehicle’s on-
screen movements. The plug-in allows for handling of distance, interior and exterior perspectives, chassis rattles, different surfaces
and more, so that the impression of a vehicle in motion can be easily achieved.
GRIP will be a huge timesaver for any sound designer working against a deadline.
1.1 Minimum System Requirements
WINDOWS: Windows 8 (64-bit), 8 GB RAM, Intel® Core™ i5 (relatively recent)
MAC: macOS 10.13 (64-bit), 8 GB RAM, Apple Silicon or Intel® Core™ i5 (relatively recent)
1.2 Installation
After downloading and opening the installer of GRIP please follow the on-screen instructions to install the application.
THE MANUAL WILL BE COPIED HERE:
WINDOWS: C:\Program Files\BOOM Interactive\Grip
MAC: /Applications/BOOM Interactive/Grip

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1.3 iLok Registration
During the rst start of TURBINE after installation, the iLok registration window pops up. GRIP is licensed using the PACE Licensing Plat-
form. You need to have an iLok account to use it, however setting up an iLok account is free. You will nd all necessary information on
how to setup your account on www.ilok.com. You can either directly authorize your computer (machine authorization) or use a 2nd or
higher generation iLok hardware dongle. A second or third generation iLok (iLok2 or iLok3) is a product of PACE that can be purchased
at www.ilok.com or from any participating music retailer.
Next: please download the iLok License Manager at www.ilok.com.
After your purchase, you automatically receive an order conrmation from us containing the download link for the installer plus a 30
digits long iLok activation code (e.g. 1234-1234-1234-1234-1234-1234-1234-12).
HOW TO ACTIVATE THE LICENSE
• Open the iLok License Manager application.
• Either select the menu: Licenses -> Redeem Activation Code or click on the small Redeem Activation Code Icon on the
upper right of the application.
• You should then copy paste the entire code you received from us into the entry form. Select your iLok as the activation
location to immediately activate the license on this iLok and conrm the location.
Now you are ready to go!
Upon the rst launch of the application, you
will be asked to register GRIP with your iLok
account.
A free iLok account can be created under
www.ilok.com
The product doesn't show up in your DAW?
Not activating the software when rst laun-
ching the DAW can lead to DAWs putting
the plug-in into a "failed to scan" blocklist or
blacklist.
In such cases it is usually sucient to:
• check the DAW's blacklist/blocklist
• remove the plugin from that list
• activate it in the iLok License Manager
• cause a plug-in rescan or restart your DAW
Watch a step-by-step video tutorial about
how to activate your iLok license:
WATCH TUTORIAL

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2. QUICK START
After instantiating GRIP, raise the Speed knob to get the vehicle rolling and lower the Grip knob to add tire skidding sound. Automate
these two parameters to your scene and add more parameters to create more and more diversity.
NOTE:
Click on any control in the image on the left
to learn more about it.

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3. GUI OVERVIEW
The GUI is very simple: You will see several knobs, sliders and dropdown menus, that each, in their own ways, help to create the vehicle
audio. All the plug-in’s parameters, except for the dropdown menus where Surfaces and Vehicle types are chosen, can be automated
in your DAW of choice.
Every white element in the interface is either a button, a knob or a numeric input and can be altered or pressed.
3.1 Header, Logo
Clicking on the Boom Library / Pole logo on the left will open a little About window, showing the people involved in the development of
GRIP and the version of the application currently running.
3.2 Controls
3.2.1 Speed
In the upper left corner there is a dial knob called Speed which basically is a representation of the
velocity that the on-screen vehicle travels at.
Low percentage Speed corresponds to a slowly travelling vehicle; high percentage Speed means a
fast moving vehicle. Turning Speed clockwise will result in a rolling sound.
Speed is the fundamental of everything that is done within GRIP and where every action begins. It
also works as an on/off switch, i.e. when Speed is set to zero the whole plug-in goes silent.
3.2.2 Perspective
Just below Speed there is a toggle - INT/EXT - which enables dynamically switching between Inter-

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ior and Exterior perspectives. When set to Interior, Angle and Distance (see below) are bypassed. All sound sources inside GRIP are
affected by this function, meaning that if, for example, the switch is made during the middle of a skid, not only does the rolling sound
change perspective, but also the skid, the detail and the chassis interaction sounds follow suit.
3.2.3 Angle and Distance
Below the Int/Ext button there are two sliders, ANGLE and DISTANCE. In Exterior mode these allow
positioning of the vehicle-audio on a 3D plane. Increasing the Distance will give the illusion of the
sound source moving away from the listener, and moving Angle left or right will move the audio
correspondingly, as would a panning knob.
3.2.4 Grip
In the lower left corner, there is a dial knob, GRIP. This is a function that represents how much
traction, or grip, the surface the vehicle has with the current surfaces. When Grip is set to 100%, the
wheels have full traction and are fully in contact with the surface. Lowering the amount of Grip will
produce a skidding sound. The lower the amount of grip, more intense skidding sounds are produ-
ced.
3.2.5 Blend Skid
Each surface contains two different skid samples, Skid 1 and Skid 2. BLEND SKID, which can be found to the right
of the Grip knob, enables blending between these two samples. The purpose of this function is to create more di-
versity and realism to the tracklaying and editing.
3.2.6 Skid Pitch
SKID PITCH is used to manipulate the tone-height of the Skid samples. Similar to how the Blend Skid is used to
create more diversity to the sound picture, Skid Pitch introduces a touch of drama and liveliness to the soundtrack.

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3.2.7 Surface Dropdown Menus
On the lower right side of the GRIP-plug-in there are two dropdown menus, SURFACE A and SURFA-
CE B. GRIP allows to simultaneously load two different surface-types so that, for example, if the
vehicle moves over tarmac and suddenly enters a gravel road, a seamless switch between the two
can be made.
3.2.8 Detail Amount
Each surface has an additional detail-layer of audio with the purpose of introducing more life and spark to the
sound-picture. DETAIL AMOUNT, just to the left of the surface dropdown menus, enables adjustment of just how
much of detail should be brought into the mix.
3.2.9 Blend Surface
To the left of the Detail Amount knob, there is a dial button called BLEND SURFACE. It allows choosing between
the two surface types that are selected in the dropdown menus, as described above.

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3.2.10 Vehicle types and Chassis interaction
In addition to the number of surface ty-
pes, GRIP is also equipped with a selec-
tion of vehicle chassis types. In the up-
per right corner, there is a VEHICLE
drop-down menu that lets the sound de-
signer choose between two types of ge-
neric chassis (modeled to mimic typical
sedans of different characters), a motor-
bike and two different trucks (modern
and old).
3.2.11 Chassis Intensity
Just below the Vehicles dropdown menu, on the right side of the plug-in, there is turn wheel called
CHASSIS INTENSITY. This allows setting a suitable amount of Chassis interaction in the sound
mix.
3.2.12 Suspension Impacts
Located on the right side, just below Chassis Amount, there is a push button, SUSPENSION IM-
PACTS, that when pressed produces an impact sound. This can be found useful as a sweetener
for when the vehicle passes over a rough road or goes over a road bump. This feature is a great
tool for creating realism.

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3.2.13 Mute / Pause Button
Centered, at the very top of the plug-in, there is a MUTE/PAUSE button. When set to Mute (an “M” sign is showing)
the plug-in will (assuming that there is automation that activates GRIP) go silent when the DAW is pressed to stop.
This means that if you want to audition the plug-in when the DAW is not playing, the Pause function must be acti-
vated (a Pause sign is showing). When the DAW is set to play GRIP will play no matter what, and a Play symbol will
show.
In short:
GRIP can always be heard.
GRIP can only be heard when DAW is playing.
DAW is playing. GRIP can be heard.
3.2.14 Mixer Section
At the very bottom of the plug-in there are several sliders that control the main levels of each sound category of GRIP: ROLLING, SKID,
DETAIL, CHASSIS and SUSPENSION. These let you ne-tune the mix and bring it to perfection. Attached to each one of these there are
also corresponding SOLO and MUTE buttons.

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4. TIPS AND TRICKS
4.1 Keep it moving
When left static, the GRIP parameter especially suffers and keeping the skidding intensity at one level over a longer period of time is
quite unrealistic, too – doing so might even result in unusable output. Try to move the GRIP parameter and "play" or "perform" the skid
instead. You can also blend from one skid into the second one; or use the SKID PITCH to get more variation.
4.2 Pinpoint cuts and movements before working a sequence
Before starting to automate GRIP, go through the lm material and gure out where the automation movements will take place. Setting
markers or regions might help.
When you have the exact length of the sequence in the timeline, automate the Speed parameter to about 50% so that GRIP is activated
throughout (no speed, no sound, remember!). Then, bit by bit, work your way further through the sequence, making more and more
adjustments. You will notice that as soon as more movement is introduced, the sound picture will come alive more and more. The more
carefully the automation is made, the better the end result will be.
4.3 Odd combinations may just do the trick
The not so obvious combinations of surfaces may sometimes be useful for creating more complexity. For example, blending in some
gravel into the Tarmac rolling sound can give more grit to the soundtrack and provide the soundtrack some needed liveliness. Be crea-
tive!
4.4 Bounce each track soloed before mixing
For more exibility and control in the nal mix, use the solo buttons for each sound-category to bounce the automations.

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5. END-USER LICENSE AGREEMENT
This license agreement is a single-user license agreement. For multi-user licenses and multi-user discounts, please contact us via
service@boomlibrary.com
The following End User License Agreement ("EULA") represents the contractual conditions between you ("Licensee" or “you”) and
BOOM Library ("BOOM", visit www.boomlibrary.com/about for the ocial legal company details and address) for the use of audio
software plug-ins including related media, documentation (e.g. manuals) and other documents and materials (e.g. presets) manufac-
tured by BOOM ("audio-plug-ins" or “software”). By installing and by registering the software on your computer, you declare yourself in
agreement with these conditions. If you do not agree with these conditions, you are not allowed to install the software. Copyright laws
and international copyright treaties, as well as other intellectual property laws and treaties protect the content. All rights not expressly
granted to Licensee hereunder are reserved by BOOM.
SECTION 1 – INTRODUCTION:
1. What You Get:
a. You get to install the software on up to two (2) computers that you, only, use. They can be your computer in an edit bay and a laptop
for the eld, or your computer at work (or school) and your computer at home, etc.
b. Please note that you need a sequencer software to run our audio plug-ins which is not included in this license.
c. You can copy the software only once, for the sole purpose of making a backup copy.
d. If you need licenses for multiple people or more workstations, you will need to get a multi-user license from us. Please contact us
for multi-user pricing.
e. If you are an educator and need a license for your lab please contact us for educational pricing.
f. You can export, render out, re-record or otherwise save any type of sound, noise, music, pad (“work”) created with our audio plug-in
and its presets and use it as part of any video, game, audio library or other media production (“media projects”), even other people’s
media projects that you didn’t do, if the works are made from the copy of the audio plug-in you have on your computer and used as per
our End User License Agreement.

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2. What You Don’t Get:
a. You don’t get to make any other copies of the audio plug-in.
b. Please don’t share our audio plug-ins on the internet – we are a small company, and unlicensed copies hurt our ability to make the
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f. reverse engineer, decompile or disassemble all or any portion of the audio plug-in in any form, except as expressly licensed herein.

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SECTION 4 – AUDIO RIGHTS (RIGHTS TO THE WORKS):
1. This license grants the rights to produce new works using our audio plug-in. Such new works can be created using the presets inclu-
ded in the audio plug-in. This license includes the worldwide, royalty-free, non-exclusive right to combine or sync works created with
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potential use by Licensee, BOOM will furnish a safe-harbor letter within 30 days allowing or disallowing use for the described project.

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4. All licenses and rights under this license are nontransferable, which means Licensee may not sell, gift, or in any way allow another
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SECTION 8 – AGREEMENT:
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APPENDIX A: SOFTWARE LICENSE AGREEMENTS OF THIRD PARTIES
I - Inno Setup License:
Except where otherwise noted, all of the documentation and software included in the Inno Setup package is copyrighted by Jordan Rus-
sell. Copyright (C) 1997-2013 Jordan Russell. All rights reserved. Portions Copyright (C) 2000-2013 Martijn Laan. All rights reserved.
This software is provided "as-is," without any express or implied warranty. In no event shall the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter and redistribute
it, provided that the following conditions are met:
1.) All redistributions of source code les must retain all copyright notices that are currently in place, and this list of conditions without
modication.
2.) All redistributions in binary form must retain all occurrences of the above copyright notice and web site addresses that are currently
in place (for example, in the About boxes).
3.) The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this soft-
ware to distribute a product, an acknowledgment in the product documentation would be appreciated but is not required.
4.) Modied versions in source or binary form must be plainly marked as such, and must not be misrepresented as being the original

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software.
Jordan Russell, jr-2010 AT jrsoftware.org, http://www.jrsoftware.org/
II - Roboto Fonts
This application makes use of the Roboto fonts authored by Christian Robertson and made available through Google Fonts (fonts.
google.com) under the terms of the Apache Software License v2.
Version 2.0, January 2004, http://www.apache.org/licenses/
1.) Grant of Copyright License: Subject to the terms and conditions of this License, Apache hereby grants to You a perpetual, worldwide,
non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly
perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
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Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the
NOTICE le.
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provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied,
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of such damages.
III - Steinberg VST License
VST® is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.

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LIMITATION OF LIABILITY
1.) Subject to the provisions in the following sub-sections, Steinberg shall only be liable, irrespective of the legal grounds, for damages
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PRODUCT WARRANTY
1.) Steinberg licences the VST PlugIn Interface Technology on an "AS IS" basis. Steinberg makes no warranties, express or implied,
including without limitation the implied warranties of merchantability and tness for a particular purpose, regarding the VST PlugIn
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for losses by the Licensee itself or by third parties shall be excluded.
3.) Steinberg may in its sole discretion discontinue the distribution of the current VST PlugIn SDK and/or release improved versions of
the Licensed Software Developer Kit but offers no commitment whatsoever those releases will occur at any time or for anybody.
INFRINGEMENT
1.) Steinberg represents and warrants that, as of the date of this Agreement, it is not aware of any claim or action alleging that VST, the
VST PlugIn Interface Technology, or the content of the Licensed Software Developer Kit infringes any third party intellectual property
right.

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2.) Steinberg, however, disclaims any obligation of defense or indemnify of the Licensee or its customer with respect to any such claim
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This is a software of BOOM Library.
All other product names, brands and trademarks, mention of which in this document and the software is for identication purposes only
and does not imply aliation or endorsement, are the property of their respective owners.
BOOM Library
Visit www.boomlibrary.com/about for the ocial legal company details and address.
© BOOM Library, 2022. All Rights Reserved.
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