Casio Casiotone 1000P User manual

OPERATION
MANUAL
MANUAL
DE
OPERACION

i
iw
:
.
Thank
you
very
much
for
purchasing
the
Casiotone
1
000P,
we
hope
it
gives
you
many
years
of
enjoyment.
The
Casiotone
1000P
is
a
valuable
and
exciting
intro
duction
to
the
world
of
music,
assembling
myriad
sounds
onto
an
electronic
keyboard
with
under-arm
portability.
It
is
different
from
conventional
synthesizers
in
that
it
permits
sounds
to
be
created
simply
by
combining
numbers
using
the
sound
programming
function.
There
is
also
an
arpeggio
programming
function
so
you
can
freely
combine
arpeggio
patterns
to
support
your
performance
on
the
keyboard
or
accompany
other
instruments
in
a
group.
CasiotonelOOOP
ELECTRONIC
MUSICAL
INSTRUMENT
This
booklet
has
been
prepared
to
help
you
explore
the
many
functions
of
the
Casiotone
1000P
and
become
familiar
with
its
varied
abilities.
y:.;
1
;.'
;
•
CONTENTS
1
Unique
features
of
the
Casiotone
1
000P
]
2
In
and
around
the
Casiotone
1000P
2
3
Power
Supply
5
4
Casiotone
1000P
—
Starting
to
Play
6
5
Sound
Programming
Function
9
6
Arpeggio
Programming
Function
15
7
Preset
Arpeggio
Function
2
e
8
Tuning
(Transposing)
21
9
Troubleshooting
Chart
23
10
Care
of
Your
Unit
24
11
Specifications
25

Sound
programming
allows
the
simple
creation
of
1000
sounds
and
storage
in
10
memories.
With
the
selective
use
of
FEET,
ENVELOPE
and
MODULATION
and
the
combination
of
numbers
shown
on
the
digital
display,
as
many
as
1000
different
sounds
can
be
created.
The
ones
you
like
best,
up
to
1
0,
can
be
stored
in
the
memory.
A
programmable
arpeggio
function
freely
combines
arpeggio
patterns
and
can
also
be
used
as
a
sequencer.
Arpeggio
patterns
can
be
freely
programmed
to
match
the
music.
Since
up
to
127
steps,
9
note
pitches
and
rests
can
be
stored,
it
is
possible
to
use
this
function
for
high
class
arpeggio
or
as
a
sequencer.
A
digital
frequency
display
and
With
a
clear
digital
display
of
the
frequency,
wide
range
digital
pitch
control
tuning
can
be
perfected
visually
as
well
as
by
provides
transposing
function.
sou
^-
s
J,
nce
tbe
varia
J
ble
/
a
A
ng
L
g
°
e
1
!
from
221
Hz
r
to
662
Hz,
with
standard
A=442
Hz,
transposing
is
also
possible
between
minus
1
octave
and
plus
0.5
octave.
S
10
preset
sounds
and
a
16-Step
10
beautiful
preset
sounds
-
the
Piano,
Jazz
up/down
preset
arpeggio
give
Organ,
Vibraphone,
etc.
can
be
selected
with
one
big
musical
scope.
touch
-
Also
-
since
a
.
16
-
st
^P
up/down
arpeggio
°
r
pattern
is
preset,
music
with
a
professional
back
ground
can
be
enjoyed.
A*
Various
sound
effects
give
full
play
to
musical
expressions.
The
Casiotone
1000P
provides
various
sound
ef
fects
such
as
Sustain
—
which
produces
a
beautiful
lingering
effect,
Vibrato
and
Delayed
Vibrato
—
indispensable
for
delicate,
emotional
expressions,
and
Heavy
Vibrato
—
which
creates
a
modern
musical
ambience.
The
keyboard
split
function
allows
you
to
play
the
melody
and
chord
separately
with
different
sounds.
The
61
-key,
5-octave
keyboard
can
be
split
into
3-octave
upper
keyboard
and
a
2-octave
lower
keyboard
with
one
touch.
Since
different
sounds
can
be
independently
set
for
each
section,
you
can
enjoy
a
wide
variation
of
the
performance
as
if
using
a
two-tiered
organ
keyboard.
Complete,
yet
compact
keyboard
with
61
keys,
5
octaves
and
8
-note
polyphonic.
The
note
range
accomodates
all
kinds
of
music
from
classics
to
pops.
And,
with
8-note
poly
phonic,
chord
playing
is
truly
realistic.
All
this,
in
an
instrument
that
is
easily
portable.
-
1
-

(Rear
panel)
®
i
®
|
'
®
©
©
©
(0
Power
ON/OFF
Switch
(?)
TUNE
Button
®
TUNE/ARPEGGIO
TEMPO
Control
(4)
TONE
SET
Button
(
I>
LOWER
VOLUME
Control
Knob
(6)
SPLIT
Button
@
RECORD
Button
(1)
MEMORY
Button
(9)
UP/DOWN
Button
©
PROGRAM
Button
(Q)
Digital
Display
©Sound
Selection
Buttons
©Sound
Characteristic
Data
Chart
04)
PROGRAM/PRESET
Button
©
FEET
Button
©
©
©
ENVELOPE
Button
©
MODULATION
Button
©
VIBRATO
Button
©
DELAYED
VIBRATO
Button
©
HEAVY
VIBRATO
Button
©
SUSTAIN
Button
©
Main
Volume
Control
Knob
©
Built-in
Speaker
(Rear
panel)
©
Headphone
jack
(PHONES)
©
Output
Jack
(LINE
OUT)
©
FOOT
VOLUME
jack
©
SUSTAIN
jack
©
AC
Power
Socket

■.....■
....
Each
time
a
button
is
pressed,
it
t
urns
the
function
on
and
off.
When
on,
a
red
indicator
lamp
will
light
(except
for
the
So
und
Selection
Butte
ns).
The
UP/DOWN
Button
and
the
PROGRAM
Button
indicators
will
blink
in
time
vith
the
arpeggio
tempo
which
is
currently
established.
®
Power
ON/OFF
Switch
Turns
the
power
on
and
off.
©TUNE
Button
Press
on
when
tuning
or
transposing.
©TUNE/ARPEGGIO
TEMPO
Control
Knob
Adjusts
arpeggio
speed
or
note
pitch.
Turning
the
knob
to
the
right
increases
the
tempo
of
the
arpeggio
or
raises
the
pitch
of
the
notes.
Turning
the
knob
to
the
left
decreases
the
tempo
of
the
arpeggio
or
lowers
the
pitch
of
the
notes.
If
you
continue
to
turn
the
knob
in
one
direction,
it
will
eventually
return
to
the
lowest
or
highest
setting
as
it
employs
an
endless
system
control.
©TONE
SET
Button
Press
on
to
set
the
sound
for
the
lower
keyboard
(lower
two
octaves)
when
the
keyboard
is
split.
©LOWER
VOLUME
Control
Knob
Adjusts
the
volume
of
the
lower
keyboard
(lower
two
octaves)
when
the
keyboard
is
split.
As
this
is
adjusted
relative
to
the
main
volume,
it
will
not
function
when
the
Main
Volume
Control
Knob
is
set
to
MIN.
©SPLIT
Button
Press
on
to
split
the
upper
three
octaves
and
the
lower
two
octaves
of
the
keyboard.
In
this
case,
the
lower
two
octaves
will
become
one
octave
higher.
©RECORD
Button
Press
on
the
PROGRAM
Button
and
this
button
at
the
same
time
when
programming
arpeggio
patterns.
©MEMORY
Button
If
this
button
is
pressed
on,
while
playing
arpeggio,
the
sounds
will
continue
to
be
produced
until
the
next
chord
is
pressed
even
if
the
fingers
are
removed
from
the
keyboard.
©UP/DOWN
Button
Press
on
when
you
want
to
play
arpeggio
using
the
preset
arpeggio
pattern
(16-step,
up/
down
pattern).
CO>PROGRAM
Button
When
programming
an
arpeggio
pattern,
press
on
the
RECORD
Button
and
this
button
at
the
same
time.
Also,
press
on
when
playing
arpeggio
using
the
programmed
arpeggio
pattern.
©Digital
Display
Displays
the
preset
sound
number,
programmed
sound
memory
number,
sound
character
istic
numbers
and
note
pitch
(Hz).
©Sound
Selection
Buttons
Press
to
select
preset
sounds
or
programmed
sounds.
Also,
these
buttons
are
used
when
programming
sound
characteristics
or
arpeggio
patterns.
©Sound
Characteristic
Data
Chart
Shows
the
various
sound
characteristics
for
sound
programming.
(10
elements
each
for
FEET,
ENVELOPE
and
MODULATION).

©PROGRAM/PRESET
Button
Each
time
this
is
pressed,
it
selects
either
the
preset
sounds
or
programmed
sounds.
©FEET
Button
Press
on
to
designate
the
feet
while
programming
a
sound.
©ENVELOPE
Button
Press
on
to
designate
the
envelope
while
programming
a
sound.
©MODULATION
Button
Press
on
to
designate
the
modulation
while
programming
a
sound.
©VIBRATO
Button
Press
on
to
give
warmth
and
strong
expression
to
the
sound.
It
allows
full
and
effective
tonal
reverberation.
©DELAYED
VIBRATO
Button
Press
on
to'get
a
delayed
vibrato
effect.
It
allows
a
certain
delay
of
the
vibrato
after
de
pression
of
a
key.
©HEAVY
VIBRATO
Button
Press
on
to
give
a
heavy
vibration
to
the
sound.
It
creates
a
modern
musical
ambience.
©SUSTAIN
Button
Press
on
to
get
a
sustain
effect.
The
sound
lingers
on
even
after
the
fingers
are
removed
from
the
keyboard.
©Main
Volume
Control
Knob
Adjusts
the
volume
of
the
entire
instrument.
Turning
the
knob
to
the
right
increases
the
volume.
©Built-in
Speaker
Delivers
ideal
sound
for
home
parties,
personal
listening
or
musical
lessons.
(Rear
panel)
©Headphone
Jack
(PHONES)
If
a
headphone
(optional)
is
connected,
the
speaker
sound
will
be
automatically
cut
off
and
playing
can
be
enjoyed
privately.
©Output
jack
(LINE
OUT)
If
the
instrument
is
connected
to
audio
equipment
or
a
keyboard
amplifier,
etc.
and
ex
ternal
speakers,
playing
can
be
enjoyed
with
a
more
powerful
volume.
The
volume
can
be
adjusted
by
using
the
volume
control
on
this
instrument
or
a
foot
volume
control
pedal
(optional).
©
FOOT
VOLUME
Jack
By
connecting
a
foot
volume
control
pedal
(optional)
to
this
jack,
free
volume
change
can
be
made
by
foot
during
play.
©SUSTAIN
Jack
If
a
sustain
pedal
(optional)
is
connected,
a
lingering
sustain
effect
can
be
obtained
while
stepping
on
the
pedal,
even
after
keyboard
playing
has
finished.
©AC
Power
Socket
Connect
the
AC
power
cord
(standard
accessory).
-
4
-

(
Main
Power
Supply
)
AC
power
socket
The
Casiotone
1
000P
uses
domestic
AC
for
a
power
supply.
Connect
the
provided
AC
power
cord
to
the
AC
power
socket
on
the
Casiotone
1000P
and
plug
it
into
an
AC
outlet.
(
Memory
Protection
Power
Supply
)
v-_
---------
—
—
-----------
;
—
:
--------------
—
—
—
A
C
ou
1
1
e
t
Any
programmed
sound
and
arpeggio
will
be
protected
even
when
the
main
power
supply
(Power
ON/OFF
Switch)
is
turned
OFF.
Three
AA
size
manganese
dry
batteries
(UM-3)
are
used
as
backup
power
for
memory
protection.
Battery
life
is
approximately
one
year,
during
which
time
the
memory
contents
will
be
retained.
When
batteries
become
weak,
a
distorted
sound,
different
from
the
one
you
programmed,
may
be
produced
or
an
erroneous
display
appears.
It
is
advisable
to
replace
the
batteries
once
a
year
to
avoid
the
above
conditions.
[Battery
Replacement]
The
battery
compartment
is
located
on
the
back
panel
of
the
instrument.
Slide
open
the
lid
and
replace
the
batteries
making
sure
the
©
and
0
terminals
are
facing
correctly.
Note:
T
3
H
r
1
fOPEN
A
i
T
a
b
r~
’
lit!
i
i
1
1
00
s
1
1
t
SI
m
i
;
j
1
----------
—
—
Since
the
lifespan
of
UM-3
or
SUM-3
batteries
is
approximately
one
year,
replace
all
three
batteries
once
a
year.
The
original
batteries
are
installed
at
the
factory,
so
the
first
replacement
should
be
made
within
approximately
8
to
10
months.
Also,
when
the
instrument
is
to
be
left
unused
for
a
long
time,
remove
the
batteries
to
avoid
damage
caused
by
leakage.
Removing
the
batteries
clears
the
memory
contents.
So,
when
the
power
is
switched
ON
just
after
battery
replacement,
the
sound
or
display
may
be
confused.
Press
a
Sound
Selection
Button
to
return
to
a
normal
condition.
However,
the
programmed
sound
and
arpeggio
need
to
be
re-programmed.
....
■
"
'

(
Turn
the
pow
er
ON
.
)
When
the
Power
ON/OFF
Switch
is
turned
ON,
the
digital
display
will
illuminate
to
show
the
Casiotone
I000P
is
operat
ing.
At
this
time,
a
number
between
0
and
9
will
be
displayed.
This
is
the
number
of
the
preset
sound
set
prior
to
turning
the
power
OFF.
OFF
ON
POWER
*
If
the
memory
number
of
the
programmed
sound
was
last
set
prior
to
turning
the
power
OFF,
that
memory
number
will
be
displayed
as
the
number
of
the
preset
sound.
f
J
Preset
sound
number
'
Switching
the
power
OFF
and
then
ON
again
turns
off
all
of
the
buttons
on
the
Casiotone
1000P.
This
Operation
Manual
will
explain
the
instrument
from
this
initial
condition.
Therefore,
switch
the
power
OFF
and
then
ON
again
to
prepare
the
instru
ment
before
starting
to
play.
*
The
sound
and
arpeggio
which
have
been
preset
or
programmed
are
protected
by
a
separate
power
supply.
Let's
produce
some
sounds.
)
With
the
Casiotone
1000P
in
this
initial
condition,
the
preset
sound
whose
number
is
shown
on
the
digital
display
is
set
in
the
entire
5-octave
keyboard.
Set
the
Main
Volume
Control
Knob
as
illustrated
on
the
right
and
play
the
keys.
Adjust
the
volume
while
pressing
the
keys.
VOLUME
(
Now,
selec
t
one
of
1
0
prese
t
sound
s.
)
The
Casiotone
1000P
has
10
preset
sounds
such
as
Jazz
Organ,
Piano,
Vibraphone
.
.
.
and
by
pressing
the
Sound
Selection
Buttons,
any
one
can
easily
be
selected.
The
number
of
the
selected
preset
sound
will
appear
on
the
digital
display.
*
The
CPU
ME
sound
can
be
used
as
a
sound
effect
as
it
contains
various
musical
intervals.
JAZZ
ORGAN BASSOON
3
4
Preset
sound
name
Preset
sound
number
Sound
Selection
Buttons
(Preset
sound
display)
3
3
A
single-digit
number
(0
—
9)
shows
the
preset
sound
number.
Each
time
the
PROGRAM/PRESET
Button
is
pressed,
the
two
sets
of
information
shown
below
will
change
alternately
on
the
display.
When
only
one
digit
is
displayed,
the
preset
sound
can
be
selected
by
using
the
Sound
Selection
Buttons.
(Preset
sound
display)
(Sound
programming
display)
-
3
3
n
_
3
u
3
-
6
-

(
E
xperiment
with
s
ome
effects.
)
There
are
four
effect
buttons
as
shown
on
the
right.
Each
time
the
buttons
are
pressed
they
turn
on
and
off.
When
they
are
on,
the
respective
indicators
will
light
up.
•
VIBRATO
This
is
a
normal
vibrato
effect.
VIBRATO
DELAYED
HEAVY
SUSTAIN
viohmiu
V1BRATQ
VIBRATO
•
DELAYED
VIBRATO
This
is
a
delayed
vibrato
effect.
•
HEAVY
VIBRATO
This
gives
a
heavy
vibration
to
the
sound.
•
Only
one
vibrato
effect
may
be
selected
at
one
time.
•
SUSTAIN
A
lingering
sound
remains
even
after
the
fingers
are
removed
from
the
keyboard.
(
How
to
split
the
keyboard,
)
If
the
SPLIT
Button
is
pressed,
the
61
-key,
5-octave
keyboard
will
be
split
into
a
3-octave
upper
keyboard
and
a
2-octave
lower
keyboard,
each
one
adopting
4-note
polyphonic.
At
this
time,
the
lower
keyboard
note
range
will
raise
one
octave
and
become
a
note
range
suitable
for
accompaniment.
A
B
C
D
E
Lower
keyboard
(4-note
polyphonic)
Upper
keyboard
(4-note
polyphonic)
*
Since
the
note
range
of
A
and
B
is
raised
one
octave,
B
becomes
in
the
same
note
range
as
C.
LOWER
TONE
SET
-
SPLIT
Lower
Keyboard
Volume
Adjustment
The
volume
of
the
lower
keyboard
(lower
two
octaves)
can
be
independently
adjusted.
This
is
done
by
using
the
LOWER
VOLUME
Control
Knob.
Turning
the
knob
to
the
right
in
creases
the
volume.
However,
if
the
Main
Volume
Control
Knob
is
set
to
MIN,
even
if
the
LOWER
VOLUME
Control
Knob
is
set
to
MAX,
no
sound
will
be
produced.
Lower
Keyboard
Sound
Selection
Different
sounds
can
be
independently
set
for
the
lower
and
upper
keyboards.
(1)
Press
both
the
SPLIT
Button
and
the
TONE
SET
Button
on.
•
7
he
SPL
11'
and
TONE
SET
indicators
will
light.
TONE
SET
-
SPLIT
7

wag;;
(2)
Press
the
desired
Sound
Selection
Button.
^
•
The
number
of
the
selected
preset
sound
will
be
displayed
J
JAZZ
ORGAN
BASSOON
WAH
BRASS
PI.
on
the
digital
display.
3
4
5
(3)
Press
the
TONE
SET
Button
off.
•
The
TONE
SET
indicator
will
go
off.
*
With
the
above
operation,
the
desired
sound
pressed
in
Step
2,
above,
is
now
set
in
the
lower
keyboard.
When
the
Sound
Selection
Button
is
pressed
in
Step
3
(TONE
SET
Button:
off,
SPLIT
Button:
on),
that
sound
can
be
set
only
in
the
upper
keyboard.
TONE
SET
-
SPLIT
T:-
•
The
sound
set
in
the
lower
keyboard
will
be
deleted
and
the
sound
set
in
the
upper
L
••
..till
U
o
i
.
»■
/*.
o
«•■
/•
•>
I
U
«
rot
•
a
U
a
I
a
11
/
a
»•
/n
\
i
io
tU
a
r
a
rui'inft
cnroc
8

With
this
instrument,
10
elements
each
for
FEET,
ENVELOPE
and
MODULATION
can
be
combined
to
create
up
to
1000
different
sound
characteristics
and
10
of
these
can
be
stored
in
the
memory.
I
EWVE
l
C**
f
Mf«
'<**
Digital
Display
—nn
u
~
~
i
AflKGGlO
*f<iCnAM
MOOt
TO**
P«tOCAAM
MOOt
ENVELOPE
FEET
Sound
Characteristic
Data
Chart
Sound
Selection
Buttons
lS-8-5'/,-*-?
(OtiJin
II
l#-#*5V,-4-Z
(
Ogan
2
>
0
-4-2
<Tit>a1
16-8-5'/,.?
(Full
T.b.asl
16-85'/,
IB/asal
16-8-5'/,-*
IReofli
8
2
\
Flute
►
8-4-2
<P'CCC*0>
?»/>-!
Vl'/l
'
Chime*
»
<
P'ano
i
r~\
/"A
L
a
A
—
.
K.
K
1
\
WAM
WAIT
ATTACK
sr
3
ATTACK
4
DELAYED
ATTACK
LONG
SUSTAIN
TREBLE
BASS
METALLIC
SOUND
MOD
FREE
.
PIPE
ORGAN
BRILLIANT
ORGAN
ORGAN
|
BASSOON
WAH
BRASS PIANO
VIBRA
PHONE
CELESTA
CHIME FLUTE
t
2
1
3
5
6
7
890
Button
-
Button
ENVELOPE
czo
MODULATION
err)
Programming
Sequence
PROGRAM/PRESET
MODULATION
ButtonJ
Button
—
First,
based
on
the
Sound
Characteristic
Data
Chart,
select
a
three-digit
number
which
corresponds
to
the
elements
to
be
combined
in
producing
the
desired
overall
sound
characteristic.
The
respective
digits
range
from
0
to
9
with
the
first
digit
indicating
the
FEET,
the
second
digit
the
ENVELOPE
and
the
third
digit
indicating
MODULATION.
I
3
D
(
L
-l
FEET
MODULATION
ENVELOPE
The
Data
Chart
indicates
the
FEET,
ENVELOPE,
MODULA
TION
and
preset
sound
in
sequence
from
the
top.
Each
of
these
corresponds
to
a
number
on
the
Sound
Selection
Buttons.
When
programming
the
sound
characteristics,
the
preset
sound
has
no
effect.
*
See
page
13
for
the
meaning
of
FEET,
ENVELOPE
and
MODULATION.
FEET
—
ENVELOPE
—
For
example,
the
three-digit
number
'
indicate
a
sound
characteristic
with
follows.
FEET
=
1
6
’
-8
’
-5
1/3
’
-4’
-2
’
ENVELOPE
=
r~\
MODULATION
=
WAH
‘
111
”
would
elements
as
MODULATION
Sound
Selection
Buttons
—
-
16-8-573-4-2'
(Organ
1)
16-8-5'
(Org;
7
\
/■
—
•
WAH
WA
H
PIPE
ORGAN
BRILL
ORG
—
1
r
C
After
determining
the
three-digit
number,
use
the
PROGRAM/
PRESET
Button,
the
FEET
Button,
the
ENVELOPE
Button,
the
MODULATION
Button
and
the
Sound
Selection
Buttons
to
perform
programming.
-
9
-

The
basic
operating
sequence
is
as
follows.
I
—
(
T
Reparation)
...........
.....................................
...........
.................
Press
the
PROGRAM/PRESET
Button
to
set
the
digital
display
to
a
sound
programming
display.
n
u
_i
f
—
(2
Memory
Number
Designation)-
Press
the
Sound
Selection
Button
to
select
the
desired
memory
number
from
0
to
9.
n
u
■
—
(
3
FEE
T
Designation)---------------------
If
the
FEET
Button
is
pressed,
the
number
in
the
feet
position
(first
digit)
will
blink.
Press
the
Sound
Selection
Button
which
corresponds
to
the
desired
feet.
—
(4
ENVELOPE
Designation)
^
If
the
ENVELOPE
Button
is
pressed,
the
number
in
the
envelope
position
(second
digit)
will
blink.
Press
the
Sound
Selection
Button
which
corresponds
to
the
desired
envelope.
(5
MODULATION
Designation)-
♦
If
the
MODULATION
Button
is
pressed,
the
number
in
the
modula
tion
position
(third
digit)
will
blink.
Press
the
Sound
Selection
Button
which
corresponds
to
the
desired
modulation.
—
(
6
Prog
ramming
Completion)-
.
..
....
When
the
MODULATION
Button
is
pressed,
the
digital
display
will
return
to
a
sound
programming
display
and
programming
is
complete.
1
-It
D
m
___
1
1
n
r
Zi
J
L
-I
~
--
—
—3027
j
oa
_(
uzj
)
n
_
r
u
-I
The
sequence
of
Step
3
through
5
above
may
be
changed.
In
this
case,
at
Step
6,
press
the
button
(FEET,
ENVELOPE
or
MODULATION)
corresponding
to
the
position
that
is
blinking.
EX.)
When
the
number
in
the
middle
(envelope)
is
blinking,
if
the
ENVELOPE
Button
is
pressed,
the
digital
display
will
return
to
the
sound
programming
display.

(
Programming
Demonstration
)
Example:
To
set
the
FEET
to
“
3
”
(8
’
-4
’
-2
’
),
the
ENVELOPE
to
“
8
”
(
N
)
and
the
MODULATION
to
“
5
”
(DELAYED
ATTACK).
This
will
produce
a
sound
like
raindrops
which
can
be
stored
into
the
memory
number
1
(Sound
Selection
Button
number
1).
*
The
following
operation
is
based
on
starting
the
instrument
from
an
inactive
condition
(all
buttons
off).
Press
all
the
buttons
off
or
switch
the
power
OFF
and
then
back
ON
prior
to
starting.
Even
during
operation,
as
the
keys
will
produce
notes
when
pressed,
programming
can
be
monitored
and
the
notes
confirmed.
(1)
Preparation
Press
the
PROGRAM/PRESET
Button
and
set
the
digital
display
to
a
sound
programming
display.
(Sound
programming
display)
•
Each
time
the
PROGRAM/PRESET
Button
is
pressed,
the
digital
display
is
alternately
changed
to
a
sound
programming
display
or
to
a
preset
sound
display.
n
_
3
u
3
(2)
Memory
Number
Designation
Press
the
Sound
Selection
Button
number
1.
•
The
display
is
as
shown
on
the
right
and
it
indicates
that
memory
number
1
has
been
called
out.
(3)
FEET
Designation
Press
the
FEET
Button
and
press
the
Sound
Selection
Button
number
3.
•
When
the
FEET
Button
is
pressed,
the
sound
characteristic
number
previously
stored
will
be
displayed
(a
three-digit
number)
and
the
first
digit
(FEET)
will
blink.
If
the
Sound
Selection
Button
number
3
is
pressed,
the
blinking
first
digit
will
become
"3”
n
_
i
u
<
Memory
number
s'
3=
n
n
3s
U
I
FEET
(4)
ENVELOPE
Designation
Press
the
ENVELOPE
Button,
the
second
digit
will
blink,
then
press
the
Sound
Selection
Button
number
8.
(5)
MODULATION
Designation
Press
the
MODULATION
Button,
the
third
digit
will
blink,
then
press
the
Sound
Selection
Button
number
5.
(6)
Programming
Completion
When
the
MODULATION
Button
is
pressed
again,
the
display
will
return
to
a
sound
programming
display
and
programming
is
complete.
Thereafter,
whenever
the
display
is
“
0
-
I
”
,
playing
can
be
performed
which
has
sound
characteristic
number
385.
3
S
13
n
3
:
Us
<
-
T
ENVELOPE
3
D=
C=
3
U
;3
-
MODULATION
n
1
u
"
1
-11
-

(
Storage
and
Callout
of
the
Pro
gram
med
Sound
As
previously
explained
in
Step
2
of
“
Memory
Number
Designation
”
,
by
pressing
one
of
the
Sound
Selection
Buttons
from
0
to
9,
up
to
10
kinds
of
programmed
sound
can
be
stored
in
the
memory.
When
the
digital
display
is
a
sound
programming
display,
the
stored
programmed
sound
can
be
called
out
by
pressing
the
Sound
Selection
Button
of
that
memory
number,
and
you
can
play
with
that
programmed
sound.
Each
time
the
PROGRAM/PRESET
Button
is
pressed,
the
preset
sound
display
and
sound
programming
display
will
alternately
appear
in
the
digital
display.
The
pro
grammed
sound
can
be
called
out
by
pressing
the
Sound
Selection
Button
when
the
digital
display
shows
a
sound
programming
display.
Likewise^
the
preset
sound
can
be
called
out
when
the
digital
display
shows
a
preset
sound
display.
(Sound
programming
display)
(Preset
sound
display)
iT
------------
1
—
J
Preset
sound
number
.
Programmed
sound
memory
number
(
Co
nfirmation
of
the
Programmed
Sound)
In
order
to
confirm
what
kind
of
sound
characteristic
is
stored,
perform
the
following
opera
tion.
Example:
To
confirm
the
sound
characteristic
which
is
stored
in
memory
number
8
(Sound
Selection
Button
number
8).
(1)
Press
the
PROGRAM/PRESET
Button
and
set
the
digital
display
to
a
sound
programming
display.
(2)
Press
the
Sound
Selection
Button
number
8.
(3)
Press
either
the
FEET
Button,
ENVELOPE
Button
or
MODULA
TION
Button.
The
number
displayed
at
this
time
will
be
the
number
of
the
programmed
sound
stored
in
memory
number
8.
(4)
If
the
button
which
was
pressed
in
Step
3
is
pressed
once
more,
the
digital
display
will
return
to
a
sound
programming
display
and
the
operation
is
complete.
* •
When
the
FEET
Button
is
pressed,
the
first
digit
(FEET)
will
blink.
n
_
o
u
u
•
Even
if
the
power
is
switched
OFF,
the
programmed
sound
will
be
protected
by
a
separate
power
supply.
•
The
programmed
sound
can
also
be
set
in
the
lower
keyboard
when
the
keyboard
has
been
split.
-
12
-

Casio
t
one
1000
P
Sound
Creation
System
)
The
Casiotone
I000P
sound
programming
function
allows
the
creation
of
1000
different
sound
characteristics
by
combining
FEET,
ENVELOPE
and
MODULATION,
which
are
important
sound
determining
elements.
The
following
is
a
simple
explanation
of
these
three
elements.
FEET
The
lengths
of
pipes
in
a
pipe
organ
are
normally
expressed
in
terms
of
feet
and
these
are
used
as
units
to
express
the
harmonic
numbers
which
determine
sounds.
Sounds
are
varied
by
combining
feet
such
as
8
’
,
4
’
,
5
I
/3
’
,
etc.
The
Casiotone
1000P
has
10
combinations
assembled
in
advance
(such
as
“
8
’
-4
’
,
etc.),
and
the
sound
name
is
shown
in
parentheses.
Since
the
rela
tionship
between
the
harmonics
and
the
sounds
require
a
rather
specialized
theory,
all
that
is
required
to
be
understood
here
is
that
feet
are
elements
which
determine
the
sound.
Further
more,
among
the
10
elements
of
FEET,
since
CHIME
(2
2/3
'-I
3/5
’
-1
1/3
’
)
does
not
include
whole
number
harmonics,
it
cannot
be
heard
as
the
sound
of
a
musical
interval.
So
please
use
it
as
a
sound
effect.
[
envelope]
Envelope
is
normally
defined
as
the
“
excess
characteristic
”
.
However,
it
might
be
more
easily
defined
as
the
variation
in
the
sound
intensity
from
the
moment
the
sound
is
produced
until
it
is
gone.
The
envelope
differs
according
to
the
musical
instrument.
For
example,
with
a
violin
the
envelope
gradually
becomes
higher,
whereas
a
guitar
sound
reches
its
peak
the
moment
the
string
is
plucked
and
then
drops.
When
the
envelope
is
different,
even
if
the
basic
sound
is
the
same,
a
different
effect
will
be
heard.
For
example,
if
the
envelope
of
strings
(
)
is
applied
to
the
Flute
sound,
it
will
sound
similar
to
that
of
a
harp.
The
Casiotone
1000P
has
10
kinds
of
envelope
already
set
and
each
has
an
envelope
curve*
as
shown
on
the
Sound
Characteristic
Data
Chart.
Envelope
Curve:
The
volume
variation
over
a
specific
period
of
time
is
graphically
represented
as
shown
in
the
figure
and
this
is
called
the
“
envelope
curve
”
.
These
graphic
representa
tions
are
located
on
the
Sound
Characteristic
Data
Chart
on
the
Casiotone
1000P.
MODULATION
Modulation
means
a
creative
sound
effect
obtained
by
modulating
the
frequency
or
amplitude
like
the
Wah
or
Treble
effects.
The
Casiotone
1
000P
has
1
0
kinds
of
modulation
already
set
as
shown
on
the
Sound
Characteristic
Data
Chart.
-13

WAH
Adds
a
Wah
effect
to
the
sound
at
the
moment
it
is
produced.
WAIT
Modulates
the
sound
to
“
5
1
/3
’
”
and
then
to
“
4
’
-2
’
”
.
ATTACK
5
1/3
’
Gives
a
“
5
1
/3
’
”
percussive
effect
on
the
sound.
ATTACK
4'
Gives
a
“
4
’
”
percussive
effect
on
the
sound.
DELAYED
ATTACK
Modulates
the
sound
to
“
5
1
/3
’
”
,
”
4
’
”
and
then
to
‘
‘2
’
”
.
LONG
SUSTAIN
Gives
a
long
sustain
effect.
*
Press
the
SUSTAIN
Button
on
during
play.
TREBLE
Emphasizes
the
high
note
range.
BASS
Emphasizes
the
low
note
range.
SOUND
LIC
Modulates
the
sound
to
a
metallic
tone.
*
Useful
for
sound
effect
only.
MOD.
FREE
-
.
No
modulation
is
applied.
(
Sound
Programming
Examples
|
The
following
are
some
sound
programming
examples.
Please
use
these
for
reference
when
creating
sounds.
Programming
Effect
'
Remarks
ATT
:
'
:
vT
v
;TY
Sound
Name
FEET
m
MODU
LATION
'
!
”
v
'
1
delayed
VIBRATO
HEAVY
vibrato
SUSv
TAIN
Xylophone
7
9
7
o
Raindrops
3
8
5
oo
A
sound
like
rain
falling
Magic
Violin
7
5
7
o
o
A
beautiful,
high-pitched,
ethereal
sound
Chorus
6
4
2
o
Playing
chords
gives
a
human
choral
effect
Westminster
Bells
9
7
6
o
Most
appropriate
for
sound
effects
Honky-tonk
Piano
3
9
0
~
"
o
i
Space
Sound
9
2 6
o
O
Electric
Bass
6
0
8
An
imposing,
low-range
bass
sound
Oboe
6
1
1
o
'
Horn
5
1
0
O
An
alpine
meadow
sound
If
Violin
■-
8
1
7
o
O
An
impression
of
the
violin,
especially
in
the
higher
note
range
-14

The
Casiotone
1000P
arpeggio
programming
function
allows
your
favorite
arpeggio
patterns
to
be
programmed
using
the
Sound
Selection
Buttons
and
il
the
lower
keyboard
(lower
two
octaves)
is
played,
the
note
pressed
will
emerge
in
accordance
with
the
programmed
pattern.
(
Progra
mming
B
asic
and
Playing
Method)
Example:
Play
three-finger
chords
(C,
Am,
etc.)
using
an
arpeggio
pattern
as
shown
on
the
right.
|
Programming]
(1)
Number
the
notes
(1
through
9)
in
sequence
beginning
with
the
lowest
note.
•
Assign
number
1
to
the
lowest
note
and
then
use
numbers
2,
3,
etc.
in
sequence.
•
Assign
identical
numbers
to
identical
notes.
The
numbering
sequence
for
this
example
is
"1,
2,
3,
2
”
and
this
becomes
the
program
contents.
•
These
numbers
will
hereafter
be
referred
to
as
“
program
number
”
.
(2)
Press
the
RECORD
Button
and
the
PROGRAM
Button
simultaneously.
•
This
should
bring
an
“
ft
”
to
the
digital
display.
(3)
Press
the
Sound
Selection
Buttons
in
the
sequence
deter
mined
in
Step
1.
*
If
you
press
an
incorrect
button,
re-start
from
Step
2.
(4)
Press
the
RECORD
Button.
This
completes
programming.
[RECORD PROGRAM
0
1
I
RECORD
Arpeggio
Playing
(5)
Press
the
PROGRAM
Button
on.
•
The
indicator
will
blink.
(The
rate
of
blinking
depends
upon
the
current
ARPEGGIO
TEMPO
setting.)
(6)
If
a
chord
(three-finger
chords,
C,
Am,
etc.
for
this
ex
ample)
is
played
using
the
lower
keyboard
(lower
two
octaves),
arpeggio
will
be
played
in
accordance
with
the
programmed
pattern.
PROGRAM
•
The
tempo
of
the
arpeggio
is
controlled
using
the
TUNE/
ARPEGGIO
TEMPO
Control
Knob.
Adjustment
can
be
made
within
the
range
of
=
57
~
1064
(When
an
arpeggio
note
is
J
).
■
----------
.
AP»«l
iTUNEl
/
TEMPI")
•
When
the
MEMORY
Button
is
pressed
on,
arpeggio
will
continue
until
the
next
chord
is
played,
even
after
your
fingers
are
removed
from
the
keyboard.
This
is
most
con
venient
for
playing
music
which
has
few
tempo
adjustments
or
chord
variations.
MEMORY
-
15
-

Tvv-'-rr:
:
•
When
the
SPLIT
Button
is
pressed
on,
the
note
range
of
arpeggio
will
be
raised
one
octave.
At
this
time,
the
arpeggio
sound
and
volume
can
be
independently
set
and
adjusted.
(See
page
7
for
the
operating
method.)
•
During
arpeggio
playing,
the
PROGRAM
Button
indicator
will
light
up
at
each
first
beat
of
the
arpeggio
pattern.
SPLIT
/
1
\
-
PROGRAM
MOTS
When
you
want
to
stop
arpeggio
and
perform
normal
playing,
press
the
PROGRAM
Button
off.
Even
if
the
Power
ON/OFF
Switch
is
turned
OFF,
the
program
contents
will
be
protected
by
a
separate
power
supply.
Arpeggio
can
be
performed
at
any
time
by
simply
pressing
the
PROGRAM
Button
on.
Flowever,
in
the
following
cases,
the
program
contents
will
be
deleted.
•
When
a
new
arpeggio
pattern
is
programmed.
(When
the
RECORD
Button
and
PROGRAM
Button
are
simultaneously
pressed.)
•
When
the
separate
program
protection
power
supply
(see
page
5)
has
been
de-
pleted.'
n
m
//
•
When
the
PROGRAM
Button
is
pressed
in
the
course
of
programming.
j>
N
—
^i.
When
no
arpeggio
has
been
programmed,
if
the
PRO
GRAM
Button
is
pressed,
the
UP/DOWN
Button
indi
cator
will
blink
and
playing
can
be
performed
using
the
Preset
Arpeggio
Function.
(See
page
20.)
’
/
I
Y
V
UP/DOWN
(
Programmabl
e
Note
Pitches
and
Number
of
Steps^)
* *
|9
note
pitches
+
rests
Sound
Selection
Button
numbers
0
through
9
are
used
for
programming.
Since
0
is
used
for
rests,
a
pattern
of
up
to
9
kinds
of
note
pitch
is
programmable.
127
steps
A
maximum
of
127
steps
can
be
programmed.
No
dividing
is
possible.
*
While
programming,
one
press
of
a
Sound
Selection
Button
is
counted
as
one
step.
The
previous
example
is
a
four-step
program.
When
127
steps
have
been
programmed
and
another
step
is
at
tempted,"
End
”
will
be
shown
on
the
digital
display.
C
_
J
!_
I
I
U
-
16
-

Example
1
Arpeggio
with
noi
Arpeggio
with
notes
other
than
those
played
on
the
keyboard
can
be
performed.
•
Arpeggio
pattern
(In
the
case
of
C)
•
Program
contents
1,
2,
3,
4,
5,
4,
3,
2,
3,
2,
3,
4
•
Played
keys
*
Five
kinds
of
note
pitches,
numbered
I
through
5,
are
used
for
the
program
contents
and
only
three
keys
are
played.
In
this
case,
the
program
numbers
correspond
to
the
arpeggio
notes
as
shown
below.
1
=
C
(Do),
2
=
E
(Mi),
3
=
G
(So),
4
=
C
(Do)
(one
octave
higher),
5
=
E
(Mi)
(one
octave
higher)
In
other
words,
program
numbers
will
be
set,
which
climb
and
octave
higher
than
the
number
of
played
keys
(in
this
example,
4
and
5).
Example
2
Up/Down
Arpeggio
This
applies
to
Example
1.
This
arpeggio
pattern
is
the
same
as
the
one
preset
in
the
Casiotone
1000P.
(See
page
20.)
Arpeggio
pattern
(In
the
case
of
C)
«
l
/
\
'
#
'
*
1
23456789876
5432
•
Program
contents
1,
2,
3,
4
5,
6,
7,
8,
9,
8,
7,
6,
5,
4,
3,
2
•
Played
keys
II
III
II
III
(In
the
case
of
C)
-
17
-
C
E
G

*
In
this
case,
the
program
numbers
correspond
to
arpeggio
notes
as
shown
below.
1
=
C
(Do),
2
=
E
(Mi),
3
=
G
(So),
4
=
C
(Do),
5
=
E
(Mi),
6
=
G
(So),
7
=
C
(Do),
8=
E
(Mi),
9
=
G
(So)
*
“
•
”
denotes
one
octave
higher
and
”
denotes
two
octave
higher.
At
this
time,
if
the
played
keys
are
changed,
the
arpeggio
pattern
will
become
as
shown
below.
(Example
2-1)
•
Played
keys
i
TlWUtlW
In
the
case
of
C
7
)
(Example
2-2)
•
Played
keys
•
Arpeggio
pattern
*
*
The
maximum
note
range
in
arpeggio
will
be
identical
notes
up
to
three
octaves
above
the
note
of
the
played
key.
In
Example
2-2,
since
the
note
in
parentheses
is
a
C
(Do),
which
is
four
octaves
higher,
it
is
not
played.
Also,
when
the
keyboard
is
split
and
the
upper
octave
of
the
lower
keyboard
is
played,
the
maximum
note
range
in
arpeggio
will
be
identical
notes
up
to
two
octaves
above
the
note
of
the
played
key.
(See
page
7.)
-
18
-
Lower
keyboard
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