
Soccer (WTTC-1 Tabletop Controller)
For the latest version of these instructions, and additional user instructions, go to the customer service section of www.ColoradoTime.com
Easy instructions for running the scoreboard:
In all cases, operations for the home
team use the yellow keys; those for the
guest team use the red keys.
Press to start and stop the game clock. This can
also be done with an RSR-1; see RSR in the
advanced section, below. If required to change the
game time, see Edit Mode in the advanced section, below.
Add goals scored with the +1 key; subtract
mistakenly added goals with the -1 key.
Press to advance to the next period or break between
periods. (This key is only active while the clock is stopped.)
Press Run/Stop to start the clock.
Press the appropriate key to record a corner
kick, penalty kick, shot or save.
Press to start a timeout. If pressed while a timeout is
running, the timeout will be ended prematurely.
Press the HORN button to sound the horn
manually. It will sound optionally at the end of a
period, time out and as a time out warning if set in
the game set up menu.
More advanced options:
Starting a new game, editing game time, score, number of
corner kicks penalty kicks, shots and saves, number of time
outs remaining
To start a new game, press , and select NEW GAME.
This cannot be undone, so you’ll be prompted to confirm this
action.
Press to activate Edit Mode. Next, press the key
corresponding to the value you want to edit. Enter
the new value with the numeric keypad and press Enter to
enact the change. Press Clear to exit Edit Mode without
making a change.
For example, to edit the home team score, press Edit Mode
and then press either of the keys that modify the home team
score (+1 or -1). You can also edit number of time outs,
corner kicks, penalty kicks, shots and saves by selecting those
keys.
To edit the game time, press Edit Mode and then press
Run/Stop. Enter the new value with the numeric keypad, and
press enter to enact the change.
When the numeric keypad is active for editing a data field,
the battery icon is replaced by “123”. When the entire
keyboard is active for alphanumeric input, the battery icon is
replaced by “ABC”. Slide the keyboard insert out and flip it
over for alphabetic entry.
Run/Stop/Reset Units (RSR)
Using a run/stop/reset (RSR) unit for time keeping (optional):
Optional run-stop-reset units allow a second operator to
assist in controlling game time. (When an RSR is connected,
the keyboard key Run/Stop is inactive.) Connect the RSR to
either round phone plug input on the back. The black rocker
switch starts and stops the game time.