Einstein Mind Trainer ET460 User manual

Einstein
Mind
Trainer
Userʼs Guide
MODEL NO.: ET460

To conserve battery life, this unit will automatically
shut off if left inactive.
C
ongratulations on your purchase of the Einstein Mind Trainer.
Train your brain on the go with
simple, intuitive controls
and
an assortment of mind-sharpening exercises and games.
Albert Einstein is probably best known for his famous formula,
E=mc
2
, but this German-born theoretical physicist made unparalleled
contributions to modern scientifi c thought. In the fi eld of physics, he
introduced his special theory and general theory of relativity and, in 1921,
his work on the photoelectric effect won him the Nobel Prize in Physics.
Please read this
guide thoroughly especially noting safety
and care instructions
.
Keep this manual for reference.
CONTENTS:
1 - Einstein Mind Trainer
1 - Stylus
1 - Userʼs
Guide
2
ALBERT EINSTEIN and related rights ™/© of
HUJ, used under license.
BATTERY INSTALLATION
1.
T
he battery compartments are
l
ocated on the back of the unit.
Using a small Phillips screwdriver, remove each compartment
cover.
2. Install 2 fresh, alkaline AAA batteries, making sure to match the
polarity (+ and -) as shown on the diagram inside of the battery
compartments.
3. Replace the covers and screw in fi rmly.
NOTE
: After inserting new batteries, if the unit does not work
properly, press
the RESET button.
STYLUS
The stylus is located on the side of the unit held in a built-in compartment.
Slide the stylus out for use and in for storage.

KEY FUNCTIONS
MENU
Use to return to a previous menu
screen.
ON
Touch to turn the unit on.
ENTER
Touch this key to confi rm a selection.
CANCEL
Use to cancel a selection or move
back to a previous menu.
LEFT (8) AND RIGHT (9)
Use Left (number 8 key) and Right
(number 9 key) to cycle through menus.
0-9
Use the numbers to input answers in
various games. Also, when selecting
a game you can input the number
of the game you wish to choose.
GETTING STARTED
When the unit is turned on for the
fi rst time or after new batteries
have been installed, you will be
prompted to enter the date and time.
The unit will fl ash the month. Enter it by
touching the numbers with the stylus.
For example, touch “0” then “1”
to enter January as the month.
Once you are done, touch the day to
change it and continue until you have
entered the year and time. At the end
of setting the time touch P or A to
choose between AM and PM, then
touch 12H or 24H to choose whether
you want a standard clock or 24-hour
clock. At any point, you can touch any
part of the date and time to change it.
Press
ENTER
when you are done and
continue to the Main Menu screen.
CHOOSING YOUR GAME
MAIN MENU
At the Main Menu screen use
LEFT
and
RIGHT
(the 8 and 9
keys) to cycle through the menu.
There are 6 game modes and 5 option
modes to choose from. Use
LEFT
and
RIGHT
to cycle through each
selection then press enter to confi rm
GAME MODES
Use
LEFT
and
RIGHT
to highlight
a game mode then use
ENTER
to
confi rm. The 6 game modes are:
• Memorization
• Listening
• Imagination
• Intuition
• Analysis
• Calculation
3
“Imagination is more important than knowledge.”

4
Each game mode contains several games
(with the exception of Imagination
and Calculation which only contain
1 game each).
Use
LEFT
and
RIGHT
to choose which game youʼd like
to play. Touch
ENTER
to confi rm.
After selecting the mode and game you
will use
LEFT
and
RIGHT
to select one
of three diffi culty levels: Easy, Normal
and Hard. Press
ENTER
to confi rm.
As you increase the diffi culty, the
number of questions increase and the
amount of time you are given to solve
the problem decreases. Use
LEFT
and
RIGHT
to select a diffi culty
level then use
ENTER
to confi rm.
A countdown from 3 to 1 will begin
after which your game will start.
PLAYING THE GAMES
Mode 1: Memorization
Game 1
The game will display a number
sequence. After the numbers
disappear you must touch the
positions of the numbers in order
from lowest to highest (See below).
Game 2
Several letters and numbers will appear
on screen. After the screen goes blank,
the characters will appear again along
with another character that was not there
before. You must select this character.
In the example above, A, 8 and 9
appear then disappear. These numbers
return along with the number 7. The
number 7 was not previously shown.
Game 3
In this game, you are required to count
the number of times that a particular
character has appeared on screen.
In the example below, several
characters appear. On the screen
below you are asked to remember
how many times the letter A appeared.

Mode 2: Listening
Mode 2: Listening
Game 4
The objective of this game is to
listen to the musical tones then
choose if they were played from a
high to low or low to high pitch.
Game 5
In this game, you will listen
to several notes then choose
how many notes were played.
Mode 3: Imagination
Mode 3: Imagination
Game 6
The objective of this game is to
move the fl ashing cursor and reach
one of the end points. (Eʼs). With
the stylus, choose the “E” where
the cursor will end up as it moves
along the “L”. You can only move
forward . In the example, the fl ashing
cursor will reach the lowest row “E”.
Mode 4: Intuition
Game 7
In this game you must fi gure out
which character is different when they
are fl ipped. The screen will divide
into two halves. The characters on
the right side are fl ipped horizontally.
Touch the character on the that is
different from the left and right
screen after you fl ip the characters
of the right screen horizontally, such
as the “E” in the following diagram.
Game 8
In this game, the screen displays
a set of characters. Touch the
matching pair of characters.
In this example, you
would select the two
8ʼs.
Mode 5: Analysis
Mode 5: Analysis
Game 9
The objective here is to count the
number of a particular character.
The display will show a mix of
characters. A few seconds later a
specifi c character will show on the
bottom left corner, underneath the
jumbled characters. In the diagram on
the right, you are
being asked to count
the number of Aʼs in
the jumbled set.
5

Game 10
In this game, touch the character
which is represented the most number
of times.
In this example, “A” is
represented the most.
Touch any “A” as your
answer.
Mode 6: Calculation
Game 11
This game requires that you select the
answer to arithmetic problems. Below
the problem will be a series of answers.
Touch the one you think is correct.
In this example, the
answer is 18. Touch
the number to make
it your answer.
OPTION MODES
Use
LEFT
and
RIGHT
to highlight
cycle past the game modes and into the
option modes. The 5 option modes are:
• Data
• Time
• Contrast
• Sound
• Power
Option 1: Data
Option 1: Data
In the Data screen you will see the
average score of any of the games
except Game 11. Use
LEFT
and
RIGHT
to select a game mode and a game. Use
ENTER
to confi rm your selections.
Hit
CANCEL
or
CANCEL or CANCEL
MENU
to exit.
Game 11 Data
When you select to view the data
for Game 11, use
LEFT
and
RIGHT
to cycle though Year and Month
records. Touch
ENTER
to view the
data
for the monthl
y record of the
past 12 months and daily recor
d in
a month. The Year records shows
the average score for each
month.
Option 2: Time
Option 2: Time
Select this option to change the
date and/or time. Change the date
time as explained in the “Getting
Started” section of this userʼs guide.
Option 3: Contrast
Option 3: Contrast
Select this option to change the contrast
of the screen. The default setting is 5.
Use
LEFT
and
RIGHT
to increase
or decrease the contrast (between
0 and 7). Press
ENTER
to confi rm.
Option 4: Sound
Option 4: Sound
Use this option to turn the sound off
and on.
Option 5: Power
Option 5: Power
Use this option to power off the unit.
6

7
ABOUT ALBERT EINSTEIN
Born: March 14, 1879
Ulm, W
ü
rttemberg, Germany
Died: April 18, 1955 (aged 76)
Princeton, New
Jerse
y, USA
Re
s
idence: Germany, Italy,
Swit
zerland, USA
Cit
izenship:
German
(1879-
1896,1914-1933)
S
wi
ss (1901-1955)
American
(1940-1955)
Notable Awards:
Nobel Prize in Physic
s (1921)
Copley Medal (1925)
R.A.S Gold Medal (1925)
Ma
x Planck Medal (1929)
Benjamin
Fran
klin
Franklin Fran
Medal (1935)
Honorary Doct
or
ates:
Princeton (1921)
Oxford (1931)
Har
vard (1935)
“Great spirits have always found violent opposition from
mediocrities. The latter cannot understand it when a man does
not thoughtlessly submit to hereditary prejudices but honestly
and courageously uses his intelligence.”
RES
ET
On the back of the unit is the res
et
button. Should the unit
“lock up”,
use a
pen t
ip or other similar object to
press this
button and retur
n the unit to
its default settings.
This will erase any
game data as well as the date and time.

8
CARE & HANDLING
• Avoid rough handling such as
bumping or dropping.
• Avoid moisture and extreme
temperatures. For best results,
use between the temperatures of
39
°
F and 100
°
F (4
°
C and 38
°
C).
• Clean using only a slightly damp
cloth. Do not use cleaners with
chemical agents.
• Do not submerge this unit in water
or other liquids.
BATTERY INFORMATION
• Your Touch Mind Trainer uses
2-AAA batteries.
• Do not mix old and new
batteries.
• Do not mix alkaline & standard
or rechargeable batteries.
• Install batteries so that the
polarity (+ and -) matches
the diagrams in the battery
compartment.
• Use only batteries of the same
type.
• Remove exhausted batteries
from the unit.
• Do not short circuit battery
terminals.
Computers can sometimes “lock up” due to static discharge or other
electrical disturbances. If this should happen, use a slim, pointed object to
press the button marked “RESET.”

9
This device complies with Part 15 of the FCC Rules Operation is subject to the fol-
lowing two conditions: (1) this device may not cause harmful interference, and (2) this
device must accept any interference received, including interference that may cause
undesired operation.
NOTE
: This equipment has been tested and found to comply with the limits for a Class
B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential installation.
This equipment generates, uses and can radiate radio frequency energy and, if no in-
stalled and used in accordance with the instructions, may cause harmful interference to
radio communications. However, there is no guarantee that interference will not occur
in a particular installation. If this equipment does cause harmful interference to radio
or television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference by one or more of the following
measures.
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.

90-DAY LIMITED WARRANTY
EXCALIBUR ELECTRONICS, INC., warrants to the original consumer that its
products are free from any electrical or mechanical defects for a period of 90 DAYS
from the date of purchase. If any such defect is discovered within the warranty period,
EXCALIBUR ELECTRONICS, INC., will repair or replace the unit free of charge
upon receipt of the unit, shipped postage prepaid and insured to the factory address
below.
The warranty covers normal consumer use and does not cover damage that occurs in
shipment or failure that results from alterations, accident, misuse, abuse, neglect, wear
and tear, inadequate maintenance, commercial use, or unreasonable use of the unit. This
warranty does not cover cost of repairs made or attempted outside of the factory.
Any applicable implied warranties, including warranties of merchantability and
fi tness, are hereby limited to 90 DAYS from the date of purchase. Consequential or
incidental damages resulting from a a breach of any applicable express or implied
warranties are hereby excluded. Some states do not allow limitations on the duration
of LIMITED 90-DAY WARRANTY implied warranties and do not allow exclusion of
incidental or consequential damages, so the above limitations and exclusions in these
instances may not apply.
The only authorized service center in the United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid,
and adequately insured. Include a letter, detailing the complaint and including your
daytime telephone number, inside the shipping carton. If your warranty has expired and
you want an estimated fee for service, write to the above address, specifying the model
and the problem.
NOTE
: Please do not send your unit without first receiving an estimate for servicing
from EXCALIBUR ELECTRONICS, INC. Contact us before sending your unit. We
cannot store your unit!
10

11
NOTES

EXCALIBUR ELECTRONICS
13755 SW 119
th
Avenue
Miami, Florida 33186
Phone: 305.477.8080
Fax: 305.477.9516
Einstein Touch Mind Trainer
MODEL NO.
ET460
070908
Please Visit Us @
www.ExcaliburElectronics.com
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