Franklin FS6000 User manual

5in
7in
Made In China
Franklin Sports Inc.
Stoughton, MA. 02072
www.franklinsports.com
For replacement parts call:
1-781-341-5178 or 1-800-225-8649
OR visit www.franklinsports.com
WARNING:
Darts is an adult sport.
It is dangerous for children
to play without supervision.
Playing Instructions
FS6000 Electronic Dartboard
Item #3648
CAUTION – ELECTRICALLY
OPERATED PRODUCT
NOT RECOMMENDED FOR CHILDREN UNDER 6 YEARS OF AGE. AS WITH
ALL ELECTRIC PRODUCTS, PRECAUTIONS SHOULD BE OBSERVED DURING
HANDLING AND USE TO PREVENT ELECTRIC SHOCK.
INPUT: AC 120 VOLTS/60HZ OUTPUT: DC 9 VOLTS

2
Set Up/Mounting Instructions:
Choose a location to hang the dartboard where there is about 10 feet (3.05m) of open space
in front of the board. The “toe-line” should be 7ft 9 1/4in (2.41m) from the face of the dartboard.
Locate a wall stud and place a mark 76.75in (195cm) from the oor. Insert a screw in the
center of the wall stud at this height and hand the dartboard on this screw
If not mounting into studs, be sure to use drywall anchors or other securing hardware
appropriate to the wall you are using.
If you want to mount the dartboard even more securely to the wall, you can fasten four
screws (not included) through the holes located in the catch ring area (the area outside the
scoring segments). This will secure the board to the wall.
Center of bullseye should be 5ft 8in (1.8m) from the ground.
Plug the A/C adapter into the wall outlet and into the jack at the bottom right of the
dartboard and you’re ready to play. INPUT- AC 120 VOLTS / 60 HZ OUTPUT: DC 9 VOLTS
Unpack your new dartboard carefully, making sure all parts are included. The following
components are included in this set:
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Unpacking:
Cricket Scoring Display:
This dartboard utilizes a dedicated cricket scoreboard within the scoring display that keeps
track of each player’s segment status when playing Cricket. When Cricket is selected, individual
characters will be utilized to register marks. There are 3 separate lights within each number (15
through 20 and bulls eye). During play, one of the status lights will turn on (black will appear)
as a segment is hit. If a double or triple of an active number is hit, 2 or 3 lights will turn on
respectively. (Picture for reference only!)

3
X
Wall Stud
Top Screw
76.75 in
(195 cm)
5 ft 8 in (1.8 m) from
Floor to Center of Bullseye
Dartboard
Floor 7 ft 9 1/4 in
(2.41m)
Toe Line
POWER button - Located on the lower right corner of the dartboard (when doors are open). Be
sure the AC Adapter is plugged into the jack on the right side of the dartboard. Press the
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GAME GUARD button – Press to activate Game Guard Feature (see page 7 for instructions)
SOUND button – Press continually to set desired volume level or mute.
DOUBLE/MISS button5IJTCVUUPOJTVTFEUPBDUJWBUFUIF%PVCMF*O%PVCMF0VUBOE.BTUFS
Out options for the“01” games. This function is only active when selecting 301, 401, etc. games.
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Player can press when dart lands outside target area so computer registers a thrown dart.
DART-OUT/SCORE button - The dart-out feature is active only during the “01” games (301, 401,
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suggestion from the dartboard as to the 3 darts needed to nish the game. Note: doubles and
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feature allows player to access score not current on display.
Dartboard Functions:

4
Press the POWER switch to activate dartboard. A short musical introduction is played as the
display goes through power-up test.
Press GAMECVUUPOVOUJMEFTJSFEHBNFJTEJTQMBZFETFF(BNF.FOVPO
page 23).
Press DOUBLE button (optional) to select starting and/or ending on doubles or
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section.
Press PLAYER button to select the number of players (1, 2, ... 8). The
default setting is 2 players.
Electronic Dartboard Operation:
BOUNCE OUT button - Decide before play if you want to count darts that do not remain in
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bounce out occurs to deduct the score that registers.
Digital Play button – Press to activate Digital Play feature where you can play against the
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instructions.
PLAYER/PAGE button - This button is used at the start of each game to select the number of
players you want to play the game. In addition, this button allows players to see other player
scores of not on active display. This dartboard keeps track of scores for up to 8 players.
GAME button - Press to page through the on-screen game menu and select game.
SELECT button1SFTTUPTFMFDUWBSJPVTEJóDVMUZTFUUJOHTGPSHBNFT.BOZHBNFTDPOUBJO
several diculty options that can be accessed by pressing this button.
START/HOLD button - This multi-function button is used to:
tSTART the game when all options have been selected.
tHOLD to put dartboard in HOLD status between rounds to allow player to
remove darts from the target area.
RESET button – Press to clear display and reset dartboard to opening sound.

5
Display Protective Film:
This electronic dartboard may have a clear lm over the entire display area and over the
button area to prevent scratching during shipping. It is recommended that you remove this
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Never use metal tipped darts on this dartboard.FUBMUJQQFEEBSUTXJMMTFSJPVTMZEBNBHF
the circuitry and electronic operation of this dartboard.
Do not use excessive force when throwing darts. Throwing darts too hard will cause
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Turn darts clockwise as you pull them from the board. This makes it easier to remove darts
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Caring for your Electronic Dartboard:
Game Guard Feature:
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can be activated. When the button is pressed, all of the keys will‘lock’. When Game Guard is
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Guard, simply press the button again and the keys will unlock.
Press START/HOLD button (red) to activate game and begin play.
Throw darts
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The lights indicate the number of darts thrown in the round.
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the playing surface press the STARTCVUUPOUPHPUPOFYUQMBZFS7PJDF
command will indicate which player is up. Also, the player indicator lights
will illuminate to show which player’s turn it is.

6
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levels of skill – only 1 player can compete against the Digital Play competitor. This adds a level
of competition to normally routine practice sessions.
To activate the Digital Play opponent:
Select the Game you wish to play
Press Digital Play button
Select Digital Play opponent skill level by pressing the Digital Play button continually
Digital Play Levels
Level 1 (C1) Professional
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Level 3 (C3) Advanced
Level 4 (C4) Intermediate
Level 5 (C5) Beginner
Press START to begin play
When play begins:
The ‘human’ player throws rst. After 3 darts are thrown, go to the board to take darts out and
press START UPDIBOHFUPUIFOFYUQMBZFS%JHJUBM1MBZ8BUDIBTUIF%JHJUBM1MBZPQQPOFOUT
dart scores are registered on the display. After the Digital Play opponent completes his round,
the board will automatically reset for the “human” player. Play continues until one player wins.
Good luck!
Digital Play Feature:
Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that contain
ammonia or other harsh chemicals as they may cause damage.

7
Game Menu
G01 301 G15 Double Down
G02 Cricket G16 Double Down 41
G03 Scram G17 All ves
G04 Cut throat cricket G18 Shanghai
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G06 Advanced cricket G20 Football
G07 Shooter G21 Baseball
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G09 Overs G23 Bowling
G10 Unders G24 Car rally
G11 Count up G25 Shove a Penny
G12 High score G26 Nine dart century
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G14 Killer G28 Gold Hunt
Game Rules
This popular tournament and pub game is played by subtracting each dart from the starting
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needs a 32 to nish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to
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In playing the game, the double in / double out option can be chosen (double out is the most
widely used option).
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In other words, a player’s scoring does not begin until a double is hit.
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even number is necessary to nish the game.
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301:

8
Dart-Out Feature (“01” games only):
This electronic dartboard has a special “Dart Out” feature. When a player requires less than 160
to reach zero, the estimate feature becomes active. The player can press the DART OUT button
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are indicated with 2 or 3 lines to the left of each number respectively.
Adjustable Diculty Settings for 301 include 401, 501, 601, 701, 801, and 901. To change to
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has starting total of 501 points and so on up to 901.
CRICKET:
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable for
them. The object of Cricket is to “close”all of the appropriate numbers before one’s opponent
while racking up the highest number of points.
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points of the “open” segment each time he/she throws a dart that lands in that segment,
provided their opponent has not closed that segment. Hitting the double ring counts as two
hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is “closed” when the other player(s)
hit the open segment 3 times. Once a number has been “closed”, any player for the remainder of
the game can no longer score on it.
Winning - The side closing all the numbers rst and accumulating the highest point total is the
winner. If a player “closes”all numbers rst but is behind in points, he/she must continue to
score on the“open” numbers. If the player does not make up the point decit before the
opposing player(s)“closes” all the numbers, the opposing side wins. Play continues until all
segments are closed - the winner is the player with the highest score.

9
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be the rst to simply “close” all the appropriate numbers (15 through 20 and the bullseye).
NO-SCORE CRICKET: 1SFTT4&-&$5CVUUPOXIFO$SJDLFUJTEJTQMBZFE
This game is a variation of Cricket. The game consists of two rounds. The players have a
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segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many points
in the segments that the other player has not yet closed. Once player 1 has closed all
segments, round 1 is complete. In round 2, each player’s roles are reversed. Now, player 2 tries
to close all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with the
highest point total is the winner.
SCRAM: (For 2 players only)
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opponent(s) total. The object of this game is to end up with the fewest points. This variation of
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for your opponent(s), digging him in a deeper hole. Competitive players will love this variation!
CUT-THROAT CRICKET:
This game is another variation of Cricket that requires precision dart throwing. The game
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round, player 2 attempts to throw bullseyes – with the objective of needing 9 to complete
round 1. Double bull (red center) counts as 2 scores. Any throw that does not hit bullseye is
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during his/her turn, player 2 will have one bullseye subtracted from the 9 needed, and 27 points
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ENGLISH CRICKET: (For 2 players only)

10
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must score over 40 points in each turn (3 throws) to amass points against player 2. Only those
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dart throwing and avoid hitting any bullseyes during this rst round because any hits scored by
player 1 in the bullseye area will be subtracted from player 2’s needed total of 9 bullseyes.
Once player 2 reaches the objective of getting 9 bullseyes, the roles are reversed for round two.
ADVANCED CRICKET:
This dicult version of cricket was developed for the advanced player. Players must close
out the segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles! In
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player to close out the numbers with the most points is the winner.
This game tests the players ability to “group together” darts within a segment during each
round of play. The computer will randomly select the segment the players must hit for each
round and display the ashing number in the display.
Scoring is as follows: Single segment = 1 Point
Double segment = 2 Points
Triple segment = 3 Points
Single Bullseye = 4 Points
When the computer selects double Bullseye, the outer bull scores 2 points and the inner bull
scores 4 points. The player with the most points at the end of the selected rounds is the winner.
Adjustable Diculty Settings for Shooter include 6 rounds, 7 rounds, ... 12 rounds.
SHOOTER:

11
The object of this game is to simply score higher (“over”) than your previous three dart total
score. Before play begins, players choose the amount of ‘lives’to be used. When a player fails
to score“over “ their previous three dart total, they will lose one‘life’. When a player “equals”
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remaining ‘lives’. The last player with a ‘life’remaining is the winner.
Adjustable Diculty Settings for Overs include 3 ‘lives’, 4 ‘lives’, ... 7 ‘lives’.
OVERS:
This game is the opposite of“Overs” Players must score less (“Under”) than their previous
three dart total. The game begins with 180 (highest total possible). When a player shoots
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scoring area, including bounce outs will be penalized with 6o points added to your score.
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player with a‘life’ remaining is the winner
Adjustable Diculty Settings for Unders include 3 ‘lives’, 4‘lives’, ... 7 ‘lives’.
UNDERS:
This game pits player against player to challenge your opponent to hit the targets you
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6 is the rst target to shoot for at the start of the game. Before the game starts, players must
agree on how many‘lives’ will be used. Within the three throws, player 1 must hit a 6 to
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opponents target. If player 1 fails to hit the current target within 3 darts, they will lose a ‘life’
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Singles, doubles and triples are all separate targets for this game. The object of the game is
to force your opponent into losing ‘lives’by selecting dicult targets for your opponent to
hit such as “Double Bullseye” or “triple 20” The last player with a‘life’ left is the winner.
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Big Six:

12
COUNT-UP:
The object of this game is to be the rst player to reach the specied point total. Point total is
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per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For
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TDPSFTGPSFBDIQMBZFSXJMMCFEJTQMBZFEJOUIF-&%EJTQMBZBTUIFHBNFQSPHSFTTFT
Adjustable Diculty Settings for Count-Up include 400, 500, 600, 700, 800, 900, and 999. To
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HIGH SCORE:
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"EKVTUBCMF%JóDVMUZ4FUUJOHTGPS)JHI4DPSFJODMVEFSPVOETSPVOETSPVOET&BDI
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HBNF'PSFYBNQMFJO)JHI4DPSFSPVOETUIFQMBZFSXJUIUIFNPTUQPJOUTBGUFSSPVOETJT
the winner.
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sequence. The rst player to reach 20 is the winner. The display will indicate which segment
you are shooting for. A player must continue shooting for a segment until it is hit. The
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t306/%5)&$-0$,(BNFTUBSUTBUTFHNFOUOVNCFS
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ROUND-THE-CLOCK:

13
This game will really show who your friends are. The game can be played with as few as
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throughout the game. No two players can have the same number. Once each player has a
number, the action starts.
Your rst objective is to establish yourself as a “Killer” by hitting the double segment of your
number. Once your double is hit, you are a “Killer” for the rest of the game. Now, your
objective is to “kill” your opponents by hitting their segment number until all their“lives”
are lost. The last player to remain with lives is declared the winner. It is not uncommon for
players to “team up”and go after the better player to knock him out of the game.
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in the game. In addition, for those who really want a challenge, there are three additional
diculty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these games, you
can only “Kill” opponents by scoring doubles in their number segment.
KILLER:
Since this game does not utilize point scoring, the double and triple rings count as
single numbers.
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through
20 in order.
t306/%5)&$-0$,%PVCMF- Game starts at double segment 5
t306/%5)&$-0$,%PVCMF- Game starts at double segment 10
t306/%5)&$-0$,%PVCMF- Game starts at double segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment
from 1 through 20 in order.
t306/%5)&$-0$,5SJQMFGame starts at triple segment 5
t306/%5)&$-0$,5SJQMFGame starts at triple segment 10
t306/%5)&$-0$,5SJQMFGame starts at triple segment 15

14
DOUBLE DOWN:
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segment of the current round. The rst round, the player must throw for the 15 segment. If no
15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples count) is
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segment and hits are added to the new cumulative point total. Again, if no hits are registered,
the point total is cut in half.
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indicate the active segment in which to throw). The player who completes the game with the
most points is the winner.
15 16 D 17 18 T 19 20 B TOTAL
Player 1
Player 2
DOUBLE DOWN 41:
This game follows similar rules as standard Double Down as described above with two
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XIJDIXJMMCFJOEJDBUFEPOUIF-&%EJTQMBZ4FDPOEBOBEEJUJPOBMSPVOEJTJODMVEFEUPXBSEUIF
FOEJOXIJDIQMBZFSTNVTUBUUFNQUUPTDPSFUISFFIJUTUIBUBEEVQUPQPJOUT
%%FUD5IJTiwSPVOEBEETBOFYUSBMFWFMPGEJóDVMUZUPUIFHBNF3FNFNCFSB
player’s score is cut in half if not successful, so the “41” round presents quite a challenge!
20 19 D 18 17 T 16 15 41 B TOTAL
Player 1
Player 2
The entire board is in-play for this game (all segments are active). With each round (of 3 darts)
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FYBNQMF4JODFJTEJWJTJCMFCZöWFTUIJTQMBZFSTDPSFTQPJOUTY
ALL FIVES - 51:

15
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of
each round must land in a segment. If a player throws the third dart and it lands in the catch
ring area (or misses the board completely), he earns no points even if the rst two darts are
divisible by 5. This prevents a player from “tanking” the third throw if his rst two are good. The
öSTUQMBZFSUPUPUBMöGUZPOFiöWFTwJTUIFXJOOFS5IF-&%TDSFFOXJMMLFFQUSBDLPGUIFQPJOU
totals.
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FYBDUMZBTPVUMJOFEBCPWFXJUIUIFFYDFQUJPOPGUIFOVNCFSPGQPJOUTPSöWFTJUUBLFTUPXJO
the game.
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1 and throw 3 darts. The object is to score the most points possible in each round of 3 darts.
Doubles and triples count toward your score. The player with the highest score after
completing all twenty segments is the winner.
Adjustable Diculty Settings for Shanghai include the following options:
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EFTDSJCFEBCPWFFYDFQUWBSJPVTEPVCMFTBOEUSJQMFTNVTUCFIJUBTTQFDJöFECZUIF-&%EJTQMBZ
Adjustable Diculty Settings for Super Shanghai include the following options:
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SHANGHAI - 1:
GOLF:
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object is
to complete a round of 9 through 18“holes”with the lowest score possible. The Championship
“course” consists of all par 3 holes making par 27 for a nine hole round or 54 for a round of 18.

16
The segments 1 through 18 are used with each number representing a “hole.” You must
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TDPSFBTUIFZBMMPXZPVUPöOJTIBIPMFXJUIGFXFSTUSPLFT'PSFYBNQMFUISPXJOHBUSJQMFPO
the rst shot of a hole it is counted as an“eagle”and that player gets a completes that hole
with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on the
current hole). The voice announcer will indicate the player that is up - listen carefully to
avoid shooting out of sequence. By the way, there are no “gimmes” in this game!
FOOTBALL:
Strap your helmet on for this game! The rst thing necessary is to select each player’s “playing
eld.” This can be done by throwing a dart or by manually pressing a segment on the board by
each player. This is entirely up to you, but whichever segment is selected becomes your
starting point which carries through the bullseye and directly across to the other side of the
bullseye (see diagram).
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continue all the way through to the double 3. The “eld” is made up of 11 individual segments
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following segments in this order:
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single 20 ... Outer Bullseye ... Inner Bullseye ...
Outer Bullseye ... Inner Single 3 ... Triple 3 ... Outer Single 3 ... and nally a Double 3.
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JOEJDBUFUIFTFHNFOUZPVOFFEUPUISPXGPSOFYU
This dartboard version of baseball takes a great deal of skill. As in the real game, a complete
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The eld is laid out as shown in the diagram on the following page.
BASEBALL – 6 Innings:

17
This dartboard adaptation of bowling is a real challenge! It is a dicult game in that you must
be very accurate to rack up a decent score. Player one starts the game. You must select your
“alley” by either throwing dart or manually pressing segment of choice. Once alley is selected,
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in your “alley” is worth a given pin total:
BOWLING:
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Singles segments “Single” - one base
Doubles segment “Double” - two bases
Triples segment “Triple” - Three bases
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be attempted on third
dart of each round)
The object of the game is to score as many runs as possible each inning. The player with the
most runs at the end of the game is the winner.
The object of this game is to be the rst player to nish the “race” by being the rst to
complete the“track.” The track starts at the 20 segment and runs clockwise around the board
to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet been
specied is that you must hit the inner single segment of each number to get through the
course. This is the area between the bullseye and the triples ring. And, as with a real
steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are found
at the following places:
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The rst player to complete the course and hit the bullseye wins the race.
STEEPLECHASE:
Double
Single
Single
Triple
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3rd Dart Only

18
Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins
Inner Single 7 pins
9
3
7
10
There are several rules for this game as follows:
A perfect game score would be 200 in this version of bowling
You cannot hit the same singles segment twice within the same“frame”(round). The second
hit will count as zero points. Hint: Try to hit each single to reach 10 points in the frame.
You can score 20 points per “frame” by hitting the triple segment twice.
Hitting the double segment with your second dart will only count as 10 points if you scored a
double on your rst throw. Otherwise you will score a total of 9 points by throwing a double
with your second dart.
5IJTHBNFJTTJNJMBSUPTUFFQMFDIBTFFYDFQUXFMFUZPVTFUVQZPVSPXOiSBDFUSBDLw:PVDBO
set up as many obstacles as you wish. The track must be 20 lengths long.
#FGPSFUIFHBNFTUBSUTUIF-&%EJTQMBZXJMMQSPNQUZPVUPTFMFDUUIFDPVSTFi4&-w1MBZFST
should alternate selecting segments by pressing on the specic segment of your
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race. If you choose inner single 20, that inner single area will need to be hit during the race.
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TJOHMFJTTIPXOXJUIBMJOFOFYUUPUIFUPQQPSUJPOPGUIF
Obstacles usually comprise hitting a dicult number before continuing on the racetrack.
Again, the route can be made as dicult or easy as you wish and can go anywhere on the
target area of the board.
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course is the winner.
CAR RALLYING:

19
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point,
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JOPSEFSXJUIUIFPCKFDUJWFPGTDPSJOHQPJOUTJOFBDITFHNFOUUPNPWFPOUPUIFOFYU*GB
QMBZFSTDPSFTNPSFUIBOQPJOUTJOBOZPOFOVNCFSUIFFYDFTTQPJOUTBSFHJWFOUPUIFOFYU
player. The rst player to score 3 points in all segments (15 - 20 and bull) is the winner.
SHOVE A PENNY:
NINE-DART CENTURY:
The object of this game is to attempt to score 100 points, or come as close as possible, after 3
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100 points is considered a“bust” and causes you to lose unless all players go over. In that
case, the player closest to 100 wins (player that scored the lowest amount over 100.
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victory. Player 1 is “green” and player 2 is “red.” Player 1 shoots for only doubles and triples that
are green and works around the board clockwise. Player 2 starts at 20 and works around the
board counter-clockwise, shooting for red segments (the temporary score display will indicate
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number can be scored in a single round.
What’s more, hitting the wrong number (of your opponent’s color) subtracts that amount from
your score - so be careful.
The player with the most points after completion of the game is the winner.
GREEN VS. RED: (2 players only)
GOLD HUNTING:
The object of this game is to nd “gold.” You collect gold for each 50 points. Gold is only
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round. However, since “gold” can make a person greedy, not only do you collect gold for every
multiple of 50, you also steal 1 gold from all other players. Therefore, as you collect a gold, you
take 1 gold from all other players who have gold.

20
This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat
your opponent. The object of the game is to be the rst player to reach the designated
point total.
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PQUJPOTJODMVEFBOE1SFTT45"35CVUUPOBOEZPVSFSFBEZ
to go.
The dartboard will indicate the number you must throw for. The default “bet” is 10 points.
However, each player can increase his bet at the start of each round to 20, 30, 40, … 90
points. Players usually wager high when a number appears they are condent in hitting. To
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JOEJDBUFEJOUIFEJTQMBZGPSFYBNQMFwCiXJMMBQQFBSUPJOEJDBUFBCFUPGQPJOUT5IF
bet will automatically revert to 10 points at the start of each round.
To “cash in”on your bet, you need to hit the indicated number segment. Hitting a single on
the rst throw is a“push” and does not score points. However throwing a double or triple of
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UXPEBSUTJOUIFSPVOEDPVOUBTYYBOEYZPVSCFUGPSBTJOHMFEPVCMFPSUSJQMF5IF
segment scoring display will light to indicate the number of successful hits you have
registered. Failing to hit the active segment in a round costs you the value of the bet you
selected at the start of the round.
The rst player to reach the designated point total is the winner.
CASINO A - FLUSH :
This game, while similar to Casino A, has an added element of play. Again, the object of the
game is to be the rst player to reach the designated point total.
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JODMVEFBOE1SFTT45"35CVUUPOBOEZPVSFSFBEZUPHP
The dartboard will indicate the number you must throw for. The default “bet” is 10 points.
However, each player can increase his bet at the start of each round to 20, 30, 40, … 90
points. Players usually wager high when a number appears they are condent in hitting.
5PDIBOHFZPVSCFUBUTUBSUPGBSPVOEQSFTTUIF#06/$&065CVUUPO
CASINO B - STRAIGHT :
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