Halex ZETA User manual

ZETA
Electronic Dartboard
Owner’s Manual and Game Instructions
Unpacking the Game .
Unpack your new dartboard carefully, making sure all parts are included. The following components are
included in this set:
•1 Electronic Dartboard •Soft tip replacement pack
•6 Darts (unassembled) •Owner’s Manual
Setup / Mounting Instructions .
Choose a location to hang the dartboard where there is about 10 feet of open space in front of
the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard. Since this
dartboard is powered by 3 “AA” batteries (not included), you are not limited in having to mount
it close to an electrical outlet, so it can be mounted anywhere you have the space. However,
you may choose to mount it close to a electric outlet in case you decide to purchase the
optional A/C adapter.
Locate a wall stud and place a mark 50.75” from the floor. Place another mark
15” directly above the first mark (65.75” from floor). Center of Bullseye should be
5’ 8” from the floor.
Insert 2 mounting screws in the center of the stud using the marks you made as guides. Be
sure the top screw is directly above bottom screw to ensure dartboard will be level.
Mount the dartboard on the wall by lining up the holes on the back with the screws. It may be
necessary to adjust the screws until the board fits snugly against the wall.
Insert 3 “AA” batteries in the battery compartment on front of dartboard (diagram inside
compartment.
Dartboard Functions .
POWER button - Press to turn game on or off. Dartboard has an automatic suspend mode to
conserve power and battery life (if using batteries). The dartboard will make sound effect and
display “SLEEP” on the display after approximately 3 minutes of non-use. However, the
scores are stored in memory and can be restored by pressing any button.
PLAYER/PAGE/SCORE button - This button is used at the start of each game to select the
number of players you want to play the game. In addition, this button allows players to see
other player scores of not on active display. This dartboard keeps track of up to 4 player
scoring or 4 two-person teams. When playing with more than 2 players, some scores will be
not be visible when not active. This button allows you to page through all players’ scores as
needed.
START button - This multi-function button is used to:
•START the game when all options have been selected.
•CHANGE to the next player when one player is finished with his round.
This will put dartboard in HOLD status between rounds to allow player to
remove darts from the target area.
GAME buttons - Press to page through the on-screen game menu.
CYBERMATCH button – Press to activate Cybermatch feature where you can play against
the computer. Press continually to cycle through the 5 different skill levels.
.
Level 1 (C1) Professional
Level 2 (C2) Expert
Cybermatch Skill Levels: Level 3 (C3) Advanced
Level 4 (C4) Intermediate
Level 5 (C5) Beginner
Electronic Dartboard Operation .
1. Press the POWER button to activate dartboard. A short musical introduction is played as
the display goes through power-up test.
2. Press GAME buttons until desired game is displayed.
3. Press PLAYER button to select the number of players (1, 2, 3, 4, t 1-1, t 2-2,
t 3-3, t 4-4) The default setting is 2 players.
4. Press START button to activate game and begin play.
5. Throw darts
•The dart indicator display is located to the right of the score display. The
number of darts displayed indicate the remaining throws for the active
player.
•When all 3 darts have been thrown, a voice command will indicate “next
player” and the score will flash. The darts can now be removed without
affecting the electronic scoring. When all darts are removed from the
playing surface press the START button to go to next player. Voice
command will indicate which player is up.
Team Play .
In addition to scoring for up to 4 players, this dartboard is capable of keeping score for team
play up to a maximum of 4 two-person teams (8 individuals). To enter team play mode, press
PLAYER button continually until a “t” appears on the display. Each team option is illustrated
below:
t2-2 2 teams, 4 individual players
(1st team-players 1&3, 2nd team-players 2&4)
t3-3 3 teams,6 individual players
(1st team-players 1&4, 2nd team-players 2&5, 3rd team-players 3&6
t4-4 4 teams,8 individual players
(1st team-players 1&5, 2nd team-players 2&6, 3rd team-players 3&7, 4th team-players 4&8)
During team play, team members combine their scores to arrive at a team score.
Caring for your Electronic Dartboard .
1. Never use metal tipped darts on this dartboard. Metal tipped darts will seriously damage the
circuitry and electronic operation of this dartboard.
2. Do not use excessive force when throwing darts. Throwing darts too hard will cause frequent tip
breakage and cause excess wear on the board.
3. Turn darts clockwise as you pull them from the board. This makes it easier to remove darts and
extends the life of the tips.
4. In place of batteries, an optional approved AC adapter (not included) may be used. Use only a
genuine Halex AC adapter for this dartboard. Use of a non AC adapter may cause electrical
shock,fire, and damage to the electronic circuits and will void your warranty.
5. Remove the batteries when not in use or if using the optional A/C adapter. This will prolong the
life of your batteries.
6. Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that contain
ammonia or other harsh chemicals as they may cause damage.
Batteries .
If using battery power, insert three “AA” batteries into the battery compartment located on
the back side of the dartboard toward the base. To remove the cover, press the latch upward
while lifting gently. The batteries must be positioned as indicated inside the battery
compartment to power the dartboard.
Automatic Suspend Mode Feature .
The dartboard will automatically suspend if no action occurs within approximately three
minutes. This is designed to save power or battery life. A sound effect will play and the LCD
display will indicate “SLEEP” (see below). All scores will be stored in memory and play will
resume when any button is pressed.
X
X
Wall Stud
Bottom
Screw
50.75”
Top Screw
65.75”
Floor 7’ 9 ¼”
Toe Line
5’ 8” from Floor
to Center of
Bullseye
Dartboard

LCD Display in Sleep Mode
Game Rules .
Your electronic dartboard is loaded with games and options. The rules for each game are
detailed below in the order they appear on the LCD display when paging through the games.
The game number is indicated next to each game for your reference.
301 (G01)
This popular tournament and pub game is played by subtracting each dart from the starting
number (301) until the player reaches exactly 0 (zero). If a player goes past zero it is
considered a “Bust” and the score returns to where it was at the start of that round. For
example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38),
the score goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option).
401 (G02) Starting number 401 701 (G05) Starting number 701
501 (G03) Starting number 501 801 (G06) Starting number 801
601 (G04) Starting number 601 901 (G07) Starting number 901
CRICKET (G08)
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable
for them. The object of Cricket is to “close” all of the appropriate numbers before one’s
opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player
must hit a number 3 times to “open” that segment for scoring (Refer to Tournament Cricket
Scoring section for explanation on how players’ marks are registered). A player is then
awarded the number of points of the “open” segment each time he/she throws a dart that
lands in that segment, provided their opponent has not closed that segment. Hitting the
double ring counts as two hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is “closed” when the other
player(s) hit the open segment 3 times. Once a number has been “closed”, any player for the
remainder of the game can no longer score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is the
winner. If a player “closes” all numbers first but is behind in points, he/she must continue to
score on the “open” numbers. If the player does not make up the point deficit before the
opposing player(s) “closes” all the numbers, the opposing side wins. Play continues until all
segments are closed - the winner is the player with the highest score.
Cricket Scoring Display
This dartboard utilizes a dedicated scoreboard within the LCD display that keeps track of each
player’s segment status when playing Cricket. When Cricket is selected, individual characters
will be utilized to register marks. There are 3 separate lights within each number (15 through
20 and bullseye). During play, one of the status lights will turn on (black will appear) as a
segment is hit. If a double or triple of an active number is hit, 2 or 3 lights will turn on
respectively.
NO-SCORE CRICKET (G09)
Same rules as standard Cricket except there is no point scoring. The object of this version is
to be the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye).
SCRAM (G10) (For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each
segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many
points in the segments that the other player has not yet closed. Once player 1 has closed all
segments, round 1 is complete. In round 2, each player’s roles are reversed. Now, player 2
tries to close all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with
the highest point total is the winner.
CUT-THROAT CRICKET (G11)
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This variation
of Cricket offers a different psychology to the players. Rather than adding to your own score
and helping your own cause as in standard Cricket, Cut-Throat offers the benefit of racking up
points for your opponent(s), digging him in a deeper hole. Competitive players will love this
variation!
COUNT-UP 300 (G12)
The object of this game is to be the first player to reach the specified point total (300). Point
total is specified when the game is selected. Each player attempts to score as many points as
possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points. The
cumulative scores for each player will be displayed in the LCD display as the game
progresses. Additional variations of this game are detailed below. The rules are the
same except the point total varies as indicated in the number.
COUNT-UP 400 (G13) COUNT-UP 800 (G17)
COUNT-UP 500 (G14) COUNT-UP 900 (G18)
COUNT-UP 600 (G15) COUNT-UP 999 (G19)
COUNT-UP 700 (G16)
High Score - 3 Rounds (G20)
The rules for this competitive game are simple - Rack up the most points in three rounds (nine
darts) to win. Doubles and triples count as 2x and 3x that segment’s score respectively.
Additional variations of this game are detailed below. The rules are the same except
the number of rounds varies as indicated in the number.
High Score - 4 Rounds (G21) High Score - 10 Rounds (G27)
High Score - 5 Rounds (G22) High Score - 11 Rounds (G28)
High Score - 6 Rounds (G23) High Score - 12 Rounds (G29)
High Score - 7 Rounds (G24) High Score - 13 Rounds (G30)
High Score - 8 Rounds (G25) High Score - 14 Rounds (G31)
High Score - 9 Rounds (G26)
ROUND-THE-CLOCK – r1 singles (G32)
Each player attempts to score in each number from 1 through 20 and bullseye in order. Each
player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in
sequence. The first player to reach 20 is the winner.
The display will indicate which segment you are shooting for. A player must continue shooting
for a segment until it is hit. The display will then indicate the next segment you should shoot
for.
There are many difficulty settings available for this game. Each game has the same rules, the
differences are detailed as follows:
ROUND-THE-CLOCK 5 (G33) - Game starts at segment number 5
ROUND-THE-CLOCK 10 (G34) - Game starts at segment number 10
ROUND-THE-CLOCK 15 (G35)- Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count
as single numbers.
We have added some additional levels of difficulty to this game for
those looking for a real challenge!:
ROUND-THE-CLOCK Double (G36)- Player must score a Double in each segment from 1
through 20 in order.
ROUND-THE-CLOCK Double 5 (G37) - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 (G38) - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 (G39) - Game starts at double segment 15
ROUND-THE-CLOCK Triple (G40)- Player must score a Triple in each segment from 1
through 20 in order.
ROUND-THE-CLOCK Triple 5 (G41) - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 (G42) - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 (G43) - Game starts at triple segment 15
KILLER (G44)
This game will really show who your friends are. The game can be played with as few as two
players, but the excitement and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target area. The LCD display will
indicate “SEL” at this point. The number each player gets is his assigned number throughout
the game. No two players can have the same number. Once each player has a number, the
action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your
number. Once your double is hit, you are a “Killer” for the rest of the game. Now, your
objective is to “kill” your opponents by hitting their segment number until all their “lives” are
lost. The last player to remain with lives is declared the winner. It is not uncommon for
players to “team up” and go after the better player to knock him out of the game.
DOUBLE DOWN (G45)
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If no
15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples count) is
added to the starting total. The next round players throw for the 16
segment and hits are added to the new cumulative point total. Again, if no hits are registered,
the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LCD screen
will indicate the active segment in which to throw). The player who completes the game with
the most points is the winner.
15 16 D 17 18 T 19 20 B TOTAL
Player 1
Player 2
DOUBLE DOWN 41 (G46)
This game follows similar rules as standard Double Down as described above with two
exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is reversed
which will be indicated on the LCD display. Second, an additional round is included toward
the end in which players must attempt to score three hits that add up to 41 points (20, 20, 1;
19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of difficulty to the game.
Any Double Any Triple

Remember, a player’s score is cut in half if not successful, so the “41” round presents quite a
challenge!
20 19 D 18 17 T 16 15 41 B TOTAL
Player 1
Player 2
ALL FIVES - 51 (G47)
The entire board is in-play for this game (all segments are active). With each round (of 3
darts) each player has to score a total which is divisible by 5. Every “five” counts as one point.
For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5 points (5 x 5
= 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of
each round must land in a segment. If a player throws the third dart and it lands in the catch
ring area (or misses the board completely), he earns no points even if the first two
darts are divisible by 5. This prevents a player from “tanking” the third throw if his first two are
good. The first player to total fifty-one (51) “fives” is the winner. The LCD screen will keep
track of the point totals. Additional variations of this game are detailed below. The rules
are the same except the total needed to win varies as indicated in the number following
the game.
ALL FIVES - 61 (G48) ALL FIVES - 81 (G50)
ALL FIVES - 71 (G49) ALL FIVES - 91 (G51)
SHANGHAI - 1 (G52)
Each player must progress around the board from 1 through 20 in order. Players start at
number 1 and throw 3 darts. The object is to score the most points possible in each round of
3 darts. Doubles and triples count toward your score. The player with the highest score after
completing all twenty segments is the winner. Additional variations of this game are
detailed below. The rules are the same except the starting segment varies as indicated
in the number following the game.
SHANGHAI 5 (G53) - Game starts at segment 5
SHANGHAI 10 (G54) - Game starts at segment 10
SHANGHAI 15 (G55) - Game starts at segment 15
GOLF – 9 Holes (G56)
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object
is to complete a round of 9 through 18 “holes” with the lowest score possible. The
Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54
for a round of 18.
The segments 1 through 18 are used with each number representing a “hole.” You must
score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your
score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on
the first shot of a hole it is counted as an “eagle” and that player gets a completes that hole
with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on the
current hole). The voice announcer will indicate the player that is up - listen carefully to avoid
shooting out of sequence. By the way, there are no “gimmes” in this game! Additional
variations of this game are detailed below. The rules are the same except the number
of holes needed to play.
GOLF – 18 Holes (G57) – Same as above except play lasts 18 holes (rounds)
FOOTBALL (G58)
Strap your helmet on for this game! The first thing necessary is to select each player’s
“playing field.” Each player can do this by throwing a dart or by manually pressing a segment
on the board. This is entirely up to you, but whichever segment is select becomes your
starting point which carries through the bullseye and directly across to the other side of the
bullseye.
For example, if you select the 20 segment, you start on the double 20 (outer ring) and
continue all the way through to the double 3. The “field” is made up of 11 individual segments
and must be hit in order. So, keeping with the example above, you must throw darts in the
following segments in this order:
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single 20 ...
Outer Bullseye ... Inner Bullseye ... Outer Bullseye ... Inner Single 3 ...
Triple 3 ... Outer Single 3 ... and finally a Double 3.
The First player to “score” is the winner. The LED display will keep track of your progress and
indicate the segment you need to throw for next.
BOWLING (G59)
This dartboard adaptation of bowling
is a real challenge! It is a difficult game
in that you must be very accurate to rack
up a decent score. Player one starts the
game. You must select your “alley” by
either throwing dart or manually pressing
segment of choice. Once alley is selected,
you have 2 remaining darts to throw in
which to score points or “pins.” Each
specific segment in your “alley” is worth a
given pin total:
Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins
Inner Single 7 pins
There are several rules for this game as follows:
1. A perfect game score would be 200 in this version of bowling
2. You cannot hit the same singles segment twice within the same “frame” (round). The
second hit will count as zero points. Hint: Try to hit each single to reach 10 points in the
frame.
3. You can score 20 points per “frame” by hitting the triple segment twice.
4. Hitting the double segment with your second dart will only count as 10 points if you
scored a double on your first throw. Otherwise you will score a total of 9 points by
throwing a double with your second dart.
BASEBALL – 6 Innings (G60)
This dartboard version of baseball takes
a great deal of skill. As in the real game,
a complete game consists of 9 innings.
Each player throws 3 darts per “inning.”
The field is laid out as shown in the diagram.
Segment Result____________
Singles segments “Single” - one base
Doubles segment “Double” - two bases
Triples segment “Triple” - Three bases
Bullseye “Home Run” (can only
be attempted on third
dart of each round)
The object of the game is to score as many runs as possible each inning. The player with the
most runs at the end of the game is the winner.
BASEBALL – 9 Innings (G61) – Same as above except 9 innings (rounds).
STEEPLECHASE (G62)
The object of this game is to be the first player to finish the “race” by being the first to
complete the “track.” The track starts at the 20 segment and runs clockwise around the board
to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet been
specified is that you must hit the inner single segment of each number to get through the
course. This is the area between the bullseye and the triples ring. And, as with a real
steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are
found at the following places:
•1st fence Triple 13 •2nd fence Triple 17
•3rd fence Triple 8 •4th fence Triple 5
The first player to complete the course and hit the bullseye wins the race.
SHOVE A PENNY (G63)
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point,
doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers
in order with the objective of scoring 3 points in each segment to move on to the next. If a
player scores more than 3 points in any one number, the excess points are given to the next
player. The first player to score 3 points in all segments (15 - 20 and bull) is the winner.
NINE-DART CENTURY (G64)
The object of this game is to attempt to score 100 points, or come as close as possible, after 3
rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over
100 points is considered a “bust” and causes you to lose unless all players go over. In that
case, the player closest to 100 wins (player that scored the lowest amount over 100.
GREEN VS. RED (G65)
(2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with
victory. Player 1 is “green” and player 2 is “red.” Player 1 shoots for only doubles and triples
that are green and works around the board clockwise. Player 2 starts at 20 and works around
the board counter-clockwise, shooting for red segments (the temporary score display will
indicate which segment to throw for). Note: a maximum of one double and one triple of the
same number can be scored in a single round.
What’s more, hitting the wrong number (of your opponent’s color) subtracts that amount from
your score - so be careful.
The player with the most points after completion of the game is the winner.
Game Menu
Game # Description
G01 301 G34 Round the clock r10 singles
G02 401 G35 Round the clock r15 singles
G03 501 G36 Round the clock 1 doubles
G04 601 G37 Round the clock 5 doubles
G05 701 G38 Round the clock 10 doubles
G06 801 G39 Round the clock 15 doubles
G07 901 G40 Round the clock 1 triples
G08 Cricket G41 Round the clock 5 triples
G09 No-score cricket G42 Round the clock 10 triples
G10 Scram G43 Round the clock 15 triples
G11 Cut throat cricket G44 Killer
G12 Count up 300 G45 Double down
G13 Count up 400 G46 Double down 41
G14 Count up 500 G47 All fives 51
G15 Count up 600 G48 All fives 61
G16 Count up 700 G49 All fives 71
Any Double Any Triple ‘41’ Round

G17 Count up 800 G50 All fives 81
G18 Count up 900 G51 All fives 91
G19 Count up 999 G52 Shanghai 1
G20 Hi Score (3 rounds) G53 Shanghai 5
G21 Hi Score (4 rounds G54 Shanghai 10
G22 Hi Score (5 rounds) G55 Shanghai 15
G23 Hi Score (6 rounds) G56 Golf-9 holes
G24 Hi Score (7 rounds) G57 Golf-18 holes
G25 Hi Score (8 rounds) G58 Football
G26 Hi Score (9 rounds) G59 Bowling
G27 Hi Score (10 rounds) G60 Baseball-6 inning
G28 Hi Score (11 rounds) G61 Baseball-9 inning
G29 Hi Score (12 rounds) G62 Steeplechase
G30 Hi Score (13 rounds) G63 Shove a penny
G31 Hi Score (14 rounds) G64 Nine dart century
G32 Round the clock r1 S G65 Green vs Red
G33 Round the clock r5 S
Important Notes .
Stuck Segment
Occasionally, a dart will cause a segment to become wedged within the segment separator
web. If this happens, all play will be suspended and the LCD display will indicate the segment
number that is stuck.
To free the segment, simply remove the dart or broken tip from the segment. If the problem is
still not solved, try wiggling the segment until it is loose. The game will then resume where it
left off.
Broken Tips
From time to time a tip will break off and become stuck in the segment. Try to remove it with
a pair of pliers or tweezers by grasping the exposed end and pulling it out of the segment. If
this is not possible, you can attempt to push the tip through to the back of the segment. Use a
nail that is smaller than the hole and gently push the tip until it falls through the other side. Be
careful not to push too far and damage the circuitry behind the segment.
Don’t be alarmed if tips break. This is a normal occurrence when playing soft tip darts. We
include a pack of replacement tips that should keep you supplied for quite some time. When
replacing tips, make sure you use the same type of tips that come with this dartboard.
Darts
It is recommended that you do not use darts that exceed 17 grams on this dartboard. The
darts included with this dartboard are 8 grams and use standard soft tips. Replacement tips
are available at most retailers carrying dart products.
Look for soft tip dart accessories for all your electronic dart needs.
Cleaning your Electronic Dartboard .
Your electronic dartboard will provide many hours of competition if cared for properly. Regular
dusting of the cabinet is recommended using a damp cloth. A mild detergent can be used if
necessary. The use of abrasive cleaners or cleaners that contain ammonia may cause
damage and should not be used. Avoid spilling liquid onto the target area since it can result in
permanent damage and is not covered by the warranty.
Accessories / Spare Parts
Item # Description Price
100-64675 12 darts with replacement Tips $12.95
100-64670 AC Adapter $11.95
68950-00 Aluminum Shafts (3 pack) $ 4.50
68750-00 48-pack replacement tips $ 5.95
68670 Metallic Flights (3 pack). Assorted Styles $ 3.50
68730 Soft Tip Starter Kit (toe line, measuring tape, $ 9.95
and 48 soft tips)
Prices include shipping and handling.
To place order:
MasterCard/Visa
Call Customer Service at 877-516-9707 (Toll-Free) and specify item number. Have your
credit card number ready when you place call.
Mail
Make check payable to: Regent Sports Corporation and send to the following address:
P.O. Box 11357
Hauppauge, NY 11788
Please do not send cash. Please indicate item # on check.
LIMITED-1 YEAR WARRANTY
This Halex product is warranted to be from defects in workmanship or materials at the time of
purchase for a period of one year.
Should any evidence of defects appear within the limited warranty period after the date of
purchase, Regent Sports will either send replacement parts or advise another course of
action. A list of replaceable parts can be found on the parts order page of this manual. Parts
not listed on this order form are not replaceable. This warranty covers normal consumer use
and does not cover failures, which result from alterations, accidents, misuse, abuse, or
neglect.
For prompt warranty service and special offers, please register your Halex product by visiting
our website at www.regent-halex.com or send in the warranty registration card provided.
Please be sure to visit our website to order additional parts not covered under the warranty, as
well as on-line instruction manuals and new product information.
A purchase receipt or other proof of date of purchase will be required before warranty service
is performed. Requests for warranty service can be provided by e-mailing the Customer
877-516-9707 (Toll-Free)
10:30 AM to 6:30 PM, EST. (Dec. through Feb.)
10:30 AM to 5:00 PM, EST. (March through Nov.)
Or send request in writing to:
Regent Sports Corporation
45 Ranick Road
Hauppauge, NY 11788
Attn: Halex Customer Service
This warranty gives you specific legal rights and you may have other rights, which vary, from
state to state.
11 12 13
7 4 6 8 10 3 5 9 2 1
1. Catch Ring
2. Speaker
3. Start/Hold Button
4. Game Button
5. Power Button
6. Score/Player/Page Button
7. CyberMatch Button
8. Cricket Scoring
9. Built-in Jack (for optional a/c adapter)
10. LCD Display
11. Singles Ring
12. Doubles Ring
13. Triples Ring

Table of contents
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