'-
~bjegtrmof
signals.
.r~oi+,r?~
How
W
by
b
lighting
up-
w-1)
that kns.
Ifyou
it,
the
I
correct=~b5&
h
lens. Each
a
seqp
~~m~dcksterwill
reme
ber
the
tieq~nee
as
it
gets
I
Llo
I
you
cart-
tot* out-tricked3imonTrickster!
To
keepplayingpwff~h
g@
cdrresponding
lenswill
flash.
To
F@
that game ag
'S
%&t
lens.To
play
a
dm
the
ON
button
to~e&-each game
calledout;
lo
!,
..
.
SIMON
The
trick:
In
this
or
m
cdWWMty"movento
di
lenses
'edt-~rickst~ plhy$i-tsH-tt-e.
Canyou repeateach
sequenweven
f
the
c&xYapp%?Pon
different
Imrses?
--
At
the
~~.~h
sequek@&t a
second,
andwakh
the
,
lenses
&by
to
see
if
anyWh#r
colors
change.
Then
try
18
'
repeatthesequence by
pd&g
the same colors,
no
what
lenses
they
appear
on.Bmusethis game isso tricliy,---,
you have
7
seconds (notjust
5,
as
in
the
other
game)
to!
presseach lens.
'ICf
\'
'
SIMONSURPRISE
,
I
4
-
The
trick
h
thisgame, evaybnshasthe
same
sound
,
color
(red,
gm,yellow,
WtrF
mycombination).
h44hmb
,
soundor
cdor
cues
to
retydR!
tan
you rememberancbk@At
I
the signals
by
locationon/y?Mr
,
I.
-
SIMON
REWIND
:,
The
trkk:
Can
you
r-t
e&-t
sequence
backwards,
#ran
the last
signal
to
the
Rrsr!
4
k
r
-
,
-
re
tMdks3
Try
thesegames for
2
or more /$ayers.
..
,..-
.,
-*i
'
7
GAME
When selecting
any
game,
presg+tl@
lens
twice
insteadof
once, to accessthe 2-player
gm.
oow
playeitqaofirst.
The
first piayer
z,"lzgk
as
in
a
sob
@!me.
When the bellrings(this
can happenafter a player repeats
any
sequence),it's the other
player'sturnto
try
to repeatthe sequences.
Pay close attentioneven on your ~pponent'stum, because
you never knowwhenthe
bell
will ring andyourturn will begin!
How
to
win:
When a player iseliminated,the other player
automaticallywins!
ELINHNMtON
GAME
FOR
3
OR
WOFPE
PLAWRS
Howto
pb'PIay
theHead-to-HeadGame as described
above. When mebellrings, passthe gametothe player on
your left.
Ea@(#%,a
player is eliminated, starta new game
players.
Keep
going untilonly one player
wins the game!
Automatic#utofR
SimonTrickster will automatically shut
'
down after approximately
2
minutesof non-use.To play again,
just pressthe
ON
button.
FCC
57ATaimr
This
equipment
has
been
tested
andfoundtocomplywith
the
limits
for
a
Class
B
digital
device,
pursuantto
part
15
of
the
FCC
Rules.
These
limits
are
designed
topmvide
yabk,
protection
against
harmfulinterference
ina
rssjdSwlbzlitlstallation,
~squipment
generates,
uses,
and
can
radiate
radio
frequsney
energy
and,
4
not
instailed
and
usedinaccoKfancewith
the
instructions,
may
cause
$rmful
interferenceto radio communications.
However,
then
is
rxp;gtmmW~*at
interference
will
not
occur
ina particular
instalMM.
Il'W9quspmen2
dm
cause
harmful interferenceto radio or
t~~~'~~,
whm
can
be
bemined
by
turningthe equipment off
and
an,
th&
L
&wmged.
to
try
to correct
the
interference
by
one
or
more
of the
fdhing
FTPXWTBB:
b
Incm
the
separatjon
be*
the
equipment
and
receiver,
Consult
the
dealer
or
an
e&ced radio/lVtechnician
for
help.
We
4.b
m,
to-&ar
ywr
questioos
or
comments
about
this
game.
US.
e~lsumers
$a&
~e
to:
Hasbro
Games,
Consumer
Affairs
Dept.,
PO.
Box
200,
hwtuckcri#&.
Ti:
888-it%6
@%free)).
ckm&an
consumers
@ease
write
to:
Hasbm
Canada
Caporah,
2350
de
la
province,
Lonpsuil,
QC
Canada,
J4G
h2.
Europam
consumers
please
write
to:
Hasbro
UK
Ltd.
Hasbro
Consumer
Ahrs.
43,
C&w$l
Way,
Newport,
W,
NPl9
4YD;
or
telephone
our
Helpline
on
22427276.
@J
2005
Haabro,
PawRidcet,
RI
02862.
All
Rights
Reswved,
TM
&@denote
US.
Trademarks.
42874-1
Not
suW
far
children
under
3
years
because
of
small
parts
-
choking
hazard.
'ROOF
OF
PURCHASI