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  9. Hasbro The Perils of Mickey 7-625 User manual

Hasbro The Perils of Mickey 7-625 User manual

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0
ll~e
Wdta
Dirny
Company
6
1993
TIGER
ELECFRONIC$
INC.
980
WoodlPnb
Pulmy,
Vernon
Hi%
lILiwu
60061,
USA.
/Je
Perils
Of
Mickey
..
.
..
PRINTID
IN
HONGKO'
'I
YOU
ALWAYS
PLAY ASMICKEY MOUSE
CONIROL
MICKEYTODEFUTPROFESSOR
ECXS.
PROFESSOR
WUBLEX
AND
PROFESSOR
TIUPa!
AVOIDTHE'KLWS
OFTHECASI'LETHATTHBYHAVESHI!
i
I
i
In addition to AVOIDING THETRAPSafthcdc,yw
must
llro
AVOID
YOUR
PAL,
HORACE HORSECOLWR
who
hpr
bac.
hw
by
the
I
profea~ors!
The gamebegins with Mickey (that's
yw!)
mwingthm@i~rd
Castle
Control Mickey using the followingbuttons:
PRESS"
4
"
--
tomoveleft.
:
PRESS"
b
'
--
tomove right.
PRESS "JUMP"
--
tojump up.
--
toxtbats
fiec
from
tr~ps.
PRESS "ACTION'
--
topick up theshield and
the
picture onthe
wall.
--
torescueMinnie.
THE BEGINNINGOFSTAGE
1,
THE
PROFESSORS USETHE
HYPNOTIC
MY
ON
HORACE HORSECOUAR
113
NRN
HIM
INTO
A
ZOMBIEWHOTRIESTO
CATCH
MICKEY1
Later on, you also have to
RESCUE
MINNIE
whenva
sheappears! You must also AVOID THE
HYPNOTIC
RAY that hypnotid Horace
--
and then defeat the
professorsby HYPNOTIZINGTHEM WITH THEIR
OWN WEAPON! If you
can
defeat the professorsat the
end of thestory (at the end of stage4). then you
will
be
abletoautomatically
use
the hypnotic ray to
fie
Horace!
/
-
i
'
4
'OR'
b
'OR7UMP"TO DODGE
--
INUUDING
THE
WGATOR
PIT!
I
!
TOO
LATE1
YOU'VE
FALLEN
INTO
THE
ALUOA'MR
PIT!
PRESS
TO
JUMP
OUl?
YOU
SAY
'LATER
CA
WHEN
YOU
SE
AN
ALLIGATOR1
WHEN
YOU SEE THE
PlClllRE
ON
THE
WALL
*--
OR
THE
SHIELD,
PRBSS
WE
ACIION
BVITON
TO
PICK
THEM
UP
TO
SCORE
MORE
POINTS
@
C
LOOK
OUT' HORACE IS
ANZR
YOU1
PRESS
THE JUMP
BUITON
TO GETOUT OF
HIS
WAY'
WHEN
YOUSEEHORACE, YOU
SAY.
'IT'S
ME
MICKEY'"
THERE'SMORETROUBLE MINNIE IS
BEHIND
THE
DOOR
AND
SHE'S
IN
TROUBLE' YOU
LL
HEAR
HER
CALL
OUT.
'HELP'
HELP''
PRESS THE ACTION BUrrONTOPICK UPTHE SHIELDTO
MAKE
YOURSELF
INVULNERABLEAGAINSTTHE HYPNOTIC
RAY!
PRESSlHEACIlON BVrrON
TO USE MESHIELD
TO
PR(YIECTY0URSELP AGhlNSr
WP
UVPNt7llC
RAY!
-..-
.
...
.
.
-
.
.
-
.-.
-
.
WHW
YOU PROTECTYOURSELF WITH
THE
SHIELD
AGAINSTTHE RAY
IN
THE
MIDDLE OFA STAGE
YOU
SAY,
"TAKE
THAT
AT THE
END
OFEACH STAGEPRESS
TFZ
ACTION BWNTOUSEmE
SHIELD
TO
REFLECTTHE HYPNOTICRAY
RlGHT
BACK
ATTHE PROFESSORS
TO
DEPEAT
THEM! WHENYOU DEFEATA PROFESSOR
YOU SAY, 'YA BIG PALQOKA1'
WHEN YOU DEFEATALL
THREE
PROFESSORSIN THE FINAL STAGE. Y
WIN
THE
CAME!
fi
WHEN
YOU WIN THE
CAME.
YOU'U. SEE
A
OFF
CDUPSe
IP YOU
DON7
DEFEAT
THE
PROFESSORSATTHE
END
OFSTAGE
4.
YOU
WON'T WIN THEGAME --YOUWON'T RESCUE HORACL
AND
YOU
WON'T
HEAR
ANY
OF
THAT
OTHER
GOOD
SlVFf!
'Ibe
ACL
witch
my
be
pushed
if
the
game
isn't
working properly.
(Use
aMI-point
pen).
There
are
4
urgcsof
play.
There
1s
a
visual
limekeeper
w
g~ve
you
a
sew
of
how
much time
remains
in
each
each
rmee.YOU
NWAYSPLAY
THROUGH
-
ALL
4
STAGES.
r
-
PRESS
THE
SOUND
BVTIUN
to
pLy
mnlencc.
Pmaitdtorcrclindthr
-
hire!
PRESS
THE
MAX
SCORE
BVITON
dunngthcpu~ctyatoulrca
lookatthtnaimum~dlr
Afta
a
GAME
OVER.
PIUS
THE
ONSTART
BUTlllN
TO
START
THE
AGAIN
from-1.
YouWIYbeLIthuGMeSt)inl
melody
again
and
Mwr
ddwnture
--
lad
purs
--b~naonceauaintmnthc~md~-
W
ous
laggard
GSM
You
bm
-'M
zero
sum.
-
PRESS
THE
OFF
BUTTON
to
turn
off
the
gmc.
but
utdwotwony
if
yw
brgt
because
the
game
automaticaliyshutsitpdfofTifm
abwt
3
minutes
of
no
action!
THE
END
STAGESUMMARY
You
score
points
by
avoiding
trap,
and
by
using
the
ACTION
bunon to
pick STAGE
1
SFAGE2
SFAGE3
SFAGE4
things,
to rescueyour
Friends,
and
to
defeat
the
cviI
professors: OBSTACLES:
-
50
POINTS FOR AVOIDING WGATORS
TRAPS,
SKELETON BONE LlmESPIDERS
AND
SWARMSOF
LITTLE
SPIDERS. ALLIGATORSIN PITS
HORACE HORSECOLLW
-
-
80
POINTS FOR FREEING BATS FROM
TRAPS,
FOR PICKING THE TARANTUWSPIDER WEBS
-
PICTURE ONTHE
WALL,
AND
FOR
AVOIDINGHORACE ALLIGATORSOUTSIDEPITS
-
HORSECOl.UK HYPNOTICRAYS
SKELETON BONE
(in
bat trap1
-
-
100POINTS FOR PICKING THESHIELDAND FOR AVOIDING THE PROFESSORS:
HYPNOTIC
RAY.
ECKSlDOUBLEmRIPUX
YES
-
200
POINTS
FOR RESCUING MlNNlEMOUSE FOR FREEING THINGSTOPICK:
HORACE FROM THE HYPNOTICRAY
(BY
DEFEATING WALL PICTURE
THE PROFESSORSATTHE ENDOFSTAGE
4),
AND FOR
DEFEATING THEPROFESSORSATWEEND OF EACH FOR
RESCUE:
BATS (INBATTRAPS)
STAGE. HORACE HORSECOLLAR
-
-
MX)
POINTS FOR WINNING THE GAME. (BY DEFEATINGTHE MINNIE MOUSE
PROFESSORSAT THEENQOF STAGE
4).
LENGTH
OFSTAGE:
TIME (M1N:SEC)