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  9. Hasbro The Enchanted Slippers Game User manual

Hasbro The Enchanted Slippers Game User manual

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CollectingTokens
Each Slipper tokenrepresentsapairof slippers that
you're trying to"catch." Place each tokenyoucollect
infrontof you. You can collecttokens inthefollow-
ingways:
Ifyou landonaspace with one or more pawns,
collect one tokenfromeach playeronthat space.
Ifyou landonaspace withone or moretokens,
collect any tokens onthat space. Exception:You
can't collect any tokens onan EvilQueen space.
Ifyou landon any of the FairyGodmother spaces,
collecttokens
as
explainedunderSpace Directions.
INSTRUCTIONSFOR
2
TO
4
PLAYERS
Contents:
*Gameboard
.6
Princesspawnswith
HOWtoWin
stands
*8
Slipper tokens *Die
Keep playinguntilaplayerwho has three or more
Slippertokens reachesor passes the Finishspace.
Object:
Can you helpyour Princess breaktheevil
That playerwins the game! (Players may have to spell bycatchingthe enchantedslippers?Be thefirst
movearoundthe gameboard severaltimes before playerto reachthe Finishspace with three slipper
one lucky princess has enoughtokens to win!) tokens, andyou win!
We will
be
happytohear your questionsor commentsabout this game.
The First Time
YOU
Plav
U.S.
consumhipleasewrite to:kasbro Games, ConsumerAffairs ~e~t.,
P.O.
Box
200,
Pawtucket, RI 02862. Tel: 888-636-7025 (toll-free). Canadian
consumers nleasewrite to: Hasbro Canada Corwratlon.
2350
de la
Province, ~~n~ueuil,QC Canada,
J4C
1G2. ~urd~eanconsumers please
writeto: Hasbro
UK
Ltd.
Hasbro ConsumerAffairs. P.O.
Box
43, Cawell
Way, Newport, Wales, NP194YD; or telephoneour Helpllneon
M)800
22427276.
n
Not
suitable
for
children
under
3
years
because
of
small
parts
-
choMng
hazard.
O
Disney.
The HASBRO, MILTON
BRADLEY
and MB namesand logos
are
QD
and
0
2006
Hasbro, Pawtucket, RI
02862.
All Rights Resewed.
TM
&
QD
denote
U.S.
Trademark.
1014417000
---------------------.a
ROOF
OF
PURCHASE
Carefully detachthegame part; from the cardboard
sheet anddiscardthe waste.
Fit
each pawn intoacardboardstand by slidingthe
notches intoeach other.
Let's Get Ready!
1.
Open the gameboardand place
it
onaflat surface
within easy reachof
all
players.
2.
Place anumber
3
Slippertoken and anumber
4
Slipper token oneach of the four EvilQueen spaces
onthe game path.
3.
Choose aPrincess pawn and place
it
on the
Start
space.
Let's Play!
Each player rollsthe die. The highest rollertakes the
firstturn, and gets to movethe Slippertokenson
each of her turns!
Movingthe Slippertokens:
If
you're takingthe
first
turn, you must mowall
Bf
the Slipper tabsahead on
the game pathbeforsw
art
yowturn. To do this,
moweach
"3"
tohiahr&es forward, and each
"4"
token four s@cm
f-
W.
The
easiest place
to
start
is
with
theY&ns
d6$est
to
the FINISH space.
I
The Prince:
The Prince
is
hereto
giveyou some help! Moveyour
pawnforwardor back the number
of spaces shown, toaFairy
Godmothermace. and followthe
,
-
directionson'it.
'
Royal Coach Shortcut:
Move
your pawnforward along the
ribbontothe Royal Coach space
On each
d
y~w
future
turns,
remember to move
allof thetokens forwardatthe beginningof your
turn,
As
ptayers collecttokens from the spaces,
therewill befewer and fewer tokens (maybe none
at all) tomove. at the other end.
1
ON
YOUR
TURN
Rollthe die, then moveyour Princesspawnforward
alongthe paththefull numberof spaces shownon
thedie. Followany directions
(if
any) for thespace
you landon. After you follow any space directions,
your turn
Is
over.
\
MI
Queen:
You lose one token.
Place thetoken onthis space.
1
-
Lose
1
Turn:
You must skipyour
nextturn. Lay your pawn down on
the space, thenstand
it
up again on
theturnyou miss.
Moving
Your Pawn
Moveyour pawnforwardonthe game path, unless
otherwisedirected.
Moveyour pawnthefullcount shownon the die,
unless you move ontoaspace that says STOP. See
Space Directions.
Pawns may share spaces. Players landingon
occupiedspaces may get to collecttokens from the
other playersonthose spaces. (Moreaboutthis
under
Collecting
Tokens.)
STOP! Dungeon space:
When you move ontothis
L
space, stop even ifyou have
moves
left
on your die roll.
r
Rollthe die again. Ifyou roll
-
2,
4
or
6,
moveyour pawn
forwardthat number of spaces.
If
you roll
1,3
or
5,
stay here, thentryagain onyour nextturn.
Space
Directions
Ifyou landbyexact count onaspace with no
directions, your turn
is
over. On allother spaces, you
mustfollowthe directions.
Fairy Godmother:
Collect
Fairy Godmother Catc
the Slippertoken(s) fromthe
the Wave of Her Wand:
nearest space (eitherforwardor
.
Ifyou landon any one of
backward) and place
it
infront these fiveyellow spaces,
of you. collectany Slipper tokens
onthese spaces, and put
them infront of you.