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  9. Hasbro Xevoz AGES 6+ User manual

Hasbro Xevoz AGES 6+ User manual

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Q
PLAYINGYOUR TOKENS
You mayplayoneormore tokens
onany
&your
bma.
Te
ptay
atoken, just
place
it
fadm
after
pwr
dieroll, then
addonemovefor
each
tokenyou played.
For example, afterrollinga
1,
you
may
play
2
tokenstomove
'
atotal of
3
spaces.
b,
COMPLETINGYOUR PUZZLE
To winthegame, you must
be
the
firstplayertocomplete
your LivingRoompuzzlebycollectingall6 cards. Your
finished LivingRoomwill lookliketheoneshown below.
Extm
&:
Hangontoany extracards thatyou collect
They maycome inhandy incase you havetogiveupany
ofyourcards.
I
i
Winning the Game
I
The
first
playerto"dean" thelivingroom bycompletinghis
'
or herpuzzle wins
the
game1
'
We will
be
happy
tohear
your
questions
w
comments
about
this
game.
US.
'
consumers
please
write
to:
Hssbro
Games, Consumer
Affairs
Dept,
P.O.
Box
200,
PaWet,
RI
0.2862.
Tel:
8&83&7025
(toll-free).
Canadian
consumers
lease
write
to:
Hasbro
Canada
Comation.
2350
de
la
Rwince.Lonaueuil.
QC
Canada,
546
162.
Europeanconsumers
blease
write
to:
~asbm
U~LM.
.
HasbmConsumerAffairs. P.0.
Box
43,
Camvell
Way,
Newport,Wales, NP19
4YD.
or tele~honeour Hel~lineon
00800
22427276.
Q
2b06
~awmlnternatiiaalIncAll RlghlsReserved. Nickelodeon,The
Faidy
OddParents
and
allrelatedWles, lowsand characters
are
trademarks
of
Viacom InternationalInc
The HASBRO, MILTON BRADLEY and MB names
and
logos
are
@and
Woo6
Hasbro,
Pawtucket,
RI
02862.
All RightsReserved.
TM
&
@
denote
U.S.
Trademarks.
1014417100
Not
suitable
for
children
under
3
yeam
becauseofsmallI#uts-chddnghazard.
I
PROOF OF PURCHASE
I
m
AGES
6+
Timmy's
Revenge
Gume
INSTRUCTIONSFOR
2
TO
4
PLAYERS
Contents:
Gameboard,
4
Timmy pawns
with
stands,
24
livingRoomcards,
20
FairlyOddParents tokens, die
Object.
HelpTimmy "dean up" his livingroombycollecting
and puttingtogether the6-piece puzzle. The fintplayerto
completetheLivingRoom puzzle
by
collecting 6 different
LivingRoom cardswinsl
The FirstTime
You
Play
Carefullydetachthegame
parts
fromthe cardboardsheet
anddiscardthewaste.
Placeeachpawninto
its
matching-colorcardboardstandby
slidingthenotches intoeach other.
Let's Get Ready!
1.
The
Pawns:
Choosea pawnandplace
it
onthe
Stop1
Take
1
Card
gameboard
wmerspace that's dosesttoyou. All
playersdo thesame.
2.
The
Cards:
Shufflethe
24
cards and
dividetheminto
4
piles of6 cards each.
Placeeach pile
faceup
ona
Place
Cards
Hen,
space ineach comer ofthe board.
3.
The Toksnc
Take
4
FairlyOddParents
tokensand placethem
facsup
infront of
you. Allplayendothe same.
4.
Each playerrolls
the
die. The highest roller
goes
first.
Play
thenmoves clockwise.
Let's
Play!
ONYOUR TURN
1.
Rollthedie and move your pawnclockwisethe numberof
spaces shown. Note: You may play tokens to add toyour die
rolls. See PLAYINGYOUR TOKENS.
Pawns may share spaces with otherpawns.
Nevermove onto the same space twice inone turn.
2.
Followthe directions
(if
any) onthespace you landon
(see THE GAMEBOARDSPACES). Your turn
is
then over.
As you play,
try
tocollect
6
different LivingRoom cards and
piece togetheryour LivingRoom puzzle (see COMPLmNG
YOUR PUZZLE).
THE GAMEBOARD SPACES
Stop! Take 1 Card
1
Always
stop onone
of
these corner
spaces, even
if
you have moves lefton
P
thedie. Take the top card from the pile
nextto
it
and place
it
faceup infrontof
you. This ends your turn. Note:
If
there are nocards inthe
pile, sorry-you're outofluck!
FairlyOddparents
If
you landhere by exactcountand you
have any facedown tokens, you may turn
one ofthem faceup again.
If
you land here by exactcount, takeone
cardofyour choice from any player.
Vicky
A
If
you landhere by exactcount, place
one ofyour cards on any card pileor
emptyPlace
Cards
Here
space.
Poof! Go To Any Comer!
If
you landhere by exact count,
move toany Stopl Take
1
Card
comer space, then follow the
directionson
it.
If
you pass throughaPoof! space, you may movetoeither
space connected by an arrow. This gives you achoice of
continuingclockwisearound the path, or "cutting" across the
centertothe other side ofthe gameboard.
r
-1
--
Wild!
&
If
you landon this space by exact count,
f
you may either turnallofyour facedown
)
tokensfaceup,
or
moveyour pawn toany
other space.
Trade Places
If
you landhere by exact count, you
may
switchyour pawn with any other pawn,
thenfollow the rulesfor thatspace.
You mustneverlandon these spaces
-
they're just too close tolckyVicky! To
get pastthese spaces, you must rolleither
a
3
or a
6
from theStopl Roll
a
3
or
6
space, or play tokens toadd toyour die roil. See PLAYING
YOUR TOKENS.
Stop! Rolla
3
or
6
Always
stop hereand end your turn, even
if
you have moves leftonthe die. On
your nextturn, you musteither rolla
3
or a
6
tomovepastthe lckyspaces, or
add enough tokens toyour die roll
to
total
3
or
6.
If
youcan't
move
3
or
6
spaces, your turn
is
over. Try again nextturn!
Roll a
3
or More
If
you landhere by exactcount, your turn
is
over.
If
you startyour movehere, you
must
rolla
3
or more(or playenough
tokensto equal
3
or more) tocross the
forbiddenlcky spaces.
If
youcan't move
3
or morespaces,
your turn
is
over, Try again nextturn!