
A
LOOK
AT
THE
GAME
\ /
TURN ON THE FUN
Press
@
toturn the game ON. Press
and hold
@
toturn the game OFF.
CHOOSEYOUR CHALLENGE
Choosefrom
4
games. To select
1. Press
@
untilyou get the gameyou
wantto play, then press
@
OR
2.
When your game
is
announced,
use the mallettolaunchthe sliding
mole upthe tower to hit the bell.
LAUNCH THE MOLE
Use the malletto hitthe mole,
launchinghis slidingbrother up
the tower. Landthe mole inthe
zones to turn the lightsON and OFF.
But don't send himtoofar! Passing
over thezones won't turn them off
or on.
IMPORTANT:
The malletshould
only be usedto hitthe mole. Never
use
it
to hitthe tower,
Get the sliding moleto hitthe bell
and score extra points.
PLAY
IT
Get
Ready
1. Onceyou%epickedagame, press
@
or launchthe
sliding mole upthe tower to hitthe bell. This will select
thegame.
2.
The gamewill tell youwhen to begin.
HammerTime
(I
er
More Players)
OBJECT:
Light up all
9
zones inthe fastest time.
1. Send the sliding moleupthe tower lightingup
each of the zones.
2.
Once all of the zones are
lit,
send the sliding moleto
hitthe bell.
3.
The gamewill now announceyour time. Keep track of it.
4.
Pass the mallettothe next player.
WINNINC: The playerwith the fastest timewins.
UghtsOut
(1
or
Mom
Players)
OBJECT
Turn off the lights on the tower
as
they light up.
If
5
lightsare
lit
at the same time, the game ends.
1. Randomzones on the tower will light up. Send the
sliding moleup the tower to the
lit
zone to turn
it
OFF.
Ifyou're told to "Ring It," send the sliding moleto hit
the bell.
2.
The game ends when
5
zones are
lit
at
the same time.
3.
The game will now announceyour score. Keep track
of
it.
4.
Pass
the malletto the next player,
WINNING: The player who turns out the most lights, wins.
Hit
I00
(1
or
More Players)
OBJECT:
Score 100points inthe fastest time. Each zone
scores
its
correspondingnumber of pointsand pointsare
added up as you play.
1. Send the sliding moleup thetower lightingas many
zones as you can. The game announcesyour ongoing
score with each zone
lit
beingadded in. NOTE: You
cannot re-score
a
zone until its lightgoes off.
2.
If you're told to "Ring It," send the sliding mole to hit
the bell.
3.
The game will now announceyour time. Keep track of
it.
4.
Pass the malletto the next player,
WINNINC: The player scoring 100 points inthe fastest
time wins.
0
to
60
(2
Player Head-to-HeadChallenge)
OBJECT
Be the first to score 60 points by lightingthe
differentzones on the tower. Each zone scores
2
points.
Play in rounds
1. You have 20 seconds tosend the sliding mole up
the tower lightingas many zones as you can.
2.
Nowyour opponent has 20 seconds to do the same.
3.
Keep taking turns, untilone player scores 60 points.
4.
Ifyou're told to "Ring It," send the moleto hitthe bell.
5.
The gamewill now announceyour score. The game
ends when one player reaches 60 points.
WINNING: The first playerto score 60 points wins.