Infinity LEGEND User manual

PLEASE READ ALL OPERATING INSTRUCTIONS BEFORE USING THE LEGEND PAINTBALL MARKER


TABLE OF CONTENTS
WARNINGS
Important Safety Instructions and Guidelines.....................................page 1
OPERATING INSTRUCTIONS
Turning your LEGEND on/off..............................................................page 2
Turning your LEGEND Eyes on/off.....................................................page 2
Propellant Air/Nitrogen supply.............................................................page 2
Bolt Removal......................................................................................page 2
Battery Replacement..........................................................................page 2
Trigger Adjustment..............................................................................page 3
Velocity Adjustment............................................................................page 3
High Pressure vs. Low Pressure........................................................page 3
LED MENU AND PROGRAMING
LED Colors and Meanings..................................................................page 4
Tournament Lock................................................................................page 4
Trigger Programing ............................................................................page 4
Dwell...................................................................................................page 5
Debounce...........................................................................................page 6
Eye Mode...........................................................................................page 6
BIP Delay............................................................................................page 6
Rate of Fire (MROF)...........................................................................page 6
Eye Power...........................................................................................page 6
Firing Mode.........................................................................................page 6
Programming Complete......................................................................page 7
MAINTENANCE
General Care and Cleaning................................................................page 7
Ball Detent Replacement....................................................................page 7
LEGEND Eye Service.........................................................................page 8
Exhaust Valve Stem Replacement.....................................................page 8
Ram Removal and Lubrication ..........................................................page 9
APPENDIX
Warranty.............................................................................................page 10
Troubleshooting..................................................................................page 10
Terminology........................................................................................page 12

WARNINGS FOR SAFE LEGEND HANDLING
• The LEGEND is NOT a toy.
• Careless or improper use, including failure to follow instructions and warnings within this
operating manual and attached to the LEGEND could cause death or serious injury.
• Do not remove or deface any warnings attached to the LEGEND
• User and any person within range while using the Legend must wear Paintball industry
standard eye/face/ear and head protection designed specically to stop paintballs and meeting
ASTM standard F1776 (USA).
• Must be at least 18 years of age to purchase a LEGEND
• Persons under the age of 18 must have adult supervision while using or handling the
LEGEND.
• Observe all local and national laws, regulations and guidelines.
• Use only on professional paintball elds where codes of safety are strictly enforced.
• Use compressed air/nitrogen gas only! Do NOT use CO2!!!
• Do NOT exceed 1,000 psi input pressure from your air Bottle.
• Use 68-caliber paintballs only.
• Keep LEGEND off until ready to shoot.
• Treat marker as if it were loaded at all times.
• Never point the LEGEND at anything that you do not intend to shoot.
• Do not shoot at fragile objects, such as windows.
• Always measure the markers velocity before playing paintball.
• Never shoot at velocities above 300 feet per second.
• Never look down the barrel or breech area of the LEGEND while the marker is under pressure.
• Never put your nger or foreign objects into the breech or feed tube of the LEGEND.
• Always turn the LEGEND off when not in use.
• Always t the LEGEND with a barrel-blocking device when not in use on the paintball eld.
• Always remove any paintball from the LEGEND when not in use.
• The LEGEND can hold a small amount of air, typically 2 or 3 shots, when degassed.
Always discharge the marker in a safe direction to relieve this air.
• Always store the LEGEND in a secure place.
• This operating manual MUST always accompany the product in the event of resale
or new ownership.
• Should you be unsure at any stage, you must seek expert advice.

OPERATING INSTRUCTIONS
Turning your LEGEND on/off
To turn your LEGEND on:
Press the button on the back of the frame for 1 second. The LED will light orange and stay orange for several seconds
after release of the button. The LED will then blink slowly green, normal mode, and blink slowly red if in competition
mode.
To turn your LEGEND off:
Press the button on the back of the trigger frame and hold for 2 seconds. The LED will blink red, let go of the button and
the LEGEND will turn off.
Turning your LEGEND eyes on/off
In order to “dry re” the marker, the eye system must be bypassed or turned off. When the eye system is enabled, the
marker will not re unless there is something present in the breech.
To bypass or turn off the eye system
1. Press the on/off button for second.
2. The LED will slowly blink orange, indicating that the eye system has been bypassed.
3. Repeating this procedure will enable the eye system.
WARNING: The marker will re when the trigger is pulled if the eye system is already bypassed or something is detected
in the breech.
Propellant Air/Nitrogen Supply
The LEGEND is designed to operate on air/nitrogen gas. This needs to be supplied to the LEGEND at an ideal regulated
pressure of 400 to 500 psi, using a suitable inline paintball regulator.
Bolt Removal
The bolt is manufactured from plastic, Delrin, so that it does not seize in the body due to the high operating speeds.
Eventually the bolt will show signs of wear depending on the usage and environment of use.
It is important that the bolt is kept free of dirt and grit, as this will cause accelerated wear.
We recommend that you clean the bolt after each use.
To remove the bolt
1. Pull the bolt pin up about a half an inch.
2. Then pull the bolt towards the rear of the marker.
To replace the bolt
1. Put the bolt back into the upper tube of the body. Make sure the bolt pin is aligned with the
groove in the lower ram
2. Push downward on the pin.
Battery Replacement
1. Turn the LEGEND off. (see previous page)
2. Remove the left grip panel by removing the two 6/32 screws.
3. Carefully remove the battery form the compartment.
4. Use a small screwdriver to remove the battery terminal from the battery.
5. Replace battery and be sure to mount the grip panel on before usage.

Trigger Adjustment
The trigger return stroke, over-travel and toe adjustments should be carried out in the order shown and will enable the
user to have total adjustment on the feel and trigger movement.
The trigger has three 6/32 set screws in it for total adjustment. The setscrew on the top of the trigger controls the force of
the magnet. Turn the magnet clockwise or in to increase the force of the magnet. The middle magnet controls where the
trigger contacts the micro switch during the stroke. The bottom magnet controls the rear (over-travel) travel, so that the
micro switch does not become damaged.
Top Setscrew (a) Return magnet adjustment
Middle Setscrew (b) Micro switch sensitivity adjustment
Bottom Setscrew (c) Trigger stop
Velocity Adjustment
The In-Line regulator, located vertically on the front of the marker, controls the Velocity.
To decrease the velocity, turn the setscrew on the side of the In-Line regulator clockwise or in.
To increase the velocity, turn the setscrew on the side of the In-Line regulator counter-clockwise or out. Note: The
pressure can be read from the left side of the marker by adding a pressure gauge.
The pressure should be regulated to between 180 – 280 psig, depending on the dwell setting. Low dwell equals high
pressure and high dwell equals low pressure. Recommended Dwell setting is “10”.
High Pressure vs. Low Pressure
The LEGEND was designed to shoot very brittle paint by using low pressure and higher dwell. You can also make the
LEGEND very air ef cient by raising the pressure and lowering the dwell. Each player should play with the settings to nd
the best setting for them.
Factory Recommended Settings is:
Inline Working pressure 220 P.S.I.
Dwell Setting “10”

LED MENU
LED Colors and Meanings
The LED used by the LEGEND can light up in one of 3 colors. The LEGEND uses this to indicate to the user when certain
events are occurring. This is a breakdown of what the LED states represent:
Blinking Green (once per second)
Normal operation, anti-chop system is enabled,
Eye Mode 2 (rate of re capped at user preset).
Blinking Green (twice per second)
Normal operation, anti-chop system is enabled,
Eye Mode 3 (unlimited rate of re).
Blinking Orange Normal operation, anti-chop system is disabled.
Blinking Red Battery is low.
Red/Green Toggle There is an error with the anti-chop system (Eye
Mode 3 only)
Flickering Green Object is detected in the breech.
Tournament Lock
Some tournament series may call for a tournament lock on the electronics. This means that you my not be able to change
certain settings during league play
To put the LEGEND into tournament lock mode
1. Turn the LEGEND off.
2. Remove the left grip panel and circuit board.
3. On the back of the circuit board there a ve pins, starting with one at the top and ve on the bottom.
4. Use a small piece of wire and short pins 2 to 5.
5. While holding the wire on pins 2 and 5, turn the power on. The LED will light up green,
orange, red in that sequence.
6. Let it run through the sequence a few times and turn the power off.
7. Now you MUST remove the battery and wait a 5 seconds.
8. Replace the battery, circuit board and grip panel.
9. When you turn the LEGEND back on the LED should blink slowly red, instead of green.
Trigger Programming
The Dwell, Debounce, Eye Mode, BIP Delay, MROF Cap, Eye Power and Firing Mode functions are programmable by
following these instructions:
1. Turn the LEGEND off.
2. During programming, make sure that your marker has a barrel-blocking device in place
and the air/nitrogen supply is disconnected. Although it is not possible to re the marker
while in the programming mode, it is always good to practice safe marker handling.
3. Pull the trigger and hold it in the back position.
4. Now turn your LEGEND on by pressing the button on the back of the trigger frame.
During this time the LED will light up green.
5. Now release the trigger. The LED will change to red. The marker is now in the
trigger-programming mode

By pulling and releasing the
trigger, the LED will change
color, advancing to the next
programming feature. This is
known as the Programming
Menu. The following colors
equate to the feature selected:
Solid Red Dwell Programming mode.
Solid Green Debounce programming mode.
Solid Orange Eye Mode programming mode.
Flickering Red
Ball In Place Delay (BIP Delay)
programming mode.
Flickering Green
Rate of Fire (MROF) cap
programming mode.
Flickering Orange Eye Power programming mode.
Alternating Green/
Orange Firing Mode programming mode.
6. Once you have reached the last feature (alternating green/orange), an additional
trigger pull will start the sequence over again.
7. When you decide which programming mode you want to change, pull the trigger and
hold it until the LED goes out, then release the trigger.
8. There will be a 2 second pause, and then the LED will ash the same color of the
programming mode you are in (red=Dwell, green = Debounce, orange= eye mode, etc.)
The LED will ash corresponding to the number associated with that feature. For
example, if you are in the Debounce programming mode and the settings are factory
default at 10ms, you should see the LED ash green 10 times in a row, indicating the
Debounce is set to 10 ms. The ashing of the LED shows you the current setting
before you change it.
9. Once the LED is done ashing, there is a 5 second time period to begin programming
the new setting. To change the setting, pull and release the trigger the number of times
equal to how you wish to program the feature. On each pull of the trigger, the LED will
light up (indicating the pull was detected). If you decide not to change the feature setting,
simply do not touch the trigger at all for 5 seconds. The LED will then blink
green/red alternately to indicate there was a programming error, and then go back to the
programming menu. The feature setting will not be changed.
10. Once you have pulled and released the trigger the number of times you wanted the
feature setting to be, do not touch the trigger. After 5 seconds, the LED will ash a
rainbow of colors indicating that the feature setting change has been detected. After this,
the marker is in the programming menu again.
11. If you programed a feature outside of its specications the LED will blink green/red
alternately indicating that there was a programming error.
Each feature and it’s programming is described in detail below:
Dwell
Trigger programming for the changing the dwell is different than any other feature as there are two steps involved instead
of one due to allowing for .1 ms increments.
1. After selecting the Dwell programming feature, and once the LED stops ashing you can
now pull and release the trigger once for every full 1ms of time you want the dwell to be.
2. Once you have pulled the trigger the number of times that you want the full milliseconds
to be, after 2 seconds pause the Led will blink orange and then off.
3. You can then pull the trigger again, but this time with each trigger pull being 1/10th
of a millisecond.
The default Dwell is 10.0ms. The lowest Dwell time is 4.0 ms and the longest allowable time is 50.0ms. According to the
solenoid valve manufacturer, the dwell should never be below 6.0ms for proper operation. Each valve will vary, due to
operating pressure.

Debounce
Pull and release the trigger once for every 1ms of time you want the setting to be. For example, if you were programming
the debounce to 6ms, you would pull and release the trigger 6 times. The default Debounce setting is 10ms.
Eye Mode
Pull and release the trigger the number of times necessary to set the Eye Mode to what you want to use.
The following is a list of possible Eye Modes and the ashes (also trigger pull required):
1 ash - Eye Mode 1 (Bypassed mode)
2 ashes - Eye Mode 2 (uses MROF cap)
3 ashes - Eye Mode 3 (monitors bolt) also known as force Mode
4 ashes - Eye Mode 4 (Simulate mode)
If you pull and release the trigger more than 4 times, then the LED will toggle green/red alternately to indicate there was a
programming error, and then go back to the programming menu. The default Eye Mode is 3
BIP Delay
The BIP Delay is a programmable time delay between when the eye sensor rst sees the ball until the bolt starts its
forward travel.
Pull and release the trigger once for every 1ms of time you want the setting to be. For example, if you were programming
the BIP Delay to 5ms, you would pull and release the trigger 5 times. The default BIP Delay setting is 3ms.
MROF Cap
Pull and release the trigger once for the number of times you want the Max. Rate of Fire (MROF) cap to be. For example,
20 pulls/releases would be 20 bps MROF. The MROF cap is only used with Eye Mode 2. In Eye Mode 3, the max. rate of
re is unlimited. The default MROF cap is 20 bps.
Eye Power
Pull and release the trigger once for the number of times you want the Eye Power to be. Each trigger pull/release
represents a level increase. So, a setting 5 would make the eye more powerful (able to see through liquid paint) than a
setting of 4. Higher values use more battery power. The default Eye Power is 20.
Firing Mode
Pull and release the trigger the number of times necessary to set the Firing Mode to what you want to use.
The following is a list of the possible Firing Modes and the ashes (trigger pulls required):
1 ash = Semi-Auto (NPPL Legal)
2 ashes = 3 shot ramping (PSP Legal)
3 ashes = 3 shot full auto (NXL Legal)
If you pull and release the trigger more than 3 times, then the LED will ash green/red alternately to indicate there was a
programming error, and then go back to the programming menu. The default Firing Mode is 1.

Programming Complete
1. Once you pulled and released the trigger the number of times necessary to set the
function, wait a few seconds. The LED will ash red/green/orange in rapid succession (numerous times) to
let you know that the new setting has been saved.
2. After this, the LED will return to the color representing what the current programming
menu item is. At this point, you can once again pull and release the trigger to toggle
between Dwell, Debounce, Eye Mode, Etc.
You can perform a complete reset, and restore all of the settings to the factory defaults. To do this, just hold down the
trigger for a full 6 seconds. It does not matter what programming mode you are in. The LED will start ashing red, letting
you know that a reset operation is being performed. After this occurs, you will be back to the programming starting point.
DO NOT release the trigger until you see the LED ashing red of the reset will not occur.
MAINTENANCE
General Care and Cleaning
The LEGEND should only be cleaned externally using a synthetic oil moistened cloth only.
• Under NO circumstances should you use hydrocarbon-based oil, as these will cause
extreme damage to the internal seals, e.g. WD40, Vaseline, Engine oil, or 3in1.
• The ram shaft and internal parts that are accessible during disassembly should be
lubricated with oil (lightly), DO NOT use grease.
• The frequency of lubrication should be before every event or at least every 20,000 shots.
• The LEGEND should never be immersed into water or damage will occur to the electronics.
Ball Detent Replacement
There are two anti-double ball detents that can be removed for cleaning or replacement. These are located beneath the
eye covers on either side of the body.

LEGEND Eye Service
The LEGEND uses a dual optical eye (beam break) system to detect when an object is present in the breech and ready to
re.
1. The eye system is located under the same covers that holds the anti-double ball detent.
2. One 4-40 screw holds the eye cover to the body. Remove the screw and pop out the
eye and clean or replace as necessary.
WARNING: Do not pull on eye wires.
Use a small pick or screwdriver to pop the
eye out of its slot. If necessary you can use
a small Allen Wrench to push the eyes out
from inside the breech of the gun.
Exhaust Valve/ Cup Seal Stem Removal
The exhaust valve/ cup seal is consumable item that will eventually wear out.
Excessive wear of the exhaust valve is caused by dirty air or failure to keep it clean.
To replace the exhaust valve:
1. Unplug the solenoid from the
wiring harness.
2. Remove trigger frame.
3. Unplug both eye connector
4. Remove the front block set screw.
5. Remove front block.
6. Exhaust Valve assembly should fall out.
(Do not lose main spring)
7. Unscrew Black Exhaust Valve from
Valve Stem
To reassemble proceed steps 6 -1 in that order.
Step 1

Ram Removal
The ram will need to be oiled on a regular base. Use the following steps to do so:
1. Remove the rear frame screw.
2. Remove the bolt by pulling up and back on the bolt pin.
3. Use a small Allen wrench and push the ram housing back through the slot under the bolt.
4. Simply separate Ram (heavy Stainless Steel part) from Ram Housing
(Black Aluminum part)
5. Clean and oil lightly...DO NOT use grease!
While reassembling, make sure that the ram housing is oriented correctly with the holes facing the bottom of the body.
Push the Ram housing all the way in while tightening rear frame screw.
Step 3 Step 4

Appendix
Terms of Warranty
Innity Paintball Products warranties your Legend Paintball Marker to be free from all manufacturing and production
defects for a period of one year from the time of original purchase. Warranty does not cover accidental damage, wear
and tear, and unreasonable force. Warranty does not cover perishable parts such as O-rings; Exhaust valve, solenoid,
beam break eye sensor wiring harness, springs, and screws. WAS circuit board carries it’s own lifetime warranty through
Wicked Air Sportz.
Trouble Shooting
Breaking Paint
Many factors can cause breaking paint. Below is a list of the most common things to check.
1. Is your paint Brittle? Or has it been exposed to cold weather? Follow storage instructions on the side of your
box of paint
2. Is your Legend free of dirt or debris? Make sure your Legend is clean. Remove the bolt and loader and clean
both the breech and feed neck
3. Does your Legend have both ball detents in good working order? If one or both ball detents are missing.
Your Legend will not feed paint properly. Replace ball detents with factory replacements.
4. Is your paint to large for your barrel I.D.? A paintball should be small enough to fall through a barrel or be
blown through with the force in your lungs. If the ball gets stuck in the barrel, your barrel I.D. is too small for
that paint. Switch to a larger I.D. barrel
5. Is the velocity or inline pressure to high? Your inline pressure of the gun should be lower than 300 psi. Use a
gauge on the side of the gun to check your inline pressure. If your pressure is to high, than your velocity is
most likely to high as well.
6. Is your ball in place delay to high? It is possible to chop paint when your loader runs low on paint if you ball in
place delay is to low. Try raising your ball in place delay to 3+ setting.
Air leak inside gun
If you hear an air leak inside the gun. It is very important to nd the direct source of the leak.
Follow these steps:
1. Remove the grip frame from the gun.
2. Make sure you unplug the solenoid wire and eye’s before you pull the grip frame from the body.
3. Once you have the body and frame separated, turn the air source on and nd the exact source of the leak.
(Use soap water if needed)
Common leaks locations:
1. Either end of the long clear air hose (x; replace hose & check inline pressure)
2. Brass ttings screwed into the front block or Solenoid Valve (x; titan brass ttings with wrench)
3. Crack between the front block and body of the gun (x; remove front block and replace O-ring with #112)
4. From the bottom of the Solenoid Valve (contact technical support for a replacement, Do not try to open)
Velocity uctuation
Bad paint or dirty guns causes most Velocity uctuations.
1. Make sure your gun and barrel is clean. Use hot water to clean your barrel and a clean battle swab to clean
your gun.
2. Most paintballs are not round. If your paint has been sitting for a long period of time it most likely is less round
than New paint. Try new (good quality paintballs) before you contact technical support.
3. Check to see if your anti-blow back O-ring is still in the gun. To do this, follow these steps.
a. Remove your loader and all paintballs from the gun
b. Turn the power to gun off
c. Remove the air source (air tank) from the gun
d. Remove the bolt from the gun
e. Remove the barrel from the gun.

4. Once you have done step a-e, look for an O-ring located between the barrel threads and the breech of the gun.
This O-ring should be very hard to locate use a ashlight if needed. If this o-ring is missing, replace it with a
#017 O-ring.
Gun will not re
1. Does your gun have a new battery?
2. Check all wire connections from the circuit board to the solenoid.
3. Your gun should not re if you LED is blinking green slowly. You must put paint in the gun or turn your eyes
off to dry re.
Slow rate of re.
Slow rates of re are usually caused by a slow loader or loader low on batteries.
If your loader is in good working order. Check these things.
1. What is the eye mode your gun is set to? Eye mode 1 (two blinks) used the rate of re cap.
Eye mode 3 (three blinks) Does not use the rate of re cap. To shoot fast Eye mode 3 is recommended.
2. Check your ball in place delay settings (Fast blinking Red)? Try lowering the ball in place delay through the
circuit board. You may experience ball Chopping problems if you B.I.P.D. is set below 3.
Excessive air consumption.
Air consumption can be adjusted by changing many settings.
1. Set your dwell between 8 – 12, 10 is recommended.
2. Check your inline pressure. If your pressure is to high, you will use too much air.
3. Check to see if your anti-blow back O-ring is still in place. (Read above section #3 in Velocity uctuation)
4. It is possible that your hammer return spring may have become damaged. (Contact technical support for a
new spring)
5. If your paint is too small for your barrel. You will use excessive amount of air when ring.
Low Velocity
1. Check that your dwell setting is set at 10 (recommended). Raising the dwell will increase your velocity.
2. Check your battery life, a higher dwell setting should raise your velocity until you can replace the battery.
3. Adjust your inline regulator. On the side of the regulator, move the setscrew out to raise velocity or screw in
to lower.
4. If your paint is too small for your barrel. Try using a barrel with a smaller I.D.
Excessive trigger bounce
You can adjust more or less trigger bounce in your gun with both programming the circuit board and adjusting the trigger
Setscrews.
1. Raising your d-bounce through your circuit board is the easiest way to x this problem. Raising your d-
bounce will not slow your rate of re until you get to 50 ms. Recommended d-bounce setting is 3 – 12.
2. Adjust your micro switch ring position. To do this adjust the middle set screw on the trigger. Or adjust the
strength of your return magnet using the setscrew located at the top to the trigger.

Terminology
DWELL
Dwell is the amount of time that the Solenoid valve is energized. This is measured in milliseconds (1/1000th of a second).
The user can alter the Dwell only when in NORMAL mode. In COMPETITION mode, the Dwell menu item is not available.
Possible values are from 4.0ms to 50.0ms. The factory default is 10.0ms. Changes are made in 0.1ms units via the
trigger.
DEBOUNCE
Debounce is the amount of time the trigger switch must be stable in the up position before checking for another trigger
pull. Debounce is an electrical lter that lters out unwanted trigger pulls created by the micro switch. This time is
measured in milliseconds. The user can alter the Debounce only when in NORMAL mode. In COMPETITION mode,
the Debounce menu is not available. Possible values are from 1ms to 50ms. The factory default is 10ms. Changes are
made in 1ms units.
MROF CAP
The maximum rate of re (MROF) cap sets the maximum cycling speed of the marker when eye mode 2 is used. Setting
this value to low will reduce the usable speed of the marker. Possible values are from 10bps to 30 bps. The factory
default is 15 bps. Changes are made in 1 bps units.
EYE POWER
The eye power controls how much power the eye system uses when transmitting inferred energy to the receiver. Setting
this value too low will cause problems if debris such as paint, dirt, etc. is between the transmitter and receiver. Setting
this value too high can cause problems with paintballs using clear shells. Possible values are from 1 to 20. The factory
default is 20. Changes are made in 1-unit increments.
FIRING MODE
The ring mode determines how the marker will re. Possible modes are semi-auto, 3 shot ramping, and 3 shot full-auto.
The ring mode controls how the marker res regardless of the other settings. Factory default is Semi-Auto. Changes
are made in 1-unit increments.
RESET
This option will reset ALL of the settings to the factory defaults. If you nd that you are having problems remembering the
factory defaults, just use this option to reset your board and start over. The user reset can only be used while in NORMAL
mode.

EYE MODE
The Eye Mode can be set to four different modes:
Eye Mode 1
(Bypass Mode)
The anti-chop system is disabled. When this occurs, the maximum rate of fire is limited to 13 balls per
second to help prevent chopping of balls in the breech.
Eye Mode 2
In this mode, the marker will not fire unless the eye system detects something in the breech. This
mode uses a rate of fire cap to determine the maximum cycling speed. The eye system will never be
automatically bypassed in this mode, as the bolt is not monitored.
Eye Mode 3
(Force Mode)
In this mode, the marker will not fire unless the eye system detects something in the breech. This mode
works by monitoring the bolt position, thus the maximum rate of fire is unlimited.
Eye Mode 4
(Simulate Mode)
In this mode, a ball is simulated to be in the breech. This allows the user to fire the
marker with just air, at full speed the marker is capable of firing. This mode can be
used for practicing trigger pull techniques, without wasting paint. You should not use
paint with this eye mode.
BIP Delay Mode
(Ball In Place Delay)
The BIP Delay is a programmable time delay between when the eye sensor first sees
the ball until the bolt starts its forward travel. The BIP Delay is a feature that allows
you to adjust for differences in the eye sensor, and the loader being used. When
using a slower gravity feed loader, it may be necessary to have a longer BIP Delay to
prevent balls from being chopped.
Possible values are from 1ms to 50ms. The factory default is 3ms. Changes are
made in 1ms units.
Technical Support
Our Technical Support Department is open
Tuesday Through Saturday from 11am to 6pm , PST
We can be reached at 310-914-3481
You can also E-mail your technical questions to
info@innitypaintballproducts.com
Patent Pending
Innity Paintball Products, LLC
11919 W. Pico Blvd, Los Angeles, CA 90064

Infinity Paintball Products, LLC ••• 11919 W. Pico Blvd, Los Angeles, CA 90064 ••• 310-914-3481
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