Cascade mode. In this mode, the two DSP engines are arranged serially:
the output of machine A feeds the input of machine B. A feedback con-
trol routes the output of machine B back to the input of Machine A.
Each machine has independent mix controls. Cascade patch points
include locations either ‘Pre A’, ‘Post A (Pre B)’ or ‘Post B’.
The effects algorithms for the 300L are divided into two main cat-
egories: Single Effects and Split Effects.
Single Effects algorithms include: Random
Hall, Random Ambience, Stereo Adjust/Delay,
Stereo Pitch Shift, and Rich Plate.
In the Split Effects, the available algorithms
are Dual Delays, Chamber, Mono Pitch Shift, Small
Stereo Adjust, Compressor, and PONS. Any of the
‘split’ effects can be run in either Machine A,
Machine B, or both.
Single Effects
Our research into the physics of classical acoustics
is embodied in the Random Hall algorithm. Echograms of real halls
have dispelled the myth of pre-delay and early reflections. In actual
spaces, there is no empty interval between the direct sound’s arrival and
maximum reverb density, to be filled in by early reflections. Instead,
ambience builds gradually, with diffuse and complex reflections which
do not color the timbre of the sound the way that fixed delay taps do.
RandomHall’s unique Size, ShapeandSpreadparameters control the
buildup and decay of the ambient envelope. Size determines how large
the environment will be. Shape controls the contour of the ambient
build: at its highest settings, it provides an inverse envelope for effects
and gating. Spread controls the duration of Shape – the ambient enve-
lope – setting the buildup and sustain. There are also precision filters for
spectral control of reverberation time, and the unique Spin and Wander
parameters add random movement to the entire algorithm, insuring
silky smooth reverberant decay.
We created Random Ambience specifically
for the post-production environment. It enables
accurate matching of a previously-recorded ambi-
ence, enabling new elements to be blended in
seamlessly and realistically. You can place sound
effects, dialogue, or even musical instruments and
recorded music, at different depths and panning
within the ‘space’.
The Stereo Adjust program is a two-chan-
nel digital mixer that provides high-precision
level, stereo balance, and shelving equalization control in the digital
domain. Also included are unique controls like Rotation for binaural
panning, Spatial Equalization that can add or subtract stereo width, DC
Offset Nulling, and a Shuffler Boost for binaural recording. Stereo Adjust
also enables M/S decoding in the digital domain.
This algorithm also incorporates a stereo delay line capability of up
to five seconds maximum, with single-sample fine adjustment and feed-
back capability. The 300L also includes a
true stereo Pitch Shift with
musical interval notation, plus
delay and feedback on each
voice. The range of pitch shift on
each voice is two octaves down
to one octave up.
The Rich Plate algorithm is
designed to simulate plate rever-
beration devices popular in the
’70s and ’80s. Typically, plates are
bright and highly diffused, with
characteristically colored rever-
berationcontent.Twostereopre-
echoes can be used to create soft-
diffused or hard, non-diffused
reflections. A third stereo pre-
echo can be routed back to the
input, allowing independent
recirculating echoes separate
from the reverb.
Split Effects
The Dual Delay algorithm
includes multiple stereo delay
lines with independent diffusors.
An internally generated LFO
Updating your existing Model 300 is a snap – just plug in the new ROMs