Litepanels Gemini 2x1 Soft User manual

Gemini Effects Guide
Rev. C - November 2019
For use with:
o Gemini 2x1 Soft Firmware Rev B2 and later
o Gemini 1x1 Soft Firmware Rev A0 and later

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Contents
Contents........................................................................................................................................................1
Introduction ..................................................................................................................................................2
Interface Overview........................................................................................................................................2
Presets...........................................................................................................................................................2
DMX Control..................................................................................................................................................2
Emergency! ...................................................................................................................................................3
Fire ................................................................................................................................................................3
Fireworks.......................................................................................................................................................4
Hue Burst ......................................................................................................................................................5
Lite-ning ........................................................................................................................................................6
Paparazzi.......................................................................................................................................................6
Party Lites......................................................................................................................................................7
Pulsing (Ramp Up/Ramp Down) ...................................................................................................................8
Squares (Sharp Pulses)..................................................................................................................................9
Strobe..........................................................................................................................................................10
TV/Monitor .................................................................................................................................................11

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Introduction
The Gemini family of lights has a robust Effects Mode for creating a wide range of dynamic lighting
effects. Each effect can be customized to create thousands of variations. This document provides
detailed descriptions of each effect parameter and how it is accessed and controlled through the on-
board user interface.
To enter Effects Mode, press the LEFT KNOB to open the main menu and scroll to EFFECTS MODE by
twisting the LEFT KNOB. Press the LEFT KNOB to enter Effects mode. Within Effects mode, turn the LEFT
KNOB to choose a particular effect and press the LEFT KNOB to activate the selected effect. The
interface will switch to Parameter Control Mode, where you can customize the individual parameter of
the selected effect.
Interface Overview
Effect parameters are controlled and adjusted using the three knobs next to the display screen. The
configuration of these controls is displayed on the interface screen. In general, the RIGHT knob will
control the dimming parameter of the effect. Pressing the LEFT knob will Change Parameter Rows (when
available) and turning a knob will adjust the associated parameter’s value. Using these basic rules, it’s
very easy to dial in the exact effect you are looking for.
Presets
Once you’ve configured an effect to your liking, it can be saved as a preset. First, ensure the Preset
Selector is set to the A side (the light next to the “A” will be illuminated). Press and hold any of the six
Preset buttons until the acknowledgement screen appears and the current effect will be saved into the
selected preset location.
To recall a preset, simply press the Preset button and the effect will be recalled. Note: this will replace
the current fixture configuration, so be sure to save any current settings as a separate preset before
recalling.
DMX Control
Many parameters for individual effects can be adjusted or triggered via DMX, allowing remote operation
and control. For details on specific channel assignments and values, consult the Gemini DMX Guide.

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Emergency!
Simulates flashing lights for various types of emergency vehicles
LEFT
CENTER
RIGHT
TURN
PULSES
Select groups of
1, 2, 3, 4, 5 pulses
COLORS
Select from:
Blue; Red; Amber; Blue/Red;
Blue/Amber; Blue/White;
Blue/Red/White
DIM
0 = No Output
100 = Full Output
Fire
Simulates a wide variety of fire effects from a match to a candle to a bonfire
LEFT
CENTER
RIGHT
TURN
HUE
Color wheel in degrees
Red = 0
Green = 120
Blue = 240
SAT
Purity of the HUE
0 = White (5600K)
100 = Pure Color
DIM
0 = No Output
100 = Full Output
TURN
RATE
Adjust the flicker rate
of the flames
Eg:
1 = Slow flicker
100 = Fast flicker
DEPTH
Adjust the range of the
intensities of the flames
Eg:
0 = No change in intensity
100 = Large range in intensity
PRESS
Change Row
COLOR MIX
Select how intensity affects HUE
Eg:
1-CLR = Only selected HUE used
NARROW = Intensity affects HUE
slightly
MED = Intensity affects HUE
moderately
WIDE = Intensity affects HUE greatly
Notes:
COLOR MIX: Larger intensities lower the HUE value
RATE: Smaller values used for larger flames, larger values used for smaller flames. Ex. Candle RATE = 80
DEPTH: Smaller values used for smaller flames, larger values used for larger flames

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Fireworks
Simulates a fireworks display
LEFT
CENTER
RIGHT
TURN
FREQ
Adjust the amount of
fireworks bursts per time
Eg:
0 = No bursts
50 = Medium number of bursts
100 = Large number of bursts
COLORS
Select the colors used in the fireworks
-Red/White/Blue
-Red/Green/Blue
-6-Color
-12-Color
-Random
DIM
0 = No Output
100 = Full Output
PRESS
SUSTAIN
Select the fade time of the bursts
SHORT = Burst decays quickly
MED = Burst decays moderately
LONG = Burst decays slowly
TRIG
Trigger the bursts
manually, regardless of
the FREQ setting
Notes:

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Hue Burst
Bursts of multiple 36 millisecond pulses. Can be used to simulate muzzle flashes
LEFT
CENTER
RIGHT
TURN
HUE
Color wheel in degrees
Red = 0
Green = 120
Blue = 240
SAT
Purity of the HUE
0 = White (5600K)
100 = Pure Color
DIM
0 = No Output
100 = Full Output
TURN
GAP
Adjust the amount of time in
between pulses in a burst
Adjustment Range: 36 to 400
milliseconds
OFF TIME
Sets the repetition rate of the
bursts while in LOOP MODE
QTY
1= Single pulse/burst
16 = 16 pulses/burst
PRESS
Change Row
MODE
Select LOOP MODE or MANUAL
MODE
MANUAL MODE = TRIGGER the
bursts manually
LOOP MODE = Bursts repeat as
determined by OFF TIME setting
TRIG
Press to trigger the
burst manually at any
time
Notes:
GAP formula for muzzle flashes: GAP= ((1/(RPMs/60)) - 0.036)x1000
Typical GAP settings for muzzle flashes:
-833RPM = 36 GAP
-700RPM = 50 GAP
-600RPM = 64 GAP

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Lite-ning
Simulates lightning flashes
LEFT
CENTER
RIGHT
TURN
RATE
Adjust the speed of
the undulations of the
lightning intensity
1-100
CCT
Adjust the CCT of the light
output from 2700K to
6000K
DIM
0 = No Output
100 = Full Output
PRESS
MODE
Select LOOP MODE or MANUAL
MODE
MANUAL MODE = Activate the
lightning manually
LOOP MODE = Lightning is output
continuously
BUMP
Press to activate the
lightning while in
MANUAL MODE
Notes:
Paparazzi
Simulates camera flashes
LEFT
CENTER
RIGHT
TURN
FREQ
Adjust the amount of flashes
per time
Eg:
0 = No flashes
100 = Large amount of flashes
CCT
Adjust the CCT of the light output
from 2700K to 6000K
DIM
0 = No Output
100 = Full Output
PRESS
FLASH
Select the type of flash
Eg:
50ms = Short flash
100ms = Med flash
150ms = Long flash
BULB = Flash with decay
TRIG
Select LOOP MODE or MANUAL
MODE
MANUAL MODE = Trigger a flash
manually
LOOP MODE = Flashes are output
continuously
TRIG
Press to trigger a color
change
Notes:

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Party Lites
Colored light changes at regular intervals to simulate club or party lighting
LEFT
CENTER
RIGHT
TURN
RATE
Adjust the amount of color
changes per time
Eg:
0 = Long time between
changes
100 = Short time between
changes
TYPE
Select the type of Lite Show
PULSING = Light fades down and
up between colors
Chase = Light cross-fades from
color to color
Blend = Color is continuously
output from the HUE color wheel
DIM
0 = No Output
100 = Full Output
PRESS
COLORS
Select colors used in the show while
in PULSING or CHASE modes
-Red/White/Blue
-Red/Green/Blue
-6-Color
-12-Color
-Random
TRIG
Press to trigger a color
change
Notes:

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Pulsing (Ramp Up/Ramp Down)
Light output level increases and decreases over a set period of time, creating a pulsating effect
LEFT
CENTER
RIGHT
TURN
HUE
Color wheel in degrees
Red = 0
Green = 120
Blue = 240
SAT
Purity of the HUE
0 = White (5600K)
100 = Pure Color
DIM
0 = No Output
100 = Full Output
TURN
RAMP T
Adjust the amount of time for
the pulse to ramp up
The same value is used for ramp
down
Eg:
40 = Fast Ramp
2000 = Slow Ramp
ON TIME
Adjust the amount of time between
the end of ramp up and beginning of
ramp down
Eg:
25 = 25 ms before ramp down
5000 = 5 sec before ramp down
OFF T
Adjust the amount of
time between pulses
while in LOOP MODE
PRESS
Change Row
MODE
Select LOOP MODE or MANUAL
MODE.
MANUAL MODE= Trigger the
Pulses manually only.
LOOP MODE= Pulses repeat as
determined by OFF T setting.
TRIG
Press to trigger the
pulses manually at any
time
Notes:

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Squares (Sharp Pulses)
Alternate the light output level between a high and low value either on a regular interval or when
triggered manually - this creates very abrupt changes in light level output
LEFT
CENTER
RIGHT
TURN
HUE
Color wheel in degrees
Red = 0
Green = 120
Blue = 240
SAT
Purity of the HUE
0 = White (5600K)
100 = Pure Color
DIM
0 = No Output
100 = Full Output
TURN
ON TIME
Adjust the pulse duration in
milliseconds
Eg:
30 = 30 ms pulse
5000 = 5 sec pulse
OFF TIME
Adjust the amount of time between
pulses
Eg:
30 = 30 ms OFF TIME
5000 = 5 sec OFF TIME
BIAS
Adjust the light output
level while between
pulses
PRESS
Change Row
MODE
Select LOOP MODE
or MANUAL MODE
MANUAL MODE = Activate the
pulses with BUMP Only
LOOP MODE = Pulses repeat as
determined by OFF TIME setting
BUMP
Press to activate the
pulses manually at any
time
Notes:

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Strobe
Momentarily increase the light output level on a regular interval, for a flashing effect
LEFT
CENTER
RIGHT
TURN
HUE
Color wheel in degrees
Red = 0
Green = 120
Blue = 240
SAT
Purity of the HUE
0 = White (5600K)
100 = Pure Color
DIM
0 = No Output
100 = Full Output
TURN
RPM
Adjust the ON/OFF RATE
Eg:
30 = 30 RPM (.5HZ)
1000 = 1000 RPM (16.7HZ)
DUTY
Ratio of ON-TIME vs OFF-TIME
Eg:
40 = 40% ON, 60% OFF
60 = 60% ON, 40% OFF
BIAS
Adjust the light output
level while between
pulses
PRESS
Change Row
MODE
Select LOOP MODE
or MANUAL MODE
MANUAL MODE = Activate the
pulses with BUMP Only
LOOP MODE = Pulses repeat as
determined by OFF TIME setting
BUMP
Press to activate the
pulses manually at any
time
Notes:
The DUTY setting can be used to create non-symmetrical flashing patterns where the light is, for example,
ON for a very short portion of each time interval and OFF for a longer portion. This allows very precise
control of the flash pattern.

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TV/Monitor
Simulates the varying light and color output of a Television or Computer Monitor
LEFT
CENTER
RIGHT
TURN
RATE
Adjust the amount of Scene
Changes per time
0 = No Scene Changes
100 = Frequent Scene Changes
MOTION
Adjust the amount of variations
within a scene
0 = No variations
100 = Frequent variations
DIM
0 = No Output
100 = Full Output
PRESS
RANGE
Set the amount of variation
(+- Green) due to Scene Changes
or MOTION
SML –Small
MED –Medium
LRG –Large
CCT
Select the general CCT of the effect.
WARM= Less than 3800K
NEUT= 3800K < CCT < 4900K
COOL= > 4900K
TRIG
Press to trigger a Scene
Change at any time
Notes:
This manual suits for next models
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