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  9. Nintendo TETRIS User manual

Nintendo TETRIS User manual

..---
NES
-
El
-
USA
}his
official
seal
is
your
assurance
that
Nintendo
has
reviewed
this
product
and
that it
has
met
our
standards
for
excellence
in workmanship, reliability and entertain-
ment
value.
Always
look
for
this
seal
when
buying
games
and
accessories
to
._._.
..
._.
ensure
complete
compatibility
with
your
Nintendo
Entertainment System.
Thank
you
for
selecting
the
Nintendo
Entertainment
System
® TETRIS* Pak.
Please read this instruction booklet
to
ensure proper handling
of
your
new
game, and
then save
the
booklet for future reference.
PRECAUTIONS
1) This is a high precision game.
It
should
not
be stored in places
that
are
very
hot
or cold. Never
hit
it
or drop
it.
Do
not
take
it
apart.
2)
Avoid
touching
the
connectors. Do
not
get
them
wet
or
dirty.
Doing so
may
damage
the
game.
3)
Do
not
clean
with
benzene,
paint
thinner, alcohol or
other
such
solvents
.
4)
Store
the
Game Pak in its
protective
sleeve
when
not
in use.
5)
Always
check
the
Game Pak edge
connector
for
foreign material before
inserting
the
Game Pak
into
the
Control Deck.
Note:
In
the
interest
of
product improvement, Nintendo Entertainment System specification
and design are
subject
to
change
without
notice
.
*
"TM
AND ©1987 V/O ELECTRONORGTECHNICA
("ELORG"),
TETRIS LICENSED TO NINTENDO.
©1989
NINTENDO
ALL RIGHTS RESERVED.
ORIGINAL CONCEPT, DESIGN
AND PROGRAM BY ALEXEY PAZHITNOV."
©
1989
Nintendo
of
Amer
ica Inc.
TM
&
®
Trademarks
of
Nintendo
of
America
Inc. 2
3
WHAT
IS TETRIS?
TETRIS is a
new
type
of
puzzle game
from
the
Soviet Union
that
tests
your
reflexes.
It's
really simple
to
play
. Seven
different
shaped
blocks
fall
down
the
game
field
one
after
the
other.
The
object
of
the
game is
to
keep
the
blocks
from
piling
up
to
the
top
of
the
game field.
To
do
this,
you
can
move
the
blocks
to
the
left
and
right,
and
rotate
them
as
they
fall.
If
you
can
completely
fill in
one
horizontal line,
that
line disappears and
you
get
points
.
If
the
blocks pile
up
to
the
top
of
the
game
field,
then
that's
the
end
of
the
game. TETRIS is simple,
easy-to-understand,
but
difficult
to
drag
yourself
away
from!
TETRIS originally came
from
the
word
"
tetra
" meaning
the
number
4. By rearranging
four
squares,
you
can
make
seven
different
shapes
which
are
the
pieces used in
this
game.
With
TETRIS,
you
can play
two
types
of
games: endurance
game
A,
and
game
B
where
you
play
for
the
highest
score
at
the
25th
line.
O
How
to
Use
the
Controls
Controller 1
0
Control
Pad
•H--++
- A
button
L
___
_J__j
__
.::::====:f-f-8
button
• Basic Operations
¢
..
Moves
blocks
to
the
left.
••••••-+
Moves
blocks
to
the
right.
• Makes
the
blocks fall
down
fast.
Use these
controls
to
select TYPE, LEVEL
or
HEIGHT.
4
Select
which
way
to
rotate
the
block
while
it
is falling
down:
A
Button
: Block
rotates
90
°
clockwise
each
time
button
is pressed.
B
Button
Block
rotates
90
°
counter-clockwise
each
time
button
is pressed.
SELECT
button
: Use
to
delete
the
NEXT display during play. (Press again
to
restore).
This
will
make
the
game more
difficult
as
you
won't
be able
to
see
what
the
next
shape is
until
it
actually
appears in
the
playfield.
START
button
: Use
to
start
the
game.
Press during play
to
pause. Press again
to
resume play.
* The license screen will be returned
to
and the game will be reset
if
A
button,
B
button
and
the
SELECT
button
are pressed at
the
same
time
during game play. The
TOP SCORE
will
not
be erased. (This
functions
in
the
same
way
as
the
RESET
switch
.)
5
0 HOW TO PLAY
• GAME TYPE/MUSIC TYPE setting screen
Pick GAME TYPE. (Pick either A-TYPE
or
B-TYPE.)
Pick MUSIC TYPE. (Pick either MUSIC-1, -2, -3,
or
OFF.)
0 A-TYPE game
This is a
test
of
endurance where
you
must
try
to
get
a high score
by
completing
as
many
lines as possible.
Choose
the
LEVEL (falling speed
of
the
blocks) on
the
LEVEL
setting
screen. (The higher
the
LEVEL, the faster
the
blocks fall
down
.)
During
the
course
of
the
game,
the
LEVEL gradually
increases and the game gets increasingly harder. When
the
blocks have reached
the
top
of
the
game field,
that's
the
end
of
the
game.
GAME
TYPE/MUSIC TYPE
setting
screen
A-TYPE LEVEL setting screen
6
7
LINES
Shows
the
total
number
of
lines
that
have been
completed
since
the
start
of
the
game.
SCORE
Shows
the
score
you
have earned
by
completing
the
lines and
dropping blocks.
STATISTICS
Shows
the
number
of
each
of
the
seven
types
of
blocks
that
have fallen so
far
.
NEXT
Shows
the
next
block. (This can be
turned
off
by
pressing
SELECT during game play.)
LEVEL
Shows
the
falling speed
of
the
current
block
on screen.
PLA
YFIELD This is
where
the
action is.
0
B-TYPE
game
The
object
of
this
game is
to
complete
25
lines.
Select and set LEVEL and HEIGHT (height
of
the random blocks) at the LEVEL setting
screen. The higher
the
HEIGHT setting,
the
higher
the
random blocks are placed
at
the
bottom
of
the
game field.
If
the
blocks reach the
top
of
the game field,
your
game is over.
*
Game B
differs
from
game A in
that
the
level
of
the
game does
not
change.
LINES
SCORE
STATISTICS
NEXT
LEVEL
HEIGHT
PLAYFIELD
B-TYPE LEVEL Setting Screen
Shows
the remaining number
of
lines (decreases
from
25).
Shows
the score you have earned by completing
the
lines.
Shows
the number
of
the seven types
of
blocks
that
have fallen so far.
Shows
the
next
block. (This can be
turned
off
by pressing SELECT
during game play.)
Shows
the falling speed
of
the
current
block on screen.
Shows
the height
of
the
random blocks.
This is where the action is. 8
9
•TOP
SCORE
The names (up
to
six letters) and thescores
of
the
top
three playerscan
be
registered
for
both
games
A and
B.
Use
the
top
and
bottom
of
the
0
Control
Pad
to
select
the
letter
of
the
alphabet.
Use
the
left
and
right
of
the
0 Control
Pad
, the A
button
,
or
the
B
button
to
move
the
cursor.
Press
the
ST
ART
button
to
go back
to
the
LEVEL
setting
screen.
* The
top
scores
will
be erased
from
memory
when
the
power
is
turned
OFF.
0
TECHNIQUE
• Remember
that
there
are seven
different
types
of
TETRIS
blocks
.
• Line up
the
blocks
to
form
a single line.
I
1•
.'.r.
J
Align
the
blocks in a
horizontal
line
making
sure
there
are no gaps.
1..
l
.r.
J
.
1-
J
If
a
complete
line
with
no gaps is
formed,
that
line
will
disappear
from
the
screen.
All
the
blocks
remaining on
the
screen
will
fall
down
one
line.
As
you
get
better
at
the
game,
you
can
complete
two
lines
(a
double),
three
lines
(a
triple) or
four
lines
(a
"TETRIS")
with
the
drop
of
one
block.
Doubles, triples and TETRISes
will
result in higher scores.
10
•
What
should I
do
when
this
happens?
1 1
The
situation
shown
in
the
drawing
may
occur
during
the
game.
First,
don't
panic! You
may
be able
to
fix
the
hole
with
the
next
block. In
this
case,
wait
for
the
next
block
to
land and slide
that
block
across
before
the
"thud"
sound. (See illustrations
at
right.)
Skillfully link the blockstogether
to
turn
a
tight
situation
into
a chance
for
extra
points. ..J-
0
How
to play more difficult games:
For
those
of
you
who
think
that
TETRIS is
too
easy
after
mastering LEVEL 9 and
HEIGHT 5, hold
down
A
button
and press
the
ST
ART
button
during the LEVEL setting
screen. You can
enjoy
a
much
faster
and more challenging game.
*
The falling speed
of
the
blocks
will
be
the
preset LEVEL
+
10.
0
About Scoring
• The higher
the
position
that
the
block
is dropped
from
,
the
higher
the
score.
If
blocks appearing
at
the top
of
the
game field are dropped
by
pressing
the
+
of
the
O
Control
Pad
,
the
score obtained
will
change
according
to
the
height
from
which
it
was
dropped.
• Get a high score
by
completing
2, 3
or
4 lines
at
once.
The deeper
the
pile
of
lines
that
is completed,
the
higher
the
score, especially
when
you
complete
a four-line TETRIS.
(Scores also
differ
according
to
the
game level.)
12
• B-TYPE games
Once
you
have dropped
25
lines,
you
get
a bonus score added
to
your
real score.
Clear score = real score + LEVEL No. x
1000
+ HEIGHT x
1000
*
However,
the
bonus score
when
you
have
started
play in
the
high-speed
mode
is calculated
at
the
original LEVEL No. (LEVEL No. in high-speed
mode
-10)
.
Score Table
LEVEL 0 1 2 3 4 5 6 7 8 9
Sinale
40
80
120
160
200 240
280
320
360
400
Double
100
200
300
400
500
600
700
800
900
1000
Triole
300
600
900
1200 1500
1800
2100
2400
2700
3000
TETRIS
1200
2400
3600
4800
6000
7200
8400
9600
10800
12000
*
This
table
applies
to
both
game A and B.
* The score increases in
the
same
way
at
LEVEL
10
and higher.
1 3
MEMO
.
.
..
··-······
•·
····-·····
-···· ·········· ···············
.. ..
.
..
..
...
-
14
COMPLIANCE WITH
FCC
REGULATIONS
This equipment generates and uses radio frequency energy and ifnot installed and
used properly, that is, in strict accordance with the manufacturer's instructions, may
cause interference
to
radio andtelevision reception. It has been type tested and found
to
comply with the limits for a Class B computing device in accordance with the
specifications in Subpart
J
of Part 15
of
FCC Rules, which are designed to provide
reasonable protection againstsuch interference
in
a residential installation. However,
there is no guarantee that interference will not occur in a particular installation.
If
this equipment does cause interference
to
radio
or
television reception, which can
be
determined by turning the equipment off and on, the user is encouraged
to
try
to
correct the interference
by
one
or
more
of
the following measures:
-Reorient the receiving antenna
-Relocate the NES with respect
to
the receiver
-Move the NES away from the receiver
-Plug the NES into a different outlet so that control Deck and receiver are on
different circuits.
If
necessary, the user should consult
the
dealer
or
an experienced radio/television
technician for additional suggestions. Theuser may find thefollowing booklet prepared
by
the
Federal Communications Commission helpful:
How to Identify and Resolve
Radio-TV
Interference Problems.
This booklet is available from the U.S. Government Printing Office, Washington, D.C.
20402, Stock No. 004-000-00345-4.
15
90-DAY LIMITED WARRANTY NINTENDO GAME PAKS
90-DAY LIMITED WARRANTY:
Nintendo of America Inc. ("Nintendo") warrants to the original
consumer purchaser that this Nintendo Game Pak
("PAK
") shall
be free from defects in material and workmanship for a period
of
90 days from date
of
purchase
if
a defect covered by this warranty
occurs during this 90-day warranty period, Nintendo
will
repair
or
replace the PAK,
at
its option, free
of
charge.
To receive
this
warranty service:
1. DO NOT return your defective Game Pak to the retailer.
2. Notify the Nintendo Consumer Service Department of the
problem requiring warranty service by calling: 1-800-255-3700.
Our Consumer Service Department is in operation from 6:00
A.M. to 6:00 P.M. Pacific Time, Monday through Saturday.
Please
Do
Not send your Pak to Nintendo before calling the
Consumer Service Department.
3. Ifthe Nintendo Service Representative is unable to solve the
problem by phone, he will provide you with a Return
Authorization number. Simply record this number on the
outside packaging of your defective PAK, and return your PAK
FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE,
togetherwith your sales slip or similar proof-of-purchase within
the 90-day warranty period to:
Nintendo of America Inc.
NES Consumer Service Department
4820 -1
SOth
Avenue N.E.
Redmond,
WA
98052
This warranty shall not apply if the PAK has been damaged
by
negligence, accident, unreasonable use, modification, tampering,
or by other causes unrelated to defective materials or workmanship.
REPAIR/SERVICE AFTER EXPIRATION
OF
WARRANTY:
If the PAK develops a problem requiring service after the 90-day
warranty period, you may contact the Nintendo Consumer Service
Department at the phone number noted above. If the Nintendo
Service Represerntative is unable to solve
the
problem by phone,
he may advice you of the approximate cost for Nintendo to repair
or replace the PAK and may provide you with a Return Authorization
number.
You may then record this number on the outside packaging ofthe
defective PAK and return the defective merchandise, FREIGHT
PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo,
and enclose a money order payable to Nintendo of America Inc.
for the cost quoted you.(Repairs may also
be
charged on a VISA
or MASTERCARD credit card.)
If
after personal inspection, the Nintendo Service Representative
determines the PAK cannot be repaired, it will
be
returned and your
payment refunded.
WARRANTY LIMITATIONS:
ANY
APPLICABLE
IMPLIED
WARRANTIES,
INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY LIMITED
TO
NINETY
DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT
TO
THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL
DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS
OR IMPLIED WARRANTIES.
The provisions ofthis warranty are valid in
the
United States only.
Some states
do
not allow limitations on how long an implied warranty
lasts
or
exclusion of consequential or incidental damages,
so
the
above limitations and exclusion may not apply to you. This warranty
gives you specific legal rights, and you may also have other rights
which vary from sate.to state.
16
91119

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