
NVIDIA Quadro | The Definition of Performance. The Standard for Quality.
To learn more about NVIDIA Quadro, go to www.nvidia.com
© 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, and SLI are trademarks and/or registered trademarks of NVIDIA
Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features, pricing,
availability, and specications are all subject to change without notice.
NVIDIA®Unified Architecture Industry’s first unified architecture designed to dynamically allocate compute, geometry,
shading, and pixel processing power to deliver optimized GPU performance.
Shader Model 4.0: Next-Generation
Vertex and Pixel Programmability
Reference standard for shader model 4.0, enabling a higher performance and ultra-realistic
effects in OpenGL and DirectX 10 professional applications.
PCI Express 2.0 Support Doubles the data transfer rate up to 5 GBps per lane, for an aggregate bandwidth of 16 GBps
bi-directional (8 GBps in each direction).
GPU Computing NVIDIA CUDA™provides a C language environment and tool suite that unleashes new
computational capabilities to solve complex, visualization challenges such as real-time ray
tracing and interactive volume rendering.
NVIDIA SLI™Technology NVIDIA SLI technology enables dynamically scalable graphics performance, enhanced image
quality, and expanded display real-estate.
Ultra-Quiet Design Acoustics at sub 40 db, for a quiet desktop environment.
Full-Scene Antialiasing (FSAA) Up to 32x FSAA dramatically reduces visual aliasing artifacts or “jaggies,” resulting in
highly realistic scenes.
Essential for Microsoft
Windows®Vista™
Offering an enriched 3D user interface, increased application performance, and the highest
image quality, NVIDIA Quadro graphics boards and NVIDIA OpenGL ICD drivers are optimized for
32- and 64-bit architectures to enable the Windows Vista experience.
Product Specifications
SUPPORTED PLATFORMS
Microsoft Windows Vista
(64-bit and 32-bit)
Microsoft Windows XP (64-bit and 32-bit)
Microsoft Windows 2000 (32-bit)
Linux®- Full OpenGL implementation,
complete with NVIDIA and ARB
extensions (64-bit and 32-bit)
Solaris®
AMD64, Intel EM64T
PCI Express 2.0 Support
NVIDIA QUADRO FX 3700
ARCHITECTURE
128-bit color precision
Unlimited fragment instruction
Unlimited vertex instruction
3D volumetric texture support
Single-system powerwall
12 pixels per clock rendering engine
Hardware accelerated, antialiased
points & lines
Hardware OpenGL overlay planes
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Hardware-accelerated, two-sided lighting
Hardware-accelerated clipping planes
3rd-generation occlusion culling
16 textures per pixel in fragment programs
Window ID clipping functionality
Hardware-accelerated line stippling
SHADING ARCHITECTURE
Full Shader Model 4.0 (OpenGL 2.1/
DirectX 10 class)
Long fragment programs (unlimited
instructions)
Long vertex programs (unlimited instructions)
Looping and subroutines (up to 256 loops per
vertex program)
Dynamic ow control
Conditional execution
HIGH LEVEL SHADER LANGUAGES
Optimized compiler for Cg and
Microsoft HLSL
OpenGL 2.1 and DirectX 10 support
Open source compiler
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HIGH-RESOLUTION ANTIALIASING
Rotated Grid Full-Scene Antialiasing
(RG FSAA)
32x FSAA dramatically reduces visual
aliasing artifacts or “jaggies” at resolution up
to 1920 x 1200
DISPLAY RESOLUTION SUPPORT
Dual-link DVI-I outputs drive two digital
displays at resolutions up to 2560 x 1600
@ 60Hz
Internal 400 MHz DACs – Two analog displays
up to 2048 x 1536 @ 85Hz
nVIEW ARCHITECTURE
Advanced multi-display desktop & application
management, seamlessly integrated into
Microsoft Windows.
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Features and Benefits
1NVIDIA nView will be available for Windows Vista Spring 2008