Oculus VR Quest Installation guide

Oculus Quest
Safety&WarrantyManual

2
3
PLEASE READ THE BELOW PROTOTYPE TERMS
CAREFULLY(“TERMS”). BYACCESSINGOR USINGTHE
PROTOTYPE (DEFINED BELOW), YOU AGREE TO ALL
OF THE TERMS. IF YOU DO NOT AGREE, OR ARE AN
EMPLOYEEACCESSINGORUSINGTHEPROTOTYPEON
BEHALF OF YOUR EMPLOYER WITHOUT AUTHORITY
TO BIND YOUR EMPLOYER, TO ANY OF THE TERMS,
THEN DO NOT ACCESS OR USE THE PROTOTYPEAND
IMMEDIATELY RETURN IT TOOCULUS.
BEFORE USING OR TESTING THE PROTOTYPE, YOU
MUST REVIEW THE ATTACHED PRODUCT CARE AND
MAINTENANCE REQUIREMENTS AND HEALTH AND
SAFETY WARNINGS.
Prototype.
This product (including all related components,
software, documentation, and accessories) is a new product
under development that is not publicly available (“
Prototype
”).
The Prototype has not yet been subject to rigorous testing,
is subject to change, and is not supported. You understand
that there are known and unknown risks of personal injury,
death, sickness, and property damage associated with use
of the Prototype.
Permitted Uses.
The Prototype is the property of Oculus,
and is loaned and licensed to you solely for your testing and
evaluation (“
Authorized Uses
”). You agreetonot (and to not
allowothersto):(i)sell,lease,license,loan,transfer,encumber,
distribute or otherwise make available the Prototype to a
third party; (ii) modify, alter or create derivative works of the
Prototype; (iii) copy, reverse engineer, disassemble (or
attempt disassembly), or decompile the Prototype; (iv) video,
photograph,make drawings of, take images or measurements
of, or perform benchmarking of the Prototype in any way;
or (v) ship or transport the Prototype across international
borders. You also agree to: (a) keep the Prototype in good
condition; (b) notify us about any loss or damage to the
Prototype; and (c) promptly return or destroy the Prototype
as requested byOculus.
Feedback.
You may, but are not required to, provide Oculus
with comments, ideas, proposals or other feedback (whether
written, verbal or in any other format) inconnectionwith these
Terms or your use of the Prototype or other Oculus products
and services (“
Feedback
”). Yo agree that your Feedback
may be used andcommercialized in any way, in any medium,
whether now known or later developed, by or for Oculus, its
affiliates,licenseesandcustomersforany purposewithoutany
obligations to you. You will not earn or acquire any rights or
licenses inthePrototype or inanyOculus intellectual property
rights on account of these Terms orotherwise.
Confidentiality.
The Prototype (including its existence,
features, and functionality)andany Feedbackareconfidential
to Oculus (the “
Confidential Information
”). You will: (a) not
use any Confidential Information for any purpose other than
the Authorized Uses; (b) use at least reasonable efforts to
maintain the Confidential Information as strictly confidential;
(c) not share or discuss any Confidential Information with
any third party or allow any third party to access or use the
Prototype; (d) restrict the possession, knowledge and use of
Confidential Information to only your employees who have
a need to know the Confidential Information for Authorized
Uses; and (e) not post pictures, reviews or comments
regardingany ConfidentialInformationon any blogs,message
boards, social media sites or in any other publicly available
media. These Terms are supplemental to the additional
obligations set forth in the agreement(s) between you and
Oculus (“
Additional Obligations
”) and do not supersede or
modify any additional or more restrictive obligations therein.

4
5
No Warranties or Liability.
THE PROTOTYPE IS
PROVIDED“ASIS”.OCULUSEXPRESSLYDISCLAIMSALL
REPRESENTATIONS, WARRANTIES AND CONDITIONS
(EXPRESSORIMPLIED,ORALORWRITTEN),INCLUDING
ANY IMPLIED WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-
INFRINGEMENT. Without limiting the generality of the
foregoing, you agree that: (a) the Prototype may not operate
properly and may contain errors, design flaws or other
problems; (b) use of the Prototype may result in unexpected
results,lossofdataor communications,orotherunpredictable
damage or loss; (c) Oculus is under no obligation to release
a commercial version of the Prototype, and (d) Oculus
has the right to abandon development of the Prototype.
You hereby release, and agree not to pursue any suit or
claim against, Oculus and its affiliates, officers, directors,
employees, consultants, developers and independent
contractors (“
Released Parties
”) from any and all liabilities
for accidents, injuries, or other claims, whether known or
unknown, relating to your use of the Prototype, alone or in
combination with other Oculus-provided productsor services.
THE RELEASEDPARTIESWILLNOT BE LIABLE FORANY
CONSEQUENTIAL, SPECIAL, INDIRECT, OR INCIDENTAL
DAMAGES RELATING TO USE OF THE PROTOTYPE,
ALONE OR IN COMBINATION WITH OTHER OCULUS-
PROVIDEDPRODUCTS ORSERVICES,WHETHERARISING
OUTOFCONTRACTORTORT,INCLUDINGNEGLIGENCE,
WARRANTY, STRICT LIABILITY, OR OTHERWISE, EVEN
IF OCULUS HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH DAMAGES. THE AGGREGATE LIABILITY OF
THE RELEASED PARTIES RELATING TO USE OF THE
PROTOTYPE,ALONE ORIN COMBINATION WITH OTHER
OCULUS-PROVIDED PRODUCTS OR SERVICES,SHALL
NOT EXCEED $50. This provision is binding on you, your
spouse,yourchildren,legalrepresentatives,heirs,successors
and assigns.
Disputes.
These Terms are governed byand construed in
accordancewith Californialaw,without regard toits conflict
oflaw provisions, andeachparty agreestosubmit, andwaives
any objection, to the exclusive jurisdiction of the courts in
San Mateo County, California for all purposes relating to
theTerms.Thepartiesspecificallyexcludeapplicationofthe
U.N. Convention on Contracts for the Int’l Sale of Goods.
Failure by either party to enforce any provision of these
Terms shall not be deemed a waiver of future enforcement
of that or any other provision. If any provision is adjudged
by a court of competent jurisdiction to be unenforceable,
invalid, or otherwise contrary to law, such provision shall be
interpreted so as to best accomplish its intended objectives
and the remaining provisions of the Terms shall remain in
full force andeffect.
Miscellaneous.
These Terms supersede any other prior or
collateral agreements, whether oral or written, with respect
to the Prototype, with the exception of the Additional
Obligations. No waiver or modification of these Terms will
be binding unless made in writing and signed by a duly
authorized representative of eachparty.
Authority.
Yourepresentthatyouhavetheauthoritytoagree
tothese Terms. If you are anemployee, youagree thatyou
have the authority to bind your employer to these Terms
withoutanyfurtheraction,and referenceto“you”and“your”
shallrefertoyou,youremployerandanyofitsemployeesthat
access or use thePrototype.

6
7
Product Description
Oculus Quest is the world’s first all-in-one gaming
system built for virtual reality. No wires. No PC. Just
set upwith the Oculus mobile app, and you’re free to
explore VR from almost anywhere. Four ultra-wide
angle sensors inside the headset power Oculus
Insight, which precisely tracks your environment
and instantly translates your movements into VR.
And with ergonomic design and haptic feedback,
our intuitive Touch controllers bring your hands into
the game. Take VR gaming to the next level. And
everywhere else.
What’s in the Box?
Oculus Quest,
VR Headset
Model No: MH-B
Oculus Touch
Controllers
Model No: MI-BR (Right)
MI-BL (Left)
Oculus Go Adapter
Model No: x12345678x
Grabyourphonetogetstarted.
Downloadthe Oculus apponyourmobile phone
to set up your headset. www.oculus.com/app
NOTE:Pleasevisitwww.oculus.com/setupfor setup
instructions. Please visit https://support.oculus.com
for best practices and troubleshooting.
Product Care and Maintenance
Pleaseonly use dryoptical lens micro-fiberclothsfor
cleaningoftheheadsetlenses.Donotcleanlenses
with any liquid or chemical cleaners.Do not clean
the facial interface fabric with alcohol or any other
abrasive cleaning solution. Youmay hand washwith
mild detergent and airdry.
Forcleaning ofthecontrollers, only usenon-abrasive
anti-bacterial wipes and wipe gently.
Headset
Controllers
Power
Adapter
Charging
Cable
Eyeglass
Spacer
AA
Batteries
Quick Start
Guide
Safety &
Warranty
Manual

8
9
•
Do not leave the headset in direct sunlight.
Exposure todirect sunlight can damage the optics
and display.
•
Do not shine a laser or external light source
through the lenses as it may damage thedisplay.
•
Ensurethecontrollerbatterytraycoverisingood
working condition and locksin place.
•
As with any electronic device, avoid exposure to
water or fluids.
•
Store components in their storage case when
not in use to minimize unintentional damage or
environmental exposure.
•
Operating Temperature: 0-35°C / 32-104°F,
min. humidity 5%, max humidity 95% RH
(non-condensing).
•
Non-Operating(Storage):-30-65°C/-22-149°F,
85%RH.
Product Electrical Specifications
Component
Rating
Wireless
Frequency
Headset
5V, 3A
2.400-2.485
5.150-5.850
GHz
Controller
1.5V,
190mA
2.400-2.485
GHz
Battery
(Controller)
1.5V
(1-AA
Alkaline)
Not
Applicable
Health and Safety
HEALTH & SAFETY WARNINGS:
To reduce the risk of personal
injury, discomfort or property
damage, please ensure that all
users of the headset read the
warnings below carefully before
using your VR system.
Before Using your VR System:
•
Read and follow all setup and operating
instructions provided with the headset.

10
11
•
R e vie w the hardw are and softw are
recommendations for use of the headset. Risk
of discomfort may increase if recommended
hardware and software are notused.
•
Your headset and software are not designed for
use with any unauthorized device, accessory,
software and/or content. Use of an unauthorized
device, accessory, software and/or content or
hacking the device,software or content may result
in injury to you or others, may cause performance
issues or damage to your system and related
services, and may void yourwarranty
•
To r e d u c e th e r i s k o f
discomfort, properly
adjust side and top straps,
and ensure comfortable
placement of the facial
interface and that you see a
single, clear image; this will
aidinproperweightbalance
and distribution of the headset. Re-check the
settings before resuming use after a break, to
avoidanyunintendedchangestoanyadjustments.
•
Virtual reality is an immersive experiencethat
can be intense. Frightening, violent or anxiety
provokingcontentcancauseyourbodytoreactas
ifitwerereal.Carefullychooseyourcontentifyou
haveahistoryofdiscomfortorphysicalsymptoms
when experiencing these
situations. Oculus provides
comfort ratings for some
content, and you should
review the comfort rating for
your content before use.
(For more details on comfort
ratings and how they can
assistin providing a comfortableexperience, go
to https://support.oculus.com/comfort. If you have
a history of discomfort when exposed to certain
content or experiences or are new tovirtual reality,
startwithcontentratedComfortable,beforetrying
Moderate, Intense or Unrated content.
•
A comfortable virtual reality experience requires
an unimpaired sense of motion and balance.
Do not use the headset when you are: Tired;
need sleep; under the influence of alcohol or
drugs; hung-over; have digestive problems;
under emotional stress or anxiety; or when
suffering from cold, flu, headaches, migraines, or
earaches,asthiscanincreaseyoursusceptibilityto
adverse symptoms.
•
Consult with your physician before using the
headset if you are pregnant, elderly, have
pre-existing binocular vision abnormalities or
psychiatric disorders, or suffer from a heart
condition or other serious medical condition.

12
13
Seizures:
Some people (about 1 in 4000) may have severe
dizziness, seizures, eye or muscle twitching or
blackouts triggered by light flashes or patterns, and
this may occur while they are watching TV, playing
video games or experiencing virtual reality, even if
they have never had a seizure or blackout before or
havenohistoryofseizuresorepilepsy.Suchseizures
are more common in children and young people.
Anyone who experiences any of these symptoms
should discontinue use of the headset and see a
doctor. If you previously have had a seizure, loss of
awareness, or other symptom linked to an epileptic
condition you should see a doctor before using
the headset.
Children:
This product is not a toy and
shouldnotbeusedbychildren
under the age of 13, as the
headsetisnotsizedforchildren
and improper sizing can lead
todiscomfortoradversehealth
effects, and younger children
areinacriticalperiodinvisual
development. Adults shouldmake sure children (age
13 and older) use the headset in accordance with
these health and safety warnings including making
sure the headset is used as described in the Before
Using Your VR System and the Safe Environment
section. Adults should monitor children (age 13 and
older) who are using or have used the headset for
any of the symptoms described in these health and
safety warnings (including those described under
theDiscomfortandRepetitiveStressInjurysections),
and should limit the time children spend using the
headset and ensure they take breaks during use.
Prolonged use should be avoided, as this could
negatively impact hand-eye coordination, balance,
and multi-tasking ability. Adults should monitor
children closely during and after use of the headset
for any decrease in theseabilities.
Risks associated with
freedom of movement
Your headset provides 6
degrees of freedom, which
allows you to move around in
your physical world while you
experience a virtual world. Your
headsetisalsoself-contained
and it is not connected to a
computer by a cable while in
use so you have more freedom to move.
Along with the freedom to explore your virtual world
come additional responsibilities for you to have a
safe experience.

14
15
Move carefully while you explore the virtual world
with 6 degrees of freedom. Fast or abrupt motion
may cause a collision or loss of balance.
GeneralPrecautions:
To reduce the risk of injury or discomfort you should
always follow these instructions and observe these
precautions while using the headset:
•
Use Only In A Safe Environment:
The headset
produces an immersive virtual reality experience
that distracts you from and completely blocks your
view of your actualsurroundings.
o
Always be aware of your surroundings before
beginninguseandwhileusingtheheadset. Use
caution to avoid injury.
o
Youareresponsibleforcreatingandmaintaining
a safe environment for use at alltimes.
o
Serious injuries can occur from tripping or
running into or striking walls, furniture, other
objects or people, so clear an area for safe use
before using the headset.
o
Consider havinganother personact asa spotter
while you move around in a virtualworld.
o
Use of the headset and Oculus controllers may
result in a loss ofbalance.
o
Remember that the objectsyou seein the virtual
environment do not exist in the real world, so
don’t sit or stand on them or use them for
support.
o
Remain seated unless your game or content
experience requires standing or moving around
yourplayarea.Ifyouareusingtheheadset while
seated, make sure you are seated on a secure
surface and stable platform.
o
Take special care to ensure that you are not
near items that you may impact or strike when
using—orimmediatelyafterusing—theheadset,
likeother people, objects, stairs or steps, ramps,
sidewalk(s), balconies, opendoorways, windows,
furniture,openflames(likecandlesorfireplaces),
ceiling fans or light fixtures, televisions or
monitors, or other things.
o
Use of the headset with glasses may increase
the risk of facial injury if you fall or hit your face.

16
17
o
While using the headset with controllers, you
may extend your arms fully out to the side
or over your head, so make sure those areas
are clear.
o
Make sure your play area has a level, firm and
even surface without loose carpeting or rugs,
unevensurfacesorsimilarhazards.Removeany
tripping hazards from the play area before using
the headset.
o
Rememberthatwhileusingtheheadset youmay
be unawarethat people and pets may enter your
play area.
o
Your view of your surroundings is completely
blocked while you are using the headset, so do
not hold or handle things that are dangerous,
may injure you or may bedamaged.
o
The headset is designed
for use indoors. Use of
the headset outdoors
creates additional and
uncontrolled hazards,
like uneven surfaces and
unexpected obstacles,
traffic and pedestrians.
Also, the Guardian System may not work
properly outdoors.
o
Never wear theheadsetin situationsthatrequire
attention, such as walking, bicycling, ordriving.
•
Guardian System: The headset
contains a boundary system
feature, Guardian, designed
to assist you in staying in your
play area. If you enable it and
define your play area, it will
help you to be aware of the
boundaries of yourspace.You
can get more information about the Guardian
System at https://support.oculus.com/guardian
o
Before defining your play area, make sure you
survey it and clear it of potential hazards as
defined in this Guide. The space you define with
Guardian should be an area that is clear and
away from potential hazards. Make sure your
defined space provides for additional space as
a buffer between it and potential hazards so you
do not contact hazards if your movement carries
you beyond the area you defined in Guardian or
if you lose your balance ortrip.
o
Guardian only assists if you enable it and
properly define your play area. Before using
the headset each time, confirm that Guardian
is enabled, the play area is properly defined
and that no new potential impact-hazards
were introduced.

18
19
o
The Guardian system is only a guide, and may
not always show you the exact boundaries of
your play area. Guardian may not track you
properly in areas with featureless walls, glass
or mirrors. You are still responsible for using
the headset in a safe environment as described
in this Guide.
o The Guardian system
will only alert you to the
boundary of your play
area.Itcannotpreventyou
from moving out of your
play area. For example,it
will not prevent you from
running into orcontacting
a wall, or falling through a door or window
or down a stairwell. Take particular care to
make sure that there are no hazardous areas
(stairwells, windows, etc.)or objectsimmediately
outside your play area that you might encounter
if you do not react quickly enough to Guardian.
o
Guardian does not identify
a boundary over the top
of your play area, so take
special care to identify that
the area overhead is clear
of potential hazards like
light fixtures and ceiling
fans. It will also not alert
you to floor hazards, so follow the instructions
for a safe floor surface in this Guide.
o
Guardian does not identify everything in your
play area, and will not alert you to items on
furniture, like lamps, or other people or pets that
may enter your play area after you have donned
your headset.
o Followallonscreennotificationsforredefining
the boundaries of your play area or functional
availabilityofyoursystemifpromptedto doso.
o
Moving at high speeds may not permit you to
react in time to stay in your play area, even if
Guardian alerts you, so make sure you move
slowly enough to react to any Guardian alerts.
o
Guardian may not work properly if your headset
is dropped or damaged. Inspect your headset
before use, and contact Oculus Support if
Guardian is not working properly.
•
Pass-ThroughFeature:
Yourheadsetisequipped
witha“pass-through”featurewhich usesacamera
to display your surroundings on your headset
screen for brief real world interaction, and is used
to set up the Guardiansystem.
The pass-through feature displays a distorted view
of the physical world, and may lag behind Iatency)
what is actually occurring.

20
21
•
Do not use the pass-
t h r ou gh f e a tu r e t o
navigate in the physical
world. R emo v e y our
headset so you have an
undistorted view.
•
Always remove your headset for any situation
that requires attention orcoordination.
•
The distorted view of the physical world
displayed by the pass-through feature may
cause temporary effects if usedfor a long period
of time.
•
Effects from use of the pass-through may put you
at an increased risk of injury when engaging in
normal activities in the real world. Do not drive,
operate machinery, or engage in other visually
or physically demanding activities that have
potentially serious consequences (i.e., activities
in which experiencing any symptoms could lead
to death, personal injury, or damage to property),
or other activities that require unimpaired balance
and hand-eye coordination (such as playing
sports or riding a bicycle, etc.) until you have fully
recovered from anyeffects.
•
Ease intotheuseoftheheadsettoallow your body
to adjust; use for only a few minutes at a time at
first, and only increase the amount of time using
the headset gradually as you grow accustomed to
virtual reality. Looking around and using the input
device when first entering virtual reality can help
you adjust to any small differences between your
real-world movements and the resulting virtual
reality experience.
•
Do not use the headset while in a moving vehicle
such as a car, bus, or train, as variation in speed
(velocity)orsuddenmovementsmayincreaseyour
susceptibility to adverse symptoms.
•
Take at least a 10 to 15
minute break every 30
minutes, even if you don’t
think you need it. Each
person is different, so
take more frequent and
longer breaks if you feel
discomfort. You should
decide what works best for you.
•
It is normal for your headset to feel warm to the
touch while in use or while charging. Prolonged
skincontactwithaheadsetthatishottothetouch
may produce skin discomfort or redness, or low
temperature burns. If your headset feels hot to
the touch or is uncomfortably warm, stop using
or charging it, and allow it to cool down.
•
Toprevent possible hearingdamage,do not
listenat high volume levels for long periods.

22
23
•
The rings on your controllers extend away from
your hands. Use caution when moving your
hands and arms so you do not strike yourself with
the controllers.
System Alerts
For your protection, the headset will provide you
with the following alerts:
•
An audible and visual alert when the headset
is overheating. If that alert appears/sounds, to
reduce the risk of personal injury, immediately
remove your headset and let it cool down before
continuing use.
•
A visual alert in the event of high volume levels.
If that alert appears, lower the sound volume to
reduce the risk of hearingloss.
•
AvisualalertifGuardianisnotoperatingproperly.
If that alert appears, remove your headset and
movetoanplace inyourplayareawhereGuardian
is operating.
Discomfort
•
Immediately discontinue using the headset if
any of the following symptoms are experienced:
seizures; loss of awareness; eye strain; eye
or muscle twitching; involuntary movements;
altered, blurred, or double vision or other visual
abnormalities; dizziness; disorientation; impaired
balance; impaired hand-eye coordination;
excessive sweating; increased salivation; nausea;
lightheadedness; discomfort or pain in the head
or eyes; drowsiness; fatigue; or any symptoms
similar to motion sickness.
•
Justaswiththesymptomspeoplecanexperience
after they disembark a cruise ship, symptoms of
virtual reality exposure can persist and become
more apparent hours after use. These post-use
symptoms can include the symptoms above,
as well as excessive drowsiness and decreased
ability to multi-task. These symptoms may put
you at an increased risk of injury when engaging
in normal activities in the real world.

24
25
•
Do not drive, operate machinery, or engage in
other visually or physically demanding activities
that have potentially serious consequences (i.e.,
activities in which experiencing any symptoms
could lead to death, personal injury, or damage
to property), or other activities that require
unimpaired balance and hand-eye coordination
(such as playing sports or riding a bicycle, etc.)
until youhavefullyrecoveredfromany symptoms.
•
Do not use the headset until all symptoms have
completely subsided for severalhours.
•
Be mindful of the type of content that you were
usingpriortotheonsetofanysymptomsbecause
youmaybemorepronetosymptomsbasedupon
thecontentbeingused.Reviewthecomfortrating
forthecontentyouwereusing,andconsiderusing
contentwith a more appropriate comfort rating.
•
See a doctor if you have serious and/or
persistent symptoms.
Headset Battery and Charging
Your headset contains a rechargeable Lithium- Ion
battery and may come with a power adapter
(charger) and charging cable. Improper use of the
battery or power adapter may result in a fire,
explosion, battery leakage or other hazard. Follow
these instructions to reduce the risk of injury to you
or others, or damage to your product.
•
The battery in your headset is not user
replaceable or serviceable. Do not attempt to
open your headset to access the battery, open,
repair or replace the battery. Please contact
Oculus Support, if you need battery or power
management support for your device.
•
Only charge your headset with the included
power adapter and cable, or an approved power
adapterand cable if not included.Donot useother

26
27
cables or power adapters. If you are unsure about
whether a cable or power adapter is compatible
with your headset, contact Oculus Support.
•
Periodically inspect connection cords, connector
tips and the power adapter for damage or signs of
wear. Do not use your power adapter if prong(s),
enclosure, connector port, connector cable or any
part is damaged, cracked, orexposed.
•
Do not use external battery packs or power
sources other than the included power adapter
or authorized accessories to charge the battery
or power the headset.
•
Do not attempt to charge or use the headset it if
does not turn on after attempted charging, if it
getsabnormallywarmwhenitisusedorcharged,
orif the battery compartmentis swollen, leaking
liquid or smoking.
•
Do not disassemble, crush, bend or deform,
puncture, shred or put a high degree of pressure
on the headset. This can cause leakage or an
internal short-circuit in the battery, resulting
in overheating.
•
Avoid dropping your headset. Dropping it,
especially ona hardsurface, can potentiallycause
damageto theheadsetandbattery.Inspectyour
headset for visual damage before each use. If
you suspect damage to your headset or battery,
contact OculusSupport.
•
Donotletyourheadsetgetwetorcomeincontact
withliquids.Eventhoughtheheadsetmaydryand
appearto operatenormally,thebatterycontacts
or circuitry could slowly corrode and pose a
safety hazard. If the headset gets wet, contact
OculusSupport,eveniftheheadsetappearstobe
working normally.
•
Do not place your headset in areas that may
get very hot, such as on or near a cooking
surface, cooking appliance, iron or radiator or
in direct sunlight. Excessive heating can damage
the headset or the battery and could cause the
headset or the battery to explode. Do not dry a
wet or damp headset with an appliance or heat
source such as a microwave oven, hair dryer, iron
or radiator. Avoid leaving your headset in a car in
high temperatures.
•
In the event of a battery leak, do not allow the
liquid to come in contact with the skin or eyes.
If contact has been made, wash the affected
area with large amounts of water and seek
medical advice.
•
Always ensure that the headset has adequate
ventilation and air flow while in use or
charging. Covering the headset with materials
that significantly affect air flow may affect its
performance and poses a possible risk of fire
or explosion.

28
29
•
Your headset and power adapter (if provided)
complywithapplicablelimitsforindustrysurface
temperature standards. To prevent potential
low-temperature burns from prolonged direct
contact,avoiddirectskincontactwithyourpower
adapter for long periods of time when charging,
or when plugged into a power source. Ensure
the power adapter is in a well-ventilated area,
wheninuse.Usetheapprovedchargingcableto
optimize proximity of your device to the adapter;
do not place adapter under a pillow, blanket or
part of your body. Users with special medical
or physical conditions that impair the ability to
detectheatagainstyourskinshouldtakespecial
care when using the device or charging with the
poweradapter.Followanythermalwarningsand
advisorythatmayappearonyour device’sscreen.
•
Dispose of your headset and battery properly.
Do not dispose of the headset or battery in a fire
or incinerator, as the battery may explode when
overheated.Disposeof separatelyfrom household
waste. Refer to www.oculus.com/support for
proper maintenance, replacement, and disposal
of your headset.
Repetitive Stress Injury:
Using the device may make your muscles, joints,
neck, hand(s), or skin hurt. If any part of your body
becomes tired or sore while using the headset or
its components, or if you feel symptoms such as
tingling, numbness, burning or stiffness, stop and
rest for several hours before using it again. If you
continue to have any of the above symptoms or
other discomfort during or after use, stop use and
see a doctor.
Accessories
•
Your headset and software are not designed for
use with any unauthorized accessory. Use of an
unauthorized accessory may result in injury to
you or others, may cause performance issues or
damage to your system and related services, and
may void your warranty
•
Refer to accessory instructions for proper
installation, warnings, and use of included and
authorized accessories.
•
Only use recommended batteries and charging
systems for authorizedaccessories.
•
Install and use wrist straps or lanyard with
accessories whenavailable tosecure to your wrist
when in use.
•
Use lanyards with all tracked accessories so they
do not become loose projectiles.

30
31
Interference with
Medical Devices
The headset and controller(s) may contain magnets
or components that emit radio waves, which
could affect the operation of nearby electronics,
including cardiac pacemakers, hearing aids and
defibrillators. If you have a pacemaker or other
implanted medical device, do not use theheadset
andcontrollerwithoutfirstconsultingyourdoctoror
the manufacturerofyourmedicaldevice.Maintain
asafedistancebetweentheheadsetandcontroller
andyour medicaldevices. Stop using theheadset
and/or controller(s) if you observe a persistent
interference with your medical device.
Controller Batteries
Your controllers contain AA batteries.
•
CHOKING HAZARD. The remote is not a toy. It
contains a battery, which is a small part. Keep
away from children under 3.
•
DO NOT INGEST BATTERY. CHEMICAL
BURN HAZARD
•
If a battery is swallowed, it can cause severe
internal burns and potential perforation of
esophagusinjust2hoursandcanleadtodeath.
•
If you think batteries might have been swallowed
or placed inside any part of the body, seek
medical attention, and have your doctor call the
battery ingestion hotline at (800) 498-8666 or
(202) 625-3333.
•
Keepnewandusedbatteriesawayfromchildren.
If the battery compartment does not close
securely,stopusingtheproductandkeepitaway
from children.
•
Keep in original package until ready to use.
Properly dispose of used batteries promptly.
•
Battery in the controller is user-replaceable:
CAUTION – RISK OF EXPLOSION IF BATTERY
IS REPLACED BY AN INCORRECT TYPE.
DISPOSE OF USED BATTERIES ACCORDING TO
THE INSTRUCTIONS.
•
Do not disassemble, pierce, or attempt to
modify batteries.
•
Risk of fire. Batteries can explode or leak if
installed backwards, disassembled, charged,
crushed, mixed with used or other battery types,
or exposed to fire or hightemperature.
•
Do not allow conductive materials to touch the
batteryterminals on thecontrollers. Keep batteries
dry and avoid liquid intrusion. Discontinue use
and contact Oculus Support if there is liquid
intrusion or accidental spill onto the device or
battery compartment.

32
33
•
Discontinue use if you observe any abnormal
increase in temperature on the device and/or
around the battery compartment(s).
•
Warning required by the State of California:
Perchlorate Material-special handlingmayapply, see
www.dtsc.ca.gov/hazardouswaste/perchlorate.
•
Refer to www.oculus.com/support for proper
maintenance, replacement, and disposal
of batteries.
Electrical Shock
To reduce risk of electric shock:
•
D o n o t m o d i f y o r o p e n a n y o f t h e
components provided.
•
Do not charge this device if any part of the
provided or approved AC Adapter cable
is torn, any wires are exposed, or battery
compartment damaged.
•
Donot insert any metal, conductive, or any foreign
objects into the charging port.
•
Donotexpose the device to water or fluid.
•
ONLY use provided AC Adapter with your device
or other authorized adapter if one was not
provided with your device.
Damaged or Broken Device
•
Do not use your device if any
part is broken or damaged.
•
Do not attempt to repair
any part of your device
yourself. Repairs should
only be made by an Oculus
authorized servicer.
Contagious Conditions
To avoid transferring contagious conditions (like
pink eye), do not share the headset with persons
with contagious conditions, infections or diseases,
particularly of the eyes, skin or scalp. The headset
and controller(s) should be cleaned between each
use with skin-friendly non-alcohol, non-abrasive
antibacterial wipes and with a dry microfiber
cloth for the lenses. Do not use liquid or chemical
cleansers onthelenses.Replace thefacial interface
on the headset if it becomes worn or cannot
be cleaned.
Skin Irritation
Theheadsetiswornnexttoyour skinandscalp.Stop
using the headset if you notice swelling, itchiness,
skin irritation or other skin reactions. Similarly with

34
35
the hand-controller, please stop use if you observe
any skin irritation or reaction. If symptoms persist,
contact a doctor.
Device Temperature
It is important to check the temperature of
your device as front surfaces may get hot. To
reduce the risk of injury, take caution and do not
touch hot surfaces for prolonged periods.
Use Environment
•
To avoid damage to your headset or controllers,
do not expose them to moisture, high humidity,
high concentrations of dust or airborne materials,
temperatures outside their operating range or
direct sunlight.
•
Take particular care to
avoid direct sunlight on the
lenses. Direct sunlight on the
lensesforevenbriefperiods
may damage the optics
and display.
•
Keep cables away from
children and pets.
Not a Medical Device
The headset and accessories are not medical
devices, and are not intended to diagnose, treat,
cure, or prevent any disease.
Keep Away from Pets
To avoid damage, keep your headset, charger,
cables and accessories away from pets.
Regulatory Information
This product has been tested and complies with applicable
worldwide regulations, including: EN/IEC 60950-1:2006+A11:
2009+A1:2010+A12:2011+A2:2013; UL60950-1/CSA-C22.2 No. 60950-
1-07 (2nd Edition) +A1:2011+A2:2014; EN50566: 2017; EN50360: 2017;
FCC Part 15; Radio Equipment Directive 2014/53/EU; EN 300 328 V2.1.1;
EN 301 893 V2.1.1; EN62479:2010; EN 301 489-1 V2.1.1; EN 301 489-17
V3.1.1; AS/NZS 4268:2017; RoHS Recast Directive (RoHS 2) 2011/65/EU;
REACH Regulation (EC) No. 1907/2006; WEEE Directive 2012/19/EU;
CA Proposition65.
Oculus hereby declares that this product is in compliance with the essential
requirements and the other relevant provisions of Directive 2014/53/EU.
For the full declaration of conformity, see www.oculus.com/compliance.

36
37
FCC Information
This device complies with part 15 of the FCC rules. Operation is subject to
the following two conditions:
(1) This device may not cause harmful interference, and (2) this device
must accept any interference received, including interference that may
cause undesired operation.
Note: This equipment has been tested and found to comply with the limits
foraClass B digital device,pursuanttopart 15oftheFCCRules. Theselimits
are designedtoprovidereasonableprotection against harmful interference
ina residential installation. This equipment generates, uses andcan radiate
radio frequency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications.
However, there is no guaranteethat interferencewill not occurina particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment
off and on, the user is encouraged to try to correct the interference by one
or more of the followingmeasures:
•
Reorient or relocate the receivingantenna.
•
Increasethe separation between the equipment and receiver.
•
Connectthe equipmentinto an outletona circuit differentfrom thatto
which the receiver isconnected.
•
Consult the dealer or an experienced radio/TV technician forhelp.
Note: Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to operate
the equipment.
ThisdevicecomplieswithIndustryCanadalicence-exemptRSSstandard(s).
Operation is subject to the following two conditions: (1) this device may
not cause interference, and (2) this device must accept any interference,
including interference that may cause undesired operation of the device.
i. The device for operation in the band 5150–5250 MHz is only for indoor
use to reduce the potential for harmful interference to co-channel mobile
satellite systems;
ii.
For devices with detachable antenna(s), the maximum antenna gain
permitted for devices in the band 5725-5850 MHz shall be such that the
equipmentstill complieswith the e.i.r.p.limitsspecified for point-to-point
andnon-point-to-pointoperation as appropriate;and
iii.
Users should also be advised that high-power radars are allocated
as primary users (i.e. priority users) of the bands 5250-5350 MHz and
5650-5850 MHz and that these radars could cause interference and/or
damage to LE-LANdevices.
Facebook Technologies
Limited Consumer Warranty
Who Is This Warranty From? This limited consumer warranty (the
“Warranty”) is issued by Facebook Technologies, LLC of 1601 Willow
Road, Menlo Park, CA 94025 (“Facebook Technologies”, “we”, or “us”).
Who Is This Warranty To? Facebook Technologies issues this Warranty
to you, as a consumer who has purchased a new, covered product from
Facebook Technologies or an authorized retailer (“you”). This Warranty is
not available to products that were purchased from any source other than
Facebook Technologies or an authorizedretailer.
Ifyoupurchasedyourproductin
Australia
,
Canada
,
France
or
Italy
,
this
Warranty does not apply to you
and you should consult the specific
warranty for your country, available in the box with your product and
at oculus.com/legal/limited-warranty for Oculus products, and at
portal.facebook.com/warrantyforallotherproductswhere applicable.
This Warranty applies only to those countries to which Facebook
Technologies ships and supports. For information about the countries
Facebook Technologies supports, go to support.oculus.com for purchases
ofOculusproducts,andportal.facebook.com/supportforallotherproducts.
What Does This Warranty Do? This Warranty gives you specific legal
rights, and you may also have other rights, which vary from state to state
and country to country. This Warranty is in addition to, and does not affect
any rights you haveunderthelaws in yourjurisdiction concerningthesaleof
consumer goods (including, without limitation, national laws implementing
EC Directive 44/99/EC).

38
39
What Does This Warranty Cover?
This Warranty covers defects and
malfunctionsinthe new Facebook Technologies product(s) it accompanies
(the “Product”). We warrant that the Product will, under normal and
intended use, function substantially in accordance with our technical
specifications or accompanying product documentation (the “Warranted
Functionality”)duringtheWarrantyPeriod.IfandtotheextenttheProduct
needsFacebookTechnologiessoftware or services to achievetheWarranted
Functionality,wewill make and keep softwareandservices available during
the Warranty Period. We may update, modifyor limit such software and
services inoursolediscretion solong as wecontinueto maintain (or exceed)
the WarrantedFunctionality.
Product registration is not required as a condition to coverage under this
Warranty, but some Facebook Technologies products require periodic
connection to an online Facebook Technologies account to ensure
full functionality.
HowLongDoesCoverageLast? ThislimitedWarrantycontinuesforone(1)
year from thedate of purchase or delivery of theProduct, whichever is later
(the “Warranty Period”). However, if you purchase the Product from within
the EU or EFTA, the Warranty Period shall be two (2) years.
What Will Facebook Technologies Do If There’s a Problem With The
Product? If your Product is defective or malfunctioning, we will either
repair or replace that Product, or update software or services, so that the
Product performs substantially according to the Warranted Functionality.
The approach taken to resolve any issues will be at our sole choice. If we
determine that a product should be replaced, the replacement may be a
new, refurbished, or remanufactured Product. If we determine, in our sole
discretion, that none of the listed means are reasonable to correct for a
defect or malfunction, then we may refund to you the price you paid to
purchase the Product.
How Can You Get Service?
First, tell usabout the issue. If you have a
problem with your Product,please visit us at support.Oculus.comfor Oculus
relatedproducts,andportal.facebook.com/supportfor all otherproducts
to gethelpfulservice and contactinformation,and to submit a claim form
to obtain warrantyservice.
If it is necessary for you to send your Product in for service, we will provide
you with a pre-addressed shipping label, and you will have to send the
Product in with your proof of purchase using that shipping label. Proof
of purchase may not be required if we are able to verify your purchase
in advance.
You may be required to pay the cost of shipping the Product to us, and by
sending the Product, you agree to transfer ownership of that Product to
Facebook Technologies. When we receive the product, we will determine
if there is a defect or malfunction covered by this Warranty. If we find a
defect or malfunction covered by this Warranty, we will repair or replace
the Product to provide the Warranted Functionality, and we will send the
repaired Product or a replacement Product, if any, to you at our cost. We
may not return theoriginal Producttoyou. Wecannot guaranteethat we will
beable to repair the Product without risk to or loss of programs or data, and
any replacement Product will not contain any of your data that was stored
onthe original Product. Anyrepaired or replaced Product will continueto be
covered by this Warranty for the remainder of the original Warranty Period
or ninety (90) days following your receipt of the replacement or repaired
Product, whichever isgreater.
If we are unable to verify your proof of purchase in advance, and you send
us a Product without a valid proof of purchase, then we reserve the right
to return the Product to you at your cost, subject to prepayment, or, if such
costs are not prepaid, we will keep the Product for thirty (30) days for your
pick-up before it is disposed of.
What Does This Warranty Not Cover? This Warranty is limited and not
applicable to: (i) normal wear and tear; (ii) damage caused by misuse,
accident (e.g., accidental physical impact, exposure to liquid, food or other
contaminants, etc.), neglect, abuse, improper or unauthorized repair or
other modification, tampering, or use with unsuitable equipment, devices,
software, services or other unauthorized third-party item(s); (iii) use not in
accordancewith theProductdocumentation; (iv) commercial use; (v) usein
connection with atrade,businessorprofession;(vi)usedorresold products;
(vii) Products purchased from sources other than FacebookTechnologies
or a Facebook Technologies authorized retailer (including non-authorized
online auctions), (viii) non-Facebook Technologies Products, (ix) use of the
Product in violation of any laws, regulations or ordinances in effect where
theProductis used; or (x)features or performance parameters pertaining to
any software or services beyondtheWarranted Functionalityof theProduct.
This Warranty does notincludeany specificguaranteesthat the product will
be error-free, or regarding uptime or continued availability, data security
features of software or online accounts, or that any software, firmware or
online sites will function uninterrupted or error-free. This limited warranty
is void if a Product is returned with removed, damaged or tampered labels
or any alterations (including the unauthorized removal of any component
or external cover).
Table of contents
Other Oculus VR Other manuals