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ENGLISH
2.7 CROSSFADER
With the Crossfader -9- it is possible to switch between the left and
right crossfader channel. The crossfader‘s curve can be adjusted via
the Crossfader Curve -10-. By turning counterclockwise, the crossfader
becomes “sharp”, namely good for scratching and cutting. By turning
clockwise, the crossfader becomes “smooth”, namely good for long
mixes. You can use the Crossfader Assignment Switch -8- to assign the
crossfader sides A&B to channels 1 – 4.
NOTE! In THRU position no crossfader side is assigned to the
respective channel.
2.8 MICROPHONES
By using the talkover switch -20a- you can activate the talkover effect,
i.e. the suppression of the remaining channels by the microphone signal
(Active Ducking Technology). In the OFF position the talkover effect
is switched off, ON activates the talkover function. With the Mic ON
button -20b- you switch on the microphones.
2.9 MONITORING
With the Cue Buttons -6- you can select the input channel(s) that you
wish to monitor via your headphones. With Cue Mix -23- you can fade
between the channel(s) selected via the Cue Buttons and the master
signal. In the CUE position you will only hear the monitoring channels
selected via the Cue Buttons; in MASTER position you will only hear
the master signal. You can mix the signals steplessly. This way you can
simulate a mix via your headphones. With the Cue VOL -24- you can
adjust your headphones‘ volume level. With the Cue EQ -22- you can
adjust the headphones signal‘s acoustic pattern steplessly. In the LOW
position the low frequencies will be emphasized, in the HIGH position
the high frequencies will be emphasized. Via the Split switch -21- you
can select the headphones channel‘s output mode.
2.10 MASTER SECTION
Use the Master Level -25- to set the master output volume. Make sure
that the LED for the master signal -26- is only active in the yellow area.
Via the Booth Level -28- you can set the output volume for the Booth
output. Use the Mono/Stereo switch -27- to select the output mode of
the Booth output.
NOTE! The Rec output -52- is not affected by the position of the
volume controls -25- and -28-. See ‚Setup Utility 5.2.1 MASTER‘ for
more information and settings.
3. EFFECT UNIT
3.1 OVERVIEW
The RMX-95 disposes of the following high-quality DSP effects with
studio quality: Echo, Reverb, Flanger, Phaser, Vinyl Brake, Loop Roll,
Noise, Pitch Shift, Delay, Ping Pong Delay, Tap Delay, Bit Crusher and
Transformer. Extensive information and parameters are shown on the
Display -37-.
3.2 EFFECT SELECT, ROUTING
The selection and routing of an effect always follow the same principle.
In the FX / Param -38- the effect names are shown. By turning the FX
Select Encoder -30- you can select the effects. Blinking effect names
signalize that the respective effect is selected but not yet active. If you
press the FX Select Encoder -30-, the currently selected effect will be
activated. The active effect‘s name will now stop blinking -38-. By using
the FX Channel Select Switch -31-, the active effect can be assigned to
any desired channel (1, 2, 3, 4, Mic, XFA, XFB, Master). The FX Channel
Display -39- shows the selected channel as red framed icon. If you have
activated the desired effect and assigned it to the desired channel, you
can turn the effect unit on or off via the Effect ON/OFF Button -36-. If
the effect unit is turned on, the button will shine yellow. Now you can
add the effect to the original source signal via the Level/ Depth Dial
-35-. Some effect parameters can be manipulated via the Time Encoder
-32- or the Time Bar Buttons -33-, respectively. If a Time Bar Button
is pressed, the corresponding button will be lit. If the time parameter
does not correspond exactly to the specied bar lengths, the two
bar values that are between the value will blink. The value adjusted
via the Time Encoder -32- or Time Bar Buttons -33- will be shown as
bar/milliseconds for tempo-based effects in the Time/ Length Display.
Moreover the Time Bar buttons‘ position will be shown as graphic above
the values. If you manipulate a value that has been adjusted via the
Time Bar button with the Time Encoder, the Time Bar buttons‘ position
will follow the current value. For details regarding the effects, please
refer to the following description.
3.3 EFFECTS
3.3.1 ECHO
The Echo effect produces several copies of the original source signal
and adds them to the original signal. Level Depth Adjusts the ratio
between effect signal and original signal. On the Effect Display -38-
this will be shown as Dry & Wet. 0% stands for no effect. 100% stands
for maximum effect setting. Time Encoder Steplessly adjusts the time
lag in milliseconds. If you press and hold the Time Encoder, steps of 10
milliseconds will be carried out. (2 ms – 4,000 ms) Time Bar Buttons
Gradually adjust the time lag. 1-4; 1-2; 3-4;1-1;2-1;4-1.
3.3.2 REVERB
The Reverb effect produces a stereophonic sound. The original sound
seems to move away from the listener. Level Depth Steplessly adjusts
the ratio between effect signal and original signal. On the Effect Display
-38- this will be shown as Dry & Wet. 0% stands for no effect. 100%
stands for maximum effect setting. Time Encoder Adjusts the time lag,
namely the virtual room‘s size in steps of 1. If you press and hold the
Time Encoder, steps of 10 will be carried out (1-100). Time Bar Buttons
Gradually adjust the time lag, namely the virtual room‘s size. 1; 10; 25;
50; 75; 90; 100.
3.3.3 FLANGER
The Flanger is a classic DJ effect. First the input signal is divided into
signal paths that are then added with a time lag to a mixing step. Level
Depth Adjusts the ratio between effect signal and original signal. On
the Effect Display -38- this will be shown as Dry & Wet. 0% stands
for no effect. 100% stands for maximum effect setting. Time Encoder
Steplessly adjusts the time lag of a pass in milliseconds. If you press and
hold the Time Encoder, steps of 50 milliseconds will be carried out. (10
ms – 32,000 ms) Time Bar Buttons Gradually adjust the time lag of a
pass. 1-1; 2-1; 4-1; 8-1; 16-1.
3.3.4 PHASER
The Phaser effect combines the original signal with a copy that is
slightly out of phase with the original. This means that the amplitudes
of the two signals reach their highest and lowest points at slightly
different times
3.3.5 VINYL BRAKE
Emulates a vinyl stopping effect sound. The length of the effect can be
set with the Level Depth knob.
3.3.6 LOOP ROLL
The Loop Roll effect repeats the original signal in the selected length
and adds it to the original signal. Level Depth Adjusts the ratio between
effect signal and original signal. On the Effect Display -38- this will
be shown as Dry & Wet. 0% stands for no effect. 100% stands for
maximum effect setting. Time Encoder Steplessly adjusts the loop‘s
length by 1 millisecond. If you press and hold the Time Encoder, steps of
10 milliseconds will be carried out. Time Bar Buttons Gradually adjust
the loop‘s length or trigger the loop. 1-8; 1-4; 1-2; 1-1; 2-1; 4-1.
3.3.7 NOISE
Adding Signal Noise is a popular effect to emphasize certain passages
in a track. The RMX-95‘s noise can also be modulated via LFO to create
rhythmic effects. Level Depth Adjusts the noise‘s ‚color‘. Time Encoder
Steplessly adjusts the LFO‘s speed by 1 millisecond. If you press and
hold the Time Encoder, steps of 10 milliseconds will be carried out. Time
Bar Buttons Gradually adjust the LFO‘s speed. By pressing button 1-4
the LFO will be deactivated.
3.3.8 PITCH SHIFT
The Pitch Shift effect manipulates the original signal‘s tone pitch. Level
Depth Not available. The effect always works at a 100%. Time Encoder
Steplessly adjusts the pitch. When turning clockwise, the signal‘s pitch
will sound higher. When turning counter-clockwise, the signal‘s pitch
will sound lower. By pressing the FX Select Encoder -30-, the effect will
be reset. Time Bar Buttons Gradually adjust the pitch. Button 1-1 means
no pitch. Buttons with higher values make the signal sound higher,
buttons with lower values let the signal sound lower.
3.3.9 DELAY
The Delay effect produces a delayed copy of the original source signal
and adds it to the original signal. Level Depth Adjusts the ratio between
effect signal and original signal. On the Effect Display -38- this will
be shown as Dry & Wet. 0% stands for no effect. 100% stands for
maximum effect setting. Time Encoder Steplessly adjusts the time lag
in milliseconds. If you press and hold the Time Encoder, steps of 10
milliseconds will be carried out. (2 ms – 4,000 ms) Time Bar Buttons
Gradually adjust the time lag of a pass. 1-4; 1-2; 3-4; 1-1; 2-1; 4-1.
3.3.10 PING PONG
A Ping Pong Delay is a stereo feedback delay where the delay bounces
back and forth between the left and right channels
3.3.11 TAPE DELAY
Tape Delay is a charismatic effect based on the rst delay effect devices
that were working with an endless tape loop. Level Depth Adjusts the
ratio between effect signal and original signal. On the Effect Display
-38- this will be shown as Dry & Wet. 0 % stands for no effect. 100 %
stands for maximum effect setting. Time Encoder Steplessly adjusts
the tone pitch of the repeated signal from 2 ms - 4,000 ms. Time Bar
Buttons Gradually adjusts the tone pitch of the repeated signal. -100
- +100
3.3.12 BIT CRUSHER
The bit crusher effect reduces the original signal‘s quality which leads to
a crispy oldschool sound. Level Depth Adjusts the ratio between effect
signal and original signal. On the Effect Display -38- this will be shown
as Dry & Wet. 0% stands for no effect. 100% stands for maximum effect
setting. Time Encoder Steplessly reduces the quality from -100 - +100.
Time Bar Buttons Gradually reduce the quality -100 - +100. 100; 50; 10;
-10; -50; -100.