Rompa SNOEZELEN Colour Catch Combo User manual

Colour Catch Combo™ 22873, September 2018
Copyright ROMPA®Ltd
Colour Catch Combo™
Instruction Manual

2
Contents
3
5
Panel Overview
Colour
5
5
6
6
Description
Technical Specification
Dimensions
Contents
7
Compatible Rompa® Products
7
Operation
7
Modes
10
Touch Screen
12
Illuminated Push Buttons
14
External Switches
14
15
Microphone Input
Rompa® Wireless Operation
16
Installation
22
Safety
23
Care and Maintenance
24
Troubleshooting

3
Panel Overview (front)

4
Panel Overview (back)

5
Colour
The Panel is available in 4 colours:
Black, White, Cream and Blue
Description
Includes 5 colour based games designed to improve memory, colour
recognition, motor skills, using microphone but most of all to be great fun!
The panel fills with colour and light during use and provides exciting
visual and auditory rewards for taking part. Matching is an important
foundation skill for language and mathematical concepts, whilst being an
activity enjoyed by all ages.
Technical Specification
Weight: 13kg
Input: 100-240V 50/60Hz
Output: 5V DC 10A
Material: ABS (Phthalate-Free)

6
Dimensions
(All dimensions in mm)
Contents
1x Colour Catch Combo™
2x Wall Mounting Bracket
4x M4 Screws (screwed on sides)
1x UK Mains Lead
1x US Mains Lead
1x EU Mains Lead

7
Compatible Rompa® Products
20848 Sensory Magic®
21098 Sensory Magic Portable®
19847 Deluxe 8 Colour Wirefree Controller
21006 8 Colour Wirefree Switch
19939 WiFi Interactive Mat Switch Set
18870 Talking Cube
20402 Mini Talking Cube
21917 WiFi Microphone
22871 Colour Command Centre™
21918 WiFi Override Transmitter
21728 Rompa® WiFi App Control Box
22716 Rompa®Wifi Colour Control Bumpas –set of 8
22867 Wireless Colour Controller Cushion Wall Mat
Operation
Modes
The mode dictates how the panel behaves. The Colour Catch Combo™
has 4 modes which can be selected via the touch screen and an additional
mode when a microphone is plugged into the ¼”/6.35mm microphone
input:
Mode 1: Colour Fill
The user can fill the panel with colours of their choice. Pressing any of the
coloured illuminated push buttons will illuminate a random sized square
of the panel’s screen in the colour selected. Once the panel is filled an
auditory reward is triggered.
Mode 2: Basic Colour Match
To start a game press any of the illuminated push buttons. A 3 second
auditory countdown will begin.

8
The panel will illuminate a random number of squares in a random
selection of colours (based on difficulty). The user must press the
corresponding coloured illuminated push buttons to extinguish the
coloured squares on the screen to score points.
The user has to score a certain number of points to be awarded more
time. The game finishes when the time runs out and an auditory reward
will be triggered. The users score is displayed on the LCD screen when
finishes. The panel records the high score for the session (this is reset
when the panel is turned off).
Mode 3: Memory Match
To start a game press any of the illuminated push buttons. A 3 second
auditory countdown will begin.
The panel will illuminate a random number of squares in a random
selection of colours (based on difficulty). The squares will then extinguish
and the user will have press the corresponding coloured Illuminated push
buttons from memory (this may require the user to press the same
coloured push button more than once).
The user has to score a certain number of points to be awarded more
time. The game finishes when the time runs out and an auditory reward
will be triggered. The users score is displayed on the LCD screen when
finishes. The panel records the high score for the session (this is reset
when the panel is turned off).
Mode 4: Falling Colour Match
To start a game press any of the illuminated push buttons. A 3 second
auditory countdown will begin.
Random coloured squares starting at the top of the panel will travel
towards the bottom of the panel. To score the user has to press the
corresponding coloured illuminated push buttons before the square
reaches the bottom of the panel. As the game progresses more squares
will begin to fall and the speed at which they fall will increase.

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The game finishes when a square reaches the bottom of the panel. An
auditory reward is triggered and the user’s score is displayed on the LCD
screen when game finishes. The panel records the high score for the
session (this is reset when the panel is turned off).
Microphone Mode: Snap
This mode cannot be accessed via the touch screen. To access this mode
plug a microphone into the ¼”/6.35mm microphone input. The panel will
automatically change to microphone mode once a microphone has been
detected. The mode and brightness of the panel cannot be adjusted via
the touchscreen whilst a microphone is plugged in.
The panel will display two colours. The size, location and the speed at
which the colours change will depend on the difficulty selected. When the
two colours on the screen match the user has to make a sound or say
‘snap’. If the panel detects a sound when the colours are matching it
rewards a point.
The game finishes when the time runs out and an auditory reward will be
triggered. The users score is displayed on the LCD screen when finished.
The panel records the high score for the session (this is reset when the
panel is turned off).

10
Touch Screen
The touch screen is intended for the supervisor of the session, not the
primary user of the panel. The touch screen allows you to control in detail
how the panel behaves as well as view statistics of panel usage.
Upon booting the panel up it will revert to its default settings:
Mode 1: Colour Fill
Volume: 2
Screen Brightness: 100%
Panel Brightness: 100%
Sound Effects: On
WiFi: On
Lock: Off
Mode
Press the light blue mode button to cycle
through the modes of the panel.
Press the red forward or back buttons to
cycle through the other menu options.
Media*
Press the ‘play/ pause’ button to play or
pause music. Press the ‘skip forward’ to
play the next track or ‘skip back’ to play the
previous.
Press the red forward or back buttons to
cycle through the other menu options.
*This functionality may only be available
when an SD card has been inserted.

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Volume
Pressing the ‘+’ will increase the volume
and pressing ‘-‘ will reduce the volume.
Press the red forward or back buttons to
cycle through the other menu options.
Sound Effects
Pressing the light green sound effect
button will cycle the sound effects on or
off. Sound effect refers to the sounds
made when the user activates the
illuminated push buttons.
Press the red forward or back buttons to
cycle through the other menu options.
Touch Screen Brightness
Pressing the yellow screen brightness
button will cycle the panel through 6
levels of brightness to 100%.
Press the red forward or back buttons to
cycle through the other menu options.
Panel Brightness
Pressing the turquoise screen brightness
button will cycle the touch screen through
3 levels of brightness to 100%.
Press the red forward or back buttons to
cycle through the other menu options.

12
Lock
Pressing the red lock button will lock and
unlock the illuminated push buttons.
When locked the push buttons will dim
and be unresponsive.
Press the red forward or back buttons to
cycle through the other menu options.
Wireless
Pressing the purple wireless button will
turn the panel wireless on or off.
With wireless turned on the panel will
respond to other Rompa® compatible
wireless products.
With wireless turned off it will ignore
Rompa® compatible wireless products.
Press the red forward or back buttons to
cycle through the other menu options.
Stats
Pressing the blue stats button will open
the stats screen.
From the stats screen you can see in real
time the amount of button presses that
have been made on the panel and the
duration the panel has been used for.
To return to the main menu, press the red
back button.
Press the red forward or back buttons to
cycle through the other menu options.

13
Illuminated Push Buttons
The Colour Catch Combo™has 5 illuminated push buttons so the user
can control the visual and audio effects the panel produces. When
pressed each button will flash and a unique sound effect will be
triggered. Sound effects can be turned off via the touch screen.
Illuminated buttons can also be locked via the touch screen if required.
The brightness of the illuminated buttons is reduced and the buttons are
unresponsive when locked.
Red
Select Red via the ‘Red’
illuminated push button or an
external switch plugged into the
‘Red’ input jack.
Green
Select Green via the ‘Green’
illuminated push button or an
external switch plugged into the
‘Green’ input jack.
White
Select White via the ‘White’
illuminated push button or an
external switch plugged into the
‘White’input jack.
Blue
Select Blue via the ‘Blue’
illuminated push button or an
external switch plugged into the
‘Blue’ input jack.
Yellow
Select Yellow via the ‘Yellow’
illuminated push button or an
external switch plugged into the
‘Yellow’ input jack.

14
External Switches
The panel has 5 external switch inputs each located underneath their
associated illuminated push button. To connect the external switch
simply plug into the ¼”/6.35mm jack and remove when finished (external
switches without a ¼”/6.35mm jack may need an adapter fitting).
Microphone Input
The panel has 1 microphone input. To use a microphone with the panel
simply plug a microphone into the ¼”/6.35mm jack located in the bottom
right of the panel. When the microphone is inserted the panel will
automatically detect its presence and turn to ‘Microphone Mode’. The
panel also acts as a karaoke and sounds spoken through the microphone
can be heard through the integrated speaker. Simply remove the
microphone from the panel when finished and the panel will automatically
revert back to its previous mode.

15
Rompa® Wireless Operation
The Colour Catch Combo™ is compatible with a range of Rompa®
wireless products (see Compatible Rompa® Products on page 7):
8 Colour Wirefree Controller: Simple and Deluxe
Pressing the colour buttons turns the all the panel screen to the
corresponding colour selected. The panel will remain this colour unless a
new colour is selected via a wireless controller or a button on the panel is
pressed to return the panel to its previous mode.
Pressing the central ‘function button’ turns the panel screen multi-
coloured. The panel will remain this colour unless a new colour is
selected via the panel or a button on the panel is pressed to return the
panel to its previous mode.
Other Wireless Products
Selecting a colour turns the all the panel the corresponding colour
selected. The panel will remain this colour unless a new colour is selected
via a wireless controller or a button on the panel is pressed to return the
panel to its previous mode.

16
Installation
Installing Wall Mount Brackets & Panel
Ensure that, after installation, the mains plug and/or power switch for
the Panel is easily accessible to facilitate removal of power.
Due to the size of the product it is recommended that it is installed by
two people.
Recommended Tools
Drill
Spirit Level
Pencil
Tape Measure
Appropriate Fixings (e.g. Wall Plugs, etc)

17
(All dimensions in mm)

18
1. Unscrew the 4x M4 screws which secure the 2x brackets to the
panels. The brackets are secured to avoid any damage during transit.
Be sure to place the 4x M4 screws in a safe place as they will be
required later.
2. Remove the brackets from the panel by sliding the bracket down and
then lift them out of panel.
Place the brackets safely to one side as they will be required later.

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3. Hold the panel where you would like it to be mounted ensuring it is
level. Whilst in position mark where the centre of the bracket
mounting holes are on the wall. Do this for all 4x bracket mounting
holes.
Place the panel safely to the side.

20
4. Secure both brackets to the wall* ensuring the centre of the bracket
mounting holes line up with the marks just made to ensure the
bracket it level when mounting it to the wall. The top bracket
mounting holes should line up with the top 2x marks and the bottom
bracket mounting holes should line up with the bottom 2x marks.
*Fasteners are not supplied and must be purchased separately. Please
ensure the correct fasteners are used dependant on the construction
of wall in question.
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