Roxor In the Groove Instruction Manual

OWNER’S AND SERVICE MANUAL
Version 1.1
ROXOR GAMES, INC.
7793 Burnet Rd., Suite 143
Austin, Texas 78731
1-877-904-9634

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Table of Contents
TABLE OF CONTENTS........................................................................................................................................................... 2
INTRODUCTION ...................................................................................................................................................................... 3
DESCRIPTION ............................................................................................................................................................................ 3
GAME PLAY.............................................................................................................................................................................. 3
Overview ............................................................................................................................................................................. 3
Game Modes ....................................................................................................................................................................... 4
Floor Panel Setup............................................................................................................................................................... 5
Difficulty and Song Selection ............................................................................................................................................. 5
USB Memory Cards............................................................................................................................................................ 5
INSTALLATION AND SET-UP .............................................................................................................................................. 6
SAFETY PRECAUTIONS ............................................................................................................................................................. 6
PARTS LIST ............................................................................................................................................................................... 6
YOU WILL NEED: ..................................................................................................................................................................... 6
HARDWARE INSTALLATION ..................................................................................................................................................... 6
STICKER AND MARQUEE INSTALLATION ................................................................................................................................. 9
WARRANTY ............................................................................................................................................................................ 12

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Introduction
Description
Thank you for purchasing Roxor Games’ first release of In the GrooveTM, the most
advanced dance rhythm game to date.
In the GrooveTM is a fun and challenging game of perceptive and physical skill, which is
simple to learn, exciting to play, and offers players a wide range of levels to play at to
achieve the perfect individualized gaming experience. The player uses the arrows on the
screen to know which floor sensor to step on, and the beat of the music tells them when.
The game is lost if the player misses too many steps. It is addictive, immersive, and a great
way to get the whole body into the gaming experience.
The skills involved are physical coordination, timing, stamina, and visual perception.
Different selectable skill levels let the player choose a song that can range from one step
every couple of seconds to up to 10 steps per second. The player typically chooses a song
that offers a challenge, but is still passable. In this way, game play is always fun and fresh
as the skill of the player naturally increases. The goal for many players is to be able to pass
the hardest songs, as it shows considerable physical abilities and is impressive to watch.
For others, it simply offers an immersive and fun way to dance to music, especially for
those who want to dance but don’t know how.
The hardware and graphics have been designed using only the finest materials, and the
electronics in the game have been extensively tested to assure years of trouble-free
service. Even the programming options are easy to understand and adjust.
Game set-up is a snap. Just plug in to an existing cabinet, set a few programmable options,
and you’re ready to go!
Game Play
Overview
The game begins when the player has inserted enough money to create 1”credit”. The
player presses the green start button to start the game.
The player then moves through a number of selection screens in which they choose the
game style, floor panel setup, song and difficulty, and optional additional customization to
game play. Once game play starts, the object of the game is to step on the floor panels in
synch with arrows which show which panel to step on and when. The steps correspond to
the timing of the music, and the player must use the music to get their timing perfect. The
timing is scored on a 6-scale range from Miss to Fantastic, and points are added to or
subtracted from the player’s accuracy score accordingly. The score is percentage-based,
and at the end of a song a classification is given on a 13-scale range from F (fail) to 4 Gold
Stars.

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If a single player is playing and the player misses too many steps, as specified in the
Operator Settings, they will be able to finish the song they are playing, but the game will
end afterward and the player must start over. If two players are playing and one fails but
the other passes, they both can continue playing. If both players fail, the condition is the
same as for a single player failing.
Game Modes
Training On selection, the player goes straight into an interactive four minute tutorial
which explains the basics of play and gives the player a chance to practice
basic moves. The player is then brought to the Dance Mode music selection
screen to choose the next song they wish to play, and the game progresses
on in Dance Mode. Training counts as 2 songs, or Rounds, so the player will
get one or more rounds after it, depending on the Operator Settings.
Dance On selection, the player chooses the floor configuration and then the song.
After choosing the song, the player can quickly push the Start button again to
go into Player Options and adjust things such as the arrow movement speed,
visibility of arrows, direction of arrow travel, and many more to add or remove
challenge to suit their taste. The round then starts and the song begins to play
and arrows travel up the screen. The player must step on the right pad at the
right time, otherwise their life meter (on the sides of the screen) will drop.
Improving their steps will make the meter recover and rise. If it gets too low,
the meter will flash and a warning will show. If it drops all the way down the
round is lost; the meter stops working, the player’s side of the background
goes dark, and the score stops counting. The player can finish the song, but
will then see the “Failed” and “Game Over” screens. The maximum number of
rounds can be set in Operator Settings.
Battle On selection, the player chooses the floor configuration and then the song.
The player can then enter Player Options as in Dance Mode, though the
options are more limited comparatively. The actions are similar to Dance
Mode, except that the life meter and score are replaced by a “tug of war” style
indicator. If one player is stepping more accurately, their side of the bar will
grow; the winner is determined by who has the bigger section of bar at the
end of the song. In addition to this, stepping accurately will cause arrow
modifier attacks (such as causing the arrows to rotate in place or blink) to be
launched at the opponent, disrupting their ability to step accurately. In Battle,
the player does not fail and automatically is given the number of rounds
specified in Operator Settings.
Marathon On selection, the player chooses the floor configuration and then the Course.
A course is a set of three or more songs which play one right after the other,
with no Round separations in between. The player can then enter Player
Options as in Dance Mode, though the options are more limited
comparatively. The actions are similar to Dance Mode, except that at certain
points arrow modifiers activate and cause the arrows to behave in
unexpected ways. The player must continue to step accurately following the
same rules as in Dance mode. If the meter falls completely, the player can

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finish playing the current song, but will then fail the Course afterward and the
game will end. If the player can step successfully despite the distractions they
will pass the course, generally giving them one more song than they would be
able to play in Dance mode.
Floor Panel Setup
Use the green Left and Right arrows to choose the setup, then press the Start button.
1-Player One player inserts one credit and chooses one side of the stage, giving them
4 panels to play on. The other side is not played on unless a second player
joins in.
2-Player Each player inserts one credit and chooses one side of the stage, giving them
each 4 panels to play on.
Double One player inserts two credits and uses the entire stage, giving them 8 panels
to play on. Double is not selectable in Training Mode.
Difficulty and Song Selection
Use the green buttons and floor panels to adjust the song and settings, then press the Start
button. Press the Start button one more time within 3 seconds to enter Player Options (for
advanced players).
Song Use either the green Left and Right buttons or the Left and Right floor panels
to turn the song wheel either clockwise or counter-clockwise. The song which
is highlighted will display statistics specific to that song at the current difficulty.
Difficulty To change the difficulty, tap the Up floor panel twice quickly to make it easier,
and tap the Down floor panel to make it harder.
USB Memory Cards
At any time, a player may insert a memory card into the box on the left side of the monitor.
Memory cards have the following uses:
Name The card supplies the machine with a player’s chosen set of initials, which is
displayed in place of “Player 1” or “Player 2” designations, and is supplied to
the machine for use in the High Scores list.
Edits Using the home version of In the Groove, the player can create their own step
patterns to the existing songs and store them on the USB card. When the
card is inserted and there is an edit for a particular song stored on the card,
additional choices are listed on the song wheel. Edits show up and are
chosen in the same way that difficulties are chosen.
Stats When a memory card is present, the machine and player statistics are
recorded to the memory card.

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Installation and Set-Up
Safety Precautions
Important! Failure to follow these directions closely could cause serious damage to you
and/or your game.
Warning: When installing this game, a 3-prong grounded receptacle must be used. Failure
to do so could result in serious injury to yourself or others. Failure to use a grounded
receptacle could also cause improper game operation and/or damage to the electronics.
Do not defeat or remove the grounding prong on the power cord for the same reasons as
given above. Using an improperly grounded game could void your warranty.
Parts List
BoXoR with power cable
USB hub with cable
USB enclosure with 4 machine screws and 4 mounting screws
1” Spade drill bit
Sticker kit
Marquee insert
User’s Manual
You Will Need:
Phillips head screwdriver (Boxor)
Flat head screwdriver (USB box)
Electric drill (USB box)
Glass Cleaner (Stickers)
Small squeegie (Stickers)
Hardware Installation
Part 1: Remove the Existing Hardware from the Cabinet
1. Turn off the power and unplug the cabinet.
2. Open the back panel of the cabinet by removing the two phillips retaining screws
and set the metal panel aside.
3. Identify the original game processor positioned either horizontally or vertically.
4. Carefully disconnect all cables running to the existing metal box. There will be four
light control molex connectors, a red connector, an orange connector labeled P1, a
white connector labeled P2, and a smaller white molex with two wires. Remove the
JAMMA connector and the stereo RCA cables. Put them aside.
5. Remove the two retaining wing nuts located on the wood bounding board holding the
game processor.
6. Slide the wooden mounting board with and game processor straight out and lay the
board down on a working surface.

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Part 2: Remove the Hardware Box from the Wooden Mounting Board
1. Identify the four hold down screws securing the original game processor in place.
2. Using a Phillips head screwdriver, remove the four screws.
3. Lift off the metal box, and set aside.
Part 3: Mount the BoXoR on the Wooden Mounting Board and Insert in Cabinet
1. Place the BoXoR on the board so that it sits between the
edge of the board and the handle. Be sure to allow at least
2” from the back edge to allow room for cables.
See Figure 1.
2. Using the original hold down screws, secure the four
screws into the wood; you will be making new holes
in the board.
3. Fitting it into the same place it came from, slide the
mounting board into the cabinet until it is flush with the
shelf it sits on. Note that the electrical connections on
the BoXoR should be facing out toward you.
Part 4: Reconnect all Cables in the Cabinet
1. Plug the stereo audio
RCA cables into the
audio sockets on the
back of the BoXoR.
2. Plug the large JAMMA
connector into the
edge board above the
audio sockets. Note
that some JAMMA
connector have plastic
tabs that need to be
trimmed to fit.
3. Plug the red cabinet
lights connector into
the socket labeled
“Cabinet Lights“.
4. Plug the orange
“P2 lights” connector
into the socket labeled
“P2 Lights”.
5. Plug the white
“P1 lights” connector
into the socket labeled
“P1 Lights”.
Figure 1
Figure 2: Wiring Diagram

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6. Plug the remaining small white “Neon Lights” connector
to the top-most socket. See Figure 3 for orientation
details.
7. Thread the power cable into the cabinet and plug it into
the power socket on the back of the BoXoR.
Part 5: Install the USB Hub and Enclosure
1. With a pencil, mark a point 8 1/2” back from the front
plate and 3” up from the base of the cabinet on which
the monitor piece rests. See Figure 4.
2. Attach the 1” spade bit to the power drill. Place the
point of the bit on the pencil mark and begin to drill.
Use steady pressure to bore through the wood.
3. Disassemble the hub enclosure by removing the 4 flat
head machine screws. Place the hub enclosure lower
case piece over the new hole in the cabinet so that the
square hole in the case lines up and the case covers
the hole in the cabinet. See Figure 5.
4. Using the 4 phillips head screws, attach the case to
the cabinet. Tapping the screws with a hammer to help
get them started will help them go in easily.
5. Plug the blue USB hub cable into the back of the hub. Run the cable into the hole in
the cabinet and place the hub in the lower case piece, as shown in Figure 6.
6. Inside the cabinet, plug the blue USB hub cable into the grey USB cable attached to
the BoXoR.
7. Attach the hub enclosure upper case plate to the lower case piece using the
4 flat head machine screws. See Figure 7.
Figure 4
Figure 5
Figure 6
Figure 7
Figure 3: Neon Lights
Wiring Detail

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Part 6: Power on the system
1. Remove the 4 screws retaining the access plate
located in the lower right of the dance cabinet.
2. Pass the power cable and optional network cable
into the cabinet through the access hole. Pass
them under the interior support wall and connect
the to the back of the ITG game controller as
shown in Figure 8.
3. Replace the cabinet back cover and screw
into place.
4. Reconnect the external power cable to the dance
cabinet. Note: a power surge strip is
recommended to protect your investment in the
ITG game system. This also doubles as a main
system power switch as the cabinet switch will not
turn off the ITG game controller.
5. Turn the ITG power supply on.
6. Turn the dance cabinet on.
7. Once you see the "In The Groove" splash screen on the cabinet monitor, press the
top operator button located behind the coin door. Run the "Input Test" and "Light
Test" to insure everything is connected correctly.
Sticker and Marquee Installation
Part 1: Remove Paint from Monitor Glass and Attach Sticker
1. Measure the glass area of the monitor between the metal
plates. See Figure 9. If the length from top to bottom is
approximately 23 1/4”, Steps 2 and 3 are optional and
you may skip to Step 5.
2. Unscrew the metal plates at the top and bottom of the
monitor, which hold the monitor glass in place. Remove
the plates, and then carefully take out the monitor glass.
3. Using a solvent or a scraper, remove all of the painted
image in the inside of the glass.
4. Replace the glass and metal plates.
5. Using scissors or a blade, cut the monitor sticker away from
the sticker sheet. Do not peel away any backing yet; just cut the piece out. Cut the
three stickers on the inside of the monitor out as well and set them aside.
6. Apply the monitor sticker using one of the two methods described in the section titled
Sticker Application Methods on this page. If the measurement from Step 1 is over
23 1/4” the sticker will need to be positioned to cover as much glass as possible
while not blocking the monitor screen.
7. If necessary, use a sharp blade to trim any excess sticker on the outer screen edges
once the sticker is applied.
Figure 9
Figure 8:
Power Cable Passage

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Part 2: Remove Existing Stickers and Apply Remaining ITG Stickers
1. Peel, scrape or use a solvent to remove all existing stickers or paint, and wipe down
the metal cabinet surfaces with a glass cleaner.
2. Without removing the backing, cut out each of the remaining stickers from the sheet.
3. Use the diagram on the following page to determine the placement of each sticker.
Apply using one of the two methods described in the section titled Sticker
Application Methods on this page.
Part 3. Replace the Marquee
1. If there is a plastic cover over the cabinet marquee, remove it by removing the
screws on the sides and top.
2. If the cover has printing on the back, use a solvent to remove it, so that the cover is
clear.
3. Slide the ITG marquee into the slots on the top and bottom of the marquee holder
and replace the plastic cover.
4. Replace the screws. If the screws do not have sharp points, it may be necessary to
poke holes in the marquee with a blade or point first.
Sticker Application Methods
The ITG stickers can be affixed using one of the following methods. Both are equally
effective when instructions are followed carefully, though Method 1 is much easier.
Method 1: For each sticker, remove the backing and lightly spray the adhesive side of the
sticker with a mild glass cleaner such as Windex. This will make it possible to apply the
sticker and slide it into the right position. Once positioned, gently run a squeegee or plastic
card over the sticker to push out as much of the glass cleaner as possible. Let the stickers
dry out for 24 hours. Then, carefully peel off the top masking material.
Method 2: Peel each sticker off the backing and stick to the surface. For large pieces, peel
back only small portions of the backing and stick down to position. Then remove the rest of
the backing while smoothing the sticker down. Last, carefully peel off the top masking
material.
Note: DO NOT use alcohol or acetone to clean or apply these stickers. The stickers are
waterproof, but solvents will break down the inks.

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Sticker and Marquee Placement
A Marquee. See Page 10, Part 3 for instructions.
B Monitor sticker. See Page 9, Part 1 for instructions.
C Middle plate sticker. Apply above the Front Plate sticker if there is no separate plate.
D Standard Front Plate sticker. Use if your cabinet has NO memory card panel,
and discard stickers E and F.
E Memory Card Front Plate sticker. Use if your cabinet has a memory card reader,
and discard sticker C.
F Memory Card Plate sticker. Use if your cabinet has a memory card panel.
G Corner Stage Stickers. Apply to the angled corners on each side of the stage.
H USB Box Sticker (not shown). Apply to the black USB enclosure on the plate
between USB jacks. Player 1 is the top slot and Player 2 is the bottom.
I Coverup Stickers (not shown): Use to cover unnecessary screw holes.
Figure 10: Sticker Placement

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Warranty
Roxor Games warrants all components in the In the GrooveTM upgrade kit to be free of
defects in materials and workmanship for a period of ninety (90) days from the date of
purchase.
This warranty does not cover items damaged due to normal wear and tear, subjected to
abuse, improperly assembled by the end user, modified, repaired, or operated in a fashion
other than that described in the service manual.
If your In the GrooveTM game fails to conform to the above-mentioned warranty, Roxor’s
sole responsibility shall be at its option to repair or replace any defective component with a
new or remanufactured component of equal to or greater O.E.M. specification.
Roxor will assume no liability whatsoever, for costs associated with labor to replace
defective parts, or travel time associated therein.
Roxor’s obligation will be to ship free of charge, replacement parts by UPS Ground, US
Mail, or other comparable shipping means. Any express mail or overnight shipping expense
is at the cost of the purchaser.
Products will be covered under warranty only when:
a. The serial number of the game with the defective part is given
b. The serial number of the defective part, if applicable, is given
c. Defective parts are returned to Roxor, shipping pre-paid, in a timely fashion, if
requested by Roxor
d. A copy of the sales receipt is available as proof of purchase upon request of
Roxor
Roxor Games distributors are independent, privately owned and operated. In their
judgment, they may sell parts and accessories other than those manufactured by Roxor.
We cannot be responsible for the quality, suitability, or safety of any non-Roxor part, or any
modification, including labor, which is performed by such a distributor.
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