Rubik's Futuro Cube PSC01 User manual

Thank you for buying an original Rubik's Futuro Cube (further referred to
as "Cube"). We believe it will not only bring you a lot of fun, but will also
improve your motor skills and logical thinking. This device contains
a uilt-in, rechargeable Li-Pol battery. Before your first usage, pleaseb
read this manual and the safety guidelines.
For the newest software, news and information from the gaming
community, reviews and instructions (including user tips and tricks),
go to .
www.futurocube.com
Princip a.s. is not responsible for partial or complete malfunction as
a result of using unauthorized software; eventual mechanical damage
or for handling the Cube in any way that contradicts the instructions
within this manual.
Do not expose the Cube:
-to extreme temperatures (below 0°C/32°F or over 50°C/122°F), which
can deform the device and lower the recharge capacity of the battery
-to excessive humidity
-to high pressure, which can short the circuits
Further Instructions:
- ever dispose of the battery or device in a fire; the battery can overheatn
and explode
-protect against mechanical damage from sharp objects and corrosive
liquids
-do not disassemble the device
-do not attempt to change the battery; use only an authorized repair
service
-always remember to put device in transport mode in sensitive areas
(airplanes, hospitals, etc.)
-do not leave the device in , where temperatures can exceed thevehicles
recommended limits
-any unauthorized repairs will void the warranty
-only use the Cube for its intended use
-for repairs, contact your distributor or the manufacturer
SAFETY INSTRUCTIONS
DESCRIPTION OF THE DEVICE
Speaker output
Micro USB port
Speaker output
T -sensitive surfaceap
DEVICE FUNCTIONS
Playing of preinstalled games and puzzles (OEM-contains 14)
Musical instrument simulator
Presentation mode
Volume control
Tutorial mode
Motion gesture control
Wireless connection of two s ( games)cube multiplayer
Capability of installing games from Rubik's Futuro Cube Suite
(further, just RFC Suite)
CHARGING
The Cube contains a rechargeable Li-Pol battery. Before first
usage,completelychargethebattery.
Rechargetime 2.5hoursabout
Fully charged battery affords up to 8 hours of operation
(appliesfornewbattery,seewarrantyconditions)
1. SWITCHING ON THE CUBE FOR THE FIRST TIME
LeavingtheGameMenu("ShuttingDown")
You can put the Cube in hibernation mode (power-saving mode, lasting
a maximum of s) by tapping 2x on the bottom, or by leaving the5 day
Cube for 10 minutes. This function is active only in the .GAME MENU
To wake the device from hibernation mode, use the Special Gesture,
described above. After in hibernation mode, the Cube will5 days
automatically switch to transport mode. You can activate transport
mode by tapping 3x on the corresponding icon in the red game menu
(see below).
1.1 .The Cube arrives in Transport Mode
1.2 Activate the Cube by connecting it to your PC or to your USB charger
(not included) with the included USB cable.
1.3 Now you can tap 5x anywhere on the Cube-a musical theme will play
(this takes the device out of recharge mode)
GAME MENU (MOVEMENT, SELECTION AND GOING BACK)
Movement and Selection of Games:
The game menu is made up of 6 symbols; one on each side of the Cube.
In the menu, turn the Cube over around in your hand. The symbol on the
top of the Cube is the selected one. When you find the desired game
symbol, :tap on the top
Tap from the side
Next game menu
1x -to play the selected game
-to hear the instructions for that particular game2x
-in some games, you can restart this way3x
progress(which erases your previous and starts fresh)
Tap 2x from the bottom
Hibernation mode
Recommended way to hold the Cube
2. CONTROLBASIC
2.1 To enter the game menu, disconnect the USB
recharge cable from the Cube.
2.2 To wake the Cube from sleep mode, use this
SPECIAL GESTURE: Grip the Cube firmly; hold
your hand outstretched in front of yourself;
describe a CD/DVD-sized circle (like window-
washing) in the air, with the gripped Cube.
Complete at least 3 rotations. The motion should
be smooth and without breaking the wrist! Video
tutorial at can help you, if
www.futurocube.com
you're having trouble.
Make the cirlce
at least 3 times.
User Manual Charging Options:
UsetheincludedUSBcabletoconnecttheCubetoyourPC
Use the included USB cable to connect the Cube to a USB port network
charger(notincluded)
Recharge process is indicated by circulating blue dots on the lowermost
sideoftheCube.Tochecktherechargestatusatanytime,taponanyofthe
Cube's s. Recharge is complete when a single blue dot is visible in theside
centeroftheuppermostsideoftheCube.
Batterydepletionisindicatedbya ontheuppermostsideoftheCube.
red5

The Cube contains more game menus. Toggle between them with
a single tap to any side wall of the Cube. A standard Cube contains
3 game menus ( , and ), but you can upgrade it to 4.blue red green
Returning to the Main Menu
If during a game you wish to return to the main menu, use the same
gesture as described above for waking the Cube from hibernation mode
(Special Gesture). It is not possible to return to the main menu during the
process of choosing the difficulty level of a game you are about to play.
First you must begin playing the game and then the gesture for returning
to the main menu will work.
The Cube is an electronic device that is very sensitive to touch and
turning. Do not under any circumstances knock the Cube with
(great) force, nor in the heat of the moment should you throw it out of
a window or at somebody! :-)
How to Hold the Cube
-Hold the Cube so that one side is parallel with the floor.
-If the Cube reacts in a confused manner, or it doesn't react at all, it's not
the Cube's fault; it's yours.
-The Cube must always unequivocally recognize what is up and what is
down, otherwise it won't react properly!
Tapping
-Always aim for the center of the wall.
-Tap with the pad of the finger rather than with the tip or nail-edge.
-You can tap like you would if you were to tap on a door, but this
technique is not always practical.
RECOMMENDED MANIPULATION
Tilting
-During tilting action you will train your soft motor skills because the
Cube is really very sensitive.
-Tilt it with feeling, and remember that the area where you want to get
the dot to has to be situated at the highest point relative to the other
sides.
Can be found in the .
red menu
The maximum recommended volume level is 5.
Tap 1x-activates volume choice
(1-quiet, 2-vibrate, 3-6 sound and vibration)
By turning the Cube, you can access the desired volume
Tap 1x-to choose selected volume
Volume settings:
HOW TO INSTALL NEW GAMES
Connect the Cube to your PC using the included micro-USB cable
Download and install RFC Suite (Windows XP, Vista, 7, 8,/MacOS 10.6
and higher/Linux, size cca 13Mb) to your PC
Download the desired game from the Internet, open CUBE MANAGER
and DRAG&DROP the game to any place and press APPLY CHANGES
TIP: Are you bored with available games? Use the RFC Suite/SDK mode
and program your own!
HOW TO UNINSTALL DOWNLOADED GAMES
Connect the Cube to your PC using included micro-USB cable
O - CUBE MANAGERpen the RFC Suite
Move the games to the TRASH and press APPLY CHANGES
HOW TO MULTIPLAYER GAMESPLAY
If you want to play 2-player games, go to the , choose the
green menu
corresponding game symbol, tap on it 1x (complete this process on both
Cubes). The Cubes will indicate the request to connect and the game will
begin. At the conclusion of the game, use the Special Gesture to return
to the game menu. (See above 2.2)
LIST OF BUILT-IN GAMES::
Blue Menu:
Green Menu:
Red Menu:
GOMOKU
SNAKE
ROAD RUNNER
GRAVITY PUZZLE
CONNECT
CUBRIS
MULTI GOMOKU
MULTI CONNECT
MULTI CUBRIS
RING DREAM
GRAVITY CHALLENGE
PIANO
DREAM QUEST
SOKOBAN
TUTORIAL

BUILT-IN GAMES
Goal and End of the Game: The goal is to get 5 dots in a row
before your opponent does. As soon as one of the players
gets5ina row,his dotswillbrightenandtheCubewillvibrate.
GOMOKU
Start: 1 white and 3 purple dots will appear. The white dot is the runner
and the purple dots serve as a guiding line, which helps follow which
direction the runner is moving in.
Running the Game: As soon as the above mentioned dots appear, a single
tap anywhere on the Cube will put the runner in motion. You must turn the
Cube in the corresponding direction and with the proper speed to keep the
runner continuously on the uppermost surface. The longer you play, the
faster the runner moves. The purple trailing line will change color, as the
speed increases. First it will change to red and then to green. If you fail to
keep the dot at the top, a warning signal will sound, the Cube will vibrate,
the trailing line will change color indicating a lower level and the runner will
slow. Level1- Level2- ; Level3-
Purple; Red Green
Start: A red dot will appear, which you can move by turning the Cube. Red
dots are yours and blue dots are your opponent's/Cube's (in 2-player
version, colors are randomly assigned). As you lead the dot to the desired
position,youhave thefollowingoptions:
Tap 1x: The dot will blink, now it's possible to turn the Cube (for instance
upside down), the dot will move again; you can change its position if you
changeyourmind.
Tap 2x: The dot will take its place (in 2-player version, only now will the dot
appearonyouropponent'sCube).
Running the Game: Take turns placing the dots across the whole surface
of the Cube-but be careful, diagonals continue on the opposite side! If
a dot on the Cube is glowing pink, keep in mind that the space is occupied
with your or your opponent's dot. The last dot which you or your opponent
placeswillblinkforamoment,sothatitiseasiertodistinguishwhere itwas
played.
MULTI GOMOKU
The rules are the same, you just have to connect the Cubes at
the beginning. Do this by finding the symbol for GOMOKU in
GREEN MENU on each Cube, and tap on it like as if you were
going to start the game; The Cubes will blink and connect.
A blue dot will appear on one of the Cubes-it means that this Cube will
start. The second Cube will go dark, but just for a moment until the first
playerplaceshisfirstdot.
TIP: Always tap in the middle of the wall, otherwise the Cube may get
confused!
Goal and End of the Game: The task is to keep the runner on
the uppermost surface of the Cube for as long as you can,
therefore, running as long as possible. Once whole cube lights
white,itmeansthegameisover.Score thenwill appear.
ROAD RUNNER
bonuspoints.Thepointis togetthehighestscore.
Start: When you start the game, Tetris-like cubes appear. One shines
more intensely than the others; that's the one you need to place. Under
GoalandEndoftheGame: The gameistofillanentirewallwith
cubes or to create a ring around the Cube. The filled parts will
disappear and in this way you receive points. If you
successfully fill the sides with same-colored cubes, you get
CUBRIS
thatoneyouwillfindanother,whichglowslessintenselyandatthispoint is
only a key to what will come. It shows the shape and color of the next cube
toappear,whichcanaidyourstrategy.
Running the Game: The cubes will move as you rotate the Cube in your
hands. If there's enough room, you can rotate the cubes, by tapping on the
side walls. You can choose where you want to place the cubes-just tap 1x
ontheuppermostsideofthe Cube.Ifthe cubeblinkswhite,it meansyou're
out of time trying to place the cube. If time runs out, the cube places it
wherever it is (usually this is somewhere blocking traffic for all the rest).
You cannot place a cube on the same wall, where it appeared (it's the side
with the silhouette following the cube). Three kinds of cubes will appear:
yellow,pink andblue.
The game is over when you can no longer successfully place a cube due to
itbeingblocked.
MULTI CUBRIS
The rules are the same, but the course of the game is a bit
different. Both players have equal number of colors and
shaped cubes. The game is to place the cubes faster and to
obtain more points, than your opponent. The faster player
Start and Running of the Game: A blue dot will appear-thisss iss the
ssnake, and itwill alwayssmoveupwardsss.When yourotatetheCube, the
snake changes direction. Occasionally, a red, green and yellow dot will
appear on the Cube, which the snake can eat. You have 3 lives and 10 levels
togo.
Redapples(1 )-Your scoreincreasesby 1point*levelmorebody
Green apples (3 )-Your score increases by 3 points * level.more bodies
However, forashortwhileaftereating,youcannotchangedirection.Those
applesaremildlypoisonous.
Yellow (1 )-Bonus,yourscoreincreasesby6points*levelmorebody
Goal and End of the Game: The task is to collect the most red
green and yellow dots. The game ends when the snake ends
up eating its own tail. Give it a try, but be careful not to eat
yourself!
will be rewarded with points. However, this does not necessarily mean
that the slower player cannot win! If the slower player, for instance,
places his cubes more cleverly, he can still win. If one player ends up
blocked during the game, the game ends and his opponent
automatically wins.
You get points for a filled
side. Afterwards, the filled
side will disappear.
Single-colored
sides receive more points.
You receive points for
completing rings around
the Cube. Afterwards,
the rings will disappear.
Single-colored rings
receive more points.
SNAKE
Change the direction of the snake
by rotating the Cube.
The snake will turn so that it is
heading toward the top.
Examples of winning
positions-diagonals.
Canbe foundin the redmenu. This is foranyonewho isn't sure
about how to control the Cube. A short tutorial will teach you
the basics, such as turning the Cube on and off, tapping and
tilting.A number of simpletasks await you,whichwill facilitate
your first encounters with your new Cube! Tap 1x on the icon and itTutorial
begins-thevoice-over tutorialwillaccompany you.
TUTORIAL
On the side where the dots appear,
there is a more weakly illuminated
dot, which shows where the
next dot will be.

GRAVITY PUZZLE
Start:TheentireCube willglow withdifferentcoloreddots
Tap1xon thestartsymbol-itstartslike aRubik'sCube,in thelastcondition
youleftit.
OR
Tap 3x on the start symbol - after it starts and it will start like a Rubik's
Cube, but with one tap on any side, you can mix it up. And your solution
timeiscounted.
RunningtheGame:ForsolvingtheCube,weusetwobasicprinciples.
1.Tapping from the top, where the dots on the uppermost side will rotate
clockwise,90°.
2.Tapping from the side, where all four sides will start to move toward the
side you tapped. (It also depends on how you're holding the Cube in your
hands.
Goal and End of the Game: The object of the game is obvious.
Solve the 6 sides as fast as you can. Can you do it or will you
chucktheCubeoutthewindow,first?
Tapping from the top,
you rotate the
top side 90°.
Tapping from the side,
you move all four sides,
like a conveyer belt,
one step toward the
side you tapped.
Start and Running of the Game: A blue dot will appear (your opponent
has green dots), which you shift by turning the Cube upside down in the
hands, in the required direction. When you have the chosen position
where you want to move your dot, you have two options:
Tap 1x-the dot changes to white; if you move the Cube sharply, the dot
will move again, and you can place it somewhere else.
Tap 2x-the dot will change to white and then immediately back to blue-it
will place itself; at the same time, a number of dampened red dots will
appear, which indicate places where in the next move you cannot place
any dots.
A new point will always appear in the center of the uppermost side. If the
point changes to turquoise, it means that the area beneath it is occupied
with either your or your opponent's point. If the dot changes to purple, it
means you placed your dot on a point previously indicated by the
dampened red dots as off-limits, for this turn.
Goal and End of the Game: The game ends when you
successfully connect two centrally symmetric points on the
Cube. Connecting across diagonals doesn't count. Connect
twopointsbefore youropponentdoes.
CONNECT
MULTI CONNECT
TIP: Always remember to tap in the center of the wall, otherwise your Cube
cangetconfused!
The rules are the same as in CONNECT, it's just in this case,
youropponentcanbealotmoredevious.
instance upside down-the tone will change and you can put together
a chord. When you can play scales or a melody, everyone will be very
impressed.
When you start Piano, the Cube goes dark. Don't worry, just
tap on a side; that side will illuminate and a tone will sound.
With each tap, the color of the wall changes. If you tap
continuously on the same side while turning the Cube-for
PI NOA
turn the Cube in your hands, individual groups will begin to glow more
intensely.
Tap1x onthestartsymbol-Continuationofthepreviouslyplayedgame.
Tap 3x on the start symbol - Start a new game (a previously loaded game
willappear)--> -mixTap1x
Running the Game: On a side or an edge where points are glowing more
intensely,youcanmovethepoints thusly:
-Within the confines of one wall, tap the top or a sidewall, and the dots will
shiftinaclockwisedirection.
-Withinoneedge,thesameapplies.
The dots in the middle of a side (which are illuminated less intensively)
cannotbemoved!
Goal and End of the Game: The object of the game is to
gather single colors on each side. It's basically a variation of
Rubik'sCube.
Start: After starting, the whole Cube will glow. If you start to
RING DREAM
Examples of winning positions,
where the centrally symmetrical
points are connected.
Move the dots while
tapping and turning
the edge upwards.
Move the dots while
tapping and turning
the side upwards.
Start: After starting, a lot of dots in three colors (blue, green, pink) will
appear.
Running the Game: When you start to turn the Cube, a lot of other, more
faintly illuminated dots will appear. These points indicate the direction in
whichitmovesthebrightpointsoflight,duringtappingofthisside.
Goal and End of the Game: In this game, you have to regroup
individual colors, so that different color groups are separated.
Theycantouchonlybydiagonals.
GRAVITY CHALLENGE
Goal position. All color points of the same color
lie next to each other (even across the edges
of the Cube) and at the same time, no colors
touch other colors, except at the diagonals.
Rotating the Cube indicates the direction that the points will move. The field
on which the point moves is indicated by less-illuminated points. After tapping,
all points that have a free space in the direction of movement, will move.

Start:Thedifficultylevel1-6willappearon theindividualsides oftheCube.
(1=easiest; 6=hardest) By turning the Cube, you choose the difficulty level;
by tapping, you start the game. Dots will appear in 4 colors: blue, which
blinksyellow atthebeginning;red;pinkandgreen.
RunningtheGame:
The pink dots indicate the barrier, through which you can not go.
must be moved and overlapped by the green dots.
The red dots
The green dots indicate the places to where the red dots must be
maneuvered.
is the Mover-he pushes around the red dots.The blue dot
GoalandEndoftheGame: Theobjectistooverlayallthegreen
dots with red ones. As you overlap the 2 colors, it changes to
white.
SOKOBAN
Move the blue dot so that you are holding the Cube horizontally in your
hands:
Tap 1x-the dot will move toward the side that you tapped.
Tap 1x on the side opposite to where the blue dot is moving-the dot will
go back, one space.
If you bump into the wall, there will be a warning sound and the Cube
will vibrate.
The blue dot moves the red dots to
the places indicated by the green dots.
Pink dots indicate the walls.
Illustration of moving a red point into place.
Start: The difficulty levels 1-6 will appear on the individual sides of the
Cube (1=easiest; 6=hardest). By turning the Cube, you choose the difficulty
level;bytapping,youstartthegame.Two reddotswillappear;one willglow
more brightly than the other. The weaker dot indicates which side of the
Cube you should have turned toward yourself; the brighter dot is the Man,
who you will move. The blue dots will help you-they act like clues; they
indicate the number of steps which are possible, in the direction you are
moving.
Running the Game: Move the Cube in the opposite direction, from where
the blue dots lay. Whenever a white dot appears, it means you're getting
closer to some "treasure"-in our example, a tone will sound and a number
will appear. During forward movement, the blue orientation dots will
graduallyfade.Atthispoint, youcanfollow howmanyturnsof theCube are
necessary to get to the given position. If you bump into a wall, you will hear
the warning signal, which sounds like a crash. After hitting a wall, do not
turntheCubebacktothepreviousposition,butcontinuemovingforward.
Goal and End of the Game: The object is to find all the
"treasure" and consequently move through them, from the
lowest to the highest. Can you do it with the clues (blue dots)?
Canyoudoitblind?
DREAM QUEST
1x
2x
HOW TO READ YOUR SCORE
The Cube displays your score in a unique way. If, after you finish a game,
you turn the completely illuminated side downwards, you can read the
score, as is indicated in the illustration. (The thousands can be found on
the top side, the hundreds on the left side, tens on the front side and the
ones on the right.)
Numbers 0 - 4
Numbers 5 - 9
The final score is 5 78 points.2
MUSIC DEMO
Can be found in the red menu. Tap on it and the
light&sound show begins! You can surprise your friends
with your unusual new "home appliance."
Hundreds (2)
Tens Ones
2
1
3
Orient the Cube with the weak red dot
toward yourself. The blue dots will
show you the number of moves you
can make, in the given direction.
Can't manage to keep the map of the DREAM QUEST in your mind?
TIP: It's okay-use the clues given and try to draw it out on paper! Don't
forget that you have to find the "treasures" in order: 1, 2, 3...
Thousands

If device malfunctions, or is found to be defective, within 12 months of
purchase (in EU extended up to 24 months), by reason of faulty
workmanship or faulty materials, we will, at our option, repair or replace
the same, free of charge of labor and/or materials. The original sales
receipt, with date of purchase or stamp from the dealer, MUST be
presented with any warranty claim. Warranty does not cover product
failures caused by:
1. using non-certified or non-recommended accessories;
2. modifications,repairs and/or disassembling by any person who is
not authorized by manufacturer;
3. being dropped or hit;
4. safety-precaution violations.
Battery is deemed defective if, within 12 months of purchase, unit loses
its charge in less than 1 hour.
Any defective unit replaced during warranty claim shall become property
of manufacturer.
WARRANTY AND SUPPORT
For charging use only standard micro-USB cable connected to
personal computers, notebooks or certified wall adapters intended
and tested as USB chargers with output current min 0.5 Amps.
(Recommended example: Kindle US Power Adapter or Kindle EU
Power Adapter available from Amazon or its dealers.) Batteries life
time can be decreased by not using the device for longer period of
time (more than 1 month). To prevent this, fully charge the battery and
immediately put the device into transportation mode according to
user guide, before you stop using it. Battery is subject of warranty
claim if after fully charge the device can not run longer than 1 hour.
The crossed-out garbage can sign means that this device nor its
battery should be thrown away with other household trash, but should
be brought to your local recycling center for proper and safe disposal.
By recycling our products, you can help protect against having
a negative impact on the environment and people's health. For
information about collection areas, please check with your local
municipal office, community services or the of this device.distributor
TROUBLESHOOTING
If the Cube stops responding or begins acting strangely, try to restart it
by connecting the micro-USB cable to your PC or recharger. For a few
seconds allow for the standard recharge process to occur, then continue
with point 2.1 of the basic operations.
If you have difficulties connecting Cubes for multiplayer games, restart
the Cubes, as described above, or try to start the game again on both
Cubes, from the Game menu.
Sometimes it can help to change rooms, due to radio interference.
Cube games are continuously under development. Check out
www.futurocube.com for information about the newest software
updates. If you come across a serious error or if you have any special
requests or thoughts, feel free to share them with us at
info@futurocube.com.
RECYCLING
INFORMATION ABOUT THE BATTERY AND RECHARGER
Design, software, hardware: Jan Krejsa &Princip a.s.
Cube voices: Damian Odess-Gillett ( )EN
LukášHejlík ( )CZ
Christian Halten ( )DE
Music: Jan Frolík
Additional music: Ján Dušek, Eric Skiff
Gra i design: Petr Fialaph c
Web: BlueberryApps
Photography: LubošWišniewski, Ian Fisher
New instructions testing, : Hana Kadlecová
Acknowledgment
Zdeněk Nečas, Certuma s.r.o.
David Řezníček, Technology s.r.o.EXACT
Jakub Černoch, Osvětlení Černoch s.r.o.
Janek Cingroš, Ondřej Pšenička
ThinkGeek
SevenTowns Ltd.
Special thanks to Mr. Vladimír Vejvoda
For his support and faith in this project.
CREATORS
TECHNICAL SPECIFICATIONS
CPU RAM: Cortex M3, 384kB Flash, 64kB
Sensor axes accelerometer: 3- , :1,2kHzMEMS ODR
Memory sound files and user data: 128 yte –MB NAND FLASH
Display: 54 tri-colored LED lights, each with 64 or 255 shades of
each color component
Sound: 4-channel playback 16 bit, 22,05kHz, I2S digital output
Speaker: Range 0,9-12 kHz, dual sound channel
Battery: 1Ah Li-Pol with protected surface, recharge time: 2.5 hours
USB: Recharger and FW + sound dataupdate
Radio: 2.4 GHz proprietary
Active mode: Up to 8 hours of usage with fully charged battery
Sleep mode: Uses 100uA, reacts to movement
Transport mode: Uses 10uA, reacts to being connected to USB
Dimensions: 52x52x52mm
Weight: 125g
Model: PSC01, Rubik’s Futuro Cube
Certifications: CE 1383, FCC ID: QH2PSC01, IEC 60950-1:2005
(Second Edition) + Am 1:2009 EN 60950-1:2006/A12:2011
Princip a.s.Manufacturer:
Made in Czech Republic
1383
Model: PSC01
FCCID: QH2PSC01
www.futurocube.com
www.rubiks-futuro-cube.com
www.rubiksfuturocube.com
“RUBIK’S is a trademark of Seven Towns Ltd.
Used under license. All rights reserved. © 2010”
Rubiks_Futuro_Cube_detailní_návod_ _v4. -WEB 2 EN
Table of contents
Popular Toy manuals by other brands

PlayMonster
PlayMonster POP A TOPS GP015 instructions

Phoenix Model
Phoenix Model super constellation instruction manual

TeacherGeek
TeacherGeek Catch The Bug Instruction

Viessmann
Viessmann 5054 manual

Eduard
Eduard FE 435 quick start guide

Seagull Models
Seagull Models SUPERMARINE SPITFIRE MK VB AB910 Assembly manual