
SPRFC1 Programming menu choices:
6) Facility Code
10 facility codes may be programmed into the SPRFC1. When programming in a facili-
ty code you must first assign a memory location to the facility code, by preceding the
facility code with a number from 0 – 9, then key in the 3 digit facility code. All 3 digits
must be programmed or the command will not be accepted. If a facility code of 256 or
greater is programmed, the number will NOT be accepted and a long beep will be
heard and “NUMBER TOO BIG” will be displayed. Duplicate facility codes are NOT
tested for, so a facility code may be entered more than once. To remove a facility code
from the list enter the memory location number (0 – 9) followed by a single “0” then
press *
7) System Type
Key in 0, 1, or 2 to select system type and press *
0 = Xmitter Facility code recognized only
1 = Xmitter Code number recognized only (Factory Default)
2 = Both facility code and xmitter code number are required.
8) Master Xmitter
This is a list of 10 master xmitter numbers WITH facility code, that will place the sys-
tem into programming by xmitter. When programming the code location (0 – 9), 3 dig-
its of facility code and 5 digits of the xmitter number must be entered. If the facility
code or xmitter number is out of range the beeper will sound and the “NUMBER TOO
BIG” will be displayed. The system does NOT test for duplicate entries, so the same
xmitter with the same facility code may be entered more than once. Once a xmitter is
in the MASTER XMITTER list it will NOT work like a regular xmitter to activate the re-
lay. The MASTER XMITTER may be any facility code that is not one of the ones in the
facility code list. To remove a master xmitter from the list enter the code number of the
master xmitter followed by a single “0” and then press *
9) Erase Xmitters
To erase all xmitter numbers in memory, key in 999 and *
1) Delete Xmitter
To delete a single xmitter code number, key in number and press *