Wayne Saccadic Fixator Installation and operation manual

Instructions for Using the Wayne Saccadic Fixator

2
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
Table of Contents
Parameters and Selections ........................................................................................................................ 3
Basic Programs............................................................................................................................................ 8
Additional Sports Programs..................................................................................................................... 22
New Peripheral Programs........................................................................................................................ 33
Modifying and Restoring Pre-set Programs........................................................................................... 38
Using Accessories...................................................................................................................................... 41

3
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
Parameters and Selections
To change a parameter on either the Saccadic Fixator or the Sports Vision Trainer, do the
following:
1. Press ENTER.
2. Press the key for the parameter (1-9). The parameter number will be displayed in the leftmost
position and the current value of the parameter will be displayed in the rightmost three positions.
3. Enter the value for the parameter. If you make a mistake, repeatedly press the 0 key until the
rightmost three positions display a single "0", then enter the value.
4. Press ENTER.
The Wayne Sports Vision Trainer (WSVT) have a number of new features that are not available
on the Wayne Saccadic Fixator. All the listed programs have been preset for correct
operation. Changes can be made as follows:
Enter the selected listed program PRESS “enter" Now press #0, AND:
1. Press #66 (0-66) and press ENTER Sets 66 lights mode. (Right and left side of unit.
2. Press #33 (0-33)and press ENTER Sets 33 lights mode (Right sides)
3. Press #21 (0-21)press ENTER uses the 9 oclock light on the right side of the board for central
fixation light use in peripheral awareness modes for the full board.
4. Press #20 (0-20)press ENTER uses the normal center fixation lights in the right and left sides of
the unit.
5. Press #11 (0-11) press ENTER, Auditory Que for ctr light.
6. Press #12 (0-12) press ENTER No auditory Que
Quick Reference
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual (0)
Ctr (0)
Sound(0)
#
Parameter
Value
1
Activity
1. Self pacing: user controls speed of lights
2. Self pacing with center fixation
3. Self pacing through all 9 sequence patterns
4. Automatic pacing: depress button for sound and count
5. Automatic pacing: sound with each light
6. Automatic pacing through all 9 sequence patterns
7. Speed adjusts automatically to match user's speed
8. Wayne Anticipator Speed-Trac
9. Visual memory
10. Speed ball anticipation/reaction time
11. Eye/hand reaction time: start/stop
12. Eye/hand response to an auditory stimulus
13. Eye/hand release/response reaction time ("reaction plus")
14. Sports testing/training: Gardner product

4
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
15. Activity counting
16. Synchronized rhythm
17. Peripheral awareness training (only on newer models)
18. Peripheral awareness testing (only on newer models)
2
Time
The pre-set elapsed time limit for each activity and for a given pattern. Time is
in seconds and can be pre-set from 1 to 999 seconds. Enter 0 for continuous
(unlimited) time.
3
Speed
The pre-selected speed of the lights can be set from 1 to 999 lights/minute.
4
Light pattern
1. Lights rotate clockwise
2. Lights rotate counterclockwise
3. Lights jump to a random position each time
4. Lights move in a horizontal line left-to-right, returning rapidly to the left
5. Lights move in a vertical line top-to-bottom, returning rapidly to the top
6. Lights move down at a diagonal forming a criss-cross, returning rapidly to
the top each time
7. Lights start out in the center and radiate up on each diagonal, rotating
clockwise each time
8. Only outer circle lights are active. As one light appears its diagonally-
opposite light follows. The two lights continue to rotate clockwise.
9. Outer circle lights alternate from right to left to right, zig-zagging top to
bottom and then returning again.
5
Active lights
1. All 33 lights are active (for activities #15 and #16, one light is used)
2. Only the 16 outer circle lights are active (for activities #15 and #16, two
lights are used)
3. Every other light in the outer circle is active
4. Four lights in the quad positions of the outer circle are active
5. Only the eight lights in the inner circle are active
6
Time-out
Response-time limit in units of 1/10 second. No point will be scored if trainee
exceeds this time to respond. Zero means no time-out. Note: This parameter
is used for other purposes in some activities; see the individual listings.
7
Speed flash
Strobe or flash time in milliseconds. If this is set to a value other than zero,
then lights will illuminate briefly rather than steadily.
8
Store program
Number of the memory location to store the current values of parameters 1
through 7 in. Warning! Selecting this will replace any previous program stored
in the selected location.
9
Retrieve
program
Number of the memory location to retrieve a program from. If you select this,
the retrieved program will replace the current values of parameters 1 through
7.

5
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
0
Wayne Sports
Vision Trainer
Selects activity on right and left,right sides of unit. Selects center Fixation light
position, Selects sound for peripheral training activities.'''
Description of Activities
1. Self pacing
A button lights up; depress that button, and another button will light up, an auditory tone is
produced, and a point is recorded on the display. Remember: the pattern of lights that appears
depends upon the pattern selected (parameter #4).
2. Self pacing with center fixation
Identical to above, except that the center light must first be depressed before each outer light in
order to score a point.
3. Self pacing through all nine sequence patterns
The lights on the Saccadic Fixator will sequence through all nine patterns and directions. The
selected time duration (parameter #2) applies to each pattern.
4. Automatic mode
The lights will appear automatically in the selected pattern. The speed of the lights is pre-
selected in lights/minute (parameter #3). The elapsed time may be pre-selected in seconds
(parameter #2). The light must be depressed before it moves to a new location to score a point.
5. Automatic pacing
Same as above except that an auditory tone is produced as each light is illuminated, rather than
when the button is depressed. Push button to score.
6. Automatic mode through all nine sequence patterns
Similar to #3 except that lights are now automatic. Select elapsed time and speed of lights.
7. Automatic mode: speed of lights adjusts to the user's speed
The speed of the lights will automatically speed-up or slow-down to match trainee's ability.
Select time, starting speed and pattern.
8. Wayne anticipator Speed-Trac
This activity is used in conjunction with the optional Speed-Trac. All the programs and activities
can be done directly on the Saccadic Fixator and the Wayne Sports Vision Trainer (WSVT). A
moving light on the Speed-Trac simulates a thrown ball. Goal is to anticipate when the light
("ball") reaches a pre-determined position. "Pitch" the "ball" by pressing the reset/start button
on the Saccadic; the first light will begin flashing and, after a random time delay, the lights will
begin sequencing across the Speed-Trac. The "ball" is stopped by again pressing the reset/start
button. The following parameters can be adjusted:
Speed of the "ball" can be preset to an exact speed by setting parameter #3 to the desired speed
in miles per hour (range 1-125). A random speed for each "pitch" can also be selected by setting
parameter #3 to zero and parameter #2 to the minimum desired speed; the random speed will
range between this value and this value plus 15 MPH (e.g. 3-0 and 2-15 gives a random speed
between 15 and 30 MPH). Note that unlike most other activities, the speed setting here is not in
lights/minute.

6
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
Starting of the "ball" can be immediate (set parameter #6 to zero) or randomly delayed (set
parameter #6 to the minimum delay time in tenths of a second; the Saccadic Fixator will add a
random delay between 0 and 3 seconds to this value).
The display will show the early or late reaction time in milliseconds; A minus sign(-) indicates an
early reaction (trainee "swung too soon").
9. Visual memory
This activity is similar to the game "Simon." It starts with a single light flashing "on" for a
moment. When this button is pressed an auditory tone is heard and a point is scored. A moment
later the same light flashes "on" and a second light follows. To score, press the first and then the
second button/light (lights will not be illuminated at this point). A third light is then added to this
series, and so on. The rate at which the sequence is presented is determined by the speed
setting (parameter #3). The total elapsed time, the speed, the light pattern, and the number of
lights can be pre-set. The sequence series can automatically repeat itself for review. Set the
time-out (parameter #6) to the desired time. Remember that time out is in 1/10 seconds; for a
10 second review set time-out as follows: 6-100.
10. Sports vision anticipation speed ball reaction time
This is similar to activity #8 except that the front panel lights are used instead of the Speed-Trac
and the speed units are different. Speed of the lights can be preset to a random speed (set
parameter #3 to zero), or to an exact speed (set parameter #3 to the number of 1/100 second
units per light; e.g. if "10" is entered, the speed will be 10 lights per second). Parameter #2 is not
used here; the random speed ranges between 3/100 second and 10/100 second. The lights can
be preset either to rotate in a spiral, or to move horizontally. The display will show the actual
response time in hundredths of a second. A minus sign(-) indicates the button was pressed
before the last light in the pattern flashed "on."
11. Reaction time, eye-hand
This activity precisely measures the time it takes trainee to depress two buttons in sequence
from opposite ends of the Fixator. Use the buttons at the twelve o' clock and the 6 o' clock
position, or the buttons at the nine o'clock and the three o'clock. When the nine o'clock button is
depressed, immediately depress the three o'clock button. Reaction time is measured in
hundredths of a second on the display.
12. Reaction time, response to an auditory stimulus
This activity precisely measures the time required to respond to an auditory signal. The same
opposite buttons used in the reaction time eye-hand activity are used for this activity. Sequence
for this activity is top-bottom or left-right. Trainee depresses the first button and must wait for
the auditory signal. At that instant, the second button must be depressed. Display will indicate in
hundredths of a second the time it took to respond to the auditory signal.
13. Sports vision release/locate reaction time ("reaction plus")
In this mode a button is depressed and held for a visual or auditory signal. The instant the signal
is received, the button is released, and an illuminated signal light/button on the face of the
Saccadic is depressed. Two reaction times will be recorded:
1. The time it takes to release the button.
2. The time it takes to locate the signal light and depress it.

7
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
The readout will alternately display the two reaction times, each second. The top cursor
indicates the release time; the bottom cursor indicates the response time.
14. Sports vision testing and training, Gardner product
This is a variation of activity #7 (automatic mode with speed adjustment) used for a standardized
test developed by Dr. Jack Gardner for measuring eye/hand coordination which takes both
proaction and reaction times into account for accurate and repeatable rapid testing. The lights
start moving automatically at the preset speed (parameter #3). For each correct respoonse, the
speed increases. At the end of the preset time (parameter #2), the display shows the product of
the number of correct responses and the final speed in lights/minute. For Dr. Gardner's
standardized test the light pattern should be random, the initial speed should be 60 lights per
minute, and the elapsed time limit should be 30 seconds. Factory program #21 uses these
settings. The final speed may be viewed by pressing "enter" followed by "3". If you do this, you
must then either re-enter the preset starting speed before pressing "enter" again, or press
"enter" and then reload the program from memory (e.g. 9-21). Otherwise the next session will
start at the final speed from the previous one.
15. Activity counting
This activity counts the number of times a button is pressed. If parameter #5 is set to 1, each
press of the button in the three o'clock position will generate a tone and increase the count. If
parameter #5 is set to 2 for "bilateral counting," the three o'clock button must be pressed
followed by the nine o'clock button, with the count occurring on the nine o'clock button.
16. Synchronized rhythm
Similar to activity #15, but the button(s) involved flash on and off at a speed determined by
parameter #3. Pressing the light when "on" results in a count and tone; trainee must release
button and wait for light to flash off and then on again before pressing it again.
17. Peripheral awareness training
Similar to activity #1 (self pacing), but the center light flashes on and off at a rate set by
parameter #3 (lights/minute). The trainee must press the outer light while the center light is "on"
in order to score a point and advance to the next light. The Wayne Sports trainer programs are
preset to use the #9 light of the right side as the center fixation light for the right and left sides of
the unit., To use only one side of the unit, press "0" and press "20" now press ENTER. To add
sound to the fixation light (Auditory Cuing) Press "0" and press "11", now press ENTER. To select
only the right side of the unit press "0" press "33" now press ENTER.
18. Peripheral awareness testing
Like activity #17, but pressing the outer light while the center light is off will advance to the next
light without scoring a point (trainee doesn't get a second chance).

8
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
Basic Programs
Instructions for Retrieving These Programs
1. Depress the "ENTER" key.
2. Depress the "9" key. A "9" will appear in the leftmost position of the display.
3. Enter the number of the selected program (shown before each program's title). The number will
be shown in the right three positions of the display.
oIf you make a mistake, repeatedly depress the "0" key until the display shows only a "9" in
the leftmost position and a "0" in the rightmost position. Then re-enter the program
number.
4. Depress the "ENTER" key. The program will now be retrieved.
5. Make any desired adjustments to the settings.
6. Depress the start/stop reset button to begin running the program.
If you are using a Wayne Sports Vision Trainer (WSVT),the majority of programs listed below will
offer activities on both right and left side of the "WSVT". To use only one side of the unit, first,
select the program and press ENTER. Now press #0 and #33, again, press ENTER. If you wish to
return to both sides of the unit, press #0 and #66 and press ENTER. You can repeat this process
to use only the right side or both sides of the Wayne Sports Vision Trainer (WSVT).
1. Self Pacing Timed For 30 Seconds
Lights move in a random pattern. Depress button for sound and scored point. (32 lights) Use this
program in conjunction with program #11 for Dr. Arnold Sherman's pro-action/re-action ratio
tests.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual (0)
Ctr (0)
Sound(0)
1
30
3
1
0
0
66
2. Self Pacing With Central Fixation Timed For 60 Seconds
Center light must first be depressed before a random light appears. Depress button for sound
and scored point. (32 lights)
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual (0)
2
60
3
1
0
0
66
3. Self Pacing Timed For 60 Seconds
Lights move in a random pattern. Depress button for sound and scored point. (32 lights)
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
60
3
1
0
0
66

9
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
4. Self Pacing Timed For 30 Seconds
Lights move in horizontal direction. Depress button for sound and scored point. (7 horizontal
lights)For program information, click on "Parameters and Selections" on our
website MANUALs page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
30
4
1
0
0
66
5. Self Pacing Timed For 15 Seconds
Lights move to random positions. Depress button for sound and scored point. (8 center lights)
Inner circle of lights.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
!Dual(0)
1
15
3
5
0
0
66
6. Self Pacing Timed For 60 Seconds
Lights move from center outward direction. Depress button for sound and scored point (32 outer
lights).
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
60
7
1
0
0
66
7. Self Pacing Through 9 Sequenced Patterns
Each pattern timed for 15 seconds. Depress button for sound and accumulated total score. (36
lights) - with a 1 second time-out.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
3
15
1
1
10
0
66
8. Self-Pacing With Time-Out
Elapsed time 30 seconds. Time-out set to 1 second. To score, the button must be depressed
before 1 second elapses.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
30
3
1
10
0
66

10
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
9. Automatic Mode With Time-Out
Elapsed time 30 seconds, 40 lights per minute. Time-out 0.8 seconds. Lights move at random.
For program information, click on "Parameters and Selections" on our website MANUALs page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
4
30
40
3
1
8
0
66
10. Automatic Pacing Timed For 30 Seconds
Lights move automatically at a speed of 50 lights per minute to a new random position. A sound
and a point is scored when the correct button is depressed.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
4
30
50
3
1
0
0
66
11. Automatic Pacing Timed For 30 Seconds
Lights move automatically at a speed of 60 lights per minute to a new random position. A sound
and a point is scored when the correct button is depressed. Use this program in conjunction with
program #1 for Dr. Arnold Sherman's pro-action/re-action ratio tests.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
4
30
60
3
1
0
0
66
12. Automatic Pacing Timed For 60 Seconds
Lights move automatically at a speed of 120 lights per minute in a counter-clockwise spiral. A
sound and a point is scored when the correct button is depressed. All 32 lights. (Right side of
WSVT unit)
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
4
60
120
2
1
0
0
33
13. Automatic Pacing Timed For 120 Seconds
Lights move automatically at a speed op 100 lights per minute radiating out from the center light
like the spokes of a wheel. Lights will flash "on" for only 100 Milisecond. with an auditory sound.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
5
120
100
2
2
0
100
66

11
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
14. Automatic Pacing Speed Tracking
Lights rotate counterclockwise starting at a speed of 20 lights per minute. The speed
automatically increases when each light is correctly followed. If the correct buttons are not
depressed, the speed of the lights automatically reduces to match the trainee. For program
information, click on "Parameters and Selections"on our website MANUALS page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
7
60
variable
2
1
0
0
66
15. Visual Memory (Similar to the game Simon)
Slow pace light flashes "on" for 1 second followed a second later by next light in series sequence.
User must press the first light wait for the second light, now press the first light and the second
light, etc. A beep indicates correct sequence. If the series is broken, the correct sequences will
be repeated after 5 seconds.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
9
0
60
3
1
50
0
66
16. Visual Memory(Advanced)
Fast pace light flashes on for 1/10 second followed 1/10 second later by next light in series
sequence. Read description of activity on our website. "Wayne Saccadic Fixator & Wayne Sports
Vision Trainer Parameters and Selections".
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
9
0
450
3
1
50
0
66
17. Sports Vision Speed Ball
Horizontal patterns. Depress the start/reset button under the display, or use the balance board
in the integration mode or use a remote hand switch (read description of speed ball activity)
(variable speeds with no delay time). Press button to start, press button again at the 11th light.
For program information, click on "Parameters and Selections" on our website MANUALS page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
10
0
4
1
0
0
66
18. Reaction Time--Eye Hand Activity
(See description of this activity on our website)Press light in the 9 O'clock position, and then
immediately press the light in the "3" O'clock position. Display records the reaction time. .

12
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
11
4
1
0
0
66
19. Reaction Time--Response To An Auditory and Visual Stimulus
(See description of this program on our website,"Wayne Saccadic Fixator & Wayne Sports Vision
Trainer Parameters and Selections".)
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
12
4
1
0
0
66
20. Demonstration of all programmable patterns Automatic pacing. Each pattern timed for 10
seconds/500 lights per minute.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
6
10
500
1
0
0
66
21. Dr.Jack Gardner's E/H Athletic Test
Combines the pro-action and reaction measurements. A repeatable sports vision test.For a
description of this activity Vision Trainer Parameters and Selections" on our website.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
14
30
60
3
1
0
0
66
22. Self Pacing with time out and momentary lights flashed "on".
Timed for 110 seconds outer circle of random lights that flash "on" for 25 milliseconds,with a 1.5
second time out.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
110
3
2
15
25
66
23. Automatic Pacing
Timed for 100 seconds - random-inner circle of 8 lights.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
4
100
45
3
5
0
0
66

13
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
24. Automatic Pacing
Timed for 100 seconds. Lights zig zag from left to right moving down at 40 lights/minute - 1
second time-out.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
4
100
40
9
1
10
0
66
25. Demonstration Of All 9 Patterns 7 Directions
High speed each pattern - automatic pacing 5 seconds at 999 lights/minute.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
6
5
999
1
1
0
0
66
26. Balance Board
The four quad position lights on each side of the WSVTT r signals the direction that the trainee
must tilt "off "balance to score a point. Elapsed time: 60 seconds.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
60
3
4
0
0
66
27. Balance Board
The four quad position lights on each side of the WSVTT signals the direction that the trainee
must tilt "off" balance to score a point. Elapsed time: 30 seconds
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
30
3
4
0
66
28. Anticipator Speedball Trac
Effective speed 20 mph, pitch delay 2.5 to 5.5 seconds, used with accessory speed track. Press
stop button after 33 lights.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
8
0
20
1
25
0
66
29. Anticipator Speedball Trac
Variable speed 10-25mph, pitch delay 1 to 4 seconds, used with the accessory speed track. Press
stop button after 33 lights.

14
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
8
10
0
1
10
0
66
30. Speed Ball
Only outer 16 lights rotate clockwise at a constant 5 lights/second speed. The lights start rotating
after a time delay of 1 to 3 seconds. Depress the reset button or stop button when the 24th light
is lit. Press stop button after 34 lights. Minus (-) early stop. For program information, click on
"Parameters and Selections" on our website MANUALS page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
10
1
5
1
2
10
0
66
31. Speed Ball
32 lights spiral clockwise at a random variable speed. The lights start after a time delay of 2-4
seconds. Depress the reset button when the 24th light is lit. Minus (-) early stop.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
10
0
0
1
1
20
0
32. Stik-Ups
Using 4 stik-ups plugged into the control center module. Set left toggle switches to "STICK-UPS"
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
1
0
3
4
0
0
33. Stik-Ups
Using 8 stik-ups plugged into the control center module. Set left toggle switch to "STICK-UPS
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
0
3
3
0
0
33
34. Eye Hand Reaction Time
Press the button in the "twelve o'clock" position, and immediately depress the button in the "six
o'clock" position. Detail information on our website:
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)

15
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
11
0
1
1
0
66
35. Use this location to store your own created programs.
36. Accommodative Rock
This activity is timed for 60 seconds. If a different time is desired, enter the time in seconds in
the key board as follows:
1. Press "Enter"
2. Press 2 (Time Parameter)
3. Press keys for time in seconds
4. Press "Enter"
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
60
3
2
0
0
66
37. Speed Ball
The lights move horizontally at a random speed. Starting time is delayed approximately 0 to 3
seconds. The button must be pressed when the light is at the center, of the right panel. This is
the 11th light. A negative number is the the time in seconds, early. A positive number is the time
in seconds ,late. Detail information on our website: For program information, click on
"Parameters and Selections"on our website MANUALs page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
10
0
0
4
1
1
0
66
38. Speed Ball
The lights move horizontally at a fixed speed of 6/100 seconds per light. Starting time is delayed
approximately 0 to 4 seconds. Button must be pressed when the light is at the center of the right
panel. This is the 11th light.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
10
0
6
4
1
1
0
66
39. Speed Ball
The lights move in a clockwise spiral at a variable speed. Starting time is not delayed. The button
must be pressed when the 24th light is lit. For program information, click on "Parameters and
Selections" on our website MANUALs page.

16
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
10
0
0
1
1
0
0
66
40. Sports Vision Release/Locate Reaction Time
The start/reset button can be located on the WSVTT, or on the remote control, Accommodative
Rock panel, or using the balance board in the integration mode. The location of the signal light
can be pre-set for random, or any pre-designated location 2-0 would be random, and 2-X is for
any predetermined location (the X is the number of the light counting clockwise from the top
light. To pre-determine the location of the "X" light, start at the top light and count the lights
clockwise in a spiral direction. The center light will be #33. Depress the start/reset button, hold
button depressed until a signal is heard, release the button and press the illuminated
light/button on the saccadic fixator. A light will appear in random positions.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
13
0
3
1
0
0
66
41. Sports Vision Release/Locate Reaction Time
A light will always appear in the 12 o'clock position. Detail information on our website: For
program information, click on "Parameters and Selections" on our website MANUALS page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0
)
13
1
1
0
0
66
"
42. Sports Vision Release/Locate Reaction Time
A light will always appear in the 6 o'clock position. For program information, click on "Parameters
and Selections" on our website MANUALS page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
13
9
1
0
0
66
It is not necessary to use to use the start/reset button on the WSVTT to control all the above
activities. The remote Accommodative Rock board reset switch can be used. The balance board
in integration mode may be used. In addition many special external switches can be plugged
directly into the saccadic fixator.

17
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
43. Balance Board - - Self-Pacing Quad Mode
Plug the balance board connector into either the WSVTT connector, or the connector on the
right-hand side of the control center module (CCM). Set the control center module switch to
"BALANCE" setting. The time is pre-set to 60 seconds but can be re-set to any time frame.
Trainee must shift his body balance following the direction of the lights.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
60
3
4
0
0
33
44. Balance Board--Activity Stops When "Off" Balance
Must use a control center module unit (CCM). Set the CCM to "INTEGRATION" The outer 16
lights will rotate clockwise at a speed of 96 lights per minute (1 rev/sec.) Elapsed time is pre-set
to 120 seconds. Trainee must attempt to maintain balance. Each time trainee is "off" balance,
the lights will stop rotating. To start lights rotating again, press the start/reset button or tilt the
balance board back to balance position.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
5
120
96
1
2
0
0
66
45. Balance Board--Records Each Time Trainee Is Off Balance
If CCM is used set toggle switch to BALANCE. Time has been pre-set to 100 seconds. Speed has
been pre-set to 900 lights/minute. The outer 16 lights will rotate clockwise. Each time trainee is
not balanced, a beep tone is produced, and a point is recorded on the display.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
4
100
900
2
2
0
0
33
46. Balance Board--Automatic Mode
Trainee must respond to the 4 quad lights on the WSVTT. These lights will automatically move to
random positions, at a pre-set speed. To score a point, trainee must tilt board in the direction of
the illuminated lights. If the CCM is used, set the switch to BALANCE Time has been pre-set at
120 seconds. The speed of the lights has been pre-set at 90 light/minute.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
5
120
60
3
4
0
0
66|
47. Balance Board--Automatic Mode
Same as #43, but with a 2 second time-out. If individual does not shift to correct position within
two seconds, a time-out signal is heard and no point is scored.

18
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
60
3
4
20
0
33|
Balance board - integration
All activities using the Wayne Sports Vision Trainer/ TesterFixator can be integrated with the
balance board through the control center module; ie, trainee must maintain balance while
performing any activity, otherwise the activity is terminated, and the final score is presented on
the display. By returning to balance twice, the counter display will automatically reset, and will
again be ready to start the activity. Set the ccm switch to positions Balance or Integration,
depending upon the activity.
48. Speed Ball
Outer 16 lights - variable speed-- 0-3 second time delay. React on the 24th light position.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
10
0
1
2
1
0
33|
49. Anticipator Speed-Ball Trac Random Variable Speed
10 to 25 mph - time delay 1 to 4 seconds. *** This program is to be used with the Wayne
Anticipator Speed-ball Trac.***
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
8
10
1
10
0
33
50. Anticipator Speed Ball Trac Random Variable Speed
25 to 40 mph - time delay 2 to 5 seconds. *** This program is to be used with the Wayne
Anticipator Speed-ball Trac.***
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
8
25
1
20
0
33
51. Central Fixation. Center light must be pressed and peripheral light is "on" for 100 Millisecond.
Peripheral light must be pressed with-in one second for a point to score.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
2
60
200
3
2
10
100
66

19
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
52. Peripheral lights with random central light cueing. Timed for 120 seconds, Random lights will
not move until pressed light is synchronized with cue light.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
17
120
585
3
1
0
0
66
53. Self pacing, All lights, 33 for WCSF, and 66 for WSVT units. Timed 120 minutes, center cue
light random Lights will not move, no score recorded unless synchronized with center cue light.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
17
630
3
1
0
0
66
54. (WSVT )This is a Peripheral activity, timed for 90 seconds. Lights move randomly. Center
Fixation with auditory cue. Point scored only when light is "on"
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual (0)
Ctr (0)
Sound(0)
18
90
80
3
2
0
0
66
21
55. Dr.Garner's program timed for 100 seconds, starting light speed, 40 lights/minute,only outer
circle of lights are active.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
14
100
40
3
2
0
0
66
56. Speed of lights automatically adjusts to trainees speed. Lights start at 70 lights/min. A time-
out of one second is introduced. For program information, click on "Selections and Parameters"
on our website MANUALs page.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
7
60
70
3
1
10
0
66
57. Peripheral, Outer lights alternate from right to left, zig-zagging top to bottom and returning
again. Timed 50 seconds. WSVT only right side of unit.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
18
50
600
9
1
0
0

20
Wayne EngineeringTM, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at www.wayneengineering.com and www.eyecarrot.com.
58. Balance Board, Right and left sides of the board (WSVT only) Timed for 100 seconds, lights
move to random position when pressed on que with center light. Center light flashes at a
random rate of 20-40 times/minute. Fixation light jumps from right to left side of unit.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
18
100
530
3
4
0
0
33
59. Not Used
This memory location is available for storing user-created programs.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
60. Not Used
This memory location is available for storing user-created programs.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
61. Self Pacing With Tachistoscope Flash Option
Lights are preset to flash "on-off" for 200 milliseconds, with a repeat "on" light it if missed. No
point scored for this light. Activity timed for 100 seconds. Repeat 2.0 sec.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
1
100
3
1
20
200
66
62. Peripheral Awareness Testing/Training With Tachistoscope Flash Option
Self pacing mode, center button must be depressed before outer lights will flash "on & off" for
preset time of 100 milliseconds. If outer light button is not depressed within 1.5 seconds, the
light will come "on" and stay "on" until depressed. No point will be scored for this light/button.
Activity (1)
Time (2)
Speed (3)
Pattern (4)
Lights (5)
Timeout (6)
Flash (7)
Dual(0)
2
60
3
1
15
100
66
63. Visual Memory With Flash Option
"On-off" flash preset to 100 msec. Repeat pattern after 2 seconds' wait. Lights preset to
60/minute.
Table of contents