Yamaha DX711 Series User manual


E
for
the
DX7II
series
Contents
Getting
started
2
Part
І:
ENGINE
в
ENGINE
menus
14
Octal
mode
38
Performance
modes
44
Storing
Performances
57
Part
Il:
SElquencer
eo
Record
mode
64
Play
mode
78
Edit
mode
84
Utility
mode
92
SE!quencer
appendix
102
Voyeur
the
MIDI
monitor
108
Expanded
Micro
Tuning
112
DXTIIFD:
storing
to
disk
116
Trouble
shooting
117
E!
for
the
DX7II
series
(including
all
software
and
this
user's
manual)
€
1987
by
Grey
Matter
Response,
inc
portions
of
E!
for
the
DXTII
series
(01985,1986,
1987
by
Grey
Matter
Response,
inc.
ENGINE
version
1.0,
Player
version
1.0,
Voyeur
version
1.0,
and
SElquencer
version
1.12
©
1987
by
Grey
Matter
Response,
inc
Getting
started
ЕІ
Getting
started
This
is
it.
E!
for
the
DX7II
series.
It's
the
next
generation
of
innovative
ideas
and
powerful
capabilities
in
the
evolution
of
the
legendary
Yamaha
DX
series.
From
polytimbral
РМ
voices
to
an
on-board
16
track
SE!quencer,
your
E'quipped
DX7II/DX7s
is
the
premiere.
performance
instrument
that
also
doubles
as
an
entire
MID!
studio.
Along
with
new
ideas
and
capabilities
come
new
things
to
learn.
In
order
to
take
full
ad-
vantage
of
everything
E!
has
to
offer,
Grey
Matter
suggest
that
you
read
this
manual
thoroughly
-
beginning
with
the
overview
of E!
оп
the
next
four
pages
and
continuing
on
with
complete
descriptions
of
the
Octal
mode,
ENGINE,
and
SE!quencer.
Once
you've
taken
the
time
to
get
to
know
E!,
you'll
be
ready
to
explore
with
the
most
amazing
performance
instrument
you've
ever
experienced-
your
Elquipped
DX7I/DX7s.

E
for
the
DX7II
series
Although
E!
gives
your
DIZIVDX7s
many
new
features,
you
may
have
noticed
that
there
aren't
any
new
butions
ог
switches
on
the
DX's
control
panel.
That’s
because
Ers
functions
are
so
well
integrated
into
the
OX
that
you
сап
access
them
right
along
with
all
the
original
OX
functions.
After
working
with
Et
for
just
a
while
you'll
be
using
these
new
features
just
like
any
other
DX
paramo-
ler,
Here's
a
brief
overview
of
some
of
these
features,
starting
with
E!'s
new
polytimbral
Voice
mode
-
the
Octal
mode:
The
Octal
mode
One
of
E's
most
exciting
additions
to
the
DXTII
series
is
the
Octal
mode
where
you
can
play
up
o
8
internal
DK
Voices
at
the
same
time.
Any
internal
DX
Voice,
from
any
one
of
Ef's
memory
banke,
can
be
played
in
the
‘Octal
mode.
When
you
combine
these
voices
wilh
E!'s
amazing
ENGINE
and
SElquencer,
you've
got
an
entire
MIDI
studio
right
in
your
DX!
ENGINE
ENGINE
is
the
heart
of
the
entire
E!
system
-
i's
sort
of
a
"clearing
house”
for
all
of
your
DX
and
MIDI
data,
As
a
16
track
event
processor;
ENGINE
lots
you
control
all
data
that
is
coming
in
and
going
out
of
the
DX.
With
its
В
Performance
modes,
like
Chords
and
Player,
you
can
play
16
track
arpeggios,
ostinato
patterns,
and
multi-
imbral
chords
-
all
triggered
by
hitting
one
key.
And,
best
of
all,
every
ENGINE
parameter
i
fully
program.
mable!
Just
sore
each
setup
into
one
of
E!'s
128
Performances
-
for
every
Performance
E!
will
send
out
a
16
rack
Patch
Map
to
your
MIDI
gear,
call
up
your
DX
Voices
from
Octal
mode,
and
even
load
а
Song
from
SElquencer.
Is
really
incredible!
Getting
started
SE!quencer
‘And
then
there's
SElquencer,
the
most
powerful
MIDI
recorder
o
its
ind.
In
many
ways
its
just
like
3
16
track
lape
recorder
-
you can
record,
playback,
even
edit
-for
both
the
DX
and any
MIDI
channel.
I
this
is
your
fist
time
working
with
a
sequencer
you
will
find
Es
SElquencer
tobe
quie
simple
о
understand
and
easy
to
use.
you
are
already
familiar
with
other
sequencers,
you
will find
SElquencer
ю
be
a
full-featured
MIDI
data
recorder
wit?
advanced
capabilities
like
sep
editing,
quantization,
and
tempo
record.
Now
you
can
record
and
play
16
tack
Patterns
and
Songs
wherever
you
are
with
your
DX
-at
home,
in
the
studio,
even
on
sage.
Before
you
explore
these
amazing
features
in
detail,
be
sure
to
look
over
the
next
two
pages
for
some
basic
information
on
selecting
and
loading
Voices
with
E!'s
4
memory
banks,
and
on
E!'s
MIDI
implementation.

E
forthe
DX71II
series
Selecting
Voices
Selecting
а
ракі
from
ore
of
E's
4
memory
banks
is
easy.
Just
use
the
data
entry
buttons
(+)
to
choose
‘which
bank
you
want
Ье
in.
Then
simply
select
the
patch
number
that
you
want
(rom
1
to
64)
and
that's
it.
The
total
number
of
patches
the
E!
can
store
internally
is
Getting
started
Loading
Vo.
ices
Loading
patches
from
a
cartridge
or
via
MIDI
is
also
easy.
First,
select
one
of
Els
4
memory
banks
and
then
select
a
patch
from
that
bank
(i's
О.К.
if
there
are
no
patches
Stored
in
this
bank
yet
-
doing
this
simply
makes
the
bank
"active".
2
Now,
assuming
that
Internal
Memory
Protect
is
OFF,
all
you
have
todo
is
emer
o
Fit
mode
and
oad
е
DX7II
screen
paiches
as
you
normally
would
(see
your
Yamaha
DXI
DX7s
owner's
manual
for
more
information)
To
load
into
another
memory
bank,
just
select
that
bank,
choose
a
patch
to
make
it
active,
and
load
your
voices.
E!
and
the
DX's
MIDI
implementation
DX7s
screen
Voice
Single
Rev
ch
>A
>B
»0mni
он
off
ой
Channel
—
»Trnsch
Messages.
off
ER
г
Е1-15
PianoBells.
p
dd
-1/NO
+1/YES
use
the
data
With
ENGINE,
the
DX
is
able
to
process
all
16
MIDI
channels
simultaneously
-
something
that
was
obviously
not
possible
before
E!
was
installed.
You
can
filter
Channels
on
ог
ой,
merge
data,
even
change
patch
entry
buttons
numbers
directly
from
the
DX.
to
select
the
E!
memory
bank
In
order
todo
all
this,
ENGINE
overrides
the
ОХУ
MIDI
implementation
-
tha
is,
only
if
you
have
tumed
the
DX's
MIDI
Receive/Transmit
channels
and
OMNI
mode
OFF
will
ENGINE
process
the
data
correctly.
1
9
tm
(32
6)
Select
from
patches
1-64
for
each
memory
bank
See
the
Trouble
shooting
chapter
at
the
end
of
this
manual
for
information
regarding
the
proper
set-up
of
your
MIDI
system
with
ENGINE,

E
for
the
DX71I
series
The
official
E!
sticker
The
distinctive,
handsome,
and
downright
striking
E!
sticker
has
been
included
for
you
to
place
directly
on
the
DX'
front
panel.
Making
sure
that
there
is
no
oil
or
dirt
оп
the
melal,
simply
remove
the
sticker'
paper
backing
and
gently
place
it
between
the
Yamaha
DX
logo
and
the
algorithm
chart.
ENGINE
ENGINE
‘Musicians,
start
your
ENGINE!
Your
Elquipped
DX7IV/DX7s
has,
among
many
other
things,
a
16-track
DX/MIDI-event-processor
that
we
call
ENGINE.
Now
you
can
control
the
DX
and
your
entire
MIDI
setup
right
from
the
DX's
keyboard.
Even
if
you
don't
have
an
extensive
MIDI
setup,
you
can use
ENGINE
with
the
Octal
mode,
which
lets
you
play
up
to
8
internal
DX
Voices
at
the
same
time.
From
its
16-track
patch
mapping
and
Velocity
Processing
lo
the
amazing
Performance
modes,
ENGINE
will
process
your
DX
and
all
your MID!
gear
together,
treating
them
as
different
parts
of
the
same
instrument.
Just
follow
the
diagrams
and
read
about
the
incredible
possibilities
of
ENGINE:

ENGINE
How
to
enter
ENGINE
press
ют)
then
press
ап
ENGINE
menu
button
PERFORMANCE.
cs
VOICE
MODE
—
MICRO
TUNE
РАМ
(m
®|(зв
90)
(29
buttons
ENGINE
Using
ENGINE
on
the
DX.
Due
te
the
smaller
LCD
screen
on
the
DX7s,
viewing
every
parameter
of
each
ENGINE
menu
at
ће
same
time
is
not
possible.
In
order
to
view
every
parameter,
simply
press
the
(righ
Cursor
button,
which
will
“move”
the
ENGINE
menu
on
the
screen,
аз
in
the
example
DX7II
screen
E
NUT
ae
TR
»Dest
»Transpose
>Patch >Curve
>Level
09
рхо
+12
-—
NORM
02
DX7s
screen
TR
>Dest
09
DxD
>Transpose
»Patch
+12
—
press
again
7
>
Симе
Level
WELL,
NORM
02

ENGINE
ENGINE
Adjusting
ENGINE
parameters
ENGINE:
an
overview
Ne
ENGINE
is
a
16-track
event
processor
for
all
DX
Voices
and any
MIDI
channel.
What
exacily
does
that
mean,
10
selecta
you
may
be
wondering!
Well,
for
one
thing,
ENGINE
parameter,
Allows
you
to
control
your
entire
setup
the
DX
and
‘move
the
DD
kor
one
осол
namely
Р
Dent
1n
в
way,
you
can
lake
up
to
16
separate
MIDI
instru-
Cursor
by
ments,
plus
up
to
8
internal
DX
Voices,
and
play
them
all
pressing
the
from
the
DX.
However,
with
ENGINE,
“play”
doesn't
Cursor
buttons
mean
a
simple
merge
where
depressing
à
ey
wil
send
the
same
information
о
all
MIDI
channels.
ENGINE
is
much
more
than
that,
because
each
of
its
16
Tracks
сап
play
a
separate
part
to
а
separate
instrument
-
all
at
the
same
time!
DX
D
een
TR
>Dest
»Transpose
>Patch
>Curve
»Level
DX
D
Any
instrument,
DX
or
MIDI,
can
play
on
any
Track.
‘Selecting
an
instrument
for
each
Track
is
done
in
the
main
ENGINE
menu,
the
Track
Assign
menu.
It
is
here
that
you
can
cycle
thru
all
16
Tracks
and
choose
the
»
E
instrument
(we
call
it
a
*Destination")
that
will
play
on
(um
D
———
ie
Io
eh
e
E
E
—
sa
ot
ee
—
ee
ay
eel
the
+/-
buttons
10
adjust
the
value
п
12

ENGINE
>
Voice
mode
octal
Even
if
your
Elquipped
DX
is
the
only MIDI
instrument
you
have,
you
can use
ENGINE's
amazing
capabilities
in
any
DX
Voice
mode
-
including
the
Octal
mode,
where.
you
can
play
up
to
8
internal
DX
Voices
at
a
time.
That's
Fight,
you
can
play
В
different
internal
Voices
simultane-
‘ously,
with
each
Voice
assigned
lo
a
separate
Track.
With
ENGINE
and
the
Octal
mode,
an
E!quipped
DX7IV
DX
really
is
a
self-contained
MIDI
studio.
>Perf
mode
»Song
Player
‘And then
there
are
the
В
Performance
modes
to
realize
the
full
potential
of
ENGINE,
Not
only
are
there
are
different
styles
of
“splits,
like
the
Floating
Split,
which
has
a
split
point
that
dynamically
follows
your
right
hand
up
and
down
the
keyboard,
but
there
are
sls
incredible
new
aulo-accompaniment
modes
like
Chords
and
Player,
which
let
you
play
16
track
arpeggios,
ostinato
pattems,
and
complex
rhythms
all
done
by
hitting
one
key!
ENGINE'S
Performance
modes
really
put
the
“live”
bark
into
live
performance.
‘And
finally,
every
ENGINE
parameter
is
fully
program-
тәбе
-
Just
set
everything
up
the
way
you
want
and
store.
itall
into
one
of
the
128
programmable
Performances,
Now
that
you
have
a
general
idea
about
the
many
capabilities
of
ENGINE,
go
ahead
and
read
each
discus-
sion
for
more
complete
Information.
13
ENGINE
menus
4
/GINE
menus
The
ENGINE
menus
can
be
divided
into
three
‘groups:
the
Controller
menus,
the
Perform-
ance/Voice
mode
menus,
and
the
DX
Voice
menus.
To
make
it
easier
for
you
to
organize
these
menus,
each
group
has
been
assigned
its
own
ENGINE
menu
button.
Just
press
these
buttons
repeatedly
to
cycle
thru
the
ENGINE
menus
and
follow
the
diagrams.
(27
59)|
(з
(
29
61
мы
у
cxt

ENGINE
(ar
®
=
(208
press
buiton
27
to
cycle
thru.
the
Controller
menus
EEE
Sustain
foot
switch
0
_
This
menu
remains
exactly
as
it
was
before
E!
Please
refer
to
your
Yamaha
DXZI/DX7s
owner's
manual
for
more
information.

ENGINE
menus
16
>Select
Tempo
This
menu
remains
exactly
as
i
was
before
El,
with
the
exception
that
CS1
and
CS2
can
be
set
to
be
a
Tempo
control
for
Player
and
For
information
regarding
the
other
possible
CS1
/CS2
Select
modes,
please
refer
lo
your
Yamaha
DX7IVDX7s
‘owner's
manual.
AFT
TOUCH
This
is
the
Controller
Map
menu,
where
you
can
remap
each
of
the
ОХ»
controllers
to
any
of
ENGINE’s
16
‘Tracks.
For
example,
you
can
set
it
up
so
that
triggering
‘AfterTouch
on
the
DX
keyboard
will
affect
only
voices
‘currently
being
played
by
Track
1,
while
the
Pitch
Bend
may
affect
only
voices
being
played
by
Track
2.
(Note:
these
settings
are
active
only
in
the
"ive"
Performance
mode.)
D
>Controller
AFT
TOUCH
D
>
Destination
Track
1
ENGINE
There
are
17
controllers
0
choose
from:
AfterTouch,
MIDI
controller,
Modulation
Wheel,
Breath
control,
Foot
control,
Portamento
(time),
Data
entry,
FCI
and
2,
CS1
and
2,
Sustain,
Portamento
(on/off),
Key
Hold,
Soft,
FS2,
апа
Pitch
Bend.
You
can
remap
each
controller
to
any
of
ENGINE’:
16.
“Tracks
(sae
the
Track
Assign
menu
for
moro
information.)
“This
menu
remains
exactly
as
it
was
before
El,
with
the
‘exceplion
that
one
more
mode,
the
ENGINE
mode,
has
been
added
to
the
Foot
Switch
Select.
When
it
is
set
lo
ENGINE,
the
Foot
Switch
(2)
will
act
as
a
Stop
switch
for
both
Player
and
SE!quencer,
and
as
a
Track
select
switch
in
the
Normal!
and
Normal2
Performance
modes
all
of
‘which
are
discussed
later
in
the
manual)
For
information
regarding
the
other
possible
Foot
Switch
Select
modes,
please
refer
to
yout
Yamaha
DX7I/DX7s
‘owner's
manual,
17

ENGINE
menus
ENGINE
Performance/Voice
mode
menus
ШШЩ
шет;
e» ©)
О)
г
59)
(Сов
0)
TR
>Dest
»Transpose
»Palch
>
Симе
>Level
09
MIDIO6
+12
51
Р081
06
press
button
28
to
cycle
thru
the
‘Performances
read
at
“Track
9
is
boing
played
by
MIDI
channel
6,
patch
51.
it
is
being
transposed
12
notes
up.
The
Velocily
Curve
Б
Ули
Positive
and
the
Velocity
Levels
6."
This
is
ENGINE's
main
menu,
the
Track
Assign
menu,
where
you
direct
the
ENGINE
data
for
each
Track
to
any
internal
DX
Voice
or
any
MID!
channel.
You
can
also
use
this
menu
to
change
patches
on
any
MIDI
channel,
transpose
these
patches,
and
enhance
their
dynamic
levels
with
E's
exclutive
Velocity
Processing,
the
functions
of
this
menu
-
you
will
find
it
to
be
an.
integral
part
of
most
every
feature
of
your
Eiquipped
DX7IVOX7s.
*
—
conyers
>Perf
mode
»Song
»Tempo
»Sync
Player
04
120
INT
z
CIS
=
d
C»
There
are
16
Tracks
which
direct
ENGINE
dala
o
an
NTI
rs
vou
wl
eet
e
Gee
EGRE
TR
Destination.
Each
Track
eon
process
up
o
16
notae
Jta
modes
chapter
for
a
complete
explanation.
09
ime.
always
use
the
Key
Set
buttons
to
adjust
the
Track
number
18
19

ENGINE
menus
>Transpose
+12
The
Destination
of
a
Track
is
where
all
data
from
that
Track
will
be
sent.
in
ALL
Performance
modes,
each
Track
must
have
a
Destination
in
order
to
hear
any
sound.
EXAMPLE
1:
If
you
are
in
the
Normal
play
mode,
Track
T
will
be
the
active
keyboard
Track
-
so,
the
Destination
of
Track
1
should
be
the
DX
Voice
or
MIDI
channel
that
you
want
to
play.
EXAMPLE
2:
If
you
ao
in
the
Sl
quencer
mode,
each
Track
that
you
record
must
also
have
a
DX
Voice
or
a
MIDI
channel
Destination.
If
you
want
to
change
the
sound
of
a
recorded
Track,
just
change
its
Destination.
You
can
even have
the
same
Destination
play
multiple
Trade.
Possible
Destinations
are:
+
Any
internal
DX
Voice
(in
the
Single,
Dual,
and
Split
modes
the
screen
will
simply
read
"DX*;
in
the
Octal
ode,
you
will
choose
between
DX
Voices
A
thru
H)
+
Any
of
the
16
MIDI
channels.
+
A
track
can
akso
be
turned
OFF.
Use
this
parameter
to
transpose
any
DX
or
MIDI
patch
‘The
value
on
the
screen
refers
to
notes
(+12
means
12
roles,
or
1
octave,
up.)
The
range,
both
up
and
down,
is
2
octaves.

ENGINE
co
If
your
Destination
is
one
of
the
16
MIDI
channels,
you
>Patch
[B
con
woth
parameter
to
change
the
patch
number
thot
even
moving
from
the
DX
keyboard,
And
once
51
11
you
have
sre
all
af
your
ENGINE
ting
eto
a
Performance,
E!
will
transmit
а
16-rack
patch
map
o
se
the
MIDI
patch
v
you
MIDI
devices,
иш
number
range
16010
127
The
Velocity
Curve
determines
the
overall
character
of
velocity
response
for
any
intemal
OX
or
MIDI
patch.
There
are
four
Curves
to
choose
from:
+
NORM
-
this
is
the
DX’s
original velocity
curve,
use
the
POS1
«POS!
-
this
curve
is
biased
so
that
the
output
velocity
‘and
POS2
Wil
be
higher
than
what
is
really
played.
Curves
io
*
POS2-
this
curve
makes
iteasy
to
produce
very
low
or
very
high
velocities.
Playing
with
anything
up
to
extend
the
MIDI
medium
velocity
will
output
a
low
velocity,
while
velocity
output
playing
with
anything
over
medium
velocity
will
output
a
range
to
127
high
velocity.
*
NEG
-
this
curve
will
output
the
opposite
velocity
of
what
is
really
played
(playing
soft
will
sound
loud,
while
playing
hard
will
sound
soft)
The
Velocity
Level
acts
as
a
volume/brightness
солго!
for
>
Level
any
internal
DX
or
MIDI
palch.
Not
only
are
you
able
10
06
scale
down
patches
that
may
be
“too
loud”,
you
can
also
“overdrive”
them
to
а
level
that
isr’t
humanly
possible
to
the
"normal"
Pey,
making
sounds
brighter
than
you've
ever
heard
Velocity
Level
is
05
2

ENGINE
menus
ENGINE
Track
1
is
ENGINE'S
"live
play"
Track.
In
most
Performance
modes,
keys
that
you
play
LIVE
on
the
DX
keyboard
will
be
played
‘thru’
Track
1.
EXAMPLE
1:
ın
‘he
Normal
mode,
if
Track
1
is
set
This
is
ENGINE's
Tonal
Processor,
which
is
used
to
with
a
Destination
of
MIDI
05,
notes
played
on
program
tonal
patterns
in
Chords
and
Payer.
Please
see
the
keyboard
will
be
output
to
MIDI
channel
5.
the
Performance
modes
chapter
for
a
full
explanation
EXAMPLE
2:
While
playing
a
pre-recorded
Song
in
SElquencer,
you
can
play
Track
1
live
on
the
DX
keyboard
-
just
choose
whatever
Destination
you
like
and
all
notes
played
live
on
the
keyboard
will
be
sent
there.
With
E1,
there
are
four
DX
Voice
modes:
Single,
Dual,
and
Split
all
of
which
are
exactly
the
same
as
the
original
DX7II
Voice
modes),
or
Octal
mode,
which
lets
you
play
up
to
8
DX
voices
at
once.
The
Voice
modes
are
discussed
on
the
following
two
pages:
22 23

ENGINE
menus
ENGINE
Single
mode
single
E2-
15
=
К
—
See
the
next
page
about
selecting
Voices.
Dual
mode
»Voice
mode
.
dual
In
the
Dual
mode,
you
can
layer
any
two
DX
voices
together.
This
means
that
when
you
play
any
note,
both
Voice
A
and
Voice
B
will
play
together.
This
also
means
that
the
polyphony
of
the
DX
is
reduced
to
В
notes
in
this
mode.
If
your
DX
is
set
to
the
Dual
mode,
the
Dual
Detune
screen
will
appear
as
you
cycle
through
the
menus.
This
parameter
will
shift
the
pitch
of
both
Voices
in
equal
increments
of
1/32
steps
(=
original
pitch,
8-1/4
stop
дешпе.)
Voice
A
is
shifted
up,
and
Voice
B
is
shifted
‘See
the
next
page
about
selecting
Voice
A
and
Voice
B.
Split
mode
>Voice
mode
In
the
Split
mode,
you
can
choose
a
pointon
the
OX
keyboard
where
Voice
A
and
Voice
B
are
split
(one
part
M
ihe
DX
is
set
to
Split
made,
the
Split
Point
screen
will
appear
as
you
cycle
thr
the
menus
-
this
is
where
you
set
which
rote
will
mark
the
spit
between
the
OX
Voices.
You
can
set
his
point
by
moving
the
data
епу
slider,
or
by
simply
pressing
the
actual
rote
down
on
the
keyboard,
>
Split
point
G44
See
the
next
page
about
selecting
Voice
A
and
Voice
B.
Octal
mode
>
Voice
mode
octal
Inthe
Оса!
mode,
you can
play
up
to
8
DX
Voices
simultaneously.
Please
see
the
Octal
mode
chapter
for
a
full
explanation.
25

ENGINE
menus
On
the
DX7II
e e .
VOICE
MODE
SELECT
(mes
^|
(mm.
J|
erur
EN
PPS
corresponds
to
the
chosen
ENGINE
Voice
mode.
Use
the
"А/В"
button
to
choose
Voice
A
and
Voice
В.
If
the
Voice
mode
is
set
to
Octal,
press
any
one
of
these
buttons
to
make
it
active.
Use
the
"А/В"
button
to
cycle
thru
Voices
A
to
H.
On
the
DX7s
FRACTIONAL/
MICRO
TUNE
inl
KEY
SET
»
es
EB
TN
pss
the
Vo
ton
to
acta
the
chosen
ENGINE
Voice
mode.
Press
this
button
repeatedly
to
choose
Voices
A
and
B
in
the
Dual
and
Split
modes,
and
to
choose
Voices
A
thru
H
in
the
Octal
mode.

ENGINE
>Total
Volume
>
This
parameter
lets
you
set
an
overall
volume
for
the
DX
Voices.
>
Total
Volume
87
—
REL
|
f
yurDXissetto
Dual
or
Spit
Voice
modes,
you
can
>
Balance
use
this
parameter
atte
rete
voles
of
ice
a35
and
Voce.
Values
below
zr
bias
the
volume
wards
Voice
A
wi
values
above
zero
in
te
аЛа
towards
Voice
B("ceo"
san
equally
belorced
n
7

ENGINE
menus
ENGINE
DX
voice
menus
—
A
=-
NE
x
NOTE
>A
>B >C »D >E >F
>G
>H
0
0
42
0
3
0
4
press
bution
29
The
Note
Shift
menu
remains
exactly
as
it
was
before
EY
withthe
excepion
tht
in
the
Осы!
mode,
all
в
DX
t
eyele
thru
the.
Voices
can
be
shifted.
Please
refer
to
your
Yamaha
DX
voice
menus
DXTIOX7s
owner's
manual
for
more
information.
Use
the
Note
Shift
parameter
in
conjunction
with
the
Transpose
parameter
(in
the
Track
Assign
menu)
to
extend
the
amount
of
trans-
position
possible
for
each
DX
Voice.
m—
7”.
шшш
Volume
92
128 102
65
128
128
0
128
pens
o
tuning
»Table
select
Twelve
tone
09
If
your
DX
is
set
to
the
Octal
Voice mode,
this
menu
will
appear
as
you
cycle
thru
the
button
29
ENGINE
menus.
The
DX
Volume
menu
is
a
“mirer”
for
ай
8
DX
Voices.
‘Simply
select
each
individual
Voice
and
adjust
the
volume
(from
0
to
128).
The
Micro
Tuning
Select
menu
remains
exactly
as
it
was
before
Et,
with
the
exception
that
E!
expands
the
internal
memory
for
user-defined
(twelve
tone)
tunings.
Please,
see
the
Expanded
Micro
Tuning
chapter
for
a
full
‘explanation
For
more
information
about
the
Micro
Tuning
Select
menu,
please
refer
to
your
Yamaha
DX7IVDX7s
owner's
тапш.
28 29

ENGINE
menus
Т
ИТД
Micro-
>A >B
>C
>D
>E
>F
>G
>H
Tuning
оп
on
off
off off
off
оп
off
If
you
are
in
any
Voice
mode
other
than
Single,
and
if
you
have
selected
a
Micro
Tuning
other
than
Preset
1
the
“normal”
DX
scale),
you
can
tum
the
alternate
tuning
on
or
off
for
every
active
DX
Voice.
Dx
>A >B
>C >D
>E >F
>G
>H
Polyphony
8 4 2
2
Ifyour
DX
is
set
to
the
Octal
Voice
mode,
the
DX
Polyphony
menu
will
appear
as
you
cycle
thru
the
button
29
ENGINE
menus.
With
this
menu,
you
can
determine.
the
amount
of
polyphony
for
each
DX
Voice.
What
is
“polyphony?”
It
в
the
total
number
of
notes
that
the
DX
сап
play
at
one
time
-
once
you
exceed
the
limit,
notes
that
you
play
will
cut out
sharply
(and
unpleas-
antly)
On
both
the
DX7I
and
the
DX7s
the
polyphony
30
ENGINE
isa
total
of
16
notes,
which
could
lead
to
problems
in
the
Octal
Voice
mode,
where
you
can
play
up
to
8
different
voices
at
ће
same
time.
To
avoid
any
problems,
you
can
use
the
DX
Polyphony
menu
to
manually
adjust
the
total
number
of
notes
for
each
Voice,
according
to
how
many
notes
per
Voice
you
are
expecting
to
use.
You
can
also
use
E's
exclusive
Dynamic
Voice
Allocation
эв
another
way
of
adjusting
the
ОХ"
polyphony
in
Octal
mode.
Dynamic
Voice
Allocation
is
explained
further
on
inthis
section.
In
order
to
hear
any
sound
from
a
DX
Voice,
at
least
2
notes
must
be
allocated
to
it
in
the
Polyphony
menu.
These
examples
show
two
possible
ways
to
manually
set
the
DX
Polyphony
DX >A >B >C >D
>E
Polyphony
12
4
—
— ~
>F
>G
>H]
E!
biases
polyphony
in
a
descending
order,
from
Voice
A
to
Voice
H
—
Е
uS
DX
>B
>C >D
>E
>F >G >H
Polyphony
2
2
2
2 2
2
2

ENGINE
menus
УЫ
шп
split
between
Track
1
and
Track
2
8
Way
>12
>23
>34 >45
<56
>67
>78
Split
point
048
060
072
084
096
128
128|
MIDI
note
number
48
If
you
have
the
ENGINE
Performance
mode
set
to
8
Way
Split,
the
8
Way
Split
Point
menu
will
appear
as
you.
сус
thru
the
button
29
ENGINE
menus,
With
the
8
Way
Split
Point
menu
you
can
set
up
to
7
different
split
points
between
Tracks
1
thru
8
of
ENGINE
=
the
instrument
(DX
Voices
or
MID)
that
will
be
playing
‘each
Track
depends
on
the
Destinations
that
you
set
for
them,
The
number
pairs
on
the
top
row
of
the
LCD
screen
tell
you
which
split
point
you
are
adjusting
(“12°
is
the
split
point
between
Tracks
1
and
2,
723"
is
the
split
point
between
Tracks
2
and
3,
and
so
оп)
the
values
on
the
bottom
row
of
the
LCD
screen
are
MIDI
rote
numbers,
with
a
range
from
001
to
128.
То
seta
split
point,
simply
adjust
the
MIDI
note
number
underneath
each
Track
Split
number,
beginning
with
Track
1/Track
2.
Tracks
cannot
overlap,
so
each
successive
split
between
Tracks
must
be
at
a
higher
MIDI
number
than
the
previous
one.
32
ENGINE
4
>
MIDI
notes
MIDI
notes
0110
35
97
to
128
|
MDI
notes
36-96
—
—
—|
—IIIIIIIIIIIIIIIII
These
are
two
possible
ways
to
set the
Split.
Points
Tracks
4-8
are
set
out
of
the
range
of
the
DX
keyboard
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