Yamaha SY-35 User manual




i
CONTENTS
VOICE COMMON...................................................3
NAME................................................................5
CONFIGURATION.............................................5
EFFECT (Type & Depth)....................................5
PITCH BEND.....................................................6
WHEEL (Amplitude & Pitch Modulation)...........6
AFTER TOUCH (Amplitude &
Pitch Modulation, Pitch & Level Control).......7
ENVELOPE (Attack & Release Rates).................7
RANDOM (Element, Level & Detune)................8
VOICE VECTOR.....................................................9
LEVEL SPEED (Vector Rate)...........................11
LEVEL RECORD.............................................11
LEVEL EDIT (Step, X-axis, Y-axis & Time).....11
DETUNE SPEED (Vector Rate)........................13
DETUNE RECORD..........................................13
DETUNE EDIT
(Step, X-axis, Y-axis & Time).......................13
ELEMENT TONE................................................15
WAVE TYPE....................................................17
ELEMENT COPY.............................................19
FREQUENCY SHIFT........................................19
VOLUME.........................................................20
PAN..................................................................20
VELOCITY SENSITIVITY...............................20
AFTER TOUCH SENSITIVITY........................21
TONE (FM Elements B and D Only).................21
LFO (Low Frequency Oscillator) AM Depth,
PM Depth, Type, Delay, Rate & Speed..........22
ELEMENT ENVELOPE.......................................25
TYPE................................................................27
ENVELOPE COPY...........................................28
DELAY (Delay Rate & Element ON/OFF).........28
INITIAL LEVEL..............................................28
ATTACK (Level & Rate)..................................29
DECAY 1 (Level & Rate)..................................29
DECAY 2 (Level & Rate)..................................29
RELEASE RATE..............................................30
LEVEL SCALING............................................30
RATE SCALING..............................................31
MULTI.................................................................33
NAME..............................................................35
EFFECT (Type & Depth)..................................35
VOICE NUMBER.............................................35
MIDI RECEIVE CHANNEL.............................36
VOLUME.........................................................36
DETUNE..........................................................37
NOTE LIMIT (Low & High)............................37
NOTE SHIFT....................................................37
UTILITY SETUP.................................................39
MASTER TUNE...............................................41
TRANSPOSE....................................................41
MEMORY CARD
(Save, Load, Format, & Bank).......................41
VOICE INITIALIZE.........................................43
MULTI INITIALIZE........................................44
MEMORY PROTECT (Internal & Card)...........45
FACTORY VOICE & MULTI RESTORE..........45
UTILITY RECALL...............................................47
VOICE RECALL (Voice or Multi)....................49
UTILITY MIDI....................................................51
MIDI ON/OFF...................................................53
BASIC RECEIVE CHANNEL...........................53
TRANSMIT CHANNEL...................................53
LOCAL CONTROL ON/OFF.............................54
MIDI PROGRAM CHANGE.............................54
MIDI CONTROL CHANGE..............................54
AFTER TOUCH ON/OFF..................................55
PITCH BEND ON/OFF......................................55
EXCLUSIVE ON/OFF.......................................55
ALL V/M TRANSMIT......................................56
1 VOICE TRANSMIT.......................................56
APPENDIX...........................................................57
VOICE LIST.....................................................59
MULTI LIST....................................................66
WAVEFORM LIST...........................................67
SPECIFICATIONS............................................69
ERROR MESSAGES.........................................70
INDEX.............................................................71
MIDI DATA FORMAT.....................................73
MIDI IMPLEMENTATION CHART................76

ii
About This Manual
The SY35 Feature Reference manual individually describes the SY35 functions in detail, providing a summary,
operating procedure, and additional details for each function. It is divided into eight main sections, each
describing the various functions within a particular SY35 edit or utility mode.
1. VOICE COMMON [Page 3]
2. VOICE VECTOR [Page 9]
3. ELEMENT TONE [Page 15]
4. ELEMENT ENVELOPE [Page 25]
5. MULTI [Page 33]
6. UTILITY SETUP [Page 39]
7. UTILITY RECALL [Page 47]
8. UTILITY MIDI [Page 51]
We recommend that you start by going through the Getting Started manual in
order to become familiar with the SY35 and the way it works, then you can
refer to the Feature Reference manual from time to time to get details on
functions you’ve never used before, or refresh your memory about functions
that you don’t use very often.
Each section of this manual has its own table of contents, so you should be
able to locate any particular function quickly and easily. Functions and refer-
ences can also be located by referring to the index at the back of the manual.

VOICE COMMON
1
Feature
Reference Manual

VOICE COMMON
2

VOICE COMMON
3
VOICE COMMON
The VOICE COMMON mode provides access to a range of parameters that affect the
selected voice as a whole. Detailed programming of individual elements is provided by the
ELEMENT TONE and ELEMENT ENVELOPE edit modes.
NAME............................................................................................................................ 5
CONFIGURATION......................................................................................................... 5
EFFECT (Type & Depth)............................................................................................... 5
PITCH BEND................................................................................................................. 6
WHEEL (Amplitude & Pitch Modulation)...................................................................... 6
AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control).................... 7
ENVELOPE (Attack & Release Rates)............................................................................ 7
RANDOM (Element, Level & Detune)........................................................................... 8


VOICE COMMON
5
NAME
VC>VOICE NAME
I23 Initial
Summary: Assigns a name of up to 8 characters to
the current voice.
Settings: The following characters are available for
use in voice names:
(Space) !"#¢%&'()*+,-./0123456789:;<=>?Å
ABCDEFGHIJKLMNOPQRSTUVWXYZ[Á]^_«
abcdefghijklmnopqrstuvwxyz“|‘Ÿ˚
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the character to be
changed. Use the [–1/NO] and [+1/YES] keys to
select the desired character. Continue until the
entire voice name has been programmed.
Details: It’s a good idea to give your voices names
that make them easily identifiable. If you’ve
created a new voice that combines piano and
organ elements, for example, you could call it
something like “PianOrg”.
When selecting characters, scrolling will pause at
the beginning of each character group (capitals,
lower case, numbers, and symbols).
CONFIGURATION
VC>CONFIGURATION
A-B-C-D
Summary: Selects the two-element (A-B) or four-
element (A-B-C-D) voice configuration.
Settings:A-B, A-B-C-D
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired configura-
tion.
Details: In the 2-element “A-B” configuration, ele-
ment A is AWM and element B is FM. In the 4-
element “A-B-C-D” configuration elements A
and B are the same as in the “A-B” configura-
tion, while element C is AWM and element D is
FM.
A-B: A = AWM, B = FM.
A-B-C-D: A = AWM, B = FM, C = AWM, D = FM.
EFFECT (Type & Depth)
VC>VOICE EFFECT
Rev Hall Dep=1 Summary: Selects one of sixteen digital effects, and
sets the depth of the selected effect for the cur-
rent voice.

VOICE COMMON
6
Settings:Effect type:
Rev Hall (Reverb Hall)
Rev Room (Reverb Room)
Rev Plate (Reverb Plate)
Rev Club (Reverb Club)
Rev Metal (Reverb Metal)
Delay 1 (Short Single Delay)
Delay 2 (Long Delay)
Delay 3 (Long Delay)
Doubler (Doubler)
Ping-Pong (Ping Pong Delay)
Pan Ref (Panned Reflections)
Early Ref (Early Reflections)
Gate Rev (Gated Reverb)
Dly&Rev 1 (Delay & Reverb 1)
Dly&Rev 2 (Delay & Reverb 2)
Dist&Rev (Distortion & Reverb)
Depth: 0 … 7
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the effect type or
depth parameter. Use the [–1/NO] and [+1/YES]
keys to select the desired effect or effect depth.
Details: Setting the depth parameter to “0” is
equivalent to turning the effect OFF. A depth
setting of “7” produces the greatest effect.
PITCH BEND
VC@PITCH BEND
Range= 2
Summary: Sets the range of the pitch bend wheel.
Settings: 0 … 12 max.*
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired pitch bend
range.
Details: Each increment from “0” to “12” repre-
sents a semitone. A setting of “0” produces no
pitch bend. A setting of “12” allows a
maximum pitch bend of plus or minus one
octave, while a setting of “4” allows a
maximum pitch bend of plus or minus a major
third.
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
WHEEL (Amplitude & Pitch Modulation)
VC@WHEEL
AM=on PM=ON
Summary: Assigns the modulation wheel to ampli-
tude and/or pitch modulation.
Settings:AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM or PM
parameter. Use the [–1/NO] and [+1/YES] keys
to turn the selected parameter on or off.
Details: Amplitude modulation produces a tremolo
effect while pitch modulation produced a
vibrato effect. This function allows the
modulation wheel to be assigned to produce
either or both. This is only an “off/on” switch,
however, and the maximum depth of
modulation to be applied must be set using the
LFO AM Depth and PM Depth parameters in
the ELEMENT TONE edit mode.
When the modulation wheel is assigned to
amplitude or pitch modulation, LFO modulation
can only be applied via the wheel.
If both WHEEL and AFTER TOUCH are as-
signed to modulation control, the controller via
which the highest modulation level is applied
will take priority when both are used simul-
taneously.

VOICE COMMON
7
AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control)
VC>AFTER TOUCH
AM=on PM=on ->
Summary: Assigns keyboard after-touch to ampli-
tude modulation, pitch modulation, pitch
control, or level control — or any combination
of the above.
Settings:AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on
Pit (Pitch Control): –12 … 0 … +12 max.*
Lev (Level Control): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM, PM, Pit, or
Lev parameter. The arrows at either end of the
display mean that more parameters can be
accessed by scrolling in the indicated direction.
Use the [–1/NO] and [+1/YES] keys to turn the
AM, PM, and/or Lev parameter on or off, or to
select the desired Pit control range.
Details: As with the modulation wheel, amplitude
modulation produces a tremolo effect while
pitch modulation produced a vibrato effect. The
harder you press a key, the deeper the
modulation. This is only an “off/on” switch,
however, and the maximum depth of
modulation to be applied must be set using the
LFO AM Depth and PM Depth parameters in
the ELEMENT TONE edit mode.
When after touch is assigned to amplitude or
pitch modulation, LFO modulation can only be
applied via after touch.
The Pit parameter allows keyboard after touch
to be used for note bending. The greater the key
pressure the greater the amount of pitch bend.
Positive values produce an upward bend when
key pressure is applied, and minus values pro-
duce a downward bend. Each increment from
represents a semitone. A setting of “0” pro-
duces no pitch bend. A setting of “12” allows a
maximum upward pitch bend of one octave,
while a setting of “–4” allows a maximum
downward pitch bend of a major third.
When the Lev parameter is turned on it becomes
possible to control the level of the sound over a
limited range by keyboard after touch. The
amount and direction (i.e. an increase or de-
crease) of level change depends on the setting of
the AFTER TOUCH SENSITIVITY parameter
in the ELEMENT TONE edit mode.
If both WHEEL and AFTER TOUCH are as-
signed to modulation control, the controller via
which the highest modulation level is applied
will take priority when both are used simul-
taneously.
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
ENVELOPE (Attack & Release Rates)
VC>ENVELOPE
AR= 0 RR= 0
Summary: Sets the overall attack and release rates
for the current voice.
Settings:AR (Attack Rate): –99 … 0 … +99 max.*
RR (Release Rate): –99 … 0 … +99 max.*
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AR or RR
parameter. Use the [–1/NO] and [+1/YES] keys
to set the selected parameter as required.
Details: Although much more detailed envelope
programming capability is available for
individual elements (see the ELEMENT
ENVELOPE edit mode), these functions provide
an easy way to adjust the most important
envelope parameters for the overall voice.
Positive values produce a faster attack or release
time, while negative values produce a slower
attack or release time. You might want to
lengthen the release time of a voice, for
example, to produce a lingering sustain effect
after you release the keys.

VOICE COMMON
8
Please note that the AR parameter will have no
effect on elements in which the INITIAL
LEVEL parameter (page 28) is set to 99.
Key OFF
0–99+99
Faster
attack. Slower
attack.
0–99+99
Faster
release. Slower
release
Key ON
AR
LEVEL
TIME
Envelope
RR
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
RANDOM (Element, Level & Detune)
VC>RANDOM
ELEMENT
Summary: Automatically produces random combi-
nations of elements, level vectors, or detune
vectors.
Settings:None.
Procedure: Use the [4] and [6] cursor keys to place
the left parameter on the lower display line, then
use the [–1/NO] and [+1/YES] keys to select
ELEMENT, LEVEL or DETUNE. Press the [6]
to move the cursor to “Y/N,” then press the
[+1/YES] key to generate random values of the
select type. A new set of random values is gen-
erated each time the [+1/YES] key is pressed
while the cursor is in this position. Pressing the
[–1/NO] returns the cursor to the left parameter.
Details: This function is actually a very useful pro-
gramming aid. It allows you try out a virtually
unlimited variety of element combinations or
level/detune vectors by simply pressing a single
key. The random element combinations, in par-
ticular, can produce some very surprising and
often pleasant results.
When the “A-B” voice configuration is selected
(see CONFIGURATION on page 5), random
element combinations will always consist of only
two elements. When the “A-B-C-D” voice con-
figuration is selected, random element genera-
tion will produce combinations of four
elements.

VOICE VECTOR
9
VOICE VECTOR
The VOICE VECTOR edit mode allows recording and fine editing of dynamic level and
detune vectors.
LEVEL SPEED (Vector Rate)......................................................................................... 11
LEVEL RECORD............................................................................................................ 11
LEVEL EDIT (Step, X-axis, Y-axis & Time).................................................................. 11
DETUNE SPEED (Vector Rate)..................................................................................... 13
DETUNE RECORD........................................................................................................ 13
DETUNE EDIT (Step, X-axis, Y-axis & Time).............................................................. 13


VOICE VECTOR
11
LEVEL SPEED (Vector Rate)
VV>LEVEL SPEED
Vector Rate 30ms
Summary: Sets the time between level vector steps.
Settings:10 … 160 milliseconds (in 10-millisecond
steps)
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired vector rate.
Details: Each dynamic vector is composed of up to
50 “steps” corresponding to points along the
path followed by the vector control. This
function sets the initial time between each step.
The Time parameter in the LEVEL EDIT
function, described later, allows the length of
individual steps to be edited. The vector rate
parameter can be changed even after recording
a vector, producing a corresponding change in
the spacing between the steps.
The LEVEL SPEED parameter can also be used
to change the playback speed of a pre-recorded
vector.
LEVEL RECORD
VV>LEVEL REC
STBY REC PLAY
Summary: Allows recording of a dynamic level
vector.
Settings:STBY, REC, PLAY
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under STBY. The vector
control LEVEL mode will be automatically
selected and you can rehearse the vector sweep
you wish to record.
Move the cursor to REC. Recording will actually
begin as soon as you play a key on the key-
board. When you release the key or when 50
steps have been recorded (See “LEVEL
SPEED” above), recording will end and the cur-
sor will move to the PLAY position. You can
now play the keyboard to hear how the vector
sweep you just recorded sounds.
Details: The amount of time available for recording
depends both on the vector rate setting and how
much the vector control is moved.
LEVEL EDIT (Step, X-axis, Y-axis & Time)
lStep
VV L.ED A B C D
1 X 0 Y 0 End
Summary: Selects any of the 50 steps in a recorded
level vector for editing.
Settings:1 … 50
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the leftmost value on
the lower display line (Step). Use the [–1/NO]
and [+1/YES] keys to select the step to be edited.

VOICE VECTOR
12
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for
relating specific points in a dynamic vector to
the corresponding steps.
lX-axis & Y-axis
VV L.ED A B C D
1 X 0 Y 0 End
Summary: These parameters define the position of
the currently selected step on the X and Y axes
of the level vector control range.
Settings:–31 … 0 … +31
Procedure: After selecting the step to be recorded
as described in the previous function, use the [4]
and [6] cursor keys to place the underline
cursor under the X or Y parameter. Use the
[–1/NO] and [+1/YES] keys to set the value as
required.
Details: On the X (D-C) axis, a setting of –31 places
the step as far as possible toward the D element
while a setting of +31 places it as far as possible
toward the C element. The Y (A-B) axis values
work in the same way: a setting of
–31 places the step as far as possible toward the
B element while a setting of +31 places it as far
as possible toward the A element. In both axes a
setting of 0 places the step at center position.
C
A
B
D
+31
0
–31
+31–31
X axis
Y axis
lTime
VV L.ED A B C D
1 X 0 Y 0 End
Summary: Multiplies the vector rate setting of the
current level vector step only. Also allows vec-
tors to be looped or ended at the current step.
Settings:1 … 254, Rep, End
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the rightmost value
on the lower display line (Time). Use the
[–1/NO] and [+1/YES] keys to select the re-
quired time value, repeat, or end.
Details: Time values multiply the vector rate setting
for the current step. If the vector rate parameter
is set to 30ms, for example, setting the time
parameter to 2 results in a step length of 60ms,
setting it to 3 results in a step length of 90ms,
and so on. Since the maximum time value is
254, extremely long steps can be created.
If you select the “End” setting, the vector will
end at the current step.
The “Rep” setting causes the vector to loop
back to the first step from the current step, re-
peating continuously.

VOICE VECTOR
13
DETUNE SPEED (Vector rate)
VV>DETUNE SPEED
Vector Rate 30ms
Summary: Sets the time between detune vector
steps.
Settings:10 … 160 milliseconds
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired vector rate.
Details: Each automatic vector sweep is composed
of up to 50 “steps,” corresponding to equally-
spaced points along the path followed by the
vector control. This function sets the initial time
between each step.
DETUNE RECORD
VV>DETUNE REC
STBY REC PLAY
Summary: Allows recording of a dynamic detune
vector.
Settings:STBY, REC, PLAY
Procedure: Use the [4] and [6] cursor keys to place
the STBY. The vector control DETUNE mode
will be automatically selected and you can
rehearse the vector sweep you wish to record.
Move the cursor to REC. Recording will actually
begin as soon as you play a key on the key
board. When you release the key or when all 50
steps have been recorded (See “DETUNE
SPEED” above), recording will end and the cur-
sor will move to the PLAY position. You can
now play the keyboard to hear how the vector
sweep you just recorded sounds.
Details: The amount of time available for recording
depends both on the vector rate setting and how
much the vector control is moved.
Moving the vector control towards an element
raises the pitch of that element while lowering
the pitch of the others.
DETUNE EDIT (Step, X-axis, Y-axis & Time)
lStep
VV D.ED A B C D
1 X 0 Y 0 End
Summary: Selects any of the 50 steps in a recorded
detune vector for editing.
Settings:1 … 50
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the leftmost value on
the lower display line (Step). Use the [–1/NO]
and [+1/YES] keys to select the step to be edited.
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for
relating specific points in a dynamic vector to
the corresponding steps.

VOICE VECTOR
14
lX-axis & Y-axis
VV D.ED A B C D
1 X 0 Y 0 End
Summary: These parameters define the position of
the currently selected step on the X and Y axes
of the detune vector control range.
Settings:–31 … 0 … +31
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the X or Y
parameter. Use the [–1/NO] and [+1/YES] keys
to set the value as required.
Details: On the X (D-C) axis, a setting of –31 places
the step as far as possible toward the D element
while a setting of +31 places it as far as possible
toward the C element. The Y (A-B) axis values
work in the same way: a setting of
–31 places the step as far as possible toward the
B element while a setting of +31 places it as far
as possible toward the A element. In both axes a
setting of 0 places the step at center position.
A
B
CD
+31
0
–31
+31
–31
X axis
Y axis
lTime
VV D.ED A B C D
1 X 0 Y 0 End
Summary: Multiplies the vector rate setting of the
current detune vector step only. Also allows
vectors to be looped or ended at the current
step.
Settings:1 … 254, Rep, End
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the rightmost value
on the lower display line (Time). Use the
[–1/NO] and [+1/YES] keys to select the re-
quired time value.
Details: Time values multiply the vector rate setting
for the current step. If the vector rate parameter
is set to 30ms, for example, setting the time
parameter to 2 results in a step length of 60ms,
setting it to 3 results in a step length of 90ms,
and so on. Since the maximum time value is
254, extremely long steps can be created.
If you select the “End” setting, the vector will
end at the current step.
The “Rep” setting causes the vector to loop
back to the first step from the current step,
repeating continuously.

ELEMENT TONE
15
ELEMENT TONE
The ELEMENT TONE edit mode allows editing many of the most important sound-deter-
mining parameters of each individual element — A and B in a 2-element voice; A, B, C and
D in a 4-element voice.
WAVE TYPE................................................................................................................. 17
ELEMENT COPY.......................................................................................................... 19
FREQUENCY SHIFT...................................................................................................... 19*
VOLUME....................................................................................................................... 20
PAN............................................................................................................................... 20*
VELOCITY SENSITIVITY............................................................................................. 20
AFTER TOUCH SENSITIVITY..................................................................................... 21
TONE (FM Elements B and D Only).............................................................................. 21*
LFO (Low Frequency Oscillator) AM Depth, PM Depth, Type,
Delay, Rate & Speed.................................................................................................. 22*
*These four parameters are not available for an AWM element in which wave number 127
(Drum Set) is selected — “Cannot edit” display appears.
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