YULU Cut The Wire User manual

WIN - Classic Mode
WIN - TIMED Mode
www.cutthewire.toys
For more, please go to:
If the Danger Wire is cut, the device must be reset to continue the game.
Reconnect the wires on the device and press the Clue button to start a new round
with the remaining players. The device will assign a new Defuse Wire and a new
Danger Wire. All the previous clues are now invalid.
Continue to play until one of the following occurs:
1. One player cuts the Defuse Wire. The player who does is the winner!
2. Only one player remains after all the other players have been eliminated by
cutting explode wires. The last surviving player is the winner!
In the Timed Mode, each player only gets 15 seconds to cut the wire. In addition
to the Winning rules mentioned in the section above, the device explodes if an
action is not taken within 15 seconds, and that player is eliminated. As the internal
timer gets closer to 15 seconds, you will hear the music speed up.
Once the device explodes, it must be reset to continue the game. Reconnect
the wires on the device and press the Clue button to start a new round with the
remaining players. The device will assign a new Defuse Wire and a new Danger
Wire. All previous clues are now invalid.
Cut The Wire™ is a trademark of YULU®. © 2018 YULU®. All Rights Reserved. Trademarks pending. ASTM F963 compliant. The products and colors may vary from the
illustrations inside this package. Products and colors may vary from package to package. Please retain the package for future reference. MADE IN CHINA. Manufactured by: YULU
International Ltd. | Room 2104, 21/F, K. Wah Centre, 191 Java Road, North Point, Hong Kong. www.YULUtoys.com | [email protected]
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and the receiver.
• Connect the equipment into an outlet on a circuit different from that to which he receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
AN ICES - 3 (B) / NMB - 3 (B). Requires 3 AAA/LR03 batteries (batteries not included). Use new batteries to obtain the best performance. Alkaline batteries recommended. Do not use
rechargeable batteries. Rechargeable batteries are only to be charged under adult supervision. Rechargeable batteries are to be removed from the toy before being charged. Non-rechargeable
batteries must not be recharged. Do not mix old and new batteries. Do not mix alkaline, standard (carbon-zinc), or rechargeable batteries. Batteries should be replaced by an adult. Batteries
must be inserted with the correct polarity. Exhausted batteries must be removed from product. The supply terminals must not be short-circuited. Batteries must be removed from the product
when not in use. Do not dispose of batteries in a fire.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device
must accept any interference received, including interference that may cause undesired operation. Warning: Changes or modifications to this unit not expressly approved by the
party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This equipment generates – and can radiate – radio frequency energy and, if not installed and
used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If the equipment does not cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following measures:
CA WM YL20170 IM 01

1-10
6
3 x AAA Batteries RequireD
GAME RULES
PACK INCLUDES:
1x Device
1x Wire Clipper
1x Playing Dice
1x Game Rules 15

OBJECTIVES
Setup
Assembly
A device is ticking and it’s about to go off! Players compete to see who cuts the
right wire, defuses the device, and saves the day. Use secret clues for hints to
help gure out how to avoid cutting the wrong wire and losing the game. It’s the
ultimate race to see who can Defuse or Lose...before it’s too late!
1. Once you switch on the device (Image 3), you may hear an alarm sound and
the red lights on the device will start blinking (Image 4).
2. If this happens, make sure each colored wire is connected properly to a black
wire (Image 5). If not, move on to the next step.
3. Press the red ngerprint button to choose a game mode: (Image 6).
After selecting, wait for 3 seconds. The game will start when the music begins.
NOTE: While the game is played in the same way for both modes, there is only one difference. In the
‘Classic Mode’, there is no time pressure and you have all the time you want to pick a wire to cut. In
the ‘Timed Mode’ however, each player has only 15 seconds to cut the wire.
CLASSIC MODE TIMED MODE
Top row of icons lights up. Both rows of icons light up.
4
1
5
2
6
3
3x AAA batteries required

PLAY
Decoding the CLUES
the WIREs
The youngest player starts rst. On your turn, roll the dice and perform the
action(s) as explained below:
After performing the action(s), pass the dice to the next player.
There are 2 types of clues that the players can receive from the device:
The clues help you to know which wire may be safe to cut or which wire you can
force your opponent to cut.
Each time a player cuts a wire, one of the three outcomes below can occur:
1. DUD WIRE - This is a safe wire. It is neither a defuse wire nor a danger wire.
You will hear a neutral sound. The turn passes to the next player.
2. DEFUSE WIRE - You will hear a victory sound. Cutting this wire means that you
have defused the device. The player who made this cut is the WINNER!
3. DANGER WIRE - You will hear an explosion sound. The player who made the
cut is the loser for this round. The game must be reset to continue play with
the remaining players.
NOTE: Clues are only shown on the device screen for 5 seconds, after the player presses the red
ngerprint button. These clues are private. The player must not share the clue with other players.
BLUE GREEN RED BLUE GREEN RED
Clue type 1 Clue Type 2
The box which reads ‘Defuse is not’
will be lit up along with any one of the
color signs or the shape symbols. For
example, in the image above the clue is
‘The defuse wire is not green.’
The box which reads ‘Danger wire is’
will be lit up along with any one of the
color signs or the shape symbols. For
example, in the image above the clue is
‘The danger wire is square.’
CUT THE WIRE:
Choose any one wire and cut it
using the Wire cutter.
CLUE:
Press the red ngerprint button to
receive a private clue.
CLUE + CUT THE WIRE: Press
the red ngerprint button to
receive a clue. Then choose
any one wire and cut it using the
Cutters.
CLUE + FORCE CUT:
Press the red ngerprint button to
receive a clue. Then, choose an
opponent to cut one wire of your
choice.
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