Astera ARC2 User manual

USER MANUAL .
Radio Frequency
Remote Control
(ARC2)
Manual Version: 3.3.18
Release Date:
April. 25
th
2011
Astera LED Technology GmbH
Address : Nahestrasse 68-70, 55593 Rüdesheim an der Nahe, Germany Tel.: +49(0)6536-355361 Email: sales@astera-led.com

2
1 Table of Contents
1 Table of Contents ................................................................................................... 2
2. Safety .................................................................................................................... 3
3. Getting Started ...................................................................................................... 4
a. Overview ............................................................................................................... 4
b. LCD Display ............................................................................................................... 4
c. Introduction ................................................................................................................. 5
d. Navigation ................................................................................................................... 5
e. Power Button............................................................................................................... 5
f. Micro SD card ............................................................................................................. 6
g. Batteries ...................................................................................................................... 6
4. Direct Control Tab .................................................................................................. 7
a. Direct Control ............................................................................................................. 7
b. Programed Effects ....................................................................................................... 7
c. Colors.......................................................................................................................... 7
d. Adjustments ................................................................................................................ 8
5. Preset Programs (MEMORY 1-4) .............................................................................. 9
a. Editor .......................................................................................................................... 9
b. Advanced Adjustments .............................................................................................. 10
c. Saving Customized Programs .................................................................................... 10
d. Additional Editing and Saving Functions ................................................................... 10
e. Tap-sync .................................................................................................................... 11
6. Targeting Lamps .................................................................................................... 12
7. Setup .................................................................................................................... 13
8. Technical Data ....................................................................................................... 16
9. Troubleshooting .................................................................................................... 17
10. Appendix .............................................................................................................. 18
Appendix 1: Color Index .................................................................................................. 18
Appendix 2: Customizable Programs ................................................................................ 19
Appendix 3: Color Chaser for Random Modes ................................................................. 20
Appendix 4: DMX table for Effect Mode ........................................................................ 21
Appendix 5: Firmware Updating Process.......................................................................... 22
11. Disposal ................................................................................................................ 24

3
2. Safety
Before you operate the unit, read this manual carefully.
Make sure to keep the manual, in case you need to consult this manual
again or you give the unit to another person.
Always make sure to include this manual if you hand out the unit to anoth-
er person.
Do not operate the unit in areas where the usage of radio frequency or
mobile phones is prohibited, like for example in airplanes, or when it may
cause interference or danger.
Only qualified personnel may repair this product.
Don't open the case.
This device conforms to CE -or- FCC regulations, see type label!
It radiates in the 868 MHz or 915 Mhz bands.
Always make sure, that your national regulations allow the use of this de-
vice!
Only insert Alkaline batteries, rechargeable batteries do not have enough
voltage to power the ARC2 remote control.
Keep batteries away from children. In case of a choking hazard go to the
doctor immediately.
Make sure contacts are clean before you insert batteries.
Watch the polarity.
Don't try to recharge batteries.
MAKE SURE TO FULLY CHARGE ALL BATTERY-
POWERED ASTERA LAMPS
WHEN STORING THEM.
PARTIALLY CHARGED BATTERIES WILL LOOSE CAPACITY

4
3. Getting Started
a. Overview
Antenna
Display user colors
Navigate through menu,
adjust values LCD display
back one level, Save / Send values
in top level: adjust bpm
Adjust fade time Adjust brightness
Adjust speed Choose program
Choose user colors
Switch LEDs on/off
Update all devices in selected
groups with current settings
Home button:
Return to top level Target a lamp by its group, set etc
b. LCD Display
Definition of symbols:
(1) - Receiving
(3) - Transmitting
(4) - Inside Editor mode
(5) - Synchronization between units is active
(8) - Battery status

5
c. Introduction
Astera ARC2 radio frequency remote control is being used to control Astera's wireless lamps, wireless
controllers and wireless DMX transmitters. The system offers several sets of predefined effects and
predefined programs that can be quickly launched.
For advanced applications the programs can be customized over the Editor (see Chapter 5.a). The re-
playing colors can be defined to fit a theme or corporate identity. These colors can be used in pro-
grams which can be adjusted on speed, brightness and fading effects.
It is also possible, to address, group and synchronize several units and to stretch programs over sev-
eral lamps. For example the RAINBOW effect can be stretched over two or more units displaying the
full rainbow spectrum at the same time.
d. Navigation
Navigation through the system is done with the top 4 buttons of the remote control. Enter confirms a
value, + and – button choose a value and Back moves up 1 level in the navigation.
The top level of the navigation contains direct control, the 3 sets of pre-defined memory programs
(MEMORY 1 – MEMORY 3) as well as an area to store own programs (MEMORY 4) and the SETUP. The
+ and – buttons are used to navigate between them and Enter offers deeper editing of the MEMORY
programs and the setup.
From any point in the navigation, the home button can be pressed to return to the
top level of the navigation. This is especially useful when an inexperienced user gets
lost in advanced settings and is afraid he will alter important settings.
e. Power Button
Power Mode: LIGHT ON: Returns from BLACKOUT to normal operation.
Power Mode: BLACKOUT: Switches all targeted lamps off and keeps them in standby,
causing only minimal battery drainage. In blackout mode,
fixtures can be stored several months

6
f. Micro SD card
For special functions like saving programs and firmware update a micro SD card can be inserted into
the ARC2. For detailed instructions about how to do a factory reset, refer to Appendix 5.
g. Batteries
In many countries, the ARC2 ships without batteries due to safety regulations. If this is the case for
you, please buy 2 Alkaline AA batteries and insert them in the correct positioning with + and – posi-
tioned correctly. Do not use rechargeable batteries as they do not work stable.
When closing the battery compartment push each corner until the compartment cover sits in the
right position. Then close the slider to fix the battery compartment in a closed position.

7
4. Direct Control Tab
a. Direct Control
To change the displayed colors and effects, the ARC2 offers a straightforward interface called direct
control tab. While in this tab, the white buttons can be pressed to quickly change values of colors,
effects, fade, speed and brightness.
To reach the direct control tab, simply press the home button.
b. Programed Effects
There are 20 customizable effects that can be selected when in the direct control tab. These effects
use up to 4 colors to display static or moving structures. These structures are formed out of several
pixels and can stretch over several lamps as well. A list of the 20 programs can be found in Appendix
2.
To change a programmed effect, press the Prog button and use the + and – buttons to choose
an effect. This only works while in the direct control tab.
Note: It is also possible to let the random chaser choose colors for the programs. To use this
feature, see Chapter Appendix 10.3. Every time the Programs setting is changed, random col-
or chaser will be switched off!
Note: programs are best displayed on a multi-pixel lightsource (e.g. the AL6 series) or
stretched over a group of lamps. If used with a one-pixel lightsource (e.g. AL3-M) only one
color will be shown at a time.
c. Colors
You can customize the pre-defined programs with up to 4 colors (C1-C4). All predefined programs,
except RAINBOW take the displayed colors from a four color palette. This palette can be defined by
selecting the colors C1, C2, C3 and C4 and is shown at the top of the remote control when editing the
colors. For example, if PROGRAM is set to SIMPLE RUNNING, background color will be C1, and the
color of the running pixel will be C2.
There are 3 kinds of colors available for that:
Standard Colors: red, orange, yellow, green, cyan, blue, magenta, pink, white warm,
color warm, black can be quickly chosen
Index Colors: 256 standard index colors can be chosen when selecting INDEX
COLORS. The colors are listed in Appendix B
User Colors: If this is not enough choose USER COLORS. Here, you can mix colors
out of the 3 color channels (red, blue, green)

8
To change colors, click any of the C1 – C4 buttons to change their color. This only works while
in the direct control tab.
Note: Not all programs use all 4 colors (C1-C4). For example the program called TWO COLOR
STATIC uses only 2 colors so half of the pixels will be in C1 and the other half in C2.
d. Adjustments
The programs you have chosen can be further adjusted in fade, speed and brightness.
Simply click fade, speed or the brightness button and use the + and – button to change their
values. This only works while in the direct control tab.
Fade: Sets fading transitions between steps of the program in amount of the step-time. If set to
0%, there will be no fading at all, the color will be switched at once. If set to 100%, the
color change will go smoothly from one to the other color. Any value in between will be a
mix of these two settings.
Speed: Changes the speed of the program. A time between 0,09 seconds and 9 minutes and 21
seconds can be set. This time reflects the duration of the selected program.
Note: With the change of speed you might get the units out of sync. In order to
re-sync press the Send key or change the program (Chapter 4.b)
Brightness: You can select the Brightness Intensity or the Power Scheme of the lamp. Both are
strongly affecting the battery runtime of the lamps. Choose INTENSITY to change the brightness of
the LEDs between 0% and 100% in intervals of 10%. Choose Power Scheme to adjust the overall
power scheme of the lamp between HIGH-BRIGHTNESS, NORMAL and MAXIMISE RUNTIME. When
choosing high-brightness, the LEDs are about 30% brighter but the battery will drain faster. In
maximise runtime the LEDs are less bright but the fixture can be used well over 10 hours.
Attention: Battery runtime of all the Astera lamps is stated for the Normal power
scheme. Altering the power scheme will lead to different battery runtime.
Note: New Astera fixtures and ARC2s are set to HIGH BRIGHTNESS. Also, after a factory reset
they will switch back to HIGH BRIGHTNESS.

9
5. Preset Programs (MEMORY 1-4)
For quickly changing the mood of a lamp or setup of lamps, the 24 pre-programed MEMORY
programs can be quickly launched and optionally be customized (see Chapter 5. a-c).
To start a MEMORY program, choose one of the pre-programmed MEMORY tabs and click
one of the 8 white buttons
To reach the memory tabs, press the home button and press the + button
In addition to the 3 pre-programmed tabs (MEMORY 1-3) the MEMORY 4 tab provides room for 8
own creations that can be launched with the white buttons when inside this set.
MEMORY 1 decorative: This set is suited for basic events, presentations, background
lighting and a general decorative mood. Also, this is the set
where the home-button leads to.
MEMORY 2 party slow: This set has pre-programed color transitions for dinner parties,
early hours of disco-nights etc.
MEMORY 3 party heavy: This set has fast and strong color effects, strobe-effects and
rapid changes between colors. It is suited for dancing events
and to hightlight special parts of a show.
MEMORY 4 user define: This set is not pre-programed by Astera. Chapter 5.a will discuss how its 8
keys can be programmed with customized colors and effects.
It can be used by event-preparing companies to prepare special programs for
their customers for quickly launching them during events.
a. Editor
The Editor is an advanced function that lets you customize the 3 sets of preset MEMORY programs
(decorative, party slow, party heavy). In addition you can save your own programs onto MEMORY 4
user define if you want to keep the original programs in MEMORY 1-3. The Editor works similar to the
direct control tab and while in the Editor you can use the white buttons to change their values (C1-
C4, Fade, Speed, Brightness, Prog). Have a look at chapter 4. b-d if you don’t know how to use these
functions.
To enter the editor, choose any of the 4 MEMORY sets, press and hold one of the 8 white
buttons for 2 seconds. Alternatively, go to a MEMORY tab, choose any of the white buttons,
and press enter to edit the button's memory.

10
b. Advanced Adjustments
If adjusting colors, Program-effect, Speed, Fade and Brightness are not enough, a range of advanced
adjustments can be changed in the Editor.
To change additional adjustments of colors and programs enter the Editor then press the plus
and minus buttons choose the setting you want to change and confirm with Enter.
Stobe Speed: Adjust frequency and confirm with Enter.
Program Direction: Choose between forward (left to right), backward (right to left) and
if you want to run the effect only once or repeat it in a loop.
Program Parameter: Changes parameters depending on the program currently running.
Blower Speed: Changes the power of the blower.
Use Random Colors: When switched to YES it starts the random color chaser which places ran-
dom colors on the 4 user color channels(C1 – C4).
Each time tap-sync is pressed the 4 user colors will change.
Random Mode: Features a range of different chaser modes. Overview in Appendix 3.
Random Fade: Fading time of the random chaser.
c. Saving Customized Programs
At the end of setting Colors, Programs, Adjustments and Advanced Adjustments your ARC2 can save
the chosen setting to one of the 8 white keys.
To save settings select SAVE TO KEY x while inside the Editor. If you have not
finished a selection, press the Back button until you see “Editor active”.
d. Additional Editing and Saving Functions
In order to avoid accidental mistakes when saving a special selection to a particular button and over-
writing existing settings, there are several tools to prevent misusage.
In the top navigation, press the Enter button to Enter the Memory settings
Edit Key: Enter the Editor
Offline Edit: Enter the Editor and edit programs and adjustments offline, without
displaying the changes on the controlled lamps.

11
Restore Key: Restore settings of a particular key
Clear Key: Delete settings from a particular key
Info: Show Firmware version, Hardware version and RF frequency
Keylock: Set a keylock before handing the ARC2 to a customer to prevent him from
deleting important program settings. You can choose to hide the SETUP menu
from him or to hide SETUP and disable the function to overwrite programs.
e. Tap-sync
Tap-sync can be used to adjust the speed of the transitions of MEMORY 1-4 programs
and programs defined by the user. It can be used to synchronize the lamps' speed to mu-
sic that is played but also to the mood of an event.
To tap-sync, while in the top level of the navigation press the tap-sync button twice in the
rhythm you want to synchronize the lamps. If you not sure in which level you are, press the
home button, then press tab-sync twice.
Tap-sync does not affect all types of programs. Only if they use a random color chaser, tap-
sync has an effect.

12
6. Targeting Lamps
A special button has been assigned to targeting only a selection of lamps that are within the reach of
the remote control. Once one of the Target lamps options has been selected by choosing ENTER,
BACK or the HOME button you will only target those selected lamps until another value in Target
Lamps is chosen.
Target lamps …
..by GROUPS Each lamp can be set to belong to one of four groups (G1, G2, G3 or G4). Then each
groups can be controlled individually, or groups can be linked together. If groups are
linked, the program pattern stretches over them. New lamps or reset lamps are set to
group 1
Only sequential groups can be linked, for example G1+G2.
It is not possible to link G1+G3.
The GROUP setting can be altered and assigned to lamps in SETUP
using the REMOTE SETUP menu.
..by SET# Lamps can be assigned to one of 255 possible set-addresses. More than one lamp can
be assigned to one set number. In practice, usually a set of lamps will be assigned one
set number. Each of these sets can be controlled individually.
It is not possible to link sets together, so that programs stretch over
them. Sets can easily be created by using SETUP->CREATE A SET.
..by TAPPING THEM By using this setting, lamps will not receive any information, unless they are
tapped. Tapped means, that their button is pressed after they indicate that new
information is available. Usually they do this by a short white flash every 1-2 seconds.
..by TYPE If lamps of different types are used, they can be controlled by type. For example, if
you have AL6 and AL3-S setup, they can be controlled individually by choosing their
type.
..by SERIAL NUMBER If the serial number of a lamp is known, it can be addressed directly by
entering the S/N into the remote control.

13
7. Setup
The setup offers advanced settings that can be done before or after an event like factory reset, form-
ing groups of lamps, calibrating colors and setting a keylock when giving away the ARC2.
To enter the SETUP menu, while in the top level of the navigation press the minus button ( - )
until you see SETUP, then confirm with Enter. If you are not sure in which level you are,
press the home button, to get to the top level.
If SETUP does not appear on pressing the ( - ) button, check the KEYLOCK setting (Chapter
5.d).
Create a Set: Sets combine several lamps which can be addressed at the same time and arranged
in a preferred order to stretch effects over them. Unlike groups, a huge number of
sets (256) can be programmed and targeted with the Target Lamps button. A set can
also be applied to only 1 lamp if this lamp needs to be targeted quickly. There are
several separate manuals and video manuals available to explain you how to create a
set. Ask your local dealer for that.
Create a Chain: Chained lamps will stretch their effects and programs over several lamps. For example
the FLAG RUNNING program can send a pixel running one AL6 until it reaches its
edge, then continue on the next AL6. To allow a smooth running along the chain,
correct positions have to be assigned to each lamp.
DMX Setup: Some Astera lamps do not have a LCD-display so the ARC2 can be used to set them up
for DMX usage. Also, Astera lamps with LCD-display might be easier configured re-
motely for DMX because their display cannot be reached.
For additional information refer to the DMX table in Appendix 4.
DMX Address: Sets the DMX address
DMX Pixels: Most Astera fixtures can be defined as 1 pixel or several pixels.
All pixels: Every pixel can be controlled individually by DMX
Reduced Pixels: Pixels are combined to achieve a fewer pixel count
for easier control. Please refer to the manual of the specific device
to see how many pixels will be present on DMX when this setting is
chosen.
One Pixel: The device can be controlled with only three DMX chan-
nels. All pixels are combined into one.
DMX Tab: Several different DMX tables can be chosen.
RGB S RGB S..: For each pixel there are three
channels RGB and one channel stroboscope.
RGB RGB S S..: All RGB channels are followed by
all stroboscope channels.
Effect Mode Fix: The 4 user colors are controlled by one
channel per color (generates basic colors).
Effect Mode RGB: The 4 user colors are controlled
by three DMX channels each.

14
Strobe: Single: One DMX channel is supplied for the control of the strobe
function, all pixels will strobe identical. When using this setting,
DMX TAB should not be set to RGB S RGB S..
Multiple: For each pixel, the stroboscope can be controlled indi-
vidually.
Off: Stroboscope is turned off globally.
DMX Failure: Sets the behavior of the light in case of an interrupted DMX signal.
Hold: Output remains unchanged, the last received DMX frame is displayed.
Emergency Light: If the DMX reception times out, the light turns white.
Blackout: If the DMX reception times out, all light turns black.
Remote Setup: Usually all configuration settings, like changing the DMX address, chain con-
figuration and so on is done directly on the units. This might not be feasible if
several units with the same settings have to be configured with the same set-
tings or a unit is not equipped with a LCD-display.
Remote Group Assigns lamps or sets into any of the 4 groups.
If not programmed, all lamps are set to group 1.
Input Select If a lamp has several input signals (for example it is
connected to a DMX cable but should be targeted
by the ARC2) the preferred input signal can be defined
XLR DMX for the signal of wired DMX
Wireless DMX for the signal of wireless DMX
Remote Control for the radio signal of the ARC2
Standalone to keep the last input signal (for example 1 color)
until another input source is chosen.
Auto Automatically chooses an input source
AC Failure Emergency Light If no AC signal is detected, the light turns white.
No Action
Blackout If no AC signal, all light turns black.
Manual White Calibration: You can enable automatic white calibration or manually
adjust the red, green and blue levels that are used to
display white color.
SD Card Backup Keys Saves the colors and effects that have been as-
signed to the white keys.
Choose a name with the plus, minus & Enter but-
tons. Back/Tap-sync jumps to the next set of letters,
“←” deletes, “>>” stores the keys with the chosen
name.
Restore Keys Copies the stored keys to the ARC2's memory.
Firmware update The ARC2 can be used to update the firmware of
most Astera lamps and controllers that are
equipped with a RF receiver (Antenna).
Please refer to the Firmware update manual in
appendix 10.5. for detailed instructions.

15
Test Radio The Test pattern Color Change allows you to test the radio frequency range
conveniently by walking away from a lamp just 8-16m while holding the ARC2. If
the Test Radio is activated, the remote switches to minimum output power and
transmits a color change, change every second. If the color change works in that
range, lamps and remote are ok. You might need to move the remote around a
little to avoid interference.
Radio Pin: The Radio Pin makes it possible for different customers to operate their lamps at
the same place without influencing other lamps. The 4-digit pin can be set to a
unique value and paired with selected lamps. To activate the radio pin, choose a
pin on lamps and remote control, then press PAIR WITH LAMPS. Lamps that do
not have a display and buttons to choose the Radio Pin have to be put into blue
mode before they can be paired with an ARC2.
Factory Reset: Selecting THIS REMOTE will reset all settings including keylocks and all MEMORY
programs. Resetting LAMPS will ask you to tap individual lamps to select which
of the lamps in range you want to reset.
For event rental companies a factory reset of the ARC2 remote should be done
after each rental job to avoid misleading settings from customers.

16
8. Technical Data
Environment
Temperature (operation)
5 °C
–
40 °C
Temperature (transport)
-
25 °C
–
55 °C (70 °C for
24h)
Relative Humidity
0
-
95%
Altitude
up to 2000m above sea level
Site
interior
Battery
2x 1,5V AA (LR6)
Measurements
Unit Size in mm
L183mm x W62mm x H31mm
Unit Size in inch
L7.2” x W2.4” x H1.2”
Unit Weight in gram
160g
Unit Weight in poun
d
0.35lb
Radio Frequency
RF Coverage Range
50m up to 300m
Frequency EU & EFTA
868.000 MHz
–
869.750 MHz
Frequency US, Canada, Australia, New Zealand
902MHz
–
928 MHz
WARNING
The user must make sure, that the national regulations allow the
operation of this RF device!
If this is ignored, serious harm may occur!

17
9. Troubleshooting
Faulty condition
Cause
Troubleshooting
Units are out of sync
Adjustment of the SPEED parameter
can cause deviation between the units;
also the units will drift out of sync after
a few hours.
Press SEND button or change
PROGRAM.
Units behave incorrectly
Due to the vast number of settings,
one cannot always predict behavior of
the units, if setup was already done
earlier.
Do FACTORY RESET on units and/or
remote control.
One/a few units don't play the correct
program, even if it was set up earlier.
If a unit is powered up after the light
scene was setup with the remote
control, if will not work correctly.
Press SEND button on remote control
to update the unit.
A unit i
s flashing in blue or other color
all the time and not accepting any
command.
It might be in BLUE MODE.
Hold down the button until the
flashing stops.
One/a few units don't react on the
remote control.
You might be targeting the wrong
lamps
Check TARGET L
AMPS and select the
set you have programmed the lamps in
or make sure you are sending to all 4
groups to target all lamps.
Units will go out of battery after only 6
hours of operation.
Some units last only 8 hours with COLD
WHITE, if the LED POWER is set to
NORMAL. For HIGH BRIGHTNESS the
runtime may be shorter than 8 hours.
Adjust LED POWER and/or see manual
of the unit.
The display of a unit is showing
BLACKOUT, and there is no light
output.
Either the unit is set to BLACKOUT
mode, or DMX-FAILURE/AC FAILURE is
set to BLACKOUT and one of these
conditions persists.
Press I/O on remote control and set to
DISABLED.
Check settings of DMX-FAILURE/AC
FAILURE.
Maybe do FACTORY RESET.
Each time I press the tap
-
sync buttons
the displayed colors are changing.
You h
ave switched Random Colors on.
Enter the Editor, select USE RANDOM
COLS, then select NO.

18
10. Appendix
Appendix 1: Color Index

19
Appendix 2: Customizable Programs
Name
Light Effect
Used colors
ONE COLOR STATIC
All pixels show the same color
C1
TWO COLOR STATIC Same as ONE COLOR STATIC
, but not all
pixels show the same color, they are
divided into 2, 3 or 4 parts.
C1 C2
THREE COLOR STATIC
C1 C2 C3
FOUR COLOR STATIC C1 C2 C3 C4
ONE COLOR FADE
All pixels show the same color, but the
color changes between all four
USER
COLORS.
C1 C2 C3 C4
TWO COLOR FADE Same as ONE COLOR FADE
, but not all
pixels show the same color, they are
divided into 2, 3 or 4 parts.
C1 C2 C3 C4
THREE COLOR FADE
C1 C2 C3 C4
FOUR COLOR FADE
C1 C2 C3 C4
SIMPLE RUNNING All pixels h
ave C1 color, except one, that
is running over them with C2.
C1 C2
DOUBLE RUNNING Same as SIMPLE RUNNING
, but two
pixels are running over the background,
in opposite directions.
C1 C2
TWO COL RUNNING
Same as
DOUBLE RUNNING
, but the two
pixels are of different color.
C1 C2 C3
FLAG RUNNING
A “flag” consisting of three color stripes
is running over the background.
C1 C2 C3 C4
DOUBLE FLAG RUNNING Same as FLAG RUNNING
, but two flags
are running in opposite directions.
C1 C2 C3 C4
SPIRAL 4 COLORS The color o
f all pixels is changing pixel by
pixel from one color to the next. If the
geometry of the unit allows it, the
direction is circular.
C1 C2 C3 C4
SPIRAL 2 COLORS
Same as
SPIRAL 4 COLORS
, but the
movement starts at both and in opposite
directions, and move
s back after all pixels
are changed.
C1 C2
RAINBOW
A moving rainbow is shown on the units.
none
FIRE A flickering fire-
like effect is displayed. C1
is the background color, randomly pixels
flash and flicker with C2.
C1 C2
ROTOR
The rotor programs are mu
ch like the
FADE
programs, but if the units are of
tower-
like shape, then a clockwise
running rotor can be seen.
C1 C2 C3 C4
ROTOR SPLIT 2 Same as ROTOR
, but two rotors in
opposite directions are running.
C1 C2 C3 C4
ROTOR SPLIT 4 Same as ROTOR, but four
rotors in
opposite directions are running.
C1 C2 C3 C4

20
Appendix 3: Color Chaser for Random Modes
RANDOM MODE[7..0]:
7..6: strobe-override mode
00: strobe not overridden
01: strobe disabled for C2, C4
10: strobe disabled for C2, C3
11: stribe disabled for C1
5..4: timeline parameters
00: at each step all colors change
01: colors change one by one
10: one step colored, next step black
11: three steps colors, one step black
3..2: color-override mode
00: colors not overridden
01: C1 is always black
10: C1 is always C1
11: C1 and C3 are always C1
1: color-wheel effect
0: color-table: 0 == color table, 1 == user colors
50: color-wheel effect, color table is used.
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