Atari Super Breakout Manual

.
GI
TM-118
, 2nd
printing
)I\.
ATARr

GAME
SERIAL
NUMBER
LOCATION
Your game's serial number is stamped on the circuit (back) side,
bottom right corner, of the printed circuit
board-see
the illustra-
tion below. The same number
is
also stamped on the TV monitor
chassis and on the label located on the rear of the game cabinet.
Please mention this number whenever calling your distributor
for
service.
••
,'
I

c
ATARI INC
1265 BORREGAS AVENUE
PO. BOX 9027
SUNNYVALE, CALIFORNIA 94086
4081745-2000 • TELEX 35-7488
Super
Breakout™
Operation, Maintenance
and
Service
Manual
Complete
with
Illustrated Parts Catalog
)1\..
ATARr
A Warner Communications Company Q

·.
·.·
:,
Copyright
(
~
;
1978 by Atari, Inc. All rights reserved,
No part
of
this
publication
may be
reproduced
by any
rr
e
chanica
l,
photo-
graphic,
or
electronic
process,
or
in the
form
of
a
phonogt
;
dphic
recording,
nor
may it be stored in a retrieval system, transmitted,
or
otherwise
copied
for
public
or
private use,
without
permission
from
the
pub
l
-
i
~
1
~er.
ii Super Breakout
-
.....
· .
For
permissions
requ
·
ests
.
write
:
ATARI
INC
1265
Borregas
Avenue
P.
O.Box
9027
Sunnyvale
.
California
94086
10G
.
Lithographed
in
the
U.
S:A..
,·
·
---

1
LO\_.,
..
:
~CION
SETUP
TABLE
OF
CONTENTS
A.
INTR.
v !UCTI
ON
..
.......
.
....
..
..
.
.....
......
.
....
......
. .
...
. .
1-1
B.
GAME
INSPECTION .
....
.
...
.
.........
..
....
..
...
..
....
...
......
.
1-2
C.
INSTALLATION
REQUIREMENTS
...
...
...
....
.
..
........
. . . .
......
. 1-3
Line Voltage Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Type
of
Power Cord
........................................
...
. . . 1-4
D.
INTERLOCK,
POW
ER
ON/OFF
SWITCH
AND
OTHER OPERATOR CONTROLS
..
.....
.........
....
......
...
. .
1-4
Interlock
Switch Checkout Procedure .
...
....................
..
....
..
1-5
E.
OPERATOR OPTIONS
...........................................
. 1-6
F.
SELF-TEST
PROCE
DU
RE
.
..
.....
..
.......
.
........
..
..
.....
.
......
. 1-8
G.
VOLUME CONTROL
.....
.
....
..
.......
.
......................
..
. 1-8
~
GAMEPLAY
A.
INTRODUCTION
.........
........
.
..
.
............
..
.
..
.......
...
2-1
B.
- - .
,....
.....
• ·O
DE
.
............
...
.........
. .
..
..........
.
.......
.
2-2
C.
REAu
,,
1'\Y. .
..
..
.
..
..
...
.......
..
. .
....
. .
..
.
.......
...
...
. .
2-2
D.
PLAY
MOUt.
...
..
...........
..
. .
.....
.
.........
.
..
.
.......
. . .
...
2-9
Double
.........
..
...........
.
..........
..
. . .
..
.
...
.....
..
. .
...
2-9
Cavity
..
.j
r:
' .
..
. .
.....
.
...
.
......
...
..
.
...............
. , .
..
...
. 2-11
Progressi
~
...
e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2-11
3
THEORY
OF
OPERATION
A.
GENERAL
INFORMATION
.......
.
... ...
..
....
......
....
.....
...
..
3-1
B.
P"'
WER
SUPPLY
..
.......
......
..
........
..
...........
.
..........
3-4
c.
h - 00PROCESSOR CIRCUITRY
.......
. .
..
.............
...
.........
3-4
MPU,
ROM
,
and
RAM
.
..
...
.
...
..
.
..
. .
..
.........................
3-4
Address
Decoding
.
..........
...
....
...
...
........
.
...
......
.
....
. 3-4
<l>O
Clock
Qriver ..
...
. .
..
.
..
..
..
..
..
..........
..
..............
.
...
3-5
Watchdog
Reset .
...
. . .
..........................................
3-7
D.
SYNC GENERATOR
..........
.
.........
.
....
.
.........
.
...
..
.....
3-7
E.
PLAYFIELD GENERATOR
.. ..
..
...
..
..
....
... ...
.
....
.
...
..
......
.3-10
F.
MOTION
OBJECT GENERATOR
...........
..
.............
. .
..
...
..
3-12
G.
SWITCH
INPUT
CIRCUITRY
......
..
.
......
.....
.
.................
3-14
H.
PADDLE CONTROL
...
.
................
.
...........
.
..........
. . 3-14
}.
VIDEO
OUTPUT
..
........
.
.............
.
..................
.
....
3-15
K.
AUDIO
OUTPUI
...
......
......
.. ..
......
.....
.
.....
..
......
.
..
3-15
4
MAINTENANCE
AND
ADJUSTMENTS
A.
CLEANING
....
....
. .
..........
.
...
.....
.
..
.......
.
..
.
...
...
....
4-2
B.
COIN
MECHANISM
..
.
..............
.
..................
.
......
.
..
4-2
Components
on
Coin
Door
. .
....
. . .
..
. .
..
. .
........
.
...
..
.
..
.
......
4-2
Access
to
Coin Mechanisms
.....
.............
. .
.......
....
.
........
4-2
Cleaning
of
Coin Paths . .
.........
.
.....
. .
..
..................
..
.
..
4-3
Lubrication
... ...
............
..
....
.....
.............
........
..
. 4-3
Adjustme~t.pf
Coin Switch Trip Wire
.......
..
......
.
.......
....
.
....
. 4-3
Super Breakout iii

TABLE
OF
CON.rENrS
Mechanical
Adjustments
on
Coin
Mechanism
.
...
.
............
..
.
...
..
. 4-4
General Troubleshooting Hints .
..........
...
.....
.
.......
..
....
.
....
4-4
C TV
MONITOR
ADJUSTMENTS .
...
.
......
...
....
..
...
-
~
·
.
~:
·:..:
....
.
....
.
4-6
D.
FUSE
REPLACEMENT .
..
.. .. ..
....
.
...
.....
....
.....
. .
:·
:
--
:·
~
. .
....
..
4-6
E.
TV
MON
/TOR
REMOVAL.
.................
.
..
..
. .
..
. y:
;;
..
~
Y··:
........
4-8
F.
LAMP/SPEAKER ASSEMBLYREMOVAL .
......
...
.
..
...
'.
~·
.
·:
....
.
...
...
4-8
G.
LICON
(LED)
SERVE
SWITCH
REMOVAL
....
..
...
. .
....
...
..........
. 4-9
H.
LAMP
START
SWITCH
REMOVAL
..
. .
......
.<".
..
....
..
... .
..
.
....
. 4-10
}.
PADDLE
KNOB
(POTENTIOMETER)
REMOVAL
.
'·
··
..........
...
.
.......
4-11
·'
t
K.
GAME
SELECT
SWITCH
REMOVAL .
....
......
:1>.
.........
..........
4-11
·'
'
'UO
~
5
ILLUSTRATED
PARTS
CATALOG ;
i/
..
-
..• i
~
iv
Super
Breakout

Figure
1-1
Figure
1-2
Figure
1-3
Figure
1-4
Figure
1-5
Figure
1-6
Figure
2-1
Figure
2-1
Figure
2-2
Figure
2-3
Figure
2-4
Figure
2-5
Figure
2-6
Figure 2-7
Figure
2-8
Figure 2-9
Figure 2-10
Figure
3-1
Figure
3-2
Figure 3-3
Figure
3-4
Figure 3-5
Figure 3-6
Figure 3-7
Figure
3-8
Figure 3-9
Figure 3-10
Figure
3-11
Figure 3-12
Figure 3-13
Figure 3-14
Figure 3-15
Figure 3-16
Figure 3-17
Figure
4-1
·
Figure
4-2
Figure
4-3
Figure
4-4
Figure 4-5
Figure
4-6
Figure 4-7
Figure
4-8
Figure 4-9
Figure 4-10
Figure
4-11
LIST OF
ILLUSTRATIOl\TS
Super Breakout Control Panel .. .
...
.
.. ..
....
.
..
.
..
.
............
. . 1-2
Voltage-Selection Connectors .
....
..
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......
.
..
.
......
.
......
1-3
Lora.tion Set-up Requirements
............
..
.. ..
...
..
..
......
. .
..
1-4
~ocation
of
Interlock
and
Power
On/Off
Switches
...
. . .
..
: .
..........
1-5
Opti
on
DIP
Switches
and
Game
PCB
Location
and
Removal..
......
....
1-7
Location
of
Self-Test Switch
and
Volume Control..
.. ..
..
.
....
........
1-8
Attract
Mode
Version Ohe . .
.. ..
.....
.
...........
.....
........
..
2-3
Attract
Mode
Version Two
.............
.
.......
.
......
..
....
....
2-4
Progressive Breakout Ready-to-Play
Mode
. .
....................
.
...
2-5
Cavity Breakout Ready-to-Play
Mode
....
.......
.
..........
..
...
.
..
2-6
Double
Breab
;
;t
Ready-to-Play
Mode
.
............................
2-7
General Playfie!d Description
.....
.
.........
..
. .
..
.
............
. .
2-8
Double
Breakout Play
Mode
. .
..
.........
.
.........
.
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..
.
...
. 2-10
Cavity Breakout Play
Mode
.
........
.
..
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..
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..
.
.. ..
........
2-12
Progressive Breakout Play
Mode
.
...............
.
...........
. . . . . 2-13
Progressive Breakout Scrolling Effect
....
.
.......
..
. .
............
. 2-14
Diagram
of
Ball Rebounds
Off
Paddle
.......
.
...............
..
...
2-15
Super Breakout Game Block Diagram. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-2
Super Breakout
PCB
Block Diagram ...
..
....
......
. .
.......
.
..
.
...
3-3
Super BreakoutSchematic Diagrams
........
.
..
.
.................
3-17
PowerSupplySimplified Block Diagram
....
.
......
.
..
.
....
...
.....
3-5
Memory
Block Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3-5
Phase
1
and
Phase
2 Signal Shaping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7
SimplifieJ
Diagram
of
Crystal-Controlled
Oscillator
and
TV
Sync Circuitry .
..........
. . .
....
.
..
. .
...
..
. . . .
..
3-8
Horizontal
Sync Timing Diagram
....
. . . .
........................
. 3-9
Vertical Sync Timing Diagram
...
.
.....
.
...
.
...
.
.................
. 3-9
Playfie/d Generator Block Diagram..
..
. .
.....
. . .
....
. .
..
....
..
. . . 3-10
Charactor Display Data .
...
.
...
..
...
.
.....
....
.
..
. .
..
...
..
...
..
3-11
Address Multiplexers Equivalent Diagram
.........................
3-12
Motion
Generator Circuit,
Simplified
Diagram .
....
..
..............
. 3-13
Significant Paddle Signals
and
Timing.
...
... ...
............
..
.....
3-14
Super Breakout Harness Schematic Diagram
......
.
.............
.
..
3-27
Coin
Door
Schematic Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-28
Type B PowerSupplySchematic Diagram
...
.
..
....
. . .
......
. .
....
3-29
Coin
Door
Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4-2
Hinging Open the Magnet GateAssembly . .
......
.
.................
4-2
Removal
of
Coin Mechanism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4-3
Surfaces
to
Clean Inside the Coin Mechanism
.. ..
. .
..
.
..
.
.....
. . .
...
4-3
Removed
of
Plate Covering Rear
of
Coin Slot . . . . . . . . . . . . . . . . . . . . . . . .
4-3
Close-up
Vi~w
of
Lubrication Point. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4-4
Detail
View
of
Coin Switch
and
Trip
Wire
.
..........................
4-4
Adjustments on Coin Mechanism
..
............
...
..
.
.....
.
.......
4-5
Locations
of
Adjustments
on
TV Chassis .
...............
.
.....
. . :
...
4-6
TV
Monitor
Removal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-7
Lamp/Speaker
and
Fluorescent Lamp Removal
......
. .
...
..
.
.....
..
.
4-8
Super
Breakout v

LIST
OF
ILLUSTRATIONS
Figure 4-12
Figure 4-13
Figure 4-14
Figure 4-15
Figure
5-1
Figure 5-2
Figure 5-3
Figure 5-4
Figure 5-5
Figure 5-6
Figure 5-7
Figure 5-8
Figure 5-9
Figure 5-10
Figure
5-11
Figure 5-12
Figure 5-13
vi
Super Breakout
LICON(LED)
Serve Switch Removal
...
..
.
.. .. ..
. .
..
.
..
...
...
..
. . . . 4-9
Lamp Start Switch Removal .
..
...
..
. .
....
.
...........
.
...
.
.....
4-10
Paddle
Control
Removal .
..
....
.
....
....
.
...
.
........
..
.......
.
4-11
GameSelect Removal
....
.
....
.
....
..
..
.
..
...
..
..
.•
...
. .
~
. . . . . . .
4-11
Final Cabinet Assembly
...
.
....
.......
.
.....
.
..
. . •,!
...
: • • • • • • • • • • • • 5-3
TV ShelfAssembly
..
.
..
... ...
. . . .
..
. . . ,
..
. ... ,.: . .
..
..
..
..
.
..
....
5-6
Control
Panel
Assembly
....
...
.........
~·
li
'
fl.lV
.
..
....
.
........
. . 5-8
Coin
Door
Assembly .
...
....
.
.....
.. ..
...
. .·.·
...
.
..
.
.......
...
. 5-10
Front Bezel Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-12
Coin
Lockout
Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-14
Coin Switch Assembly.
...
. .
....
. .
..
...
.......
. .
....
.
..
...
..
...
5-15
Type B Power
Supply
Assembly
........
........
. .
..
....
.
.......
. 5-16
Fluorescent Light
and
Speaker
Mount
Assembly
........
..
.......
..
. 5-18
Fluorescent LightAssembly
...........
...
. .
......
.
..
...
..
...
...
5-20
RF
Shield
PCB
Assembly . .
...
......
. .
..
....
. . .
..
. .
.. ..
.
.......
. 5-22
Start
Button
Assembly.. . .
..
.
...
. .
...........
. .
..
. .
....
.
......
. 5-24
Super Breakout
PCB
Assembly .
............
. .
.............
..
.
...
5-27

1
(
Table
1-1
Table
1-2
Table
1-3
Table
2-1
Table
2-2
Table
2-3
Table
3-1
Table
3-2
LIST OFTABLES
Installation Requirements
..........
.
..
.
............
.
..
.
..........
1-1
OperatorOptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1-6
Self-Test Procedure
......
.
....
.
.....
.
.......
..
....
.
.....
.
.......
1-9
Double
BreakoutScoring Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2-11
Cavity Preakout Scoring Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2-11
Progressive BreakoutScoring Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-15
MPU
lnput/
O~
';J
u
~
Signal Descriptions .
..
.....
.
..
.
...
. . .
....
...
.....
3-6
Atari
Inc. Programmable
Memory
Map
......
...
.....
..
.....
.
........
3-6
Super
Breakout
vii

)

/:'
( .
LOCATION
SETUP
A.
INTRODUCftOlY
Super Breakout™ is a
one-
or
two-player
game
developed
by
Atari Inc. The game
is
packaged
in
an
upright,
floor-resting
cabinet
illustrated
by
brightly
colored
orange, red and
white
graphics
to
further
enhance
potential
play. A 19-inch TV
monitor
is
mounted
vertically
in
the
top
front
of
the
cabinet. The
TV
monitor
viewing
screen
is
shielded by a Plexiglas®
panel
that
also displays
colorful
graphics.
Player-operated
controls
are
mounted
on
a
con-
trol
panel
directly
below
the
TV
monitor
viewing
screen
on
the
front
of
the
game cabinet
as
illustrated
in Figure 1-1. The
controls
consist
of
a Game Select
rotary
switch,
paddle
control
knob,
a red
LED
serve
pushbutton
and a
one-player
start and
two-player
start
pushbutton.

SERVE LED
-------
PUSHBUTTON
PADDLE CONTROL
----
KNOB
ONE-PLAYER ------------r-----
START PUSHBUTTON
TWO-PLAYER
--------1---m
START
PUSHBUTTON
CONTROL---------
PANEL
Figure 1-1 Super Breakout
Control
Panel
The
coin
mechanism
on
the
front
mid
portion
of
the
game cabinet,
below
the
control
panel, initiates
the
play. The cash
box
is
located
behind
a
locked
access
door.
Super Breakout
is
a ball-and-paddle game;
the
player's
objective
is
to
build
up
the
highest possible
point
score
by
hitting
the
balls
toward
awall
of
bricks,
regardless
of
the
game selection.
Each
time
aball hits
a
brick,
points
are added
to
the
player's score. The
brick
disappears and
the
ball
rebounds.
Player ac-
cumulated
scores are displayed
continuously
at
the
bottom
of
the
TV screen. Besides
rebounding
from
the
bricks and
from
the
player's paddle(s),
the
ball
also
rebounds
from
the
two
sidewall boundaries and
from
the
backwall
boundary
behind
the
wall
of
bricks.
B.
GAME
INSPECDON
Your
new
Super Breakout game
is
manufactured
ready
to
play
on
removal
from
the
shipping
carton.
Your
cooperation
is
desired in
order
to
supply
the
final
touch
of
quality
control
to
your
game. Please
follow
the
procedures
below
to
ensure
that
your
game
is
in
perfect
condition:
1. Examine all external parts
of
the
game cabinet
for
dents,
chips
or
broken
parts.
1-2
Super
.Breakout
2.
After
determining
that
the
game
has
been received
in
good
condition,
unlock
and
open
the
rear ac-
cess
door.
Carefully
inspect
the
interior
and
verify
the
following:
a.
All
plug-in
connectors
are
firmly
seated.
b. Remove game
PCB
as
instructed
in Steps
1-4
of
Section
E.
c. All integrated
circuit
packages (chips)
in
sock-
ets
on
the
game
printed
circuit
board
are
firmly
seated.
d. Replace game
PCB
as
instructed
in Step 6
of
Section
E.
e. The fuses are all seated
snugly
in
their
holders.
f.
No
harness wires are
disconnected.
g.
No
loose
foreign
objects
should
be present,
especially metal
objects
that
could
cause elec-
trical
problems.
Be
sure all
major
assemblies are checked. Check
the
game
printed
circuit
board
(PCB),
the
transformer
(located
on
the
power
supply
chassis),
the
speaker,
fluorescent
lamp
and all
other
player
controls.
Also
be certain
that
the
TV
monitor
is
securely
mounted.
I
~
1

/""-
(
(
LINE VOLTAGE-CHANGING
VOLTAGE PLUG WIRE COLOR
95
VAC BLACK
110 VAC ORANGE
.
(installed
at
factory)
210 VAC GREEN
220 VAC
RED
ORANGE--
CONNECTOR
(FACTORY-
INSTALLED)
@
@-
0 0-
N/OFFAND
INTERLOCK
SWITCH
QQ
V.mp,250V.
Slow-blow
VOLTAGE SELECTION
CONNECTOR
8
Amp,
125V.
Fast-Blow
2.5
Amp
.125
V.
Slow-blow
POWER SUPPLY
CHASSIS
Figure 1-2 Voltage-Selection Connectors
Check
the
serial
number
located
on
the
metallic
label in
the
upper
left-hand
corner
on
the
back
of
the
game
cabinet.
This serial
number
also appears
in
the
corner
(common
to
both
edge
connectors)
on
the
back
of
the
PCB,
inside
the
game
cabinet.
See
the
illustration
on
the
inside
front
cover
of
this
manual.
C. INSTALLATION
RE~mREMENrS
Voltage
Selection
Your
Super
Breakout
game
is
shipped
for
opera-
tion
at 110 VAC,
60
Hz.
IF
YOUR
LOCAL LINE VOLTAGE
IS
110VAC,
per-
form
the
following
steps:
1.
Measure
AC
line
voltage
with
an
AC
voltmeter.
*Figure
1-2
shows
the
four
connectors
with
one
of
them
already
plugged
in.
2;
If
AC
line
voltage
is
consistently
below
100 VAC,
plug
in
the
black
low-voltage
connection,
on
the
Power
Supply
Chassis.*
3.
If
AC
line
voltage
is
approximately110VAC,
plug
in
the
orange
connection
(factory
installed).
IF
YOUR
LOCAL LINE VOLTAGE
ISNOT110VAC,
BUT INSTEAD
IS
220
VAC,
perform
the
following
steps:
1.
Measure
AC
line
voltage
with
an
AC
voltmeter.
2.
If
AC
line
voltage
is
consistently
below
210 VAC,
plug
in
the
green
low-voltage
connection.*
3.
If
AC
line
voltage
is
approximately220VAC,
plug
in
the
red
connection.
Super Breakout 1-3

Table
1-1
Installation Requirements
PowerRequirements
Power
Supply:
110
VAC
@60 Hz
200
Watts
220 VAC @50 Hz
TemperatureRange
On
Location
and
No
lower
than
0degrees Celsius
In Stora5e:
(32
degrees Fahrenheit)
Humidity
Range
Relative
Humidity:
No
higher
than
49
degrees
Celsius (120 degrees Fahrenheit)
No
more
than
95%
Location Space Requirements*
Height:
169
centimeters
(66
inches)
Width:
62
centimeters
(25
inches)
Depth:
70
centimeters
(28
inches)
TV
Monitor
19-inch Black
and
White
*See Figure 1-3.
Type
of
Power
Cord
Atari has added a
strain-relief
cord
to
your
Super
Breakout
game. The advantage
of
this
type
of
cord
is
that
if
pulled
accidentally,
the
strain
relief
will
hold
the
cord
in
place at
the
cabinet
wall.
The plastic strain
relief
"cushions"
the
impact
of
the
shock
and
prevents
the
cord
from
pulling
the
wires
out
of
the
harness
connector.
D.
INTERLOCK,
POWER
ON/OFF
SWITCH
AND
OTHER
OPERATOR
CONTROLS
To
minimize
the
hazard
of
electrical
shock
while
you
are
working
on
the
inside
of
the
game cabinet,
two
interlock
switches have been installed.
One
is
located
behind
the
rear access
door
and
one
behind
the
coin
door.
These switches
remove
all
the
power
from
the
game
cabinet
while
the
doors
remain
open.
To
help
conserve energy, a
power
on/off
switch
has
been
placed
on
the
game so
that
it
can be
turned
off
during
closed
periods.
This
switch
is
located in
the
"--<s
8'!!11!11!!1!1!!!!!!m!lll_.........,
·<s
//
~
(70 CENTIMETERS)
(62 CENTIMETERS)
Figure 1-3 Location Set-up Requirements
1-4 Super Breakout

(
POWER ON/OFF SWITCH
NOTE:
WHEN TROUBLESHOOTING WITH THE
DOOR (S) OPEN, YOU MUST PULL INTERLOCK
PLUNGER OUT WITH THUMB
AND
FOREFINGER
AS INDICATED BY DIRECTION OF ARROW.
INTERLOCK SWITCH
Figure
1-4
Location
of
Interlock
and Power
On/Off
Switches
upper
rear
left-hand
corner
of
the
game
cabinet,
as
shown
in
Figure 1-4.
Interlock
Switch
Checkout
Procedure
Check
for
proper
operation
of
the
interlock
switches
by
performing
the
following
steps:
1.
Unlock
and
open
the
rear access
door
and
the
coin
door.
2. Plug
the
AC
power
cord
into
your
local
line
AC
outlet
(110
VAC
or
220 VAC).
3. Set
the
power
on/off
switch
to
the
"on"
position.
4.
Close
the
rear access
and
coin
door.
Within
ap-
proximately
30
seconds
after
closing
the
last
door
to
the
game
cabinet
the
TV
monitor
should
display
a
picture.
5.
Slowly
open
either
door
to
the
game
cabinet,
and
the
TV
picture
should
reappear,
when
either
the
rear access
or
coin
door
is
opened
to
approxi-
mately
one
inch.
Super Breakout 1-5

Table 1-2 Option Settings
Switch Settings on 8-Toggle DIP Switch
OPTION (located
at
position J8/9 on the Game
PCB)
1 2 3 4 5
Game
instruction
language
ON
ON
(as
displayed
on
ON
OFF
TV
screen) OFF
ON
OFF OFF
Coin
Mode
ON ON
ON
OFF
OFF
ON
OFF OFF
Game Length
ON
OFF
Extended Play Levels
(extended play equals
one
full
game)
6.
If
the
results
of
Step 5 are satisfactory,
the
inter-
lock
switchesare
operating
properly.
If
the
picture
does
not
disappear
as
described,
check
to
see
if
the
corresponding
interlock
switch
is
broken
from
its
mounting
or
stuck in
the
"on"
position.
7.
Close arid
lock
both
doors.
E.
OPERA.TOR
OPTIONS
The
operator
options
offer
maximum
player ap-
peal
for
each game
location.
These
options
are listed
in Table 1-2. Theyare preset
for
acertain game set-up
during
production.
To
determine
how
the
switches
have been set
for
the
game,
compare
the
attract
mode
with
the
information
in Table 1-2.
To change
the
toggle
positions
of
the
switch
as-
sembly
and set
the
desired
options,
the
printed
cir-
cuit
board
(PCB)
must
be
removed
according
to
the
following
procedure:
1-6 Super Breakout
RESULT
6 7 8
English
German
French
Spanish
Free play
2 Plays/Coin
1 Coin/Play
2 Coins/Player
5 Balls
3 Balls
-
Progressive Cavity Double
Breakout Breakout Breakout
ON ON
ON
No
extended
play
allowed
ON ON
OFF
200
200
200
ON
OFF
ON
400
300
400
ON
OFF OFF
600
400
600
OFF
ON
ON
900
700
800
OFF
ON
OFF 1200
900
1000
OFF OFF
ON
1600 1100 1200
OFF OFF OFF
2000
1400 1500
....-~~~~~~~NOTE~~~~~~~---
This game
includes
a
new
style
of
easy-
access
PCB.
The radio
frequency
shield
has
been redesigned
to
use
only
three
in-
dividual
quarter-turn
fasteners
as
a
direct
result
of
field
input.
1.
Unplug
the
game
power
on/off
switch and
open
the
rear access
door.
2.
Locate
the
radio
frequency
(RF)
shield board
as-
sembly
immediately
inside
the
game cabinet be-
hind
the
rear access
door
(see Figure 1-5).
On
one
end
of
the
assembly
is
a small
PCB
with
an
edge
connector
coming
from
the
edge
of
the
Super
Breakout
game
PCB.
(The
RF
Shield Assembly
is
an
aluminum
box
with
hundreds
of
holes.)
3.
Turn
the
three
individual
quarter-turn
fasteners
on
the
RF
Shield assembly
%-turn
to
the
left,
or
counterclockwise.
('

(
..
zo
CDJ-
a::Dw
CilJ
..
=~
cca
...
[[]JO.
CDJ
...
CDJOO
GAME PCB
----RF
SHIEL.D
Figure 1-5
Option
DIP Switches and Game
PCB
Location and Removal
Super Breakout 1-7

SELF-TEST-SWITCH
---VOLUME
CONTROL
VOLUME
DECREASE:
COUNTER-
CLOCKWISE
Figure 1-6 Location
of
Self-Test Switch and Volume Control
4.
Carefully
pull
out
the
Super Breakout game
PCB
and
the
RF
Shield
board
together
as
a
unit.
These
would
not
normally
need
to
be separated
when
making
option
switch
changes.
5.
Set
the
switches
for
the
desired
options,
as
listed
in
Table 1-2.
6.
Reinstall
both
PCBs
by
following
steps 1throu_gh4
in reverse
order.
Do
not
force
or
bend
the
game
PCB.
Before reinstalling, always inspect
the
game
PCB
for
damage.
7.
Close and
lock
the
rear access
door.
8.
Plug in
the
game and
verify
that
ali
options
func-
tion
by
playing
the
game.
1-8
Super
Breakout
F. SELF-TEST PROCEDURE
Super Breakout
will
test
itself
and
provide
data
fo
demonstrate
that
the
game's
circuitry
and
controls
are
working
properly.
This
procedure
uses
the
TV
monitor
and
the
speaker;
no
ad-
ditional
equipment
is
required.
See
Figure 1-6
for
location
of
the
Self-test switch. To start
the
proce-
dure,
slide this switch
to
on
as
indicated
in
the
figure.
See
Table 1-3
for
further
details and
in-
structions
on
the
seif-test.
We
suggest
that
you
run
the
self-test each
time
the
coin
box
is
opened.
G. VOLUME CONTROL
If
volume
is
incorrect
for
your
location,
open
the
coin
door
and adjust
the
volume
control
as
indicated
in Figure 1-6.
•

Table 1-3 Self-Test Procedure
Instruction Result
if
Test Passes Result
if
Test Fails
1.
Preliminary
Set
volume
level
potentiometer
Not
Applicable
Not
Applicable
(located
on
a
bracket
immed-
iately
behind
and
to
the
1
left
of
the
coin
door)
to
Yi
volume.
2. RAM Test
Set Self-Test Slide
switch
Clears
the
Screen The
TV
monitor
screen displays a
(located above
the
volume
pattern,
and aseries
of
eight
tones
potentiometer,
immediately
(representing
DO
through
07
behind
and
to
the
left
of
the
respectively)
sound
off.
coin
door)
to
the
"on"
position.
A
distinct
LOW
tone
indicates a
good
bit.
A
HIGH
tone
indicates
the
bit
is
different
from
what
it
should
be.
The test stops (video, no audio) un-
til the self-test switch
is
turned
to
"off",
and then back on again.
3.
ROM
Test
(
No
operator
action
required.
When
ROMs 0, 1, 2, 3,
and
4
When
ROMs 0, 1,2, 3,
and
4do
not
checksum
correctly
no
message
checksum,
a message
is
displayed
Immediately
follows
instruc-
is
displayed
on
the
TV
screen.
on
the
TV screen
to
indicate
the
tion
2
if
it
passes. This step failed
ROM
number.
It
also
indi-
automatically
tests ROMS 0, 1, cates
the
difference
between
2, 3, and 4
that
represent
five
obtained
value and
the
expected
1K
byte
blocks.
value, in a
2-digit
hexadecimal
number.
4. Lights and
Audio
Test
Operator
should
adjust
volume
The
one-
and
two-player
start Lights
do
not
turn
on.
control.
lights and
the
serve
light light
up. Proceed
to
instruction
5.
Immediately
follows
instruc-
Four
audio
tones
are also Either
no
tones
or
missing tones.
tion
3
whether
or
not
it
passes.
sounded
(from
high
to
low
tone).
5. Switch and Lamp Test
Immediately
follows
instruc-
Paddle
control
potentiometer
re-
No
potentiometer
values displayed,
tion
4
whether
or
not
it
passes. mains displayed. All
lights
remain and any
one
or
several lights
lighted.
turn
off.
Rotate Paddle
Knob
All values from 00
to
FF
hexa- Values
not
between
00 and
FF.
decimal notation should be ob- Possibility
potentiometer
too
noisy
tainable. Any movement
of
the
as
a result
of
a
dirty
pot.
knob should cause the numbers on
the screen
to
move
not
more than
1 digit in either direction.
Push all
the
following
switches:
SLAM,
COIN
SWITCHES,
Each
pressed
switch
generates
Neither
a
click
or
any
sound.
PLAYER
START
SWITCHES,
audible
click.
SERVE
SWITCH, GAME
SELECT
KNOB.
Super Breakout 1-9

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