Reference Manual Contents - Page 9
TitanUniversal_Man_v7-0_TM.doc 02 September 2013
6.2.4 Removing or adding fixtures................................................................. 99
6.2.5 Reversing a shape..............................................................................100
6.2.6 Deleting shapes.................................................................................100
6.3 Advanced options ................................................................ 100
6.3.1 Fading shape size and speed ...............................................................100
6.4 Pixel Mapper examples......................................................... 100
6.4.1 Randomising effects ...........................................................................100
6.4.2 Overlaying effects..............................................................................104
6.4.3 Creative use of fixture layouts .............................................................106
6.4.4 Other Layout Editor tools ....................................................................110
6.4.5 Playback Order and Priorities...............................................................111
6.4.6 Displacement and Layer Properties.......................................................115
6.4.7 Spawn and Pre-Spool .........................................................................118
7. Cues 123
7.1 Creating a cue..................................................................... 123
7.1.1 How Titan Mobile works when programming..........................................123
7.1.2 Creating a cue...................................................................................124
7.1.3 Quick Build cues ................................................................................124
7.1.4 Using shapes/effects in cues................................................................125
7.1.5 Blind mode........................................................................................125
7.2 Using a cue......................................................................... 125
7.2.1 HTP and LTP......................................................................................125
7.2.2 Playing back a cue .............................................................................125
7.2.3 Changing playback pages....................................................................126
7.2.4 Viewing active playbacks ....................................................................126
7.2.5 Speed Masters...................................................................................127
7.2.6 Releasing running playbacks................................................................127
7.2.7 Turning off individual fixtures/attributes in playbacks .............................128
7.3 Editing cues........................................................................ 128
7.3.1 Editing a cue by merging ....................................................................128
7.3.2 Updating stored values and palettes used in a cue .................................129
7.3.3 Playback and Cue view .......................................................................129
7.3.4 Using parts of existing cues - the Include function..................................130
7.3.5 Removing attributes from cues using “Off” ............................................131
7.4 Copying, moving, linking and deleting .................................... 132
7.4.1 Copying or moving a cue ....................................................................132
7.4.2 Deleting a cue ...................................................................................133
7.5 Cue timing.......................................................................... 133
7.5.1 Setting fade times and Overlap for a cue ..............................................133
7.5.2 Changing fixture order........................................................................135
7.5.3 Setting attribute fade times for a cue ...................................................136
7.5.4 Editing times in the programmer..........................................................137
7.6 Advanced options ................................................................ 137
7.6.1 Release mask....................................................................................137
7.6.2 Shape size/speed on fader ..................................................................138
7.6.3 Curve...............................................................................................138
7.6.4 Locking a playback onto a handle.........................................................138
7.6.5 Playback priority................................................................................138
7.6.6 Blind mode........................................................................................139
7.6.7 Key Profile ........................................................................................139
8. Chases 141
8.1 Creating a chase ................................................................. 141
8.1.1 Programming a chase.........................................................................141
8.1.2 Creating a chase with Quick Build ........................................................142
8.2 Playback ............................................................................ 142
8.2.1 Playing back a chase ..........................................................................142
8.2.2 Connecting a chase for control.............................................................143
8.2.3 Setting speed and crossfade for a chase ...............................................143
8.2.4 Manually controlling the steps of a chase ..............................................144
8.2.5 Changing chase direction ....................................................................144
8.2.6 Jumping to a step ..............................................................................144
8.3 Editing a chase.................................................................... 145
8.3.1 Opening a chase for editing.................................................................145
8.3.2 Editing a chase using Unfold................................................................145
8.4 Copying, moving, linking and deleting .................................... 146
8.4.1 Copying or moving a chase .................................................................146
8.4.2 Deleting a chase ................................................................................146