Avolites Titan One User manual

Titan Mobile
and Titan One
Operator’s Manual
Version 7.0
Installation media inside

TitanUniversal_Man_v7-0_TM.doc 02 September 2013

TitanUniversal_Man_v7-0_TM.doc 02 September 2013
Useful Avolites phone numbers:-
Avolites England
Sales and service* (+44) (0) 20 8965 8522
Service out of hours* (+44) (0) 831 17 8888
Fax (+44) (0) 20 8965 0290
Website http://www.avolites.com
Before contacting Avolites for service enquiry please ensure that you
have the product serial number and the software version. The serial
number can be found on the back of the desk; the software version is
displayed on the menu prompt when Titan Mobile is switched to
System mode.
The latest version of this manual and console software can be
downloaded from the Avolites website.
The small print :
No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such
the detail within this manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or
consequential damages or loss whatsoever (including, without limitation, damages for
loss of profits, business interruption, or other pecuniary loss) arising out of the use or
inability to use the console even if Avolites Ltd. has been advised of the possibility of
such damages. Because some jurisdictions do not allow the exclusion or limitation of
liability for consequential or incidental damages, the above limitation may not apply to
you.
Avolites Ltd recognise that all trademarks within the manual are the property of their
respective owners.
Reprint and revision history:
Titan Universal Manual v7: July 2013

TitanUniversal_Man_v7-0_TM.doc 02 September 2013
Written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk

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SECTIONS
1. QUICK START 13
2. SETTING UP AND USING THE CONSOLE 17
3. PATCHING 39
4. CONTROLLING DIMMERS AND FIXTURES 57
5. PALETTES 79
6. SHAPES AND PIXEL MAPPER EFFECTS 91
7. CUES 123
8. CHASES 141
9. CUE LISTS 151
10. RUNNING THE SHOW 169
11. REMOTE CONTROL 181
12. USER SETTINGS AND OTHER OPTIONS 187
13. WORKING WITH FIXTURE PERSONALITIES 201
14. NETWORKING THE CONSOLE 205
15. USING DIFFERENT AVOLITES CONSOLES 215
16. RELEASE NOTES 219
17. GLOSSARY OF TERMS 241
This icon shows important information which you should
know about to avoid damage to your console or loss of
important data.
This icon shows information which is useful to know.
This icon shows handy tips which will help you use the
console more efficiently.

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CONTENTS
1. Quick Start 13
1.1 Patching fixtures ................................................................... 13
1.2 Controlling fixtures ................................................................ 13
1.3 Programming cues and chases................................................. 14
1.4 Programming palettes ............................................................ 15
1.5 DMX / network setup ............................................................. 15
2. Setting up and using the console 17
2.1 Guide to Titan Mobile ............................................................. 17
2.2 Connecting up.......................................................................20
2.2.1 Cautions ............................................................................................ 20
2.2.2 Software installation............................................................................ 20
2.2.3 Connecting Titan Mobile panel to your laptop/PC..................................... 20
2.2.4 Connecting DMX lines.......................................................................... 21
2.2.5 Using two monitors ............................................................................. 21
2.2.6 Other connections............................................................................... 22
2.3 Using the on-screen workspace ............................................... 22
2.3.1 Workspace windows ............................................................................ 22
2.3.2 The menu area of the touch screen ....................................................... 25
2.3.3 The Heads-Up Display (HUD)................................................................ 27
2.3.4 Visualiser........................................................................................... 28
2.3.5 Key profiles........................................................................................ 28
2.3.6 Undo/Redo......................................................................................... 28
2.3.7 Key macro buttons.............................................................................. 29
2.3.8 Keyboard shortcuts ............................................................................. 29
2.3.9 Locking the console............................................................................. 30
2.4 Titan Simulator .....................................................................31
2.4.1 Installing Titan Simulator..................................................................... 31
2.4.2 Running Titan Simulator ...................................................................... 32
2.5 Loading and saving shows ...................................................... 32
2.5.1 Saving the show ................................................................................. 32
2.5.2 Loading a show................................................................................... 33
2.5.3 Importing parts of other shows............................................................. 34
2.5.4 Autosave ........................................................................................... 35
2.5.5 Backing up existing show files to USB pen drive...................................... 36
2.6 Clearing the console............................................................... 36
2.7 Creating reports.................................................................... 36
3. Patching 39
3.1 Patching new fixtures or dimmers ............................................ 39
3.1.1 Fixture select buttons and handles ........................................................ 39
3.1.2 Patching dimmers ............................................................................... 40
3.1.3 Patching moving light fixtures............................................................... 41
3.1.4 Visualiser Auto Patch........................................................................... 44
3.1.5 Patching fixtures with multiple cells (sub fixtures)................................... 44
3.1.6 Patching by RDM................................................................................. 44
3.1.7 Finding a lost fixture............................................................................ 45
3.2 Changing the patch................................................................ 46
3.2.1 Patch View......................................................................................... 46
3.2.2 View detailed fixture information........................................................... 47
3.2.3 Changing DMX address using Patch menu .............................................. 47
3.2.4 Setting legends................................................................................... 48
3.2.5 DMX view window ............................................................................... 49
3.2.6 Fixture Exchange ................................................................................ 50
3.2.7 Update personalities............................................................................ 50
3.3 Copying, moving and deleting fixtures...................................... 51
3.3.1 Copying or moving a patched fixture ..................................................... 51
3.3.2 Using copied fixtures........................................................................... 51
3.3.3 Deleting a patched fixture.................................................................... 52
3.4 Advanced options ..................................................................52
3.4.1 Swap pan and tilt................................................................................ 52
3.4.2 Invert attributes ................................................................................. 52
3.4.3 Attribute limits.................................................................................... 53
3.4.4 Fixture / Attribute curves..................................................................... 54
3.4.5 Freeze fixtures or attributes ................................................................. 54

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3.4.6 Editing the personality......................................................................... 55
4. Controlling dimmers and fixtures 57
4.1 Using the select buttons and wheels......................................... 57
4.1.1 Selecting fixtures and dimmers for control ............................................. 57
4.1.2 Setting fixtures to a start position (Locate)............................................. 58
4.1.3 Clearing selection................................................................................ 59
4.1.4 Fixtures with multiple cells/subfixtures .................................................. 60
4.1.5 Changing attributes using the wheels .................................................... 61
4.1.6 Setting attributes using the touch screen ............................................... 63
4.1.7 Setting attributes from the softkeys ...................................................... 65
4.1.8 Adjusting attributes with the @ buttons ................................................. 66
4.1.9 Selecting fixtures and dimmers by number (Channel).............................. 66
4.1.10 Selecting using a pattern.................................................................... 67
4.1.11 Selecting fixtures which are in a palette or playback.............................. 68
4.1.12 Attribute groups – IPCGBES-FX........................................................... 69
4.1.13 Using fixture groups .......................................................................... 69
4.1.14 Fixture Order and Fixture Layout in groups........................................... 70
4.1.15 Stepping through selected fixtures one at a time................................... 72
4.1.16 Highlighting the selected fixture with Prev/Next .................................... 72
4.1.17 Flash selected fixtures to full .............................................................. 72
4.1.18 Turn off unselected fixtures ................................................................ 72
4.1.19 Align fixtures .................................................................................... 72
4.1.20 Flip.................................................................................................. 73
4.1.21 Fan mode......................................................................................... 73
4.1.22 Setting fixture/attribute times............................................................. 76
4.2 Viewing and using numerical values ......................................... 77
4.2.1 The Channel Grid window..................................................................... 77
4.3 Advanced options ..................................................................78
4.3.1 The ML Menu button............................................................................ 78
4.3.2 Lamping fixtures on and off.................................................................. 78
5. Palettes 79
5.1 Creating palettes...................................................................80
5.1.1 Which attributes are stored in palettes................................................... 80
5.1.2 Storing a palette................................................................................. 80
5.1.3 Quick record....................................................................................... 82
5.1.4 Setting legends for palettes.................................................................. 83
5.1.5 Creating an effects palette (shape or pixel mapper)................................. 84
5.1.6 Creating a time palette........................................................................ 84
5.2 Recalling palettes ..................................................................85
5.2.1 Recalling a palette value ...................................................................... 85
5.2.2 Palette pages ..................................................................................... 85
5.2.3 Quick palettes with no fixtures selected ................................................. 85
5.2.4 Setting palettes to all fixtures in a playback ........................................... 85
5.3 Editing palettes ..................................................................... 86
5.3.1 Viewing and editing the content of palettes ............................................ 86
5.3.2 Changing the content of palettes........................................................... 86
5.3.3 Updating palettes used in a playback..................................................... 87
5.4 Copying, moving and deleting palettes ..................................... 87
5.4.1 Copying or moving a palette................................................................. 87
5.4.2 Deleting palettes................................................................................. 88
5.5 Timing with palettes............................................................... 88
5.5.1 Palettes with saved times..................................................................... 88
5.5.2 Manually overriding palette times.......................................................... 88
5.5.3 Manual fixture overlap when recalling palettes........................................ 89
5.5.4 Master Time for palettes ...................................................................... 89
6. Shapes and Pixel Mapper effects 91
6.1 Creating effects.....................................................................92
6.1.1 Creating a shape................................................................................. 92
6.1.2 Changing size and speed of a shape...................................................... 93
6.1.3 Changing the phase of a shape across multiple fixtures............................ 94
6.1.4 Creating Pixel Mapper effects................................................................ 95
6.1.5 Pixel mapper Layer Masters.................................................................. 98
6.2 Editing shapes and effects ...................................................... 98
6.2.1 Editing shapes and effects in cues......................................................... 98
6.2.2 Selecting a running shape to edit.......................................................... 99
6.2.3 Changing fixture order in a shape ......................................................... 99

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6.2.4 Removing or adding fixtures................................................................. 99
6.2.5 Reversing a shape..............................................................................100
6.2.6 Deleting shapes.................................................................................100
6.3 Advanced options ................................................................ 100
6.3.1 Fading shape size and speed ...............................................................100
6.4 Pixel Mapper examples......................................................... 100
6.4.1 Randomising effects ...........................................................................100
6.4.2 Overlaying effects..............................................................................104
6.4.3 Creative use of fixture layouts .............................................................106
6.4.4 Other Layout Editor tools ....................................................................110
6.4.5 Playback Order and Priorities...............................................................111
6.4.6 Displacement and Layer Properties.......................................................115
6.4.7 Spawn and Pre-Spool .........................................................................118
7. Cues 123
7.1 Creating a cue..................................................................... 123
7.1.1 How Titan Mobile works when programming..........................................123
7.1.2 Creating a cue...................................................................................124
7.1.3 Quick Build cues ................................................................................124
7.1.4 Using shapes/effects in cues................................................................125
7.1.5 Blind mode........................................................................................125
7.2 Using a cue......................................................................... 125
7.2.1 HTP and LTP......................................................................................125
7.2.2 Playing back a cue .............................................................................125
7.2.3 Changing playback pages....................................................................126
7.2.4 Viewing active playbacks ....................................................................126
7.2.5 Speed Masters...................................................................................127
7.2.6 Releasing running playbacks................................................................127
7.2.7 Turning off individual fixtures/attributes in playbacks .............................128
7.3 Editing cues........................................................................ 128
7.3.1 Editing a cue by merging ....................................................................128
7.3.2 Updating stored values and palettes used in a cue .................................129
7.3.3 Playback and Cue view .......................................................................129
7.3.4 Using parts of existing cues - the Include function..................................130
7.3.5 Removing attributes from cues using “Off” ............................................131
7.4 Copying, moving, linking and deleting .................................... 132
7.4.1 Copying or moving a cue ....................................................................132
7.4.2 Deleting a cue ...................................................................................133
7.5 Cue timing.......................................................................... 133
7.5.1 Setting fade times and Overlap for a cue ..............................................133
7.5.2 Changing fixture order........................................................................135
7.5.3 Setting attribute fade times for a cue ...................................................136
7.5.4 Editing times in the programmer..........................................................137
7.6 Advanced options ................................................................ 137
7.6.1 Release mask....................................................................................137
7.6.2 Shape size/speed on fader ..................................................................138
7.6.3 Curve...............................................................................................138
7.6.4 Locking a playback onto a handle.........................................................138
7.6.5 Playback priority................................................................................138
7.6.6 Blind mode........................................................................................139
7.6.7 Key Profile ........................................................................................139
8. Chases 141
8.1 Creating a chase ................................................................. 141
8.1.1 Programming a chase.........................................................................141
8.1.2 Creating a chase with Quick Build ........................................................142
8.2 Playback ............................................................................ 142
8.2.1 Playing back a chase ..........................................................................142
8.2.2 Connecting a chase for control.............................................................143
8.2.3 Setting speed and crossfade for a chase ...............................................143
8.2.4 Manually controlling the steps of a chase ..............................................144
8.2.5 Changing chase direction ....................................................................144
8.2.6 Jumping to a step ..............................................................................144
8.3 Editing a chase.................................................................... 145
8.3.1 Opening a chase for editing.................................................................145
8.3.2 Editing a chase using Unfold................................................................145
8.4 Copying, moving, linking and deleting .................................... 146
8.4.1 Copying or moving a chase .................................................................146
8.4.2 Deleting a chase ................................................................................146

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8.4.3 Deleting a step from a chase ...............................................................146
8.5 Chase timing....................................................................... 146
8.5.1 Global timings for chases....................................................................146
8.5.2 Individual cue times in chases .............................................................148
8.5.3 Setting attribute fade times for a cue in a chase ....................................149
8.6 Advanced options ................................................................ 149
8.6.1 Loop/Stop on Final Cue.......................................................................149
8.6.2 Forwards/backwards/bounce/random ...................................................149
8.6.3 Cue linking........................................................................................150
8.6.4 Renumber cues..................................................................................150
9. Cue Lists 151
9.1 Creating a cue list................................................................ 151
9.1.1 Programming a cue list.......................................................................151
9.1.2 Changing legends for cues in a cue list .................................................153
9.1.3 Autoloading a playback within a cue list................................................153
9.1.4 Running a key macro from a cue list.....................................................154
9.1.5 Keyboard shortcuts/syntax for cue lists.................................................154
9.2 Cue List playback ................................................................ 155
9.2.1 Running a cue list ..............................................................................155
9.2.2 Killing a cue list .................................................................................155
9.3 Editing cue lists................................................................... 156
9.3.1 Playback View window........................................................................156
9.3.2 Editing values in Cue View window.......................................................156
9.3.3 Moving and copying cues ....................................................................156
9.3.4 Editing a cue list using Unfold..............................................................157
9.3.5 Using Update to change tracked cues ...................................................158
9.3.6 Editing a cue list which is running ........................................................158
9.3.7 Editing a cue list while recording..........................................................159
9.3.8 Disabling a cue..................................................................................159
9.4 Copying, moving, linking and deleting .................................... 159
9.4.1 Copying or moving a cue list ...............................................................159
9.4.2 Deleting a cue list ..............................................................................160
9.4.3 Deleting a cue from a cue list ..............................................................160
9.5 Cue list timing..................................................................... 160
9.5.1 Time and fade options for Cue Lists......................................................160
9.5.2 Cue linking & Link Offset.....................................................................161
9.5.3 Individual attribute fade times.............................................................162
9.5.4 Fixture overlap ..................................................................................162
9.5.5 Running a cue list to timecode.............................................................163
9.6 Advanced options ................................................................ 164
9.6.1 Release mask....................................................................................164
9.6.2 Fader mode.......................................................................................165
9.6.3 Handle Paging ...................................................................................165
9.6.4 Cue Options ......................................................................................165
9.6.5 Autoload...........................................................................................165
9.6.6 Macro Links.......................................................................................165
9.6.7 Key Profile ........................................................................................166
9.6.8 Shape Size/Shape Speed ....................................................................166
9.6.9 Tracking ...........................................................................................166
9.6.10 Move In Dark (MID) functions............................................................166
9.6.11 Fire first cue option ..........................................................................167
10. Running the show 169
10.1 Playback controls................................................................. 169
10.1.1 Back up the show.............................................................................169
10.1.2 Label the console .............................................................................169
10.1.3 Master faders ..................................................................................169
10.1.4 Speed Masters.................................................................................169
10.1.5 Group Masters .................................................................................170
10.1.6 Flash and swop buttons ....................................................................170
10.1.7 Playback priority ..............................................................................171
10.1.8 Locking a playback onto the same handle on every page.......................171
10.1.9 Viewing active playbacks...................................................................171
10.1.10 Blind mode....................................................................................172
10.1.11 Busking with palettes......................................................................172
10.2 Using multiple on-screen workspaces ..................................... 173
10.2.1 View menu......................................................................................173
10.3 Organising the console ......................................................... 173

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10.3.1 Using the Move function....................................................................173
10.4 Set List window................................................................... 174
10.5 MIDI or DMX remote triggering.............................................. 175
10.5.1 Connecting remote trigger sources .....................................................175
10.5.2 Setting up remote triggering..............................................................175
10.5.3 Classic Pearl MIDI triggers.................................................................177
10.6 Running a second console as backup...................................... 177
10.6.1 Setting up consoles for backup ..........................................................178
11. Remote control 181
11.1 Setting up the remote.......................................................... 181
11.1.1 Using an existing network .................................................................182
11.1.2 Network setup using a dedicated access point......................................182
11.2 Operating the remote........................................................... 182
11.2.1 Keypad...........................................................................................183
11.2.2 Controlling fixtures...........................................................................183
11.2.3 Recording groups and palettes...........................................................185
12. User Settings and other options 187
12.1 Configuring the Workspace ................................................... 187
12.1.1 Opening workspace windows .............................................................187
12.1.2 Selecting and positioning workspace windows......................................187
12.1.3 Saving workspaces...........................................................................188
12.1.4 Compatibility windows for Pearl Expert shows......................................189
12.1.5 Configuring an external monitor.........................................................189
12.2 Key Profiles ........................................................................ 189
12.2.1 Creating and editing key profiles........................................................189
12.2.2 Selecting a Key Profile ......................................................................190
12.2.3 Individual Key profiles for playbacks...................................................191
12.3 The System menu ............................................................... 191
12.3.1 TitanNet Security .............................................................................191
12.3.2 Network Settings .............................................................................191
12.3.3 User Settings...................................................................................191
12.3.4 Key Profiles .....................................................................................192
12.3.5 Wipe...............................................................................................192
12.3.6 DMX settings ...................................................................................193
12.3.7 Triggers..........................................................................................193
12.3.8 Display Setup ..................................................................................193
12.3.9 Assign mastering .............................................................................193
12.4 DMX output mapping ........................................................... 193
12.4.1 Configuring DMX outputs...................................................................193
12.4.2 TitanNet Overview............................................................................195
12.5 Curves............................................................................... 195
12.6 Upgrading the software ........................................................ 199
13. Working with Fixture Personalities 201
13.1.1 Downloading fixture personalities from Avolites....................................201
13.1.2 Updating the personality library on the console....................................202
13.1.3 User/custom personalities .................................................................202
13.1.4 Requesting a new fixture personality ..................................................203
13.1.5 Reporting a personality bug to Avolites ...............................................203
13.1.6 In an emergency..............................................................................203
14. Networking the console 205
14.1 Controlling fixtures over a network......................................... 205
14.1.1 Setting IP address............................................................................205
14.1.2 Setting up DMX outputs ....................................................................206
14.1.3 A simple Art-Net system ...................................................................206
14.1.4 Setting up an Art-Net system.............................................................207
14.1.5 Additional Art-Net Resources .............................................................209
14.2 Connecting to a simulator with ACDI ...................................... 209
14.2.1 ACDI ..............................................................................................209
14.3 Module Setup...................................................................... 210
14.4 Using Active Fixtures with CITP ............................................. 210
14.4.1 Example CITP setup .........................................................................211
14.5 All about IP addressing......................................................... 211
14.5.1 Setting your IP address.....................................................................211
14.5.2 Subnet Masks..................................................................................212

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14.5.3 Choosing an IP address and Subnet Mask............................................212
14.5.4 Automatically assigning IP addresses (DHCP).......................................213
14.5.5 Private IP address ranges..................................................................213
15. Using different Avolites consoles 215
15.1 The console controls ............................................................ 215
15.2 Programming features in Titan .............................................. 216
16. Release notes 219
16.1 Version 7.0......................................................................... 219
16.1.1 Upgrade instructions.........................................................................219
16.1.2 New Features ..................................................................................220
16.1.3 Improvements.................................................................................227
16.1.4 Changes .........................................................................................228
16.1.5 Bugs fixed.......................................................................................229
16.1.6 Known issues...................................................................................236
16.2 Version 6.2......................................................................... 236
16.2.1 Upgrading from: 6.1:........................................................................236
16.2.2 Improvements.................................................................................236
16.2.3 Changes .........................................................................................237
16.2.4 Bugs fixed.......................................................................................237
16.2.5 Known Issues ..................................................................................237
16.3 Version 6.1......................................................................... 238
16.3.1 Upgrading from: 6.0:........................................................................238
16.3.2 Changes .........................................................................................238
16.3.3 Bugs fixed.......................................................................................238
17. Glossary of terms 241
INDEX 247

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1. Quick Start
This section is a quick guide on how to do most things on Titan
Mobile. Each section has a link to take you to the appropriate manual
section for more details.
Softkeys are shown in square brackets like [This].
1.1 Patching fixtures
Press Patch, [Dimmers] or [Fixtures].
For Fixtures, from the softkeys choose fixture manufacturer (type on
keyboard to filter the list) then fixture type, then fixture mode.
Set [DMX Line] and [Address]. Console will automatically set these if
you don’t change them.
Press buttons in the Fixtures window to patch the fixture. (Section
3.1.3, p41).
To patch a number of dimmers or fixtures at once, drag over buttons
to draw a selection box on the screen. Or, set [Quantity] in the patch
menu.
To change DMX address or line, use [Repatch Fixtures]. (Section 3.2,
p46).
View fixture patch
To see an overview screen of how the console is patched, press
Window Open then Patch (Section 3.2.1 , p46).
Setting fixture options
Press Patch, [Edit Fixtures], or use the Patch View screen.
1.2 Controlling fixtures
Select fixtures for control by pressing select buttons.
Press Locate to “home” selected fixtures with lamp on. . (Section
4.1.2. p58). Hold locate and press attribute button to remove that
attribute from the locate (e.g. to locate without changing pan/tilt,
hold Locate and press Pan/Tilt).
Select attribute to control using attribute bank buttons (below the
wheels) , then turn the wheels to set fixture. Display shows which
attribute each wheel is controlling. (Section 4.1.5, p61).
Open Attribute window onscreen (Window Open, Attribute Options) to
select attributes from buttons. (Section 4.1.6, p63).
Use Palettes to store often-used colours, positions etc. for instant
recall, see next page.
Shapes (effects)
Select fixtures. The order of fixture selection is used by shapes.

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At top menu press [Shapes and Effects], [Shape Generator],
[Create]. Select attribute of shape then select a shape to run.
(Section 6.1.1, p92).
Or from the Shape Library window (Window Open, [Open Workspace
Window], [Shape Library]) you can select a shape directly. Filter the
list of shapes using the attribute buttons.
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase,
Spread and Offset] to configure the shape.
Fixture Groups
Fixtures may be grouped for quick selection, press Group, [Record
Group], select fixtures for group, set legend using [Provide a legend],
press [Store]. Order of fixture selection is remembered for use with
shapes. (Section4.1.13, p69).
1.3 Programming cues and chases
Cues
Set up the look to be recorded.
Press Record.
Set [Record Mode] to Channel (saves only modified attributes),
Fixture (saves all attributes of fixtures which have been modified or
are selected), Stage (saves all attributes of all fixtures with nonzero
dimmer), or Quick Build (merges palettes and playbacks into the cue
when you select them).
To store, press blue Select button on playback fader, or press button
in Playbacks window. (Section 7.1.2, 124).
Chases
Press Record twice (or Record then [Create Chase]) .
Press blue Select button on a playback fader, or press button in
Playbacks window.
Set up the look for the first step, press playback select button to
store. Repeat until all steps stored. Quick Build mode can be used to
merge palettes and cues into chase steps.
Press Exit to finish storing chase steps. (Section 8.1.1, 141).
Timings
All times (cue times and fixture attribute times) are stored in the
programmer and are saved when you store a cue.
To edit times in the programmer before saving, press the Times
button (previously labelled “Set” on Titan Mobile/Sapphire Touch and
“Next Time” on Pearl Expert/Tiger Touch).
For chases, speed and fade can be set with wheels A and B when the
chase is running.
To edit times in a saved cue, at top level menu press [Edit Times]
then the select button for the playback. Timing options are set from
softkeys.

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[Fixture Overlap] sets each fixture to fade in sequence (100%=all
together, 0%=fixture waits for previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section
8.5, p146).
Cue Lists
Cues may be stored in a Cue List which allows a full show to be run
from a Go button. Chases can be included using Autoload.
1.4 Programming palettes
Set up the attributes to be recorded. If attribute is the same for all
fixtures of one type (e.g. colour), only one fixture need be set up and
palette will be “shared”.
Press Record, Palette.
Use [Set Mask] to choose attributes to record/exclude.
Press a grey palette button to store, or press a button in one of the
Colours/Positions/Gobos windows. (Section 5.1.2, p80).
To recall palette, select fixtures, select recall mask using Attribute
Bank buttons, press palette button.
To set a legend, press [Set Legend] then the palette’s button. Press
[Picture] to draw a picture legend.
Quick Record
Press an unused button in one of the windows – the button turns red
with a +. Press again to save the palette. The mask is automatically
set to match the window (e.g. Positions window is masked for only
position attributes).
Busking with palettes
To fade palettes when busking a show, select fixtures, type fade time
on the keypad then recall the palette (you have to do this each time).
If no fixtures selected, palette will recall to all applicable fixtures.
To set fixture overlap, type 0-100 then press [Set Overlap], then
recall the palette.
To set a fade time for all palettes, press Palette then [Master Time].
(Section 5.5, p88). Faded palettes do not go into the programmer so
don’t use fades when programming.
1.5 DMX / network setup
The console can output up to 12 universes of DMX (called DMX Lines)
which may be routed to the 4 XLR sockets or over Ethernet. The Pro
versions of Pearl Expert and Tiger Touch can output 16 Universes.
The Titan One dongle is limited to a single universe. By connecting
further DMX processing nodes to the network using TitanNet, you can
control up to 64 universes.
Switch to System mode by holding Avo and pressing Disk, press
[DMX Settings].

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Select a Node on the left (where the DMX is going to), click the blue
arrow. On the right, select the DMX line it will be fed by. The ‘i’
buttons set properties for Nodes/Lines. (Section 5.5, p193).
To change the IP address of the console, press [Network Settings] in
System mode (Section 14.1.1, p205).
To change User Settings which let you personalise how the console
works, hold down Avo and select [User Settings] (Section.12.3.3,
p191).

2. Setting up and using the console - Page 17
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2. Setting up and using the console
Welcome to Titan Mobile from Avolites. This manual is a reference
guide to all the functions of the console.
We explain things in the order you’re most likely to use them, so we
start with how to set up the console, then look at patching lights,
controlling lights and how to program cues.
2.1 Guide to Titan Mobile
•The Playback faders are used to store and play back cues or chases.
The Page Select buttons let you change to a different page of
playbacks. The bottom of the screen shows information about each
playback.
•The Attribute Control wheels are used to set control values
(attributes) for the fixtures, and to set chase speeds and fades. The
bottom right corner of the screen shows information about the
attributes being controlled.
•The Attribute select buttons are used to select which attributes of a
fixture (e.g. colour, gobo, position) are going to be controlled using the
Attribute control wheels
Fixture selection
buttons
Attribute
select buttons
Playback page
select buttons Chase and cuelist
control buttons
Function
buttons
Numeric
keypad and
controls
menu softkeys
Workspace, macro
and executer
buttons
10 playback
faders
Workspace window
select buttons
Panel
reset

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Control wheels. The buttons have lights on to show you which
attributes are active. Attribute functions such as Fan and Shapes are
also controlled here.
•The Chase and Cuelist control buttons allow you to start and stop
chases and cuelists, and move about in the list.
•The Numeric keypad and other control buttons are used to enter
values and change controls on the system.
•The Function buttons are used to carry out functions such as storing
cues, copying, saving to disk, etc.
•The Workspaces, Macros and Executers buttons are programmable
buttons which can be used to store workspaces (screen layouts),
button macros or cues.
•The Workspace Window select buttons are used to set which
windows are shown on the screen.
The screen
The system is designed to be used with a touch screen, but may be used
with a mouse - just click where the manual says 'touch'. .
•Four Workspace Windows may be shown on the screen. These
contain touch buttons to control fixture selection, palette selection,
groups, shapes, attributes, and so on. Visualiser may also be shown in
a window.
•The system Menu softkeys are down the top right hand side. You can
select these by touching or clicking them, or by using the menu
buttons on the right hand edge of the control panel.
•System prompts are shown just to the left of the menu keys. Below
that are Context buttons which appear when relevant to the
operation you are doing.
Four workspace
windows Context buttons Menu softkeys
System messages
Playback
information
Workspace
buttons
Wheels display
Attribute status
(IPCGBES)

2. Setting up and using the console - Page 19
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•The Workspace Buttons allow you to quickly select and save
different workspace screen layouts.
•The Wheels display shows the current attributes available on the 3
wheels. The Attribute status display above that shows which
attributes are currently active or modified.
•The Playback information shows the legend and other information
about the playbacks on the 10 faders.
The Titan One screen is slightly different as it is designed for use with no
physical control surface.
Connections panel
All the connections required for the control panel are found on the right
hand side. Most are self-explanatory.
•Normally the panel is powered via the USB connection. Some laptop
USB ports may not provide sufficient power for the panel, in which
case the DC power input can be used to connect an external 9V DC
power supply, available from Avolites.
MIDI in socket
DC power input
DMX outputs (4)
USB sockets

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•The PE socket is to allow you to ground/earth the panel, which
can help resolve DMX problems if your laptop is not earthed.
2.2 Connecting up
2.2.1 Cautions
Radio transmitters may affect the operation of the
console and we recommend that they are not placed on,
above or behind the console. If you are wearing one it is
best placed in a back pocket or behind you when
attached to a belt.
2.2.2 Software installation
From v7, Windows XP and Vista are no longer
supported. Your PC must be running Windows 7 or
Windows 8.
For Titan Mobile, do not connect the panel to your PC for the first
time until you have installed the Titan Mobile software, which you do
simply by running the installer file. This will make sure the drivers for
the panel are installed.
Having installed the software, connect the two USB cables for the
panel. If your PC asks you for drivers, select 'Install the Software
Automatically'.
The first time you run Titan Mobile you will need to register the
security dongle in the panel with Avolites.
The Titan One software will work with or without the USB dongle.
•DMX dongle plugged in: a full lighting control system that will
output one universe of DMX or Artnet.
•Without the dongle connected: an easy to use Simulator that
will output 12 lines of DMX or Art-Net with a spoiler, enabling
you to program or edit a show on your laptop using any Art-Net
visualiser, and then load this straight into any Titan console.
2.2.3 Connecting Titan Mobile panel to your laptop/PC
For best usability, your PC should have a touch screen. However, if
not you can use the mouse to select touch buttons.
The Titan Mobile panel connects to the PC using USB cables. From v5
software only one connection is needed, this should be connected to
port A on the Titan Mobile panel (next to the DC power socket). For
earlier software versions both cables must be connected. Power is
normally supplied down the USB connection and the external DC
power socket is not used.
Other manuals for Titan One
3
Table of contents
Other Avolites Control Panel manuals