
Coastal Amusements Inc. | Ring Toss 7
INSTALLATION
POWER UP:
Upon power being turned on (and computer booting) the game raises the tray table to clear all
rings. Calibration of the camera is then performed (the rows with7 bottles will light white for a
few seconds, turn off, then the rows of 6 bottles will light white. Then all will light up in multi-
color). Upon successful calibration, the game will then go into attract mode. The boot up and
calibration sequence may take up to 60 seconds to complete. DO NOT TURN OFF POWER
DURING THIS SEQUENCE.
TECHNICAL INFORMATION:
1. The “brains” of the game are a Raspberry Pi v-3 minicomputer nested in a custom I/O
board, which controls all lights, motors, and audio. The O/S and game software reside
in a micro SD card plugged into the Raspberry Pi. The Pi-I/O board also has its own
microprocessor that controls all the multi-color addressable LEDs (see point #4)
2. The tray table: Is raised and lowered by an “actuator” (a motor connected to a gear box
and vertical worm gear). The motor draws between 6 and 14 amperes of current. --
BEWARE-- the casual working load of the actuator is 500 pounds...in BOTH
DIRECTIONS … the frame for the tray will easily crush, pinch off, break, and otherwise
damage anything that might be blocking it’s path on the way down (and up) … be
certain all tools, equipment and bodily extremities are well out of the way …
3. The Hopper: Rotates in a counter-clock wise direction (viewed from above). The motor
draws between 2 and 3 amperes (12v) while running. The hopper motor stops turning
when the prescribed number of rings have been dispensed, and/or the front trough
sensor (closest to the player) has detected a ring (or any other solid object blocking the
beam). If the rings are picked up by the player at the same rate as they are dispensed,
the hopper will continue to move. Should the player delay in picking up the rings, the
hopper will stop until the player picks up the rings. In diagnostics mode, there is a
menu selection to make the hopper run. It will run for the time it takes for 3 rings to be
dispensed, then stop.
4. The lighted bottles; (46 total in alternating rows of 7 and 6) have serial addressable LED
strips inside. The LEDs are fault tolerant, so that if one fails the others “down-stream”