CA RING TOSS User manual


Coastal Amusements Inc. | Ring Toss 2
TABLE OF CONTENTS
INTRODUCTION ...................................................................................................... 3
SAFETY NOTICES ..................................................................................................... 3
INSTALLATION ......................................................................................................... 7
ASSEMBLY ............................................................................................................... 9
CAMERA CALIBRATION ......................................................................................... 17
INTERNET OPTIONS INSTRUCTIONS ...................................................................... 20
MENU OPTIONS .................................................................................................... 23
MAINTENANCE ..................................................................................................... 29
TROUBLESHOOTING .............................................................................................. 30
EXPLODED DIAGRAMS .......................................................................................... 33
SCHEMATICS ......................................................................................................... 40
FACTORY WARRANTY ............................................................................................ 45

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INTRODUCTION
RING TOSS is an amusement redemption game where the player tosses rings onto lighted
bottles to score points. Further bottle rows are worth more points. A player can win the
Progressive Bonus by reaching the required amount of points. Tickets are awarded based on
the number of points scored. Rings are dispensed to the player by a hopper. 3 rings are
dispensed to the player at a time. When the player picks up the rings from the tray, another 3
rings are dispensed. This ‘batch’ method will continue until the game is over.
SAFETY NOTICE
This Manual describes how to set up and use this product. It is intended to instruct the
owner/operator and qualified maintenance personnel to safely and correctly operate the game.
Be sure to follow all the safety and warning instructions described to prevent personal injury
and/or damage to the game.
Before connecting the machine to the main power source, verify that the voltage is
correct to avoid fires or electric shock.
DO NOT touch the plug with damp hands.
To avoid electric shock and short circuit, DO NOT expose the power cord or ground wire
across walkways.
DO NOT place any flammable objects close to the power cord.
When plugging/unplugging the power cord, make sure to hold the plug. DO NOT pull on
the power cord.
In the event of a frayed or broken power cord, please contact your dealer for
replacement.
DO NOT use fuses or parts that are not recommended by the manufacturer.

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DO NOT disassemble, change or modify the machine without authorization.
Inappropriate handling of the machine may cause damage to the game and injury to
players and spectators.
Please check and maintain the game regularly.
Standing or climbing on the game is prohibited to avoid injury
RING TRAY WARNING
The working load of the ring tray actuator is 500 pounds in either direction. Therefore, the
frame for the tray may damage anything that might be blocking its path on the way up or
down. To avoid damage or injury, be certain nothing is blocking its path.
SAFETY INTERLOCK SWITCH
THIS MACHINE IS EQUIPPED WITH THREE (3) SAFETY INTERLOCK SWITCHES TO PREVENT
DAMAGE OR INJURY WHEN THE GAME IS OPEN.
DO NOT BYPASS THESE SAFETY FEATURES!!
The switch behind the lower rear door prevents the ring tray from moving when the door is
removed.
The switch on the ring hopper assembly, as well as the one underneath the hinged console
top, prevent the hopper motor from running when the console is open or not attached to the
body.
Make sure all doors are installed and the console top is closed before attempting to play a
game, otherwise the game will not work correctly.
The photos on the next pages show the location of the interlock switches.

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REAR DOOR SWITCH
CONSOLE TOP SWITCH
HOPPER ASSEMBLY SWITCH

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POWER SOURCE
IMPORTANT!
GAME MUST BE CONNECTED TO A GROUNDED POWER SOURCE.
GAME MUST HAVE GROUND CONNECTION FOR PROPER OPERATION AND USER SAFETY
PROTECTION.
DO NOT OPERATE GAME WITH GROUND LEAD CUT OFF POWER CORD.

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INSTALLATION
POWER UP:
Upon power being turned on (and computer booting) the game raises the tray table to clear all
rings. Calibration of the camera is then performed (the rows with7 bottles will light white for a
few seconds, turn off, then the rows of 6 bottles will light white. Then all will light up in multi-
color). Upon successful calibration, the game will then go into attract mode. The boot up and
calibration sequence may take up to 60 seconds to complete. DO NOT TURN OFF POWER
DURING THIS SEQUENCE.
TECHNICAL INFORMATION:
1. The “brains” of the game are a Raspberry Pi v-3 minicomputer nested in a custom I/O
board, which controls all lights, motors, and audio. The O/S and game software reside
in a micro SD card plugged into the Raspberry Pi. The Pi-I/O board also has its own
microprocessor that controls all the multi-color addressable LEDs (see point #4)
2. The tray table: Is raised and lowered by an “actuator” (a motor connected to a gear box
and vertical worm gear). The motor draws between 6 and 14 amperes of current. --
BEWARE-- the casual working load of the actuator is 500 pounds...in BOTH
DIRECTIONS … the frame for the tray will easily crush, pinch off, break, and otherwise
damage anything that might be blocking it’s path on the way down (and up) … be
certain all tools, equipment and bodily extremities are well out of the way …
3. The Hopper: Rotates in a counter-clock wise direction (viewed from above). The motor
draws between 2 and 3 amperes (12v) while running. The hopper motor stops turning
when the prescribed number of rings have been dispensed, and/or the front trough
sensor (closest to the player) has detected a ring (or any other solid object blocking the
beam). If the rings are picked up by the player at the same rate as they are dispensed,
the hopper will continue to move. Should the player delay in picking up the rings, the
hopper will stop until the player picks up the rings. In diagnostics mode, there is a
menu selection to make the hopper run. It will run for the time it takes for 3 rings to be
dispensed, then stop.
4. The lighted bottles; (46 total in alternating rows of 7 and 6) have serial addressable LED
strips inside. The LEDs are fault tolerant, so that if one fails the others “down-stream”

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will continue to light. The data comes through a 9-pin Molex connector that leads from
the Pi-O board to the 7 rows of bottles. Each row has its own 3-pin connector which
provides data, +5 volts, and ground (found on the right inside of the rack when being
viewed from the rear). The data is daisy chained (in each row) from the first bottle to
the last. Should a bottle become disconnected, the remainder of bottles down the line
(in that row) will not light, or not change color. The order of the rows are counted as 1
being the closest to the player, and 7 being the furthest away.
5. Audio/Video; Video comes from the HDMI port on the Raspberry Pi. The cable (10 foot
long) from Pi to monitor is male HDMI to male DVI. Audio comes from the 3.5mm (1/8
inch) stereo jack on the Pi-I/O board, NOT the Raspberry Pi despite that it has its own
jack as well. Volume is adjustable from the menu as well as the volume knob on the
amplifier. Typically, the amplifier is set to some fixed point, and volume is adjusted from
the menu.
6. Power; There are two power supplies for the game. A 12 volt 29-ampere supply, and a 5
volt 100-ampere supply. Both supplies are UL rated and run on 110v or 220v 50/60 Hz
mains. However, the operating voltage must be switched manually. The game draws 6.5
amperes (+ or-) from the mains @110 volts. The IEC-power
filter/fuse/switch/connector is rated at 10 amps, 250 volts.
For the dual-game configuration (2 games side by side) the left-side game (viewed from front)
has an extra power supply providing 5 and 24 volts for the bonus sign mounted between the
games.

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ASSEMBLY
1. Console: To open the console, unlock the ticket and coin doors, reach in and up to release
the latches located inside front right and left respectively (see picture below).
Once released, lift the console lid to open. The wire harness connecting the front console
to the main body has multiple connections. The connectors for optical sensors are labeled
A, and B. The connectors are such that no accidental mismatching should occur. Power is
run through a separate hole in the console.
The console attaches to the game using 4 Southco latches (2 high, 2 low, left and right). To
secure the console to the main body, turn the latches with 5/16” Allen wrench (see pictures
for reference).

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Be sure to adjust the front/rear feet on the console to match height of the main body to
make it easier to attach the console and body.
2. Canopy; 4 steel brackets are required per game to support the canopy. On one end of each
bracket there will be a round hole, and on the opposite end a square or “diamond” shape
hole. Align the brackets on their flat part so that they form a longish “X” with round holes
in the center (see below).
Place canopy connection bracket so that the PEM studs stick up through two brackets on
the left, and two on the right. Use an 8-32 nut with captive star washer to secure brackets
on stud (see below).

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Repeat for the other Pem stud on bracket. Invert the assembly and mount to the four
corners of the top of upper frame of the game (2 persons are recommended to perform this
part) using ¼-20x3/4” carriage bolts (2) on front of game (see below),
and ¼-20x1” black #3 Philips screws (2) at rear of game (see below).
The canopy rests on top of this frame with “Ring Toss” graphics facing front of game. The
canopy has Velcro straps that surround and hold it to the frame.

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3. Bonus sign; The bonus sign is mounted between two Ring Toss games. An extra power
supply is mounted in the upper part of one game, this ‘master’ game should be the left
side game (when viewed from the front). At front of and between both games a “boat
board” (see the following pictures) is mounted.

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The nub or bump of board goes towards the rear and sits above the profile of the game.
Two ¼-20x3-3/4” bolts go through the right side game (in upper hopper area), through the
board and are secured with captured outer-star washer nuts on the left game (see below).

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A third bolt (1/4-20x2 1/2”) goes from right to left underneath the board with the foul line
graphics. Next, the post holder bracket is mounted over the two inside arches using 8-32 x
2” screws (picture-13).
Place one end of bonus sign pole (the end without the holes to pass bolts) over the nub of
the boat board (see picture), and secure it to the post holder bracket with a ¼-20x2 1/2
carriage bolt, using a nut.

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Cover the remainder of the bolt with the black acorn nut. Slide the bracket on the back of
the bonus sign over and onto the top of the pole (again, two persons recommended as the
sign is heavy). Secure the sign to the pole with two 3” ¼-20 Philips #3 screws (see below).
Plug the 4 pin Molex connector into the harness coming from the game. There is a J-
channel bracket to mount between the games at the rear. Use three ¼-20 bolts to go
through one game side, then the bracket, then the other game (see pictures below).

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CAMERA CALIBRATION
The overhead camera used to detect the rings on the bottles may become misaligned during
shipping. We highly recommend recalibrating the camera after installing the game and
before game play.
To check calibration, do the following:
1. Enter the MAIN MENU (access buttons are located beneath the top lid of the console).
2. Select DIAGNOSTICS.
3. Select CALIBRATE CAMERA.
You will see a screen similar to the following:
All bottles are within the red
box
Bottle outlines
line up with
bottles
Bottle outlines
line up with
bottles
Line up red line
with black T-
molded area.
Green box
should be
within tape

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4. Be sure that the black outline around the first and last bottle in the odd rows are
approximately surrounding the actual bottles in the image (as shown in photo above).
5. All of the bottles should be within the red box outline (as shown in the photo above).
6. The bottom edge of the red box should be in the black area between the tray and the
hopper (as shown in the photo above).
7. The green box on the bottom should be totally within the reflective tape that is used to
observe the foul line (as shown in photo above).
If the image does not look correctly aligned, do the following:
1. Loosen the camera mount and adjust the camera so that it is correctly aligned.
2. There are two nuts in the rear of the camera mount that can be loosened to allow the
camera to move left and right. See the following photo (green arrows are pointing to
the nuts):
3. Once you have the camera aligned left-to-right and have tightened the nuts back up,
you can loosen the screws on the sides of the camera mount to adjust the angle of the
camera (green arrows are pointing to the screws):

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4. There are two screws on either side of the camera mount. Loosen the screws as little as
possible so that the angle of the mount can be adjusted and stay in place once you let
go of the mount.
5. Once you have the camera aligned as best as possible, tighten the screws and then
press the MENU button to recalibrate the camera.
After pressing the Menu button to recalibrate the camera, the following will happen:
1. The game will now attempt to calibrate the camera by first lighting all of the rows of
seven bottles and taking a picture.
2. Then the rows of six bottles will light up and a picture will be taken.
3. Finally, all the bottles will be lit up in their respective row colors and a final calibration
picture will be taken.
If the game still does not calibrate successfully, press the ATTENDANT button and the software
will use the factory default calibration image which will allow the game to function.
This can be used if, for example, some bottles are currently not lighting up or the location’s
lighting is interfering with the calibration.
If you have any questions or comments, please our service department at +1 732 905 6662.
We are open Monday through Friday 09:00 AM – 16:30 PM EST (USA).

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INTERNET OPTIONS INSTRUCTIONS
Your machine’s software contains an option to connect through the internet to Coastal
Amusements. This will allow the game to report its accounting information and settings to us
and suggest changes to improve income generation. It will also allow the game to receive any
software updates / bug fixes without the need to have the software shipped to you. The next
pages will explain how to enable this setup.
To enter the configuration screen, connect a keyboard to the motherboard. Then enter the
menu and select the option titled ‘INTERNET OPTIONS’. Alternatively, you can just press the
Escape key on the keyboard. You will be presented a screen similar to this one:
In the ‘Location Name’ field, enter your store name and location for reference (i.e. Chuck E
Cheese – Baltimore MD).
The Network SSID will show the first wireless network found. If this is not your preferred
network, enter the name manually or press ‘TAB’ until the ‘Scan’ button is highlighted in yellow
and then press space. (If you ever need to ‘TAB’ back to a previous item, hold down ‘SHIFT’
when you press ‘TAB’). You will then see a screen similar to the following:
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