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  9. Casio VA-10 User manual

Casio VA-10 User manual

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VA-10
ELECTRONIC
MUSICAL
INSTRUMENT
INSTRUMENTO
MUSICAL
ELECTRONICO
OPERATION
MANUAL.......cccssssssesssees
MANUAL
DE
OPERACION.....
mmm
ni
ss
CASIO.
Main
Features
‘Thank
youand
congratulations
on
your
pur-
chase
of
the
CASIO
VA-10
keyboard.
In
order
to
enjoy
the
features
and
funetions
of
the
VA-10
to
their
fullest,
be
sure
to
care-
fully
read
this
manual
and
follow
the
structions
contained
herein,
+
Tone
Bank
Choose
fromamong
100
exciting
sounds,
including
instruments
such
as
PIANO,
TRUMPET,
and
VIOLIN,
sound
effects
like
EMERGENCY
ALARM
and
CAR
HORN,
plus
percussion
sound
such
ay
ROCK
DRUM
+
Auto-Rhythms
12
swinging
auto-rhythm
patterns
give
you
everything
from
ROCK
to
16
BEAT
‘and
SAMBA.
You
can
change
the
tempo
‘of
each
chythm
with
the
touch
of
a
key
+
Headset
Microphone
he
keyboard
comes
with
its
own
headset
microphone
which
keeps
both
yourhands
free
while
you
sing,
*
Digital
Effect
Bank
A
full
menu
of
digital
effects
provide
reverb
and
delay.
plus
a
host
of
other
professional-tevel
special
effects.
You
canevenedit
the
parameters
of
the
effects
to
create
your
own
originals,
which
you
‘ean
then
store
in
one
of 10
user
memory
locations.
+
Vocoder
Microphone
and
built-in
effect
provide
vocoder
effect
capabilities
to
let
you
use
your
voice
like
a
keyboard
tone,
+
Pitch
Sensor
Hum
into
the
microphone
and
the
key-
board
detects
the
pitch
of
your
voice,
and
ses
it
to
produce
notes
through
its
sound
souiree.
+
Memory
Function
and
Harmony
Arranger
Store
your
performance
into.
memory
while
you
play.
Later,
you
can
use
Har
mony
Arranger
to
add
chords
automat
cally
*
Built-In
Percussion
Pads
+
Six
Original
Built-in
Demo
Tunes
Precaution
repli
eties
as
soon
as
possible.
Whattery
powerdropsbelow
acertain
level,
the
power
lamp
losesits
brightness.
the
quality
of
the
tone
produced
deteriorates.
a
totally
different
tone
may
sound,
demo
wnes
may
become
abnormal
or
the
power
cannot
be
turned
on.
Should
any
of
these
symptoms
occur.
CONTENTS
Choosing
a
Power
Source
Operations
smn
Getting
Started
si
Using
the
Tone
Bank...
rane
2
Using
Hand
Percussion
Sounds
A
B
Playing
Demonstration
Tunes...
Using
Auto
Rhythms
...
Using
the
Headset
Mike
Using
the
Digital
Effect
Bank
How
effects
work
Selecting
an
Effect.
‘About
single
effects
and
double
effects
Application
of
Effects
to
the
Keyboard
and
Microphone
Using
the
EFFECT
CONTROL
Button
...
Using
Effect
Memory
Storing
an
effect
into
the
Effect
Memory
To
recall
a
User
Bank
effect
..n.n
‘About
the
memory
back
up
power
copoly
Using
Effects
Effectively
..
Single
EFECS
ooo
Double
Effects
sons
Non
Effect
Using
the
Pitch
Sensor.
Using
Real-Time
Memory
..
To
record
into
Real-Time
Memory
To
playback
from
Real-Time
Memory
To
delete
Real-Time
Memory
contents
..
How
Data
is
Retained
in
Real-Time
Memory
Recordings
with
the
Pitch
Sensor
Using
Melody
Quantize.
Using
Harmony
Arranger
Care
and
Maintenance...
Troubleshooting
wn
Specifications
Control
Locations
ww
©
60
DIGITAL
EFFECT
BANK
list
(
POWER/MODE
selctor
@
MAIN
VOLUME
slider
@
MIC
VOLUME
slider
©
PITCH
SENSOR
button
(©
EFFECT
MEMORY
button
@
EFFECT
button
@®
TONE
button
@
EFFECT/TONE
SELECT
button
Pads
1508
0D
08
@
EFFECT
CONTROL
button
(@
HAND
PERCUSSION
buttons
(@
MEMORY
buttons
@
100
TONE
BANK
list
45
TEMPO
buttons
4
RHYTHM
SELECT
baton
@®
STOP
button
@
FILLIN
button
(@
HARMONY
ARRANGER
buttons
@
Speakers
@
Terminals:
@
MIC
input
jack
@
PHONES/OUTPUT
jack
@
DC
9V
input
jack
Quick
Start
This
section
gives
you
a
quick
introduction
to
everything
you
need
to
know
to
use
the
VA-
10,
[tprovides
information
on
set
up,
as
well
as
the
VA-10°s
DIGITAL
EFFECTS,
PITCH
SENSOR,
and
DEMO
tunes.
Everything
is
presented
using
actual,
easy-to-understand
‘examples.
For
full
details
on
these
and
other
features
and
functions
of
the
VA-10,
see
the
other
sections
of
this
manual.
Setting
up
the
keyboard
1,
Switch
on
keyboard
power.
Check
to
make
sure
the
POWER/MODE
se-
lector
is
in
the
OFF
position.
Next
load
the
six
AAssize
batteries
into
the
battery
compart
ment
on
the
back
of
the
console.
Be
sure
to
take
care
that
the
positive
(+)
and
negative
©
ends
of
the
batteries
are
facing
correctly
QC
when
you
load
them.
AAssize
battery
2,
Connect
the
microphone
to
the
keyboard.
Assemble
the
headset
mike
that
comes
with
@
the
keyboard,
and
plug
the
microphone
into
the
keyboard's
MIC
jack.
After
itis
assembled,
place
the
headset
mike
onto
your
head
as
shown
in
the
illustration,
3,
Switch
keyboard
power
on.
+
Setthe
MAIN
VOLUME
and MIC
VOLUMEssliders
to
the
positions
shown
in
the
illustration.
+
Set
the
POWER/MODE
selector
to
the
PLAY
posi
tion.
At
this
time
the
power
indicator
should
light,
indicating
that
power
is
switched
on
°
Quick
Start
1
Now
try out
a
few
effects!
A
total
of
60
digital
effects
can
be
applied
to
built-in
tones
and
sounds
input
through
the
‘microphone,
1.
Say
something
through
the
microphone.
Your
voice
isoutput
through
the
speakers
with
teverb
applied.
This
is
SMALL
HALL,
which
is
a
Digital
Effect
Bank
setting
that
isapplied
auto-
ia}
matically
whenever
you
switch
power
on.
A
of
‘
total
of
60
different
effects
are
available
trom
the
Digital
Effect
Bank.
+
‘The
example
is
described
using
your
own
voice,
which
you
input
through
the
microphone.
Note
that
you
can
also
perform
this
procedure
using
notes
played
on
the
keyboard,
2.
Tryselecting
some
of
the
other
avallabie
effects.
Press
the
buttons
(EFFECT)
(0)
(8),
This
operation
switches
to
effect
number
08,
which
is
named
DUAL
PITCH.
Try
humming
a
tune
through
the
‘microphone.
The
output
from
the
speakers
sounds
like
a
three-person
chorus
humming
in
unison.
3.
Try
making
adjustments
in
the
effect.
Press
the
EFFECT
CONTROL
button
and
then
press
the
/\
key.
‘This
operation
changes
the
parameters
of
the
DUAL,
PITCH
effect
you
selected
in
step
2.
Try
humming
the
same
tune
as
you
did
above.
See
how
different
the
3-
person chorus
now
sounds?
Try
using
the
/\
and
\/
buttons
while
humming
through
the
microphone
to
see
how
the
sound
is
affected.
4.
Now
try
using
the
VIBRATO
effect.
Press
the
buttons
(EFFECT)
(1)
(5),
This
selects
effect
15,
which
is
the
VIBRATO
effect.
xi
8
Talk
through
the
microphone
and
play
some
noteson
the
Keyboard
to
see
what
it
sounds
like.
Quick
Start
5.
Now
change
to
HEAVY
VIBRATO.
Press
the
buttons
(EFFECT)
(1)
(6).
‘This
changes
to
effect
number
16,
which
is
called
EFFECT
HEAVY
VIBRATO.
Talk
through
the
microphone
t
1
6
alk
throug!
icroy
0
@
>
Qe
@
=
_
see
what
it
sounds
like.
This
effect
raises
and
lowers
‘your
voice
much
more
than
simple
VIBRATO.
6,
Now
try
using
the
VOCODER
effect
Thisis
aspecial
type
of
effect,
unlike
anything
we
have
tried
up
to
now.
Use
the
following
procedure
to
try
the
vocoder
effect
EFFECT
+
Press
the
buttons
[EFFECT]
[1]
[9].
1
a3
This
selects
the
VOCODER
effect,
which
is
effect
YOY
number
19.
TONE
+
Press
the
buttons
{TONE}
[1]
[2].
‘This
selects
tone
number
12,
which
is
TRUMPET
1.
+
Play
somethi
keyboard.
at
2
278
ere
Nothing
hi
1s!
Now
try
holding
de
the
keyboard
Keyswhiltaling
irooghthe
ierophone.Thesound
{TY
By
"
reproduced
through
the
speakers
is
the
TRUMPET
tone
that
“talks”
by
reproducing
what
you
say
through
themike!'Thismakes
the
VOCODER
effectanexciting
feature
of
amazing
musical
potential.
2%
Let's
use
the
Pitch
Sensor!
‘The
Pitch
Sensor
lets
you
play
keyboard
tones
by
humming
through
the
microphone,
without
playing
on
the
keys.
It
takes
a
bit
of
practice
to
get
used
to,
but
the
result
is
worth
it!
1,
Switch
the
Pitch
Sensor
on.
Press
the
PITCH
SENSOR
button.
PITCH
SEI
Bere
Next
press
the
buttons
[TONE]
[1]
[6]
to
select
tone
number
16,
which
is
named
OBOE.
Quick
Start
Put
your
mouth
as
close
to
the
microphone
as
you
can,
andiry
humming
a
simple
melody,
like
the
one
shown
below.
eS
As
you
hum,
the
VA-10
detects
the
pitch
of
your
voice
and
plays
the
corresponding
note
using
the
keyboard
tone
(OBOE
in
our
example
here).
Remember,
however,
that
you
have
to
produce
a
clear
tone,
or
else
the
Pitch
Sensor
function
will not
be
able
to
produce
a
melody
correctly.
Ifyou
experience
trouble,
try
practicing
by
holding
your
hummed
notes
until
the
desired
note
is
produced
from
the
speakers.
'@
Now
for
some
demonstration
tunes
‘The
VA-10
comes
programmed
with
six
demonstration
tunes.
You
can
select
the
tones
and
effects
to
use
for
demonstration
tune
playback.
1.
Set
the
POWER/MODE
selector
to
the
DEMO
—e
Position
to
enter
the
DEMO
mode.
sy
2.
Press
the
key
on
the
far
right
of
the
keyboard
to
start
play
of
the
first
demonstration
tune.
Play
continues
through
all six
tunes.
3.
To
stop
a
cemonstration
tune
while
it
is
play-
ing,
press
the
STOP
button.
4.
To
retum
to
the
keyboard
to
its
normal
func-
tion,
set
the
POWER/MODEselectorto
the
PLAY
Position.
Remember
to
be
sure
to
read
the
rest
of
this
manual
to
find
out
how
to
get
the
most
of
the
features
and
functions
of
the
VA-10.
10
Choosing
a
Power
Source
You
can
power
your
keyboard
with
6
AA
batteries,
standard
AC
power
(with
an
op-
tional
AC
adaptor)
or
by
plugging
in
to
the
cigarette
lighter
of
a
car
(with
an
optional
car
adaptor).
Installing
the
batteries
‘This
keyboard
can
be
powered
by
6
AA
size
(SUM-3/R6P)
manganese
dry
cell
batter
ies,
Make
sure
that
the
POWER/MODE.
selector
is
set
to
the
OFF
position
when
installing
batteries.
1,
Open
the
battery
compartment
cover
on
the
bottom
of
the
unit.
2.
Load
new
batteries
taking
care
that
the
plus
(+)
and
minus
©)
poles
are
facing
in
the
correct
directions.
+
Standard
battery
life
is
approximately
2
hours.
Note
Any
of
the
following
conditions
indicates
that
battery
poweris
low
and
that
you
should
replace
batteries
or
shift
to
one
of
alternate
power
sources
as
soon
as
possible.
+
Dim
power
supply
lamp
+
Abnormally
low
speaker/headphone
vol-
Distortion
of
sound
output
‘Cannot
turn
the
power
on
Abnormal
demo
tune
playback
Abnormal
sound
produced
by
the
pads
Continued
sound
output
even
after
you
release
a
button
Precautions
Incorrectly
using
batteries
can
cause
them
to
leak
or
burst.
and
may
damage
your
unit
Note
the
following
precautions:
+
Be
sure
that
the
plus
(+)
and
minus
(-)
poles
are
facing
in
the
correct
directions.
+
Do
not
mix
battery
types.
+
Do
not
mix
new
batteries
with
old
ones.
+
Never
leave
dead
batteries
in
the
battery
‘compartment.
+
Remove
batteries
when
not
using
the
unit
for
extended
periods.
+
Neveriry
to
recharge
the
batteries
that
are
specified
forthe
power
supply
ofthis
unit.
+
Do
not
expose
batteries
to
direct
heat,
let
them
become
shorted
ot
try
to
take
them
apart.
(Uf
a
battery
leaks,
clean
out
the
battery
compartment
of
the
unit
immediately,
taking
care
to
avoid
letting
the
battery
fluid
come
into
direct
contact
with
your
skin.)
Using
AC
power
‘An
AC
adaptor
(AD-S,
optional)
is
required
When
using
household
current.
Use
only
a
‘genuine
CASIO
adaptor
with
the
same
volt-
age
rating
(100,
117,
220
or
240V)
as
the
power
supply
in
your
area
to
prevent
dam-
age
to
internal
components.
Be
sure
totum
the
power
of
the
unitoff
before
you
connect
the
adaptorto
the
unit.
Plug
the
AC
adaptor
into
the
AC
outlet
and
the
cord
into
the
unit.
‘This
will
automatically
cut
off
the
battery
power
supply.
Choosing
a
Power
Source
Using
a
car's
cigarette
lighter
With
the
car
adaptor
(CA-S
optional),
DC
poweris
supplied
fromacar
battery
through
the
cigarette
lighter.
Be
sure
to
tum
the
powerof
the
unit
off
before
you
connect
the
adaptor
to
the
unit,
lighter
socket
Car
battery
adaptor
CA-5,
IMPORTANT
+
The
adaptor
may
become
warm
when
itis
being
used.
This
is
normal
and
does
not
indicate
any
problem.
+
Be
sure
to
unplug
the
adaptor
from
the
power
source
when
you
are
not
using
the
unit.
‘+
Whenever
connecting
or
disconnecting
the
adaptor,
be
sure
that
the
power
of
the
unit
is
switched
off.
*+
Besureto
unpiug
the
caradaptor
fromthe
cigarette
lighter
socket
when
you
are
not
using
the
unit.
Leaving
the
car
adaptor
plugged
in
can
cause
damage
or
can
run
down
your
car's
battery.
+
Never
connect
the
car
adaptor
to
a
24V
DC
cigarette
lighter
(in
a
bus
or
truck).
Doing
so
can
damage
the
unit.
+
Certain
makers
of
cars
may
have
non-
standard
cigarette
lighter
shapes
or
Be
sure
to
check
the
size
of
your
c
cigarette
lighter
before
using
the
car
adaptor.
+
Never
use
a
power
supply
that
does
not
match
that
specified
forthe
unit.
Doing
so
‘can
damage
the
adaptor
or
your
unit.
Memory
Back-Up
Power
‘The
Real-Time
Memory
(page
35)
and
Ef-
feet
Memory
(page
21)
are
electronic
memories,
which
mean
that
they
retain
their
contents
even
when
you
switch
power
off,
as
long.as
power
is
supplied
through
the
AC
adaptor
or
by
batteries,
This
means
that
Real-Time
Memory
and
Effect
Memory
contents
will
be
lost
when
there
are
no
batteries
loaded
(or
when
the
batteries
go
dead)
and
the
AC
adaptor
is
not
plugged
in
(or
power
through
the
AC
adaptor
is
inter-
rupted
for
any
reason).
Note
the
following
advice
to
keep
your
Memory
data
safe,
*
Make
sure
that
the
batteries
loaded
in
the
Keyboard
never
go
dead.
‘+
When
replacing
batteries,
be
sure
to
con-
nect
the
AC
adaptor
to
supply
power
first.
Auto
power
off
function
Powerisautomatically
cutoff
approximately
6
minutes
after
the
ast
operation
of
the
unit.
Power
supply
can
be
restored
by
switching
power
OFF
and
then
ON
again,
‘Also
note
that
any
sound
picked
up
by
the
headset
mike
is
considered
to
be
an
“opera-
tion”
ofthe
unit.
Thismeansthatevenif
you
don’t
operate
the
unit,
sound
picked
up
by
the
headset
mike
can
keep
the
auto
power
‘off
function
from
operating.
2
Operations
Operations
HAND
PERCUSSION
A
POWER/MODE
pe
oe,
_
ese
eo
foe
"
ml)
|
|
;
HAND
PERCUSSION
8
EFFECI/TONE
SELECT
buttons
Getting
Started
Use
the
following
procedure
for
basic
op-
eration
of
the
keyboard.
1,
Side
the
POWER/MODE
selector
to
PLAY.
At
this
time.
The
power
indicator
should
light
2.
Sot
the
MAIN
VOLUME
controller
to
a
low
setting.
3.
Press
the
keys
on
the
keyboard,
andthe
PIANO
tone
shouldsound.
Press
the
keys
as
you
use
the
MAIN.
VOLUME
controller
to
set
the
vol-
ume
to
the
level
you
want.
Using
the
Tone
Bank
‘The
Tone
Bank
gives
you
100
amazingly
realistic
tones
to
choose
from,
including
wind
and
string
instruments,
synthesized
tones,
percussion,
and
special
effects.
Use
the
following
procedure
to
select
the
tone
you
want
1,
Look
at
the
Tone
Bank
list
on
the
keyboard’sconsole
andnote
that
‘each
tone
is
identified
by
its
own
two-digit
number.
Find
the
number
for
the
tone
you
want
to
play.
Example:
If
we
want
to
play
the
VIOUN
tone,
we
first
1ook
up
its
number,
which
is
32.
2.
Press
the
TONE
button.
3.
Use
the
EFFECT/TONE
SELECT
but-
tons
to
input
the
number
of
the
tone
you
want
to
use.
Example:
To
play
the
VIOLINtone.
we
would
press
3
and
2.
4,
Press
the
keyboard
keys.
+
This
keyboard
features
6-note
polyphony
(which
means
it
can
play
six
notes
at
the
same
time)
for
most
tones.
Note,
how-
ever,
that
only
3-note
polyphony
is
avail-
able
for
the
following
tones:
02
HONKY
‘TONK:
03
HARPSICHORD;
04
TOY
PIANO;
1OBRASS
1;
11
HORN;
15
FAT
BRASS;
23
RECORDER;
31
ENSEM-
BLE
1;
35
HARP;
49
DIST
GUITAR
2.
+
With
some
of
the
percussion
tones,
you
may
not
be
able
to
distinguish
the
pitch
from
one
note
to
the
next.
+
Selecting
some
tones
automatically
splits
the
keyboard
into
wo
or
four
sections,
with
each
section
assigned
a
different
tone.
Examples
of
such
tones
are
88
ROCK
DRUM
and
90
BASS/GUITAR,
Using
Hand
Percussion
Sounds
‘The
pads
that
are
built
into
the
keyboard's
console
let
you
play
percussive
and
sound
effects
with
your
fingers,
Pressing
the
HAND
PERCUSSION
A
button
sets
the
pads
to
sound
effects,
while
the
HAND
PERCUSSION
B
button
sets
them
to
per-
cussion
effects.
‘The
following
shows
the
effects
assigned
to
each
of
the
pads.
A
B
@|
Boing
|
Hihat
@|
Cheep
|
AGoGo
(Low)
@|
Frog
|
Bass
Drum
@|
Pee-wee
|
AGo
Go
(High)
e
UFO
Snare
Note
that
the
pads
are
automatically
set
up
toplay
the
percussion
effects
(HAND
PER-
CUSSION
B)
whenever
you
switch
power
13
Operations
Operations
POWER/MODE
selector:
STOP
button
Hecdrest
Microphone
ACEERE
=
Coles
sieve
Co
rn
Demo
tune’s
number
Playing
Demonstration
Tunes
Use
the
following
procedure
to
play
any
of
the
six
built-in
original
demonstration
tunes.
To
play
back
a
tune
|,
Slide
the
POWER/MODE
selector
to
DEMO.
2,
Select
one
of
the
tunes
by
press-
ing
the
keyboard
key
marked
with
that
tunes
number
below
the
key.
‘As
soon
as
you
press
the
key,
the
tune
begins
to
play.
+
Playback
will
stop
automatically
when
the
end
of
the
tune
is
reached.
‘To
stop
playback
part
way
through,
press
the
STOP
button
DEMO
ALL
To
play
back
all
the
tunes
|,
Slide
the
POWER/MODE
selector
to
DEMO.
2.
Press
the
keyboard
key
marked
DEMO
ALL.
+
The
demonstration
tunes
are
played
in
an
endless
loop.
To
stop
playback
part
way
through,
press
the
STOP
button.
Important!
Each
demo
tuned
is
pre-programmed
with
its
own
tone,
effect
and
tempo
settings.
The
settings
of
the
last
demo
tune
played
remain
in
effect
after
playback
is
complete.
The
following
table
shows
the
tone
and
effect
ings
for
each
of
the
demo
tunes.
Demo
Tune
Tone
Effect
1
“49
DIST
GUITAR
‘46
DISTORTION
SMALL
HALL
2
_
20
FLUTE
(00
SMALL
HALL
3
(28
SYNTH-LEAD2
>
31
ENSEMBLE
3B
LARGE
HALL
/
PANNING
4
00
PIANO
(39
STEREO
DELAY
/
SMALL
HALL
5
28
SYNTH-LEAD2
3
0'SCO
6
28
SYNTH-LEAD2
>
12
TRUMPET!
‘99
STEREO
DELAY
/
SMALL
HALL
4
Using
Auto
Rhythms
‘Thiskeyboard comesequipped
with
12
Auto
Rhythm
patterns.
Use
the
following
proce-
dure
to
play
the
Auto
Rhythms.
1.
Pross
the
RHYTHM
SELECT
button,
2.
Note
the
rhythm
names
printed
below
the
keyboard
keys.
Press
the
keyboard
key
that
corre-
‘sponds
to
the
rhythm
you
want
to
play.
3.
Use
the
TEMPO
buttons
to
adjust
the
tempo
of
the
thythm.
+
Each
operation
of
the
TEMPO
buttonsis
confirmed
by
an
audible
sounc.
+
Ifthe
Auto
Rhythm
stops
sounding
while
you
are
using
the
TEMPO
buttons,
it
‘means
that
you
are
at
either
the
minimum
‘or
maximum
tempo
setting,
*
You
can
set
the
tempo
at
any
one
of
26
levels.
4,
Repeat
steps
1
and
2
to
change
to
different
rhythms.
5.
To
stop play
of
an
Auto
Rhythm
pattem.
press
the
STOP
button,
Note
*
Youcanusethe
FILL-IN
button
toinsert
fill-in
pattems
into
the
rhythm
while
itis
playing,
Using
the
Headset
Mike
‘The
headset
mike
lets
you
sing
through
the
microphone
while
layingthe
keyboard
with
both
hands.
To
assemble
the
headset
mike
J,
Install
the
microphone
onto
the
headset
as
shown
in
theillustration
above.
2.
After
adjusting
the
length
and
angle
of
the
microphone
so
that
it
ispositionedin
front
of
your
mouth,
secure
it
in
place
with
the
nut.
18
16
MIC
VOLUME
slider
To
use
the
headset
mike
1,
Set
the
MIC
VOLUME
slider
to
the
MIN
position,
2.
Plug
the
headset
mike
into
the
MIC
jack.
3.
Slide
the
POWER/MODE
selector
to
the
PLAY
position.
4,
Uso
the
MIC
VOLUME
slider
to
adjust
the
microphone
volume
level.
Be
careful
of
setting
the
vol
ume
too
high
and
causing
feed-
back
(ee
below).
Important!
‘+
Whendisconnectingthe
microphone
from
the
keyboard,
be
sure
to
hold
on
to
the
plug
at
the
end
of
the
wire
when
you
pull
it
out,
*
Seiting
the
microphone
volume
too
high
‘or
positioning
the
microphone
too
close
to
the
speaker
can
cause
feedback
noise
‘When
feedback
occurs,
try
lowering
the
volume
or
moving
the
microphone
away
from
the
speaker.
*
Use
the
MIC
jack only
for
connection
of
the
headset
mike
that
comes
with
the
keyboard.
Never
connect
any
other
type
‘of
microphone
or
other
device.
Doing
so
can
interfere
with
the
quality
of
the
sounds
produced
by
the
keyboard
and
can
even
cause
permanent
damage
to
the
keybuord.
‘+
Whenever
plugging
the
microphone
into
or
unplugging
it
from
the
MIC
jack,
be
sure
to
set
the
MIC
VOLUME
setting
to
its
MIN
position,
or
switch
off
keyboard
power.
Operations
Using
the
Digital
Effect
Bank
‘Thiskeyboard
lets
you
apply
a
variety
of
digital
effects
to
built
in
tonesand
to
sounds
you
input
with
the
microphone.
There
are
a
total
of
60
different
effects
(including
NON
EFFECT),
the
names
of
which
are
marked
on
the
keyboard
console,
Note
In
this
manual,
the
above
di
How
effects
work
..
.
Let's
try
out
a
few
effects
to
see
what
they
do
when
applied
to
a
sound.
Connect
the
headset
mike
to
the
keyboard
(page
16)
and
perform
the
following
opera-
tion,
J.
Switch
power
on.
At
this
time,
the
PIANO
tone
along
with
effect
00
SMALL
HALL
are
automatically
selected,
2.
Play
something
on
the
keyboard,
‘ond
youcanhear
the
PIANO
tone.
with
the
SMALL
HALL
effect
ap-
plied
fot.
Asitsname
implies,
the
SMALL
HALL
effect
gives
the
tone
the
acoustics
of
a
small
concert
hol.
3.
Now
try
saying
something
into
the
microphone.
The
SMALL
HALL
ef-
fect
is
also
oppiied
to
your
voice.
Now
continue
with
the
following
procedure
torepeat
the
above
procedure
with
no
effect
applied.
1.
Perform
the
following
key
opera-
tion
toselect
NON
EFFECT:
<EFFECT
button>
<5>
<9>.
tal
effects
are
referred
to
as
“digital
effects"
or
simply
“effect
2.
Play
a
few
notes,
and
you
hear
the
PIANO
tone
without
any
ef-
fect
applied.
3.
Say
something
Into
the
micro-
phone,
and
your
voice
is
repro-
duced
without
alteration,
The
SMALL
HALL
effect
we
hear
above
a
kind
of
reverb
effect.
In
addition,
the
keyboard
also
provides
you
with
the
effects
noted
in
the
following
table.
EffectName
|
Applicable
Effect
Numbers
Reverb
100,
07,
02, 03,
04
Delay
05,
06
Piich
Shifter
07,
08
Ensemble
09
‘Chorus.
12
10,11
Tremolo
14
Vibrato
15
Pani
17,18
Distortion
13
Vocoder
9
7
Operations
Selecting
an
Effect
Use
the
following procedure
to
select
the
effect
you
want.
1,
Slide
the
POWER/MODE
selector
to
the
PLAY
position.
At
this
time,
Tone
00
and
Effect
00
are
auto-
matically
selected.
2.
Set
the
MAIN
VOLUME
and
MIC
VOLUME
sliders
as
shown
in
the
ilustration.
3,
Select
the
tone
that
you
want
to
use
(page
12),
4,
Press
the
EFFECT
button.
5,
Use
the
EFFECT/TONE
SELECT
but-
fons
to
input
the
number
of
the
effect
you
want
to
use.
To
select
12
CHORUS,
for
example,
press
the
|
button
and
then
the
2
but-
ton.
+
The
effect
is
now
selected
and
will
be
‘applied
to
anything
you
play
on
the
key-
board
and
to
any
input
from
the
micro-
phone.
+
Inputting
a
value
in
the
range
of
70
to
99
in
this
step
assigns
NON
EFFECT.
+
Effects
60
through
69
are
used
for the
FECT
MEMORY
(page21).
Ifthereis,
nothing
stored
in
EFFECT
MEMORY,
inputting
a
value
in
the
range
of
60
to
69
also
assigns
NON
EFFECT,
6.
To
change
to
another
effect,
re-
peat
steps
4
and
5.
+
Foran
explanation
of
the
different
effects
‘and
their
characteristics,
se
the
section
of
this
manual
titled
“Using
Effects
Effec~
tively,”
starting
on
18
About
single
effects
and
double
effects...
‘The
digital
effects
of
this
keyboard
can
be
broadly
classified
into
two
groups:
single
effects
and
double
effects.
Single
effects
(aumbers
00
through
19)
are
those
that
apply
one
single
characteristic
to
a
tone.
Double
effects
(numbers
20
through
58)
apply
more
than
one
characteristic.
Single
effect
example:
14
TREMOLO
-_
mbes:
‘The
TREMOLO
effect
is
applied
to
any-
thing
you
play
on
the
keyboard
or
input
through
the
microphone,
and
the
result
is
‘ouiput
from
the
speaker.
Double
effect
example:
28
VIBRATO/CHORUS
|
Operations
Application
of
Effects
to
the
Keyboard
and
Microphone
Certain
effects
are
applied
to
the
keyboard
only,
microphone
only,
or
both
the
micro-
phone
and
the
keyboard,
To
tell
how
an
effect
is
applied,
took
at
its
name
on
the
keyboard
console.
In
front
of
each
effect
numberis
aletterthat
tells
you
how
that
effect
is
applied,
The
illustrations
to
the
left
of
the
Digital
Effect
Bank
list
provide
a
key
to
the
meaning
of
each
letter.
Example
Effect
application
indicator
|
D-40
|HEAVY
VIBRATO
/
STEREO
DELAY,
Effect
number
Effect
name
A
This
indicates
a
single
effect
that
is
applied
A.
to
both
the
keyboard
and
microphone,
B
This
indicates
a
single
effect
that
is
applied
B.
fo
the
microphone
only,
(FY)
+-csy-toams-(
When
something
is
played
on
the
keyboard
‘or
input
through
the
microphone,
the
VI-
BRATO
effect
i
first
applied,
and
then
the
CHORUS
effect
is
applied.
The
result
is
output
from
the
speaker.
+
Note
that
certain
effectsare
applied
to
the
keyboard
only,
microphone
only,
or
both
the
microphone
and
the
keyboard.
See
page
19
for
details.
+
Foran
explanation
of
the
different
effects
and
their
characteristics,
see
the
section
of
this
manual
titled
“Using
Effects
Effec-
tively,”
starting
on
page
22.
€
Thisindicatesadoubleetfect
thatis
applied
to
both
the
keyboard
and
microphone.
D
Thisindicatesadoubleeffect,inwhichboth
effects
(2.
and
3
in
the
Digital
Effect
Bank
list)
are
applied
to
the
microphone.
but
only
the
second
effect
(3
only)
is
applied
to
the
keyboard,
E
Thisindicates
a
doubleeffect.
inwhichboth
effects
(2.
and
3
in
the
Digitol
Effect
Bonk
list)
‘are
applied
to
the
keyboard,
but
only
the
second
effect
(3
only)
is
applied
to
the
microphone.
19