manuals.online logo
Brands
  1. Home
  2. •
  3. Brands
  4. •
  5. Casio
  6. •
  7. Musical Instrument
  8. •
  9. Casio VA-10 User manual

Casio VA-10 User manual

VA-10
ELECTRONIC
MUSICAL
INSTRUMENT
INSTRUMENTO
MUSICAL
ELECTRONICO
OPERATION
MANUAL.......cccssssssesssees
MANUAL
DE
OPERACION.....
mmm
ni
ss
CASIO.
Main
Features
‘Thank
youand
congratulations
on
your
pur-
chase
of
the
CASIO
VA-10
keyboard.
In
order
to
enjoy
the
features
and
funetions
of
the
VA-10
to
their
fullest,
be
sure
to
care-
fully
read
this
manual
and
follow
the
structions
contained
herein,
+
Tone
Bank
Choose
fromamong
100
exciting
sounds,
including
instruments
such
as
PIANO,
TRUMPET,
and
VIOLIN,
sound
effects
like
EMERGENCY
ALARM
and
CAR
HORN,
plus
percussion
sound
such
ay
ROCK
DRUM
+
Auto-Rhythms
12
swinging
auto-rhythm
patterns
give
you
everything
from
ROCK
to
16
BEAT
‘and
SAMBA.
You
can
change
the
tempo
‘of
each
chythm
with
the
touch
of
a
key
+
Headset
Microphone
he
keyboard
comes
with
its
own
headset
microphone
which
keeps
both
yourhands
free
while
you
sing,
*
Digital
Effect
Bank
A
full
menu
of
digital
effects
provide
reverb
and
delay.
plus
a
host
of
other
professional-tevel
special
effects.
You
canevenedit
the
parameters
of
the
effects
to
create
your
own
originals,
which
you
‘ean
then
store
in
one
of 10
user
memory
locations.
+
Vocoder
Microphone
and
built-in
effect
provide
vocoder
effect
capabilities
to
let
you
use
your
voice
like
a
keyboard
tone,
+
Pitch
Sensor
Hum
into
the
microphone
and
the
key-
board
detects
the
pitch
of
your
voice,
and
ses
it
to
produce
notes
through
its
sound
souiree.
+
Memory
Function
and
Harmony
Arranger
Store
your
performance
into.
memory
while
you
play.
Later,
you
can
use
Har
mony
Arranger
to
add
chords
automat
cally
*
Built-In
Percussion
Pads
+
Six
Original
Built-in
Demo
Tunes
Precaution
repli
eties
as
soon
as
possible.
Whattery
powerdropsbelow
acertain
level,
the
power
lamp
losesits
brightness.
the
quality
of
the
tone
produced
deteriorates.
a
totally
different
tone
may
sound,
demo
wnes
may
become
abnormal
or
the
power
cannot
be
turned
on.
Should
any
of
these
symptoms
occur.
CONTENTS
Choosing
a
Power
Source
Operations
smn
Getting
Started
si
Using
the
Tone
Bank...
rane
2
Using
Hand
Percussion
Sounds
A
B
Playing
Demonstration
Tunes...
Using
Auto
Rhythms
...
Using
the
Headset
Mike
Using
the
Digital
Effect
Bank
How
effects
work
Selecting
an
Effect.
‘About
single
effects
and
double
effects
Application
of
Effects
to
the
Keyboard
and
Microphone
Using
the
EFFECT
CONTROL
Button
...
Using
Effect
Memory
Storing
an
effect
into
the
Effect
Memory
To
recall
a
User
Bank
effect
..n.n
‘About
the
memory
back
up
power
copoly
Using
Effects
Effectively
..
Single
EFECS
ooo
Double
Effects
sons
Non
Effect
Using
the
Pitch
Sensor.
Using
Real-Time
Memory
..
To
record
into
Real-Time
Memory
To
playback
from
Real-Time
Memory
To
delete
Real-Time
Memory
contents
..
How
Data
is
Retained
in
Real-Time
Memory
Recordings
with
the
Pitch
Sensor
Using
Melody
Quantize.
Using
Harmony
Arranger
Care
and
Maintenance...
Troubleshooting
wn
Specifications
Control
Locations
ww
©
60
DIGITAL
EFFECT
BANK
list
(
POWER/MODE
selctor
@
MAIN
VOLUME
slider
@
MIC
VOLUME
slider
©
PITCH
SENSOR
button
(©
EFFECT
MEMORY
button
@
EFFECT
button
@®
TONE
button
@
EFFECT/TONE
SELECT
button
Pads
1508
0D
08
@
EFFECT
CONTROL
button
(@
HAND
PERCUSSION
buttons
(@
MEMORY
buttons
@
100
TONE
BANK
list
45
TEMPO
buttons
4
RHYTHM
SELECT
baton
@®
STOP
button
@
FILLIN
button
(@
HARMONY
ARRANGER
buttons
@
Speakers
@
Terminals:
@
MIC
input
jack
@
PHONES/OUTPUT
jack
@
DC
9V
input
jack
Quick
Start
This
section
gives
you
a
quick
introduction
to
everything
you
need
to
know
to
use
the
VA-
10,
[tprovides
information
on
set
up,
as
well
as
the
VA-10°s
DIGITAL
EFFECTS,
PITCH
SENSOR,
and
DEMO
tunes.
Everything
is
presented
using
actual,
easy-to-understand
‘examples.
For
full
details
on
these
and
other
features
and
functions
of
the
VA-10,
see
the
other
sections
of
this
manual.
Setting
up
the
keyboard
1,
Switch
on
keyboard
power.
Check
to
make
sure
the
POWER/MODE
se-
lector
is
in
the
OFF
position.
Next
load
the
six
AAssize
batteries
into
the
battery
compart
ment
on
the
back
of
the
console.
Be
sure
to
take
care
that
the
positive
(+)
and
negative
©
ends
of
the
batteries
are
facing
correctly
QC
when
you
load
them.
AAssize
battery
2,
Connect
the
microphone
to
the
keyboard.
Assemble
the
headset
mike
that
comes
with
@
the
keyboard,
and
plug
the
microphone
into
the
keyboard's
MIC
jack.
After
itis
assembled,
place
the
headset
mike
onto
your
head
as
shown
in
the
illustration,
3,
Switch
keyboard
power
on.
+
Setthe
MAIN
VOLUME
and MIC
VOLUMEssliders
to
the
positions
shown
in
the
illustration.
+
Set
the
POWER/MODE
selector
to
the
PLAY
posi
tion.
At
this
time
the
power
indicator
should
light,
indicating
that
power
is
switched
on
°
Quick
Start
1
Now
try out
a
few
effects!
A
total
of
60
digital
effects
can
be
applied
to
built-in
tones
and
sounds
input
through
the
‘microphone,
1.
Say
something
through
the
microphone.
Your
voice
isoutput
through
the
speakers
with
teverb
applied.
This
is
SMALL
HALL,
which
is
a
Digital
Effect
Bank
setting
that
isapplied
auto-
ia}
matically
whenever
you
switch
power
on.
A
of
‘
total
of
60
different
effects
are
available
trom
the
Digital
Effect
Bank.
+
‘The
example
is
described
using
your
own
voice,
which
you
input
through
the
microphone.
Note
that
you
can
also
perform
this
procedure
using
notes
played
on
the
keyboard,
2.
Tryselecting
some
of
the
other
avallabie
effects.
Press
the
buttons
(EFFECT)
(0)
(8),
This
operation
switches
to
effect
number
08,
which
is
named
DUAL
PITCH.
Try
humming
a
tune
through
the
‘microphone.
The
output
from
the
speakers
sounds
like
a
three-person
chorus
humming
in
unison.
3.
Try
making
adjustments
in
the
effect.
Press
the
EFFECT
CONTROL
button
and
then
press
the
/\
key.
‘This
operation
changes
the
parameters
of
the
DUAL,
PITCH
effect
you
selected
in
step
2.
Try
humming
the
same
tune
as
you
did
above.
See
how
different
the
3-
person chorus
now
sounds?
Try
using
the
/\
and
\/
buttons
while
humming
through
the
microphone
to
see
how
the
sound
is
affected.
4.
Now
try
using
the
VIBRATO
effect.
Press
the
buttons
(EFFECT)
(1)
(5),
This
selects
effect
15,
which
is
the
VIBRATO
effect.
xi
8
Talk
through
the
microphone
and
play
some
noteson
the
Keyboard
to
see
what
it
sounds
like.
Quick
Start
5.
Now
change
to
HEAVY
VIBRATO.
Press
the
buttons
(EFFECT)
(1)
(6).
‘This
changes
to
effect
number
16,
which
is
called
EFFECT
HEAVY
VIBRATO.
Talk
through
the
microphone
t
1
6
alk
throug!
icroy
0
@
>
Qe
@
=
_
see
what
it
sounds
like.
This
effect
raises
and
lowers
‘your
voice
much
more
than
simple
VIBRATO.
6,
Now
try
using
the
VOCODER
effect
Thisis
aspecial
type
of
effect,
unlike
anything
we
have
tried
up
to
now.
Use
the
following
procedure
to
try
the
vocoder
effect
EFFECT
+
Press
the
buttons
[EFFECT]
[1]
[9].
1
a3
This
selects
the
VOCODER
effect,
which
is
effect
YOY
number
19.
TONE
+
Press
the
buttons
{TONE}
[1]
[2].
‘This
selects
tone
number
12,
which
is
TRUMPET
1.
+
Play
somethi
keyboard.
at
2
278
ere
Nothing
hi
1s!
Now
try
holding
de
the
keyboard
Keyswhiltaling
irooghthe
ierophone.Thesound
{TY
By
"
reproduced
through
the
speakers
is
the
TRUMPET
tone
that
“talks”
by
reproducing
what
you
say
through
themike!'Thismakes
the
VOCODER
effectanexciting
feature
of
amazing
musical
potential.
2%
Let's
use
the
Pitch
Sensor!
‘The
Pitch
Sensor
lets
you
play
keyboard
tones
by
humming
through
the
microphone,
without
playing
on
the
keys.
It
takes
a
bit
of
practice
to
get
used
to,
but
the
result
is
worth
it!
1,
Switch
the
Pitch
Sensor
on.
Press
the
PITCH
SENSOR
button.
PITCH
SEI
Bere
Next
press
the
buttons
[TONE]
[1]
[6]
to
select
tone
number
16,
which
is
named
OBOE.
Quick
Start
Put
your
mouth
as
close
to
the
microphone
as
you
can,
andiry
humming
a
simple
melody,
like
the
one
shown
below.
eS
As
you
hum,
the
VA-10
detects
the
pitch
of
your
voice
and
plays
the
corresponding
note
using
the
keyboard
tone
(OBOE
in
our
example
here).
Remember,
however,
that
you
have
to
produce
a
clear
tone,
or
else
the
Pitch
Sensor
function
will not
be
able
to
produce
a
melody
correctly.
Ifyou
experience
trouble,
try
practicing
by
holding
your
hummed
notes
until
the
desired
note
is
produced
from
the
speakers.
'@
Now
for
some
demonstration
tunes
‘The
VA-10
comes
programmed
with
six
demonstration
tunes.
You
can
select
the
tones
and
effects
to
use
for
demonstration
tune
playback.
1.
Set
the
POWER/MODE
selector
to
the
DEMO
—e
Position
to
enter
the
DEMO
mode.
sy
2.
Press
the
key
on
the
far
right
of
the
keyboard
to
start
play
of
the
first
demonstration
tune.
Play
continues
through
all six
tunes.
3.
To
stop
a
cemonstration
tune
while
it
is
play-
ing,
press
the
STOP
button.
4.
To
retum
to
the
keyboard
to
its
normal
func-
tion,
set
the
POWER/MODEselectorto
the
PLAY
Position.
Remember
to
be
sure
to
read
the
rest
of
this
manual
to
find
out
how
to
get
the
most
of
the
features
and
functions
of
the
VA-10.
10
Choosing
a
Power
Source
You
can
power
your
keyboard
with
6
AA
batteries,
standard
AC
power
(with
an
op-
tional
AC
adaptor)
or
by
plugging
in
to
the
cigarette
lighter
of
a
car
(with
an
optional
car
adaptor).
Installing
the
batteries
‘This
keyboard
can
be
powered
by
6
AA
size
(SUM-3/R6P)
manganese
dry
cell
batter
ies,
Make
sure
that
the
POWER/MODE.
selector
is
set
to
the
OFF
position
when
installing
batteries.
1,
Open
the
battery
compartment
cover
on
the
bottom
of
the
unit.
2.
Load
new
batteries
taking
care
that
the
plus
(+)
and
minus
©)
poles
are
facing
in
the
correct
directions.
+
Standard
battery
life
is
approximately
2
hours.
Note
Any
of
the
following
conditions
indicates
that
battery
poweris
low
and
that
you
should
replace
batteries
or
shift
to
one
of
alternate
power
sources
as
soon
as
possible.
+
Dim
power
supply
lamp
+
Abnormally
low
speaker/headphone
vol-
Distortion
of
sound
output
‘Cannot
turn
the
power
on
Abnormal
demo
tune
playback
Abnormal
sound
produced
by
the
pads
Continued
sound
output
even
after
you
release
a
button
Precautions
Incorrectly
using
batteries
can
cause
them
to
leak
or
burst.
and
may
damage
your
unit
Note
the
following
precautions:
+
Be
sure
that
the
plus
(+)
and
minus
(-)
poles
are
facing
in
the
correct
directions.
+
Do
not
mix
battery
types.
+
Do
not
mix
new
batteries
with
old
ones.
+
Never
leave
dead
batteries
in
the
battery
‘compartment.
+
Remove
batteries
when
not
using
the
unit
for
extended
periods.
+
Neveriry
to
recharge
the
batteries
that
are
specified
forthe
power
supply
ofthis
unit.
+
Do
not
expose
batteries
to
direct
heat,
let
them
become
shorted
ot
try
to
take
them
apart.
(Uf
a
battery
leaks,
clean
out
the
battery
compartment
of
the
unit
immediately,
taking
care
to
avoid
letting
the
battery
fluid
come
into
direct
contact
with
your
skin.)
Using
AC
power
‘An
AC
adaptor
(AD-S,
optional)
is
required
When
using
household
current.
Use
only
a
‘genuine
CASIO
adaptor
with
the
same
volt-
age
rating
(100,
117,
220
or
240V)
as
the
power
supply
in
your
area
to
prevent
dam-
age
to
internal
components.
Be
sure
totum
the
power
of
the
unitoff
before
you
connect
the
adaptorto
the
unit.
Plug
the
AC
adaptor
into
the
AC
outlet
and
the
cord
into
the
unit.
‘This
will
automatically
cut
off
the
battery
power
supply.
Choosing
a
Power
Source
Using
a
car's
cigarette
lighter
With
the
car
adaptor
(CA-S
optional),
DC
poweris
supplied
fromacar
battery
through
the
cigarette
lighter.
Be
sure
to
tum
the
powerof
the
unit
off
before
you
connect
the
adaptor
to
the
unit,
lighter
socket
Car
battery
adaptor
CA-5,
IMPORTANT
+
The
adaptor
may
become
warm
when
itis
being
used.
This
is
normal
and
does
not
indicate
any
problem.
+
Be
sure
to
unplug
the
adaptor
from
the
power
source
when
you
are
not
using
the
unit.
‘+
Whenever
connecting
or
disconnecting
the
adaptor,
be
sure
that
the
power
of
the
unit
is
switched
off.
*+
Besureto
unpiug
the
caradaptor
fromthe
cigarette
lighter
socket
when
you
are
not
using
the
unit.
Leaving
the
car
adaptor
plugged
in
can
cause
damage
or
can
run
down
your
car's
battery.
+
Never
connect
the
car
adaptor
to
a
24V
DC
cigarette
lighter
(in
a
bus
or
truck).
Doing
so
can
damage
the
unit.
+
Certain
makers
of
cars
may
have
non-
standard
cigarette
lighter
shapes
or
Be
sure
to
check
the
size
of
your
c
cigarette
lighter
before
using
the
car
adaptor.
+
Never
use
a
power
supply
that
does
not
match
that
specified
forthe
unit.
Doing
so
‘can
damage
the
adaptor
or
your
unit.
Memory
Back-Up
Power
‘The
Real-Time
Memory
(page
35)
and
Ef-
feet
Memory
(page
21)
are
electronic
memories,
which
mean
that
they
retain
their
contents
even
when
you
switch
power
off,
as
long.as
power
is
supplied
through
the
AC
adaptor
or
by
batteries,
This
means
that
Real-Time
Memory
and
Effect
Memory
contents
will
be
lost
when
there
are
no
batteries
loaded
(or
when
the
batteries
go
dead)
and
the
AC
adaptor
is
not
plugged
in
(or
power
through
the
AC
adaptor
is
inter-
rupted
for
any
reason).
Note
the
following
advice
to
keep
your
Memory
data
safe,
*
Make
sure
that
the
batteries
loaded
in
the
Keyboard
never
go
dead.
‘+
When
replacing
batteries,
be
sure
to
con-
nect
the
AC
adaptor
to
supply
power
first.
Auto
power
off
function
Powerisautomatically
cutoff
approximately
6
minutes
after
the
ast
operation
of
the
unit.
Power
supply
can
be
restored
by
switching
power
OFF
and
then
ON
again,
‘Also
note
that
any
sound
picked
up
by
the
headset
mike
is
considered
to
be
an
“opera-
tion”
ofthe
unit.
Thismeansthatevenif
you
don’t
operate
the
unit,
sound
picked
up
by
the
headset
mike
can
keep
the
auto
power
‘off
function
from
operating.
2
Operations
Operations
HAND
PERCUSSION
A
POWER/MODE
pe
oe,
_
ese
eo
foe
"
ml)
|
|
;
HAND
PERCUSSION
8
EFFECI/TONE
SELECT
buttons
Getting
Started
Use
the
following
procedure
for
basic
op-
eration
of
the
keyboard.
1,
Side
the
POWER/MODE
selector
to
PLAY.
At
this
time.
The
power
indicator
should
light
2.
Sot
the
MAIN
VOLUME
controller
to
a
low
setting.
3.
Press
the
keys
on
the
keyboard,
andthe
PIANO
tone
shouldsound.
Press
the
keys
as
you
use
the
MAIN.
VOLUME
controller
to
set
the
vol-
ume
to
the
level
you
want.
Using
the
Tone
Bank
‘The
Tone
Bank
gives
you
100
amazingly
realistic
tones
to
choose
from,
including
wind
and
string
instruments,
synthesized
tones,
percussion,
and
special
effects.
Use
the
following
procedure
to
select
the
tone
you
want
1,
Look
at
the
Tone
Bank
list
on
the
keyboard’sconsole
andnote
that
‘each
tone
is
identified
by
its
own
two-digit
number.
Find
the
number
for
the
tone
you
want
to
play.
Example:
If
we
want
to
play
the
VIOUN
tone,
we
first
1ook
up
its
number,
which
is
32.
2.
Press
the
TONE
button.
3.
Use
the
EFFECT/TONE
SELECT
but-
tons
to
input
the
number
of
the
tone
you
want
to
use.
Example:
To
play
the
VIOLINtone.
we
would
press
3
and
2.
4,
Press
the
keyboard
keys.
+
This
keyboard
features
6-note
polyphony
(which
means
it
can
play
six
notes
at
the
same
time)
for
most
tones.
Note,
how-
ever,
that
only
3-note
polyphony
is
avail-
able
for
the
following
tones:
02
HONKY
‘TONK:
03
HARPSICHORD;
04
TOY
PIANO;
1OBRASS
1;
11
HORN;
15
FAT
BRASS;
23
RECORDER;
31
ENSEM-
BLE
1;
35
HARP;
49
DIST
GUITAR
2.
+
With
some
of
the
percussion
tones,
you
may
not
be
able
to
distinguish
the
pitch
from
one
note
to
the
next.
+
Selecting
some
tones
automatically
splits
the
keyboard
into
wo
or
four
sections,
with
each
section
assigned
a
different
tone.
Examples
of
such
tones
are
88
ROCK
DRUM
and
90
BASS/GUITAR,
Using
Hand
Percussion
Sounds
‘The
pads
that
are
built
into
the
keyboard's
console
let
you
play
percussive
and
sound
effects
with
your
fingers,
Pressing
the
HAND
PERCUSSION
A
button
sets
the
pads
to
sound
effects,
while
the
HAND
PERCUSSION
B
button
sets
them
to
per-
cussion
effects.
‘The
following
shows
the
effects
assigned
to
each
of
the
pads.
A
B
@|
Boing
|
Hihat
@|
Cheep
|
AGoGo
(Low)
@|
Frog
|
Bass
Drum
@|
Pee-wee
|
AGo
Go
(High)
e
UFO
Snare
Note
that
the
pads
are
automatically
set
up
toplay
the
percussion
effects
(HAND
PER-
CUSSION
B)
whenever
you
switch
power
13
Operations
Operations
POWER/MODE
selector:
STOP
button
Hecdrest
Microphone
ACEERE
=
Coles
sieve
Co
rn
Demo
tune’s
number
Playing
Demonstration
Tunes
Use
the
following
procedure
to
play
any
of
the
six
built-in
original
demonstration
tunes.
To
play
back
a
tune
|,
Slide
the
POWER/MODE
selector
to
DEMO.
2,
Select
one
of
the
tunes
by
press-
ing
the
keyboard
key
marked
with
that
tunes
number
below
the
key.
‘As
soon
as
you
press
the
key,
the
tune
begins
to
play.
+
Playback
will
stop
automatically
when
the
end
of
the
tune
is
reached.
‘To
stop
playback
part
way
through,
press
the
STOP
button
DEMO
ALL
To
play
back
all
the
tunes
|,
Slide
the
POWER/MODE
selector
to
DEMO.
2.
Press
the
keyboard
key
marked
DEMO
ALL.
+
The
demonstration
tunes
are
played
in
an
endless
loop.
To
stop
playback
part
way
through,
press
the
STOP
button.
Important!
Each
demo
tuned
is
pre-programmed
with
its
own
tone,
effect
and
tempo
settings.
The
settings
of
the
last
demo
tune
played
remain
in
effect
after
playback
is
complete.
The
following
table
shows
the
tone
and
effect
ings
for
each
of
the
demo
tunes.
Demo
Tune
Tone
Effect
1
“49
DIST
GUITAR
‘46
DISTORTION
SMALL
HALL
2
_
20
FLUTE
(00
SMALL
HALL
3
(28
SYNTH-LEAD2
>
31
ENSEMBLE
3B
LARGE
HALL
/
PANNING
4
00
PIANO
(39
STEREO
DELAY
/
SMALL
HALL
5
28
SYNTH-LEAD2
3
0'SCO
6
28
SYNTH-LEAD2
>
12
TRUMPET!
‘99
STEREO
DELAY
/
SMALL
HALL
4
Using
Auto
Rhythms
‘Thiskeyboard comesequipped
with
12
Auto
Rhythm
patterns.
Use
the
following
proce-
dure
to
play
the
Auto
Rhythms.
1.
Pross
the
RHYTHM
SELECT
button,
2.
Note
the
rhythm
names
printed
below
the
keyboard
keys.
Press
the
keyboard
key
that
corre-
‘sponds
to
the
rhythm
you
want
to
play.
3.
Use
the
TEMPO
buttons
to
adjust
the
tempo
of
the
thythm.
+
Each
operation
of
the
TEMPO
buttonsis
confirmed
by
an
audible
sounc.
+
Ifthe
Auto
Rhythm
stops
sounding
while
you
are
using
the
TEMPO
buttons,
it
‘means
that
you
are
at
either
the
minimum
‘or
maximum
tempo
setting,
*
You
can
set
the
tempo
at
any
one
of
26
levels.
4,
Repeat
steps
1
and
2
to
change
to
different
rhythms.
5.
To
stop play
of
an
Auto
Rhythm
pattem.
press
the
STOP
button,
Note
*
Youcanusethe
FILL-IN
button
toinsert
fill-in
pattems
into
the
rhythm
while
itis
playing,
Using
the
Headset
Mike
‘The
headset
mike
lets
you
sing
through
the
microphone
while
layingthe
keyboard
with
both
hands.
To
assemble
the
headset
mike
J,
Install
the
microphone
onto
the
headset
as
shown
in
theillustration
above.
2.
After
adjusting
the
length
and
angle
of
the
microphone
so
that
it
ispositionedin
front
of
your
mouth,
secure
it
in
place
with
the
nut.
18
16
MIC
VOLUME
slider
To
use
the
headset
mike
1,
Set
the
MIC
VOLUME
slider
to
the
MIN
position,
2.
Plug
the
headset
mike
into
the
MIC
jack.
3.
Slide
the
POWER/MODE
selector
to
the
PLAY
position.
4,
Uso
the
MIC
VOLUME
slider
to
adjust
the
microphone
volume
level.
Be
careful
of
setting
the
vol
ume
too
high
and
causing
feed-
back
(ee
below).
Important!
‘+
Whendisconnectingthe
microphone
from
the
keyboard,
be
sure
to
hold
on
to
the
plug
at
the
end
of
the
wire
when
you
pull
it
out,
*
Seiting
the
microphone
volume
too
high
‘or
positioning
the
microphone
too
close
to
the
speaker
can
cause
feedback
noise
‘When
feedback
occurs,
try
lowering
the
volume
or
moving
the
microphone
away
from
the
speaker.
*
Use
the
MIC
jack only
for
connection
of
the
headset
mike
that
comes
with
the
keyboard.
Never
connect
any
other
type
‘of
microphone
or
other
device.
Doing
so
can
interfere
with
the
quality
of
the
sounds
produced
by
the
keyboard
and
can
even
cause
permanent
damage
to
the
keybuord.
‘+
Whenever
plugging
the
microphone
into
or
unplugging
it
from
the
MIC
jack,
be
sure
to
set
the
MIC
VOLUME
setting
to
its
MIN
position,
or
switch
off
keyboard
power.
Operations
Using
the
Digital
Effect
Bank
‘Thiskeyboard
lets
you
apply
a
variety
of
digital
effects
to
built
in
tonesand
to
sounds
you
input
with
the
microphone.
There
are
a
total
of
60
different
effects
(including
NON
EFFECT),
the
names
of
which
are
marked
on
the
keyboard
console,
Note
In
this
manual,
the
above
di
How
effects
work
..
.
Let's
try
out
a
few
effects
to
see
what
they
do
when
applied
to
a
sound.
Connect
the
headset
mike
to
the
keyboard
(page
16)
and
perform
the
following
opera-
tion,
J.
Switch
power
on.
At
this
time,
the
PIANO
tone
along
with
effect
00
SMALL
HALL
are
automatically
selected,
2.
Play
something
on
the
keyboard,
‘ond
youcanhear
the
PIANO
tone.
with
the
SMALL
HALL
effect
ap-
plied
fot.
Asitsname
implies,
the
SMALL
HALL
effect
gives
the
tone
the
acoustics
of
a
small
concert
hol.
3.
Now
try
saying
something
into
the
microphone.
The
SMALL
HALL
ef-
fect
is
also
oppiied
to
your
voice.
Now
continue
with
the
following
procedure
torepeat
the
above
procedure
with
no
effect
applied.
1.
Perform
the
following
key
opera-
tion
toselect
NON
EFFECT:
<EFFECT
button>
<5>
<9>.
tal
effects
are
referred
to
as
“digital
effects"
or
simply
“effect
2.
Play
a
few
notes,
and
you
hear
the
PIANO
tone
without
any
ef-
fect
applied.
3.
Say
something
Into
the
micro-
phone,
and
your
voice
is
repro-
duced
without
alteration,
The
SMALL
HALL
effect
we
hear
above
a
kind
of
reverb
effect.
In
addition,
the
keyboard
also
provides
you
with
the
effects
noted
in
the
following
table.
EffectName
|
Applicable
Effect
Numbers
Reverb
100,
07,
02, 03,
04
Delay
05,
06
Piich
Shifter
07,
08
Ensemble
09
‘Chorus.
12
10,11
Tremolo
14
Vibrato
15
Pani
17,18
Distortion
13
Vocoder
9
7
Operations
Selecting
an
Effect
Use
the
following procedure
to
select
the
effect
you
want.
1,
Slide
the
POWER/MODE
selector
to
the
PLAY
position.
At
this
time,
Tone
00
and
Effect
00
are
auto-
matically
selected.
2.
Set
the
MAIN
VOLUME
and
MIC
VOLUME
sliders
as
shown
in
the
ilustration.
3,
Select
the
tone
that
you
want
to
use
(page
12),
4,
Press
the
EFFECT
button.
5,
Use
the
EFFECT/TONE
SELECT
but-
fons
to
input
the
number
of
the
effect
you
want
to
use.
To
select
12
CHORUS,
for
example,
press
the
|
button
and
then
the
2
but-
ton.
+
The
effect
is
now
selected
and
will
be
‘applied
to
anything
you
play
on
the
key-
board
and
to
any
input
from
the
micro-
phone.
+
Inputting
a
value
in
the
range
of
70
to
99
in
this
step
assigns
NON
EFFECT.
+
Effects
60
through
69
are
used
for the
FECT
MEMORY
(page21).
Ifthereis,
nothing
stored
in
EFFECT
MEMORY,
inputting
a
value
in
the
range
of
60
to
69
also
assigns
NON
EFFECT,
6.
To
change
to
another
effect,
re-
peat
steps
4
and
5.
+
Foran
explanation
of
the
different
effects
‘and
their
characteristics,
se
the
section
of
this
manual
titled
“Using
Effects
Effec~
tively,”
starting
on
18
About
single
effects
and
double
effects...
‘The
digital
effects
of
this
keyboard
can
be
broadly
classified
into
two
groups:
single
effects
and
double
effects.
Single
effects
(aumbers
00
through
19)
are
those
that
apply
one
single
characteristic
to
a
tone.
Double
effects
(numbers
20
through
58)
apply
more
than
one
characteristic.
Single
effect
example:
14
TREMOLO
-_
mbes:
‘The
TREMOLO
effect
is
applied
to
any-
thing
you
play
on
the
keyboard
or
input
through
the
microphone,
and
the
result
is
‘ouiput
from
the
speaker.
Double
effect
example:
28
VIBRATO/CHORUS
|
Operations
Application
of
Effects
to
the
Keyboard
and
Microphone
Certain
effects
are
applied
to
the
keyboard
only,
microphone
only,
or
both
the
micro-
phone
and
the
keyboard,
To
tell
how
an
effect
is
applied,
took
at
its
name
on
the
keyboard
console.
In
front
of
each
effect
numberis
aletterthat
tells
you
how
that
effect
is
applied,
The
illustrations
to
the
left
of
the
Digital
Effect
Bank
list
provide
a
key
to
the
meaning
of
each
letter.
Example
Effect
application
indicator
|
D-40
|HEAVY
VIBRATO
/
STEREO
DELAY,
Effect
number
Effect
name
A
This
indicates
a
single
effect
that
is
applied
A.
to
both
the
keyboard
and
microphone,
B
This
indicates
a
single
effect
that
is
applied
B.
fo
the
microphone
only,
(FY)
+-csy-toams-(
When
something
is
played
on
the
keyboard
‘or
input
through
the
microphone,
the
VI-
BRATO
effect
i
first
applied,
and
then
the
CHORUS
effect
is
applied.
The
result
is
output
from
the
speaker.
+
Note
that
certain
effectsare
applied
to
the
keyboard
only,
microphone
only,
or
both
the
microphone
and
the
keyboard.
See
page
19
for
details.
+
Foran
explanation
of
the
different
effects
and
their
characteristics,
see
the
section
of
this
manual
titled
“Using
Effects
Effec-
tively,”
starting
on
page
22.
€
Thisindicatesadoubleetfect
thatis
applied
to
both
the
keyboard
and
microphone.
D
Thisindicatesadoubleeffect,inwhichboth
effects
(2.
and
3
in
the
Digital
Effect
Bank
list)
are
applied
to
the
microphone.
but
only
the
second
effect
(3
only)
is
applied
to
the
keyboard,
E
Thisindicates
a
doubleeffect.
inwhichboth
effects
(2.
and
3
in
the
Digitol
Effect
Bonk
list)
‘are
applied
to
the
keyboard,
but
only
the
second
effect
(3
only)
is
applied
to
the
microphone.
19
Operations
Using
the
EFFECT
CONTROL
Using
the
Pads
for
Parameter
Button
Adjustment
‘The
EFFECT
CONTROL
button
lets
you
adjust
the
intensity
and
other
parameters
of
the
digital
effects.
The
parameters
you
are
allowed
to
adjust
depend
onthe
effect
being
used.
To
adjust
effect
parameters
1.
Selecta
tone,
Here,
we
will
use
32
VIOLIN
as
an
example.
2,
Select
aneffect,
Forourexample,
we
wil
solect
15
VIBRATO.
3,
Press
the
EFFECT
CONTROL
button.
When
youdo,
the
five
pads
to
the
leftofthe
EFFECTCONTROL
button
change
function.
You
can
now
use
the
pads
to
change
effect
parameters
4,Use
the
pads
to
adjust
the
parameters
of
the
effect
you
selected,
See
the
explanation
below
for
details
on
making
adjustments
We
will
describe
how
to
use
the
pads
to
adjust
the
parameters
of
an
effect
by
using
the
VIBRATO
effect
selected
in
the
above
procedure.
When
the
VIBRATO
effect
is
selected,
you
can
use
the
pads
to
adjust
the
amplitude
of
the
vibrato,
as
well
as
its
speed.
+
Tochange
the
amplitude
ofthe
vibrato,
use
the
PARAMETER
I
pads.
Pressing
/\
increases
the
amplitude,
while
\/
‘creases
it.
*
Tochange
the
speed
of
the
vibrato,
wse
the
PARAMETER
2
pads.
Press
/\
to
in
crease
and
\/
to
decrease.
*
To
return
the
effect
back
to
its
original
parameters,
press
the
RESET
pad.
PARAMETER
I
pads
nq
PARAMETER
2
pads
For
an
explanation
of
the
parameters
you
can
adjust
for
each
effect,
see
the
section
of
this
manual
titled
“Using
Effects
Effectively.”
starting
on
page
22.
Operations
Using
Effect
Memory
After
you
use
EFFECT
CONTROL
to
change
the
parameters
of
an
effect,
you
can
store
the
result
into
Effect
Memory.
There
are
a
total
of
10
Effect
Memory
locations
numbered
60
through
69,
which
make
up
what
is
called
the
User
Bank.
Once
you
store
one
of
your
effects
into
the
User
Bank,
you
can
recall
it
just
as
you
would
any
other
Digital
Effect
Bank
effect
—
by
inputting
its
number.
Storing
an
effect
into
the
Effect
Memory
Use
the
following
procedure
to store
an
effect
you
have
created
using
the
procedure
described
under
“Using
the
EFFECT
CONTROL
Button”
on
page
20.
1.
Press
the
EFFECT
MEMORY
button.
2.
Press
one
of
the
EFFECT/TONE
SE-
LECTbuttons
to
specifythenumber
where
you
want
tostore
the
effect.
Note
that
you
only
need
to
input
‘one
number,
because
the
key-
board
automatically
assigns
user
effects
to
the
User
Bank
+
Example:
If
you
press
3,
the
effect
is
stored
under
User
Bank
number
63.
Important!
‘Whenever
you
store
an
effecttoa
User
Bank
‘number,
anything
previously
stored
under
that
User
Bank
number
is
automatically
deleted.
To
recall
a
User
Bank
effect
Use
the
same
procedure
as
that
described
under
“Selecting
an
Effect,”
but
instead
of
using
a
Digital
Effect
Bank
number,
use
a
‘User
Bank
number,
About
the
memory
back
up
power
supply
‘The
Effect
Memory
is
electronic
memory,
‘which
means
that
it
retains
its
contents
eve
‘when
you
switch
power
off,
as
long
as
poweris
supplied
through
the
ACadaptoror
by
batteries.
This
means
that
Effect
Memory
contents
will
be
lost
when
there
are
no
batteries
loaded
(or
when
the
batteries
go
dead)
and
the
AC
adaptor
is
not
plugged
in
(or
power
through
the
AC
adaptor
is
interrupted
for
any
reason).
Note
the
following
advice
to
keep
your
Effect
Memory
data
safe.
+
Make
sure
that
the
batteries
loaded
in
the
keyboard
never
go
dead.
+
When
replacing
batteries,
be
sure
to
‘connect
the
AC
adaptor
to
supply
power
first
a
Operations
Using
Effects
Effectively
‘This
section
provides
detailed
information
on
the
characteristics
of
each
effect.
It
also
tells,
you
what
parameters
you
can
control
using
the
EFFECT
CONTROL
button.
@
Single
Effects
+
Reverb
(Effects
00
through
04)
‘This
keyboard
features
five
reverb
effects.
No,
|
Effect
Name
Description
Double
Effects”
‘Simulates
the
acoustics
ofa
small
hall
|
23,
25,
26, 27, 90,
39,
00
|
SMALL
HALL.
35,
39,
42, 43,
46,
49,
54,56
or
|
LARGEHALL
|
Simuatesine
acoustes
ot
lage
hal.
|
38
Simulates
the
acoustics
ofan
outdoor
|
21
02
STADIUM
‘stadium,
Reverb
time
is
ong,
‘Simulates
the
acoustics
of
a
crowded
-
6
o18c0
‘dance
hall.
Reverb
time
is
shor.
METALLIC
‘Metalic
acoustic
effects
added
to
*
04
|
Room
tone
*
‘These
are
the
double
eff
cribed.
that
include
the
single
effect
being
‘The
following
describes
the
parameters
that
can
be
adjusted
for
the
reverb
effects
using
EFFECT
CONTROL.
PARAMETER
1
=
Effect
Volume
Level
Usethis
parameter
to
control
the
overall
reverberation
volume
level,
Pressing
/\
increases
the
volume,
while
\/
decreases
it
PARAMETER
2
=
Initial
Reflected
Sound
Time
Use
this
parameter
to
control
the
propagation
time
of
the
initial
reflected
sound.
Pressing
creates
the
effect
of
a
wider
area,
while
\/
creates
a
narrower
area.
Operations
+
Delay
(Effects
05
and
06)
Delay
causes
a
repeat
of
the
sound,
like
an
echo
effect.
No.
|
Effect
Name
Description
Doutle
Etects*
we
cei
Case
set
iobe
repent
an
eno]
22,24
31,94,
97,47
‘Creaiss
an
echo
eect
by
ateraing
ne
|
9,40,
57
ow
|SBeo
‘ound
though
the
lat
and
right
DELAY
speales
*
These
are
the
double
effects
that
include
the
single
effect
being
described.
The
following
describes
the
parameters
that
can
be
adjusted
for
the
delay
effects
using
EFFECT
CONTROL.
PARAMETER
I
=
Delay
Time
Use
this
parameter
to
control
the
time
it
takes
for the
echoed
sound
to
return,
Pressing
/\
increases
the
delay
time,
while
(7
decreases
it.
PARAMETER
2
=
Feedback
Use
this
parameter
to
control
the
duration
of
the
repeated
sound.
Pressing
.\
increases
the
duration,
while
\/
decreases
it.
‘
+
Pitch
Shifter
(Effect
07)
No,
|
Effect
Name
Description
Double
Etfects*
Raises
the
pich
othe
sound
input
43,
44,45
oy
|
PITCH
{trough
the
microphane
by
two
steps.
SHIFTER
“This
eect
is
app
to
micrephone
sounds
only.
*
These
are
the
double
effects
that
include
the
single
effect
being
described.
Operations
‘The
following
describes
the
parameters
that
can
be
adjusted
for
the
pitch
shifter
effect
using
EFFECT
CONTROL.
PARAMETER
1
=
Pitch
Use
this
parameter
to
control
the
pitch
of
the
sound
input
through
the
microphone
from
its
original
point
at
two
steps
above
normal.
You
can
change
the
note
in
half-step
increments
within
a
range
of
two
octaves.
Pressing
/\
increases
the
pitch,
while
\/
decreases
it
PARAMETER
2
=
No
change
+
Dual
Pitch
(Effect
08)
No.
|
Effect
Name
Descrigtion
Double
Ettects*
Plays
a
noe,
along
one
higher
note
and
one
|
93,
34,51
‘ower
note
to
create
a
-note
chord
(see
‘straton),
Humming
through
the
microphone
‘produces
an
fect
of
three-part
harmony.
ge
o
&4
Note
played
Output
notes:
08
|
DUAL
PITCH
These
are
the
double
effects
that
include
the
single
effect
being
described.
‘The
following
describes
the
parameters
that
can
be
adjusted
for the
dual
pitch
effect
using
EFFECT
CONTROL.
PARAMETER
1
=
High
Note
Pitch
‘Use
this
parameter
to
control
the
pitch
of
the
upper
note.
You
can
change
the
note
in
half-step
increments
within
a
range
of
two
octaves.
PARAMETER
2
=
Low
Note
Pitch
Use
this
parameter
to
control
the
pitch
of
the
lower
note.
You
can
change
the
note
in
half-step
increments
within
a
range of
two
octaves.
Operations
+
Ensemble
(Effect
09)
No.
Effect
Name
Description
Double
Effects"
Prays
a
note
along
with
a
sightly
higher
|
30,
31,
32,
50
09
|
ENSEMBLE
and
ight
lower
note
to
create
an
‘ensemble
eect.
*
These
are
the
double
effects
that
include
the
single
effect
being
described.
‘The
following
describes
the
parameters
that
can
be
adjusted
for
the
ensemble
effect
using,
EFFECT
CONTROL.
PARAMETER
I
=
Upper
Pitch
Use
this
parameterto
controlthe
pitch
of
the
uppernote
from
its
original
pointof
approximately
2
cents
higher
than
the
note
played.
Each
press
of
/\
or
\/
changes
the
note
approximately
2
cents
within
a
range
of
+50
cents.
PARAMETER
2
=
Lower
Pitch
Use
this
parameterto
control
the
pitch
of
the
lower
note
from
its
original
pointof
approximately
2
cents
lower
than
the
note
played.
Each
press
of
/\
or
changes
the
note
in
half-step
(approximately
2
cents/
+50
cents)
increments
within
a
range
of
one
octave,
+
Flanger
and
Chorus
(Effects
10,
11,
12)
No.
|
Efect
Name
Description
Double
Etfects*
Pays
a
note
a
second
ime
attr
asight
|
20,24,
25,
92,
36,
97,
58
ela,
while
pesadicaly
varying
the
timing
of
the
delay.
This
creates
atl,
ich
sound,
witha
unique
elect
10
|
FLANGERA
‘Apples
a
longer
delay
than
FLANGER
A,
|
20,24,
25,
92,
36,
97,
58
11
|
FLANGERB
|
creating
a
much
ger
swetig
tect
Plays
a
note
a
second
ime
ater
asight
|
22,23, 28,41,
44,
48
‘delay,
while
pericicaly
varying
the
timing
othe
delay.
At
this
point,
more
vibrato
is
added.
The
ollectis
a
ich
sound
with
fu
vibe.
*
These
are
the
double
effects
that
include
the
ingle
effect
being
described.
Operations
oper
“The
following
describes
the
parameters
that
can
be
adjusted
for the
flanger
and
chorus
effects
using
EFFECT
CONTROL.
PARAMETER
I
=
Rate
Use
this
parameter
to
control
the
speed
of
the
periodic
delay
before
the
second
sounding
of
note,
Pressing
/\
shortens
the
delay,
while
7
lengthens
it,
PARAMETER
2
=
Amount
Use
this
parameter
to
control
the
amount
of
periodic
delay
applied.
Pressing
(\
increase
the
‘amount,
while
\/
decreases
it,
*
Distortion
(Effect
13)
No.
|
Effect
Name
Description
Double
Ettects*
Distorts
the
orginal
note
ard
then
mixes
|
20,21,
46,47,
55
13
|
DISTORTION
|
tho
distorted
version
with
the
oral
©
‘These
are
the
double
effects
that
include
the
single
effect
being
described.
‘The
following
describes
the
parameters
that
can
be
adjusted
for
the
distortion
effect
using
EFFECT
CONTROL.
PARAMETER
1
=
Mix
Ratio
Usethis
parameter
tocontrol
the
ratio
between
the
original
sound
and
itdistorted
versionbeing
xed
together,
Pressing
/\
decreases
the
distorted
sound
ratio.
Note
thatthe
distorted
sound
ratio
is
at
its
maximum
at
the
default
PARAMETER
2
=
No
change
+
‘Tremolo
(Effect
14)
No.
|
Effect
Name
Description
Double
Etfects”
‘Signty
rages
andiowers
he
volume
ot
|
29,35,
96,53,
4.
|
TBEMAS:
the
notes
tocreatea
temo ete.
*
‘These
are
the
double
effects
that
include
the
single
effect
being
described.
Operations
‘The
following
describes
the
parameters
that
can
be
adjusted
for the
tremolo
effect
using
EFFECT
CONTROL.
PARAMETER
1
=
Rate
Use
this
parameter
to
control
the
speed
of
the
change
in
volume,
Presi
speed,
while
(/
decreases
it
1)
inereases
the
PARAMETER
2=
Amplitude
Use
this
parameter
to
control
the
amplitude,
which
extends
from
the
point
where
the
sound
reaches
its
maximum
volume
to
the
point
where
the
minimum
volume
is
reached,
Pressing
{\
increases
the
amplitude,
while
()
decreases
it,
*
Vibrato
(Effect
15
and
16)
No.
|
Effect
Name
Description
Double
Etfects*
‘Sight
raises
and
lowers
the
pitch
the
|
26,
27,
28,
29
15
|
VIBRATO
=
HeAw
Bedale
ad
owan
ta
pict
|
40,
4,52
ih
|
Neewras
eee
erg
beta
*
These
are
the
double
effects
that
include
the
single
effect
being
described.
‘The
following
describes
the
parameters
that
can
be
adjusted
for
the
vibrato
effect
using
EFFECT
CONTROL.
PARAMETER
1
=
Amplitude
Use
this
parameter
to
control
the
amplitude,
which
extends
from
the
point
where
the
sound
reaches
its
maximum
pitch
to
the
point
where
the
minimum
pitch
is
reached.
Pressing
/\
increases
the
amplitude,
while
\y
decreases
it
PARAMETER
2=
Rate
Use
this
parameter
to
control
the
speed
of
the
change
in
pitch.
Pressing
/\
increasesthe
speed,
while
\/
decreases
it.
7
Operations
—amhae
+
Panning
(Effect
17
and
18)
No.
|
Effect
Name
Description
Double
Ettects*
(Causes
the
input
om
the
Keyboard
and
|
38,
50,51,
52,53,
54,55
‘mcrophore
to
pesodicaly
move
togetner
‘between
he
let
and
right
speakers.
17
|
PANNING
A
‘Causes
te
input
rom
the
keyboard
and
|
38,
50,
51,
52,
53,
54
55
imrophore
to
periodically
move
reciprocally
between
the
et
and
right
speakers
18
|
PANNING
*
These
are
the
double
effects
that
include
the
single
effect
being
described.
“The
following
describes
the
parameters
that
can
be
adjusted
for
the
panning
effect
using
EFFECT
CONTROL,
PARAMETER
I
=
Rate
Use
this
parameter
to
control
the
speed
of
the
movement
between
speakers.
Pressing
/\
increases
the
speed,
while
\/
decreases
it,
PARAMETER
2
=
Amplitude
Use
this
parameter
to
control
the
amplitude
of
the
movement
between
speakers.
Pressing
/\
increases
the
amplitude,
while
\/
decreases
it.
+
Vocodler
(Effect
19)
No.
|
Etfect
Name
Description
Double
Ettects*
“Taking
ito
the
mcrptone
whe
payin
te
|
56,
87,58
eybord
causes
the
mcropnone
Wout
be
lecorpoated
nto
te
not
payed
cone
ayboard
Note
at
#
you
aye
keyboard
wot
aig
eto the
mcrghone
whe
ts
tet
is
esectag,roting
s
ouput
tom
tbe
‘Sg0akrs.
Sound
wie
ouput
you
a
to
‘te
meroghene
whie
hong
down
keytoa's
aye.
You
shou
io
not hat
arta
nes
‘ne
mor
sabe
se
wh
hs
tect
Pan
‘hos.
Sabo
tones
icse'58
PULSE
\VOCODER,
12
TRUMPET
ana
15
FAT
BRASS,
19
|
vocooer
2g
*
These
are
the
double
effects
that
incude
tl
Jingle
effect
being
described,
Operations
The
following
describes
the
parameters
that
can
be
adjusted
for the
vocoder
effect
using
EFFECT
CONTROL.
PARAMETER
1
=
Upper
Range
Use
this
parameter
to
control
the
amount
of
emphasis
for
the
high
range
components
for
the
sound
input
through
the
microphone.
The
greater
the
high
range
emphasis,
the
clearer
the
reproduction
of
the
words
you
pronounce
through
the
microphone.
Pressing
/\
increases
the
high
range
emphasis,
while
pressing
(7
decreases
it.
PARAMETER
2
=
Input
Pass
Level
Use
this
parameter
to
control
the
volume
of
the
microphone
input
as
it is
output
from
the
speakers.
Pressing
/\
increases
the
volume,
Note
thatthe
pass
through
level
is at
is
minimum
{which
means
the
sound
input
through
the
microphone
is
not
output
through
the
speakers)
as
the
default,
@
Double
Effects
Double
effects
are
formed
by
mixing
two
single
effects
together,
The
following
table
shows
‘how cach
of
the
double
effects
is
performed
and
the
parameters
that
can
be
controled
No.
Effect
Name
are
Parameter
1
Parameter
2
20
|
DISTORTION
/
FLANGER
13410
|
Distortion
mix
ratio
Flanger
speed
21
|
DISTORTION/
STADIUM
|
13+02
|
Distorion
mix
rato
|
Raver
eect
tone
22
|
CHORUS/
DELAY
12+05
|
Chows
speed
Delay
time
23
|CHORUS/SMALLHALL
|
12+00
|
Chorus
speed
‘Chorus
amplitude
24
|
FLANGER/
DELAY
10+05
|
Flanger
speed
Delay
time
25
|
FLANGER/SMALLHALL
|
10+00
|
Flanger
speed
|
Flanger
amplitude
26
|
SMALLHALL/VIBRATO
|
00+15
|
Reverb
level
[eae
i
27
|
VIBRATO
/
SMALL
HALL
15+00
|
Vibrato
amplitude
|
Vibrato
speed
28
|
VIBRATO
/
CHORUS
15+12
|
Vibrato
ampitude
|
Vibrato
speed
29
|
VIBRATO!
TREMOLO
15414
|
Vibrato
amplitude
|
Tremolo
speed
Operations
Operations
No.
Effect
Name
—
Parameter
1
Parameter
2
No,
Effect
Name
ee
Parameter
1
Parameter
2
30
|
ENSEMBLE
/SMALL
HALL
|
09
+00
Une
iene)
Lew
apse
ote
48
|
TRANSPOSE
/
CHORUS
*3
_|
Trenapose
plich
Chorus
speed
TRANSPOSE
/
SMALL
5
3
|
ENSEMBLE
/
DELAY
00.405
|
Upperersentie
note
|
Lower
ensemble
note
49
|
Hae
|
repmpih’
_.|
Reec
eal
Upper
ensembe
note
a2
|ensemeLe
Lancer
|
09+
10
|
Upperensembienoie
|
anger
speed
Bi
|
PSE
PAGO:
09417
|
pitch
Panning
eoeed
pitch
high
note
|
Dual
pitch
low
note
UAL
PITCH?
SMALL
Dual
plc
igh
note
|
Dual
chow
note
51
|
DUALPITCH/
PANNING
|
08417
|
Dua
@
08-00
|
Duan
nich
ee
pitch
pitch
-
HEAVY
VIBRATO
{pure
DENY
ce
+05
|
Dm
a
awe
e
|e
16+17
|
Vibvatoampitude
|
Panning
speed
=
lao
|
aoa
3
‘53.
|
TREMOLO/
PANNING
1417
|
Tremolo
speed
Panning
speed
36
|
TREMOLO/FLANGER
14+10
|
Tremolo
speed
Tremolo
ampitude
5
|
MALE
HALL
CONG:
||
CUFT
en
Eerie
eee
raCChLY
a
ES
0
Tor
a
85
|
DISTORTION/PANNING
|
13+17
|
Distorionmixratio
|
Panning
opood
aa
|
(age
Pema
TO
=]
56
|
VOCODER/SMALLKALL
|
19400
|
Vocoder
upper
evel
|
Reverb
lve!
‘VOCODER
/
STEREO
STEREO
DELAY
SHALL
|o6.09
|
olay
ime
iciasual
s7
|
yocor
19406
|
Veroereperet
|
Dey
ne
HEAVY
VIBRATOT
58
|
VOCODER
/
FLANGER
18+10
|
Vovoder
a
|
Macatee
reat
sone
eee
oe
16+06
|
Vivato
ampitude
|
Delay
time
i
vepertevel
|
pass
level
PATO!
ay
|
EY
MieeaTO
16+12
|
Vibratoampltude
|
Chorus
speed
1
This
effect
mixes
RANDOM
VIBRATO,
which
raises
and
lowers
pitch
at
random,
and
SaNDOH
VEeATO!
SMALL
HALL
(Effect
00).
RANDOM
VIBRATO
is
applied
to
microphone
input only.
a2
|
BaoM
ys
+1
|
Vibrato
ampitude
|
Vibrato
speed
*2
This
distinctive
effect
is
ereated
by
incrementally
shifting
the
pitch
of
the
sound
while
4elaying
it
slightly,
and
then
applying
an
echo.
The
shift
in
pitch
is
performed
by
PITCH
4
|PRCHSHFTER/SWALL
|
97,00
|
pachetnerpcn
|
Revie
SHIFTER,
while
the
delay
is
performed
by
FEEDBACK.
FEEDBACK
is
the
same
as
05
DELAY.
PITCH
SHIFTER
+3
This
effect
is
a
mixture
of
TRANSPOSE
and
CHORUS
(Effect
12).
TRANSPOSE
is
“4
+
CHORUS
Oise:
|
Panemerrer
||
Caceipees
applied
for the
keyboard
only,
while
CHORUS
is
applied
for
both
the
keyboard
and
SEH
SHETERT
>
‘microphone.
The
TRANSPOSE
part
of
this
effect
raises
the
note
played
by
three
octaves
48
|
FEEDBACK
2
|
Pitch
shite
pitch
|
Delay
time
(default),
which
can
be
adjusted
in
half-note
increments
within
a
range
of
one
octave.
*4
This
effect
mixes
TRANSPOSE
and
SMALL
HALL
(Effect
00).
TRANSPOSE
operates
A
|
PETORTION
EMAL
13+00
|
Distorton
mix
ratio
|
Reverblevel
the
same
as
described
in
note
3,
above
47
|
DISTORTION
/
DELAY
13+05
|
Distorton
mixrato
|
Delay
time
|
31
32
Operations
Non
Effect
fect
59
is
called
“NON
EFFECT,"
which
means
that
no
effect
is
applied
when
$9is
selected.
Select
59
when
you
want
to
produce
a
note
without
applying
an
effect,
or
if
you
want
to
check.
what
the
original
note
sounds
like
+
Inputting
a
value
in
the
range
of
70
t0
99
in
this
step
assigns
NON
EFFECT.
Effects
60
through
69
are
used
for
the
EFFECT
MEMORY
(page
21).
If
there
is
nothing
stored
in
EFFECT
MEMORY,
inputting
a
value
in
the
range
of
60
0
69
also
assigns
NON
EFFECT.
[
mum
4
Using
the
Pitch
Sensor
You
can
use
-the
Pitch
Sensor
to
“play
the
keyboard”
using
the
microphone
that
comes:
wht
he
keyboard.
When
you
hess
Into
to
microphone,
the
keyboard
detects
the
pitch
Of
your
voice
snd
pays
Ue
scloctd
tons
ot
the
same
pitch,
creating
unique
and
inter-
eating
effect
To
use
the
Pitch
Sensor
1.
Plug
in
the
headset
microphone
(page
16),
switch
power
on,
ond.
‘adjust
the
MIC
VOLUME.
2.
Press
the
PITCH
SENSOR
button
3.
Hum
into
the
headset
micro-
phone.
+
The
keyboard
detects
the
pitch
of
the
sound
input
through
the
microphone
and
raises
it
one
octave
Important!
Keep
the
microphone
as
near
to
your
mouth
as
possible.
4,
Tryusing
the
Pitch
Sensor
with
other
tones.
Important!
+
Digital
effects
are
not
applied
while
you
are
using
the
Pitch
Sensor.
Notes
+
When
using
the
Pitch
Sensor,
be
sure
to
hum
into
the
microphone
instead
of
talk-
ing
or
singins,
The
Pitch
Sensor
cannot
correctly
detect
the
pitch
of
your
voice
when
you
talk
or
sing
+
There
are
certain
tone
that
are
more
sui
able
to
use
with
the
Pitch
Sensor,
and
others
that
are
not,
Such
tones
as
00
Pl-
ANO.
03
HARPSICHORD,
and
34
HARP,
which
rise
sharply,
as
well
aston
melodie
tones
such
as
percussion
and
sound
effects,
generally
to
not
work
well
with
the
Pitch
Sensor.
The
following
is
a
list
of
tones
that
are
more
suitable
for
use
ththe
Pitch
Sensor,
and
we
recommend
that
you
give
them
a
try
whenever
you
experience
difficulty
ingetting
Pitch
sor
to
produce
the
melody
you
want
06
STREET
ORGAN,
07
PIPE
ORGAN,
11
HORN,
12
TRUMPET
1,
13
WARM
BRASS,
14
TUBA,
15
FAT
BRAS:
16
OBOE,
18
BAGPIPE,
19
CLARINE!
20FLUTE,21
WHISTLE,
24
HARMONICA,
32
VIOLIN,
33
VIOLA,
58
STRINGS
2,
{60
CHOIR
1,
61
CHOIR
2,
63
CHOIR
3
Operations
Adjusting
the
Pitch
Sensor
‘You
can
use
the
pads
to
make
adjustments
in
the
following
Pitch
Sensor
parameters.
Sensitivity
Level
‘You
can
lower
the
sensitivity
level
that
the
keyboard
uses
when
detecting
the
pitch.
Yousshould
lower
the
sensitivity
levelif
you
‘cannot
determine
the
pitch
ofthe
vocal,
rif
articulation
is
uneven,
Output
Octave
When
you
switch
power
on,
the
default
setting
is
for
output
that
is
one
octave
above
the
input
sound,
You
can
change
this
so
that
the
output
matches
the
input,
instead.
You
should
select
the
setting
that
suits
your
‘vocal
range.
Generally,
the
voices
of
women
and
children
are
best
suited
for
the
setting
that
matches
input
and
output.
To
adjust
the
Pitch
Sensor
1.
Press
the
EFFECT
CONTROL
button,
2.
Use
the
pads
to
make
the
settings
you
want,
Match
output
Lower
sensitivity
with input
Fes
ase
input
Normal
sensitivity
one
octave
To
switch
off
the
Pitch
Sensor
Press
the
EFFECT
button
to
switch
off
the
Pitch
Sensor.
Operations
MAIN
VOLUME
sider
EFFECT
CONTROL
button
POWER/MODE
selector
RECORD
button
-START/STOP
button
Using
Real-Time
Memory
‘You
can
record
the
notes
you
play
on
the
keyboard
into
Real-Time
Memory
for
later
playback.
During
playback,
youcan
change
the
tempo,
just
as
with
the
Demo
Tunes.
To
record
into
Real-Time
Memory
1.
Side
the
POWER/MODE
selector
to
“PLAY”
and
adjust
the
MAIN
‘VOLUME.
2.
Select
the
rhythm
you
want,
ond
set
the
tempo.
You
willbe
able
to
change
the
tempo
when
you
play
back,
so
use
a
setting
that
is
com-
fortable
for
you
3.
Press
the
RECORD
button.
Recording
does
not
start
yet.
In-
stead,
the
keyboard
stands
by
for
recording
4,
Pressthe
START/STOP
button
tostart
tecording.
The
keyboard
provides
‘an
introductory
count
before
starting
the
actual
recording
op-
eration.
The
count
is
four
beats,
‘except
for
waltzes,
for
which
it
is
three
beats
5,
Play
on
the
keyboard
along
with
the
thythm,
6.
Pressthe
START/STOP
button
tostop
recording,
*+
Youcan
store
up
to
1,300
notes
into
Real-
‘Time
Memory.
+
To
record
without
a
rhythm,
press
the
STOP
button
after
step
3,
and
then pro-
ceed
with
step
4.
+
To
retum
to
step
3
during
the
above
op-
eration,
pressthe
RECORD
button
again,
Important!
+
Whenever
you
press
the
START/STOP
button
in
step
4,
anything
previously
stored
in
Real-Time
Memory
is
deleted.
Operations
To
playback
from
Real-Time
Memory
Press
the
START/STOP
button
to
play-
back
the
contents
of
REAL-TIME
Memory.
Playback
stops
automatically
when
the
end
Of
the
data
in
memory
is
reached.
To
stop
playback
part
way
through,
press
the
START/STOP
button,
Note
*
During
playback,
you
can
change
the
tempo,
tone,
volume,
rhythm,
and
digital
effect
settings.
To
delete
Real-Time
Memory
contents
Important!
‘The
following
operation
cannot
be
undone.
Once
you
delete
Real-Time
Memory
con-
tents,
they
cannot
be
recovered,
1,
Press
the
RECORD
button.
2,
Press
the
START/STOP
button.
3,
After
an
introductory
count,
press
the
START/STOP
button
again
to
delete
the
data
in
memory.
How
Data
is
Retained
in
Real-Time
Memory
Note
the
following important
points
about
how
data
is
retained
in
memory.
+
Whenever
you
store
new
data,
any
exist-
ing
data
is
automatically
deleted.
+
Data
stored
in
memory
is
retained
as
long
as
elecirical
power
is
being
supplied
by
batteries
or
through
the
AC
adaptor.
+
Data
stored
in
memory
is
lost
whenever
power
supply
is
interrupted
by
unplug-
ging
the
AC
adaptor
while
batteries
are
not
loaded
or
dead,
or
by
removing
bat-
36
teries
or
letting
them
go
dead
while
the
keyboard
is
not
plugged
into
an
AC
out-
let.
‘+
We
recommend
that
you
plug
the
key-
board
into
an
AC
outlet
with
the
AC
adaptor
before
replacing
batteries.
Recordings
with
the
Pitch
Sensor
Note
the
following
points
when
recording
sounds
produced
using
the
Pitch
Sensor
(page
33).
*
To
record
using
the
Pitch
Sensor,
use
the
microphone
instead
of
the
keyboard
to
start
recording
in
step
$
under
“To
record
into
Real-Time
Memory”
*+
Be
sure
to
use
a
tempo
setting
that
allows
you
to
sing
properly
with
the
Pitch
Sen-
sor.
See
page
15
for
information
on
changing
the
Operations
iMG
we
ied
Ei
Pantani
a
ae
“HARMONY
ARRANGER
button
MELODY
OFF
PLAY
button
MELODY
GUANTLE
button
START/STOP
button,
Using
Melody
Quantize
Melody
Quantize
automatically
corrects
crrors
in
the
recording
such
as
Pitch
Sensor
distortion
and
notes
that
are
off
the
rhythm
beat.
To
apply
MELODY
QUANTIZE,
press
the
MELODY
QUANTIZE
button:
aller
you
complete
a
recording.
Note
+
When
MELODY
QUANTIZE
corrects
a
chord
(two
or
more
notes
pressed
played
at
the
same
time),
it
corrects
it to
a
single
note.
Using
Harmony
Arranger
Harmony
Arranger
lets
you
add
Auto
Ac-
‘companiment
chords
to
a
melody
recorded
in
the
Real-Time
Memory.
You
get
a
selec-
tion
of
four
accompaniment
pattems
for
‘each
melody.
To
use
Harmony
Arranger
to
assign
chords
1.
Record
the
melody
(page
35),
2
Press
the
HARMONY
ARRANGER
BUTTON.
The
red
indicator
on
the
left
(above
the
MEMORY
buttons)
lights
to
indicate
that
the
process
has
started.
After
a
few
seconds
(the
actual
amount
of
time
de-
ends
on
the
size
and
complexity
of
the
melody),
the
left
indicator
goes
out
and
the
red
indicator
in
the
midale
lights.
A
few
seconds
more,
and
the
middle
indicator
g0@s
out
and
the
green
indicator
(on
the
right
lights.
When
the
pro-
cedure
is
complete,
the
green
indicator
goes
out
and
the
key-
board
plays
a
short
closed
hi-hat
strike,
3.
Press
the
START/STOP
button
topiay
back
the
melody
with
the
chords.
Not
*
If
there
is
a
chord
(more
than
one
note
played
at
the
same
time)
included
in
the
melody
you
record
with
the
above
proc
dure,
HARMONY
ARRANGER
uses
only
one
of
the
notes
within
the
chords
as
the
melody.
‘The
other
notes
are
elimi-
nated.
If
the
melody
recorded
using
the
above
procedure
is
long
or
relatively
complex,
it
may
take
some
time
for the
keyboard
to
assign
chords.
37
Operations
To
assign
another
progres-
sion
+
Repeat
step
2
of
the
above
procedure.
There
are
four
progression
variations
available,
If
you
repeat
step
2
five
times,
the
first
variation
is
repeated.
+
If,youchange
the
rhythm,
you
repeat
step
2
in
the
above
procedure
to
change
the
chord
progression
tosuit
the
new
rhythm.
Or
you
can
leave
the
existing
progression
to
create
a
unique
effect.
To
playback
the
chords
progression
without
the
melody
‘After
you
use
the
Harmony
Arranger
to
‘assign
chords
to
the
melody
(page
37),
you
can
playback
the
chords
only
without
the
melody.
Todo
so,
press
the
MELODY
OFF
PLAY
button
and
then
press
the
START/
STOP
button,
38
Note
+
HARMONY
ARRANGER
assigns
chords
using
an
internal
preset
algorithm,
and
so
the
resulting
progressions
may
not
beexactly
what
you
want.
Try
listeningto
all
of
the
four
progressions
that
are
avail-
able
each
time
you
use
HARMONY
AR-
RANGER,
and
try
changing
the
rhythm
pattern
to
see
if
you
can
get
the
progres-
sion
you
want.
Important!
When
you
switch
off
keyboard
power,
the
assigned
chords
are
deleted
and
only
the
melody
remains
in
memory.
Care
and
Maintenance
Avoid
heat,
humidity
or
direct
sunlight.
Donot
overexpose
the
unit
to
direct
sunlight,
or
placenearanairconditioner,
‘or
in
any
extremely
hot
place.
Take
care
not
to
drop
the
unit
and
avoid
strong
impact.
‘Strong
impact
may
cause
malfunctions,
When
carrying
or
transporting
the
unit,
protect
the
keyboard
and
switches
with
soft
cloth
or
other
material,
Keep
the
unit
free
of
liquids,
dust,
etc.
Do
not
allow
foreign
matter
to
get
between
the
keys,
especially
metallic
objects
such
as
hairpins,
sewing
needles
or
coins.
Also,
do
not
let
the
unit
getwet,
Never
attempt
to
modify
any
parts
of
the
unit.
The
unit
is
a
precision
instrument,
made
of
electronic
parts.
Any
modifica-
tion
of,
or
tampering
with
inner
parts
may
cause
maifunction.
Do
not
use
lacquer,
thinner
or
similar
chemicals
for
cleaning.
Clean
the
keyboardwith
a
sott
cloth
dampenediin
a
weak
solution
of
water
and
a
neutral
detergent.
(Soak
the
cloth
in
the
solution
and
squeeze
until
It
ls
almost
dry.)
NOTICE
Do
not
unplug
the
AC
adapter
from
the
VA-10
unit
while
the
POWER
switch
is
set
to
ON.
If
you
unplug
the
AC
adapter
from
the
unit
under
the
following
conditions,
a
buzzer-like
noise
sounds
for
about
5
seconds
+
POWER
switch
set
to
ON
+
Power
supplied
with
an
AC
adapter
+
Old
batteries
left
in
the
unit
This
noise
does
not
indicate
malfunction.
In
this
case,
please
replace
the
old
batteries
with
‘new
ones,
or
unload
the
batteries
and
use
the
AC
adapter.
39

Other Casio Musical Instrument manuals

Casio LK-130 User manual

Casio

Casio LK-130 User manual

Casio CTK-6250 User manual

Casio

Casio CTK-6250 User manual

Casio Privia PX-750 User manual

Casio

Casio Privia PX-750 User manual

Casio CDP-S130 User manual

Casio

Casio CDP-S130 User manual

Casio Aculaser M2 User manual

Casio

Casio Aculaser M2 User manual

Casio LK-30 User manual

Casio

Casio LK-30 User manual

Casio CTK-710 User manual

Casio

Casio CTK-710 User manual

Casio CT-S500 User manual

Casio

Casio CT-S500 User manual

Casio Privia PX-870 User manual

Casio

Casio Privia PX-870 User manual

Casio LK-136 User manual

Casio

Casio LK-136 User manual

Casio Celviano AP-25 User manual

Casio

Casio Celviano AP-25 User manual

Casio PX-S1100RD User manual

Casio

Casio PX-S1100RD User manual

Casio Privia PX-5S User manual

Casio

Casio Privia PX-5S User manual

Casio CELVIANO GP-400 User manual

Casio

Casio CELVIANO GP-400 User manual

Casio CDP-200R User manual

Casio

Casio CDP-200R User manual

Casio Casiotone MT-400V User manual

Casio

Casio Casiotone MT-400V User manual

Casio TONE BANK CT-395 User manual

Casio

Casio TONE BANK CT-395 User manual

Casio RAP-1 User manual

Casio

Casio RAP-1 User manual

Casio HT-6000 User manual

Casio

Casio HT-6000 User manual

Casio Celviano AP-28 User manual

Casio

Casio Celviano AP-28 User manual

Casio Privia PX-S3000 User manual

Casio

Casio Privia PX-S3000 User manual

Casio Casiotone MT-520 User manual

Casio

Casio Casiotone MT-520 User manual

Casio DH-800 Operator's manual

Casio

Casio DH-800 Operator's manual

Casio Tone Bank CA-110 User manual

Casio

Casio Tone Bank CA-110 User manual

Popular Musical Instrument manuals by other brands

thomann harley benton user manual

thomann

thomann harley benton user manual

Yamaha RBX774 Service manual

Yamaha

Yamaha RBX774 Service manual

Roland Music ATELIER AT300 owner's manual

Roland

Roland Music ATELIER AT300 owner's manual

Yamaha CBB101 owner's manual

Yamaha

Yamaha CBB101 owner's manual

Roland KR-15 owner's manual

Roland

Roland KR-15 owner's manual

Roland RD-1000 owner's manual

Roland

Roland RD-1000 owner's manual

Gear4music Guitarworks DIY Electric Guitar Kit manual

Gear4music

Gear4music Guitarworks DIY Electric Guitar Kit manual

Yamaha NU1 Reference

Yamaha

Yamaha NU1 Reference

Kawai Digital Electronic Organs SR50 owner's manual

Kawai

Kawai Digital Electronic Organs SR50 owner's manual

Roland V-Piano owner's manual

Roland

Roland V-Piano owner's manual

Yamaha Electone E-45 Guide

Yamaha

Yamaha Electone E-45 Guide

Yamaha Electone D-80 user guide

Yamaha

Yamaha Electone D-80 user guide

Deagan DG1590A owner's manual

Deagan

Deagan DG1590A owner's manual

Artesia DP-150E owner's manual

Artesia

Artesia DP-150E owner's manual

Mayones Cali Series user manual

Mayones

Mayones Cali Series user manual

Roland RD-100 owner's manual

Roland

Roland RD-100 owner's manual

Yamaha YV-3910 owner's manual

Yamaha

Yamaha YV-3910 owner's manual

GOLEM Instruments Jupiter 4 manual

GOLEM Instruments

GOLEM Instruments Jupiter 4 manual

manuals.online logo
manuals.online logoBrands
  • About & Mission
  • Contact us
  • Privacy Policy
  • Terms and Conditions

Copyright 2025 Manuals.Online. All Rights Reserved.