Code Party 600 User manual


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Content
1. Welcome to Use the Party 600.............................................................................................................. 1
1.1. Setting up Party 600.........................................................................................................................1
1.2. The Front Panel of Party 600...........................................................................................................1
1.2.1. Channel faders ................................................................................................................. .......... 2
1.2.2. Unit keys ...................................................................................................................... ............... 2
1.2.3. Preset keys .................................................................................................................... ............. 3
1.2.4. Playback part .................................................................................................................. ............ 3
1.2.5. Master fader................................................................................................................................ 3
1.2.6. Function keys.................................................................................................................. ............ 4
1.2.7. LCD Screen ..................................................................................................................... ........... 4
1.2.8. Control Wheels ................................................................................................................. .......... 4
1.2.9. Menu soft-keys ........................................................................................................................... 4
1.2.10. Action keys ................................................................................................................................. 4
1.2.11. Operate keys .............................................................................................................................. 5
1.2.12. Power switch................................................................................................................... ............ 5
1.3. The Rear Panel of Party 600 ............................................................................................................5
1.3.1. DMX output..................................................................................................................... ............ 5
1.3.2. Audio input.................................................................................................................... .............. 5
1.3.3. MIDI port ...................................................................................................................... ............... 6
1.3.4. USB port ..................................................................................................................................... 6
1.3.5. Power supply jack and Fuse ..................................................................................................... .. 6
1.4. Clear All Data ..................................................................................................................................6
2. Patch..........................................................................................................................................................7
2.1. Patch the Unit Address.....................................................................................................................7
2.2. Patch Dimmer Channels ..................................................................................................................7
2.3. Patch Fixtures ..................................................................................................................................8
2.4. Setting up the Fixture Channels.......................................................................................................9
2.5. View the Unit Patching ....................................................................................................................9
3. Manual Control of Dimmer Channels and Fixtures .......................................................................... 10
3.1. Live Mode......................................................................................................................................10
3.2. Select Manual Control of Units .....................................................................................................10
3.3. View the output of the Console......................................................................................................10
3.4. Manual Control of Dimmer Channels............................................................................................11
3.5. Manual Control of Fixtures............................................................................................................11
3.5.1. Turn on the light beam .............................................................................................................. 11
3.5.2. Change the Attribute Values of Fixtures.................................................................................... 11
3.5.3. Using the Preset value......................................................................................................... .....12
3.5.4. Run the Effect of the Fixtures ................................................................................................. .. 12
3.6. Manual Clear .................................................................................................................................12
3.7. Using Group...................................................................................................................................12
4. Preset ......................................................................................................................................................13
5. Effect........................................................................................................................................................14

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6. Playback..................................................................................................................................................15
6.1. What is HTP and LTP ....................................................................................................................15
6.2. Program Playback..........................................................................................................................15
6.3. Cue.................................................................................................................................................16
6.3.1. Two Record Modes of Cue ....................................................................................................... 16
6.3.2. Save Cue ....................................................................................................................... ........... 16
6.4. Chase .............................................................................................................................................16
6.4.1. Create a new Chase ............................................................................................................. .... 17
6.4.2. Chase Step Parameter ........................................................................................................... .. 17
6.4.3. Edit Chase ..................................................................................................................... ........... 18
6.5. Run Playback .................................................................................................................................19
6.5.1. Change Playback Page ........................................................................................................... . 19
6.5.2. Change into Present State ...................................................................................................... .. 20
6.5.3. Change the Direction of Chase and Pause............................................................................... 20
6.5.4. Music Trigger .................................................................................................................. .......... 20
6.5.5. Performing Global Time ......................................................................................................... ...20
6.5.6. Change the Speed of Playback temporarily.............................................................................. 20
6.5.7. Pre-Locate the LTP............................................................................................................. ......21
6.5.8. Change Link Mode............................................................................................................... .....21
7. Advanced Function................................................................................................................................22
7.1. Copy...............................................................................................................................................22
7.1.1. Copy Preset .................................................................................................................... .......... 22
7.1.2. Copy Playback.................................................................................................................. ........ 22
7.2. Delete.............................................................................................................................................22
7.2.1. Delete Preset .................................................................................................................. .......... 22
7.2.2. Delete Playback................................................................................................................ ........ 23
7.2.3. Delete Unit .................................................................................................................... ............ 23
8. Fixture Library Supervise ..................................................................................................................... 24
8.1. Upgrade Fixture Library ................................................................................................................24
8.2. View System Fixture Library.........................................................................................................24
8.3. User Library...................................................................................................................................24
8.3.1. Add a new Fixture.............................................................................................................. ....... 25
8.3.2. Edit Existing Fixture .......................................................................................................... ........ 26
8.3.3. Delete Fixture ................................................................................................................. .......... 26
9. File management...................................................................................................................................27
9.1. Upload Show File ..........................................................................................................................27
9.2. Backup Show File..........................................................................................................................27
9.3. Utilities of USB Flash Drive..........................................................................................................27
9.3.1. Delete Document ................................................................................................................ ...... 28
9.3.2. View the Capacity of USB Flash Drive...................................................................................... 28
9.3.3. Format the USB Flash Driver.................................................................................................... 28
10. Setup the System ................................................................................................................................29
10.1. Data Clear ....................................................................................................................................29
10.1.1. Clear all Data ................................................................................................................. ........... 29
10.1.2. Clear All the Preset Data...................................................................................................... ..... 29

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10.1.3. Clear All the Playback data .................................................................................................... ... 29
10.2. User Setup....................................................................................................................................29
10.2.1. Set Up Language................................................................................................................ ...... 29
10.2.2. Set Up MIDI .................................................................................................................... .......... 30
10.3. Upgrade the Software ..................................................................................................................31
11. Technological Specification ................................................................................................................ 32


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1. Welcome to Use the Party 600
For your convenient usage, the manual is divided into 11 chapters. Important contents are highlighted by
shading and example explanations are added when necessary for the sake of your better understanding.
In the manual, a square symbolizes a button, e.g. Enter, while a square bracket symbolizes a menu item shown
on the LCD Screen, e.g. [FileSystem]
1.1. Setting up Party 600
You need to prepare the following connection before you using Party 600:
Connect Party 600 with AC power supply;
Note: Check whether the local power supply is within the voltage range of 100V-240V
Connect the dimmers and fixtures with DMX cables.
There are two individual and optical-isolated DMX output jacks to provide the main and spare DMX
output.
1.2. The Front Panel of Party 600

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1.2.1. Channel faders
There are 20 faders in this section, cooperate with the 21-40 switch button can control 40 faders in all, it
stays on 21-40 while the red led turns on.
The faders can be switched between Channel mode and Dimming Level mode by the Channel/Level
switch key, it stays on Channel mode while the red led turns on.
In the Channel mode, after selected the buttons of the corresponding fixtures, using the faders can adjust at
most 40 channel parameters of the selected fixtures.
In the Level mode, faders control the Dimming level of the patched units directly. Each fader can control
the light level of a fixture or a channel. Fade in or out will change the brightness of the fixture or channel
that is patched to it accordingly.
1.2.2. Unit keys
Party 600 has 6 Unit pages, each of which can be patched to 20 Units. Thus, 120 Units can be patched
totally.
One Unit button can patch one Fixture, or one Channel, which can be composed of one or more dimmers.
Unit buttons are the selecting button for the Units。Two functions of them are:
1. Select the Units;
2. Fast enter English letters and symbols.

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1.2.3. Preset keys
Party 600 has 4 Preset pages, each of which has
10 Preset buttons, the contents of the 40 Preset
buttons set by users.
1.2.4. Playback part
Cue/Playback section contains Playback pages, Flash buttons and Playback faders.
Party 600 has 8 Playback pages, each of which contains 12 Playback faders. Thus, it can memorize 96
Playbacks.
All the preset Cue and Chase need to be saved in the Playback. You can use the faders to playback the
programmed Effects.
Flash buttons, above the Playback faders, has two functions:
1. The Flash function of Playback. When you don’t fade in the Playback faders, you can press and not
release the button to run the program, which shares the same effect if you fade in the Playback
faders. The program will be turned off as soon as you release the button.
2. Press Shift and one of the Flash buttons to switch the present effective, Control wheel B can adjust
the Playback speed of the right Playback program temporarily.
1.2.5. Master fader
There are 2 faders in Master section:
Grand --- controlling the general output level;
Cue/Playback --- generally controlling the Playback.

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1.2.6. Function keys
There are 7 buttons in the Function section:
Save to Cue --- Save the Playback program of Cue;
Edit Playback --- Program and edit Playback;
Edit Preset --- Edit the Preset;
Copy --- Copy function;
Delete --- Delete function;
Patch --- Patch the Units;
Setup --- Setup the Console.
1.2.7. LCD Screen
Display diversified information under various
circumstances.
1.2.8. Control Wheels
The 3 wheels A, B and C are used to setup all
the attributes value of the Units, as well as all
the controlling parameters of the Effects.
1.2.9. Menu soft-keys
There are 4 soft-keys on the right of the LCD screen, S1 - S4, the functions of which depend on the
present state of the console. Under different situations, the enabled functions of the keys are displayed on
the corresponding place of the LCD screen.
1.2.10. Action keys
Music Trigger --- Music trigger of Chase.
Pause --- Pause the Chase.
Go+ --- Chase in order.
Go - --- Chase in reverse order.

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1.2.11. Operate keys
Locate --- if you press this button, the selected fixtures will display white light beam.
The position of Pan and Tilt will be set in middle, so you can easily find out the
fixtures and locate them according to your need.
Shift --- the functions will be illustrated in the following chapter.
Exit --- the functions will be illustrated in the following chapter.
Clear --- the functions will be illustrated in the following chapter.
Enter --- the functions will be illustrated in the following chapter.
← → --- to switch pages of the menu shown on the LCD screen.
↑ ↓ --- to select the options shown on the LCD screen.
1.2.12. Power switch
On the nearside of the picture, there is a power switch of Party 600, and the starboard is a jack for a
12VDC gooseneck working light, and the working current must less than 1A.
1.3. The Rear Panel of Party 600
1.3.1. DMX output
There are two individual and optical-isolated DMX output jacks to
provide the main and spare DMX output.
1.3.2. Audio input
Party 600 can pick-up the bass and rhythm of the audio signal to trigger Chase, so that
Chase can automatically follow the bass rhythm of the audio. There are two ways to input
the audio signals: one is through a 1/4 inch stereo plug; the other is by the microphone of the
console. After the stereo jack is plugged, the console will use the audio signals from the
stereo cable, otherwise, it will use the microphone to pick up the sound.

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1.3.3. MIDI port
Console not only can be controlled by the MIDI signals, but also can send out MIDI
signals to control another Party 600. Please refer to the relevant chapter for further
information about the controlling orders.
1.3.4. USB port
You can use the USB to backup the console data, update the light library, as well as update the
firmware.
1.3.5. Power supply jack and Fuse
Party 600 can adjust itself to a very wide voltage range (100-240VAC, 50-60Hz). Thus,
it can be used worldwide. If you need to change the fuse, please pull out the power
supply cable to insure a safe operation.
1.4. Clear All Data
Note: All the data in the console, including all the fixture patch, preset and playback, will be cleared, except the
fixture library.
You’d better clear all data in the newly-bought console, so that you can avoid the unpredictable errors, caused
by disorder of the mixed patch.
Press Setup
in Function section to enter the “Supervise Menu”;
Press S3 to enter “System Parameter” menu;
Press S1 “Clear Data”,
Press S1 “Clear All”,
Press S1 to “Confirm”, to finish clearing all the data.
Note: After finished the operation above, system will return to “Live Mode –Level” automatic.

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2. Patch
After clearing all the data of the console, users need to patch the Units according to the connecting
circumstance of the fixtures and the dimmers, in order to use the 1-20 soft-keys and soft-key 21-40 in the Unit
section to select the Units. Before patching, users must make clear of the model parameter of the Units and the
present initial DMX address. The Units can be the fixtures, as well as the dimmers.
2.1. Patch the Unit Address
When patching dimmer channels and fixtures, LCD screen will list the present patched addresses of the Units
and give the recommended DMX addresses automatically. Those free DMX addresses marked as Free.
You can also make your channels and fixtures schedule for manual patching of the DMX address, the first line
of the LCD screen display the next DMX address to be patch, Control Wheel B changes available. If the DMX
address had patched, the number will twinkle, the console will refuse iterative patching automatic.
The example below we supposed the DMX addresses 1 to 60 are prearrange for Dimmers, the DMX addresses
of the Fixtures commence with 61. The dimmer channels will be patched to the soft-keys of 1st page in Unit
section, and the fixtures will be patched to the 2nd page.
2.2. Patch Dimmer Channels
Each Unit fader can be patched to a dimmer channel. After patching, you can control the level of the dimmer
channel. A dimmer channel comprise of one or more DMX addresses. If you change the level of a dimmer
channel, dimmers of the DMX addresses controlled by the channel will get the same level value.
First of all, please fade in two Master faders, Grand and Cue/Playback, when start to use.
Press Patch in the Function section to enter "Setup Patch" menu;
Press S2 [Dimmer], then the LCD screen display the patching state, "Free" means it's not patched;
Console will automatically patch the DMX initial address. If needed, wheel B changes available.
Press Unit button 1-20 to complete the dimmer patching. If you want to use one channel to control a
group of dimmers, patch the DMX addresses of the dimmers of the group into the same Unit soft-key
repeatedly;
Press Patch to exit patching and return to "Live Mode-Level".
Example:
Use 1
st-6th DMX addresses to patch a 6 channels dimmer to the No.1- 6 Unit buttons of 1st page in Unit
section, so that each of the 6 Unit faders can individually control 1 dimmer channel, thus each Unit button
control a dimmer channel:
Press Patch and enter "Setup Patch" menu;
Press S2 [Dimmer];
Set the DMX address into 1 by Control Wheel B;
Press the soft-keys of 1
st page in Unit section;
Press No.1-6 Unit buttons in the Unit section in turn to complete the patching of DMX addresses 1-6 to

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Unit 1-6 (please refer to the illustration);
Press Patch to exit patching.
Example: Use 7
th-12th DMX address to patch a 6 channels dimmer to Unit 7, thus one Unit button control 6
dimmer channels:
Press Patch to enter "Setup Patch" menu;
Press S2 [Dimmer];
Set the DMX address into 7 by Control Wheel B;
Press No.7 Unit button for 6 times to complete the patching of DMX address 7-12 to Unit 7 (please refer
to the illustration);
Press Patch to exit patching.
2.3. Patch Fixtures
There are two types of Library in the console:
1. System fixture Library. The console has been uploaded the latest fixture library when it's on sale. You
can visit our website to download the newest library and upload it to your console.
2. User fixture Library. When you can't find the model of your fixtures in the System Fixture Library you
can build one yourself.
Note: Use the Left & Right buttons to turn over the pages. You can use the Unit buttons with English letter to
fast skip to the initial letter of the Manufacturer or the Name of the Fixture. Use the Up or Down buttons to
select the Manufacturer or Fixture model.
Example: Patch a Martin Mac2000 Profile with 24 channels to Unit 1 of the 2nd page, the initial DMX
address = 61, use the DMX address 61
st - 84
th:
Press Patch and enter "Setup Patch" menu;
Press S1 [Fixture];
Press S1 [SystemLib.];
Press S2 and select the Manufacturer order mode. You can search by the Name of fixture or the
Manufacturer;
After found out the Name of manufacturer, press S1 to confirm. Then the LCD screen display all the
fixture models of the manufacturer;
Find out the fixture, Martin Mac2000 Profile 24CH, and press S1 to confirm;
Console will automatically patch the DMX initial address. If needed Control Wheel B change available.
Here, we change the DMX address to 61 by Wheel B;
Select the 2nd Unit page button, and press Unit button 1 (please refer to the illustration);
Press Patch to exit patching.
Example: Patch 9 Martin Mac2000 Profiles with 24 channels to Unit button 2 - 10 of the 2nd page, DMX
address automatically patch to the address followed last example (thus commence with DMX address 85
th ):
Press Patch to enter "Setup Patch" menu;
Press S1 [Fixture];
Select [SystemLib.];
Press S2 and select the Manufacturer order mode. You

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can search by the Name of fixture or the Manufacturer;
After found out the Name of manufacturer, press S1 to confirm. Then the LCD screen display all the
fixture models of the manufacturer;
Find out the fixture, Martin Mac2000 Profile 24CH, and press S1 to confirm;
Console will automatically patch the DMX initial address. If needed Control Wheel B change available.
Here, we change the DMX address to 85 by Wheel B;
Select the 2nd Unit page button;
Press Unit button 2 and hold still until press Unit button 10, which can quickly patch the selected fixtures
to Unit button 2 - 10 of the 2nd page (please refer to the illustration);
Press Patch to exit patching.
Use the S1 [SelAnother] can patch other different model of fixtures; soft-key S2 for [Up] and S3 for [Down]
can be used to view the patching information.
2.4. Setting up the Fixture Channels
By setting up the swap of Pan and Tilt, you can control fixtures, which is installed against the stage, to swap
Pan/Tilt axis, Invert Pan and/or Tilt, so that the mirror movement makes the control more direct and easier.
Note: The setup should be done before you program the show. Otherwise, errors of moving direction will
occur in running the program.
Press Patch to enter "Setup Patch" menu;
Press S3 [ChannelSet];
Use the Up or Down button to select the fixture you
need to set up its channel;
Select S1 for [Swap P/T], S2 for [Invert Pan] or S3 for [Invert Tilt] according to your need;
Press S4 [Cancel] to exit;
Press Patch to exit patching.
2.5. View the Unit Patching
You can view the patched Units and their DMX address as follow:
Press Patch "Setup Patch" menu;
Press S2, then the LCD screen will display the Units patching state of the console;
View by the Left or Right button to turn over the pages, as well as view by Control Wheel B;
Press Patch to exit.

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3. Manual Control of Dimmer Channels and Fixtures
We will introduce how to manually control dimmer channels and fixtures in this chapter.
3.1. Live Mode
There are two types of Live Mode in Party 600, while using the soft-key Channel/Level to switch the mode,
the LCD screen display the present mode.
Level mode. You can change the brightness of the fixture or channel by fade in the fader which had
patched the fixtures or dimmers.
Channel mode. You can use the 40 faders to control the channels of the selected fixtures in this mode.
The Level mode is the normal Live Mode. The Channel mode can only be used for adjusting the channel value
of the selected fixtures.
3.2. Select Manual Control of Units
You can try to manual control the Units after patching. First of all, select the units need to be controlled.
Select the Units need to be controlled first. Select the page number in the Unit section, then press the Unit
buttons you need to control.
If you want to manual control the brightness of the channels you selected, please set the faders into Level
mode; if you want to manual control diversified attribute of the fixtures you selected, please set the faders
into Channel mode.
Fast way: If you need to select Unit button 1-10, you only need to press Unit button 1 and hold still until you
press Unit button 10.
Note: If the Unit buttons had not patched to any fixtures or dimmers, you can not choose Units and the led of
the Unit buttons will not on.
3.3. View the output of the Console
The LCD screen display the present attributes value. It displays as follows:
Unit No. - Mark + nnn
There are several kinds of marks:
M = manual mode, P = preset value, L = locate value, CH = channel mode;
nnn shows the attribute value of the present Unit, 0 = minimum, 255 = maximum.
For example:
1-M255 means Unit 1 is in the manual mode which value
is 255.

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3.4. Manual Control of Dimmer Channels
Press soft-key Channel/Level switch to "Live Mode-Level" mode, it's the normalcy mode of the console.
It’s very easy to control dimmer Channels manually. You only need to fade in the patched Unit fader, and then
the patched DMX channels will send out the brightness signals to the dimmer. LCD displays the present values
of each channel.
If you need to control more than one dimmer channel at one time, you firstly select the Unit buttons, then use
the control wheel A to adjust the level.
3.5. Manual Control of Fixtures
It's also very easy to control fixtures manually.
Operate step: Firstly select the fixture and open the white light beam, then adjust the attributes of the fixtures
or run the internal Effects of the console.
3.5.1. Turn on the light beam
Select the fixtures, one or more at one time.
Select the fixtures in the Unit section;
Press Locate;
Press S1 [LocateFix.] to open white light beam, median value automatically set into Pan/Tilt.
3.5.2. Change the Attribute Values of Fixtures
If you want to change the attributes of the fixtures, there are two ways as followed:
3.5.2.1. Use the Control Wheels to change the Attributes
This way of operation allows to control and to set up different kinds of fixtures at the same time.
Select the fixtures as mentioned above, turn on the white light beam as the openning operation;
Press Locate;
Press S3 [Attribute];
Press Left or Right soft-key to turn over pages, and
find out diversified attributes, each page display 3
kinds of attributes;
Press S1 - S3 to select the attributes need to be adjusted, then console will set the attributes into control
wheel B or C for controlling, there will be a particular noted display on the primacy line of the LCD
screen;
Use Control wheel A, B, C to change the attributes value;
Note: after exit the menu, the selected fixture channels will remain display on the most underside line of
the LCD screen shown as "B = xxx" "C = xxx", which always keep in the last setting attribute channels,
clear by soft-key Clear available;

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Please pay attention that if the fixture which is user added but not the Fixture Library, it won't give out
the concrete name of each channels;
Press S4 to exit.
3.5.2.2. Use Channel mode to change the Attributes
Select and turn on the fixtures as above;
Press soft-key Channel/Level and switch to "Live Mode-Channel" mode;
Fade in the relevant faders to complete different operation. If the fixture channel is more than 20, you
must work with soft-key 21/40 to complete setting 21-40 channels. If two kinds of fixture selected at the
same time, fader setting ineffectively because of the different channel attribute.
3.5.3. Using the Preset value
If there are some preset values have been saved in the Preset section. After selected and turned on the fixture,
you can press the button to add the needed channel values directly. (Such as brightness, colour, gobo and
Pan/Tilt position)
3.5.4. Run the Effect of the Fixtures
Please refer to the introduction in 5th chapter.
3.6. Manual Clear
Manually-controlled dimmer channels and fixtures can be cleared by pressing Clear, especially when you
editing Cue and Chase, you can quickly clear those unneeded effects.
3.7. Using Group
You can collect the same type fixtures into a Group, so that you can easily control them all together.
Example:
Set Unit button 1-10 of 2nd page as Group 1
Select Unit button 1-10 of 2nd page;
Press S3 [Group];
Roll Control Wheel B to make the present group No.=1 which shown on the LCD
Press S3 [Save Group].
Once you create the group, you can quickly select fixtures or dimmer channels.
Example:
Select group 1
In the Live mode, press S3 and select [Group];
Use Control Wheel B and roll the No.=1;
Press S1 [Load Group], then Units 1-10 of 2nd page are selected.

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4. Preset
Party 600 has 4 Preset pages, each of which has 10 Preset buttons. User can save totally 40 preset data, which
named "Preset Table". You can set one or more dimmer values, and one or more channel attribute values of
fixture to one preset button, which can be used quickly during live show or programming.
After saved the preset, you can press Preset button directly to quickly move the channel values, such as
Brightness, Color, Gobo and Pan/Tilt position.
Example:
Save red of fixtures to the Preset section.
Adjust the selected fixtures attribute channel of Color to Red as the way of manually-controlling fixtures,
if there are several kinds of fixtures have been selected, you need to adjust them respectively.
After finishing the edition, re-select those fixtures (their Unit buttons are on);
Press Edit Preset to enter “Edit Preset” mode, The led of the Preset buttons carrying data will twinkle;
Press S1 [Change CH];
Select a Preset button in the Preset section to save the preset data (the led off means the Preset buttons is
empty);
Press S1 and select [Confirm] to save the data.

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5. Effect
There is an Effect Generator in Party 600, which will help you to create various lighting movement with far
less programming.
You'd better use at lest 4 neighboring fixtures to run the effect. Each of Playbacks can run two effects at the
same time, as well as manual control.
After adjusted the channel attributes of Pan/Tilt position, color or Gobo and so on, you can select a group of
fixtures to run the moving effect automatically by using Party 600. Use the Left and Right soft-key to turn over
the page, and use the up and down soft-key or S1 - S4 to select a moving effect, Press Enter to confirm.
As the way of manually-controlling fixtures, select several neighboring fixtures in the Unit section;
Press Locate;
Press S1 [LocateFix.] to turn on the selected fixtures;
As the way of using Control Wheel to change the fixture attributes, use Control Wheel A to adjust
brightness, Use Control Wheel B, C to adjust Pan/Tilt position;
In the Live Mode, press S4 and enter [Effect];
Press S1 and enter [Sel Effect];
Use Left and Right to turn over pages, Use Up and Down or S1-S4 to select one of the moving effect;
Press Enter to confirm running;
In this menu, use Control Wheel A, B, C to respective control the "Size: xx", "Speed", "Angle" of the
moving effect.
You can press S1 again to select running another moving effect simultaneously;
If two moving effect had run, use Left and Right soft-key to switch the present, then you can adjust each
of the effect parameter by using Control Wheel A, B, C;
Press S3 can change the running direction;
Certainly, you can press S2 and select [DEL Effect] in this menu to stop running of the enable effect.
After entered the moving effect menu, if you don't choose any effect, you can exit by pressing Exit.

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6. Playback
Cue and Chase are called by a joint name of Playback.
We had introduced how to control fixtures and dimmer channels and how to use Effect generator previously.
Here we will introduce how to save the created program and how to playback the program by using faders.
6.1. What is HTP and LTP
Before saving a program, you need to know how Party 600 works. It's very important to know how to
playback the Effect and how HTP and LTP work.
Important Concept: Usually, only brightness attribute adopt HTP, while other attributes adopt LTP.
When you are running two or more programs, or fade out a running program by faders. Party 600 needs to
know how to output the program.
The principle for controlling dimmer channel or brightness of fixtures is “highest takes precedence” (HTP). If
Playback faders of several HTP channels are controlling several different dimmer channels or fixtures
simultaneously, the console only output the program with the highest level.
Other attributes, such as position, color or gobo and etc., adopt the “last takes precedence” (LTP). If Playback
faders of several LTP channels are controlling some attributes simultaneously, only the latest level the fader
controlled will be output.
6.2. Program Playback
The manual control method we introduced previously is a temporary control for some fixtures or dimmers.
Once the console is turned off, the Effect produced by manual control will disappear. If you have make a
beautiful Effect and hope to use it in the future, you have to save it in one Playback fader. Then, you can
replay the Effect by fading in the fader later on.
There are 2 kinds of Playback programs: Cue and Chase. They are based on the manual control.
A Chase comprises of several steps. And Cue equals to a step of Chase.
There are 8 Playback pages in Party 600, each of which has 12 Playback faders to record the Effects. It can
memorize 96 Playbacks in total. Each Playback can be used to save a Cue or a Chase.
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