Fright Ideas EscapeKeeper User manual

Quick-Start Guide
Linking EscapeKeepers
PUZZLE 1 PUZZLE 2 PUZZLE 3
EscapeKeeper
NEED HELP?
There are tutorial videos and a complete manual available at
help.frightideas.com/504
Recording
Basic Operation
Adding Sounds
Input and Reset Wiring
RESET BUTTON OR SWITCHTYPICAL RFID SENSORS
BUTTONS, SWITCHES, MAGNETIC CONTACTS TYPICAL NPN OUTPUT SENSORS
EscapeKeepers can be linked together as shown below to force puzzles to be solved in order. Additional puzzles
remain in reset until the previous puzzle is solved, after which it comes to life and plays an optional startup sound.
NOTE: The Output 1 Mode of the EscapeKeepers holding additional units in reset must be set to 7.
+
-+
-+
-
1 2 3
OUTPUTS
12 VDC 1.5A EA
+
-
RESET
POWER / RESET
+
-+
-+
-
1 2 3
OUTPUTS
12 VDC
5A MAX
5-24 VDC
12 VDC 1.5A EA
+
-
RESET
POWER / RESET
12 VDC
5A MAX
5-24 VDC
OR
If you are using a maglock your puzzle needs to be reset
manually so the controller knows when to lock the door.
This can be done with button 3 or the reset input. If you
are using the Game Timer and need the door to be
locked before you start the game you will need to use a
reset switch and not a button.
← TO OTHER UNIT
+
-
C
4
3
1
2
INPUTS
RESET
POWER
12 VDC
5A MAX
5-24 VDC
5-24 VDC
+
-
C
4
3
1
2
INPUTS
RESET
POWER
12 VDC
5A MAX
5-24 VDC
5-24 VDC
+
-
C
4
3
1
2
INPUTS
RESET
POWER
12 VDC
5A MAX
5-24 VDC
5-24 VDC
+
-
RESET
POWER
12 VDC
5A MAX
5-24 VDC
Recording the Puzzle Solution
If you selected the Input Sequence or Morse Code puzzle mode you need to teach the EscapeKeeper the solution to
the puzzle. Tap REC, then push the buttons or activate the sensors as the players would if they solved the puzzle
correctly, then tap REC again to save. If you selected Input State Match you just need to set your inputs to the
winning state and tap REC once to save that state as the solution. Tap button 3 after recording to start the puzzle.
Other modes not mentioned do not require a solution to be recorded.
Recording Output Animation
By default, outputs 2 and 3 indicate the pass / fail status of the puzzle. If you’d like you can customize what the
outputs do in most states of the puzzle. You must first select what scene you want to record, see below for the list.
Once selected, tap REC, if you have audio for this state it will start playing. As you listen to the audio you can use the
2 / 3 buttons to control the outputs. Tap REC when you’re done. To preview what you just recorded tap button 3.
NOTE: To exit record / preview mode and start the puzzle again you must hold button 3 for a few seconds.
A few notes:
- To erase the current state’s animation tap record twice quickly.
- If ANY of the states have custom animation in them outputs 2 & 3 will no longer indicate pass / fail status.
- If you’d like an output to remain on after the animation is played make sure you are still holding the output button
when you stop recording. This is useful if you want an output to stay on after the animation has finished playing.
Selecting what to Record
Hold the REC button for a few seconds until the light above it turns blue. While still holding the button, turn the
Volume knob to select what you’d like to record, then let go.
When the EscapeKeeper boots up it will sit idle, unless Auto-Reset is enabled in which case it will start the game
immediately. To start the game manually tap button 3 or pulse the reset input.
After a game completes, the pass or fail status will be indicated on the mode LED as green or red. At that point you
can tap button 3 or use the reset input to restart the game.
You can wire the reset input to a switch or button. When the reset input is ON the game is held in reset and any
maglocked door is kept locked. If the EscapeKeeper sees one of the inputs isn’t ready for the game to start it will
beep, NOT lock the door, blink the mode LED red and indicate which input is the problem. Once that issue is
resolved you can attempt the reset again. Turning the reset input OFF will allow the game to start.
Stopping the Game
During the game, the game can be stopped and the door unlocked by tapping button 3 once, or the reset input twice.
You can have sounds play for pretty much every situation. When an input turns on or off, when the puzzle is solved,
when time runs out, etc. When you first insert the SD card into the controller the mode light will turn red as it creates
the folder structure. When that’s done you can eject the card and put it in a computer. Inside the EK folder you’ll find
a large list of sound folders. Inside each folder is a README.TXT file explaining when sounds in that folder will play
and how the files should be named.
Puzzle Solution - The default at startup. Record the puzzle solution on the inputs.
Master Code - Master code for Input Sequence and Custom Keypad. (See full manual)
Game Start - Output 2 & 3 animation that is played when the game is started.
Game Loop - Output 2 & 3 animation that is looped while the game is active.
Miss - Output 2 & 3 animation that is played when an incorrect attempt is made.
Success - Output 2 & 3 animation that is played when the puzzle is solved.
Failed - Output 2 & 3 animation that is played when the game times out or tries run out.
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8

STOP
Output Wiring
Initial Setup and Factory Reset
12 VDC MAGLOCK
E-STOP N.C.
CONTACT
NOTE: OUTPUT 1
MODE MUST BE
2 OR 4 FOR E-STOP
DETECTION.
MAGLOCK WITH E-STOP DETECTION
ANY 12 VDC DEVICE ANY 110 VOLT LOAD
MAGLOCK OR SOLENOID LATCH
+
-+
-+
-
1 2 3
OUTPUTS
12 VDC 1.5A EA
+
-+
-+
-
1 2 3
OUTPUTS
12 VDC 1.5A EA
+
-+
-+
-
1 2 3
OUTPUTS
12 VDC 1.5A EA
12 VDC MAGLOCK LATCH
OR
+
3
+
-+
- -
1 2
OUTPUTS
12 VDC 1.5A EA
NOTE: OUTPUT 1
MODE MUST BE 5 TO
PULSE THE LATCH
ON SUCCESS.
OUTPUTS CAN BE USED
TO CONTROL ANY 12 VDC
DEVICES UNDER 1.5
AMPS (18 WATTS).
NOTE: OUTPUT 1 MODE
MUST BE 1 OR 3.
PASS FAIL
SOLENOID
BEACON
LED LIGHT
INDICATOR LIGHTS
!
!
12 VDC
COIL RELAY
TAKE APPROPRIATE
SAFETY PRECAUTIONS
WHEN WIRING HIGH
VOLTAGES.
TO WALL
OUTLET
+
-
RELAY
N.C.
C
N.O.
Game Timer
Used to automatically fail the game if the players take too long.
Puzzle Mode Options
If the MODE light starts blinking green, select ONLY 1 of the tables below based on the Puzzle
Mode you selected in the first step. Once the MODE light turns off your setup is complete.
Auto-Reset Timer
This timer starts when the puzzle is solved or fails due to timeout or too many attempts. When it expires
it restarts the puzzle allowing it to be solved again.
Initial Setup Steps (continued)
x4
x5
12345678
12345678
12345678
12345678
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
12345678
12345678
12345678
12345678
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
Off
After Sound
5 sec
15 sec
30 sec
1 min
2 min
5 min
10 min
15 min
30 min
60 min
20 min
30 min
40 min
50 min
60 min
Off
1 min
2 min
3 min
Miss at Code Length - The attempt will miss when the number of input entries
(usually button presses) in their attempt matches the amount in your solution.
This will tip them off to the length of the code if you have a Miss sound.
Miss on Bad Input - The current attempt will be declared a miss as soon as
they trigger the wrong input. If you have a Miss sound, this would allow the
players to slowly figure out the code by trial and error. (ignored for Morse Code)
Note: More options described in the Operating Manual online
Options
Move the flashing cursor using the knob. Toggle options off and on by tapping REC. .
Once your options are set, tap button 3 to complete the setup process.
12345678
12345678
4 min
5 min
10 min
15 min
Input Sequence - Players must activate the inputs in a specific sequence.
Morse Code - Players must match your sequence of short and long presses.
Input State Match - Players must match the inputs to a recorded input state.
Number of Inputs - Players must activate a certain number of inputs.
Mission Impossible - Players must activate win input without tripping others.
Puzzle Mode
The puzzle mode defines how the EscapeKeeper operates.
Number of Puzzle Inputs
Number of buttons, switches, or sensors used for the puzzle. Remaining inputs can play sounds or hints.
Output 1 Mode
Output 1 is dedicated to lock control or success indication. Choose one of the modes below.
Initial Setup Steps
x1
x2
x3
12345678
12345678
12345678
12345678
12345678
12345678
12345678
12345678
12345678
12345678
12345678
12345678
12345678
Maglock, NO E-Stop, Unlock - Maglock, unlocks on failure / timeout.
Maglock, E-Stop, Unlock - E-Stop detection on, unlock on failure / timeout.
Maglock, NO E-Stop - Maglock
Maglock, E-Stop - Maglock, E-Stop detection.
Pulse On - Output will turn on for 1 second if the puzzle is solved.
Turn On - Output will turn on and stay on if the puzzle is solved.
Link Mode - Use to link this unit to one that will turn on after this one is solved.
Puzzle Inputs - Select the number of inputs used in the puzzle. For Mission
Impossible mode see the full manual online for more information.
Power up holding button 3 to enter setup mode. You can let go when the MODE light starts flashing blue. The
current setting will be shown on the yellow LEDs. For each step below, use the volume knob to adjust the setting,
then tap 3 to advance to the next step. You must advance through all the settings for any changes to be saved.
NOTE: If you get stuck you can visit help.frightideas.com/504 to see a video of the setup process.
Advanced Options
See the Advanced Options section in the full manual if you’d like write-protection, a puzzle bypass, a limit on the
number of attempts, or an RFID chatter filter.
Factory Reset
Power up holding the black 2 & 3 buttons. Let go when the REC LED flashes red continuously. Sounds will NOT
be erased.
Miss on Input Timeout
Use this to limit the maximum number of seconds between inputs in the sequence. This option will fail
the current attempt and play any Miss sound if they take too long to activate the next input, button, etc.
ONLY FOR Input Sequence & Morse Code Puzzle Modes
x1
x2
x2
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
No Timeout - There’s no limit to how long they can take.
Timeout - Number of seconds until the current attempt times out. (6 shown)
ONLY FOR Input State Match Puzzle Mode
x1
ON/OFF
Use Submit Button - Instead of having the puzzle succeed once they’ve
matched the input state, require them to also press a button. This submission
allows you to limit the number of tries they have, for example, to disarm a bomb,
launch a missle, etc. Connect button to input 8, or 7 if puzzle bypass is enabled.
12345678
ON/OFF
REC
Options
Move the flashing cursor using the knob. Toggle options off and on by tapping REC. .
Once your options are set, tap button 3 to complete the setup process.
Minimum Match Time - See Operating Manual online or leave at 3.
REC
ONLY FOR Number of Inputs Puzzle Mode
x1
If you are using buttons or momentary outputs that do not keep the input on until
the puzzle is finished then you need to enable latch mode for those inputs.
12345678
ON/OFF
Latched Inputs
Move the flashing cursor using the knob. Toggle inputs to latched mode by tapping REC.
Once your inputs are set, tap button 3 to complete the setup process.
REC
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