Fright Ideas EscapeKeeper User manual

EscapeKeeper
& EscapeKeeper JR
OPERATING MANUAL
877-815-5744 or 905-803-9274
www.frightideas.com

www.frightideas.com
EscapeKeeper Manual
2
Getting Familiar with your EscapeKeeper ...................................................................................................................4
Connections and Controls................................................................................................................................................. 4
Your Current Firmware Version........................................................................................................................................ 5
Upgrading your Firmware................................................................................................................................................. 5
Watch some Videos .......................................................................................................................................................... 5
Power Supply Requirements............................................................................................................................................. 6
Inputs........................................................................................................................................................................7
Puzzle Inputs..................................................................................................................................................................... 7
Reset Input........................................................................................................................................................................ 8
Puzzle Bypass .................................................................................................................................................................... 8
Outputs .....................................................................................................................................................................9
About the Outputs............................................................................................................................................................ 9
Output Wiring Diagrams.................................................................................................................................................10
Linking to Another EscapeKeeper................................................................................................................................... 11
Audio Outputs .........................................................................................................................................................12
Line Level Output............................................................................................................................................................12
Amplified Speaker Outputs.............................................................................................................................................12
Puzzle Modes in Depth.............................................................................................................................................13
Input Sequence...............................................................................................................................................................13
Morse Code.....................................................................................................................................................................13
Input State Match........................................................................................................................................................... 13
Number of Inputs............................................................................................................................................................ 14
Mission Impossible .........................................................................................................................................................14
Selecting your Puzzle Mode and Setup Options.........................................................................................................15
Entering the Setup Menu................................................................................................................................................ 15
Selecting your Settings.................................................................................................................................................... 15
Puzzle Specific Options - Input Sequence & Morse Code...............................................................................................18
Puzzle Specific Options –Input State Match ..................................................................................................................20
Factory Reset ..................................................................................................................................................................20
Advanced Options....................................................................................................................................................21
Entering the Advanced Menu .........................................................................................................................................21
Advanced Options...........................................................................................................................................................21
Recording the Solution.............................................................................................................................................23
Input Sequence & Morse Code....................................................................................................................................... 23
Input State Match........................................................................................................................................................... 23
Contents

www.frightideas.com
EscapeKeeper Manual
3
Selecting the Solution ..................................................................................................................................................... 23
Recording Output Animation....................................................................................................................................24
Selecting a Scene ............................................................................................................................................................24
Recording Animation ...................................................................................................................................................... 24
Erasing a Scene’s Animation ...........................................................................................................................................25
How Much Animation can be Stored..............................................................................................................................25
Which Scenes Currently Contain Output Animation ......................................................................................................25
Adding Sounds (EscapeKeeper Only).........................................................................................................................26
Sounds and the EscapeKeeper........................................................................................................................................ 26
Creating your Sound Folders ..........................................................................................................................................26
Sound Folder List ............................................................................................................................................................26
Operation................................................................................................................................................................28
Boot Sequence................................................................................................................................................................ 28
Operating States ............................................................................................................................................................. 29
Trouble Shooting .....................................................................................................................................................30
Error Codes .....................................................................................................................................................................30

www.frightideas.com
EscapeKeeper Manual
4
Connections and Controls
CONNECTIONS AND CONTROLS
Power
12 VDC Input / Output. Internally connected to 2.1mm Power Connector
Reset Input
5-24 VDC Input can be used to disable or reset the puzzle
Power Connector
Power connector for standard 2.1mm center-positive power supply
Solid-State Outputs
One success output and two programmable outputs
Audio Line Out
3.5mm stereo line-level output for connection to external amp
Speaker Outputs
35 watt stereo (2 x 17.5W) amp to directly drive speakers
Volume / Setup Knob
Speaker output volume knob. Also used to adjust settings in setup mode.
Micro SD Card
Micro SD card socket
Output 2 & 3 LEDs
Output 2 & 3 status LEDs
Buttons
Buttons to setup, program, and control the Escape Keeper
Record / Output 1 LED
Indicates animation record / playback and output 1 status
Input / Setup LEDs
Eight input status LEDs. Also used to display settings in setup mode.
Mode LED
Indicates current state of controller (Idle, Game On, Success, Failure, etc.)
Power LED
Blue power LED
Puzzle Inputs
Eight 5-25 VDC puzzle inputs for connection to sensors, buttons, etc.
Getting Familiar with your EscapeKeeper

www.frightideas.com
EscapeKeeper Manual
5
Your Current Firmware Version
It’s important to keep your firmware up to date to fix any bugs, get all the latest features, and to stay current with this
manual. This manual will always refer to the most current firmware. If you’re trying to use it as a guide for a different
version of firmware you may find things don’t make sense.
You can always get the latest firmware from our website. See the Upgrading your Firmware section below for more
information.
To know if a firmware update is required you need to know the current version running in your unit. The current version
is flashed on the input LEDs during the boot sequence. If your version is different from the one we’ve posted online you
should update. You can read the version history online to see what’s changed between your current version and the
latest.
See the table below to learn how to read the current version in your EscapeKeeper.
LEDS DURING BOOT SEQUENCE
Mode LED
Boot Sequence Step
Step 1 - Firmware Check
The Mode LED will turn green for a few seconds as it validates the installed
firmware.
Step 2 - Current Version Display
When the mode LED turns yellow the EscapeKeeper will indicate the current
firmware version on the eight input LEDs. It will show two patterns. If it turns
on the 1 LED, followed by the 2 & 3 LEDs, that would be version 1.23. If it
flashes the 2 LED followed by just the 5 LED, that would be version 2.05.
There are a few more blinks in the boot sequence. The full sequence is posted
in the Operation section.
Upgrading your Firmware
You can download the latest firmware at one of the addresses below …
EscapeKeeper help.frightideas.com/504
EscapeKeeper JR help.frightideas.com/503
The firmware download will be a zip file. Open the zip file by double-clicking on it. Inside you should find two BIN files,
503EFRM.BIN and 504EFRM.BIN. Copy both files into the EK folder on your SD card. If there is no EK folder, you can
create one or insert your SD card into the EscapeKeeper for 15 seconds and it will create it for you. If you are asked to
replace existing files select “Yes”.
Once you insert the SD card into the EscapeKeeper the Mode LED should blink green for about 90 seconds as it updates.
Watch some Videos
We have lots of tutorial videos posted at the help addresses above. If you prefer to learn by seeing us go through the
setup steps in a video please check them out.

www.frightideas.com
EscapeKeeper Manual
6
Power Supply Requirements
Power can be supplied using the barrel connector or the terminal block in the Power / Reset area. Both connectors are
internally connected. This means if you are powering the EscapeKeeper from a 2.1mm power supply you can easily
borrow some of that power through the terminal block.
Sizing your Power Supply
The EscapeKeeper normally ships with a 12 volt DC 1 amp power supply. That’s large enough to power the
EscapeKeeper, a typical maglock, and a few low wattage accessories. If you will be controlling high wattage devices like
a solenoid latch, or really cranking the built-in amplifier, then you will likely need a larger power supply.
To calculate how large your power supply needs to be you must add up the wattage of the EscapeKeeper, any outputs,
powered sensors, and other devices that may be borrowing power from the same supply.
ESCAPEKEEPER POWER REQUIREMENTS
No Use of Amp
100mA (1.2 watts)
Light Use of Amp
500mA (6 watts)
Heavy Use of Amp
2.5A (30 watts)
A 12 VDC 5A power supply is available as an upgrade option and is adequate for most demanding applications.
Whichever power supply you choose, the voltage MUST be 12VDC.

www.frightideas.com
EscapeKeeper Manual
7
Puzzle Inputs
The EscapeKeeper has eight puzzle inputs that can be connected to pushbuttons, sensors, switches, or other controllers.
Anything that can output 5 to 24 VDC or complete an electrical circuit can be used as a puzzle input. The EscapeKeeper
will monitor these inputs when it’s in game mode to decide if the players have solved the puzzle. How it does that
depends on the current puzzle mode and your recorded solution. See the Selecting your Puzzle Mode section for more
information on how these inputs are evaluated during the game.
If you have extra inputs available they can still be used to play sounds. This could be useful if you want a hint button
that either the players or game master can press. You could also connect them to sensors if for example you wanted a
sound to play when a player opened a door or moved an object.
Puzzle Input Wiring Diagrams
Inputs

www.frightideas.com
EscapeKeeper Manual
8
Reset Input
The reset input can be connected an external reset button or switch. This would usually be located in a staff area and
used to reset the EscapeKeeper to prepare it for the next group. The “3” button on the EscapeKeeper can also be used
to reset the EscapeKeeper and restart the puzzle if that’s preferred.
The reset input can also be connected to an external controller like another EscapeKeeper or a master controller like a
FlexMax or PLC. This would allow the master controller to keep this puzzle inactive until a previous puzzle has
completed or other conditions have been met. To see a diagram showing how to link this EscapeKeeper to another one
see Linking To Another EscapeKeeper in the Outputs section.
Auto Reset
Manually resetting the EscapeKeeper is not mandatory. You can use the Auto Reset option to automatically reset the
puzzle immediately, or a certain amount of time after the puzzle has been solved. A manual reset is likely preferred if
you only want a puzzle to be solved once, or if you are using a game timer to limit the amount of time they have to solve
the puzzle.
Reset Input Wiring Diagrams
Puzzle Bypass
Input 8 can be used to manually bypass the puzzle if the players aren’t able to figure it out. This would usually be
connected to a pushbutton in the game master area. When pressed, it would immediately trigger the success scene so
output 1 switches to the success state and any success animation on outputs 2 & 3 is played. See Advanced Options for
information on enabling this feature.

www.frightideas.com
EscapeKeeper Manual
9
About the Outputs
The EscapeKeeper has three solid-state outputs. Output 1 is dedicated to indicating the success of the puzzle. This is
usually connected to a maglock, solenoid latch, pneumatic solenoid, light, etc. By default, output 2 will turn on when
the puzzle is solved, output 3 will stay on until the puzzle is solved. But this behavior can be overridden by programming
your own output animation. Different animation can be played when the game starts, the game is running, they make a
mistake (we call this a miss), solve the puzzle, or if they fail.
See Output 1 Mode in the settings section to control the behavior of output 1.
See Recording Output Animation to learn how to record animation for outputs 2 & 3.
Output Ratings
All outputs are solid-state and will output 12 VDC when they turn on. Output 1 can output up to 2.5 amps (30 watts).
Outputs 2 & 3 output up to 1.5 amps (18 watts). All outputs are rated for inductive loads like maglocks, solenoids, and
relays.
Make sure your power supply is large enough to handle all the current the outputs will require, as well as some for the
EscapeKeeper itself. If the power supply is too small it will likely reset and the EscapeKeeper will reboot. For more
information on sizing your power supply see Power Supply Requirements.
Fault Protection
If the outputs are shorted or you exceed their current limit for too long they will automatically shut down. They will turn
back on once the fault is removed.
Checking the Outputs with a Volt Meter
The protection circuitry inside the solid-state outputs leak voltage at a very low current. This current isn’t enough to
turn on anything, but it is enough to trick a volt meter into thinking there’s 12 volts at the output even when they are
off. This will only happen if you don’t have a load connected. Once a load is connected to the output the voltage should
drop close to zero.
E-Stop Detection
Output 1 has special circuitry in it to monitor the current flowing through the output. This feature allows the
EscapeKeeper to detect if the lock circuit has been interrupted due to an E-Stop button being pressed. When this
condition is detected the EscapeKeeper can be set to turn off Output 1 and go into an alarm state. This notifies the staff
and prevents the door from being locked again if the E-Stop button is released.
The alarm can only be silenced by pressing button 3 or by pulsing the Reset input.
E-Stop Detection must be enabled when setting the Output 1 Mode during setup.
Outputs

www.frightideas.com
EscapeKeeper Manual
10
Output Wiring Diagrams

www.frightideas.com
EscapeKeeper Manual
11
Linking to Another EscapeKeeper
EscapeKeepers can be linked together using the reset input to ensure multiple puzzles are solved in a particular order.
Any EscapeKeepers held in reset will be inactive, meaning they will not play sounds or change their outputs if players
interact with their inputs. They will also keep their outputs in the unsolved state, which means any maglocks will remain
locked.
When the first puzzle is solved, any success sound in that puzzle will play. A few seconds after the sound finishes the
next puzzle will be released from reset. Any Start sound and animation in that puzzle will then be allowed to play.
We recommend waiting to link the EscapeKeepers together until all the programming is done. Otherwise the additional
EscapeKeepers will be held in reset as you try to program them.
NOTE: The Output 1 Mode of any EscapeKeeper holding another unit in reset must be set to Link Mode.

www.frightideas.com
EscapeKeeper Manual
12
Line Level Output
Use the line-level output to connect to an external amplifier or powered speakers.
Amplified Speaker Outputs
Use the speaker outputs to play sound through non-powered speakers. Use the volume knob to adjust the volume. If
you are going to be turning it loud you may need a power supply with more current than the default 1A supply. See
Power Supply Requirements for more information on selecting the correct power supply for your application.
Audio Outputs

www.frightideas.com
EscapeKeeper Manual
13
Puzzle Modes in Depth
Input Sequence
This mode forces the players to match a particular sequence you recorded. This can be done by pressing buttons,
moving objects onto sensors, triggering light sensors, etc. The most basic use of this mode would be to enforce a simple
sequence of inputs such as 1 2 3 4 5 6, or 1 2 1 3 1 1 4, etc.
More complex sequences where some buttons are held down while others are pressed are also possible. For example:
tap 1, hold 2, while holding 2 tap 3,4,5, then let go of 2.
By default, the EscapeKeeper will only indicate when the sequence was entered correctly, it will never declare the
sequence was wrong (a miss). If you want to play miss sounds, miss animation on the outputs, or limit the number of
attempts, you have to tell the EscapeKeeper when to do that. See the Input Sequence Options for more information on
what can be declared a miss.
Sounds
With the EscapeKeeper model, each input can play a different sound. You can also play sounds at any point in the
sequence. For example, you can play a sound representing a correct press, and nothing for a bad press, or vice-versa,
forcing them to piece the code together by process of elimination. You can also play specific sounds at certain points in
the sequence, for example if they correctly press the 5th button in a 6 step sequence.
Morse Code
Similar to Input Sequence except with a distinction between short and long presses. This can be used with a single input
to force players to enter a Morse code sequence, or with multiple inputs to create a more complex input sequence.
A short and long press will differ from player to player. The EscapeKeeper dynamically adjusts the short/long press
threshold at each attempt. The input number and hold length of each press is recorded. Once they’ve entered the
correct number of inputs each press is categorized as short or long based on the lengths of the presses in that attempt.
If the input number and length matches that of the recorded solution the puzzle is solved.
Input State Match
Use this mode if you want the players to figure out what state the inputs should be in to solve the puzzle. This mode
compares the on/off states of each puzzle input to make sure they match the solution. For example, you could use a
bunch of toggle switches, knobs, objects with sensors, etc. Once the EscapeKeepers sees the inputs matches your
solution it will declare success.
To make sure the attempt is intentional it does make sure the state is held for at least 1 second before it will declare
success. This prevents brute force attacks on certain puzzles where the players could quickly change the state by
spinning wheels or flipping switches instead of making an intentional guess.
Unlike Input Sequence and Morse Code, it’s not possible for the EscapeKeeper to reliably determine when the players
have made an attempt at the solution. This is a problem if you want to play Miss sounds or enforce a certain number of
attempts at the solution. To get around this we’ve added the option of a submit button on Input 8. The players can
then setup their guess on the first 7 inputs and submit it by pressing a button connected to input 8. That will register
their guess so the EscapeKeeper can declare it a Miss or Success.

www.frightideas.com
EscapeKeeper Manual
14
Number of Inputs
Some puzzles require the players to find a certain number of objects. These could be keys, body parts, objects with
magnets or RFID tags in them, etc. It doesn’t matter what order they find them in, just how many they find. This mode
will declare success when all your selected inputs have been turned on.
Sounds
In addition to the usual input sounds, the EscapeKeeper can play sounds as they activate additional inputs. For example,
each time they find another object, or only when they find a specific number of objects. See the PROGRESS folder for
more information on using progress sounds. The progress sounds will only play once per game. If they remove an
object and replace it the progress sound will NOT be repeated.
Mission Impossible
This mode was designed for laser mazes where players have to get from one end to the other without breaking one of
the lasers, moving the wrong object, stepping on a booby-trapped tile, etc.
Inputs 1 & 2 are dedicated to start and win buttons. The rest of the inputs are dedicated to booby sensors. The start
button would be located at the beginning of the challenge, the win button at the end. The object of the challenge is to
press the start button, get though the booby traps successfully, then press the win button. The win button could
optionally be replaced with a keypad to add another level of complexity. If they hit one of the booby traps the win
button is disabled, they have to go back to the beginning and press the start button to re-enable it.
This mode was envisioned to use illuminated start and win pushbuttons, or buttons paired with some other visual
indication. Outputs 2 & 3 are repurposed to control these pushbutton lights in this mode.
Below is an example of a typical game:
1. As the players enter the room they see a start button flashing.
2. They press the start button, the win button (Unlock button?) at the other end of the room illuminates.
3. They proceed through the maze but trip one of the lasers. The win button light turns off indicating it’s been
disabled, the start button begins flashing again to indicate they must go back to the beginning and restart.
4. Once the start button is pressed again the win button lights back up and they can try again.
5. If they make it all the way to the win button without tripping one of the booby traps they succeed.
With multiple players present cheating would be easy. One player could stay back at the start button while another
remains in the maze to trigger the next booby trap. You could limit the number of attempts to help minimize this. In
the end, it’s up to the players if they want to solve the puzzle honestly instead of cheating.

www.frightideas.com
EscapeKeeper Manual
15
Entering the Setup Menu
Power up holding button 3 to enter setup mode. You can let go when the MODE light starts flashing blue. The current
puzzle mode selection will be shown on the yellow LEDs. If you just want to browse through your settings without
changing anything you can keep tapping 3 to advance to the next setting. If you want to change any of the settings use
the volume knob.
You must advance through all the settings for any changes to be saved. Which also means if you want to abort and
return to your previous settings you can just unplug.
Selecting your Settings
INITIAL SETUP STEPS
Mode LED
Setting Description and Options
x1
Puzzle Mode
The puzzle mode defines how the EscapeKeeper monitors the puzzle inputs and when it declares the
puzzle has been solved. See Puzzle Modes in Depth for more information.
Input Sequence
Players must activate the inputs in a specific sequence to solve the puzzle.
Morse Code
Players must match your sequence of short and long presses.
Input State Match
Players must match the inputs to a recorded input state. By default, success is
declared if the inputs match your recorded state for 1 second. You can
optionally use a submit button so they have to submit their guess. This way you
can play Miss sounds and optionally limit the number of attempts.
Number of Inputs
Players must activate a certain number of inputs. Set that number in the next
step Number of Puzzle Inputs.
Mission Impossible
Players must navigate through a laser field or other booby traps to trigger a win
input at the other side. If they hit a trap they must return to the beginning to
trigger the start input before they can try again.
x2
Number of Puzzle Inputs
Number of buttons, switches, or sensors used for the puzzle. Remaining inputs can optionally be used
to play sounds or hints but should not be included in the count.
Use the knob to turn on the LED that represents the number of inputs used in
your puzzle.
Selecting your Puzzle Mode and Setup Options

www.frightideas.com
EscapeKeeper Manual
16
x3
Output 1 Mode
Output 1 is dedicated to indicating the puzzle has been solved. Often this is done by releasing a
maglock, turning something on, or by pulsing a solenoid latch.
Maglock, NO E-Stop Detection, Unlock on Failure
Use this mode if you want a maglock to release on success. An E-Stop button
can be used but the EscapeKeeper will not stop the game if it’s pressed. The
lock will be unlocked if the Game Timer expires or they’ve run out of attempts.
Maglock, E-Stop Detection, Unlock on Failure
Use this mode if you want a maglock to release on success. If the current
through the maglock stops, usually because an E-Stop button is pressed, the
EscapeKeeper will stop the game and start beeping. The lock will be unlocked if
the Game Timer expires or they’ve run out of attempts.
Maglock, NO E-Stop Detection
Use this mode if you want a maglock to release on success. An E-Stop button
can be used but the EscapeKeeper will not stop the game if it’s pressed. The
lock will remain locked if the Game Timer expires or they’ve run out of attempts.
Maglock, E-Stop Detection
Use this mode if you want a maglock to release on success. If the current
through the maglock stops, usually because an E-Stop button is pressed, the
EscapeKeeper will stop the game and start beeping. The lock will remain locked
if the Game Timer expires or they’ve run out of attempts.
Pulse On
Output will turn on for 1 second if the puzzle is solved. This mode is often used
to pulse a solenoid latch or to notify a master controller the puzzle has been
solved.
Turn On
Output will turn on and stay on if the puzzle is solved. Often used to turn on a
light or provide power or indication to the next puzzle.
Link Mode
Use this mode if Output 1 is connected to another EscapeKeeper’s Reset input.
This will force this puzzle to be solved before the next one can be played.
x4
Auto-Reset Timer
This timer starts when the puzzle is solved or fails due to timeout or too many attempts. When it
expires it restarts the puzzle allowing it to be solved again.
Off
30 sec
10 min
After Sound
1 min
15 min
5 sec
2 min
30 min
15 sec
5 min
60 min
x5
Game Timer
Used to automatically fail the game if the players can’t solve the puzzle before the timer expires.
Off
5 min
40 min
1 min
10 min
50 min
2 min
15 min
60 min
3 min
20 min
4 min
30 min

www.frightideas.com
EscapeKeeper Manual
17
Puzzle Specific Options
If your MODE light has turned off your setup is complete. If it starts blinking green there are a few
more settings specific to your puzzle mode. Continue your setup using the appropriate table for your
puzzle mode.
Note that if you enabled the Auto-Reset timer the unit may immediately enter game mode, which is
also a green blinking light but at a different rate. If your selected puzzle mode isn’t listed below that’s
what happened.
Jump to Puzzle Specific Options for …
Input Sequence & Morse Code
Input State Match

www.frightideas.com
EscapeKeeper Manual
18
Puzzle Specific Options - Input Sequence & Morse Code
These options are only shown if you selected the Input Sequence or Morse Code puzzle mode.
Miss Indication
A Miss is an incorrect attempt at the puzzle’s solution. By default, the Input Sequence and Morse Code puzzle modes
will never indicate a miss, they only indicate success. Some of the options below allow you to specify when the
EscapeKeeper should declare a Miss has occurred.
In On/Off options you’ll see one of the lights flash quickly, this is the cursor
position. The cursor can be moved left or right by turning the knob. If you want
to toggle one of the options on or off, move the cursor to that position, then tap
the red REC button. When you are finished toggling all the options and are ready
to move on to the next step tap button 3.
ONLY FOR INPUT SEQUENCE & MORSE CODE PUZZLE MODES
Mode LED
Setting Description and Options
x1
Miss on Input Timeout
Use this to limit the maximum number of seconds between inputs in the sequence. This option will
declare the current attempt a miss and play any miss sound and animation if they take too long to
activate the next input, button, etc.
No Timeout
There’s no limit to how long they can take between inputs in the sequence.
Timeout
Number of seconds until the current attempt times out (2 shown) and is
declared a miss. Move the selection between 2 and 8 to set a timeout between
2 and 8 seconds.
x2
Options
In this step each of the options below can individually be toggled off or on. See the ON/OFF
icon above for more information as these are set a little differently than previous settings.
Miss at Code Length
The attempt will miss when the number of input entries (usually button presses)
in their attempt matches the amount in your solution. For example, if you
recorded a solution that consisted of 6 button presses, as soon as they press any
6 buttons their attempt will immediately be declared a miss. This will obviously
tip them off to the length of the code if you have miss sound or animation.
Miss on Bad Input
The current attempt will be declared a miss as soon as they make a mistake
anywhere in the sequence. This would allow the players to slowly figure out the
code by trial and error. Note that this option will NOT play miss sounds in the
Morse Code mode.
More options on the next page…

www.frightideas.com
EscapeKeeper Manual
19
Pulse Output 2 for each Keypress
With this enabled output 2 will pulse to indicate the EscapeKeeper registered a
keypress. It would usually be connected to a light of some kind to give players
visual feedback their press was registered.
Note that it will only pulse output 2 when a game is in progress, not before the
puzzle has been started or after it’s been solved. Also, with this option enabled
output 2 will no longer indicate fail status or play output animation.

www.frightideas.com
EscapeKeeper Manual
20
Puzzle Specific Options –Input State Match
These options are only shown if you selected the Input State Match puzzle mode.
In On/Off options you’ll see one of the lights flash quickly, this is the cursor
position. The cursor can be moved left or right by turning the knob. If you want
to toggle one of the options on or off, move the cursor to that position, then tap
the red REC button. When you are finished toggling all the options and are ready
to move on to the next step tap button 3.
ONLY FOR INPUT STATE MATCH
Mode LED
Setting Description and Options
x1
Options
In this step each of the options below can individually be toggled off or on. See the ON/OFF
icon above for more information as these are set a little differently than previous settings. Currently
there is only one option so the cursor won’t move left and right.
Use Submit Button
Instead of having the puzzle succeed once they’ve matched the input state and
kept it there for 1 second, you can require them to also press a button. This
submission enables the EscapeKeeper to declare the attempt a “miss” if they’ve
guessed incorrectly. This allows you to play a miss sound effect or animation,
and also gives you the option of limiting the number of attempts.
Connect the submit button to input 8, or 7 if puzzle bypass is enabled. The
button should not be included in the count for “Number of Puzzle Inputs”.
Factory Reset
Power up holding both the black 2 & 3 buttons. Let go when the REC LED starts flashing red. If you have been using a
Micro SD card with your EscapeKeeper make sure it’s inserted when you do this, otherwise the settings from the card
will be loaded next time the card is inserted. The sounds on the card will NOT be deleted.
Other manuals for EscapeKeeper
1
This manual suits for next models
1
Table of contents
Other Fright Ideas Controllers manuals

Fright Ideas
Fright Ideas BooBox FlexMax User manual

Fright Ideas
Fright Ideas EscapeKeeper JR User manual

Fright Ideas
Fright Ideas BooBox Flex User manual

Fright Ideas
Fright Ideas BooBox Mini User manual

Fright Ideas
Fright Ideas PicoBoo JR User manual

Fright Ideas
Fright Ideas BooBox Flex User manual

Fright Ideas
Fright Ideas EscapeKeeper User manual