Funtronix Score-N-Time SNT-130MP User manual

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FUNTRONIX®
SCORE-N-TIMETM
PORTABLE WIRELESS
MULTISPORT ELECTRONIC
SCOREBOARD
OPERATING MANUAL
Models:
SNT-130M, SNT-130MP
SNT-230M, SNT-230MP
Revised May 7, 2013

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The contents of the package may contain parts and packing materials that can be hazardous to
children under 3 years old. These components must be handled with adult supervision.
While the optional wall-mount power supply is UL approved, care must be taken when plugging
the power supply into a standard wall outlet, as this is a source of dangerous high voltage.
ADDITIONAL WARNINGS:
1. Staring directly at the scoreboard display at close range for long periods of timemay cause eye
strain or eye damage.
2. Close proximity to the horn while it is sounding may cause hearing loss or damage. Make certain
everyone maintains a safe distance whenever the horn is sounded.
Thank you for purchasing a Funtronix Score-N-TimeTM Portable Electronic Scoreboard. At
Funtronix, our motto is “Electronic Fun for Everyone”. By offering a line of affordable
electronic scoreboards, our goal is to add a little fun to your sports and leisure activities.
Before using your new scoreboard, please read the following precautions. Doing so will
reward you with many years of enjoyment with your new scoreboard. Failure to follow them
may cause bodily harm or may damage the scoreboard beyond the terms of the warranty.
1. DO NOT expose the scoreboard or keypad to rain or other condensed moisture.
2. DO NOT store the scoreboard or keypad in direct sunlight for extended periods of time.
3. DO NOT drop or hit the scoreboard, as this may result in injury and/or void the warranty.
4. Do NOT use abrasives orspray cleaning solutions onto the scoreboard or keypad. See
Section 14 for care and maintenance.
5. DO read the entire owner’s manual so that youwill utilize the full potential and versatility of
your new scoreboard.

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TABLE OF CONTENTS
SECTION PAGE
Product Features and Highlights 4
Section 1: Scoreboard Setup 5
Section 2: Using the common modes of the SNT-130M/230M & SNT-130MP/230MP scoreboards 6
Section 3: Using the added modes of the SNT-130MP/230MP Multisport-Pro scoreboard 8
Section 4: Using the Tournament mode 12
Section 5: Using the Workout Timer 13
Section 6: Using your scoreboard for Bocce Ball 15
Section 7: Using the Stopwatch 16
Section 8: Using the Game Clock as a Count-Down Clock or Count-Up Timer 17
Section 9: Halftime and Overtime Periods 18
Section 10: Short and Long Timeouts 19
Section 11: Changing the batteries in the keypad remote 20
Section 12: Pairing the scoreboard and keypad 20
Section 13: Detailed keypad button descriptions and usage 21
Section 14: Care and Maintenance 22
Section 15 Troubleshooting Guide 22
Section 16: Product Specifications 23
Warranty 24

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MODEL SNT-130M
MODEL SNT-130MP
MODEL SNT-230M
MODEL SNT-230MP
STANDARD MULTISPORT MODEL SNT-130M & SNT-230M
Wireless RF remote-controlled keypad operates up to
200 feet from scoreboard*
Large, easy-to-read displays can beseen up to 100
feet distance for SNT-130series, and up to 200 feet
distance for SNT-230 series scoreboards
Loud 110 dB internal horn** for end-of-period and
other alerts
Outdoor-readable LED display with multiple
brightness settings
Game clock adjustable from 5 seconds to 99 minutes.
Up to 9 periods plus adjustable halftime and overtime
Adjustable Short and Long Timeouts
Displays team scores up to 199 points
Team possession arrows and bonus indicators can
be disabled if not used
Stopwatch mode with split time
Game clock functions as a count-down timer or
count-up clock in several play modes
Fully-configurable Workout Timer
Tournament mode with sudden-death final round
Bocce Ball Mode can be configured for timed or
untimed matches.
Save-game feature allows current game data to
be saved and recalled at a later time
Tenth-second game clock resolution when
remaining time is less than 1 minute
Sturdy tabletop swivel-out support legs
Power save feature turns display off when game
has been idle for an extended period of time
Powered by batteries*** forportability or optional
AC adapter (purchased separately)
Black powder-coatedaluminum frame
construction
MULTISPORT-PRO MODEL SNT-130MP & SNT-230MP
Includes everything listedin the SNT-130M/230M, plus an extra display used with seven additional operating
modes:
Timed and untimed baseball modes with Balls,
Strikes, and Outs display
Basketball modes with 3 programmable shot clock
functions
Soccer/Hockey/Basketball modes with team
fouls display
Football mode with Downs andYards-To-First-
Down display
* Outdoor open-field environment.
** Horn loudness will vary as the batteries are depleted. Use fresh batteries or AC adapter for best
performance.
*** Batteries sold separately. SNT-130 family scoreboards require 6 AA-size alkaline batteries, while the
SNT-230 family scoreboards require 8 C-size alkaline batteries.

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SECTION 1: SCOREBOARD SETUP
1. If you are using the scoreboard without an AC adapter, remove/open the battery cover(s) located on
the rear of the scoreboard and install six AA-size alkaline batteries (SNT-130 series) or 8 C-cell
alkaline batteries (SNT-230 series). Re-attach/close the battery cover(s).
2. Extend the support stand/legs as shown below:
SNT-130 series support legs
SNT-230 series support stand
3. Install two AAA-size batteries (not included) in the keypad as described in Section 11.
4. Use the optional AC adapter if operating thescoreboard near an electrical outletto conserve batteries.
NOTE: If you are using the scoreboard outdoors, aim the display away from the sun for best
visibility.
5. Place the scoreboard in a desired location near your playing field. The best location is mid-court on the
sidelines. This will provide the best view of the display. It can also be placed in the corner of the
playing field, as long as everyone in the opposite corner of the field can view it and is within radio range
of the keypad.
6. Turn the scoreboard on using the power switch
located on the back of the scoreboard. If the
scoreboard is displaying the message shown at
right, press and hold the button on the
keypad for up to 10 seconds to establish
communications between the scoreboard and
keypad. The keypad will beep twice if the
connection is good, or 3 times if the connection
failed. Repeat this step if necessary to
establish a connection. Proceed to Step 7
below when the connection is complete.
(SNT-130MP SHOWN)
7. Select the display brightness by pressing and holding the button for approximately 3 seconds.
Each press and hold of this button will toggle betweenthe low, mid, and high brightness levels.
8. Test the operation of your scoreboard to verify performance over the distance between the keypad and
scoreboard prior to the start of your game. Move the scoreboard closer to the keypad if it does not
respond as expected.
9. You are now ready to use your scoreboard. Proceed to Section 2 for using the various operating
modes. Additional modes of the SNT-130MP/230MP scoreboard are detailed in Section 3.

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SECTION 2: USING THE PLAY MODES COMMON TO BOTH SNT-130M/230M
AND SNT-130MP/230MP SCOREBOARD MODELS
LAYOUT OF THE SNT-130M/230M SCOREBOARD KEYPAD
1. Prior to the start of a game, press the button to select a play mode. Each press of this
button will cycle through the different play modes of the scoreboard. If a game is already in
progress, hold this button down for 3 seconds to reset the current game. Changing the play mode
is only allowed prior to the start of a game and cannot be changed once a game has begun.
If you are unable to change play modes, make certain the game clock is stopped (if
applicable) and press and hold the button for 3 seconds to reset the current game
and to enable the ability to select a new play mode.
List of available play modes in the SNT-130M/230M scoreboards
Play
mode
Name
Uses/Features
Go To
1 Timed mode Soccer, Hockey, Basketball Section 2 Step 2
2 Untimed mode Volleyball, Table Tennis Section 2 Step 3
3 Tournament
mode 2 or more timed rounds plus an untimed
sudden death round Section 4
4 Workout timer Sparring, exercising. Includes resting round Section 5
5 Bocce Ball Timed or untimed play with scores only Section 6
6 Clock/Timer Only Use as a count-up timer or count-down
clock. Section 7
7 Stopwatch Includes split times Section 8
2. If the game clock is being used, set the desired length of each period with the and
buttons. The period length can be preset in 5 second intervals up to 1 minute, then 1 minute 30
seconds, and then in 1-minute increments from 2 to 99 minutes. All periods (except overtime and
halftime) will start with this time and will be stored in the scoreboard even after power is turned off.
The ability to set the length of the current period is disabled once the period has started.

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3. The possession arrows can be enabled or disabled at any time before or during a game. If the
possession indicators are disabled, pressing the or button will enable the
possession indicator for the respective side. Pressing the same button again will disable the
possession indicator. Pressing the opposite team’s possession button when the arrows are on will
simply switch the indicator to that team’s indicator.
4. The scoreboard horn can be configured to automatically sound for different conditions (aside from
manually sounding it with the ‘HORN’ button). The game clock must be enabled for the
automatic horn sounding to be enabled:
Press and hold the button for 3 seconds to cycle through each of the three modes
described below.
HORN
MODE
DESCRIPTION OF HORN MODE
INDICATED BY
1 Automatic horn sound disabled – no horn when period
expires or when clock started/stopped Display blinking
once when selected
2 Horn sounds when period ends (default) Horn beeps once
3 Horn sounds when clock starts/stops, and when period ends Horn beeps twice
NOTE: The display may dim or go offwhile the horn is sounding when the scoreboard is
powered with batteries. This is a sign that the batteries are near the end of their life.
5. To start and stop the game clock, press the or buttons, respectively.
6. Use the , , , and buttons to control the team scores. Use the
and buttons to control the possession arrows (i.e., indicate who has controlling
serve in a game of table tennis, or to indicate who has control of the ball).
7. The SNT-130MP scoreboard has the ability to display fouls for each team when using play mode 1.
Simply press the and buttons to increment the Home and Guest team’s fouls,
respectively. Press and release the button to clear the fouls display.
8. After approximately 10 minutes of non-use (game clock stopped, no buttons pressed), the
scoreboard display will shut off and the game clock decimal point will blink to indicate the
scoreboard is still on and in power save mode. Pressing any button on the remote will re-awaken
the scoreboard with the previous status of the game play information intact.
9. To adjust the remaining time in a period during game play (i.e., disputed call requiring adding time
back onto the game clock): stop the game clock and press the and buttons to add
or subtract time from the game clock, respectively. Game play can resume by pressing the
button. This adjustment will not affect the length of the remaining periods.
10. If your game goes into overtime, set the period digit to ‘0’ by repeated presses of the
button and then set the length of the overtime period time using the and buttons.
See Section 9 for details on using the halftimeand overtime periods.
11. Your scoreboard features a short and long timeout function when using play modes 1 or 2. Refer to
Section 10 for details on using the short and long timeout feature.

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SECTION 3: USING THE ADDED MODES OF THE
MULTISPORT-PRO SCOREBOARD: MODEL SNT-130MP/230MP
Additional keypad buttons for use with the enhanced
features of the SNT-130MP/230MP
1. Prior to the start of a game, press the button to select a play mode. Each press of this
button will cycle through the different play modes of the scoreboard. If a game is already in
progress, hold this button down for 3 seconds to reset the current game. Changing the play mode
is only allowed prior to the start of a game and cannot be changed once a game has begun.
If you are unable to change play modes, make certain the game clock is stopped (if
applicable) and press and hold the button for 3 seconds to reset the current game
and to enable the ability to select a new play mode.
List of available play modes in the SNT-130MP/230MP scoreboards
Play
mode
Configuration
Uses/Features Owner’s Manual
Section
1 Timed Soccer, hockey, basketball Section 2Step 2
2 Untimed Volleyball, table tennis Section 2 Step 3
3 Tournament
mode 2 or more timed rounds plus an untimed
sudden death round Section 4
4 Workout timer Sparring, exercising. Includes resting round Section 5
5 Bocce Ball Timed or untimed play with scores only Section 6
6 Clock/Timer Only Use as a count-up timeror count-down clock Section 7
7 Stopwatch Includes split times Section 8
8 Untimed Baseball Shows balls, strikes and outs Section 3 Step 2
9 Timed Baseball Timed play with balls, strikes and outs
Display Section 3 Step 2
10 Timed with fouls Any timed sport needing team fouls display Section 3 Step 2
11 Basketball
w/Shot Clock Shot clock can be set from 1 to 60 seconds.
Expired shot clock stops the game clock.
Default setting is 24-second shot clock.
Section 3 Step 2
12 Basketball
w/Shot Clock Shot clock can be set from 1 to 60 seconds.
Game clock will continue to run if shot clock
expires unless theremaining period time is
two minutes or less. Default setting is 30-
second shot clock.
Section 3 Step 2
13 Basketball
w/Shot Clock Shot clock can be set from 1 to 60 seconds.
Shot clock is self-resetting and causes
possession to toggle each time it expires.
Default setting is 35-second shot clock.
Section 3 Step 2
14 Football Timed play with downs and yards-to-first-
down display Section 3 Step 2

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Detailed information for each additional play mode in the SNT-130MP/230MP scoreboard is shown below.
(SNT-130MP shown for reference)
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Mode 8: Untimed Baseball/Kickball
Mode 9: Timed Baseball/Kickball
Left multisport digit = Balls
Middle multisport digit = Strikes
Right multisport digit = Outs
The possession arrows represent the top and bottom of the
inning.
A press and quick release of the button will reset the
Balls and Strikes to zero.
Mode 8:
Untimed Baseball Mode
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Mode 10: Timed with Fouls/Penalties Display
Left multisport digit = Home Fouls
Right multisport digit = Guest Fouls
Up to 9 fouls/penalties per team (SNT-130MP), or 19
fouls/penalties per team (SNT-230MP). A press and quick
release of the button will reset both team fouls to zero.
Mode 10:
Soccer withFouls Mode
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Basketball Modes
Mode 11: Shot clock stops game clock when expired
Mode 12: Shot clock stops the game clock if the remaining
period time is less than 2:00 minutes
Mode 13: Shot clock is self-resetting and toggles team
possession each time it expires
The middle and right multisport digits display the shot clock.
Mode 11 Shown:
Basketball
w/24-Second Shot Clock
Prior to the start of a game, set the length of the shot clock from 1 to 60 seconds. The shot clock
cannot be programmed once a game has begun.
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Mode 14: Football
The Left Multisport Digit indicates Downs, and the Middle &
Right Multisport Digit indicate Yards to First Down. For ‘X
Down and Goal’, where X is the current down, Yards to First
Down canbe set to display ‘- -‘.
A press and quick release of the button will reset the
Downs and Yards-To-First-Down display.
Mode 14:
Football Mode
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Refer to the following table for a description of the keypad functions for each Play Mode.
TABLE 1: MULTISPORT BUTTON FUNCTIONS
PLAY MODE
BASEBALL/KICKBALL (Mode 8 & 9)
Increment Balls
Increment Strikes
Increment Outs
SOCCER/HOCKEY/BASKETBALL
With Foul/Penalty Display (Mode 10)
Increment Home Team
Fouls by 1
Clear Fouls
Increment Guest Team
Fouls by 1
BASKETBALL
(Modes 11, 12, and 13)
Reset Shot Clock
HOLDING THIS
BUTTON DOWN WILL
KEEP THE SHOT
CLOCK AT RESET.
Before Start of Game:
Used to set length of
shot clock during game.
Decrement 1 second
Game Clock Stopped:
Decrement Shot Clock
by 1 Second
Game Clock Running:
Disable/Enable Shot
Clock
Before Start of Game:
Used to set length of
shot clock during game.
Increment 1 second
Game Clock Stopped:
Increment Shot Clock
by 1 Second
Game Clock Running:
Pause & un-pause
Shot Clock
FOOTBALL (Mode 14)
Increment Downs
Decrement Yards to
First Down by 1
Increment Yards to
First Down by 1
2. If the game clock is being used, set the desired length of each period with the and
buttons. The period length can be preset in 5 second intervals up to 1 minute, then 1 minute 30
seconds, and then in 1-minute increments from 2 to 99 minutes. All periods (except overtime and
halftime) will start with this time and will be stored in the scoreboard even after power is turned off.
The ability to set the length of the current period is disabled once the period has started.
3. The possession arrows can be enabled or disabled at any time before or during a game. If the
possession indicators are disabled, pressing the or button will enable the
possession indicator for the respective side. Pressing the same button again will disable the
possession indicator. Pressing the opposite team’s possession button when the arrows are on will
simply switch the indicator to that team’s indicator.
4. The scoreboard horn can be configured to automatically sound for different conditions (aside from
manually sounding it with the ‘HORN’ button). The game clock must be enabled for the
automatic horn sounding to be enabled:
Press and hold the button for 3 seconds to cycle through each of the three modes
described below.
HORN
MODE
DESCRIPTION OF HORN MODE
INDICATED BY
1 Automatic horn sound disabled – no horn when period
expires or when clock started/stopped Display blinking once
when selected
2 Horn sounds when period ends (default) Horn beeps once
3 Horn sounds when clock starts/stops, and when period
ends Horn beeps twice
NOTE: The display may dim or go offwhile the horn is sounding when the scoreboard is
powered with batteries. This is a sign that the batteries are near the end of their life.

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5. To start or stop the game clock, press the or buttons, respectively.
6. Use the home and buttons or guest and buttons to control the
team scores. Use the and buttons to control the possession arrows (i.e. indicate
who has controlling serve in a game of table tennis, or to indicate who has control of the ball).
7. When a period ends (game clock is enabled) and horn mode 2 or 3 are selected, the hornwill sound
for approximately 3 seconds. The horn can also be sounded manually (with the game clock
stopped or disabled) by pressing the button.
NOTE: The display may dim or go off while the horn is sounding when the scoreboard is
powered with batteries. This is an indication that the batteries are near the end of their life.
8. After approximately 10 minutes of non-use (game clock stopped, no buttons pressed), the
scoreboard display will shut off and a blinking red light will be visible to indicate the scoreboard is
still on and in power save mode. Pressing any button on the remote will re-awaken the scoreboard
with the previous status of the game play information intact.
9. To adjust the remaining time in a period during game play (i.e., disputed call requiring adding time
back onto the game clock): stop the game clock and press the and buttons to add
or subtract time from the game clock. Game play can resume by pressing the button.
This adjustmentwill not affect the length ofthe remainingperiods.
10. If your game goes into overtime, set the period digit to ‘0’ by repeated presses of the
button and then set the length of the overtime period time using the and buttons.
See Section 9 for details on using the overtime period.
11. Your scoreboard features a short and long timeout function in play modes 1, 2, and 10 through 14.
Refer to Section 10 for details on using the short and long timeout feature.

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SECTION 4: USING THE TOURNAMENT MODE
Tournament Modeis great for events where multiple rounds of timed play occur, and afinal round is set up
as a sudden-death round. Your SNT-130/230 scoreboardcan be set up to have any number of timed rounds
(up to 9 total) and one sudden-death round. The timed rounds can be set up in two different ways:
Option 1: The first round has a different time than all remaining rounds.
Option 2: All rounds have thesame time
The default configuration of the Tournament Mode is as follows:
Round 1 is a 3-minute timed round
Round 2 is a 2-minute timed round
Round 3 is a sudden-death round
To selectthe Tournament Mode (Mode 3) and toset up the times ofthe rounds, simply follow these steps:
1. Select play mode 3 of the scoreboard as described in Section 2.
2. Set the length of the first round using the and buttons.
3. Press the button to select the second round.
4. Set the length of the second (and all remaining) rounds using the and buttons.
5. Press and hold the buttonto reset the Tournament Mode to the first round. Setup is complete.
Using The Tournament Mode:
1. To start or stop the clock, press the and buttons, respectively.
2. Change the Home and Guest scores using the home and buttons and guest
and buttons.
3. When each round has expired, press the button to advance to the next round.
4. Each round following round 2 defaultsto a sudden death round, but can be changed to a timed
round by simply pressing the button (and then pressing this button again to start the clock),
and can be turned back into a sudden-death round by pressing the button (after first
stopping the clock). This allows you to have a different number of timed rounds following asudden
death round for greatest flexibility.
5. If you are usingthe SNT-130MP scoreboard, each press of the or buttons will
increment the penalties for the home and guest player, respectively.

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SECTION 5: USING THE WORKOUT TIMER
The workout timer is completely configurable for use in a variety of events, including sparing, exercise
routines, speech timing and debates. Each workout roundcan be set to a unique time. The resting period
can be set from 15 seconds to 99 minutes. And the total number of rounds can be set from 1 to 10 rounds,
or placed in a continuous-cycle mode.
Setting up the Workout Timer:
1. Select play mode 4 of the scoreboard as described in Section 2.
2. Set the length of the workout rounds using the and buttons. Each quick press of the
button will select the next workout round. The tenth round is indicated by period “0”, and
continuous-loop mode is indicated with the period displaying “C”.
3. Press and hold the button for approximately 3 seconds to set the warning time for indicatingthat
your workout round is about to end (indicated by an ‘A’ on the period display). Use the and
buttons to set this time. Choices are 10, 20, 30, 40, and 50seconds, or ‘- -‘ to indicate no warning
sound. The default settingis 30 seconds.
4. Press and hold the button for approximately 3 seconds to select the resting periods (indicated by
an ‘r’ on the period display). Set the lengthof the resting period usingthe and buttons.
5. Repeatedly press the button to select the desired number of rounds. The period digit will display
a ‘0’ for round 10 and a ‘C’ for continuous-cycle mode. Pressing this button once more afterdisplaying a
‘C’ will cycle back to 1 round.
6. Your workout timer is now set up. Simply press the button to reset the workout timer and to
begin your workout, or press and hold the button for 3 seconds to reset theworkout timer to the
first round toget it ready for use.
Example workout timer setup:
Let’s say we want a workout routine with the following times:
Round 1: 2 minute workout
Round 2: 3 minute workout
Round 3: 4 minute workout
A 20-secondwarning thatthe round is about to end
A 1-minute resting round
Follow these steps to setup and run the workout timer:
1. Hold the button for approximately 3 seconds to reset the current event.
2. Set the Round 1 time using the and buttons until “2:00” is displayed on the clock.
3. Press and hold the button for approximately 3 seconds to select the warning time setup.
The period digit will show an “A”. Use the and buttons to select set the warning
time to “:20” on the display.

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4. Press and hold the button button for approximately 3 seconds to select theresting round
time. The period digit will show a “r”. Use the and buttons to selectset the resting
time to “1:00” on the display.
5. Press and release the button to select thesecond workout round. Set the Round 2
workout time using the and buttons until “3:00” is displayed.
6. Press and release the button to select the third workout round. Set the Round 3 workout
time using the and buttons until “4:00” is displayed.
7. Use the and buttons to start and stop theclock. The horn will beep once each
time the clock started and stopped.
8. The score digits are normally defaulted to off, but incrementing either the Home or Guest scores will
enable them for scoring events with the workout timer.
9. The horn will emit a 2-beep alarm (if enabled) to let you know your workout round is about to end
(as described in Step 3 above).
10. The horn will emit 3 beeps when your workout round has expired, at which time the resting period
will begin. If only 1 workout round is selected then the workout timer will stop at the end of thefirst
round.
11. At the end of each resting period the horn will beeponce to announce the beginning of the next
workout round (ifset to more than1 round).
12. Press and hold the button for 3 seconds to reset the workout timer to the beginning and to
enable changes to its settings, or simply press to reset and start another workout round.
The clock must be stopped prior to this action.

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SECTION 6: USING YOUR SCOREBOARD FOR BOCCE BALL
The Bocce Ball mode is configurable for different variations of use: the match can be timed or untimed, with
timed matches settable from 15 minutes to 99 hours (default is 4 hours). The possession arrows default to
disabled but can be enabled toindicate team turns, and the period digit can be used to indicate rounds of
play.
Setting Up the Bocce Ball Scoreboard:
1. Select play mode 5 of the scoreboard as described in Section 2.
2. For timed matches, press the and buttons to enable andset the match clock. Time
is indicatedin hours andminutes in this mode.
3. To enable the possession arrows, simply press either or buttons.
Using the Bocce Ball Scoreboard:
1. Use the and buttons to start and stop the match clock. The colon will blink to indicate
when the clock is running.
2. Use the home and buttons or guest and buttons to control the team
scores.
3. Use the and buttons tocontrol the possession arrows.
4. Press the button to increment the period/round.
5. When a match or round is over, you have the option to clear just the score digits (for multiple rounds in a
match), or you can reset the entire scoreboard for a new match.
5.1 To clear just the scores, press and release the button quickly.
5.2 To reset the entire scoreboard to start a new match, make sure the match clock is stopped
(if used) and then hold the button for 3 seconds to begin a newmatch. You will
notice the match clock and arrows will also be disabled. Simply press either or
button to re-enable the arrows and press either the and button to
re-enable the match clock(the time on the clock will be thesame as the previous match
time).
6. Repeat from Step 1 above to play a new match.

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SECTION 7: USING THE STOPWATCH FUNCTION
The stopwatch function offers two ways to time an event: individually-run team time and simultaneous timing
with split function. Follow the instructions below to set up and operate the stopwatch.
1. Select play mode 7 of thescoreboard as describedin Section 2.
Stopwatch Mode. The main clock display shows the elapsed
minutes and seconds, and the guest score display shows the
tenths and hundredths of seconds. (SNT-130M shown for reference)
If you are unable to change play modes, hold the button down for 3 seconds to reset
the current game in progress. Remember; you cannot change play modes if the scoreboard is
in the middle of a game – you first must reset the current game to allow the mode to be
changed.
2. To time a home team race followed by a guest teamrace (no split times), simply press the
button to start the clock, followed by the button to stop the clock. You can then change
possession to the opposite team and repeat the same start and stop function. Toggling betweenthe
home and guest possessionwill show you the time for each team. Press and hold the button
for 3 seconds to reset the stopwatch.
3. To time both teams simultaneously (using the split function), follow these steps:
3.1 Press the button to start both team’s clocks.
3.2 To stop a team’s clock, simply press their respective possession button (either the or
button).
3.3 Press the second team’s possession button to stop its team clock.
3.4 Once both team’s clocks have beenstopped, toggling between the home and guest possessions
will display each team’s time.
3.5 Press and hold the button for3 seconds to reset the stopwatch.

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SECTION 8: USING THE CLOCK/TIMER FUNCTION
In several play modes, the game clock can be configured as a count-down timer or count-up clock. Follow
the next few steps to configure the game clock.
1. Select one of the following play modes that support the count up/down clock mode function:
Play mode 1 – soccer/hockey/baskeball
Play mode 6 – clock/timer only
Play mode 10 – soccer/hockey/basketball with team fouls/penalties
Play mode 14 – Football mode
2. The clock/timer defaults to a count-down clock. To select the count-up timer function, press and hold the
guest button for approximately 3 seconds. The display will show “.0” indicating a start time of
zero seconds.
3. Use the and buttons to start and stop the clock/timer. The first minute of the count-up
timer or remaining minute of the count-downclock will display seconds and tenth-second time.
4. To reset theclock/timer, press and hold the button for approximately 3 seconds. The
clock/timer must bestopped prior to this action.

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SECTION 9: HALFTIME AND OVERTIME PERIODS
The SNT-130M/230M and SNT-130MP/230MP scoreboards feature an adjustable halftime period and
overtime period. The halftime period can be inserted between any of the regular periods 1 through 9. It
can be adjusted from 5 seconds to 99 minutes, and is independent of regulation period times. The
overtime period can be called up when regulation play time has ended and an overtime period is required.
It can be set for 5 seconds to 99 minutes and is independent of regulation period times.
NOTE: The halftime function is not availablein play modes where the game clock is configured as a
count-up timer.
To initiate a halftime period, follow these steps:
1. You must be in a play mode that uses the period digit and gameclock to enable the halftime
period.
2. Wait until the current period of play comes to an end.
3. Press and hold the button for 3 seconds. The period digit will change to an‘H’.
4. Use the and buttons to adjust the lengthof the halftime period.
5. Press the button to start the halftime clock.
6. When halftime is over, press and release the button toadvance to the next regular
period.
To initiate an overtime period, follow these steps:
1. You must be in a play mode that uses the period digit and gameclock to enable the overtime
period.
2. Wait until the current period of play comes to an end and the end-of-period horn has sounded.
3. Press the button repeatedly until the period digit shows a ‘O’.
4. Use the and buttons to adjust the lengthof the overtime period.
5. Press the button to start the overtime clock.
6. When the overtime period ends and another overtime period is required, simply repeatSteps 4
and 5 to add time back to the clock and restart it. The game clock must be stopped in order to
set the time.

19
SECTION 10: SHORT AND LONG TIMEOUTS
Your scoreboard features an adjustable short timeout and long timeout function. Follow the steps below
to initiate a timeout.
1. Make sure the game clock has been stopped.
2. Press and hold either the or button for approximately 3 seconds to initiate a short
timeout or a long timeout, respectively. The period digit will blink to indicate you are in a timeout.
3. Adjust the length of your timeout using the same or buttons (without holding them
down).
4. Press the button to begin your timeout clock. Press to stop the timeout clock.
5. You can cancel your timeout by first stopping the timeout clock and then pressing either the
or button. Pressing either of these buttons during a timeout will not reset your
game or change the period.
Note: Your timeout settings will be saved in memory for the next time you use them.

20
SECTION 11: INSTALLING BATTERIES IN THE KEYPAD REMOTE
If the low-battery warning chirp is sounding in the keypad, it is time to replace the batteries. This warning
chirp will occur following each pressof a keypad button.
1. If you are in the middle of a game and the game clock is being used, make certain the game clock is
stopped before proceeding, and that the scoreboard is not in the power-down mode.
2. Remove the four screws using a Philips-head screwdriver. Rotate each screw counter-clockwise to
remove.
3. Remove the keypad cover by turning the unit upside-down and gently tapping on the keypad housing.
4. Locate the battery holder near the bottom-area of the circuit board.
5. Insert two new AAA-size alkaline batteries. Make certain the ‘+’ contact is properly oriented.
6. Assemble the keypad housing. Turn the screws clockwise until resistance is felt when tightening.
DO NOT OVERTIGHTEN SCREWS AS THIS WILL DAMAGE THE KEYPAD HOUSING.
NOTE: Always replace both batteries at the same time for best performance.
SECTION 12: PAIRING THE SCOREBOARD AND KEYPAD
1. Cycle the scoreboard power off and on (waiting 3
seconds before each turn-on) until the scoreboard is
displaying the keypad RF connection screen shown
below at right. Make certain only one scoreboard in
the vicinity is showing this display at any given time,
otherwise the pairing process will fail.
(SNT-130MP shown for reference)
2. Press and hold the button on the keypad for up to 10 seconds (until the keypad emits a
beep). The scoreboard will go through a process of reconnecting to the keypad and will respond
after a few seconds by displaying the radio channel number. The keypad will beep twice if the
connection is good, or 3 times if the connection failed. Repeat this step if necessary to establish a
connection.
3. After a coupleseconds the scoreboard will show a normal display and is then ready for action.
This manual suits for next models
3
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