GLD Products ECLIPSE II Manual

Eclipse II Dartboard
Item 42-1020
ECLIPSE II
ELECTRONIC DARTBOARD
Replacement Parts
Order direct at www.gldproducts.com
or call our Customer Service department at
(800) 225-7593
8 am to 4:30 pm Central Standard Time
Publication 42-1020 Rev B
February 2014 UPC Code 7-19265-53232-3

GLD Products Eclipse II Dartboard
Item 42-1020
Staple your receipt here.
Important: A copy of your receipt will be needed to activate your warranty (see page 45).

GLD Products Eclipse II Dartboard
Item 42-1020
Congratulations and THANK YOU for purchasing the
Eclipse II Dartboard. You have chosen a product that
should provide years of entertainment. To assist you
with customer service and warranty claims, staple
your receipt to the inside cover, then keep this manual
in a safe place for future reference.
GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: [email protected]
Web: www.gldproducts.com
31-800-225-7593
www.gldproducts.com
This manual may have been updated. For the latest manual visit the GLD products website.
Place your package near the location where it will be used. Carefully unpack
all components and verify you have all the correct pieces.
If you notice missing or defective parts, please call us at:
1-800-225-7593
Please read and understand all instructions before beginning assembly.
This assembly will require 2 adults.
Choking Hazard
This game has small parts that may break free and present a choking
hazard. Children should be supervised by an adult when playing this game.

GLD Products Eclipse II Dartboard
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IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST:
Please refer to page 45.
GLD Products
Available 8 am to 4:30 pm Central Standard Time
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: [email protected]
Web: www.gldproducts.com
For all claims, please have your receipt and item number when you call. The product
item number can be found on the front cover.
If you are instructed to return the product for service, you are responsible for
shipping the unit at your expense.
PRODUCT REGISTRATION
Important: The product registration form on page 47 and a copy of your receipt
must be completed and returned within 10 days of purchase to validate your
warranty.
Online registration is also available. Go to www.gldproducts.com/index.php/registration or
click on this link. Follow the online instructions.
WARNING: Parents - Please read instructions carefully. Not for
use by children without adult supervision.
Thank you for purchasing the GLD Eclipse II Dartboard. The computerized scoring system
makes game playing easy and enjoyable. With 48 games and 585 options to choose from,
beginners and more advanced players will nd challenging games to suit them.
TOOLS REQUIRED
• Tape measure
• Nail or marker
• Phillips screwdriver
• Level
• Mounting hardware (provided)

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UNPACKING THE GAME
After unpacking the game, it is important to save the original box, all packing material, and
the receipt. These items will be needed if it ever proves necessary to return the game for
service.
MOUNTING (PHYSICAL INSTALLATION)
Two methods for mounting the dartboard are available.
1. Use the keyhole slots on the backside of the dartboard. Follow the illustration and mount
the dartboard. The two screws are screwed into the wall until the screw head is 3/8"
away from the wall. The dartboard is positioned so the two screw heads are inside the
keyhole. Slide the dartboard down to secure. The head of the screw that is used must
be larger than 1/4" and smaller than 3/8".
2. Four equally spaced holes are accessible from the front to drive in screws. With the
dartboard held in place, four screws are driven in from the front, through the existing
holes. Use 1/8" diameter screws. The head of the screw must t inside the pocket.
Wall Anchors
A wall with studs is the most common type of wall to mount the dartboard.
1. Locate a stud and use wood screws or sheet metal type screws to secure the dartboard.
2. If a stud cannot be located or is not in the proper location, use an anchor that is suitable
for the type of wall.
Some common anchors are:
Plastic - Drill a snug hole in drywall and push the anchor in up
to the head. When the screw is screwed into the anchor, the
plastic will expand, locking the anchor in place. Do not use on
thin panelling.
Toggle Bolt - Drill hole through wall. Hole must be large
enough for the wings to pass through. Insert screw through the
holes in the dartboard and thread the toggle wings just onto
the screw. Fold the wings back and push through the hole until
the wings spring open. Pull back on the screw to hold wings
against the inside of the wall and tighten screw.
Hollow wall anchor - Drill a snug hole through the wall. Tap
anchor into the hole until the prongs on the underside of the
head are seated securely into the wall. Turn screw in and
apply pressure to keep the anchor head from turning. Tighten
screw until resistance is felt. Do not over tighten. Turn screw
out to remove. Anchor will stay and screw can be replaced.
Other methods are available. Consult a hardware store if questions arise.

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Mounting Using the Keyhole Slots
Refer to the illustrations on the following pages.
1. Choose a location that is near an electrical outlet and has at least 10 feet of open oor
space in front of the board. Locate and use a wall stud for mounting whenever possible.
2. Locate studs and use wood screws or sheet metal screws to secure the dartboard if the
mark is on the stud. The head of the screw must be smaller than 3/8" and larger than 1/4".
3. Determine the location for the dartboard. Place a mark on the wall 68 inches (172.7 cm)
from the oor. This mark is the nal position of the center of the dartboard (bullseye).
4. If the mark is not over a stud, use the mounting hardware that came with your
dartboard.
5. Measure 8" (20 cm) directly up from the bullseye mark and place a mark on the wall.
Then measure to the left and to the right 8" (20 cm) from the mark and place marks on
the wall. Use a level to check that all marks are horizontal.
6. Drill pilot holes at the two marks. These are for the mounting screws.
7. If using wall anchors, follow the instructions under Wall Anchors on page 5.
8. Insert screws into anchors until a 1/4" (6.5 mm) gap is left between the wall and the
screw head.
9. Hold the dartboard so the two screw heads t into the lower part of the keyholes. The
dartboard should slide down 1/2 inch and the screw heads will hold it on the wall.
10.Screws can be tightened or loosened to provide a secure mounting.
Mounting Using the Four Holes From the Front
Refer to the illustrations on the following pages.
1. Choose a location that is near an electrical outlet and has at least 10 feet of open oor
space in front of the board. Locate and use a wall stud for mounting whenever possible.
2. Two people are needed for this step. Hold board on the wall. Position center of bullseye
68" from the oor. Level the board. Hold in place.
3. Locate the four mounting holes on the front of the board. Use a marker or nail to mark
the position of the board through the four mounting holes onto the wall. Remove the
board.
4. Drill four pilot holes on the marks created in Step 3.
5. If using plastic anchors: drill the holes so the anchors t snugly. Push anchors into
place.
6. Line up dartboard over anchors. Screw board into place. The screws will expand the
anchors.

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Create the Toe Line
Place a toe line 96" from the face of the board for the throwing distance. Adhesive tape or
masking tape, 2' long by 2-1/2" wide, may be used. GLD products offers a Viper Throwing
Line and a Dart Mat for this purpose. Refer to the parts order form (page 49) at the back of
this manual.
Center of Bullseye
W
all
Thro
wing or
Toe Line
Plumb Line from
Face of Board to Floor
Floor
96 in.
68 in.
12.5"
6.25" 6.25"
6.25"
6.25"
8"
8"
16"
68"
To Floo
r
Bullseye
Ke
yhole Slots
5"
6
8" 8"
16"

GLD Products Eclipse II Dartboard
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Four holes for front
mounting. Use #10 screw,
5/16" max. head diameter.

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POWER INSTALLATION
The dartboard is designed to be powered by an AC to 5 V DC, 500 milliamp (minimum)
adapter (provided), with the DC plug polarity congured as positive (+) outside, and
negative (-) center. To connect the adapter, plug the DC plug into the DC power jack on the
dartboard and the AC plug into an electrical outlet.
1. The board is not intended for children under the age of 12 years old.
2. The board must only be used with the recommended transformer.
3. The transformer is not a toy.
4. Disconnect the dartboard from the transformer before cleaning.
PROTECTIVE FILM
This electronic dartboard has a clear protective lm over the entire display and button
area to prevent scratching during shipping. It is recommended that you remove this lm for
easier reading of the display. To remove, simply lift edge, peel off and discard.
WARNING: Not for use by children without adult supervision.
Darts are not toys and may cause injury if used
improperly. Everyone must stand behind the dart
thrower.

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IMPORTANT NOTES
1. During shipping or in the course of normal play, it is possible for scoring segments of
this board to become temporarily jammed, resulting in a “frozen” board. An indication
that this has occurred is, when the ON/OFF button is pressed, the rst few notes of the
fanfare will play and the display will ash. The dartboard will turn on but the games will
not work properly. Take the following steps:
a. Find the “frozen” segment by pressing on each segment. The segments must have
movement into the board. If a segment does not move, it is "frozen".
b. Press rmly down on the “frozen” segment until it breaks free and the loose t is
restored. Once the “frozen” segments are loosened, the board will continue to
operate normally.
2. This game is designed for use with 3/4" maximum length soft-tip darts only! Never
use metal tipped darts or longer soft-tip darts on this dartboard! Metal tipped darts will
seriously damage the circuitry, the e-BOARD computer, and electronic operation of the
dartboard.
3. Electronic and mechanical reaction time is required between shots. If two shots occur
too close together, pull out second dart and rethrow to properly record your score.
4. Use only the provided AC adapter. Using the wrong adapter may cause electrical
shock and damage to the unit.
5. Do not use excessive force when throwing darts. Throwing a dart too hard will cause
frequent tip breakage and cause excessive wear on the board.
6. Do not spill liquids on the dartboard. Do not use spray cleaners that contain ammonia or
other harsh chemicals, as they may damage the dartboard. Instead, we suggest regular
dusting with a damp cloth. Make sure the game is unplugged and use a mild detergent
and a damp cloth for more vigorous cleaning.
7. This game is for indoor use only.

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1. On/Off Button
2. Sound Button
3. Page Up Button
4. Miss & Reset Button
5. Page Down Button
6. Enter Button
7. Handicap Button
8. Next Player Button
9. Cricket Display
10.Score Display
11.DI = Double In Indicator
12.DO = Double Out Indicator
1
2
6
75
43
8
9
10
11
12
Segment Scoring Scoring Rules
Single scoring segment score times 1
Double
Outer Single
Triple
Inner Single
Single Bullseye
Double Bullseye
Double scoring segment score times 2
Triple scoring segment score times 3
Outer bullseye 25 times 1
Center bullseye 25 times 2

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QUICK START - IF YOU JUST WANT TO START THROWING DARTS
1. Turn game ON by pressing the ON/OFF button.
Note: Pressing the PAGE UP or PAGE DOWN buttons will change the game.
2. Press the ENTER button once. The top display will show . The default game is G01
301 with 1 players.
3. Press the ENTER button. Both displays will show for Single In/Single Out.
4. Press the ENTER button. Both displays will show for one player.
5. Press the ENTER button. The top display will show and the other display will show
for bullseye scoring.
6. Press the ENTER button to begin the game.
7. Start throwing darts. When the player gets their score down to exactly 301 the game is
over.

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ECLIPSE II DARTBOARD GAME MENU
Game Description Options
(Variations) Players
G01 301 8 1-8
G01 501 8 1-8
G01 601 8 1-8
G01 701 8 1-8
G01 801 8 1-8
G01 901 8 1-8
G01 999 8 1-8
G02 301 League 32 1-8
G02 501 League 32 1-8
G02 601 League 32 1-8
G02 701 League 32 1-8
G02 801 League 32 1-8
G02 901 League 32 1-8
G02 999 League 32 1-8
G03 Count Up 9 (18) 1-8
G04 Round the Clock 12 1-8
G05 Shanghai 4 1-8
G06 High Score 12 (24) 1-8
G07 Killer 30 2-8
G08 Shoot-out 19 1-8
G09 9 lives 7 2-8
G10 Cricket 3 (6) 1-8
G11 No Score Cricket 3 (6) 1-8
G12 Cut throat Cricket 3 (6) 1-8
G13 Killer Cricket 3 (6) 2-8
G14 Scram Cricket 1 (2) 2
G15 Low pitch Cricket 3 (6) 1-8
G16 English Cricket 1 (2) 2
G17 Double Only Cricket 3 (6) 1-8
G18 Color 5 1-8
G19 Bonus Color 5 1-8
G20 Correctional Color 5 1-8
G21 No score Color 5 2-8
G22 Free-Dart Color 4 1-8
G23 Overs 19 (38) 2-8
G24 Unders 19 (38) 2-8

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Game Description Options
(Variations) Players
G25 Halve-it 1 (2) 1-8
G26 Big-6 19 2-8
G27 Forty-One 1 (2) 1-8
G28 Bingo 4 1-8
G29 Double Down 1 (2) 1-8
G30 21 points 7 1-8
G31 Nine Dart Century 3 (6) 1-8
G32 Football 1 1-8
G33 Shooting I 1 (2) 1-8
G34 Shooting II 1 (2) 1-8
G35 Shooting III 1 (2) 1-8
G36 Shooting IV 1 (2) 1-8
READ FIRST - OPERATION
1. Press the ON/OFF button on the front panel of the dartboard to turn the dartboard ON.
At power-up a fanfare will play.
2. Press the PAGE UP or PAGE DOWN buttons to scroll through the game list. Press the
ENTER button to select a game.
3. Press the PAGE UP or PAGE DOWN buttons to scroll through the options. Press the
ENTER button to select an option.
4. For G01 301 and G02 301 League games, players can press the PAGE UP or PAGE
DOWN buttons to scroll through the Double/Single options. Press the ENTER button to
select a Double/Single option.
Display DI LED DO LED Option
Off Off Any Segment In/Any Segment Out
On Off Double In/Any Segment Out
Off On Any Segment In/Double Out
On On Double In/Double Out
5. Press the PAGE UP or PAGE DOWN buttons to scroll through the number of players.
There are a total of 9 selections from 1 player to 8 player mode plus a computer player
mode. Press the ENTER button to select the number of players. For more than 4
players some players will share the player score displays.

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6. For some games, handicap mode can be selected after the number of players has
been selected. Press the HANDICAP button to enter handicap selection mode. Then
press the PAGE UP or PAGE DOWN buttons to select the handicap option. Press the
HANDICAP button to jump to the next player. Press the ENTER button at any time to
start the game. Below is the list of games which handicap mode can be selected.
Game Description Handicap Options
G01 301 -20, -40, -60, -80 Scores
G02 301 League -20, -40, -60, -80 Scores
G03 Count Up +20, +40, +60, +80 Scores
G05 Shanghai +20, +40, +60, +80 Scores
G06 High Score +20, +40, +60, +80 Scores
G07* Killer -1, -2, -3, -4 Lives
G08* Shoot-out +1, +2, +3, +4 Scores
G09 9 lives -1, -2, -3, -4 Lives
G18 Color +20, +40, +60, +80 Scores
G19 Bonus Color +20, +40, +60, +80 Scores
G20 Correctional Color +20, +40, +60, +80 Scores
G21* No score Color -1, -2, -3, -4 Lives
G22 Free-Dart Color +20, +40, +60, +80 Scores
G23* Overs -1, -2, -3, -4 Lives
G24* Unders -1, -2, -3, -4 Lives
G25 Halve-it +20, +40, +60, +80 Scores
G26* Big-6 -1, -2, -3, -4 Lives
G27 Forty-One +20, +40, +60, +80 Scores
G29 Double Down +20, +40, +60, +80 Scores
G30 21 points +1, +2, +3, +4 Scores
*The minimum lives selection has to be 3 for these games.
7. If you selected computer player the display will show .You will be playing against the
computer. To choose the skill level of the computer player press enter. Press the PAGE
UP or PAGE DOWN buttons to scroll through the options. Press the ENTER button to
select the option.
Display Option
Beginner
Intermediate
Advanced
Expert
Professional

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8. If the game has bullseye options, the top display will show and the bottom display
will show . This means the outer ring is worth 25 and the inner ring is worth 50. If
you press the PAGE UP or PAGE DOWN buttons the top display will show and the
bottom display will show . This means the outer and inner ring are both worth 50.
9. During a game, when the dartboard announces “next”, you may press the NEXT
PLAYER button or wait 10 seconds to move on to the next player.
10.If a dart misses, press the MISS button to move on to the next throw.
11.To reset the dartboard to the beginning of the game list, press and hold the MISS
button.
12.During the course of playing, you can press the ENTER button to check the scores of
other players.
13.Press and hold the ON/OFF button to turn off the game. For energy saving purposes
the board is equipped with an auto power off feature. If the game has not been played
for 30 minutes the game will turn off automatically.
14.If you do not want to have the sound effects during play, you can press the SOUND
button to switch it off. To re-activate the sound, you need to press the SOUND button
again.

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ECLIPSE II GAME DESCRIPTIONS & RULES
G01 301 (with scoring options of 301, 501, 601, 701, 801, 901, 999)
Game Options:
Single In/Single Out
Double In/Single Out
Double In/Double Out
Single In/Double Out
Double Bull
Single Bull
The scoring options are the starting score, see the chart below.
Scoring Option 301 501 601 701 801 901 999
Starting Score 301 501 601 701 801 901 999
Refer to the section “Read First - Operation”.
Playing the Game
To win: The rst player who reaches exactly zero wins.
• The starting score for each player is 301, 501, 601, 701, 801, 901 or 999.
• The score will be deducted for each dart that scores.
• You must go out with the exact number. If you go over zero the dartboard will
announce “BUST, NEXT PLAYER”.
• For Single In or Single Out options, the game can be started or ended by
throwing at any segment, regardless if single, double or triple.
• If you selected Double In, you must hit a double segment or the bullseye to start
the game. If you selected Double Out you must hit a double segment or the
bullseye to end the game.

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G02 301 League (with scoring options of 301, 501, 601, 701, 801, 901, 999)
Game Options:
Single In/Single Out
Double In/Single Out
Double In/Double Out
Single In/Double Out
Double Bull
Single Bull
The scoring options are the starting score, see the chart below.
Scoring Option 301 501 601 701 801 901 999
Starting Score 301 501 601 701 801 901 999
Refer to the section “Read First - Operation”.
Playing the Game
To win: The team will win when the team’s score reaches exactly zero.
• This game is played by 2 teams who compete with each other. You can select 2 to
4 players per team. Team 1 is made up of Player 1, Player 3, Player 5 and Player
7. Team 2 is made up of Player 2, Player 4, Player 6 and Player 8.
• The starting score for each team is 301, 501, 601, 701, 801, 901 or 999.
• The team will win when the team’s score reaches exactly zero. If the score of the
current player goes below zero it will return to the score from the beginning of the
turn, the dartboard will announce “BUST, NEXT PLAYER”. That team cannot win
at that time.
• For Single In or Single Out options, the game can be started or ended by
throwing at any segment, regardless if single, double or triple.
• If you selected Double In, you must hit a double segment or the bullseye to start
the game. If you selected Double Out you must hit a double segment or the
bullseye to end the game.

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G03 Count Up (with scoring options of 100, 200, 300, 400, 500, 600, 700, 800, 900)
Game Options:
Double Bull
Single Bull
The scoring options are the set points which are the points needed to win, see the chart
below.
Scoring Option 100 200 300 400 500 600 700 800 900
Set Points 100 200 300 400 500 600 700 800 900
Refer to the section “Read First - Operation”.
Playing the Game
To win: The rst player to reach or go over the set points will be the winner.
• Your score will be accumulated for each dart.
G04 Round-The-Clock (with scoring options of 105, 110, 115, 120, 205, 210, 215, 220,
305, 310, 315, 320)
The scoring options are are the last number that will be thrown and the segment that must
be hit, see the chart below.
Scoring Option 105 110 115 120
Last Number Thrown 5 10 15 20
Scoring Option 205 210 215 220 305 310 315 320
Last Number Thrown 5 10 15 20 5 10 15 20
Must hit only Double segments Must hit only Triple segments
Refer to the section “Read First - Operation”.
Playing the Game
To win: The rst player to hit all the designated numbers in order, wins.
• Players must hit numbers 1 through 5 (or 10, 15, 20) in order.
• The dartboard will display the number that must be hit during that turn.
• The number can be hit in any segment (single, double or triple).
• A player has to hit the designated number to move on to the next number.
• The scoreboard for each player will display the number of the segment that must
be hit.

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G05 Shanghai (with scoring options of L01, L05, L10, L15)
The scoring options are described in the chart below.
Scoring Option L01 L05 L10 L15
Game starts on number 1 5 10 15
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player who gets the most points at the end of the game wins.
• Each player must hit the numbers and the bullseye in order. The game will start on
the number selected with the scoring option.
• The dartboard will display the target number you are supposed to hit.
• The target number will change by one after each dart and will end with the bullseye.
• A dart that misses the target segments does not score.
• Your score is the number of the target segment you are on.
• Hitting a double segment in the number you are on will double your points, likewise
a triple will triple your points. For example if you are on number 4 and you hit a
single in segment 4 you get 4 points. If you are on number 4 and you hit a double
segment 4 you get 8 points.
G06 Hi Score (with scoring options of H03, H04, H05, H06, H07, H08, H09, H10, H11,
H12, H13, H14)
Game Options:
Double Bull
Single Bull
The scoring options are the number of rounds, see the chart below.
Scoring
Option
H03 H04 H05 H06 H07 H08 H09 H10 H11 H12 H13 H14
No. of
Rounds
3 4 5 6 7 8 9 10 11 12 13 14
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score at the end of all the rounds wins.
• The rules are simple. A player must rack up the most points in 3, 4, 5...or 14
rounds (each round is 3 darts) to win.
• Doubles and triples count as 2 times and 3 times that number’s score respectively.
• The cricket display will count the rounds.
This manual suits for next models
1
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