Hot Wheels Battleslam Installation guide

4To disconnect track pieces, sim-
ply reach underneath where the
track pieces meet and press the
locking tabs together with thumb
and forefinger as shown.
5 Guardrails help keep your
car from spinning off on
curves. They also add sup-
port for long "overpasses."
Refer to the Track Layout for
location of guardrails. To
attach guardrails, carefully
attach the bottom of the
guardrail first. Then pull up
and snap into place. Don’t
force guardrails into place.
6Your track layout includes
several specially designed
track supports. Refer to the
Track Layout for location of
track supports. To assemble
the track supports, separate
pieces as shown and remove
connectors. Next, fit the two
pieces together as shown.
I. GENERAL INFO
READ THIS FIRST
• First, unfold these instructions, so you can see all four
pages at the same time. These four pages tell you the
"basics" of track assembly, power connection and
maintenance.
• Second, turn these instructions over for detailed, step-
by-step assembly instructions.
A. ASSEMBLE YOUR TRACK
1Start out on a clean, hard, flat racing surface –not carpet-
ing. Spread out all the track pieces (and other parts) and
check them against the contents list inside.
2Follow the letters molded into each track piece –it’s easy!
Following the Track Layout inside, first lay out your track –
without connecting any track pieces. That way you’ll be able
to see how the track layout goes together.
3To connect track pieces:
working on the flat surface,
push the ends of the track
pieces together. Make sure
they snap together securely
–you’ll hear a click when
they’re properly connected.
Remember: if the track con-
nections aren’t right, electric
power won’t flow from one track section to the next.
SEE THE OTHER SIDE FOR DETAILED, STEP-BY-STEP
ASSEMBLY INSTRUCTIONS.
1
electricracing.com
91547-0920
®
BATTLESLAM™
Keep these instructions
for future reference, as they contain important information.
CAUTION - ELECTRIC TOY:
NOTRECOMMENDEDFORCHILDRENUNDER8YEARSOF
AGE. AS WITH ALL ELECTRIC PRODUCTS, PRECAUTIONS
SHOULD BE OBSERVED DURING HANDLING AND USE TO
PREVENT ELECTRIC SHOCK. MODEL B615RG:
INPUT: 120VAC, 60Hz, OUTPUT: 15.0VDC, 500mA.

1Plug the Power Pack into a convenient wall outlet.
2The cables for the Power Pack and the hand controllers
have color-coded plugs to help you make your connections
properly. First, plug the red plug into the red receptacle on
the terminal track. Next, plug the yellow hand controllers into
the yellow receptacles on the terminal track.
3To test track and power con-
nections, hold a car on the track
with its metal contacts touching
the metal track rails. Hold the front
end of the car down while lifting
the rear tires. Squeeze the hand
controller: the car’s tires should
spin. If they don’t, there’s a con-
nection problem. Carefully check
the track and power connections.
4Your hand controller is your car’s “throttle.”The more you
squeeze the trigger the faster your car will go. Practice at a
slow speed for a few laps, until you’re ready to race!
2
7
3
4
1
2
5
6
34
1
2
7 2
3
5
6
7
B. POWER CONNECTION
Always unplug your Power Pack when not in use!
➊Hand Controllers (2)
➋Yellow Hand Controller Plugs
➌Red Power Pack Plug
➍Terminal Track
➎Power Pack
➏Wall Outlet
➐Direction of travel
II. MAINTENANCE
All “pro” racers know that their vehicles need
maintenance from time to time…for best perform-
ance. Follow these simple steps to keep your car
running at its best!
A. CHASSIS PARTS
This diagram will help you understand the parts
of your vehicle, and how they go together.
➊Guide Pin
➋Front Tires
➌Rear Tires
➍Rear Axle Assembly
➎Contacts
➏Front Axle
➐Springs
B. CLEANING TRACK
Clean track is IMPORTANT for best performance!
1Dirty track may cause your vehicle to stall. Usually you can
get it going again with a slight push. After 3-4 laps your vehi-
cle will run properly.
2Sometimes oxidation may form on the track rails, and this
may cause your car to stall. If this happens, you’ll have to
remove the oxidation. Using the supplied sandpaper,
GENTLY rub the track rails. Don’t rub hard –rails are clean
when they’re shiny. After cleaning, wipe the track with a soft,
clean, lint-free cloth to remove any residue (don’t use tissue
or paper towels).
NEVER use steel wool to clean your track: severe
damage can result if a fiber of steel wool is
picked up by the magnets in your car’s motor. Use
only very fine sandpaper for cleaning.

5CHECKING CONTACTS
Your race set is specially designed for cool crashes and colli-
sions. After each impact, check to make sure the con-
tacts are springing back properly when pushed. Adjust
contacts if necessary (see “Contact Replacement,”below).
6CLEANING CONTACTS
Regularly clean your car’s
contacts to remove oxidation.
Using a pencil eraser, as shown,
carefully scrub the contacts. Do
not apply too much pressure, or
you may bend contacts.
DO NOT USE STEEL WOOL.
Worn-out contacts can be
replaced; please call the
toll-free number for informa-
tion.
7CONTACT REPLACEMENT
Your vehicle’s contacts should last a minimum of 8-10 total
hours of racing, with regular cleaning. You may need to
replace the contacts if they become overly worn or bent.
The best way to replace contacts is one at a
time, using the remaining contact assembly as a
guide.
aHold chassis bottom side
up. Hold the spring as shown
(with your thumb on one side
of the chassis and your fore-
finger on the other). You’ll
need to hold the spring
securely throughout the
assembly process.
bHook the narrow end of
the contact under the motor
shaft. Hook the curved side
tab of the contact over the
spring; the spring will be
held in place by the curved
tab. Snap the wide (slotted)
end of the contact into
place, with the chassis tab
through the slot.
cStill holding the spring
securely, turn the chassis
over. You may need to press
the top of the contact into
place with the tip of a pencil.
When properly installed, the
contact will spring back
when pushed.
C. OTHER MAINTENANCE
Check out these other important
maintenance tips!
1CLEANING TIRES
Dirty tires can cause your car to
lose traction and spin. To clean
the tires, place a piece of adhe-
sive tape on a hard, flat surface,
with the sticky side facing up.
Roll the rear tires across the
tape until they’re clean.
2CLEANING AXLE
Lint may collect around your car’s
axles: this may cause the car to run
slowly. Use tweezers or a toothpick
to remove lint as shown.
3AXLE ALIGNMENT
Your car’s axle assembly may become
“dislocated”from the chassis as a
result of a sudden impact. To realign
it, snap the assembly back into
the chassis. (If you put the rear axle in
backwards, your vehicle will run in
reverse.)
DO NOT use any type of tool to
snap the chassis back in place.
Use only your fingers.
4CHASSIS ALIGNMENT
Occasionally check the position of the
car’s body to make sure it is properly
aligned and not rubbing against the
tires. If necessary, carefully snap chas-
sis back onto the body tabs, as shown.
3

4
PROBLEM TRACK
CLEANING
REQUIRED
VEHICLE
MAINTENANCE
REQUIRED
CHECK
CONNECTIONS CHECK
ALIGNMENT
VEHICLE STOPS
OR WON'T RUN.
VEHICLE RUNS
SLOWLY.
VEHICLE SPINS
OUT.
ABCD
TROUBLESHOOTING
III. TIPS & HINTS
Here are some “inside”racing tips…for top
performance and the fastest lap times!
1Always race on a clean, hard, flat surface. For best racing
performance, we don’t recommend carpeting.
2Clean track is IMPORTANT for best performance! Please
refer to the Maintenance section (page 2) for detailed
instructions for cleaning the track.
3Races are won in the curves! Slow down going into the
curves…then speed up coming out of them.
4Anyone can be a “pro”racer –the secret is practice!
Remember to “break in”your new cars with a few “qualifying”
laps. Cars always run better after they’ve “warmed up.”
5In addition to competing against your friends, you can
always practice your skills with a few hot laps against the
clock. Set your own “course records”–then try to break
them!
6Experienced racers know that regular maintenance is
the key to top racing performance. Read and follow the easy
steps in the Maintenance section (page 2).
7If you have questions or difficulty operating your Race Set,
check the Troubleshooting Chart first. Usually a quick “pit
stop”will get you racing again!
A TRACK CLEANING REQUIRED. You may need to clean
the track. Follow the steps in the Maintenance section
(page 2).
B VEHICLE MAINTENANCE REQUIRED. You may need to
clean your vehicle’s tires, axle or contacts. Follow the
steps in the Maintenance section (page 3), Numbers 1-
3.
C CHECK CONNECTIONS. Check to make sure track
pieces are properly connected –and power connection
is correct. Refer to the “Power Connection”section
(page 2).
D CHECK ALIGNMENT. Check to make sure your vehicle
is properly aligned. Refer to the “Power Connection”
section (page 2).
SPECIAL NOTE TO ADULTS:
•Always make sure your Race Set is unplugged before
assembling or disassembling track. Always unplug
Power Pack when not in use. Regularly examine for
damage to the cord, plug, enclosure and other parts.
•In the event of any damage, this toy must not be used
with the transformer until the damage has been
repaired.
•Do not connect to more than the recommended number
of power supplies.
•If this toy is being operated in the presence of children
under 8 years old, adult supervision is recommended.
•This toy is not intended for children under 3 years old.
This toy must be used only with the recommended
transformer. The transformer is not a toy.
90-DAY LIMITED WARRANTY
HOT WHEELS®ELECTRIC RACING PRODUCTS
Mattel, Inc. warrants to the original consumer purchaser that
this product will be free of defects in material and workmanship for ninety
(90) days (unless specified in alternate warranties) from the date of pur-
chase. Mattel will repair or replace the product, at our sole option, in the
event of such a defect within the warranty period.
In the event of a defect covered under this warranty, first call
the toll-free number listed below. Many problems can be solved in this
manner. If necessary, you will be instructed to return the product, postage
prepaid and insured, to the address below. Enclose your name, address,
dated sales receipt, and a brief explanation of the defect. Repair or
replacement, and return shipment, will be free of charge. Please return
only the defective part or unit, packed securely.
This warranty does not cover damage resulting from unautho-
rized modification, accident, misuse or abuse. If the product is returned
without a dated sales receipt the product may be excluded from cover-
age under this warranty.
Mattel’s liability for defects in material and workmanship under
this warranty shall be limited to repair or replacement, at our sole option,
and in no event shall we be responsible for incidental, consequential, or
contingent damages (except in those states that do not allow this exclu-
sion or limitation). This warranty is exclusive, and is made in lieu of any
express or implied warranty. Valid only in U.S.A. This warranty gives you
specific legal rights and you may have other rights, which vary from state
to state. Some states do not allow the exclusion of incidental or conse-
quential damages, so the above exclusions or limitations may not apply
to you.
TOLL-FREE NUMBER: 1-888-557-8926 (valid only in U.S.A.)
Hours: 8:00 A.M. - 5:00 P.M. Eastern Time; Monday - Friday. Expect some
delay in January following the holiday season. Please be patient and
keep trying the toll-free number.
ADDRESS FOR RETURNS:
CONSUMER RELATIONS
636 GIRARD AVENUE
EAST AURORA, NY 14052
©2002 Mattel, Inc., Mt. Laurel, NJ 08054 U.S.A. PRINTED IN CHINA.
All Rights Reserved. Mattel, Hot Wheels, flame logo and the color “Hot
Wheels blue,”and associated trademarks designated by ®and ™are
U.S. trademarks of Mattel, Inc., except as noted. All other trademarks are
used under license or with permission.

5
DETAILED TRACK ASSEMBLY
I. BATTLE CAGE ASSEMBLY
T
T
T
T
T
T
T
T
T
T
BB
BB
BB
BB
TOWARDS
TERMINAL
TRACK
TOWARDS JUMP
C
C
B
BVV
VV
BB
BB
BB
BB
BB
KK
KK
KK
KK
BB KK
KK
CC
BB
GG
GG
CC
CC
B
C
B
C
V
V
VV
BB
KK
KK
CC
KK
BB
KK
BB
GG
VKK
BB BB
KK
KK
KK
B
KK
bc
def
k
i
h
g
j
Attach 4
guardrails at
this point.
Attach 4
guardrails at
this point.
Battle Cage
The following drawings show you, step-by-step, how to put together
certain track sections. For best results, assemble these sections in
the following order. For "simple" track assembly (basic straightaways
and curves), follow the large track layout diagrams.
• Follow these steps to assemble the central Battle Cage section.
Bend track assembly
upward slightly to
make attachment
easier.
Pre-Assembled Dome
Section
Dome
Section
BO OM OVERPASS OP OVERPASS
a
g
i
i
g
6” single lane
criss cross
track
ADD DOME ASSEMBLY
FROM S EP 3
SE DOME ASSEMBLY
ASIDE & GO O S EP 4
6” double lane
criss cross
track
4” strut
2 1/2” strut
2 1/2” strut

6
II. POWER SAW JUMP
1.5Vd.c.
D
DD
lm
III. GEAR-GRINDING GAUNTLET
S
o
S
n
IV. CARDBOARD
q
p
Jump
Gauntlet
Cardboard
BATTERY INSTALLATION
•Turn the jump assembly over. Open battery door. Insert
1 AA battery, with polarity as shown inside battery
compartment. Close battery door.
Battery Safety Information
• Insure that battery polarity is correct.
• Use only batteries of the type recommended (or equivalent).
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cad-
mium) batteries.
• Remove used-up batteries immediately. Remove batteries if vehicle will
not be used for a long period.
• Do not recharge non-rechargeable batteries.
• Do not short-circuit terminals.
• Remove rechargeable batteries before recharging (if the batteries are
designed to be removable).
• Recharge batteries only under adult supervision (if the batteries are
designed to be removable).
• Dispose of batteries safely. Do not dispose of batteries (or products con-
taining non-replaceable batteries) in fire, as batteries may explode or leak.
Battery Performance Note:
For best performance use alkaline batteries (where disposable batteries are
called for). Battery life may vary depending on battery brand.
•The Robot Gauntlet Assemblies clip to the underside of the
track as shown.
•Attach cardboard as shown.
JJ
LDD
D
ON/OFF

(2) VEHICLES
(1) 9" TERMINAL TRACK
A
(4) 9" STRAIGHT
B
(1) 15" STRAIGHT
D
(2) 6" STRAIGHT
C(4) 9" RADIUS 1/4
CURVE DBL RAIL
L
(4) 12"
1/8 CURV
(16) TRANSITION TRACK
(PRE-ASSEMBLED IN 4 SECTIONS)
T
T
DD
15" STRAIGHT RECEIVER
KK CC
BB GG
(9) 9" SINGLE LANE (4) 6" SINGLE LANE (4) 9" RADIUS 1/8
SINGLE LANE CURVE
(PRE-ASSEMBLED IN 2 SECTIONS)
CONTENTS
T
KK
KK
KK
KK
BB
CC
BB
L
JJ
V
C
L
JJ
V
B
S
B
L
JJ
B
V
BB
KK
CC
CC
BB
CC
BB
V
KK
BB
KK
BB
C
BA
JJ
L
DD
D
GG
GG
GG
GG
KK
KK
KK BB
BB
TRACK LAYOUT - TOP VIEW
Refer to
"DETAILED TRACK ASSEMBLY"
on page 5 (drawings 1-11)
for detail of the
central Battle Cage.
ON/OFF
(1) 15" SQUEEZE
S
support
D
L
JJ
B
7

(8) GUARDRAILS
(2) CONTROLLERS
(1) WALL POWER PACK
" RADIUS
VE DBL RAIL
JJ
(1) 6" DOUBLE LANE
CRISS CROSS TRACK
(1) 4" STRUT
(2) NO.1 SUPPORTS
(4) 3" ADAPTER
V
(1) 6" SINGLE LANE CRISS CROSS
(1) JUMP ASSEMBLY
(3) ROBOT GAUNTLET
ASSEMBLY
(8) 6" GUARD FENCING (1) CARDBOARD SHEET
TRACK LAYOUT - 3-D VIEW
Refer to the package
for color photographs
of the assembled track.
(1) LABEL SHEET
FOR GUARDRAIL FENCING
(2) CARDBOARD CLIPS
support
DD
JJ
L
A
V
C
KK
V
BB
KK KK
KK
JJ
BV
KK
CC
S
BB
BB
BB
BB
CC
B
KK
BJJ
L
C
V
KK
BB KK
KK
BB
L
KK
BB
on/off switch
TT
TT
TT
8
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