Hot Wheels H8604-0920 User manual

1. There are letters molded into each track piece. These
letters are used in these instructions to indicate which
track piece goes where. Following the layout drawings
on the Assembly Map, you may want to lay out your
track – without connecting any track pieces. That way
you’ll be able to see how the track layout goes together.
2. To connect track pieces:
working on the flat surface,
push the ends of the track
pieces together. Make sure
they snap together securely
– you’ll hear a click when
they’re properly connected. Remember: if the track
connections aren’t right, electric power won’t flow from
one track section to the next.
3. To disconnect track pieces,
simply reach underneath where
the track pieces meet and press
the locking tabs together with
thumb and forefinger as shown.
START HERE!
Follow the step-by-step instructions to set up your race set.
Please separate the “Assembly Map” page, and keep it handy
during assembly. This page contains the contents list and large-scale
Layout Drawings of the fully-assembled track. You’ll probably
need to refer to it as you go.
The Assembly Map looks like this:
INSTRUCTION MANUAL
CAUTION - ELECTRIC TOY:
NOT RECOMMENDED FOR CHILDREN UNDER 8 YEARS OF
AGE. AS WITH ALL ELECTRIC PRODUCTS, PRECAUTIONS
SHOULD BE OBSERVED DURING HANDLING AND USE TO
REDUCE THE RISK OF ELECTRIC SHOCK.
MODEL B631S: INPUT: 120VAC, 0.125A, 60Hz.
OUTPUT: 15.0VDC, 0.50A, 7.5VA.
H8604-0921
H8604-9993-S2
© 2005 Mattel, Inc., PRINTED IN CHINA. All Rights Reserved.
1 = Beginner
2 = Average player
3 = Skilled player
1
2
3
C
(1) STRAIGHT
(5) GUARDRAILS
B
(4) 9" STRAIGHT
A
(1) 9" TERMINAL TRACK
(1) VEHICLE (1) VEHICLE
(12) TRANSITION TRACK (1) SANDPAPER
(2) CONTROLLERS (4) CRADLES (1) WALL POWER PACK
(2) 9" RADIUS CURVE 1/4 CIRCLE
(DOUBLE-RAIL TRACKS)
L
(3) 9" RADIUS CURVE
(1/4 CIRCLE)
F
(1) 9" RADIUS CURVE
(1/4 CIRCLE)
F
B
B
T
T
A
B
F
BT
T
CF
F
F
T
T
T
T
T
T
T
T
LL
F
F
F
F
A
BB
B
electricracing.com Keep these instructions
for future reference, as they contain important information.
Be sure to check out the Troubleshooting Guide on
the back of the Assembly Map.
I. BASIC TRACK ASSEMBLY
Start out on a clean, hard, flat racing surface – not
carpeting. Take out all the track pieces (and other parts)
and check them carefully against the contents list on the
Assembly Map.
This track features a Cliff Hangers®vertical section
that lets you race up the wall. So make sure you’ve
chosen an assembly location with a wall surface
handy.
Occasionally the metal track rails will stick up too far
from the surface of a track piece, as shown. This may
interfere with vehicle movement. To correct, simply
press the rail back down with your finger. If the
problem persists, please contact Customer Service at
the toll-free number shown in this
manual.
®
H8604-0920
H8604-9993-S1
XCAUTION: This toy contains functional sharp edges
(tracks and controller plugs) - for use under direct supervision
of an adult. Take extra care during unpacking and use.
8+

II. STEP-BY-STEP ASSEMBLY
To make assembly easier, we’ve divided the process up
into easy steps. You’ll assemble one section of track at a
time, connecting the sections together as you go.
First, let’s assemble the loop section. The following
drawings shows you, step by step, how to assemble this
section. Take your time, and refer to the Layout Drawings
on the Assembly Map if you need to.
For the Loop and Wall Climb layout, the best performance
will be with the controller in position #3. Beginners should
try the alternate layout."
B
B
T
TT
T
LL
A.A
A.BB
A.F
A.C
A.D
A.E
CLIFF
HANGERS®
ASSEMBLY Yo u
Are
Here
Now let’s assemble the Cliff Hangers®track section. For
easy assembly, make sure you’re working with the track
pieces against the wall…for added support. Once this
section is complete, you’ll connect it to the loop section.
Remember: refer to the Layout Drawings on the Assembly
Map if you need to.
a
T
TT
T
a
Assemble 8 Transition Track pieces to form the
loop, as shown. Then add 1 “B” and “C”track piece
to each end of the loop, as shown.
T
Attach 4 Transition Track pieces to the track, as
shown.
BC
T
T
T
T
T
T
T
T
bAssemble 4 cradles as
shown. 2 cradles are used to
support the loop, and 2
cradles are used to support
the Cliff Hangers®track
section (you’ll assemble the
Cliff Hangers®section in the
next section of this
Instruction Manual).
T
T
T
T
T
T
T
TC
B
B
A
FF
F
F
A.AA
A.B
A.F
A.C
A.D
A.E
LOOP
ASSEMBLY
Yo u
Are
Here
c
The loop is supported by 2 cradles. To attach the
cradles, first make sure the arrow molded into the
cradle is pointing upward. Then attach the cradles
to the assembled loop section as shown.

A.A
A.B
A.F
A.CC
A.D
A.E
GUARDRAIL
ASSEMBLY
Yo u
Are
Here
You’re almost done! To finish the track layout, let’s attach
guardrails…to help keep your cars from spinning out on
the curves. Remember: refer to the Layout Drawings on the
Assembly Map if you need to.
A
A.A
A.B
A.F
A.C
A.DD
A.E
POWER
CONNECTION
Yo u
Are
Here
a
Like the loop, these Transition Track pieces are
supported by 2 cradles. To attach the cradles, first
make sure the arrow molded into the cradle is
pointing upward. Then attach the cradles to the
Transition Tracks as shown.
Continue adding track pieces, as shown, to build the
complete Cliff Hangers®track section. Make sure
the Cliff Hangers®section is firmly pressed against
the wall.
b
c
Make sure you use the Double-Rail tracks to form
the top of the Cliff Hangers®section. These tracks
are specially made for vertical racing.
L
Attach 4 guardrails as shown. To attach guardrails:
gently flex the guardrails before attaching them.
Carefully attach the bottom of the guardrail first.
Then pull up and snap into place. Don’t force
guardrails into place.
DOUBLE-
RAIL
TRACKS
Once your race set is fully assembled, it’s time for some
power. Follow these steps for power connection.

Always unplug your Power Pack when not in use!
❶Hand Controllers (2)
❷Yellow Hand Controller Plugs
❸Red Power Pack Plug
❹Terminal Track
❺Power Pack
❻Wall Outlet
❼Direction
of travel
a. Plug the Power Pack into a convenient wall outlet.
b. The cables for the Power Pack and the hand controllers
have color-coded plugs to help you make your connections
properly. First, plug the red plug into the red receptacle on
the terminal track. Next, plug the yellow hand controllers
into the yellow receptacles on the terminal track.
c. To test track and power connections, hold a car on the
track with its metal contacts
touching the metal track rails.
Gently hold the front end of the
car down while lifting the vehicle
as shown (do not lift the vehicle
by its rear tires). Squeeze the
hand controller: the car’s rear
tires should spin. If they don’t, there’s a connection
problem. Carefully check the track and power connections.
d. Your hand controller is your car’s “throttle.” The more
you squeeze the trigger the faster your car will go. Practice
at a slow speed for a few laps, until you’re ready to race!
3
4
1
2 5
6
A
7
A
SPECIAL NOTE TO ADULTS:
• Always make sure your Race Set is unplugged before
assembling or disassembling track. Always unplug
Power Pack when not in use. Regularly examine for
damage to the cord, plug, enclosure and other parts.
• In the event of any damage, this toy must not be used
with the transformer until the damage has been
repaired.
• Do not connect to more than the recommended
number of power supplies.
• If this toy is being operated in the presence of
children under 8 years old, adult supervision is
recommended.
• This toy is not intended for children under 3 years old.
This toy must be used only with the recommended
transformer. The transformer is not a toy.
• Disconnect from the transformer before cleaning.
CONGRATULATIONS!
You’re ready to race. For “pro” competition, please read
the following driving tips and maintenance hints.
DRIVING TIPS
Here are some “inside” racing tips…for top performance!
1. Always race on a clean, hard, flat surface. For best
racing performance, we don’t recommend carpeting.
2. Clean track is IMPORTANT for best performance!
Please refer to the Maintenance section for detailed
instructions for cleaning the track.
3. Races are won in the curves! Slow down going into the
curves…then speed up coming out of them. Accelerate to
build up speed for loops and jumps.
4. Anyone can be a “pro” racer – the secret is practice!
Remember to “break in” your new cars with a few “
qualifying” laps. Cars always run better after they’ve
“warmed up.”
5. Experienced racers know that regular maintenance is
the key to top racing performance. Read and follow the
easy steps in Section II.
6. If you have questions or difficulty operating your Race
Set, check the Troubleshooting Chart first. Usually a quick
“pit stop” will get you racing again!

MAINTENANCE
All “pro” racers know that their vehicles need
maintenance from time to time…for best performance.
Follow these simple steps to keep your car running at its
best!
A. CHASSIS PARTS
This diagram will help you understand the parts of your
vehicle, and how they go together.
Guide Pin
Rear Guide Pin(Optional)
Front Tires
Rear Tires
Rear Axle Assembly
Contacts
Front Axle
Springs
Heat Shield
B. TRACK CLEANING
Clean track is IMPORTANT for
best performance!
1. Dirty track may cause your
vehicle to stall. Usually you can
get it going again by pressing the
hand controller trigger about
halfway down while you give the vehicle a slight push from
behind. After 3-4 laps your vehicle will run properly.
2. Sometimes oxidation may
form on the track rails, and this
may cause your car to stall. If
this happens, you’ll have to
remove the oxidation. Using the
supplied sandpaper, GENTLY rub
the track rails. Don’t rub hard –
rails are clean when they’re shiny. After cleaning, wipe the
track with a soft, clean, lint-free cloth to remove any
residue (don’t use tissue or paper towels).
NEVER use steel wool to clean your track: severe damage
can result if a fiber of steel wool is picked up by the
magnets in your car’s motor. Use only very fine sandpaper
for cleaning.
3. Sometimes debris can
accumulate in the track slots.
If this happens, use a toothpick
to clear the debris from the
slots.
C. VEHICLE CLEANING
1. CLEANING TIRES
Dirty tires can cause your car to
lose traction and spin. To clean the
tires, place a piece of adhesive
tape on a hard, flat surface, with
the sticky side facing up. Roll the
rear tires across the tape until
they’re clean.
2. CLEANING AXLE
Lint may collect around your car’s axles:
this may cause the car to run slowly.
Use tweezers or a toothpick to remove
lint as shown.
D. ALIGNMENT
1. AXLE ALIGNMENT
Your car’s axle assembly may become
“dislocated” from the chassis as a result
of a sudden impact. To realign it, snap
the assembly back into the chassis.
DO NOT use any type of tool to snap the
chassis back in place. Use only your
fingers.
2. CHASSIS ALIGNMENT
Occasionally check the position of the
car’s body to make sure it is properly
aligned and not rubbing against the tires.
If necessary, carefully snap chassis back
onto the body tabs, as shown.
E. CONTACTS
1. CLEANING CONTACTS
Regularly clean your car’s contacts
to remove oxidation. Using a pencil
eraser, as shown, carefully scrub
the contacts. Do not apply too much
pressure, or you may bend contacts.
DO NOT USE STEEL WOOL. Worn-
out contacts can be replaced.
34
2
7 2
3
5
6
7
8
1a
1b

2. CONTACT REPLACEMENT
Your vehicle’s contacts should last a minimum of 8-10 total
hours of racing, with regular cleaning. You may need to
replace the contacts if they become overly worn or
bent…or if they become dislodged after an impact.
The best way to replace contacts is one at a time, using
the remaining contact assembly as a guide.
a. Hold chassis bottom side up.
Hold the spring as shown (with
your thumb on one side of the
chassis and your forefinger on the
other). You’ll need to hold the
spring securely throughout the
assembly process.
b. Hook the narrow end of the
contact under the motor shaft.
Hook the curved side tab of the
contact over the spring; the spring
will be held in place by the curved
tab. Snap the wide (slotted) end of
the contact into place, with the
chassis tab through the slot,
making sure not to over bend the
contact slot.
c. Still holding the spring
securely, turn the chassis over.
You may need to press the top of
the contact into place with the tip
of a pencil. When properly
installed, the contact will spring
back when pushed.
F. HEAT SHIELD
1. INSTALLATION
The heat shield is an important component, and it must be
correctly installed for proper vehicle operation. Make sure
the side tabs of the heat shield are properly inserted in the
chassis slots, as shown. If the heat shield is not correctly
installed, it may interfere with vehicle movement.
2. CLEANING
Occasionally dust and debris may build up under the
vehicle’s heat shield, interfering with operation. To check
for this problem, stop racing and let the vehicle sit for 5
minutes. Remove the heat shield and gently blow out any
dust. Reinstall the heat shield as described above.
Don’t operate any vehicle without a heat shield. If the heat
shield is lost, or can’t be installed properly, please contact
Customer Service at the toll-free number shown in this
manual.
90-DAY LIMITED WARRANTY
TYCO®ELECTRIC RACING PRODUCTS
Mattel, Inc. warrants to the original consumer purchaser that this product will
be free of defects in material and workmanship for ninety (90) days (unless
specified in alternate warranties) from the date of purchase. Mattel will
replace the product in the event of such a defect within the warranty period.
In the event of a defect covered under this warranty, first call the
toll-free number listed below. Many problems can be solved in this manner. If
necessary, you will be instructed to return the product, postage prepaid and
insured, to the address below. Enclose your name, address, dated sales
receipt, and a brief explanation of the defect. Replacement and return
shipment will be free of charge.
This warranty does not cover damage resulting from unauthorized
modification, accident, misuse or abuse. If the product is returned without a
dated sales receipt the product may be excluded from coverage under this
warranty.
Mattel’s liability for defects in material and workmanship under this
warranty shall be limited to replacement, and in no event shall we be
responsible for incidental, consequential, or contingent damages (except in
those states that do not allow this exclusion or limitation). This warranty is
exclusive, and is made in lieu of any express or implied warranty. Valid only
in U.S.A. This warranty gives you specific legal rights and you may have
other rights, which vary from state to state. Some states do not allow the
exclusion of incidental or consequential damages, so the above exclusions
or limitations may not apply to you.
TOLL-FREE NUMBER: 1-888-557-8926 (valid only in U.S.A.)
Hours: 8:00 A.M. - 5:00 P.M. Eastern Time; Monday - Friday. Expect some
delay in January following the holiday season. Please be patient and keep
trying the toll-free number.
ADDRESS FOR RETURNS:
CONSUMER RELATIONS
636 GIRARD AVENUE
EAST AURORA, NY 14052
CHASSIS
(back view)
© 2005 Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A.
Consumer Affairs: 1 (800) 524-TOYS. PRINTED IN CHINA. All Rights
Reserved. MATTEL, HOT WHEELS and associated trademarks and trade
dress are owned by Mattel, Inc. Retain this address for future reference:
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline
01628 500303. Mattel Australia Pty Ltd., Richmond, Victoria 3121 -
Consumer Advisory Service: 1300 135 312. Mattel East Asia Ltd, Room
1106, SouthTower, World Finance Centre, Harbour City, Tsimshatsui, HK,
China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd. (993532-P) Lot 13.5,
Menara Lien Hoe, PersiaranTropicana Golf Country Resort, 47410 PJ.
Tel: 03-78803817, Fax: 03-78803867.
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