Version 03/04 Big Buck Hunter II Page 13
SYNC
This is the recommended approach for a Wells-Gardner
monitor and should work with some others as well.
If your monitor does not have a composite SYNC input
but has separate horizontal and vertical SYNC inputs,
try connecting the composite SYNC signal from the
PCB to the negative horizontal SYNC signal on the
monitor. This should produce a satisfactory result,
although some adjustment of the monitor's SYNC
controls may be necessary.
Coin Doors, Test Switch, Service
Button, and Volume Control Panel
Wire the coin doors and the test / service switch(es) as
per the JAMMA Harness Connection table on page 35.
Connect the door lamps to the +12 vdc supply. Some
games have separate power supply outputs for the
lamps.
Install a test switch somewhere convenient inside the
coin door area. This switch allows you to enter
adjustables, run diagnostics, and see or clear audits.
Make it readily accessible through the coin door. Wire it
to the Test wire on the JAMMA Harness.
Install a service switch (not included) somewhere
convenient inside the coin door area. This switch
allows you to give credits to players without affecting
the game's credit audits or coin meters. Example: A
player puts in a coin and gets no credit, the operator
can then push the service button and a credit is given to
the player without affecting the game's audits and coin
meter.
BIG BUCK HUNTER has the ability to adjust volume at
any time during a game. Install two push button
switches (not included) inside the coin door for easy
access. Connect the switches to the JAMMA harness.
Refer to the JAMMA Harness Connection table on
page35.
Final Check
Check the game inside and out for any imperfections.
Secure any loose wiring or fastening hardware.
Make sure the coin door is tight and the coin mechs are
well adjusted.
NOTE:
Make sure all assemblies are firmly attached. Anything
that is not mounted securely will rattle when the game is
played. This game makes use of low-frequency sounds
which can cause any loose joints to rattle.
DIP SWITCH SETTINGS
The SW51-Dip switches can be found on the main
PCB near the JAMMA connector.
Dip Switch 1 (ON): Normal Play (DEFAULT)
Dip switch 1 (OFF): OPERATOR MODE
Dip switch 2 (ON): Always "ON" (DEFAULT)
Dip switch 3 (ON): Always "ON" (DEFAULT)
Dip switch 4 (ON): Always "ON" (DEFAULT)
The SW5-Dip switches can be found near the flashing
green LED. These are used to adjust monitor resolution
in Kits.
Dip switch 1 (OFF): Medium Resolution (DEFAULT)
Dip switch 1 (ON): Low Resolution
**Dip switch 2 (OFF): Low Resolution B Adjust
Dip switch 2 (ON): Low Resolution A (DEFAULT)
Dip switch 3 (ON): Always "ON" (DEFAULT)
Dip switch 4 (ON): Always "ON" (DEFAULT)
**If you are experiencing a “jittery” image, try this mode to
correct. Restart the game and adjust the monitor
CONNECTING THE PHONE
LINE
In order for your game to enjoy online features, you
must connect the game to a regular telephone line.
ITNet requires a regular phone line that gives a dial
tone. Phone systems that are not direct outside lines
may not work.
1. Make sure that the supplied long telephone cable is
plugged into the modem connector on the PCB
labeled PHONE 1. Thread the cable through the
mouse hole below the back door.
2. Connect the loose end of the long cable into any
existing telephone jack. Use the included splitter if
you are connecting to a jack already in use.
Connecting to the Wall
IMPORTANT!
Your game will receive code updates through the phone
line, even if you are not registered with the ITNet system.
However, you MUST be registered with ITNet and
appropriate operator papers must be on file with
Incredible Technologies, Inc. or your game will not
receive the ITNet play features.