
Table of Contents
Introduction ...................................................................................................................4
GeForce GTX 200 Architectural Design Goals and Key Capabilities...............................5
Architectural Design Goals.................................................................................................5
Gaming Beyond: Dynamic 3D Realism................................................................................6
Gaming Beyond: Extreme HD.........................................................................................7
Gaming Beyond: SLI .....................................................................................................7
Beyond Gaming: High-Performance Visual Computing and Professional Computation.............. 8
GeForce GTX 200 GPU Architecture ...............................................................................9
More Processor Cores....................................................................................................9
Graphics Processing Architecture.................................................................................. 10
Parallel Computing Architecture.................................................................................... 12
SIMT Architecture....................................................................................................... 13
Greater Number of Threads in Flight............................................................................. 13
Larger Register File..................................................................................................... 14
Improved Dual Issue................................................................................................... 15
Double Precision Support............................................................................................. 15
Improved Texturing Performance................................................................................. 15
Higher Shader to Texture Ratio.................................................................................... 16
ROP Improvements..................................................................................................... 16
1 GB Framebuffer ....................................................................................................... 16
Geometry Shading and Stream Out .............................................................................. 17
512-bit Memory Interface............................................................................................ 17
Power Management Enhancements.............................................................................. 18
Additional Pipeline and Architecture Enhancements........................................................ 18
Summary ......................................................................................................................20
Appendix A: Retrospective...........................................................................................21
Appendix B: Figure 1 References .................................................................................22
2May, 2008 | TB-04044-001_v01