Ohio Scientific Superboard II Challenger 1P User manual

SUPERBOARD
][
™
CHALLENGER
1pTM
USERS
MANUAL
Aug. 1978
Ohio Scientific Inc.

Table
of
Contents
Warranty
Card
Unpacking
Instructions
Setting
Up
The
Computer
Superboard
II
Power
Connections
Video
Display
ConnecLions
Keyboard
Layout
Getting
Up
and
Running
Cassette
Storage
and
Hook
Up
Introduction
To
Software
Short
BASIC
Programs
Lower
Case
(Keyboard)
Onwards
To
New
Projects
Introduction
to
Hardware
Glossary
of
Terms
48
Line
BUS
65V
Machine
Code
PROM
Warranty
Troubleshooting
Hints
Appendices
8K
BASIC-in-ROM
Reference
Manual
A-I
A-4
B-1
B-4
B-5
B-9
B-I0
C-l
C-6
C-ll
C-18
C-20
D-l
D-2
D-3
D-5
E-l
E-l
The
Challenger
Character
Graphics
Reference
Manual
Model 600
Schematics
and
Memory Maps
6502
Specification
Sheets
The
Challenger
IP
Technical
Report

UNPACKING
AND
ASSEMBLY
INSTRUCTIONS
INTRODUCTION
This
information
outlines
procedures
to
be
followed
during
unpacking
and
assembly
of
Ohio
Scientific
microcomputer
systems.
Please
follow
these
instructions
carefully,
preferably,
read
them
completely
BEFORE
opening
any
cartons.
You'll
then
be
assured
an
up-and-running
system
with
aminimum
of
problems.
Please
don
It
be
guilty
of
the
adage,
"When
all
else
fails)
read
the
instructions"!
SYSTEM
ARRIVAL
A
CHALLENGER
system
may
be
delivered
in
from
one
to
six
boxes.
Ohio
Scientific
normally
ships
via
United
Parcel
Service
(UPS).
However,
large
or
bulky
items
may
require
shipment
by
air
or
around
freight
carriers.
Further,
due
to
weight
restric-
tions,
the
entire
shipment
may
arrive
over
several
days.
Each
package
of
the
total
shipment
will
be
marked
"(number)
OF
(total
boxes)",
i.
e.
1
OF
3,
2
OF
3,
etc.
Equipment
in
each
box
will
be
accompanied
by
manuals
and
other
materials
pertinent
to
that
equipment.
SHIPMENT
EXTERNAL
CHECK
Via
a
carton
count,
determine
that
you
have
the
entire
ship-
ment.
Inspect
the
boxes
for
signs
of
rough
handling
such
as
punctures,
crushed
sides,
etc.
If
such
damages
are
detected,
check
the
contents
of
the
box,
preferably
without
removing
the
equipment.
If
the
contents
have
sustained
damage,
this
will
make
the
determination
of
liability
easier.
In
such
cases,
notify
the
carrier
immediately.
A-4

UNPACKING
Carefully
remove
the
system
components
from
their
boxes
and
SAVE
ALL
PACKING
MATERIALS!
These
may
be
needed
later
to
trans-
port
or
ship
components
of
the
system.
Most
components
require
no
further
unpacking.
However,
a
few
components
contain
internal
packing
materials
which
must
also
be
removed.
These
are
listed
below:
CHALLENGER
C2-8P,
CHALLENGER
III
-remove
the
4
screws
retaining
the
top
cover
(lower
side
edges),
and
lift
the
cover
off.
Compress
and
remove
the
foam
from
between
the
circuit
boards.
Cassettes,
cables
or
other
small
components
may
be
shipped
within
this
cabinet.
Remove
these
also.
Be
careful
not
to
disturb
any
wiring,
com-
ponents,
or
PC
boards.
Replace
the
cover
and
screws.
FLOPPY
DISK DRIVES -
remove
and
save
the
cardboard
dummy
diskette
which
protects
the
disk
head
from
vibration.
The
dummy
should
be
re-installed
,when
the
disk
drive
is
transported.
Other
accessories
such
as
CRT
terminals,
cassette
machines,
and
line
printers
are
shipped
separately.
Their
boxes
will
contain
the
manufacturer's
operating
instructions,
warranty
cards,
etc.
Check
all
unpacked
components
of
the
shipment
to
make
sure
the
shipment
is
correct
and
complete.
~======~§~I~@k======~
NEVER
OPEN
ANY
CABINET·WHEN
THE
UNIT
IS
PLUGGED
IN.
NEVER
ENERGIZE
OR
OPERATE
ANY
UNIT
WITH
THE
TOP
OR
PROTECTIVE
COVER
REMOVED.
YOU
MAY
CREATE
A
POTENTIAL
SHOCK
HAZARD
BECAUSE
THE
COMPUTER
AND
PERIPHERAL
EQUIPMENT
HAVE
EXPOSED
110
VOLT
WIRING
WITHIN.
ALSO,
THE
UNSHIELDED
LOGIC
CIRCUITRY
MAY
EMIT
RADIO
FREQUENCY
INTERFERENCE.
POLLED
KEYBOARD
NOTE
Several
Ohio
Scientific
microcomputers
employ
a
polled
(software
scanned)
keyboard.
These
keyboards
can
be
identified
A-S

by
a
latching
"SHIFT
LOCK"
key
immediately
to
the
right
of
the
"+;11
key.
The SHIFT
LOCK
must
be
latched
in
the
"down"
position
before
the
machine
can
be
reset
and
BASIC
can
be
entered.
A-6

SETTING
UP
THE
COMPUTER
Welcome
to
the
world
of
personal
computing!
You
now
have
a
computer
that
was
technically
impossible
just
a
few
years
ago!
We
at
Ohio
Scientific
think
you'll
find
your
computer
an
inter-
esting
and
entertaining
device
for
years
to
come.
So
that
you
can
get
the
computer
operating
as
quickly
as
possible,
we
have
provided
detailed
instructions
to
assist
you.
Although
a
computer
is
a
relatively
rugged
solid-state
device,
it
may
still
be
damaged
if
you
fail
to
observe
power
supply,
accessory,
or
safe-operating
requirements.
Therefore,
follow
the
instructions
carefully.
Better
yet,
read
all
the
instructions
BEFORE
you
turn
to
the
computer.
Once
you
are
familiar
with
these
procedures,
you
can
explore
other
areas
of
personal
computing
at
your
own
pace.
The
information
weill
cover
concerns
the
following:
1.
Supplying
a
source
of
power
to
the
computer.
Challenger
IP
requires
a
a-wipe
grounded
110V
The
Superboard
II
requires
a
5V
@
3A
DC
power
The
outlet.
supply.
2.
Connecting
a
display
device
such
as
a
closed-circuit
TV
monitor
or
ordinary
television.
3.
Use
of
a
cassette
recorder
to
play
pre-recorded
programs
into
the
computer.
4.
Use
of
a
cassette
recorder
as
a
program
storage
device.
5.
Computer
activities
you
can
turn
to
after
you
have
mastered
these
basic
skills.
B-1

POWER
SUPPLY
CONNECTIONS
CHALLENGER
lP
ONLY
1.
The
Challenger
IP
must
be
plugged
into
a
grounded
3-wire
110V
receptacle.
This
assures
that
the
computer's
cabinet-rs-thoroughly
grounded,
which
protect
both
the
computer
and
you
from
possible
damage
or
shock-.---
---
2.
Optionally,
you
can
rUn a
wire
from
the
computer's
cabinet
to
a
good
ground
such
as
a
cold
water
pipe,
and
ONLY
THEN
use
a
two
wire
adapter
on
the
computer's
power
cable.
3.
THESE
ARE
THE
ONLY
ACCEPTABLE
POWER
CONNECTIONS
FOR
THE
CHALLENGER
lP.
===============
WARNING
ANY
OTHER
POWER
CONNECTIONS
FOR
THE
CHALLENGER
lP
OTHER
THAN
OUTLINED
ABOVE
MAY
ULTIMATELY
PRESENT
A
SHOCK
HAZARD
OR
LEAD
TO
COMPUTER
DAMAGE
VIA
STATIC
DISCHARGES.
SUCH
DAMAGES
ARE
SPECIFICALLY
NOT
COVERED
UNDER
THE
WARRANTY.
B-2

IX>
I
W
LED
Indicator
"
•
~
•
~
•
•
•
•
••
RED
+5
\J
"GROUND"
FOIL
SUPERBOARD
II
AC/DC
Multimeter
e
_f~
+~
BLACK
'\
(J)
-
Test
Readings
with
Superboard
II
connected
and
power
supply
on:
DC
,Min
,
Max
VOLTS
4.8
5.2
AC
I
Maximum
.2V
RIPPLE
5
volts
@
3A.
DC
Power
Supply
FIGURE
1.
SUPERBOARD
II
POWER
SUPPLY
CONNECTIONS

==========================
SUPERBOARD
II
ONLY
==========================
1.
Consult
Figure
1,
Superboard
II
power
supply
connections.
The
power
supply
MUST
BE
a 5
volt
@
3A
(minimum)
regulated
supply
(+
5\
maximum
ripple).
No
other
supply
will
be
adequate~
You'll
also
need
an
AC/DC
multimeter.
2.
Choose
a
work
area
which
is
free
of
all
foreign
matter,
paper
clips,
or
any
other
conductive
materials.
The
computer
or
power
supply
could
be
damaged
if
these
come
in
contact
with
the
foils
on
the
board.
3.
Observe
that
the
Superboard
II
should
not
be
treated
roughly,
flexed,
bent,
or
otherwise
abused.
4.
Make
sure
the
power
supply
is
not
plugged
in.
5.
Connect
the
RED
and
BLACK
wires
from
the
Superboard
II
to
the
+
and
-
terminals.
6.
Set
the
AC/DC
multimeter
to
a
DC
you
measure
5
volts
accurately.
or
0-10
volts
is
adequate.)
voltage
range
to
(A
range
of
0-
5)
let
0-6,
7
..
Next,
you
will
observe
the
"ON"
LED
indicator
on
the
Superboard
II,
and
the
power
supply's
voltage
under
load.
Briefly
turn
on
the
power
supply
and
observe
that
the
"ON"
LED
glows.
If
not,
turn
off
the
supply
immediately
and
check
your
power
supply
leads.
They
may
be
reversed.
Go
back
to
Step
1.
8.
Again,
turn
on
the
power
supply
and
measure
the
DC
voltage.
It
must
be
between
4.8
and
5.2
volts.
A
reading
less
than
4.8
indicates
that
the
power
supply
probably
lacks
the
required
voltage
or
current
capability.
A
power
supply
delivering
more
than
5.2
volts
may
damage
the
computer.
Turn
off
the
power
supply.
9.
Set
the
multimete~·to
measure
a
voltage
of
about
0.5
volts
AC
(probably
the
lowest
AC
range).
10.
Turn
on
the
power
supply
and
measure
the
AC
voltage.
This
represents
ripple
and
must
not
exceed
0.2
volts
AC.
11.
If
everything
checks
out,
proceed
to
the
video
display
hook-up.
B-4

VIDEO
DISPLAY
CONNECTION
There
are
three
different
methods
of
attaching
a
video
displ~.
to
the
Superboard
II
and
Challenger
IP
computers.
These
are
out-
lined
as
follows:
1.
Preferred
method
-
connect
the
supplied
computer
video
cable
to
the
high
impedance
(Hi-Z)
input
of
a
closed-
circuit
TV
video
monitor.
Ohio
Scientific
offers
the
Model AC-3
12"
monitor
which
is
ideal
for
this
appli-
cation.
The
unit
doubles
as
a
television
when
the
video
cable
is
disconnected.
2.
Connect
the
supplied
computer
video
cable
to
an
"RF
modulator"
which
is,
in
turn,
connected
to
a
standard
television's
antenna
terminals.
RF
Modulators
are
inexpensive
and
allow
you
to
use
almost
any
television
with
your
computer.
3.
Have
a
standard
AC
transformer-operated
television
modified
to
accept
direct
video
entry.
This
requires
special
safety
precautions
which
will
be
explained
later.
CLOSED-CIRCUIT
VIDEO
MONITOR
CONNECTION
1.
Refer
to
Figure
2.
Attach
the
supplied
video
cable
to
the
computer
as
shown.
With
the
Superboard
II
this
cable
is
part
of
a
computer
video/cassette
recorder
cable
assembly.
2.
Connect
the
other
end
of
the
£able
to
the
high
impedance
input
of
the
video
monitor.
The
AC-3
monitor
has
a
Hi-Z
RCA-type
phono
jack
input.
On
other
monitors,
a
high
impedance
-
low
impedance
selector
switch
is
sometimes
present,
or
there
may
be
two
or
more
inputs.
Consult
the
manufacturer's
instructions.
3.
Observe
the
manufacturer's
power
recommendations.
If
the
monitor
has
a
3-wire
grounded
plug,
connect
it
to
a
properly
grounded
3-wire
AC
outlet.
4.
Turn
on
the
computer
and
monitor.
5.
Allow
the
monitor
to
warm-up.
You
should
see
the
screen
filled
with
random
graphics
characters,
alphabet,
etc.
6.
If
necessary,
adjust
the
VERTICAL
and
HORIZONTAL
controls
to
obtain
a
stable
picture.
8-5

RF
MODULATOR/STANDARD
TV
CONNECTION
1.
Refer
to
Figure
2.
Review
the
manufacturer's
instructions
included
with
the
RF
modulator.
2.
Connect
the
computer
video
cable
to
the
computer
as
shown.
With
the
Superboard
II,
this
cable
is
part
of
a
computer
video/cassette
recorder
cable
assembly.
3.
Connect
the
video
cable
to
the
RF
Modulator.
~.
Connect
the
modulator
to
the
television's
antenna
terminals
(consult
modulator
instructions).
5.
Plug
in
the
television
and
computer.
6.
Turn
on
the
computer,
television,
and
modulator
(consult
modulator
instructions).
7.
At
this
point
you
will
have
to
select
the
proper
TV
channe~
and
possibly
adjust
the
television's
fine
tuning
slightly
(consult
modulator
instructions).
8.
When
the
television
warms
up
you
should
observe
a
screen
filled
with
random
graphics
characters.
If
the
picture
is
not
stable,
adjust
the
television's
VERTICAL
or
HORIZONTAL
controls
as
needed.
MODIFICATION
OF
ATELEVISION
FOR
DIRECT
VIDEO
ENTRY
1.
A
standard
television
may
be
modified
to
act
as
a
video
monitor.
However,
this
conversion
requires
detailed
knowledge
of
television
circuitry,
and
will
likely
require
a
schematic
of
the
television
to
be
converted.
Consult
a
qualified
service
person.
WARNING
--
- -
---------------
---------------
ANY
TELEVISION
CONVERSIONS
MUST
BE
PERFORMED
ONLY
BY
A
QUALIFIED
PERSON,'SUCM
AS
A
TV
SERVICEMAN.
LETHAL
VOLTAGES
ARE
PRESENT
WITHIN
THE
TELEVISION.
INCORRECT
CONNECTIONS
MAY
PRESENT
SHOCK
HAZARDS
OR
DAMAGE
THE
COMPUTER.
SUCH
DAJ~GE
IS
NOT
COVERED
BY
THE
WARRANTY.
2.
The
television
to
be
modified
must
be
an
AC-transformer
operated
television.
Several
solid-state
TV
sets
are
now
available
which
can
be
operated
from
llOV
AC,
or
from
a12
volt
source
such
as
a
car
cigarette
lighter.
These
televisions
can
usually
be
converted
easily.
Some
older
"AC-DClI
tube-type
televisions
are
"hot
chassis"
types;
that
is,
one
side
of
the
power
line
is
connected
to
the
chassis.
These
televisions
do
not
have
transformers
and
MUST
NOT
be
used
for
conversions.
Shock
hazards
are
8-6

present,
and
the
computer
may
be
damaged.
televisions
are
suitable
for
RF
modulator
Refer
to
that
section
in
this
manual.
These
operation.
3.
More
characters
per
line
can
be
displayed
on
the
screen
if
the
picture
is
"shrunken"
slightly.
On
most
110V
AC/
12V
DC
televisions,
this
can
be
accomplished
by
adjusting
the
television's
power
supply
regulator
to
give
a
lower
voltage.
Brightness
will
also
be
diminished,
but
this
can
be
restored
via
the
TV
BRIGHTNESS
CONTROL.
Refer
this
adjustment
to
the
service
person
at
the
time
of
conversion.
4.
When
the
power
supply
voltage
is
adjusted,
the
picture
may
require
re-centering.
Equal
borders
can
be
restored
to
the
screen
by
adjusting
the
picture
tube
centering
coils.
Refer
this
adjustment
to
the
service
person
at
the
time
of
conversion.
5.
When
the
television
has
been
modified,
it
may
then
be
treated
as
a
video
monitor
and
connected
to
the
computer.
Refer
to
that
section
of
this
manual.
B-7

~
VIDEO
CABLE
TO
APPROPRIATE
INPUT
STANDARD
TELEVISION
RF
modulator
in-
~\~,put
to
antenna
C..lot""I
terminals.
VIDEO
MONITOR
To
Hi-Impedance
video
input.
'"
~
~
~
.-
~~SPLAY
DEVICE
CASSETTE
RECORDER
I
CABLES
,
L'wO
~
"
g
"
SUPERBOARD
II
'"
I
m
CHALLENGER
_
IP
VIDEO
CABLE
1;;:11
CASSETTE
~
JACKS
CHALLENGER
IP
FIGURE
2.
CHALLENGER
IP
AND
SUPERBOARD
II
VIDEO
CONNECTIONS

'"
1.
,
"'
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
DDDDDDDDDDDITJ
OJI!IJDDD
O·
~DI3--
RETURN
CONTROL-F'''!II
'DDDDDD .
D~En-BREAK
DmDDD~DDD~SH'FT
LOCK
t
::::
::::
i:;
fE:
:::,
:::0
<>-
Brackets
-
Instruct
user
to
press
key
whose
label
is
contained
between
the
brackets.
DO
NOT
type
in
word
between
brackets.
SHIFT
LOCK
-
(latching
key)
-
must
be
in
the
locked
(depressed)
position
before
BASIC
may
be
entered;
or
capital
letters.
numerals,
etc.,
may
be
entered.
(BREAK) -
Places
computer
1n
the
"RESET"
state
any
time
after
system
is
powered
up.
e -
May
be
pressed
after
(BREAK>.
Initializes
computer
and
clears
system
RAM.
W-
May
be
pressed
after
(BREAK>
except
when
computer
is
first
powered
up
(C
must
be
used).
Initializes
computer,
DOES
NOT
clear
system
RAM.
Any
programs
in
RAM
are
preserved.
M - May
be
pressed
after
~BREAK).
Initializes
computer,
clears
system
RAM.
Computer
enters
machine
language
monitor.
<SPACE> -
provides
a
space
when
pressed.
<RETURN>-
must
be
entered
after
a
line
is
typed.
Typed
material
is
then
stored
in
program
memory
space.
<SHIFT
0>-
Press
(SHIFT)
first,
add
0 -
erases
last
character
typed.
<SHIFT P>-
Press
(SHIFT>
first,
add
P -
erases
current
line
being
typed.
Provides
a"@"
carriage
return,
and
line
feed.
<
CONTROL
C>
-
Press
<CONTROL')
first,
add
C.
Program
listing
or
execution
is
interrupted,
"BREAK
IN
LINE
XXX"
is
printed.
fIGURE
3.
OPERATION
N=
-
OS1
RlLLIJl
KIYIlCVIRIl.

GETTING
YOUR
COMPUTER
"UP
AND
RUNNING"
INTRODUCTION
These
instructions
will
help
you
get
your
computer
running
in
the
computer
language
"BASIC".
This
·language
is
permanently
stored
in
the
computer's
memory,
and
can
be
quickly
brought
up
when
the
computer
is
turned
on.
Several
of
these
instructions
for
bringing
up
BASIC
contain
words
or
letters
which
are
bound
by
brackets
11.("
and
n>",
such
as
<BREAK>
and
<,C>. The
brackets
indicate
that
a
keyboard
key
labeled
with
the
word
or
letter
must
be
pressed.
Do
not
type
~n
a
word
contained
between
the
brackets
letter-by-letter.
See
Figure
3.
BEFORE
YOU
POWER-UP
...
1.
Check
that
all
power
supply
connections
are
correct.
2.
Make
certain
that
your
video
monitor
or
television
is
connected
to
the
computer
properly.
GETTING
INTO
BASIC
These
instructions
should
be
followed
very
closely.
If,
at
any
time,
the
computer
or
television/monitor
does
not
respond
as
indicated,
turn
off
the
power
to
both
and
review
all
hook-up
procedures,
wiring,
etc.
1.
Turn
on
the
computer.
2.
Turn
on
the
television
or
monitor.
you
will
observe
the
screen
filled
After
a
short
warm-up
with
random
characters.
3.
Press
<BREAK>.
The
prompt
C/W/M?
or
D/C/W/M?
will
appear
in
the
lower
left
corner
of
the
screen.
4.
Press
<.C> .
ask
"MEMORY
The
screen
will
scroll
up
one
line
and
SIZE?"
B-10

5.
Press
<RETURN;>.
The
screen
will
scroll
up
another
line
and
ask
"TERMINAL WIDTH?"
6.
Press
<RETURN).
The
computer
will
reply:
XXXX
BYTES
FREE
OSI 6502
BASIC
VERSION
1
REV.
3.2
COPYRIGHT
1977
BY
MICROSOFT
CO.
OK
Pay
particular
attention
to
the
first
line,
"XXXX
BYTES
FREE".
"XXXX"
represents
a
memory
test
which
is
performed
each
time
the
computer
is
turned.on.
Typically,
"XXXX
II
is
"3327
11
for
a
computer
with
4K
RAM,
and
"7423"
for
a
computer
with
8K
RAM.
If
you
get
a
number
other
than
the
correct
one
for
your
system,
do
not
use
the
computer.
Refer
to
your
authorized
Ohio
Scientific
dealer
for
help.
PROGRAM
EXAMPLE
The
following
program
example
demonstrates
some
of
the
more
fundamental
concepts
of
BASIC.
This
program
may
be
entered
once
the
computer
replies
"OK".
Enter
the
program
exactly
as
it
appears,
inclUding
all
punctuation,
etc.
HPRINT
"HELLO!
I'M
YOUR
NEW
COMPUTER!"
<RETURN;>
a
PRINT
<
RETURN>
30
END
<RETURN>
Now,
check
the
program
to
be
sure
you
have
entered
it
correctly.
Type
in
the
word
LIST
and
<RETURN~.
This
instructs
the
computer
to
print
out
the
program
as
stored
within
the
computer's
memory.
B-11

LIST
<RETURN>
To
have
the
computer
execute
("RUN")
the
program,
type
in:
RUN
<
RETURN
>
The
computer
should
then
print:
HELLO!
I'M
YOUR
NEW
COMPUTERl
The
BASIC
language
makes
it
easy
to
modify
("EDIT")
a
program.
Errors
within
a
line
may
be
corrected
by
retyping
the
line.
Additional
statements
may
be
incorporated
into
a
program
by
sequencing
the
new
line
numbers
within
the
existing
program.
The
following
additions
to
the
example
program
demonstrate
these
editing
concepts.
5
FOR
X=0
25
NEXT
X
TO
30 <RETURN>
<RETURN>
To
exam1.ne
the
program
as
amended,
type
LIST
<RETURN
'>
.
To
execute
the
new
program,
type
RUN
<RETURN
>1.
Refer
to
one
of
the
many
BASIC
programming
texts
now
available
for
an
in-depth
study
of
BASIC.
8-12

CASSETTE
STORAGE
TECHNIQUES
CONNECTION
A
standard
cassette
tape
recorder,
such
as
the
Model
AC-2
offered
by
Ohio
Scientific,
may
be
used
for
program
storage
and
playback.
The
recorder
must
have
a
mi~rophone
input
jack
and
an
audio
output
jack
(usual;ly
labeled
"EARPHONE"
or
"SPEAKER").
The
cassette
recorder
should
be
connected
to
the
elP
or
Superboard
II
computers
as
shown
in
Figure
4
or
5.
The
necessary
cables
are
supplied
with
the
computer.
Note
that
the
placement
of
the
microphone
and
audio
output
jacks
may
vary
with
different
cassette
recorders.
If
you
plan
to
use
a
recorder
other
than
the
AC-
3·
correct.
PLAYING
BACK
A
PROGRAM
be
certain
your
connections
are
The
following
steps
show
how
to
load
the
computer
with
a
program
stored
on
cassette.
1.
Check
for
correct
cable
connections
between
the
recorder
and
computer.
2.
Rewind
the
cassette
so
that
the
tape
lIleaderrt
is
visible
on
the
take-up
spool.
3.
Turn
on
the
computer
and
get
into
BASIC
as
indicated
by
the
letters
"OK"
in
the
lower
left
corner
of
the
screen.
4.
Type
in
NEW
<
RETURN>
the
computer.
This
erases
anything
now
stored
in
5.
Type
LOAD.
Do
not
press
<RETURN>
.
6.
Turn
on
the
recorder
to
PLAY
the
tape.
7.
As
soon
as
the
tape
(dark
brown)
begins
to
wind
onto
the
spool,
press
<RETURN>.
C-l

8.
Shortly,
the
program
will
begin
listing
on
the
screen.
When
program
loading
is
complete,
the
following
will
appear
in
the
lower
left
corner
of
the
screen:
OK
S..J
ERROR
OK
9.
Press
<SPACE)
10.
Press
<RETURN~
11.
To
inspect
the
program
I
type
in
LIST
<RETURN>
12.
To
execute
the
program,
type
RUN
<RETURN> .
RECORDING A
PROGRAM
These
instructions
show
how
to
record
a
program
contained
in
the
computer's
memory.
1.
Check
for
correct
cable
connections
between
the
recorder
and
computer.
2.
Use
a
new
or
thoroughly
erased
cassette.
This
will
minimize
"
no
ise
ll
and
other
problems
associated
with
old
cassettes.
3.
Have
your
program
ready
in
the
co~puter.
4.
Rewind
the
cassette
so
that
the
tape
"l
ea
der
ll
is
visible
on
the
take-up
spool.
5.
Type
SAVE
<RETURN;>.
6.
Type
LIST.
Do
not
press
<RETURN>
7.
Turn
on
the
cassette
recorder
in
the
RECORD
mode.
tape
(dark
brown)
begins
winding
onto
the
take-up
wait
5
seconds
and
press
<RETURN:> .
'o'Ihen
the
spool,
8.
Observe
the
program
listing
on
the
screen.
When
the
last
line
of
the
program
is
listed,
wait
a
few
seconds
and
turn
off
the
recorder.
9.
Type
in
LOAD
<RETURN~
10.
Press
<SPACE>
<RETURN>
11.
Label
the
cassette.
If
you
wish
to
protect
the
contents
from
accidental
erasure,
break
out
the
appropriate
"record
protect"
tab
located
on
the
cassette's
rear
edge.
C-2

CASSETTE
RECORDER
OUTPUT
JACK
(MAY'
BE
LABELED
IlEARPHONE"
or
"SPEAKER".
TRANSMITS
RECORDER
AUDIO
OUTPUT
TO
COMPUTER.)
(")
,
w
RECORDER
CABLE
TELEVISION
OR
VIDEO
MONITOR
CHALLENGER
ClP
......
:::::.
--..;::
CASSETTE
RECORDER
III
'"
III
III
III
FIGURE
"I.
CIlALLENGEIl
elP
CASSETTE
RECORDEIl
CONNECTIONS
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